JP2002320721A - Pachinko game machine and its prize winning control method - Google Patents

Pachinko game machine and its prize winning control method

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Publication number
JP2002320721A
JP2002320721A JP2001128112A JP2001128112A JP2002320721A JP 2002320721 A JP2002320721 A JP 2002320721A JP 2001128112 A JP2001128112 A JP 2001128112A JP 2001128112 A JP2001128112 A JP 2001128112A JP 2002320721 A JP2002320721 A JP 2002320721A
Authority
JP
Japan
Prior art keywords
winning
opening
prize
game
closing
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2001128112A
Other languages
Japanese (ja)
Inventor
Hiroichi Suyama
博一 須山
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Daydo Co Ltd
Original Assignee
Daydo Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Daydo Co Ltd filed Critical Daydo Co Ltd
Priority to JP2001128112A priority Critical patent/JP2002320721A/en
Publication of JP2002320721A publication Critical patent/JP2002320721A/en
Pending legal-status Critical Current

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Abstract

PROBLEM TO BE SOLVED: To provide a pachinko machine and its prize winning control method that can prevent the pleasure of a game from being spoiled and enhance the player's feeling of expectation while balancing a player's profit and a game provider's loss. SOLUTION: A CPU 112 of a main control device 105 of this pachinko game machine 1 determines whether to replace the functions of a left starting prize port 34 and a middle starting prize port 33 on the basis of a signal from a specific prize port 31 of a generator prize winning device 30. In the case the determination results in replacing the functions, after the production of a specific game state based on a prize winning entry into the specific prize port 31, the functions of both ports are replaced to produce a special starting port game state.

Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【発明の属する技術分野】この発明は、パチンコ遊技機
に関し、特にパチンコ遊技機の入賞制御方法に関する。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a pachinko gaming machine, and more particularly to a winning control method for a pachinko gaming machine.

【0002】[0002]

【従来の技術】一般に、スロットマシンやパチンコ遊技
機等の遊技機のうち、例えばパチンコ遊技機では、遊技
者が種々の入賞口や障害釘等が設けられた遊技盤上の遊
技領域内に遊技球を弾発し、この弾発された遊技球が障
害釘等に当たり、その進路を変更しながら遊技領域内を
落下し、この落下した遊技球が入賞口に入る(入賞す
る)ことで所定数の賞球が払い出されるという仕組で遊
技が行われている。
2. Description of the Related Art In general, among game machines such as slot machines and pachinko game machines, for example, in a pachinko game machine, a player places a game in a game area on a game board provided with various winning ports, obstacle nails and the like. A ball is hit, and the hit game ball hits an obstacle nail or the like, falls in the game area while changing its course, and the dropped game ball enters a winning opening (wins) so that a predetermined number of balls are won. The game is played in a mechanism where prize balls are paid out.

【0003】このような仕組で遊技が行われるパチンコ
遊技機は、大きく分けてそのパチンコ遊技機の仕様や演
出する遊技状態の相違により第一種(いわゆるフィーバ
ータイプ)と第二種(いわゆる飛行機タイプ)等のパチ
ンコ遊技機に分類される。これらのパチンコ遊技機に
は、その遊技状態を演出するために種々の装置が備えら
れており、これら各種装置が複雑な制御の下で稼動する
ことにより遊技者に種々の遊技状態を提供することが可
能となる。
A pachinko game machine in which a game is played in such a structure is roughly divided into a first type (so-called fever type) and a second type (so-called airplane type) depending on the specifications of the pachinko game machine and the difference in the state of the game to be produced. )). These pachinko gaming machines are provided with various devices for producing the game state, and these various devices operate under complicated control to provide the player with various game states. Becomes possible.

