JP2004105470A - Enclosure structure and handle structure of crane game plate, and handle control system - Google Patents

Enclosure structure and handle structure of crane game plate, and handle control system Download PDF

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Publication number
JP2004105470A
JP2004105470A JP2002272213A JP2002272213A JP2004105470A JP 2004105470 A JP2004105470 A JP 2004105470A JP 2002272213 A JP2002272213 A JP 2002272213A JP 2002272213 A JP2002272213 A JP 2002272213A JP 2004105470 A JP2004105470 A JP 2004105470A
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JP
Japan
Prior art keywords
prize
handle
crane
player
storage space
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JP2002272213A
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Japanese (ja)
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JP2004105470A5 (en
Inventor
Hiromi Kusuno
楠野博美
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KUSUNO SEISAKUSHO KK
Kusuno Seisakusho KK
Original Assignee
KUSUNO SEISAKUSHO KK
Kusuno Seisakusho KK
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Priority to JP2002272213A priority Critical patent/JP2004105470A/en
Publication of JP2004105470A publication Critical patent/JP2004105470A/en
Publication of JP2004105470A5 publication Critical patent/JP2004105470A5/en
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Abstract

<P>PROBLEM TO BE SOLVED: To provide the enclosure structure and the handle structure of a crane game machine in which, even in the placement circumstances of a game machine enclosure whose side face is surrounded by a second game machine or a wall surface, visual inspection is possible for a premium pooled volume used as a game volume, or the formerly overlooked front surface of a game machine, that is, a short range surface with a player when playing a game is used as a bright surface to raise the visual appeal capacity of the game machine, the variation width of a premium getting difficulty level is enlarged, a trucking simple nature is given to the handle nail rod of a crane mechanism, and a volume occupancy part is also small, and a handle control system. <P>SOLUTION: In a part or more than half region of an enclosure front surface 1a, a visual inspection volume 9 covered with a certain transparent sheet material, in which the premium pooled volume inside 2 can be seen or which can be employed as an illumination display means, is prepared. The nail of the handle of the crane mechanism can be altered according to the profile of a premium and has a graspable control system of the handle. <P>COPYRIGHT: (C)2004,JPO

Description

【0001】
【発明が属する技術分野】
本発明は、クレーン遊技機の筐体構造と把手構造及び把手制御システムに関する。
【0002】
筐体内の視認可能な景品貯留空間内に貯留された景品を、把手で把持して景品排出案内に運び、景品排出案内に連設される景品排出口より景品を獲得することを遊技内容とするクレーン遊技機は根強い人気を保っている。本発明は、このようなクレーン遊技機の筐体構造と把手構造及び把手制御システムに関するものである。
【0003】
【従来の技術】
本発明に係る従来の技術は、筐体内の過半域に、遊技者が起立して上方より視認可能な景品貯留空間を設け、該景品貯留空間の上域の角部2箇所に、回転駆動機構及び該回転駆動機構に連結される駆動伝達機構が備えられ、該駆動伝達機構が、遊技者によるクレーンの平面的位置決め手段を構成し、平面的位置決め手段に、昇降自在な把手を備えたクレーン機構が掛設され、上記クレーン位置決め手段が遊技者制御手段により制御可能であって、遊技者が該遊技者制御手段を操作して、筐体内の上記景品貯留空間内に貯留された景品を、上記把手で把持して景品排出案内に運び、該景品排出案内に連設される景品排出口より景品を獲得することを遊技内容とするクレーン遊技機の構成は、周知かつ普遍的である。通常景品貯留空間は、照明手段が装設されている。景品貯留空間のうち遊技者より奥側背面が鏡面からなる構成も既に周知である。
【0004】
中でも、通常筐体に設けられた景品貯留空間を視認できる透明板材で構成される部分は、図6(a)に示されるように、筐体の上端面部101に限られることが多く、筐体の他の面からは、景品貯留空間は視認できないことが多い。わずかに筐体側面に窓を設けたものが見られる。
【0005】
上記従来技術は、図6(b)に示される従来例では、上端面部101を筐体本体100に枢結し、これを蝶開して景品の補充を行う。図6に示される従来では、筐体側面102に窓103を設け、側面からも景品貯留空間104を視認できるものもある。筐体の前面105、即ち遊技時における遊技者近接面は、遊技機制御機構が内蔵され、また景品貯留空間104への景品の補充やゲーム代金ないしコインの回収時に開閉されるドア106が設けられるため、景品貯留空間との間は、照明上は閉鎖面となっており、景品貯留空間104の底面は、単純な静的平面であることが多い。
【0006】
また前記従来例を含め、従来の技術では、クレーン機構の構成要素のうち、クレーンの把手爪杆体による掴放の制御は、設定が一律であるのが通常である。クレーン位置の平面的位置決めは、1ゲームにつき1回であり、平面的位置決めが遊技者によりなされると、自動的に把手がクレーン機構より景品貯留域に当接し、一律の設定により、当接の直前ないし同時に、把手爪杆体が開脚し、景品を把持或いは把持しないまま景品排出案内まで搬送する。
【0007】
クレーンゲームは、遊技者は通常一人に限られるが、家族連れなど、傍観者が随伴する場合が多い。いわゆるギャラリーである。図6に示される従来例でも、側面が他のゲーム機ないし壁面に囲繞された遊技機筐体の設置状況では、傍観者の景品貯留空間の視認も上端面部101に限られ、そのため傍観者の視認空間は、遊技者が上方するより視認する範囲よりも狭い。
【0008】
【発明が解決しようとする課題】
上記従来技術では、図6に示されるように、景品貯留空間に設けられる照明が外部にもれる場所が、上端面部101のみ、或いは上端面部101と窓103のみであり、景品貯留空間に通常装設される照明手段の光は、側面が他のゲーム機ないし壁面に囲繞された遊技機筐体の設置状況では、上端面部101に限られてしまうため、照明手段による遊技機の個性の主張が弱く、視覚的訴求力に乏しい、という課題があった。
【0009】
クレーンの把手爪杆体による掴放の制御は、設定が一律であるのが通常であるため、ゲームの難易は、景品の載置状態のみで決定されるも同然であり、遊技者が景品の静止した載置状態を一瞥してゲームの難易を判断してしまうため、景品の静止した載置状態によっては、長時間遊技者が敬遠してしまう状況が現出してしまう、という課題があった。
【0010】
また側面が他のゲーム機ないし壁面に囲繞された遊技機筐体の設置状況では、遊技者による遊技中に、遊技快感を得ようと、傍観者が狭い視認空間を無理に覗こうとする傾向にあり、このような傍観者の存在が、遊技者の遊技快感を阻害することも多い、という課題があった。
【0011】
前項記述の課題を解決したものとして、景品貯留空間を人体腰部より高い位置に置く従来例、いわゆるUFOキャッチャーなどの機種も存在するが、機体の規模、特に高さが高くなり、大きな空間を占拠するとともに製造、維持の両コストも大きくなる、という課題があった。
【0012】
本発明はこのような課題にかんがみ、側面が他のゲーム機ないし壁面に囲繞された遊技機筐体の設置状況でも、遊技空間となる景品貯留空間が視認可能であり、或いは従前は看過されていた遊技機前面、即ち遊技時における遊技者との近接面を明るい面として遊技機の視覚的訴求力を高めるとともに、景品獲得難易度の変化の幅を拡大し、クレーン機構の把手爪杆体に交換簡便性を備在させた空間占拠部分も小さいクレーン遊技機の筐体構造と把手構造及び把手制御システムを提供することを目的とする。
【0013】
【課題を解決するための手段】
本発明は、側面が他のゲーム機ないし壁面に囲繞された遊技機筐体の設置状況でも、遊技空間となる景品貯留空間が視認可能であり、或いは従前は看過されていた遊技機前面、即ち遊技時における遊技者との近接面を明るい面として遊技機の視覚的訴求力を高めるための筐体構造上の課題解決手段として、筐体内の過半域に遊技者が起立して上方より視認可能な景品貯留空間を設け、該景品貯留空間内に照明手段が設けられ、遊技者によるクレーンの平面的位置決め手段が備えられるとともに、該平面的位置決め手段に、昇降自在な把手を備えたクレーン機構が掛設され、上記クレーン位置決め手段が遊技者制御手段により制御可能であって、遊技者が該遊技者制御手段を操作して、筐体内の上記景品貯留空間内に貯留された景品を上記把手で把持して景品排出案内に運び、該景品排出案内に連設される景品排出口より景品を獲得することを遊技内容とするクレーン遊技機において、第1に、遊技機筐体の前面即ち遊技時における遊技者近接面の一部ないし過半域が景品貯留空間を視認可能な透明板材からなる構成、第2に遊技機筐体の前面即ち遊技時における遊技者近接面の一部ないし過半域に、景品陳列用等の照明ディスプレイ空間が設けられた構成、の両構成を、それぞれ独立にとりうるものである。
【0014】
上記第1の主要課題解決手段のもとに、本発明は、景品貯留空間のうち、遊技者より奥側背面が鏡面からなるクレーン遊技機において、筐体を構成する側方垂立面の少なくとも1面の一部ないし過半域が、景品貯留空間を視認可能な透明板材で構成され、該透明板材が備えられない景品貯留空間側の側方垂立面が、鏡面で構成されたことを、側面が他のゲーム機ないし壁面に囲繞された遊技機筐体の設置状況における前記課題の解決手段として、その構成としてとりうるものである。
【0015】
但し本発明では、上記第1第2の主要課題解決手段とも、空間の有効利用のため、景品貯留空間の上域の角部2箇所に回転駆動機構及び該回転駆動機構に連結される駆動伝達機構が備えられ、該駆動伝達機構が遊技者によるクレーンの平面的位置決め手段を構成する場合は、回転駆動機構が遊技者近接域に取り付けられず、遊技者より奥側背域角部2箇所に取り付けられるものとしている。
【0016】
また景品獲得難易度の変化の幅を拡大するための筐体構造上の主要課題解決手段として、本発明は、筐体内の過半域に遊技者が起立して上方より視認可能な景品貯留空間を設け、遊技者によるクレーンの平面的位置決め手段が備えられるとともに、該平面的位置決め手段に、昇降自在な把手を備えたクレーン機構が掛設され、上記クレーン位置決め手段が遊技者制御手段により制御可能であって、遊技者が該遊技者制御手段を操作して筐体内の上記景品貯留空間内に貯留された景品を上記把手で把持して景品排出案内に運び該景品排出案内に連設される景品排出口より景品を獲得することを遊技内容とするクレーン遊技機において、景品貯留空間底面に、景品を載置して自在に回転する回転板が設けられた構成をとるものである。
【0017】
