JP2003070999A - Ball shooting device for pachinko game machine - Google Patents

Ball shooting device for pachinko game machine

Info

Publication number
JP2003070999A
JP2003070999A JP2001272573A JP2001272573A JP2003070999A JP 2003070999 A JP2003070999 A JP 2003070999A JP 2001272573 A JP2001272573 A JP 2001272573A JP 2001272573 A JP2001272573 A JP 2001272573A JP 2003070999 A JP2003070999 A JP 2003070999A
Authority
JP
Japan
Prior art keywords
ball
winning rate
arrival
winning
history
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2001272573A
Other languages
Japanese (ja)
Inventor
Mikio Wakasa
幹夫 若狭
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Heiwa Corp
Original Assignee
Heiwa Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Heiwa Corp filed Critical Heiwa Corp
Priority to JP2001272573A priority Critical patent/JP2003070999A/en
Publication of JP2003070999A publication Critical patent/JP2003070999A/en
Pending legal-status Critical Current

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Abstract

PROBLEM TO BE SOLVED: To shoot a ball toward a target. SOLUTION: A control part 14 supplies arrival power to a bal shooting mechanism 21 so as to permit a ball to arrive at one of arrival detectors 8 to 11 by manually operating an adjustment operation part 20. Then the ball shot from the ball shooting mechanism 21 enters a prize-winning device 5, 6 or an outlet 7 after being detected by one of the arrival detectors 8 to 11 on a game board 1. Then a position detecting means 15 detects a ball position with a signal from the arrival detector 8 to 11 and a prize-winning rate detecting means 17 detects a prize-winning rate at every unit time, which rate is obtained by dividing the number of prize-winning balls in a start prize-winning device 5 by the total number of the balls which arrive at the arrival detectors 8 to 11 per unit time. A history calculating means 16 calculates a history 30 which decides the relationship between the number of the balls by arrival detectors 8 to 11 and the prize-winning rate, and an adjusting means 18 extracts the arrival detectors 8 to 11 with the largest number of arrival balls including the prize-winning rate which is equal to or greater than a judgment value through the use of the history 30. Then electric power to be supplied to the ball shooting mechanism 21 is controlled to shoot the balls which are shot after an adjustment operation at the extracted position.

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【発明の属する技術分野】本発明は、球の発射力を調整
するパチンコ機の球発射装置に関する。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a ball launching device for a pachinko machine that adjusts the launching force of a ball.

【0002】[0002]

【従来の技術】図4は特開平8−299541号公報又
は特開平7−246268号公報で開示されたパチンコ
機の球発射装置を示し、図4において遊技者が球発射操
作部101を操作すると、制御部102が球発射操作部
101の操作量に応じて球発射機構103に電力を供給
し、球発射機構103が球を発射するようになってい
る。
2. Description of the Related Art FIG. 4 shows a ball launching device of a pachinko machine disclosed in JP-A-8-299541 or JP-A-7-246268. When a player operates the ball launching operation unit 101 in FIG. The control unit 102 supplies electric power to the ball firing mechanism 103 according to the operation amount of the ball firing operation unit 101, and the ball firing mechanism 103 fires a ball.

【0003】[0003]

【発明が解決しようとする課題】前記従来例は、球発射
操作部101の操作量が同じであっても、制御部102
から球発射機構103に供給される電力の変化や球が通
過する部分から受ける抵抗の変化等により、発射された
球の遊技領域への到達位置が微妙にばらつき、このよう
なばらつきが生じると、遊技者の意図する入賞装置への
入賞率が悪くなり、遊技性が損なわれる。
In the above-mentioned conventional example, even if the operation amount of the ball firing operation unit 101 is the same, the control unit 102.
From the variation in the power supplied to the ball firing mechanism 103 from the ball, the variation in the resistance received from the portion through which the ball passes, etc., the arrival position of the fired ball to the game area slightly deviates, and if such variation occurs, The winning rate to the winning device intended by the player becomes poor, and the playability is impaired.

【0004】そこで、本発明は、発射力と入賞率との履
歴に基づき電気的な変化を補正して目的とする到達位置
に球を適切に発射することにより、遊技性を向上できる
パチンコ機の球発射装置を提供するものである。
Therefore, the present invention is directed to a pachinko machine capable of improving game playability by correcting electrical changes based on the history of the firing force and the winning rate and appropriately firing the ball to a desired reaching position. A ball launching device is provided.

【0005】[0005]