【0004】例えば、第二種パチンコ遊技機は、遊技盤
の中央付近に、いわゆる役物入賞装置を備えている。役
物入賞装置は、通常、遊技球が入賞する入賞領域と、こ
の入賞領域に入賞した遊技球が特定遊技状態(例えば、
「大当り」遊技状態)を発生させるか否かを選別する選
別領域とを有し、入賞領域の左右上部に設けられた遊技
球の入口には、その入口を開閉するための可動部材が備
えられる。また、遊技盤の下方(役物入賞装置の下方)
付近には、例えば向かって左、中及び右の3つの始動用
入賞口(始動口)が備えられ、これらの始動用入賞口に
遊技球が入賞したときに、可動部材の開閉動作が行わ
れ、入賞領域の入口が所定の態様で開放される。一般的
に、左及び右始動用入賞口に入賞したときは、可動部材
の開閉動作が1回行われ、中始動用入賞口に入賞したと
きは、可動部材の開閉動作が2回行われる。入賞領域の
入口が可動部材によって開放されることにより、遊技球
を入賞領域に入賞させることが可能となり、更に選別状
況によっては特定遊技状態を発生させることも可能とな
るため、多くの遊技者は、各始動用入賞口へより多くの
遊技球を入賞させて入賞領域の入口を開放させ、開放さ
れた入賞領域へより多くの遊技球を入賞させて特定遊技
状態をより多く発生させることを楽しみにして遊技を行
う。また、左及び右始動用入賞口への入賞時よりも、中
始動用入賞口への入賞時の方が可動部材が開放される回
数が多く入賞領域への入賞機会が増えるため、遊技者
は、バランスを考えて左、中及び右始動用入賞口への入
賞を狙いながら遊技を行う。
For example, a second-type pachinko gaming machine has a so-called accessory prize winning device near the center of a game board. The winning prize winning device usually has a prize area where a game ball wins and a game ball that wins the prize area has a specific game state (for example,
A selection area for selecting whether or not to generate a “big hit” game state), and a movable member for opening and closing the entrance is provided at an entrance of the game ball provided at the upper left and right of the winning area. . In addition, below the game board (below the bonus winning device)
In the vicinity, for example, three starting winning ports (starting ports) on the left, middle, and right sides are provided. When a game ball wins in these starting winning ports, the opening and closing operation of the movable member is performed. The entrance of the winning area is opened in a predetermined manner. In general, when the winning opening for the left and right starts is won, the opening and closing operation of the movable member is performed once, and when the winning opening for the middle start is won, the opening and closing operation of the movable member is performed twice. Since the entrance of the prize area is opened by the movable member, it is possible to cause the game ball to win the prize area, and it is also possible to generate a specific game state depending on the sorting situation. , Enjoy more game balls in each starting winning opening to open the entrance of the winning area, and enjoy more game balls in the opened winning area to generate more specific game states. And play the game. Also, when winning in the winning opening for the middle start, the movable member is opened more frequently and the chance of winning in the winning area is increased than when winning in the winning opening for the left and right starting. In consideration of the balance, the player plays the game while aiming for the winning in the left, middle and right starting winning ports.

【0005】このような第二種パチンコ遊技機のうち、
遊技者への趣向を凝らすため、例えば異なる始動用入賞
口への入賞に伴い可動部材の開閉時間を変更したり、開
閉回数を異ならせたりして遊技状態の演出を行うものが
知られている。例えば、特許第2740220号公報に
開示されているパチンコ遊技機では、各始動用入賞口へ
の入賞に基づき図柄表示装置に表示させる図柄の表示態
様を選択し、この選択した表示態様に対応して役物入賞
装置(可変入賞装置)の可動部材の開放時間を設定し、
可動部材の開閉動作を異ならせて遊技状態の演出を行っ
ている。また、特許第2784732号公報に開示され
ているパチンコ遊技機では、各始動用入賞口への入賞に
基づき可変入賞装置の可動部材の開閉回数を決定し、こ
の決定結果に応じた図柄を図柄表示装置に表示すると共
に、決定結果の開閉回数に応じて可動部材の開閉動作を
行い遊技状態の演出を行っている。
[0005] Among such second class pachinko gaming machines,
In order to elaborate the taste of a player, for example, there is known an effect that changes the opening / closing time of a movable member or changes the number of times of opening / closing in accordance with a prize to a different winning port for starting, thereby producing a game state. . For example, in the pachinko gaming machine disclosed in Japanese Patent No. 2740220, a display mode of a symbol to be displayed on the symbol display device is selected based on a winning in each winning port for starting, and corresponding to the selected display mode. Set the opening time of the movable member of the bonus winning device (variable winning device),
The effect of the game state is performed by making the opening and closing operation of the movable member different. In the pachinko gaming machine disclosed in Japanese Patent No. 2778432, the number of times the movable member of the variable winning device is opened and closed is determined based on winning in each winning opening for starting, and a symbol corresponding to the determined result is displayed in a symbol. In addition to displaying on the device, the opening / closing operation of the movable member is performed in accordance with the number of times of opening / closing as a result of the determination, thereby effecting a game state.