また、景品獲得難易度の変化の幅を拡大し、クレーン機構の把手爪杆体に交換簡便性を備在させたクレーン遊技機の把手構造上の主要課題解決手段として、本発明は、前項記載の構成とは独立して、筐体内の過半域に遊技者が起立して上方より視認可能な景品貯留空間を設け、遊技者によるクレーンの平面的位置決め手段が備えられ、該平面的位置決め手段に昇降自在な把手を備えたクレーン機構が掛設され、上記クレーン位置決め手段が遊技者制御手段により制御可能であって、遊技者が該遊技者制御手段を操作して、筐体内の上記景品貯留空間内に貯留された景品を上記把手で把持して景品排出案内に運び、該景品排出案内に連設される景品排出口より景品を獲得することを遊技内容とするクレーン遊技機の構成部材であって、少なくとも2本の把手爪具である把手爪杆体を備え、該把手爪杆体が、クレーン機構の構成部材のアーム幹に放射状に回動自在に枢結されることにより、景品を掴放自在であるクレーン遊技機の把手であって、把手の掴放自在制御にソレノイド機構が使用されたクレーン遊技機の把手において、該把手のアーム幹が、アーム基部材と、該アーム基部材に連設されるソレノイド機構と、該ソレノイド機構を介在させてアーム幹端部を構成する円状基板とにより構成され、上記ソレノイド機構の構成部材である可動鉄芯の露出端に、適宜間隙を設けて上より第1フランジ、第2フランジの2枚のフランジが介設幹を介して固定連設され、上記アーム幹自由端が、円形ないし放射形状基板により構成されるとともに上記第2フランジの可動域下端ストッパーを構成し、該アーム幹自由端基板に放射状に固設された枢結手段に把手爪杆体根幹部が放射状に枢結され、その放射心が、上記可動鉄芯が内挿されるソレノイドコイル管軸心と一致するとともに、該把手爪杆体根幹部のうち枢軸より放射心側部位を、上記第1フランジと第2フランジとの間に設けられた間隙に遊動介在させ、上記第1フランジと上記ソレノイドコイル管との間に発条が設けられた構成をとるものである。
【0018】
前項記載の主要課題解決手段のうち、もっとも多用されるその具体的な態様として、本発明は、アーム幹自由端基板に設けられる枢結手段が、放射状3箇所設けられ、これに加え、そのうちの少なくとも一つの枢結手段と放射心対称位置に、枢結手段が更に1箇所設けられるとともに、把手爪杆体がこれらの枢結手段に着脱自在である構成をとりうるものである。
【0019】
前項及び前々項記載の課題解決手段をクレーン遊技機の把手構造上の課題解決手段とするものに限り、本発明は、景品獲得難易度の変化の幅を拡大するための把手制御システム上の課題解決手段として、本発明は、前項及び前々項記載ののクレーン遊技機の把手構造に備えられる把手の制御システムとして、その制御システムが、遊技者が投入するコインの計数手段であるコインカウンターと、該コインカウンターの計数結果を記憶するコインカウンタメモリと、遊技者が獲得した景品数を計数して記憶する景品カウンタメモリとを備えた記憶手段と、該記憶手段とソレノイド機構に連設される励磁条件設定手段と、該励磁条件設定手段により設定される励磁条件に適合する乱数を発生させる乱数発生手段と、該乱数発生手段に対応し可動鉄芯に加えられる励磁を変化させるスイッチ手段を備え、クレーン巻き上げ時、上限到達時、景品排出案内への帰還搬送開始時、の少なくともいずれか一つの時点で上記スイッチ手段で可動鉄芯の励磁を変化させ、一定僅少時間把手爪杆体の景品掴取力を弱める設定を、上記励磁条件設定手段を用いて行い、その励磁の変化を、上記記憶手段に記憶されている結果、即ち所定ゲーム数で何個遊技者が景品を獲得出来たかにより、段階的に確率変動させることとし、上記確率変動のスイッチ変化信号の送出を、上記乱数発生装置を通じて行う構成のシステム構成をとるものである。
【0020】
上述の構成により、従前は単なる閉鎖面として、わずかに景品の補充やゲーム代金の回収などの際に利用されていた遊技機筐体前面、すなわち遊技時における遊技者近接面は、その一部ないし過半域が透明板材で構成されることにより、側面が他のゲーム機ないし壁面に囲繞された遊技機筐体の設置状況に影響されずに、景品貯留空間が遊技者に随伴する者も、特に身長の小さい者も、遊技者の遊技を阻害することなく、或いは身長の小さいものが自分で遊技する際にも、景品貯留空間を良好に視認できる。
【0021】
またクレーンゲーム機一般に、景品貯留空間は、そのまま景品ディスプレイ空間でもあるため、照明手段による景品貯留空間の明るさや色彩の強さは、遊技者の関心を惹起する上で重要である。本発明に係る課題解決手段によれば、景品貯留空間内に設けられた照明手段からの光は、遊技者が不在の時には、遊技機筐体前面から通路側にむけ照光されることとなり、遊技機筐体前面を閉鎖面とするゲーム機が多い中にあって、その視覚的訴求力は大きく、遊技機の個性を大きく主張できる。
【0022】
このような前項記述の効果は、遊技機筐体前面が閉鎖面であっても、照明ディスプレイ手段が設けられれば、同様の効果を奏する。特に、身長の小さい年少者が好む景品をこのディスプレイ空間に陳列しておけば、彼らへの視覚的訴求力は大きい。その際、照明ディスプレイ空間の奥側垂立面を鏡面で構成しておけば、筐体より通路側への照光力は高まる。
【0023】
筐体を構成する側方垂立面は、両面ともその一部ないし過半域が景品貯留空間を視認可能な透明板材で構成されてもよい。使用可能な空間が十分である場合には、このような構成は、外部への照光が強いので、視覚的訴求力が大きくなる。側方が塞がれている状況においても、この透明板材構成域は、相当の鏡面効果を奏する。
【0024】
しかし多くの場合、前項記述のような例は多いとは云えず、側面が他のゲーム機ないし壁面に囲繞された遊技機筐体の設置状況に影響されることの方がむしろ多い。このような場合は、側方に空間が確保される側の側方垂立面に透明板材構成域を設け、その対面、即ち側方が他の遊技機ないし壁面に当接する側の景品貯留空間の壁面を鏡面としておけば、景品貯留空間のうち遊技者の奥側背面は鏡面とされるのが通常であるため、外部への照光は強くなるとともに、ゲーム時に遊技者に対し、空間の広がりを視覚させることができる。
【0025】
一方景品貯留空間に自在に回転する回転板が設けられていれば、従前は景品貯留空間に景品が静止載置されている状況ではなく、景品載置状況が刻々変化する外観を呈する。従って、遊技者にとっては、従前にはなかったゲーム快感が得らればかりでなく、遊技者が景品の静止した載置状態を一瞥してゲームの難易を判断してしまい、景品の静止した載置状態によっては、長時間遊技者が敬遠してしまう、という状況が改善される。
【0026】
一般に、いわゆるクレーンゲーム機は、景品貯留空間の上域の角部2箇所に、回転駆動機構及び該回転駆動機構に連結される駆動伝達機構が備えられ、該駆動伝達機構が遊技者によるクレーンの平面的位置決め手段を構成するのが通常形態であるが、回転駆動機構が遊技者近接域に取り付けられず、遊技者より奥側背域角部2箇所に取り付けられた場合、この回転駆動機構が奥側に移転する分、筐体前面と景品貯留空間視認範囲域開始線との距離が小さくなり、遊技者にとっても、特に身長の小さい遊技者では、景品貯留空間の下方視認が良好となり、例えば背伸びをして下方斜視するような状況が改善される。
【0027】
把手構造については、少なくとも2本の把手爪具である把手爪杆体を備え、該把手爪杆体がクレーン機構の構成部材のアーム幹に放射状に回動自在に枢結されることにより景品を掴放自在であるクレーン遊技機の把手であって、把手の掴放自在制御にソレノイド機構が使用されたクレーン遊技機の把手の構造は、従前より存在する。
【0028】
しかし、把手のアーム幹が、アーム基部材と、該アーム基部材に連設されるソレノイド機構と、該ソレノイド機構を介在させてアーム幹端部を構成する円状基板とにより構成され、上記ソレノイド機構の構成部材である可動鉄芯の露出端に、適宜間隙を設けて上より第1フランジ、第2フランジの2枚のフランジが介設幹を介して固定連設され、上記アーム幹自由端が、円形ないし放射形状基板により構成されるとともに上記第2フランジの可動域下端ストッパーを構成し、該アーム幹自由端基板に放射状に固設された枢結手段に、把手爪杆体根幹部が放射状に枢結され、その放射心が、上記可動鉄芯が内挿されるソレノイドコイル管軸心と一致するとともに、該把手爪杆体根幹部のうち枢軸より放射心側部位を、上記第1フランジと第2フランジとの間に設けられた間隙に遊動介在させ、上記第1フランジと上記ソレノイドコイル管との間に、発条が設けられた構成は、把手爪具である把手爪杆体の着脱の簡便性を実現する課題解決手段の基礎となる構成として、新規である。
【0029】
即ち従前は、ソレノイド機構の可動鉄芯に把手爪具が可動固装されている例が多かったが、前項記述の本発明に係る課題解決手段では、把手爪具である把手爪杆体を、円形ないし放射形状基板の枢結手段に自在に着脱すればよい。
【0030】
掴放時の動きとしては、ソレノイド機構のコイル管内部へと可動鉄芯が励磁により引挿され、適宜間隙を設けて上より第1フランジ、第2フランジ間の介設幹の長さに等しい間隙が、該把手爪杆体根幹部のうち枢軸より放射心側部位、即ち第2フランジの力点域の遊動介在域であるために、可動鉄芯の引挿により、第1フランジとコイル管との間を広げようとする発条の弾発に抗しつつ、第1フランジが上記力点域を上に押し上げ、その反作用的効果として、把手爪杆体が閉脚する。これが景品掴取時における把手爪杆体の動きである
【0031】
景品解放時、ないし非ゲーム時には、ソレノイドの励磁がオフないし大幅に減衰し、可動鉄芯は、コイル管より脱挿され、発条の弾発により上記力点域に、今度は第1フランジから発条の弾発が加えられた状態となり、第2フランジは、そのストッパー手段となる円形ないし放射形状基板に圧接して静止し、把手爪杆体は、開脚した状態となって静止する。なお発条の弾発及びソレノイド励磁の利用形態の構成及びその作用機序は、この形態に限られない。
【0032】
通常のクレーン遊技機では、把手爪具ないし把手爪杆体の数は、2ないし3本であり、本発明に係る課題解決手段のように、アーム幹自由端基板に設けられる枢結手段が放射状3箇所設けられ、これに加え、そのうちの少なくとも一つの枢結手段と放射心対称位置に枢結手段が更に1箇所設けられるとともに把手爪杆体がこれらの枢結手段に着脱自在である構成では、通常のクレーンゲームの把手として、自在にまんべんなく対応可能である。
【0033】
本発明に係る把手構造上の課題解決手段を具備するクレーン遊技機では、先述のシステム構造により、例えば記憶手段を構成するコインカウンタメモリにおいて、コイン計数手段であるコインカウンターの基準値を一定数に設定しておき、このコインの一定数に対応するゲーム数につき、その景品カウンタメモリに記憶されているゲーム結果をもとに、励磁条件設定手段により数段階の励磁条件を設定する。
【0034】
一定僅少時間励磁をオフにするか、或いは弱めると、把手爪杆体による掴取の力が弱まり、クレーン巻き上げ時、上限到達時、景品搬出案内への帰還搬送開始時、の少なくともいずれか一つの時点で、スイッチ手段で可動鉄芯の励磁を減衰させれば、景品獲得の難度は上昇する。
【0035】
励磁条件の設定は、ゲーム快感を損なわない限り、随意としてよい。励磁の変化を、上記記憶手段に記憶されている結果、即ち所定ゲーム数で何個遊技者が景品を獲得出来たかにより、段階的に確率変動させることとし、上記確率変動のスイッチ変化信号の送出を、上記乱数発生装置を通じて行えば、景品獲得の難度が、上記確率変動によって、様々に変化する。
【0036】
このようにして、クレーンゲームの景品獲得につき、感覚や技能の優れた遊技者が連続して何回もゲームを行った場合には、徐々にゲームは難度を上げることとなり、感覚や技能の稚拙な遊技者が何回もゲームを行った場合には、ゲームの難度はそのままとなるか、或いは容易となる、などの効果を奏するような設定が、システム上可能となる。
【0037】
無論本発明に係るシステムの制御は、設定者のみが行えるものとし、一般遊技者には感知されないような筐体構造上の配設が必要となることは、云うまでもない。また、一定時間ゲームが行われない場合、標準の難易度まで自動的に戻るシステム構成を添設しておくことが望ましい。
【0038】
【発明の実施の形態】
以下本発明の実施形態を図面を参照しながら説明する。
【0039】
図1は、本発明クレーン遊技機の筐体構造に係る筐体の斜視全体図である。図1に示されるように、本実施形態は、筐体1の内部に景品貯留空間2   が設けられ、景品貯留空間内2には、照明手段である長型蛍光灯3が景品貯留空間2の底面2aに2本、景品貯留空間2の上域に両側面に架設される内装架設フレーム材4の下部に2本、計4本設けられている。
【0040】
景品貯留空間2の底面には、自在に回転する回転板5が設けられおり、回転板以外の底面は、長型蛍光灯3の照光効果を高めるため、鏡面となっている。鏡面となっているのは、景品貯留空間奥側背面6である。
【0041】
遊技時における遊技者近接面となる筐体前面1aには、ディスプレイ函体7が備えられ、このディスプレイ函体7には、遊技者近接面のほぼ面積にして半分となる透明板材8で被覆された窓部を有する視認空間9が設けられている。
【0042】
この視認空間9の構成については、第1の実施例として、景品貯留空間隣接面10が、窓部と同じ大きさであって同じく透明板材からなる内装窓である場合と、第2の実施例として、景品貯留空間隣接面10が透明板材を備えてはいないが、窓部と同じ大きさの奥側垂立面であって、この奥側垂立面が鏡面となっており、照明手段として小型の長型蛍光灯が視認空間構成面に装設されている。第1実施例では内装窓が単なる穿設孔である構成もあり得る。
【0043】
図面上は、第1実施例、第2実施例ともに殆ど形状に変化はないので、微小な差異、並びに第2実施例における照明手段である小型の長型蛍光灯の記載は図1では省略されている。またディスプレイ函体7に備えられる遊技者制御手段である位置決めボタン及びクレーン機構の部分も省略されている。また第1第2実施例ともに、筐体両側面の大きな過半域は透明板で構成されるが、これは、設置場所によって、景品貯留空間側を鏡面としてもよい。
【0044】
図2は、本実施形態のクレーン機構要部斜視図である。図2に示されるように、本実施形態では、クレーンゲーム機の周知普遍的構成として、回転駆動機構である左右操作用モータ11及び縦横操作用モータ12が備えられ、平面的位置決め操作は、遊技者操作手段であるボタンを操作し、両モータに連結される駆動伝達機構により、最初にクレーン部13は、縦に奥行き方向に移動し、次に横に右から左へと移動し、クレーン昇降位置の位置決めが成される。駆動伝達機構のベルト部材、プーリ他、普遍的構成の記載は省略する。
【0045】
本実施形態では、従前の構成とは異なり、図2に示されるように、回転駆動機構である左右操作用モータ11及び縦横操作用モータ12は、遊技者近接域に取り付けられず、遊技者より最も奥側の背域角部2箇所に取り付けられている。
【0046】
図3は、本実施形態のクレーン部13の昇降機構を除いた要部斜視図である。図3(a)は把手爪具閉脚時を示すクレーン部要部斜視図であり、図3(b)は非ゲーム時ないし把手爪具開脚時を示すクレーン部要部斜視図である。これら図3(a)(b)に示されるように、クレーン部13の要部は、金属製板材からなるアーム幹14、ソレノイドカバー体15、コイル管16、可動鉄芯17、可動鉄芯17に固設される第1フランジ18、第1フランジ18に介設幹19を介して固定連設される第2フランジ20、アーム幹14の自由端を構成する円形基板21、及び円形基板21に把手爪具枢結手段として固設される枢結板22、枢結板22に回動自在に枢結される把手爪杆体23、把手爪杆体先端部材24、コイル管16と第1フランジ18との間に介装される発条25の各部材より構成される。