【課題を解決するための手段】本発明にあっては、制御
部が遊技者による球発射操作部の操作量に応じた電力を
球発射機構に供給し、球発射機構から発射された球が遊
技盤の遊技領域に飛び出し、その流下する過程の球が遊
技領域に設けられた入賞装置に入賞し、入賞検出器が入
賞した球を検出した入賞信号を制御部に出力し、入賞率
検出手段が単位時間当りに発射された球の数で入賞装置
に入賞した球の数を除算した入賞率を検出し、履歴算出
手段が入賞率算出手段で算出した入賞率と球発射機構の
発射力との関係を規定する履歴を算出し、制御部が履歴
算出手段で算出した履歴に基づき球発射機構に供給する
電力を制御することにより、遊技領域に発射された球を
入賞率の高い位置にばらつくことなく集中させ、遊技性
を向上できる。又、本発明にあっては、遊技盤に到達検
出器を設け、到達検出器が遊技領域に飛び出した球を検
出した球検出信号を制御部に出力し、入賞率検出手段が
入賞装置に単位時間当りに入賞した球の数を上記単位時
間当りに到達検出器で検出された球の数で除算した入賞
率を検出し、履歴算出手段が到達検出器の検出した球の
数と入賞率算出手段で算出した入賞率との関係を規定す
る履歴を算出すれば、球の遊技領域への到達位置を適切
に検出できる。又、本発明にあっては、到達検出器を遊
技盤の意匠盤面の平滑性を保持するような形態で裏側に
取付ければ、球の流れに悪影響がなく、球が円滑に流下
する。又、本発明にあっては、到達検出器が遊技盤に打
ち込まれた釘を避けた位置に取付けられれば、釘を遊技
盤に安定して固定できる。又、本発明にあっては、到達
検出器を磁界の変化を検出する非接触型で形成すれば、
球が到達検出器周りの検出領域に近づくことで磁界が変
化し、磁界の変化量より到達検出器が球との距離を検出
することもでき、球飛びに悪影響なく球の到達位置を微
調整制御できる。又、本発明にあっては、制御部に入賞
率を判定する判定値を設定し、制御部が入賞率を判定値
以上と判定した場合に調整手段が判定した入賞率を含む
履歴に基づいて制御部から球発射機構に出力される電力
を調整するようにすれば、球の到達位置が調整されて球
が入賞し易くなるので、遊技性が向上する。又、本発明
にあっては、制御部が判定値以上の入賞率を複数判定し
た場合は複数の入賞率のうちで高い入賞率を抽出するよ
うにすれば、制御部が入賞率の判定を適切に行うことが
できる。又、本発明にあっては、制御部が入賞率を判定
値未満と判定した場合に調整手段が電力を変化させれ
ば、球の到達位置が変化し続けることを遊技者が視認す
ることで、入賞率が判定値未満であることを遊技者が認
識できる。
According to the present invention, the control section supplies electric power according to the operation amount of the ball emitting operation section by the player to the ball emitting mechanism, and the ball emitted from the ball emitting mechanism is controlled. A ball in the process of jumping out to the game area of the game board wins the winning device provided in the game area, the winning detector detects the winning ball and outputs the winning signal to the control unit, and the winning rate detection means Detects the winning rate obtained by dividing the number of balls won in the winning device by the number of balls fired per unit time, and the winning rate calculated by the history calculation means by the winning rate calculation means and the firing force of the ball firing mechanism. By calculating the history that defines the relationship of, the control unit controls the power supplied to the ball launching mechanism based on the history calculated by the history calculating unit, so that the balls shot in the game area are scattered at positions with high winning rates. You can concentrate on it and improve the playability. Further, in the present invention, an arrival detector is provided on the game board, the arrival detector outputs a ball detection signal detecting a ball that has jumped out to the game area to the control unit, and the winning rate detection means is a unit for the winning device. The number of balls won per hour is divided by the number of balls detected by the arrival detector per unit time to detect the winning rate, and the history calculation means calculates the number of balls detected by the arrival detector and the winning rate. If the history defining the relationship with the winning rate calculated by the means is calculated, the arrival position of the ball to the game area can be appropriately detected. Further, in the present invention, if the arrival detector is attached to the back side in such a manner as to maintain the smoothness of the design board surface of the game board, the flow of the ball is not adversely affected and the ball smoothly flows down. Further, in the present invention, if the arrival detector is mounted at a position avoiding the nail driven into the game board, the nail can be stably fixed to the game board. Further, in the present invention, if the arrival detector is formed as a non-contact type that detects changes in the magnetic field,
The magnetic field changes as the sphere approaches the detection area around the arrival detector, and the arrival detector can also detect the distance to the sphere from the amount of change in the magnetic field. You can control. Further, in the present invention, the determination value for determining the winning rate is set in the control unit, and based on the history including the winning rate determined by the adjusting unit when the control unit determines the winning rate to be equal to or higher than the determination value. If the power output from the control unit to the ball launching mechanism is adjusted, the arrival position of the ball is adjusted and the ball easily wins, so that the game play is improved. Further, in the present invention, when the control unit determines a plurality of winning rates equal to or higher than the determination value, if the high winning rate is extracted from the plurality of winning rates, the control unit determines the winning rate. It can be done properly. Further, in the present invention, when the control unit determines the winning rate to be less than the determination value, if the adjusting unit changes the power, the player can visually recognize that the arrival position of the ball continues to change. The player can recognize that the winning rate is less than the determination value.

【0006】[0006]

【発明の実施の形態】図1〜図3は一実施形態であっ
て、図1はパチンコ機の球発射装置を示し、図2及び図
3は履歴31〜36を示す。
1 to 3 show one embodiment, FIG. 1 shows a ball launching device of a pachinko machine, and FIGS. 2 and 3 show histories 31 to 36.

【0007】図1は一実施形態に係るパチンコ機の遊技
盤1を示す。図1に示すように、遊技盤1はパチンコ機
における図外の遊技機枠の前側より見えるように遊技機
枠の内部に格納される遊技主体であって、遊技盤1は意
匠盤面にガイドレール2で囲まれた内側の遊技領域の上
部に天釘3や天釘3の左右に朝顔のような連釘4を備
え、遊技領域の中部に始動入賞装置5及び可変入賞装置
6を備え、遊技領域の下部にアウト口7を備える。遊技
盤1は連釘4周りと天枠周りと天釘3周り及びガイドス
トッパ周りに到達検出器8;9;10;11を個別に備
える。到達検出器8〜11は遊技盤1に釘を避けた位置
で遊技盤1の裏側に取付けられる。具体的には遊技盤1
の裏側より前側に窪む凹部を形成し、その凹部に到達検
出器8〜11を格納するか、又は、遊技盤1の裏面に到
達検出器8〜11を突出するように取付けるというよう
な形態が考えられる。到達検出器8〜11が遊技盤1の
裏側に取付けられることによって、遊技者が遊技盤1を
前側から見たとき、到達検出器8〜11が遊技盤1の意
匠盤面で覆われていて遊技者からは見えないようになっ
ている。
FIG. 1 shows a game board 1 of a pachinko machine according to one embodiment. As shown in FIG. 1, the game board 1 is a game main body that is stored inside the game machine frame so that it can be seen from the front side of a game machine frame (not shown) in a pachinko machine, and the game board 1 is a guide rail on the design board surface. In the upper part of the inside game area surrounded by 2, the nails 3 and connecting nails 4 like the morning glory are provided on the left and right of the nail 3, and in the middle of the game area a starting winning device 5 and a variable winning device 6 are provided. An outlet 7 is provided at the bottom of the area. The game board 1 is individually provided with arrival detectors 8; 9; 10; 11 around the link nail 4, around the top frame, around the top nail 3, and around the guide stopper. The arrival detectors 8 to 11 are attached to the back side of the game board 1 at positions avoiding nails on the game board 1. Specifically, game board 1
Forming a recessed portion that is recessed from the back side to the front side and storing the arrival detectors 8 to 11 in the recessed portion, or mounting the arrival detectors 8 to 11 on the back surface of the game board 1 so as to project. Can be considered. The arrival detectors 8 to 11 are attached to the back side of the game board 1, so that when the player sees the game board 1 from the front side, the arrival detectors 8 to 11 are covered with the design board surface of the game board 1. It is not visible to people.

【0008】このようなことによって、到達検出器8〜
11を遊技盤1に設けたとしても、遊技盤1における意
匠盤面の平滑性は保持される。遊技盤1の意匠盤面は遊
技盤1に意匠を施すべく印刷で形成してもよいが、意匠
を施す印刷がなされた透視性の有る合成樹脂を主要基体
とする化粧シートを遊技盤1に取付けることによって形
成してもよい。到達検出器8〜11は鉄系金属のような
球が到達検出器8〜11周りの検出領域に近づくことに
より磁界の変化を当該球を検出した電気的な信号として
制御部14に出力する非接触型である。始動入賞装置5
と可変入賞装置6及びアウト口7は上方から下方に順に
配置される。遊技盤1は始動入賞装置5及び可変入賞装
置6に始動入賞検出器12及び可変入賞検出器13を個
別に備える。
As a result, the arrival detectors 8 ...
Even if 11 is provided on the game board 1, the smoothness of the design board surface of the game board 1 is maintained. The design board surface of the game board 1 may be formed by printing in order to give the design to the game board 1, but a decorative sheet having a transparent synthetic resin as a main base on which the design is printed is attached to the game board 1. It may be formed by The arrival detectors 8 to 11 output a change in the magnetic field to the control unit 14 as an electric signal for detecting the sphere when a sphere such as an iron-based metal approaches the detection area around the arrival detectors 8 to 11. It is a contact type. Starting prize winning device 5
The variable winning device 6 and the outlet 7 are sequentially arranged from the upper side to the lower side. The game board 1 is provided with a starting winning device 5 and a variable winning device 6, and a starting winning detector 12 and a variable winning detector 13 individually.