【0006】[0006]

【発明が解決しようとする課題】しかしながら、前者の
パチンコ遊技機では、内部処理による図柄判定結果によ
り可動部材の開放時間を長時間開放と短時間開放とに変
更しているため、連続的に遊技者にとって有利となる開
放時間を獲得することは困難であり、遊技者の期待感が
薄れ、遊技が興醒めしてしまうというような問題があ
る。また、後者のパチンコ遊技機では、内部処理による
開閉回数決定結果により一の始動用入賞口と他の始動用
入賞口の入賞に基づく可動部材の開閉回数を変更してい
るため、やはり連続的に遊技者にとって有利となる開放
状態を獲得することは困難となり、いわゆる出球をある
程度取得するためには長時間に及ぶ遊技が必要で、遊技
者の利益に結びつき難いというような問題がある。
However, in the former pachinko gaming machine, the opening time of the movable member is changed to long-time opening and short-time opening based on the result of the symbol judgment by the internal processing, so that the game is continuously performed. It is difficult to obtain an opening time that is advantageous to the player, and there is a problem that the player's sense of expectation is weakened and the game gets excited. Also, in the latter pachinko gaming machine, the number of opening and closing of the movable member based on the winning of one starting winning opening and the other starting winning opening is changed according to the opening / closing number determination result by internal processing, so that it is also continuous. It is difficult to obtain an open state that is advantageous to a player, and a long-time game is required to obtain a so-called pitching ball to a certain extent, and there is a problem that it is difficult to obtain a profit for the player.

【0007】この発明は、このような問題点を考慮して
なされたもので、遊技者の利益と遊技提供者の損失との
バランスをとり、遊技の興醒めを防止して遊技者の期待
感を高めることできるようなパチンコ遊技機及びその入
賞制御方法を提供することを目的とする。
[0007] The present invention has been made in view of such problems, and balances the profit of the player with the loss of the game provider to prevent the game from becoming more and more active, thereby increasing the expectation of the player. It is an object of the present invention to provide a pachinko gaming machine and a winning control method thereof that can be increased.

【0008】[0008]