【0047】
ソレノイドカバー体15、コイル管16、可動鉄芯17の各部材はソレノイド機構を構成し、可動鉄芯17は、コイル管16に内挿され、嵌出自在である。ソレノイド機構は、把手爪具掴放作動の駆動源となる。またコイル管16と第1フランジ18との間に介装される発条25については、図3(b)に示される非ゲーム時、すなわち延びた状態を平常時とする。
【0048】
把手爪杆体また把手爪杆体先端部材24は、把手爪杆体23に、取付用螺子26により着脱自在である。把手爪杆体先端部材24は、景品の特性に応じ、図3に示されるように、小さめの平板部を備えた24a、やや大きめの平板部を備えた24bの実施例がある。
【0049】
円形基板21は、アーム幹14と別部材であってもよく、また把手爪杆体23の掴取時の形態に応じ、閉脚度をあげるため、溝状の案内切欠部が設けられる場合もある。この円形基板21は、第2フランジ20の可動域下端ストッパーを構成し、把手爪具枢結手段である枢結板22が放射状に固設されており、この枢結板22は、クレーン部要部上方俯瞰図である図4に示されるように、放射状に3箇所、及びそのうちの一つと放射心対称位置に1箇所の計4箇所固設される。
【0050】
この枢結板22には、図3及び図4に示されるように、把手爪杆体根幹部23aが放射状または放射心対称に枢結され、その放射心は、可動鉄芯17が内挿されるコイル管16の軸心と一致するとともに、該把手爪杆体根幹部のうち枢軸より放射心側部位を第1第2の両フランジ18からの力点域23bとし、この把手爪杆体根幹部力点域23bを、第1フランジ18と第2フランジ20との間に設けられた間隙27に遊動介在させている。
【0051】
以上のような構成により、筐体前面1aに視認空間9が設けられたことにより、第1実施例においては、筐体1の側面が他のゲーム機ないし壁面に囲繞された遊技機筐体の設置状況に影響されずに、遊技者の随伴者、或いは遊技者のゲーム状況を見ようとする者が、遊技者の遊技を阻害することなく、景品貯留空間2を良好に視認できる。
【0052】
また第1実施例では、景品貯留空間内2に設けられた照明手段である長型蛍光灯3からの光、第2実施例においては視認空間9に設けられた長型蛍光灯からの光が、遊技者が不在の時には、筐体前面1aから通路側にむけ照光されることとなる。
【0053】
第2実施例では、視認空間9に設けられる長型蛍光灯からの光が、視認空間9の奥側垂立面を鏡面で構成しておけば、筐体より通路側への照光力は鏡面の反射により高まる。
【0054】
筐体1を構成する側方垂立面は、本実施形態では、両面とも過半域が大きく景品貯留空間を視認可能な透明板材で構成されているので、傍観者が側方からゲーム状況を良好に視認できる。外部への照光も強い。側方が塞がれている状況においても、相当の鏡面効果を奏し、景品貯留空間2は明るい。
【0055】
側方に空間が確保される側の側方垂立面に透明板材構成域を設け、その対面、即ち側方が他の遊技機ないし壁面に当接する側の景品貯留空間の壁面を鏡面としておくことは随意であるため、また景品貯留空間2のうち遊技者の奥側背面6は鏡面とされるのが通常であるため、外部への照光は強く、遊技者も空間の広がりを視覚的に体感する。
【0056】
景品貯留空間2に設けられた自在に回転する回転板5は、景品貯留空間2に景品の動的載置状況を現出させる。このような景品の動的載置状況は遊技者に新しい、或いは射幸心を喚起するものとなる。従って遊技者が景品の静止した載置状態を一瞥してゲームの難易を判断してしまい、景品の静止した載置状態によっては、長時間遊技者が敬遠してしまう、という従前によくありがちであった状況が改善される。
【0057】
回転駆動機構である左右操作用モータ11、縦横操作用モータ12は、遊技者近接域に取り付けられず、遊技者より奥側背域角部2箇所に取り付けられているため、これら回転駆動機構が奥側に移転する分、筐体前面1と景品貯留空間視認範囲域開始線との距離は小さい。左右操作用モータ11、縦横操作用モータ12に、薄型高性能のものを使用すれば、さらにこの効果は大きくなる。
【0058】
クレーン機構の把手については、把手爪具の先端域、即ち把手爪杆体先端部材24が、把手爪杆体23に、取付用螺子26により着脱自在の別部材となっており、しかも把手爪杆体先端部材24は、小さめの平板部を備えた24a、やや大きめの平板部を備えた24bの両実施例が、把手爪杆体23に着脱自在であるため、景品特性に応じ、例えば、ぬいぐるみや箱入り景品、その他球状プラスチックケースに入った景品を取る場合、その弾性や形状、径に応じて、随意に対応できる。
【0059】
本実施形態では、ソレノイド機構の可動鉄芯17に把手爪具である把手爪杆体23が可動固装されているわけではないので、図4に示されるように、賞品の特性や形状、径に応じ、把手爪杆体23を、円形基板21に固設の枢結板22に自在に着脱すればよい。従って把手爪杆体23の本数は、本実施形態では、実施例として、2本の場合と3本の場合とがある。前項記述の構成、効果と併用すれば、景品の変化、種類による対応の幅が、さらに広くなる。
【0060】
景品を掴取し、景品搬出案内への運んだ後の掴放時の動きとしては、ソレノイド機構のコイル管16の内部へと可動鉄芯17が励磁により引挿され、第1フランジ18、第2フランジ20の間に介設される介設幹19の長さに等しい遊動間隙27が、該把手爪杆体根幹部のうち枢軸より放射心側部位、即ち第2フランジの力点域23bの遊動介在域であるために、可動鉄芯17の引挿により、第1フランジ18とコイル管16との間を広げようとする発条25の弾発に抗しつつ、第1フランジ18が把手爪杆体根幹部力点域23bを上に押し上げ、その反作用的効果として、把手爪杆体23」が閉脚する。
【0061】
景品解放時、ないし非ゲーム時には、ソレノイドの励磁がオフ状態となり、可動鉄芯17は、コイル管16より脱挿され、発条25の弾発により把手爪杆体根幹部力点域23bに、逆に第1フランジ18から発条25の弾発が加えられた状態となり、第2フランジ20は、そのストッパー手段となる円形基板21に圧接して静止し、把手爪杆体23は、開脚した状態となって静止する。非ゲーム時もこの状態は、発条25の弾発とストッパーとなる円形基板21により維持される。
【0062】
以上のような構成、作用及び効果を奏する本実施形態では、把手の特に景品掴取の制御につき、以下のシステム構成をとる。即ち、そのシステム構成図である図5に示されるように、図5右方記載の遊技者の遊技に合わせ、図5左方記載のシステム構成をとるものである。
【0063】
遊技者の遊技は、図5右方記載のように、通常コイン投入口にコインを投入し、スタートボタンを押す。そしてクレーン部13を目的の場所に移動させて平面的位置を決定すると、自動的に昇降自在であるクレーンが下限まで下降する。クレーンが下降し下限まで到達すると、スイッチ手段により、ソレノイドがオンとなり、励磁が働き、図5では、つめソレノイドON、と略記してあるが、既述の機序でクレーン機構の把手爪杆体23が開脚し、景品の掴取試行が行われる。
【0064】
この後は、自動的に昇降自在のクレーン部が上昇し、上限まで達すると、景品搬出案内まで、クレーン部13が帰還動作を行い、景品搬出案内に到達した時点で、スイッチ手段により励磁が切られる。図5では、景品搬出口でつめソレノイドOFFと略記してある。景品の掴取が成功すると、景品搬出口から景品が搬出され、遊技者は景品を獲得する。
【0065】
上記の遊技者側の機序は、従前の例とほぼ同じであるが、本実施形態では、電源投入時の後、記憶手段であるコインカウンタメモリ、及び景品カウンタメモリが、それぞれコイン投入を検知して投入個数を計数して記憶可能な状態、景品搬出を検知してそれを計数し記憶可能な状態となる。
【0066】
コインが投入されるとコイン投入数記憶素子が1箇、景品が搬出されると搬出景品数記憶素子が1箇、それぞれコインカウンタメモリ、景品カウンタメモリに加算される
【0067】
所定ゲーム数を、本実施形態では、例として5に設定する。この5ゲームのうち、景品が何個搬出されたか、を上記記憶手段に記憶させるが、この所定ゲーム数で何個景品が搬出、即ち遊技者が景品を何個獲得したか、という結果が、励磁条件設定手段にフィードバックされ、段階的に難度が上昇ないし下降する。難度に変化を設けない励磁条件もあるものとする。
【0068】
本実施形態では、励磁条件設定手段で、レベルA、B、C、D、Eの5段階のレベルが設定可能である。即ち、ソレノイドの励磁に変化を設けないレベルA、3/8の確率でソレノイドの励磁OFFを行うレベルB、5/8の確率でソレノイドの励磁OFFを行うレベルC、7/8の確率でソレノイド励磁OFFを行うレベルD、そして確率はレベルDと同じであるが励磁OFFの時間を少し長くするレベルEである。
【0069】
励磁OFFの所定僅少時間は、およそ1000分の数秒から1000分の30秒弱の間とする。これは、励磁条件設定手段で、随意に変更可能である。また前項記述の確率も、励磁条件設定手段で随意に変更可能である。これに加え、励磁OFFの時点をどうするか、即ちクレーン巻き上げ時、上限到達時、景品搬出案内への帰還搬送開始時とするか、についても、随意に設定可能である。本実施形態では、これらの組み合わせによる変化形態は随意であり、実施例としては、これらの時点につき、乱数発生装置を用いてこれを決定することもありうる。
【0070】
レベルA、B、C、D、Eの5段階のレベルにつき、既出の所定ゲーム数、即ち5ゲームに達するまで、景品カウンタにより検知される遊技者獲得景品数記憶素子が、0の場合をレベルB、1個の場合をレベルC、2個の場合をレベルD、2個を越える場合をレベルEとして設定する。但しレベルAの場合は、図5に示されるように、遊技者獲得景品個数記憶素子をマイナスとしておく。
【0071】
これらの励磁条件レベルに合わせ、本実施形態システム構成要素である乱数発生手段により、それらの確率変動によるスイッチのONもしくはOFFの信号送出を行う。
【0072】
このような励磁条件の設定により、所定ゲーム数内、即ち5ゲームの範囲では、励磁OFFの時点も所定の確率で変動しうる。無論これらの制御を行わない設定、即ち常時レベルAの状態としておくことも可能である。所定ゲーム数に達すると、即ちコインカウンタが5を検知すると、コインカウンタメモリはクリアされ、景品カウンタメモリも記憶素子が1箇減算される。この機序は電源をOFFにしたのちONとしたときも同様である。
【0073】
なお、実際の実施例では、記憶手段、乱数発生手段、及び励磁条件設定手段の主部は、機体に内蔵のマイクロコンピュータを用いて行うのが通常である。
【0074】
以上のようなシステム構成により、本実施形態のシステム設定では、制御を行わないレベルAを除き、遊技者には、最初はレベルBから開始させる。最初のゲームで景品を獲得すると、2ゲーム目はレベルCとなる。2ゲーム目でも、即ち連続して景品を獲得すると、3ゲーム目はレベルDとなる。
【0075】
3ゲーム目で景品獲得に失敗すると、4ゲーム目はレベルDのままであるが、4ゲーム目で景品獲得に成功すると、5ゲーム目はレベルEとなる。この5ゲーム目で失敗すると、ゲーム数、即ちコイン投入数は、この時点でクリアされ、遊技者獲得景品個数記憶素子は、1箇減算される。従って6ゲーム目は、レベルDからのスタートとなる。
【0076】
以上のような機序は、遊技者が連続する場合、或いは遊技者が連続して遊技を行う場合に作動するものであることが望ましい。一定時間以上、例えば5分以上遊技者不在の場合は、典型的実施例では、自動的に最初のレベルBに戻るものとしてある。
【0077】
【発明の効果】
以上詳述したように、本発明に係るクレーン遊技板の筐体構造と把手構造及び把手制御システムによれば、側面が他のゲーム機ないし壁面に囲繞された遊技機筐体の設置状況でも、遊技空間となる景品貯留空間が視認可能であり、或いは従前は看過されていた遊技機前面、即ち遊技時における遊技者との近接面を明るい面として遊技機の視覚的訴求力を高めるとともに、景品獲得難易度の変化の幅を拡大し、クレーン機構の把手爪杆体に交換簡便性を備在させた空間占拠部分も小さいクレーン遊技機の筐体構造と把手構造及び把手制御システムが提供される。
【図面の簡単な説明】
【図1】本発明に係る筐体構造実施形態の筐体斜視全体図である。
【図2】本発明に係る筐体構造実施形態の筐体のクレーン機構要部斜視図である。
【図3】(a)は本発明に係る把手構造実施形態の把手爪具閉脚時を示すクレーン部要部斜視図であり、(b)は本発明に係る把手構造実施形態の把手爪具開脚時ないし非ゲーム時の状態を示すクレーン部要部斜視図である。
【図4】本発明に係る把手構造実施形態のクレーン部要部上方俯瞰図である。
【図5】本発明に係る把手制御システム実施形態システム構成図である。
【図6】(a)(b)ともに従来例筐体構造を示す全体斜視図である。
【符号の説明】
1      筐体
1a    筐体前面
2     景品貯留空間
2a    景品貯留空間底面
3     長型蛍光灯
4     内装フレーム材
5     回転板
6     景品貯留空間奥側背面
7     ディスプレイ函体
8     透明板材
9     視認空間
10     景品貯留空間隣接面
11     左右操作用モータ
12     縦横操作用モータ
13     クレーン部
14     アーム幹
15     ソレノイドカバー体
16     コイル管
17     可動鉄芯
18     第1フランジ
19     介設幹
20     第2フランジ
21     円形基板
22     枢結板
23     把手爪杆体
23a    把手爪杆体根幹部
23b    把手爪杆体根幹部力点域
24     把手爪杆体先端部材
24a    把手爪杆体先端部材(小)
24b    把手爪杆体先端部材(大)
25     発条
26     取付用螺子
27     遊動間隙
[0001]
TECHNICAL FIELD OF THE INVENTION
The present invention relates to a housing structure, a handle structure, and a handle control system of a crane gaming machine.
[0002]