【0009】到達検出器8〜11と始動入賞検出器12
及び可変入賞検出器13は個別の配線で制御部14に接
続される。制御部14は遊技盤1の裏側又は遊技機枠の
裏側に取付けられる。制御部14は位置検出手段15と
履歴算出手段16と入賞率検出手段17及び調整手段1
8を備え、CPUがROMに設定されたプログラムに基
づきRAMを処理過程の記憶手段として入力処理・エラ
ー処理・入賞処理・図柄制御処理・賞球制御処理・外部
情報処理等の遊技全般の遊技処理を所定周期で繰返し、
その実行結果たる制御指示により遊技盤1に設けられた
図外の図柄表示器や始動入賞装置5及び可変入賞装置6
等の役物や図外の賞球払出機構並びに図外の遊技機枠に
設けられた表示器及びスピーカ等を制御する。遊技機枠
は前側で遊技者の操作し易い位置にハンドルグリップの
ような球発射操作部19及び釦のような調整操作部20
を備え、遊技者の視認し易い位置に履歴告知部22を備
える。制御部14には制御部14からの出力により駆動
される球発射機構21及び履歴告知部22が配線で個別
に接続される。
Arrival detectors 8 to 11 and starting prize detector 12
The variable winning award detector 13 is connected to the control unit 14 by individual wiring. The control unit 14 is attached to the back side of the game board 1 or the back side of the game machine frame. The control unit 14 includes a position detecting unit 15, a history calculating unit 16, a winning rate detecting unit 17, and an adjusting unit 1.
8, the CPU as a storage means of the process based on the program set in the ROM RAM as input processing, error processing, winning processing, symbol control processing, prize ball control processing, game processing of all games such as external information processing Is repeated in a predetermined cycle,
A symbol display (not shown) provided on the game board 1, a start winning device 5 and a variable winning device 6 according to a control instruction as the execution result.
And the like, the prize ball payout mechanism (not shown), and the display and speaker provided on the game machine frame (not shown). On the front side of the gaming machine frame, a ball launching operation unit 19 such as a handle grip and an adjustment operation unit 20 such as a button are provided at a position where the player can easily operate.
The history notification unit 22 is provided at a position where the player can easily recognize the history. A ball launching mechanism 21 and a history notification unit 22 driven by the output from the control unit 14 are individually connected to the control unit 14 by wiring.

【0010】この実施形態の構造によれば、遊技盤1が
遊技機枠体に格納された状態において、球発射操作部1
9が遊技者により操作されて人接触信号及び操作量信号
を制御部14に出力する。これにより、制御部14は球
発射操作部19の操作量に応じた電力を球発射機構21
に出力する。球発射機構21は制御部14から供給され
た電力により駆動して球を一つずつ発射する。球発射機
構21で発射された図外の球が遊技盤1の下部よりガイ
ドレール2に沿って遊技領域に飛び出すように受取られ
る。その流下する過程において、球が到達検出器8〜1
1の何れかで検出される。
According to the structure of this embodiment, in the state where the game board 1 is stored in the game machine frame, the ball launching operation section 1
9 is operated by the player to output a human contact signal and an operation amount signal to the control unit 14. As a result, the control unit 14 supplies electric power according to the operation amount of the ball shooting operation unit 19 to the ball shooting mechanism 21.
Output to. The ball launching mechanism 21 is driven by the electric power supplied from the controller 14 to launch the balls one by one. A ball (not shown) fired by the ball firing mechanism 21 is received from the lower part of the game board 1 along the guide rail 2 so as to jump out to the game area. In the process of flowing down, the sphere reaches the detectors 8 to 1
1 is detected.

【0011】到達検出器8〜11が球検出信号を制御部
14に出力し、制御部14が入力処理で到達検出器8〜
11から球検出信号を読み込むと、制御部14の位置検
出手段15は位置検出処理を開始する。位置検出手段1
5には検出器識別データが予め設定されている。検出器
識別データは到達検出器8〜11と対応付けされた位置
識別情報を有するデータである。よって、検出処理では
到達検出器8〜11から球検出信号が入力されると、そ
の入力された球検出信号に対応する位置識別情報を検出
器識別データから生成する。
The arrival detectors 8 to 11 output a sphere detection signal to the control unit 14, and the control unit 14 performs the input processing to reach the arrival detectors 8 to 8.
When the sphere detection signal is read from 11, the position detection means 15 of the control unit 14 starts the position detection processing. Position detection means 1
Detector identification data is preset in 5. The detector identification data is data having position identification information associated with the arrival detectors 8 to 11. Therefore, in the detection process, when the sphere detection signal is input from the arrival detectors 8 to 11, position identification information corresponding to the input sphere detection signal is generated from the detector identification data.

【0012】そして、到達検出器8〜11で検出された
球は障害釘や遊技釘と呼ばれる釘に跳ね返されながら遊
技領域を流下し、その流下する過程で球が始動入賞装置
5に入賞するか又は可変入賞装置6に入賞するか或いは
何れにも入賞せずにアウト口7に入る。球が始動入賞装
置5に入賞すると、始動入賞検出器12が始動入賞信号
を制御部14に出力する。球が可変入賞装置6に入賞す
ると、可変入賞信号を制御部14に出力する。制御部1
4が入力処理で始動入賞検出器12から始動入賞信号又
は可変入賞検出器13から可変入賞信号を読み込む。
Then, the balls detected by the arrival detectors 8 to 11 flow down the game area while being repelled by nails called obstacle nails and game nails. In the course of the flow, the balls win the starting winning device 5. Alternatively, the player enters the variable winning device 6 or enters the outlet 7 without winning any prize. When the ball wins the starting winning apparatus 5, the starting winning detector 12 outputs a starting winning signal to the control unit 14. When the ball wins the variable winning device 6, a variable winning signal is output to the control unit 14. Control unit 1
4 is an input process for reading a start winning signal from the starting winning detector 12 or a variable winning signal from the variable winning detector 13.