【課題を解決するための手段】この発明に係るパチンコ
遊技機の入賞制御方法は、遊技領域に各種入賞装置及び
始動口を備えた遊技盤上の前記始動口への遊技球の入賞
に基づいて、前記各種入賞装置のうちの役物入賞装置に
備えられた可動片を駆動して所定の遊技状態を演出する
パチンコ遊技機の入賞制御方法であって、前記役物入賞
装置に備えられた特定領域への入賞に基づき、予め設定
された一の始動口への入賞に基づく前記可動片の第1の
開閉回数と、予め設定された他の始動口への入賞に基づ
く前記可動片の前記第1の開閉回数と異なる第2の開閉
回数とを入れ替える判定を行い、前記特定領域への入賞
に基づく特定遊技状態の演出の後に、前記判定結果に基
づき前記第1の開閉回数と前記第2の開閉回数とを入れ
替え、前記一の始動口及び他の始動口への入賞に基づく
前記役物入賞装置の可動片の開閉回数を変更することを
特徴とする。
A winning control method for a pachinko gaming machine according to the present invention is based on a winning of a game ball to the starting port on a game board provided with various prize devices and a starting port in a game area. A winning control method for a pachinko gaming machine that drives a movable piece provided in an accessory prize device of the various prize devices to produce a predetermined gaming state, wherein the identification provided in the accessory prize device. The first opening / closing count of the movable piece based on a prize to one preset start port based on a prize in the area, and the second opening / closing of the movable piece based on a prize to another preset start port set in advance. A determination is made to replace the number of times of opening and closing with the first number of times of opening and closing, and after an effect of a specific game state based on winning in the specific area, the first number of times of opening and closing with the second number of times of opening and closing based on the determination result. Swap the number of times of opening and closing, and And changes the number of times of opening and closing of the movable piece of the mouth and other of said won game winning device based on winning to the start hole.

【0009】この発明に係るパチンコ遊技機は、遊技領
域に各種入賞装置及び始動口を備えた遊技盤上の前記始
動口への遊技球の入賞に基づいて、前記各種入賞装置の
うちの役物入賞装置に備えられた可動片を駆動して所定
の遊技状態を演出するパチンコ遊技機であって、所定の
入賞領域及び特定領域を有し、前記入賞領域への前記遊
技球の入口を開閉するための可動片及び前記特定領域へ
の前記遊技球の入賞を検出する特定領域スイッチを備え
た役物入賞装置と、この役物入賞装置に備えられた可動
片の開閉動作の開始を促す信号を検出する検出スイッチ
を内部に備えた始動口と、この始動口への前記遊技球の
入賞に基づき前記入口を開閉するために前記可動片を駆
動する可動片駆動制御手段と、この可動片駆動制御手段
で行われる前記可動片の開閉回数を決定する開閉回数判
定手段とを具備し、前記開閉回数判定手段は、前記役物
入賞装置に備えられた特定領域スイッチからの前記遊技
球の入賞に基づき、予め設定された一の始動口への入賞
に基づく前記可動片の第1の開閉回数と、予め設定され
た他の始動口への入賞に基づく前記可動片の前記第1の
開閉回数と異なる第2の開閉回数とを入れ替える判定を
行い、前記可動片駆動制御手段は、前記特定領域への入
賞に基づく特定遊技状態の演出の後に、前記開閉回数判
定手段からの判定結果に基づき前記一の始動口及び他の
始動口への入賞に基づく前記可動片の開閉回数をそれぞ
れ設定して前記検出スイッチからの入賞検出信号に基づ
く前記可動片の開閉動作を行うことを特徴とする。
A pachinko gaming machine according to the present invention is characterized in that, based on a prize of a game ball to the starting port on a game board provided with various prize apparatuses and a starting port in a game area, an accessory of the various prize apparatuses is provided. A pachinko game machine that drives a movable piece provided in a winning device to produce a predetermined gaming state, has a predetermined winning area and a specific area, and opens and closes an entrance of the game ball to the winning area. A bonus piece prize device having a movable area for detecting a winning of the game ball to the specific area and a specific area switch, and a signal for prompting a start of opening and closing operation of a movable piece provided in the bonus prize apparatus. A starting port provided with a detection switch therein for detecting, a movable piece drive control means for driving the movable piece to open and close the entrance based on a winning of the game ball to the starting port, and a movable piece drive control Said means performed by means Opening / closing frequency determining means for determining the number of times the piece is opened / closed, wherein the opening / closing frequency determining means is configured to set a predetermined one based on a prize of the game ball from a specific area switch provided in the accessory winning device. A first opening / closing frequency of the movable piece based on a prize to the starting opening of the first opening / closing operation, and a second opening / closing frequency different from the first opening / closing frequency of the movable piece based on a prize to another predetermined starting opening. After the effect of the specific game state based on the winning in the specific area, the movable piece drive control means performs the determination of the one starting port and the other start based on the determination result from the opening / closing number determination means. The number of opening and closing of the movable piece based on winning in the mouth is set, and the opening and closing operation of the movable piece is performed based on a winning detection signal from the detection switch.