The game content is to hold the prize stored in the prize storage space visible in the housing with a handle and carry it to the prize discharge guide, and to get the prize from the prize discharge port connected to the prize discharge guide Crane gaming machines have remained popular. The present invention relates to a housing structure, a handle structure, and a handle control system of such a crane gaming machine.
[0003]
[Prior art]
The conventional technology according to the present invention is such that a prize storage space in which a player stands up and is visible from above is provided in a majority area in a housing, and a rotary drive mechanism is provided at two corners of the upper area of the prize storage space. And a drive transmission mechanism connected to the rotation drive mechanism, the drive transmission mechanism constituting a plane positioning means of the crane by the player, and the plane positioning means having a vertically movable handle. The crane positioning means can be controlled by the player control means, the player operates the player control means, the prize stored in the prize storage space in the housing, The configuration of a crane gaming machine having a game content of holding a handle to carry to a prize discharge guide and obtaining a prize from a prize discharge port connected to the prize discharge guide is well known and universal. Usually, the prize storage space is provided with lighting means. A configuration in which the back side of the prize storage space on the back side of the player is a mirror surface is already known.
[0004]
Above all, the portion made of a transparent plate material that allows the prize storage space normally provided in the housing to be visually recognized is often limited to the upper end surface portion 101 of the housing as shown in FIG. In other respects, the prize storage space is often invisible. Some have windows on the side of the housing.
[0005]
In the above prior art, in the conventional example shown in FIG. 6B, the upper end face portion 101 is pivotally connected to the housing body 100, and this is opened to replenish prizes. In the related art shown in FIG. 6, a window 103 is provided on the side surface 102 of the housing, and the prize storing space 104 can be visually recognized from the side surface. A front face 105 of the housing, that is, a player proximity surface at the time of a game, has a built-in gaming machine control mechanism, and is provided with a door 106 which is opened and closed when a prize is stored in the prize storage space 104 or a game price or coins are collected. Therefore, the space between the prize storage space and the prize storage space is a closed surface, and the bottom surface of the prize storage space 104 is often a simple static plane.
[0006]
Further, in the related art including the above-described conventional example, the control of the gripping and release by the gripping claw rod of the crane among the components of the crane mechanism is generally set uniformly. The planar positioning of the crane position is once per game, and when the planar positioning is performed by the player, the handle automatically comes into contact with the prize storage area from the crane mechanism, and the contact is automatically set. Immediately before or at the same time, the handle claw rod is opened, and the prize is conveyed to the prize discharge guide with or without grasping.
[0007]
The crane game is usually limited to one player, but is often accompanied by bystanders, such as families. This is a so-called gallery. Even in the conventional example shown in FIG. 6, in the installation state of the gaming machine housing whose side surface is surrounded by another game machine or a wall surface, the bystander's visibility of the prize storage space is also limited to the upper end surface portion 101, and therefore, the bystander's The viewing space is narrower than the range in which the player visually recognizes the space above.
[0008]
[Problems to be solved by the invention]
In the above-described conventional technology, as shown in FIG. 6, the illumination provided in the prize storage space can leak to the outside only at the upper end surface portion 101 or only at the upper end surface portion 101 and the window 103. The light of the lighting means provided is limited to the upper end face portion 101 in a situation where the side face is surrounded by another game machine or a game machine housing which is surrounded by a wall surface. There was a problem that it was weak and lacked visual appeal.
[0009]
Normally, the setting of the control of the release of the crane by the gripping claw rod is uniform, so the difficulty of the game is almost determined only by the state of the prize being placed. At a glance, the player determines the difficulty of the game at a glance, and depending on the stationary state of the prize, there is a problem that a situation in which the player avoids the player for a long time appears.
[0010]
In addition, in the installation situation of a game machine housing whose side is surrounded by another game machine or a wall surface, bystanders tend to forcibly peek into a narrow viewing space in order to obtain pleasure during the game by the player There is a problem that the presence of such bystanders often hinders the pleasure of playing the game.
[0011]
As a solution to the problem described in the preceding paragraph, there are conventional models, such as so-called UFO catchers, in which the prize storage space is located at a position higher than the human waist, but the size of the aircraft, especially its height, increases, and occupies a large space. In addition, there is a problem that both manufacturing and maintenance costs increase.
[0012]
In view of such problems, the present invention allows a prize storage space, which is a game space, to be visually recognized even in the installation state of a game machine housing whose side surface is surrounded by another game machine or a wall surface, or has been neglected in the past. In addition to increasing the visual appeal of the gaming machine by making the front of the gaming machine, that is, the surface close to the player during the game a bright surface, the range of change in the difficulty of obtaining prizes is expanded, and it is replaced with the handle claw rod of the crane mechanism. An object of the present invention is to provide a housing structure, a handle structure, and a handle control system of a crane gaming machine having a small space occupying portion provided with convenience.