【0013】制御部14の履歴算出手段16は単位時間
毎に入賞率検出手段17を用いて履歴30を形成する。
制御部14は単位時間当りに位置検出処理で生成した位
置識別情報の数を位置識別情報毎に計数(カウントアッ
プ)することで到達検出器8〜11に到達した球の数
(到達数)を到達検出器8〜11毎に個別に求め、同じ
単位時間当りに到達検出器8〜11毎の到達数を合計す
ることで球発射機構21より発射された球の数(発射
数)を求める。一方、上記単位時間当りに制御部14は
始動入賞信号が幾つ入力されたかを計数(カウントアッ
プ)することで始動入賞装置5に入賞した球の数(入賞
数)を到達検出器8〜11毎に個別に求める。そして、
上記単位時間の終了毎に入賞率検出手段17が入賞数を
発射数で除算した入賞率を演算する(入賞率=入賞数/
発射数)。上記単位時間の終了毎に制御部14が到達検
出器毎の到達数と入賞率とを対応付けたデータである履
歴30を制御部の記憶部に記憶すると共に履歴告知部2
2に出力する。制御部14は入賞数と到達数及び発射数
のそれぞれの計数値を上記単位時間が終了した後に次の
単位時間の開始で零に戻す。
The history calculating means 16 of the control unit 14 forms the history 30 by using the winning rate detecting means 17 every unit time.
The control unit 14 counts (counts up) the number of position identification information generated by the position detection process per unit time for each position identification information to determine the number of spheres reaching the arrival detectors 8 to 11 (the number of arrivals). The arrival detectors 8 to 11 are individually determined, and the number of arrivals of the arrival detectors 8 to 11 per unit time is summed up to determine the number of balls emitted by the ball ejection mechanism 21 (the number of ejections). On the other hand, the control unit 14 counts (counts up) how many start winning signals are input per unit time to determine the number of balls (winning number) won in the starting winning device 5 for each of the arrival detectors 8 to 11. Ask individually. And
At each end of the unit time, the winning rate detection means 17 calculates the winning rate by dividing the winning number by the number of shots (winning rate = winning number / winning number /
Number of shots). The control unit 14 stores the history 30 which is data in which the number of arrivals of each arrival detector and the winning rate are associated with each other at the end of each unit time in the storage unit of the control unit and the history notification unit 2
Output to 2. The control unit 14 returns the count values of the number of winnings, the number of winnings, and the number of firings to zero at the start of the next unit time after the end of the unit time.

【0014】制御部14は入賞率検出手段17で検出し
た単位時間毎の入賞率が遊技者にとって有利であるか否
かを判定するために6/99のような所定値たる判定値
が予め設定されている。制御部14は単位時間の終了毎
に入賞率を判定値と比較し、入賞率が判定値より高い場
合は遊技者にとって有利であると判別し、入賞率が判定
値より低い場合は遊技者にとって不利であると判別し、
判別結果を履歴告知部22に出力する。履歴告知部22
は履歴30や入賞率の判別結果を音声や表示により遊技
者に報知する。
The control unit 14 presets a determination value which is a predetermined value such as 6/99 in order to determine whether or not the winning rate per unit time detected by the winning rate detection means 17 is advantageous to the player. Has been done. The control unit 14 compares the winning rate with the determination value at each end of the unit time, determines that it is advantageous to the player if the winning rate is higher than the determination value, and determines that it is advantageous to the player if the winning rate is lower than the determination value. Determined to be disadvantageous,
The determination result is output to the history notification unit 22. History notification section 22
Notifies the player of the determination result of the history 30 and the winning rate by voice or display.

【0015】制御部14は連釘4周りや天枠周り又は天
釘3周り或いはガイドストッパ周りの到達検出器8〜1
1に球が到達するような到達電力が到達検出器8〜11
毎に対応するように予め初期設定として設定されている
と共に、到達検出器8〜11の何れか一つに相当する位
置識別情報が調整初期の制御目標たる初期ターゲット位
置として調整手段18に予め初期設定として設定されて
いる。そして、遊技者が調整操作部20を操作すると、
調整操作部20が調整指示信号を制御部14に出力す
る。この調整指示信号が制御部14に入力されると、調
整手段18は調整処理を開始する。まず、調整処理で
は、調整処理の開始以降に発射される球が初期ターゲッ
ト位置に到達するように、単位時間に渡って球発射機構
21に出力する電力を初期ターゲット位置に相当する到
達電力に調整する。この単位時間が終了した後に、調整
処理ではターゲット位置を初期位置より変更する。この
ターゲット位置の変更は単位時間毎に到達検出器8〜1
1の何れか一つに相当する位置識別情報を一つずつ順番
にターゲット位置とし、このターゲット位置に単位時間
毎に発射される球が到達するように球発射機構21に供
給していた電力をターゲット位置に対応する到達電力に
変更する。
The control unit 14 includes arrival detectors 8 to 1 around the continuous nail 4, around the top frame, around the top nail 3, or around the guide stopper.
Arrival detectors 8 to 11 reach such power that the sphere reaches 1
The position identification information corresponding to any one of the arrival detectors 8 to 11 is set in advance as the initial setting so as to correspond to each of them, and the position identification information corresponding to any one of the arrival detectors 8 to 11 is initialized in advance in the adjusting unit 18 as an initial target position which is a control target in the initial adjustment. It is set as a setting. Then, when the player operates the adjustment operation unit 20,
The adjustment operation unit 20 outputs an adjustment instruction signal to the control unit 14. When this adjustment instruction signal is input to the control unit 14, the adjustment unit 18 starts the adjustment process. First, in the adjustment process, the power output to the ball firing mechanism 21 over a unit time is adjusted to the arrival power corresponding to the initial target position so that the ball fired after the start of the adjustment process reaches the initial target position. To do. After the end of this unit time, the adjustment process changes the target position from the initial position. This change of the target position is achieved by arrival detectors 8 to 1 every unit time.
The position identification information corresponding to any one of 1 is sequentially set as the target position one by one, and the electric power supplied to the ball firing mechanism 21 so that the ball fired at every unit time reaches the target position. Change to the reached power corresponding to the target position.