【0010】この発明によれば、役物入賞装置に備えら
れた特定領域への入賞に基づいて、予め設定された一の
始動口及び他の始動口への入賞に基づく役物入賞装置の
可動片の第1の開閉回数と第2の開閉回数とを入れ替え
るための判定を行い、この判定の結果により特定領域へ
の入賞に基づく特定遊技状態の演出の後に両者を入れ替
え、一の始動口及び他の始動口への入賞に基づく可動片
の開閉回数を変更している。このため、例えば初期状態
で一の始動口への入賞に対する可動片の開閉回数が1
回、他の始動口の開閉回数が2回である場合、特定領域
への入賞に基づく判定の結果で開閉回数の入れ替えが決
定すれば、この特定領域への入賞に基づく特定遊技状態
の演出の後に、一の始動口への入賞に対する開閉回数が
2回、他の始動口の開閉回数が1回へと変更される。こ
れにより、遊技者にとって有利となる可動片の開放状態
を獲得し易くなると共に、判定結果の如何によっては遊
技提供者の損失を少なくすることができるため、遊技の
興醒めを防ぎ、遊技者の期待感を高めつつ、遊技者と遊
技提供者の利益バランスを図る効果が期待できる。
[0010] According to the present invention, based on a prize in a specific area provided in the prize winning device, the movable of the prize winning device based on a prize winning in one of the predetermined starting opening and the other starting opening. A determination for exchanging the first opening / closing frequency and the second opening / closing frequency of the piece is performed, and after the effect of the specific game state based on the winning in the specific area, the two are exchanged according to the result of this determination, and one start port and The number of times the movable piece is opened and closed based on a winning in another starting port is changed. For this reason, for example, in the initial state, the number of times of opening and closing of the movable piece with respect to winning in one starting opening is 1
In the case where the number of times of opening and closing of the other opening is two times, if the switching of the number of times of opening and closing is determined based on the result of the determination based on winning in the specific area, the effect of the specific game state based on the winning in this specific area is determined. Later, the number of times of opening and closing for one winning opening is changed to two, and the number of times of opening and closing the other opening is changed to one. This makes it easier to obtain an open state of the movable piece that is advantageous to the player, and can reduce the loss of the game provider depending on the determination result. The effect of increasing the sense of interest and balancing the profits of the player and the game provider can be expected.

【0011】なお、前記可動片の第1及び第2の開閉回
数の入替判定は、所定の内部抽選により行われ、この内
部抽選の結果により前記第1及び第2の開閉回数の入れ
替えを決定するようにすると良い。また、前記可動片の
第1及び第2の開閉回数が入れ替えられた遊技状態を、
予め設定された回数の前記特定遊技状態の演出が終了す
るまで継続するようにすると良い。このようにすれば、
遊技者と遊技提供者との利益バランスを図り易くするこ
とが期待できるからである。
It is to be noted that the determination of the exchange of the first and second times of opening and closing of the movable piece is performed by a predetermined internal lottery, and the result of this internal lottery determines the exchange of the first and second times of opening and closing. It is good to do. Further, a game state in which the first and second opening and closing times of the movable piece are exchanged,
It is preferable to continue until the effect of the specific game state of a preset number of times ends. If you do this,
This is because it is expected that it is easy to balance the profit between the player and the game provider.