[0013]
[Means for Solving the Problems]
In the present invention, the prize storage space serving as a game space can be visually recognized even in the installation state of a game machine housing whose side surface is surrounded by another game machine or a wall surface, or the front face of a game machine that was previously overlooked, that is, As a means to solve the problem of the housing structure to increase the visual appeal of the gaming machine by making the surface close to the player a bright surface during the game, the player stands in the majority area in the housing and can be seen from above A prize storage space is provided, lighting means is provided in the prize storage space, a plane positioning means of the crane by the player is provided, and a crane mechanism having a vertically movable handle is provided on the plane positioning means. The crane positioning means can be controlled by the player control means, and the player operates the player control means to handle the prize stored in the prize storage space in the housing by the handle. In a crane gaming machine having a game content of grasping and carrying to a prize discharge guide and obtaining a prize from a prize discharge port connected to the prize discharge guide, first, the front of the gaming machine housing, that is, at the time of the game, A portion or a majority of the player proximity surface in the configuration made of a transparent plate material that allows the prize storage space to be visually recognized, secondly, a portion or a majority of the front surface of the gaming machine housing, that is, a portion or a majority of the player proximity surface during the game, The configuration in which an illumination display space for prize display or the like is provided can be independently taken.
[0014]
Based on the above first means for solving the main problem, the present invention relates to a crane gaming machine having a mirror surface on the back side of a player in a prize storage space, wherein at least one of the side vertical surfaces constituting a housing is provided. That a part or a majority of the prize storage space is made of a transparent plate material that allows visual recognition of the prize storage space, and that the side upright surface on the prize storage space side where the transparent plate material is not provided is formed of a mirror surface, As a means for solving the above-mentioned problem in a situation where a game machine or a game machine housing surrounded by a wall surface is installed, the present invention can be adopted as a configuration thereof.
[0015]
However, in the present invention, both the first and second means for solving the main problem have a rotary drive mechanism and a drive transmission coupled to the rotary drive mechanism at two corners in the upper region of the prize storage space for effective use of the space. In the case where a mechanism is provided, and the drive transmission mechanism constitutes a plane positioning means of the crane by the player, the rotary drive mechanism is not attached to the player proximity area, and is located at two corners on the back side of the player. It shall be attached.
[0016]
Also, as a means for solving the main problem in the housing structure for expanding the range of the change of the prize acquisition difficulty level, the present invention provides a prize storage space in which a player stands in a majority area in the housing and is visible from above. A crane mechanism having a handle that can be raised and lowered is hung on the planar positioning means, and the crane positioning means can be controlled by the player control means. A prize stored in the prize storage space in the housing by the player operating the player control means, holding the prize with the handle, carrying the prize to the prize discharge guide, and providing the prize connected to the prize discharge guide. In a crane gaming machine having a game content of acquiring a prize from a discharge port, a rotating plate on which a prize is placed and which rotates freely is provided on a bottom surface of a prize storage space.
[0017]
In addition, as a means for solving the main problem in the handle structure of a crane gaming machine in which the range of change in the difficulty of obtaining a prize is expanded and the handle and claw rods of the crane mechanism are provided with easy replacement, the present invention provides the above-described invention. Independently from the configuration, a prize storage space in which a player stands up and can be visually recognized from above is provided in a majority area in the housing, and a plane positioning means of the crane by the player is provided, and the plane positioning means moves up and down. A crane mechanism provided with a free handle is hung, and the crane positioning means is controllable by the player control means, and the player operates the player control means to control the prize storage space in the housing. A prize stored in the prize discharge guide by grasping the prize stored in the above-mentioned handle, and obtaining a prize from a prize discharge port connected to the prize discharge guide, a component member of a crane game machine. At least A crane which has a handle claw rod, which is two handle claw tools, and which is rotatably connected to the arm trunk of a component member of the crane mechanism so as to be rotatable in a radial manner, so that the prize can be freely released. A handle of a gaming machine, wherein the arm stem of the handle is an arm base member and a solenoid connected to the arm base member. And a circular substrate forming an arm stem end portion with the solenoid mechanism interposed therebetween. The first end of the movable iron core, which is a constituent member of the solenoid mechanism, is provided with an appropriate gap. Two flanges, a flange and a second flange, are fixedly connected to each other via an interposed stem, the free end of the arm stem is formed of a circular or radial substrate, and a movable area lower end stopper of the second flange is provided. The base of the handle claw rod is radially pivoted to pivot means radially fixed to the arm stem free end substrate, and the radial center of the pivot is connected to the axis of a solenoid coil tube into which the movable iron core is inserted. And a portion radially outward of the pivot of the handle claw rod stem is loosely interposed in a gap provided between the first flange and the second flange, so that the first flange and the solenoid coil It has a configuration in which a spring is provided between the tube and the tube.
[0018]
As the most frequently used specific embodiment of the main problem solving means described in the preceding paragraph, the present invention provides three pivotal means provided on the arm stem free end substrate in a radial manner. At least one pivoting means may be provided at a position radially symmetrical with at least one pivoting means, and the handle claw rod may be detachably attached to these pivoting means.
[0019]
As long as the problem solving means described in the preceding paragraph and the preceding two paragraphs is a means for solving the problem of the handle structure of the crane gaming machine, the present invention provides a handle control system for expanding the range of change in the difficulty of obtaining a prize. As a means for solving the problem, the present invention provides, as a control system for a handle provided in the handle structure of a crane gaming machine according to the preceding and preceding claims, a coin counter wherein the control system is means for counting coins inserted by a player. A coin counter memory for storing the counting result of the coin counter, a prize counter memory for counting and storing the number of prizes obtained by the player, and a storage device connected to the storage device and the solenoid mechanism. Excitation condition setting means, random number generation means for generating a random number conforming to the excitation condition set by the excitation condition setting means, and a movable iron corresponding to the random number generation means. Switch means for changing the excitation applied to the movable iron core by changing the excitation of the movable iron core by the switch means at least at one of the following times: when the crane is hoisted, when the upper limit is reached, and when the return conveyance to the prize discharge guide is started. The setting for weakening the prize gripping force of the handle claw rod for a short period of time is performed by using the excitation condition setting means, and the change in the excitation is stored in the storage means, i.e. The system is configured such that the probability is varied stepwise depending on whether the player has acquired the premium, and the switch change signal of the probability variation is transmitted through the random number generator.
[0020]
With the above-described configuration, the front surface of the gaming machine housing, which was conventionally used as a mere closed surface when refilling prizes or collecting the game price, that is, the player's proximity surface during the game is partially or Since the majority area is made of a transparent plate material, the side surface is not affected by the installation state of another game machine or a gaming machine housing surrounded by a wall, and even those who have a prize storage space accompanying a player, Even a small person can satisfactorily view the prize storage space without hindering the game of the player, or even when a small person plays the game by himself.
[0021]
Also, in general, the prize storage space is also a prize display space as it is in a crane game machine. Therefore, the brightness and color strength of the prize storage space by the lighting means are important in causing interest of a player. According to the problem solving means according to the present invention, the light from the illuminating means provided in the prize storage space is illuminated from the front of the gaming machine housing toward the passage when the player is absent. There are many game machines that use the front surface of the machine housing as a closed surface, and the visual appeal is great, and the individuality of the game machine can be arguably emphasized.
[0022]
Such effects as described in the preceding paragraph have the same effects as long as the illumination display means is provided, even if the front surface of the gaming machine housing is a closed surface. In particular, if prizes preferred by small children are displayed in this display space, their visual appeal to them is great. At this time, if the rear vertical surface of the illumination display space is formed as a mirror surface, the illuminating power from the housing toward the passage is increased.
[0023]
The side vertical surface forming the housing may be formed of a transparent plate material in which both surfaces or a majority of the both surfaces can visually recognize the prize storage space. If the available space is sufficient, such an arrangement provides greater visual appeal due to strong external illumination. Even in a situation where the sides are closed, this transparent plate component area has a considerable mirror effect.
[0024]
However, in many cases, there are not many examples as described in the preceding paragraph, and the side surface is more likely to be affected by the installation state of another game machine or a game machine housing surrounded by a wall. In such a case, the transparent plate material forming area is provided on the side vertical surface on which the space is secured on the side, and the wall of the prize storage space on the opposite side, that is, the side in contact with another gaming machine or wall surface If a mirror surface is used, it is normal for the back side of the player to be a mirror surface in the prize storage space, so that the illumination to the outside will be stronger and the player will be able to see the expansion of the space during the game. Can be done.
[0025]
On the other hand, if the prize storage space is provided with a rotating plate that freely rotates, the appearance in which the prize placement situation changes every moment rather than the situation where the prize is statically placed in the prize storage space conventionally. Therefore, for the player, not only the game pleasure that was not available before can be obtained, but also the player can judge the difficulty of the game by glanceing at the stationary placement state of the prize, and the stationary placement of the prize. Depending on the situation, the situation where the player avoids for a long time is improved.
[0026]
Generally, a so-called crane game machine is provided with a rotation drive mechanism and a drive transmission mechanism connected to the rotation drive mechanism at two corners in the upper region of the prize storage space, and the drive transmission mechanism is provided by a player to control the crane. It is a normal form to constitute the planar positioning means. However, when the rotary drive mechanism is not attached to the player near area and is attached to two corners on the back side of the player, this rotary drive mechanism is used. Because of the transfer to the back side, the distance between the front surface of the housing and the start line of the prize storage space visible range becomes smaller, and for players, especially for players with a small height, the downward visibility of the prize storage space becomes better, for example, The situation of stretching out and squinting downward is improved.
[0027]
The handle structure includes at least two handle claw rods, which are handle claws, and the prize is released by pivotally connecting the handle claw rods radially to the arm trunks of the components of the crane mechanism. 2. Description of the Related Art A handle of a crane game machine that is free and has a solenoid mechanism used for gripping and releasing control of the handle has conventionally existed.
[0028]
However, the arm stem of the handle is constituted by an arm base member, a solenoid mechanism connected to the arm base member, and a circular substrate forming an arm stem end portion with the solenoid mechanism interposed therebetween. At the exposed end of the movable iron core, which is a component of the mechanism, two flanges of a first flange and a second flange are fixedly connected via an interposed trunk from above with an appropriate gap therebetween, and the arm trunk free end is provided. Is constituted by a circular or radial substrate, and constitutes a movable range lower end stopper of the second flange. A pivoting means radially fixed to the arm stem free end substrate is provided with a radially extending handle bar base. The radial center of the handle is coincident with the axis of the solenoid coil tube into which the movable iron core is inserted, and the portion of the base of the handle claw rod that is closer to the radial center than the pivot is connected to the first flange and the first flange. 2F The structure in which the spring is provided between the first flange and the solenoid coil tube by floatingly interposed in a gap provided between the handle and the solenoid coil tube makes it easy to attach and detach the handle claw rod as the handle claw. This is a new configuration as the basis of the problem solving means to be realized.
[0029]
That is, in the past, there were many cases in which a handle claw was movably fixed to the movable iron core of the solenoid mechanism, but in the problem solving means according to the present invention described in the preceding section, the handle claw rod serving as the handle claw was formed in a circular shape. Alternatively, it may be freely attached to and detached from the pivot means of the radial substrate.
[0030]
As for the movement at the time of gripping, the movable iron core is inserted into the coil tube of the solenoid mechanism by excitation, and an appropriate gap is provided to equal the length of the interposed trunk between the first flange and the second flange from above. Since the gap is a portion of the base of the handle claw rod that is closer to the radial center than the pivot axis, that is, a floating intervening area of the power point area of the second flange, the insertion of the movable iron core causes the first flange and the coil pipe to move between the first flange and the coil pipe. The first flange pushes the above-mentioned point of force upward while resisting the repulsion of the spring that intends to widen the gap, and as a reaction effect, the handle claw rod is closed. This is the movement of the handle claw rod when grabbing a prize
[0031]
When the prize is released or when not playing a game, the excitation of the solenoid is turned off or greatly attenuated, and the movable iron core is detached from the coil tube. The spring is applied, the second flange is pressed against the circular or radial substrate serving as the stopper means, and the second flange is stopped, and the handle claw rod is opened and stopped. Note that the configuration of the mode of using the spring and the excitation of the solenoid and the operation mechanism thereof are not limited to this mode.