【0016】それから、調整処理では入賞率が判定値以
上である場合は判定値以上を判別した入賞率を含む履歴
から到達数の最も多い位置識別情報を抽出して記憶し、
その記憶した位置識別情報をターゲット位置と定め、そ
れ以降の球がターゲット位置に到達するように、球発射
機構21への電力を定めたターゲット位置に対応する到
達電力に変更する。この場合、制御部14が判定値以上
の入賞率を複数判定した場合は複数の入賞率のうちで高
い入賞率を抽出するので、制御部14が入賞率の判定を
適切に行うことができる。又、判定値以上の入賞率が複
数あってそれらが同じ値である場合はこれらの履歴30
から到達数の最も多い位置識別情報を抽出するようにす
るので、制御部14での入賞率の判定が適切に行われ
る。一方、入賞率の全部が判定値未満の場合、調整処理
では最良の入賞率を含む履歴30から到達数の最多な位
置識別情報をターゲット位置として抽出するか、又は、
上記履歴に基づくターゲット位置の抽出に代えてターゲ
ット位置を例えば左から右へというように順々に変更す
る。
Then, in the adjustment process, when the winning rate is equal to or higher than the determination value, the position identification information having the largest number of arrivals is extracted and stored from the history including the winning rate determined to be equal to or higher than the determination value.
The stored position identification information is set as the target position, and the power to the ball launching mechanism 21 is changed to the reaching power corresponding to the set target position so that the sphere thereafter can reach the target position. In this case, when the control unit 14 determines a plurality of winning rates equal to or higher than the determination value, the higher winning rate is extracted from the plurality of winning rates, so that the control unit 14 can appropriately determine the winning rate. If there are a plurality of winning rates equal to or higher than the judgment value and they have the same value, these history 30
Since the position identification information having the largest number of arrivals is extracted from, the control unit 14 appropriately determines the winning rate. On the other hand, if all of the winning rates are less than the determination value, the adjustment processing extracts the position identification information having the largest number of arrivals as the target position from the history 30 including the best winning rate, or
Instead of extracting the target position based on the history, the target position is sequentially changed from left to right, for example.

【0017】図2を参照し、履歴31;32;33につ
いて説明する。図2はターゲット位置を左から右へ順番
に変更していく場合、つまり始めのターゲット位置が連
釘4周りの到達検出器8であり、次のターゲット位置が
天枠周りの到達検出器9であり、その次のターゲット位
置が天釘3周りの到達検出器10であった場合の履歴3
1〜33を例示する。例えば、図2に示すように、履歴
31〜33において、単位時間を一分間とし、始めの単
位時間内に球発射機構21から発射された球の数が99
個であって、その99個のうちで96個の球が連釘4周
りの到達検出器8を通り、99個のうちで上記とは別の
1個の球が天枠周りの到達検出器9を通り、99個のう
ちで残る2個の球が天釘3周りの到達検出器10を通っ
た場合は発射数が99個となる(発射数=96+1+2
=99)。又、99個のうちで5個の球が始動入賞装置
に入賞した場合は入賞率が5/99となる。よって、始
めの単位時間での履歴31は(96;1;2;5/9
9)となり、始めのターゲット位置である連釘4周りに
集中していることを示している。このようにして、次の
単位時間でターゲット位置が天枠周りとなった場合の履
歴32が(3;94;2;4/99)となり、その次の
単位時間でターゲット位置が天釘3周りとなった場合の
履歴33が(4;5;90;7/99)となっている。
The history records 31; 32; 33 will be described with reference to FIG. FIG. 2 shows a case where the target position is changed from left to right, that is, the first target position is the arrival detector 8 around the link nail 4, and the next target position is the arrival detector 9 around the top frame. Yes, history 3 when the next target position is the arrival detector 10 around the top nail 3
1-33 are illustrated. For example, as shown in FIG. 2, in the history records 31 to 33, the unit time is set to one minute, and the number of balls emitted from the ball emission mechanism 21 within the initial unit time is 99.
Of these 99, 96 balls pass through the arrival detector 8 around the link nail 4, and one of 99 balls other than the above reaches the arrival detector around the top frame. When 9 balls pass through 9 and the remaining 2 balls out of 99 balls pass through the arrival detector 10 around the sky nail 3, the number of shots becomes 99 (the number of shots = 96 + 1 + 2).
= 99). When 5 balls out of 99 win the starting winning apparatus, the winning rate is 5/99. Therefore, the history 31 in the first unit time is (96; 1; 2; 5/9
9), indicating that they are concentrated around the continuous nail 4, which is the initial target position. In this way, the history 32 when the target position is around the top frame in the next unit time becomes (3; 94; 2; 4/99), and the target position is around the ceiling nail 3 in the next unit time. When it becomes, the history 33 is (4; 5; 90; 7/99).

【0018】図2に示した履歴31〜33ではターゲッ
ト位置が天釘3周りであった場合の履歴33の入賞率が
7/99であり、この入賞率が判定値以上であることを
制御部14が判別し、判定値以上を判別したことを契機
として調整手段18が位置検出手段15から天釘3周り
の到達検出器10に相当する位置識別情報を入力して記
憶する。この記憶された位置識別情報がそれ以降の調整
制御のターゲット位置である。この場合は、入賞率の判
別前後でターゲット位置が変更されることなく天釘3周
りであるために調整手段18による実質的な調整制御が
行われないものと見なすことができる。
In the histories 31 to 33 shown in FIG. 2, the winning rate of the history 33 when the target position is around the top nail 3 is 7/99, and it is determined that the winning rate is equal to or higher than the determination value. The determination means 14 determines that the adjustment value is equal to or greater than the determination value, and the adjustment means 18 inputs the position identification information corresponding to the arrival detector 10 around the top nail 3 from the position detection means 15 and stores the information. This stored position identification information is the target position for the subsequent adjustment control. In this case, the target position is not changed before and after the determination of the winning rate, and it can be considered that the adjustment unit 18 does not substantially perform the adjustment control because the target position is around the nail 3.

【0019】例えば、図3に示した履歴34;35;3
6はターゲット位置を左から右へつまり連釘4周りから
天枠周りを経由して天釘3周りへ順番に変更していく場
合であって、図2と比べて図3は次の単位時間での履歴
35の入賞率が7/99であり、その次の単位時間での
履歴36の入賞率が4/99であることが図2と異な
り、後は図2と同じ場合を例示する。ターゲット位置を
単位時間毎に連釘4周りから天枠周りを経由して天釘3
周りに変更した後に入賞率を判別した結果として、ター
ゲット位置を天釘3周りから天枠周りに戻すように、調
整手段18が調整制御を行う。具体的には、ターゲット
位置が天枠周りであった場合の履歴35の入賞率が7/
99であり、この入賞率が判定値以上であることを制御
部が判別し、判定値以上を判別したことを契機として調
整手段18が位置検出手段15から天枠周りの到達検出
器9に相当する位置識別情報を入力して記憶する。一
方、調整手段は天釘3周りの到達検出器10に相当する
到達電力と上記記憶された天枠周りの到達検出器9に相
当する到達電力との差を演算し、その差に基づき制御部
14から球発射機構21に供給される電力を調整する。
この場合には、上記状態後に発射された球の到達位置が
天枠周りよりも天釘3周りに位置していることから、そ
れ以降に打ち出される球を天枠周りに到達させるには球
発射機構21による発射力を弱くする必要がある。この
ため、制御部14から球発射機構21に供給される電力
を調整手段18が弱くするように制御する。
For example, the history records 34; 35; 3 shown in FIG.
6 is a case where the target position is changed from left to right, that is, from the area around the continuous nail 4 to the area around the ceiling nail 3 through the area around the top frame. In comparison with FIG. 2, FIG. The winning rate of the history 35 in 7 is 99/99, and the winning rate of the history 36 in the next unit time is 4/99, which is different from FIG. 2, and the same case as in FIG. The target position is unit nails 3 per unit time from around the nail 4
As a result of determining the winning rate after changing to the surroundings, the adjusting unit 18 performs the adjustment control so as to return the target position from around the top nail 3 to around the top frame. Specifically, when the target position is around the top frame, the winning rate of the history 35 is 7 /
The control unit determines that the winning rate is equal to or higher than the determination value, and the adjustment unit 18 corresponds to the arrival detector 9 around the top frame from the position detection unit 15 when the determination unit determines that the winning rate is equal to or higher than the determination value. The position identification information to be input is input and stored. On the other hand, the adjusting means calculates the difference between the arrival power corresponding to the arrival detector 10 around the top nail 3 and the stored arrival power corresponding to the arrival detector 9 around the top frame, and the control unit based on the difference. The power supplied from 14 to the ball firing mechanism 21 is adjusted.
In this case, the arrival position of the sphere fired after the above state is located around the top nail 3 rather than around the top frame. It is necessary to weaken the firing force of the mechanism 21. Therefore, the adjusting unit 18 controls the electric power supplied from the control unit 14 to the ball firing mechanism 21 so as to be weak.