【0012】[0012]

【発明の実施の形態】以下、添付の図面を参照して、こ
の発明の好ましい実施の形態を説明する。図1は、この
発明の一実施形態に係るパチンコ遊技機を示す正面図で
ある。パチンコ遊技機1は、主として以下のような構成
からなる。即ち、図1に示すように、パチンコ遊技機1
は、パチンコ遊技機1をパチンコ店内に設置された、い
わゆる島設備等に取り付ける際のガイドとなる機枠2
と、この機枠2の枠内に嵌め込まれて装着される遊技盤
3と、このパチンコ遊技機1を駆動するための種々の装
置やユニット、各種配線等が取り付けられる裏機構版
(図示せず)等を備えて構成されている。このうち、例
えば遊技盤3は、上部蝶番5a及び下部蝶番5bにより
機枠2に取り付けられた内枠6に直接取り付けられ、更
にこの内枠6には、例えば透明ガラス等が装着された開
閉可能なガラス枠(図示せず)が取り付けられ、遊技盤
3の正面側を透明ガラス等で覆い保護するような構造と
なっている。パチンコ遊技機1は、各種入賞口や障害釘
等の構造物をその盤上に備える遊技盤3を、正面中央の
やや上部寄りに有し、この遊技盤3の下部には、パチン
コ遊技機1の裏面に取り付けられた賞球払出装置及び賞
球樋(図示せず)を通じて排出される賞球を受けると共
に、遊技球を遊技球発射装置(図示せず)に供給するた
めの第1の受け皿(上皿)7が取付プレート8に取り付
けられている。この上皿7の下部には、音声を放出する
ために開口された音放出口9が設けられると共に、この
音放出口9の奥側には、効果音等の音声を出力する音声
出力手段の一部を構成するスピーカ10が内蔵されてお
り、更にこのスピーカ10の下部には、上皿7から溢れ
た賞球(遊技球)を受けて貯留するための第2の受け皿
(下皿)11が配設されている。なお、この下皿11に
貯留された賞球(遊技球)は、下皿11下部の中央正面
に設けられた操作レバー11aにより下皿11の下方に
排出することができる。
Preferred embodiments of the present invention will be described below with reference to the accompanying drawings. FIG. 1 is a front view showing a pachinko gaming machine according to one embodiment of the present invention. The pachinko gaming machine 1 mainly has the following configuration. That is, as shown in FIG.
Is a machine frame 2 serving as a guide when attaching the pachinko gaming machine 1 to so-called island facilities or the like installed in a pachinko parlor.
And a game board 3 fitted and mounted in the frame of the machine frame 2 and a back mechanism plate (not shown) to which various devices and units for driving the pachinko game machine 1 and various wirings are attached. ) And the like. Among them, for example, the game board 3 is directly attached to an inner frame 6 attached to the machine frame 2 by an upper hinge 5a and a lower hinge 5b, and furthermore, the inner frame 6 is openable and closable, for example, provided with a transparent glass or the like. A transparent glass frame (not shown) is attached, and the front side of the game board 3 is covered and protected with a transparent glass or the like. The pachinko gaming machine 1 has a gaming board 3 having various winning structures, obstacle nails, and other structures on the board at a slightly upper portion in the center of the front, and a pachinko gaming machine 1 A first tray for receiving a prize ball discharged through a prize ball payout device and a prize ball gutter (not shown) attached to the back surface of the game ball and supplying a game ball to a game ball launching device (not shown). (Upper plate) 7 is attached to the attachment plate 8. A sound emission port 9 opened for emitting sound is provided below the upper plate 7, and a sound output means for outputting sound such as sound effects is provided at the back of the sound emission port 9. A speaker 10 constituting a part of the speaker 10 is built in, and a second receiving tray (lower tray) 11 for receiving and storing prize balls (game balls) overflowing from the upper tray 7 is provided below the speaker 10. Are arranged. Note that the prize balls (game balls) stored in the lower plate 11 can be discharged below the lower plate 11 by an operation lever 11a provided at the front center of the lower portion of the lower plate 11.