[0032]
In a normal crane game machine, the number of the handle claws or the handle claw rods is two or three, and the pivot means provided on the arm stem free end substrate has a radial form as shown in FIG. In addition to the above, at least one of the pivoting means and a pivoting means are further provided at a position symmetrical with the radial center thereof, and the handle claw rod is detachably attached to these pivoting means. As a handle for a crane game.
[0033]
In the crane gaming machine provided with the handle structure problem solving means according to the present invention, the reference value of the coin counter as the coin counting means is set to a certain number in the coin counter memory constituting the storage means, for example, by the aforementioned system structure. For the number of games corresponding to this fixed number of coins, excitation conditions of several stages are set by the excitation condition setting means based on the game results stored in the premium counter memory.
[0034]
If the excitation is turned off or weakened for a certain short period of time, the gripping force of the handle claw rod will be weakened, and at least one of the following: when the crane is hoisted, when the upper limit is reached, or when returning to the prize delivery guide is started Then, if the excitation of the movable iron core is attenuated by the switch means, the difficulty of obtaining the premium increases.
[0035]
The setting of the excitation condition may be optional as long as the pleasure of the game is not impaired. The change in the excitation is changed in a stepwise manner according to the result stored in the storage means, that is, how many players have acquired the prize in the predetermined number of games, and the switch change signal of the change in the probability is transmitted. Is performed through the random number generator, the difficulty of obtaining the prize varies in accordance with the probability fluctuation.
[0036]
In this way, when a player with excellent sensation and skill plays a game many times in succession in acquiring a prize of the crane game, the game gradually increases in difficulty, and the sense and skill of the child are poor. If the player has played the game many times, the system can be set to have such an effect that the difficulty of the game remains unchanged or is facilitated.
[0037]
Of course, the control of the system according to the present invention can be performed only by the setter, and it is needless to say that it is necessary to provide an arrangement on a housing structure that is not detected by ordinary players. It is also desirable to add a system configuration that automatically returns to the standard difficulty level when the game is not played for a certain period of time.
[0038]
BEST MODE FOR CARRYING OUT THE INVENTION
Hereinafter, embodiments of the present invention will be described with reference to the drawings.
[0039]
FIG. 1 is an overall perspective view of a housing according to the housing structure of the crane gaming machine of the present invention. As shown in FIG. 1, in the present embodiment, a prize storage space 2 is provided inside a housing 1, and a long fluorescent lamp 3 as an illumination unit is provided in the prize storage space 2. A total of four are provided on the bottom surface 2a, and two on the lower part of the interior erection frame member 4 erected on both sides in the upper area of the premium storage space 2.
[0040]
A rotating plate 5 that rotates freely is provided on the bottom surface of the prize storage space 2, and the bottom surface other than the rotating plate is a mirror surface to enhance the illumination effect of the long fluorescent lamp 3. The mirror surface is the prize storage space rear side back surface 6.
[0041]
A display box 7 is provided on the front surface 1a of the housing, which is a player proximity surface during a game, and the display box 7 is covered with a transparent plate material 8 which is approximately half the area of the player proximity surface. A viewing space 9 having an open window is provided.
[0042]
Regarding the configuration of the visible space 9, as a first embodiment, a case where the adjacent surface 10 of the prize storage space is an interior window having the same size as the window portion and also made of a transparent plate material, and a second embodiment. The prize storage space adjacent surface 10 is not provided with a transparent plate, but is a rear vertical surface of the same size as the window, and the rear vertical surface is a mirror surface, and is used as lighting means. A small long fluorescent lamp is mounted on the viewing space configuration surface. In the first embodiment, there may be a configuration in which the interior window is simply a perforated hole.
[0043]
In the drawings, since there is almost no change in the shape in both the first embodiment and the second embodiment, the minute difference and the description of the small long fluorescent lamp as the illumination means in the second embodiment are omitted in FIG. ing. The positioning buttons and the crane mechanism, which are player control means provided in the display box 7, are also omitted. In both the first and second embodiments, a large majority area on both sides of the housing is made of a transparent plate. However, depending on the installation location, the prize storage space side may be a mirror surface.
[0044]
FIG. 2 is a perspective view of a main part of the crane mechanism of the present embodiment. As shown in FIG. 2, in the present embodiment, as a well-known universal configuration of a crane game machine, a left / right operation motor 11 and a vertical / horizontal operation motor 12 which are rotary drive mechanisms are provided. First, the crane unit 13 moves vertically in the depth direction, then moves from right to left sideways by the drive transmission mechanism connected to both motors by operating the button as the user operation means, Positioning is performed. A description of a belt member, a pulley, and other general components of the drive transmission mechanism will be omitted.
[0045]
In the present embodiment, unlike the conventional configuration, as shown in FIG. 2, the left / right operation motor 11 and the vertical / horizontal operation motor 12, which are rotary drive mechanisms, are not attached to the player proximity area, and It is attached to the two innermost corners of the back region.
[0046]
FIG. 3 is a perspective view of a main part of the crane unit 13 of the present embodiment excluding a lifting mechanism. FIG. 3A is a perspective view of a main part of the crane unit when the handle claw is closed, and FIG. 3B is a perspective view of a main part of the crane unit when the game is not performed or the handle claw is opened. As shown in FIGS. 3 (a) and 3 (b), the main parts of the crane unit 13 include an arm trunk 14 made of a metal plate, a solenoid cover body 15, a coil tube 16, a movable iron core 17, and a movable iron core 17. The first flange 18 is fixed to the first flange 18, the second flange 20 is fixedly connected to the first flange 18 via an interposed trunk 19, the circular substrate 21 constituting the free end of the arm trunk 14, and the circular substrate 21. A pivoting plate 22 fixedly provided as a gripping claw pivoting means, a gripping claw rod 23 pivotally connected to the pivoting cuff 22, a gripping claw rod tip member 24, the coil tube 16 and the first flange 18. It is composed of each member of the spring 25 interposed between them.
[0047]
The members of the solenoid cover body 15, the coil tube 16, and the movable iron core 17 constitute a solenoid mechanism, and the movable iron core 17 is inserted into the coil tube 16 and is freely fitted. The solenoid mechanism serves as a drive source for the gripping / claw gripping / releasing operation. Regarding the spikes 25 interposed between the coil tube 16 and the first flange 18, the non-game state shown in FIG.
[0048]
The grip claw rod or the grip claw rod tip member 24 is detachably attached to the grip claw rod 23 by an attachment screw 26. As shown in FIG. 3, the grip claw rod tip member 24 has an embodiment having a small flat plate portion 24a and a somewhat large flat plate portion 24b as shown in FIG.
[0049]
The circular substrate 21 may be a separate member from the arm stem 14, and a groove-shaped guide notch may be provided in order to increase the degree of closing of the legs, depending on the form at the time of gripping the handle claw rod 23. The circular substrate 21 constitutes a movable range lower end stopper of the second flange 20, and a pivot plate 22, which is a handle claw pivot coupling means, is fixed radially. As shown in FIG. 4 which is a bird's-eye view from above, three locations are radially provided, and one of them is provided at a location symmetrical with the radial center, for a total of four locations.
[0050]
As shown in FIG. 3 and FIG. 4, a handle claw rod base 23a is radially or radially symmetrically connected to the pivoting plate 22, and the pivot is formed by a coil into which the movable iron core 17 is inserted. The portion of the handle claw rod root that is coincident with the axis of the tube 16 and the radial center side of the handle claw from the pivot is defined as a point-of-force area 23 b from the first and second flanges 18. , And is loosely interposed in a gap 27 provided between the first flange 18 and the second flange 20.
[0051]
With the above-described configuration, the visual recognition space 9 is provided in the front surface 1a of the housing, and in the first embodiment, the side surface of the housing 1 is formed of another game machine or a gaming machine housing surrounded by a wall surface. A companion of the player or a person who wants to view the game situation of the player without being affected by the installation situation can satisfactorily view the prize storage space 2 without obstructing the game of the player.
[0052]
Further, in the first embodiment, light from the long fluorescent lamp 3 as illumination means provided in the prize storage space 2, and in the second embodiment, light from the long fluorescent lamp provided in the visual recognition space 9 is used. When the player is absent, the light is illuminated from the front surface 1a of the housing toward the passage.
[0053]
In the second embodiment, if the light from the long fluorescent lamp provided in the visual recognition space 9 is used to make the rear vertical surface of the visual recognition space 9 a mirror surface, the illuminating power from the housing to the passage side is a mirror surface. Increased by the reflection of light.
[0054]
In the present embodiment, the side vertical surface forming the housing 1 is made of a transparent plate material that has a large majority area on both sides and is capable of visually recognizing the prize storage space. it can. The illumination to the outside is also strong. Even in a situation where the sides are closed, a considerable mirror effect is achieved, and the prize storage space 2 is bright.
[0055]
It is not possible to provide a transparent plate material configuration area on the side vertical surface on the side where space is secured on the side, and to make the wall surface of the prize storage space on the opposite side, that is, the side that comes into contact with another gaming machine or wall surface, a mirror surface Since it is optional and the back side 6 of the player in the prize storage space 2 is usually a mirror surface, the illumination to the outside is strong, and the player can also visually sense the expansion of the space. .
[0056]
The freely rotating rotating plate 5 provided in the prize storage space 2 makes the prize storage space 2 show a dynamic placement state of the prize. Such a dynamic placement state of the prize is a new or excitement for the player. Therefore, it is common for the player to judge the difficulty of the game at a glance of the stationary placement of the prize, and depending on the stationary placement of the prize, the player may avoid the player for a long time. The situation was improved.
[0057]
The left and right operation motors 11 and the vertical and horizontal operation motors 12, which are rotation drive mechanisms, are not attached to the player near area, but are attached to two corners on the back side of the player. The distance between the front surface 1 of the housing and the start line of the prize storage space visible range is small because of the movement to the back side. If a thin and high-performance motor is used for the left / right operation motor 11 and the vertical / horizontal operation motor 12, this effect is further enhanced.
[0058]
Regarding the handle of the crane mechanism, the tip area of the handle claw, that is, the handle claw rod tip member 24 is a separate member that can be attached to and detached from the handle claw rod 23 by the mounting screw 26. In the embodiment 24, both the embodiment 24a having a small flat plate portion and the embodiment 24b having a slightly large flat plate portion are detachable from the handle claw rod 23, so that, for example, a stuffed toy or a boxed prize, In addition, when taking a prize in a spherical plastic case, the prize can be arbitrarily adjusted according to its elasticity, shape and diameter.
[0059]
In the present embodiment, since the handle claw rod 23 as a handle claw is not movably mounted on the movable iron core 17 of the solenoid mechanism, as shown in FIG. Accordingly, the handle claw rod 23 may be freely attached to and detached from the pivot plate 22 fixed to the circular substrate 21. Therefore, in the present embodiment, the number of the handle claw rods 23 may be two or three in the present embodiment. When used in combination with the configuration and effects described in the preceding section, the range of change depending on the type of prize and the type thereof can be further widened.