【0020】これとは逆に、図3に示した履歴34;3
5;36がターゲット位置を右から左へつまり天釘3周
りから天枠周りを経由して連釘4周りへ順番に変更して
いく場合とすれば、ターゲット位置を単位時間毎に天釘
3周りから天枠周りを経由して連釘4周りに変更した後
に入賞率を判別した結果として、ターゲット位置を連釘
4周りから天枠周りに戻すように、調整手段18が調整
制御を行う。具体的には、ターゲット位置が天枠周りで
あった場合の履歴35の入賞率が7/99であり、この
入賞率が判定値以上であることを制御部14が判別し、
判定値以上を判別したことを契機として調整手段18が
位置検出手段15から天枠周りの到達検出器9に相当す
る位置識別情報を入力して記憶する。一方、調整手段1
8は連釘4周りの到達検出器8に相当する到達電力と上
記記憶された天枠周りの到達検出器に相当する到達電力
との差を演算し、その差に基づき制御部14から球発射
機構21に供給される電力を調整する。この場合には、
上記状態後に発射された球の到達位置が天枠周りよりも
連釘4周りに位置していることから、それ以降に打ち出
される球を天枠周りに到達させるには球発射機構21に
よる発射力を強くする必要がある。このため、制御部1
4から球発射機構21に供給される電力を調整手段18
が強くするように制御する。
On the contrary, the history 34; 3 shown in FIG.
5; 36, when the target position is changed from right to left, that is, from the vicinity of the nail 3 to the surrounding nail 4 via the periphery of the top frame in order, the target position is changed to the nail 3 per unit time. As a result of determining the winning rate after changing from around to the continuous nail 4 through the surrounding of the top frame, the adjusting means 18 performs adjustment control so as to return the target position from around the continuous nail 4 to around the top frame. Specifically, when the target position is around the top frame, the winning rate of the history 35 is 7/99, and the control unit 14 determines that this winning rate is equal to or higher than the determination value.
The adjustment unit 18 inputs the position identification information corresponding to the arrival detector 9 around the top frame from the position detection unit 15 and stores the information when the determination value is equal to or more than the determination value. On the other hand, the adjusting means 1
Reference numeral 8 calculates the difference between the arrival power corresponding to the arrival detector 8 around the continuous nail 4 and the arrival power corresponding to the stored arrival detector around the top frame, and the control unit 14 emits a ball based on the difference. The power supplied to the mechanism 21 is adjusted. In this case,
Since the arriving position of the sphere fired after the above state is located around the link nail 4 rather than around the top frame, the urging force by the sphere firing mechanism 21 can be used to make a sphere that is subsequently ejected reach around the top frame. Need to be strong. Therefore, the control unit 1
Adjusting means 18 for adjusting the electric power supplied from 4 to the ball launching mechanism 21.
Control to be stronger.

【0021】要するに、遊技者が調整操作部20を操作
することにより、制御部14は調整処理を開始し、制御
部に設定された到達検出器8〜11の何れかに相当する
ような到達電力を球発射機構21に供給する。そして、
球発射機構21から発射された球が遊技領域に到達して
到達検出器8〜11の何れかに検出された後に、遊技領
域を流下する過程で球が始動入賞装置5又は可変入賞装
置6或いはアウト口7に入る。この調整制御中に制御部
14が単位時間毎に球の到達位置と入賞率との関係を定
めた履歴30を作成する。それから、制御部14は履歴
30より最も入賞率の高い位置を抽出し、その抽出した
位置に調整操作部20に対する操作以降に発射される球
が集中するように球発射機構21に供給する電力を制御
するので、遊技者が球発射操作部19を微調整操作する
ことなく、球発射機構21が調整操作後の球を入賞率の
最も高い位置にばらつくことなく集中するように発射で
きる。一方、遊技者が球発射操作部19を操作すること
により、制御部14は球発射操作部19への操作量に対
応する電力を球発射機構21に供給する通常発射制御を
実行する。又、到達検出器8〜11が遊技領域の上部に
設けられているので、球の遊技領域への到達位置を適切
に検出できる。
In short, when the player operates the adjustment operation section 20, the control section 14 starts the adjustment process, and the arrival power corresponding to any of the arrival detectors 8 to 11 set in the control section. Is supplied to the ball firing mechanism 21. And
After the ball emitted from the ball emitting mechanism 21 reaches the game area and is detected by any of the arrival detectors 8 to 11, the ball is started in the process of flowing down the game area and the starting winning device 5 or the variable winning device 6 or Enter Out Exit 7. During this adjustment control, the control unit 14 creates a history 30 defining the relationship between the sphere arrival position and the winning rate every unit time. Then, the control unit 14 extracts the position with the highest winning rate from the history 30 and supplies the power supplied to the ball firing mechanism 21 so that the balls fired after the operation on the adjustment operation unit 20 is concentrated at the extracted position. Since the control is performed, the player does not have to finely adjust the ball shooting operation unit 19, and the ball shooting mechanism 21 can shoot the balls after the adjusting operation so as to concentrate on the position with the highest winning rate without scattering. On the other hand, when the player operates the ball shooting operation unit 19, the control unit 14 executes the normal shooting control for supplying the ball shooting mechanism 21 with electric power corresponding to the operation amount of the ball shooting operation unit 19. Further, since the arrival detectors 8 to 11 are provided in the upper part of the game area, the arrival position of the ball to the game area can be appropriately detected.