【0013】一方、この下皿11の向かって右側には、
上皿7から供給された遊技球を遊技盤3上の遊技領域2
0内に発射する遊技球発射手段の一部を構成する遊技球
発射操作部12が設けられており、この遊技球発射操作
部12の裏側には、遊技者の遊技球発射操作部12への
入力に伴う回転操作角度の変化に応じて上皿7から供給
された遊技球を実際に遊技領域20内に発射する遊技球
発射装置が取り付けられている。このように、上皿7と
この遊技球発射装置とは、遊技球送出機構(図示せず)
を介してパチンコ遊技機1内部で連結されており、この
遊技球送出機構により上皿7に貯留された遊技球が遊技
球発射装置に供給される。なお、遊技球発射操作部12
の一部には、例えばプッシュ式のストップスイッチ13
が備えられ、このストップスイッチ13をプッシュ操作
等してオン(ON)状態とすることにより、遊技球発射
操作部12の回転操作中においても遊技球の発射を一時
停止することが可能となる。また、遊技球発射操作部1
2には、タッチセンサ及び発射スイッチ(図示せず)が
内蔵され、このタッチセンサが、遊技者が実際に遊技中
にこの遊技球発射操作部12を操作していること(例え
ば、遊技球発射操作部12に触れていること)を感知し
ない場合、発射スイッチがオフ(OFF)状態となり、
遊技球発射装置からの遊技球の発射が一時停止される。
これにより、遊技球発射操作部12を回転操作した後
に、所定の発射位置に固定したまま遊技者が遊技台から
離れてしまうという、いわゆる無人打ちを効果的に防止
することが可能となる構造を有している。また、このパ
チンコ遊技機1の遊技盤3の周囲の機枠2には、向かっ
て右側に内枠6を機枠2にロックする錠のロックを解除
するため、鍵を挿入する鍵穴14aが備えられ、この鍵
穴14aの上部には、鍵側ランプ14が配設されてい
る。鍵側ランプ14の上部には、遊技領域20内に発射
された遊技球が各種入賞口に入賞して賞球があったこと
を表示する賞球ランプ15が配設されている。なお、向
かって上側には、上枠ランプ16が配設されており、こ
れら鍵側ランプ14及び上枠ランプ16により遊技中に
おいて、いわゆる「当たり」や「大当り」遊技状態等を
明確に遊技者等に表示することができる。また、遊技盤
3の周囲の機枠2よりも内側の内枠6に取り付けられた
前板17には、向かって左上側に左前板ランプ18と、
右上側に右前板ランプ19とが設けられており、これら
左右前板ランプ18,19により上記鍵側ランプ14及
び上枠ランプ16と同様に種々の遊技状態等を表示する
ことができる構造を有している。
On the other hand, on the right side of the lower plate 11,
The game ball supplied from the upper plate 7 is used for the game area 2 on the game board 3.
A game ball launching operation unit 12 that constitutes a part of a game ball launching unit that launches in 0 is provided. On the back side of the game ball launching operation unit 12, a game ball launching operation unit 12 of the player is provided. A game ball launching device that actually launches a game ball supplied from the upper plate 7 into the game area 20 in accordance with a change in the rotation operation angle accompanying the input is attached. As described above, the upper plate 7 and the game ball launching device are connected to a game ball sending mechanism (not shown).
The game balls stored in the upper plate 7 are supplied to the game ball launching device by this game ball sending-out mechanism. The game ball launch operation unit 12
Is a push-type stop switch 13
When the stop switch 13 is turned on (ON) by performing a push operation or the like, it is possible to temporarily stop the launch of the game ball even during the rotation operation of the game ball launch operation section 12. In addition, game ball launch operation section 1
2, a touch sensor and a firing switch (not shown) are built in, and the touch sensor operates the game ball firing operation unit 12 during a game (for example, game ball firing). When it does not sense that the user touches the operation unit 12), the firing switch is turned off (OFF),
The launch of the game ball from the game ball launching device is temporarily stopped.
Thereby, after rotating the game ball launching operation unit 12, a structure that can effectively prevent so-called unmanned hitting, in which a player leaves the gaming table while being fixed at a predetermined launching position, is achieved. Have. Further, the machine frame 2 around the game board 3 of the pachinko gaming machine 1 is provided with a key hole 14a for inserting a key on the right side to unlock the lock for locking the inner frame 6 to the machine frame 2. A key-side lamp 14 is provided above the keyhole 14a. Above the key-side lamp 14, a prize ball lamp 15 for displaying that a game ball fired in the game area 20 has won a prize ball in various prize holes and has a prize ball is provided. On the upper side, an upper frame lamp 16 is provided, and during the game with the key side lamp 14 and the upper frame lamp 16, a so-called "hit" or "big hit" game state is clearly displayed by the player. Etc. can be displayed. A front plate 17 attached to the inner frame 6 inside the machine frame 2 around the game board 3 has a left front plate lamp 18 on the upper left side,
A right front plate lamp 19 is provided on the upper right side. The left and right front plate lamps 18 and 19 have a structure in which various game states and the like can be displayed similarly to the key side lamp 14 and the upper frame lamp 16. are doing.