[0060]
As for the movement at the time of grabbing the prize and carrying the prize to the prize carry-out guide, the movable iron core 17 is inserted into the coil tube 16 of the solenoid mechanism by excitation, and the first flange 18 and the first A floating gap 27 equal to the length of the interposed trunk 19 interposed between the two flanges 20 forms a floating intermediate portion of the handle claw rod root portion on the radial side of the pivot, that is, the power point area 23b of the second flange. Since the movable core 17 is inserted into the area, the first flange 18 is prevented from being repelled by the ridge 25 that attempts to widen the gap between the first flange 18 and the coil tube 16 by the insertion of the movable iron core 17, and the handle claw rod base is held. The partial force point area 23b is pushed upward, and as a reaction effect, the handle claw rod 23 "is closed.
[0061]
When the prize is released, or during non-game time, the excitation of the solenoid is turned off, the movable iron core 17 is removed from the coil tube 16, and the spring 25 causes the gripper rod body root force point area 23 b, and vice versa. The state where the spring 25 is applied from the first flange 18 is applied, the second flange 20 is pressed against and comes to rest against the circular substrate 21 serving as the stopper means, and the handle claw rod 23 is in the opened state. Stand still. Even in the non-game time, this state is maintained by the rebound of the ridge 25 and the circular substrate 21 serving as a stopper.
[0062]
In the present embodiment having the above-described configuration, operation, and effect, the following system configuration is used for the control of the grip, particularly the prize grip. That is, as shown in the system configuration diagram of FIG. 5, the system configuration described on the left side of FIG. 5 is adopted in accordance with the game of the player described on the right side of FIG.
[0063]
In the game of the player, as shown in the right side of FIG. 5, a coin is inserted into a normal coin insertion slot, and a start button is pressed. Then, when the crane unit 13 is moved to a target place to determine the planar position, the crane that can be automatically moved up and down descends to the lower limit. When the crane descends and reaches the lower limit, the solenoid is turned on by the switch means, and excitation is performed. In FIG. 5, the claw solenoid 23 is abbreviated as described in FIG. Is opened, and an attempt is made to grab a prize.
[0064]
Thereafter, the crane unit that can freely move up and down automatically moves up, and when the crane unit 13 reaches the upper limit, the crane unit 13 performs a return operation until the prize unloading guide. Can be In FIG. 5, the pawl solenoid is OFF at the prize carry-out port. If the prize is successfully grasped, the prize is carried out from the prize exit, and the player acquires the prize.
[0065]
The mechanism on the player side is almost the same as the previous example, but in the present embodiment, after power-on, the coin counter memory and the premium counter memory, which are storage means, respectively detect the coin insertion. Then, the number of inserted pieces is counted and stored, and the prize unloading is detected and counted and stored.
[0066]
When a coin is inserted, one coin insertion number storage element is added, and when a prize is carried out, one carry-out prize number storage element is added to the coin counter memory and the prize counter memory, respectively.
[0067]
In the present embodiment, the predetermined number of games is set to 5 as an example. Of the five games, how many prizes have been carried out is stored in the storage means. The result of how many prizes have been carried out with the predetermined number of games, that is, how many prizes the player has obtained, The feedback is fed back to the excitation condition setting means, and the difficulty rises or falls stepwise. It is assumed that there is an excitation condition that does not change the difficulty level.
[0068]
In the present embodiment, five levels of levels A, B, C, D and E can be set by the excitation condition setting means. That is, a level A at which there is no change in the excitation of the solenoid, a level B at which the excitation of the solenoid is turned off with a probability of 3/8, a level C at which the excitation of the solenoid is turned off with a probability of 5/8, and a solenoid at a probability of 7/8 A level D at which the excitation is turned off, and a level E which has the same probability as the level D but slightly lengthens the time of the excitation OFF.
[0069]
The predetermined short period of time for the excitation OFF is between a few seconds of about 1000 minutes and a little less than 30 seconds of 1000 minutes. This can be arbitrarily changed by the excitation condition setting means. The probability described in the preceding paragraph can be arbitrarily changed by the excitation condition setting means. In addition, it is possible to arbitrarily set what to do when the excitation is OFF, that is, when the crane is hoisted, when the upper limit is reached, and when returning to the prize carry-out guide is started. In the present embodiment, a change form by these combinations is optional, and as an example, the change form may be determined at these points by using a random number generator.
[0070]
For the five levels of levels A, B, C, D, and E, the number of player-acquired prize numbers detected by the prize counter is 0 until the predetermined number of games, that is, 5 games, is reached. B, one case is set as level C, two cases are set as level D, and two or more cases are set as level E. However, in the case of the level A, as shown in FIG. 5, the player acquisition prize number storage element is set to minus.
[0071]
In accordance with these excitation condition levels, the random number generation means, which is a system component of the present embodiment, sends a switch ON or OFF signal due to their probability fluctuation.
[0072]
By setting such excitation conditions, within the predetermined number of games, that is, within the range of five games, the point of time when the excitation is OFF can also be changed with a predetermined probability. Of course, it is also possible to set such control not to be performed, that is, to always keep the level A. When the predetermined number of games is reached, that is, when the coin counter detects 5, the coin counter memory is cleared and the premium counter memory is also decremented by one storage element. This mechanism is the same when the power is turned off and then on.
[0073]
In the actual embodiment, the main parts of the storage means, the random number generation means, and the excitation condition setting means are usually performed using a microcomputer built in the body.
[0074]
With the system configuration as described above, in the system setting of the present embodiment, the player is started from level B at first except for level A where no control is performed. If a prize is obtained in the first game, the second game is level C. In the second game, that is, when prizes are continuously obtained, the third game is at the level D.
[0075]
If the prize acquisition fails in the third game, the fourth game remains at level D. However, if the prize acquisition succeeds in the fourth game, the fifth game becomes level E. If the game fails in the fifth game, the number of games, that is, the number of inserted coins, is cleared at this point, and the player acquired prize number storage element is decremented by one. Therefore, the sixth game starts from level D.
[0076]
It is desirable that the mechanism described above operates when the players are continuous or when the players continuously play a game. If there is no player for more than a certain amount of time, for example, more than 5 minutes, the exemplary embodiment automatically returns to the first level B.
[0077]
【The invention's effect】
As described in detail above, according to the housing structure and the handle structure and the handle control system of the crane gaming board according to the present invention, even in the installation state of the gaming machine housing whose side surface is surrounded by another game machine or a wall surface, The prize storage space, which is a gaming space, is visible, or the front face of the gaming machine, which was previously overlooked, that is, the surface close to the player at the time of the game is made a bright surface to enhance the visual appeal of the gaming machine, A housing structure, a handle structure, and a handle control system of a crane gaming machine having a small space occupying portion in which the range of change in the degree of difficulty of acquisition is expanded and the handle claw rod of the crane mechanism is provided with easy replacement are provided.
[Brief description of the drawings]
FIG. 1 is an overall perspective view of a housing of a housing structure embodiment according to the present invention.
FIG. 2 is a perspective view of a main part of a crane mechanism of the housing of the embodiment of the housing structure according to the present invention.
FIG. 3A is a perspective view of a main part of a crane showing the handle claw of the handle structure according to the embodiment of the present invention when the handle is closed, and FIG. 3B is an open view of the handle claw of the handle structure according to the embodiment of the present invention. It is a principal part perspective view of the crane part which shows the state at the time of a leg or non-game.
FIG. 4 is an overhead view of a main part of a crane of a handle structure embodiment according to the present invention.
FIG. 5 is a system configuration diagram of an embodiment of a handle control system according to the present invention.
6 (a) and 6 (b) are overall perspective views showing a conventional housing structure.
[Explanation of symbols]
1 housing
1a Front of housing
2 Premium storage space
2a prize storage space bottom
3 Long fluorescent lamp
4 Interior frame materials
5 rotating plate
6 The back side of the prize storage space
7 Display box
8 Transparent board material
9 Viewing space
10 Premium storage space adjacent surface
11 Left and right operation motor
12 Vertical and horizontal operation motor
13 Crane part
14 arm trunk
15 Solenoid cover
16 Coil tube
17 Movable iron core
18 1st flange
19 Trunk
20 Second flange
21 circular substrate
22 pivot plate
23 Handle Claw Rod
23a Root of handle
23b Handle Claw Rod Root Force Area
24 Handle Claw Rod Tip Member
24a Handle claw rod tip member (small)
24b Handle Claw Rod Tip Member (Large)
25 Launch
26 Mounting screw
27 Idle gap

Claims (9)