【0022】遊技者が調整操作後に調整操作を解除すべ
く調整操作部20を操作した場合、又は、球発射操作部
19からの操作量信号が所定値以上となった場合、或い
は、制御部14が調整指示信号の入力から制御部14に
設定された所定時間が経過したことを判断した場合の何
れかにおいて、制御部14は調整制御を解除することに
より、制御部14による調整制御が終了する。この調整
制御の終了後は遊技者による球発射操作部19の操作量
に対応した電力が制御部14から球発射機構21に供給
され、球発射機構21が遊技者による球発射操作部19
の操作量に対応して球を遊技領域に発射することができ
る。
When the player operates the adjusting operation section 20 to cancel the adjusting operation after the adjusting operation, or when the operation amount signal from the ball launching operation section 19 exceeds a predetermined value, or the control section 14 In any of the cases in which it is determined that the predetermined time set in the control unit 14 has elapsed from the input of the adjustment instruction signal, the control unit 14 cancels the adjustment control, and the adjustment control by the control unit 14 ends. . After completion of this adjustment control, electric power corresponding to the amount of operation of the ball launching operation section 19 by the player is supplied from the control section 14 to the ball launching mechanism 21, and the ball launching mechanism 21 causes the player to launch the ball launching section 19.
A ball can be fired at the game area in accordance with the operation amount of.

【0023】上記実施形態では、連釘4と天枠及び天釘
3を有する左側遊技領域に複数の到達検出器8〜10を
設け、ガイドストッパを有する右側遊技領域に一個の到
達検出器11を設けたが、左・右遊技領域に設けられる
到達検出器8〜11の個数はこれに限定されるものでな
く、多数個又は複数個設ければ、位置調整を一層微調整
することができる。又、図1の遊技盤1は遊技領域の中
部に障害釘や遊技釘と称される図外の釘が設けられ、釘
は天枠を通過した球が始動入賞装置5に入賞し易いよう
に配置される場合が多い、図1では天枠周りに到達検出
器9を一個設けているが多数個又は複数個設ければ、位
置調整をより一層微調整できる。又、天枠を通過した球
は天枠周りの釘が形成する球流路を経由することにな
る。これ以外の球流路としては朝顔のような連釘4が形
成する球流路、朝顔以外の連釘が形成する球流路、天釘
3が形成する球流路等があり、これらに到達検出器を設
けることも可能である。又、個々に形成された複数の到
達検出器8〜11を分散配置したが、複数の到達検出器
8〜11を一まとめとして組合せたユニットとして形成
すれば、到達検出器の取付作業が容易となる。
In the above embodiment, a plurality of arrival detectors 8 to 10 are provided in the left game area having the continuous nail 4, the top frame and the top nail 3, and one arrival detector 11 is provided in the right game area having the guide stopper. Although provided, the number of arrival detectors 8 to 11 provided in the left and right game areas is not limited to this. If a large number or a plurality of arrival detectors are provided, the position adjustment can be further finely adjusted. In addition, the game board 1 of FIG. 1 is provided with a nail (not shown) called an obstacle nail or a game nail in the middle of the game area so that a ball that has passed through the top frame can easily enter the starting winning device 5 In most cases, one arrival detector 9 is provided around the top frame in FIG. 1, but if a plurality or a plurality of arrival detectors 9 are provided, the position adjustment can be further finely adjusted. Further, the sphere that has passed through the top frame will pass through the sphere flow path formed by the nails around the top frame. Other spherical flow paths include a spherical flow path formed by a continuous nail 4 such as a morning glory, a spherical flow path formed by a continuous nail other than the morning glory, a spherical flow path formed by a top nail 3, and the like. It is also possible to provide a detector. Further, although the plurality of arrival detectors 8 to 11 formed individually are arranged in a distributed manner, if the plurality of arrival detectors 8 to 11 are formed as a combined unit, the work of attaching the arrival detectors can be facilitated. Become.

【0024】上記実施形態では単位時間毎に入賞率や履
歴30を求めたが、発射数又は到達数が所定数に達した
毎に入賞率や履歴30を求めても同様に適用できる。こ
れにより、制御部14より単位時間を測定するための手
段を省略できる。この場合は、入賞数と到達数及び発射
数の計数値を戻す契機として発射数又は到達数が所定数
に達した場合に、入賞数と到達数及び発射数のそれぞれ
の計数値を零に戻せばよい。又、履歴告知部22は遊技
盤1に設けられた図柄表示器で表示する形態又は遊技機
枠に設けられたスピーカによる音声で遊技者に告知する
形態にも適用できる。
In the above embodiment, the winning rate and the history 30 are obtained for each unit time, but the same can be applied if the winning rate and the history 30 are obtained each time the number of shots or the number of arrivals reaches a predetermined number. As a result, the means for measuring the unit time from the control unit 14 can be omitted. In this case, when the number of shots or the number of arrivals reaches a predetermined number as an opportunity to return the count value of the number of winnings, the number of arrivals, and the number of shots, each count value of the number of winnings, the number of arrivals, and the number of shots can be returned to zero. Good. Further, the history notification unit 22 can be applied to a mode in which it is displayed by a symbol display device provided on the game board 1 or a mode in which the player is notified by voice through a speaker provided in the game machine frame.

【0025】上記実施形態は到達検出器8〜11で球を
検出し、履歴算出手段16で到達検出器毎の到達数と入
賞率とを組合せた履歴30を作成したが、球の到達位置
を制御部14より球発射機構21に供給された電力から
予め求めておき、履歴算出手段16で電力と入賞率との
関係を定めた履歴を作成するようにし、制御部14に予
め初期設定として連釘4周り又は天枠周り或いは天釘3
周りに球を発射するような初期電力を複数設定しておけ
ば、到達検出器8〜11を設けなくともよくなる。この
場合は、遊技者が調整操作部20を操作することによ
り、制御部14に到達電力と入賞率との関係を定めた履
歴を設定しておき、最も高い入賞率を含む履歴から供給
時間の長い到達電力を抽出し、制御部14が抽出した到
達電力を球発射機構21に供給する。
In the above embodiment, the arrival detectors 8 to 11 detect the sphere, and the history calculating means 16 creates the history 30 in which the number of arrivals for each arrival detector and the winning rate are combined. The history is calculated in advance from the electric power supplied from the control unit 14 to the ball launching mechanism 21, and the history calculation unit 16 creates a history that defines the relationship between the power and the winning rate. Around the nail 4 or around the top frame or 3
If a plurality of initial powers are set such that a ball is emitted around, the arrival detectors 8 to 11 need not be provided. In this case, the player operates the adjustment operation unit 20 to set a history defining the relationship between the reached power and the winning rate in the control unit 14, and the history including the highest winning rate indicates the supply time. The long reaching power is extracted, and the reaching power extracted by the control unit 14 is supplied to the ball firing mechanism 21.

【図面の簡単な説明】[Brief description of drawings]

【図1】 一実施形態のパチンコ機の球発射装置を示す
ブロック図。
FIG. 1 is a block diagram showing a ball launching device of a pachinko machine according to an embodiment.

【図2】 一実施形態の履歴を示す図表。FIG. 2 is a chart showing a history of an embodiment.

【図3】 一実施形態の履歴を示す図表。FIG. 3 is a chart showing a history of an embodiment.

【図4】 従来の球発射装置を示すブロック図。FIG. 4 is a block diagram showing a conventional ball launching device.

【符号の説明】[Explanation of symbols]

1 遊技盤 5 始動入賞装置 12 始動入賞検出器 14 制御部 16 履歴算出手段 17 入賞率検出手段 18 調整手段 19 球発射操作部 21 球発射機構 1 game board 5 Starting prize winning device 12 Starting prize detector 14 Control unit 16 History calculation means 17 Winning rate detection means 18 Adjustment means 19 Ball firing control unit 21 Ball firing mechanism

Claims (8)

【特許請求の範囲】[Claims] 【請求項1】 球発射操作部と、球発射操作部の操作量
に応じた電力を出力する制御部と、制御部から出力され
た電力で球を発射する球発射機構と、球発射機構から発
射された球を受取る遊技領域を有した遊技盤と、遊技盤
に設けられた入賞装置と、入賞装置に入賞した球を検出
し球検出信号を制御部に出力する入賞検出器と、入賞装
置に単位時間当りに入賞した球の数を球発射機構で発射
された球の数で除算した入賞率を検出する入賞率検出手
段と、入賞率と球発射機構の球発射力との関係を定めた
履歴を算出する履歴算出手段と、履歴に基づいて上記制
御部から球発射機構に出力される電力を調整する調整手
段とを備えたことを特徴とするパチンコ機の球発射装
置。
1. A ball launching operation section, a control section for outputting electric power according to an operation amount of the ball launching operation section, a ball launching mechanism for launching a ball with the power output from the control section, and a ball launching mechanism. A game board having a game area for receiving the fired balls, a winning device provided on the game board, a prize detector for detecting a ball won in the prize device and outputting a ball detection signal to a control unit, and a prize device The winning rate detection means for detecting the winning rate obtained by dividing the number of balls won per unit time by the number of balls fired by the ball firing mechanism, and the relationship between the winning rate and the ball firing force of the ball firing mechanism is defined. A ball launching device for a pachinko machine, comprising: history calculating means for calculating the history, and adjusting means for adjusting the power output from the controller to the ball launching mechanism based on the history.
【請求項2】 遊技盤に球を検出し球検出信号を制御部
に出力する到達検出器を設け、入賞率検出手段が単位時
間当りに入賞装置に入賞した球の数を到達検出器で検出
された球の合計数で除算した入賞率を検出し、履歴算出
手段が入賞率と到達検出器で検出された球の数との関係
を算出するようにしたことを特徴とする請求項1記載の
パチンコ機の球発射装置。
2. An arrival detector that detects a sphere on a game board and outputs a sphere detection signal to a control unit is provided, and the winning rate detection means detects the number of spheres that have won a winning device per unit time by the arrival detector. 2. The winning rate which is divided by the total number of the spheres detected is detected, and the history calculating means calculates the relationship between the winning rate and the number of spheres detected by the arrival detector. Ball launcher for pachinko machines.
【請求項3】 遊技盤の裏側に到達検出器を遊技盤の意
匠盤面の平滑性を保持するような形態で取付けたことを
特徴とする請求項2記載のパチンコ機の球発射装置。
3. The ball launching device for a pachinko machine according to claim 2, wherein an arrival detector is attached to the back side of the game board in such a form as to maintain the smoothness of the design board surface of the game board.
【請求項4】 到達検出器が遊技盤に打ち込まれた釘を
避けた位置に取付けられたことを特徴とする請求項2記
載のパチンコ機の球発射装置。
4. The ball launching device for a pachinko machine according to claim 2, wherein the arrival detector is mounted at a position avoiding a nail driven into the game board.
【請求項5】 到達検出器を磁界の変化を検出する非接
触型で形成したことを特徴とする請求項2記載のパチン
コ機の球発射装置。
5. The ball launching device for a pachinko machine according to claim 2, wherein the arrival detector is formed as a non-contact type that detects changes in the magnetic field.
【請求項6】 制御部に入賞率を判定する判定値を設定
し、制御部が入賞率を判定値以上と判定した場合に調整
手段が判定した入賞率を含む履歴に基づいて制御部から
球発射機構に出力される電力を調整するようにしたこと
を特徴とする請求項2記載のパチンコ機の球発射装置。
6. A control unit sets a determination value for determining a winning rate, and when the control unit determines that the winning rate is equal to or higher than the determination value, the adjusting unit determines a ball based on a history including the winning rate. The ball launching device for a pachinko machine according to claim 2, wherein the power output to the launching mechanism is adjusted.
【請求項7】 制御部が判定値以上の入賞率を複数判定
した場合は複数の入賞率のうちで高い入賞率を抽出する
ようにしたことを特徴とする請求項6記載のパチンコ機
の球発射装置。
7. The ball of a pachinko machine according to claim 6, wherein when the control unit determines a plurality of winning rates equal to or higher than the determination value, a higher winning rate is extracted from the plurality of winning rates. Launcher.
【請求項8】 制御部が入賞率を判定値未満と判定した
場合に調整手段が電力を変化させるようにしたことを特
徴とする請求項6記載のパチンコ機の球発射装置。
8. The ball launching device for a pachinko machine according to claim 6, wherein the adjusting unit changes the power when the control unit determines that the winning rate is less than the determination value.
JP2001272573A 2001-09-07 2001-09-07 Ball shooting device for pachinko game machine Pending JP2003070999A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2001272573A JP2003070999A (en) 2001-09-07 2001-09-07 Ball shooting device for pachinko game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2001272573A JP2003070999A (en) 2001-09-07 2001-09-07 Ball shooting device for pachinko game machine

Publications (1)

Publication Number Publication Date
JP2003070999A true JP2003070999A (en) 2003-03-11

Family

ID=19097927

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2001272573A Pending JP2003070999A (en) 2001-09-07 2001-09-07 Ball shooting device for pachinko game machine

Country Status (1)

Country Link
JP (1) JP2003070999A (en)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005087382A (en) * 2003-09-16 2005-04-07 Olympia:Kk Game machine, program and recording medium
JP2006042919A (en) * 2004-07-30 2006-02-16 Aruze Corp Game machine and game simulation program
JP2011206455A (en) * 2010-03-30 2011-10-20 Joyco Systems Corp Game management system

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005087382A (en) * 2003-09-16 2005-04-07 Olympia:Kk Game machine, program and recording medium
JP2006042919A (en) * 2004-07-30 2006-02-16 Aruze Corp Game machine and game simulation program
JP2011206455A (en) * 2010-03-30 2011-10-20 Joyco Systems Corp Game management system

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