筐体内の過半域に、遊技者が起立して上方より視認可能な景品貯留空間を設け、該景品貯留空間内に照明手段が設けられ、遊技者によるクレーンの平面的位置決め手段が備えられるとともに、該平面的位置決め手段に昇降自在な把手を備えたクレーン機構が掛設され、上記クレーン位置決め手段が遊技者制御手段により制御可能であって、遊技者が該遊技者制御手段を操作して、筐体内の上記景品貯留空間内に貯留された景品を上記把手で把持して景品排出案内に運び、該景品排出案内に連設される景品排出口より景品を獲得することを遊技内容とするクレーン遊技機において、遊技機筐体の前面即ち遊技時における遊技者近接面の一部ないし過半域が、景品貯留空間を視認可能な透明板材で構成されたことを特徴とするクレーン遊技機の筐体構造。In a majority area in the housing, a prize storage space where a player stands up and is visible from above is provided, illumination means is provided in the prize storage space, and a plane positioning means of the crane by the player is provided, A crane mechanism having a vertically movable handle is hung on the planar positioning means, and the crane positioning means can be controlled by player control means, and the player operates the player control means to A crane game in which the prize stored in the prize storage space in the body is gripped by the handle, carried to the prize discharge guide, and the prize is obtained from the prize discharge port connected to the prize discharge guide. A part of the front surface of the gaming machine housing, that is, a part or a majority of the player's proximity surface at the time of the game, is formed of a transparent plate material capable of visually recognizing the prize storage space. Structure. 筐体内の過半域に、遊技者が起立して上方より視認可能な景品貯留空間を設け、該景品貯留空間内に照明手段が設けられ、遊技者によるクレーンの平面的位置決め手段が備えられるとともに、該平面的位置決め手段に昇降自在な把手を備えたクレーン機構が掛設され、上記クレーン位置決め手段が遊技者制御手段により制御可能であって、遊技者が該遊技者制御手段を操作して筐体内の上記景品貯留空間内に貯留された景品を、上記把手で把持して景品排出案内に運び、該景品排出案内に連設される景品排出口より景品を獲得することを遊技内容とするクレーン遊技機において、遊技機筐体の前面即ち遊技時における遊技者近接面の一部ないし過半域に、景品陳列用等の照明ディスプレイ空間が設けられたことを特徴とするクレーン遊技機の筐体構造。In a majority area in the housing, a prize storage space where a player stands up and is visible from above is provided, illumination means is provided in the prize storage space, and a plane positioning means of the crane by the player is provided, A crane mechanism provided with a vertically movable handle is hung on the planar positioning means, and the crane positioning means can be controlled by player control means, and a player operates the player control means to control the inside of the housing. The prize stored in the prize storage space described above is carried with the handle to the prize discharge guide, and the prize is discharged from the prize discharge port connected to the prize discharge guide. A crane gaming machine, characterized in that an illumination display space for prize display or the like is provided in a part or a majority of a front surface of a gaming machine housing, that is, a part or a majority of a player proximity surface during a game. Body structure. 筐体内の過半域に、遊技者が起立して上方より視認可能な景品貯留空間を設け、該景品貯留空間内に照明手段が設けられ、遊技者によるクレーンの平面的位置決め手段が備えられるとともに、該平面的位置決め手段に昇降自在な把手を備えたクレーン機構が掛設され、上記クレーン位置決め手段が遊技者制御手段により制御可能であって、遊技者が該遊技者制御手段を操作して筐体内の上記景品貯留空間内に貯留された景品を、上記把手で把持して景品排出案内に運び、該景品排出案内に連設される景品排出口より景品を獲得することを遊技内容とするクレーン遊技機において、景品貯留空間底面に、景品を載置して自在に回転する回転板が設けられたことを特徴とするクレーン遊技機の筐体構造。In a majority area in the housing, a prize storage space where a player stands up and is visible from above is provided, illumination means is provided in the prize storage space, and a plane positioning means of the crane by the player is provided, A crane mechanism provided with a vertically movable handle is hung on the planar positioning means, and the crane positioning means can be controlled by player control means, and a player operates the player control means to control the inside of the housing. The prize stored in the prize storage space described above is carried with the handle to the prize discharge guide, and the prize is discharged from the prize discharge port connected to the prize discharge guide. A housing structure for a crane gaming machine, characterized in that a rotary plate on which a prize is placed and which rotates freely is provided on the bottom surface of the prize storage space. 景品貯留空間のうち、遊技者より奥側背面が鏡面からなるクレーン遊技機において、筐体を構成する側方垂立面の少なくとも1面の一部ないし過半域が、景品貯留空間を視認可能な透明板材で構成され、該透明板材が備えられない景品貯留空間側の側方垂立面が、鏡面で構成されたことを特徴とする請求項1記載のクレーン遊技機の筐体構造。In a prize storage space, in a crane gaming machine in which the back side of the player is a mirror surface on the back side, at least a part or a majority of the side vertical surfaces forming the housing is transparent plate material in which the prize storage space is visible. 2. The housing structure for a crane gaming machine according to claim 1, wherein the side upright surface on the side of the prize storage space where the transparent plate member is not provided is a mirror surface. 景品貯留空間の上域の角部2箇所に、回転駆動機構及び該回転駆動機構に連結される駆動伝達機構が備えられ、該駆動伝達機構が遊技者によるクレーンの平面的位置決め手段を構成する請求項1または2記載のクレーン遊技機において、上記回転駆動機構が遊技者近接域に取り付けられず、遊技者より奥側背域角部2箇所に取り付けられたことを特徴とする請求項1または2記載のクレーン遊技機の筐体構造。A rotary drive mechanism and a drive transmission mechanism connected to the rotary drive mechanism are provided at two corners in the upper region of the prize storage space, and the drive transmission mechanism constitutes a plane positioning means of the crane by the player. 3. The crane gaming machine according to claim 1 or 2, wherein the rotary drive mechanism is not attached to the player proximity area but is attached to two corners on the back side of the player. The housing structure of the crane gaming machine described in the above. 照明ディスプレイ空間の奥側垂立面が鏡面で構成されたことを特徴とする請求項2記載のクレーン遊技機の筐体構造。3. The housing structure of a crane gaming machine according to claim 2, wherein the rear vertical surface of the illumination display space is formed as a mirror surface. 筐体内の過半域に、遊技者が起立して上方より視認可能な景品貯留空間を設け、遊技者によるクレーンの平面的位置決め手段が備えられるとともに、該平面的位置決め手段に、昇降自在な把手を備えたクレーン機構が掛設され、上記クレーン位置決め手段が遊技者制御手段により制御可能であって、遊技者が該遊技者制御手段を操作して、筐体内の上記景品貯留空間内に貯留された景品を、上記把手で把持して景品排出案内に運び、該景品排出案内に連設される景品排出口より景品を獲得することを遊技内容とするクレーン遊技機の構成部材であって、少なくとも2本の把手爪具である把手爪杆体を備え、該把手爪杆体が、クレーン機構の構成部材のアーム幹に、放射状に回動自在に枢結されることにより、景品を掴放自在であるクレーン遊技機の把手であって、把手の掴放自在制御にソレノイド機構が使用されたクレーン遊技機の把手において、該把手のアーム幹が、アーム基部材と、該アーム基部材に連設されるソレノイド機構と、該ソレノイド機構を介在させてアーム幹端部を構成する円状基板とにより構成され、上記ソレノイド機構の構成部材である可動鉄芯の露出端に、適宜間隙を設けて上より第1フランジ、第2フランジの2枚のフランジが、介設幹を介して固定連設され、上記アーム幹自由端が、円形ないし放射形状基板により構成されるとともに上記第2フランジの可動域下端ストッパーを構成し、該アーム幹自由端基板に放射状に固設された枢結手段に、把手爪杆体根幹部が放射状に枢結され、その放射心が、上記可動鉄芯が内挿されるソレノイドコイル管軸心と一致するとともに、該把手爪杆体根幹部のうち枢軸より放射心側部位を、上記第1フランジと第2フランジとの間に設けられた間隙に遊動介在させ、上記第1フランジと上記ソレノイドコイル管との間に、発条が設けられたことを特徴とするクレーン遊技機の把手構造。A prize storage space in which a player stands up and is visible from above is provided in a majority area in the housing, and a plane positioning means of the crane by the player is provided, and the handle which can be raised and lowered is provided on the plane positioning means. Provided with a crane mechanism, wherein the crane positioning means is controllable by the player control means, and the player operates the player control means to store the prize in the prize storage space in the housing. A component of a crane gaming machine having a game content of holding a prize with the above-described handle, carrying the prize to a prize discharge guide, and obtaining a prize from a prize discharge port connected to the prize discharge guide. A crane which has a handle claw rod which is a handle claw tool, and which is rotatably pivotally connected to an arm trunk of a component member of the crane mechanism so as to be freely rotatable, so that the prize can be freely released. Play In a handle of a crane game machine, wherein a solenoid mechanism is used for gripping and releasing control of the handle, an arm stem of the handle is provided with an arm base member and a solenoid mechanism connected to the arm base member. And a circular substrate constituting an arm stem end portion with the solenoid mechanism interposed therebetween. The first flange is provided with an appropriate gap at an exposed end of the movable iron core, which is a constituent member of the solenoid mechanism, from above. The two flanges of the second flange are fixedly connected to each other via an interposed trunk, the free end of the arm trunk is formed of a circular or radial substrate, and the movable range lower end stopper of the second flange is formed. Then, the handle claw rod root is radially connected to a pivoting means radially fixed to the arm stem free end substrate, and the radial center thereof is the solenoid coil tube axis in which the movable iron core is inserted. The first flange and the solenoid coil tube are arranged so that a portion of the base of the handle claw rod that is closer to the radial center than the pivot is loosely interposed in a gap provided between the first flange and the second flange. A handle structure for a crane gaming machine, characterized by a spur being provided between the handle. アーム幹自由端基板に設けられる枢結手段が、放射状3箇所設けられ、これに加え、そのうちの少なくとも一つの枢結手段と放射心対称位置に、枢結手段が更に1箇所設けられるとともに、把手爪杆体がこれらの枢結手段に着脱自在であることを特徴とする請求項7記載のクレーン遊技機の把手構造。The pivot means provided on the arm-stem free-end substrate is provided radially at three places. In addition to this, at least one of the pivot means is provided radially symmetrically with at least one of the pivot means, and the pivot means is further provided at the handle. The handle structure for a crane gaming machine according to claim 7, wherein the claw rod is detachably attached to the pivot means. 請求項7または8記載のクレーン遊技機の把手構造に備えられる把手の制御システムであって、該制御システムが、遊技者が投入するコインの計数手段であるコインカウンターと、該コインカウンターの計数結果を記憶するコインカウンタメモリと、遊技者が獲得した景品数を計数して記憶する景品カウンタメモリとを備えた記憶手段と、該記憶手段とソレノイド機構に連設される励磁条件設定手段と、該励磁条件設定手段により設定される励磁条件に適合する乱数を発生させる乱数発生手段と、該乱数発生手段に対応し可動鉄芯に加えられる励磁を変化させるスイッチ手段を備え、クレーン巻き上げ時、上限到達時、景品排出案内への帰還搬送開始時、の少なくともいずれか一つの時点で上記スイッチ手段で可動鉄芯の励磁を変化させ、一定僅少時間把手爪杆体の景品掴取力を弱める設定を、上記励磁条件設定手段を用いて行い、上記励磁の変化を、上記記憶手段に記憶されている結果、即ち所定ゲーム数で何個遊技者が景品を獲得出来たかにより、段階的に確率変動させることとし、上記確率変動のスイッチ変化信号の送出を、上記乱数発生手段を通じて行うことを特徴とするクレーン遊技機の把手制御システム。A handle control system provided in the handle structure of the crane gaming machine according to claim 7 or 8, wherein the control system includes a coin counter as counting means for coins inserted by a player, and a counting result of the coin counter. Storage means comprising: a coin counter memory for storing the number of prizes obtained by the player; and a prize counter memory for counting and storing the number of prizes obtained by the player; excitation condition setting means connected to the storage means and the solenoid mechanism; A random number generating means for generating a random number matching the exciting condition set by the exciting condition setting means; and a switch means for changing the excitation applied to the movable iron core corresponding to the random number generating means. The excitation of the movable iron core is changed by the switch means at least at any one of The setting for weakening the prize gripping force of the grip claw rod for a short time is performed by using the excitation condition setting means, and the change of the excitation is stored in the storage means, that is, the number of players in the predetermined number of games. The probability control is performed stepwise depending on whether the prize has been acquired, and the transmission of the switch change signal of the probability fluctuation is performed through the random number generating means.
JP2002272213A 2002-09-18 2002-09-18 Enclosure structure and handle structure of crane game plate, and handle control system Pending JP2004105470A (en)

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Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006043269A (en) * 2004-08-06 2006-02-16 Namco Ltd Object holding device and game machine using the same
JP2006068217A (en) * 2004-09-01 2006-03-16 Atlus Co Ltd Crane game machine
JP2009165585A (en) * 2008-01-15 2009-07-30 Taito Corp Prize gripper, prize putout game device and prize gripping member
WO2011016164A1 (en) * 2009-08-06 2011-02-10 ビーエルデーオリエンタル株式会社 Vending-machine integrated type table
JP2023056482A (en) * 2022-09-20 2023-04-19 北日本通信工業株式会社 Gripping arm and prize acquisition game device

Cited By (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006043269A (en) * 2004-08-06 2006-02-16 Namco Ltd Object holding device and game machine using the same
JP4596519B2 (en) * 2004-08-06 2010-12-08 株式会社バンダイナムコゲームス Object gripping device and game device using the same
JP2006068217A (en) * 2004-09-01 2006-03-16 Atlus Co Ltd Crane game machine
JP4531495B2 (en) * 2004-09-01 2010-08-25 株式会社アトラス Crane game machine
JP2009165585A (en) * 2008-01-15 2009-07-30 Taito Corp Prize gripper, prize putout game device and prize gripping member
JP2011040017A (en) * 2009-08-06 2011-02-24 Bld Oriental Co Ltd Vending-machine integrated type table
WO2011016164A1 (en) * 2009-08-06 2011-02-10 ビーエルデーオリエンタル株式会社 Vending-machine integrated type table
CN102473332A (en) * 2009-08-06 2012-05-23 Bld东洋株式会社 Vending-machine integrated type table
US8770436B2 (en) 2009-08-06 2014-07-08 Bld Oriental, Ltd. Vending machine-integrated table
CN102473332B (en) * 2009-08-06 2015-03-18 Bld东洋株式会社 Vending-machine integrated type table
KR20160002176U (en) * 2009-08-06 2016-06-23 비엘디 오리엔탈 가부시키가이샤 Vending-machine integrated type table
KR200483539Y1 (en) 2009-08-06 2017-05-25 비엘디 오리엔탈 가부시키가이샤 Vending-machine integrated type table
JP2023056482A (en) * 2022-09-20 2023-04-19 北日本通信工業株式会社 Gripping arm and prize acquisition game device

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