【0014】一方、この遊技盤3は、例えば所定の厚さ
の板材等を用いて作製されるもので、遊技盤3に各種入
賞口やガイドレール21等の構造物を配設することで、
遊技領域20が形成されている。ガイドレール21は、
通常の遊技操作により遊技球発射装置から発射された遊
技球を遊技領域20内に導くための案内球路22を形成
すると共に、この案内球路22を通ってガイドレール2
1に沿って遊技領域20内に打ち込まれる遊技球の進行
を遊技領域20内の所定位置で制限するための制限段差
部23を遊技盤3の右上部に形成している。この制限段
差部23には、例えば遊技領域20内に打ち込まれた遊
技球を遊技領域20の中心方向に撥ね返すための反発ゴ
ム24が制限段差部軸25を介して取り付けられてい
る。また、この遊技盤3のほぼ中央部には、特定入賞領
域を構成する役物入賞装置30が設けられている。この
役物入賞装置30は、その上部に遊技盤3の裏側に設け
られたソレノイド(図示せず)により駆動される左右一
対の可動片26,27と、これら可動片26,27が動
作することにより開閉される遊技球流入口26a,27
aを有する入賞領域28とを備えると共に、この入賞領
域28の下部中央奥側には、入賞領域28に流入した遊
技球(入賞球)を検出するためのカウントスイッチ29
が配設されている。なお、この入賞領域28の底部は、
例えば手前側が高く奥側が低く、且つ中央部奥側に向か
って落ち込むように緩傾斜が付けられているため、遊技
球流入口26a,27aが開いているときに入賞領域2
8に入賞した入賞球は、役物入賞装置30への入賞球と
してカウントされる。この入賞領域28の上部中央位置
には、遊技領域20内の一般入賞口の一つを構成する、
いわゆる天入賞口32が設けられている。また、カウン
トスイッチ29の下部中央位置には、特定領域を構成す
る特定入賞口31が設けられ、カウントスイッチ29で
検出された入賞球が役物入賞装置30内を落下した後、
更にこの特定入賞口31に入賞したことを、特定入賞口
31内に配設された特定領域検出スイッチ(図示せず)
が検出した場合、いわゆる「大当り」等の特定遊技状態
が発生するようになっている。なお、この役物入賞装置
30には、照明用の左照明ランプ37及び右照明ランプ
38が内設されると共に、カウントスイッチ29の直下
には、役物入賞装置30の装飾用にセンターLED39
が配設されている。
On the other hand, the game board 3 is manufactured using, for example, a plate material having a predetermined thickness. By arranging various winning ports, guide rails 21 and other structures on the game board 3,
A game area 20 is formed. The guide rail 21
A guide ball 22 is formed to guide a game ball fired from a game ball launching device by a normal game operation into the game area 20, and the guide rail 2 passes through the guide ball 22.
A limit step 23 for restricting the progress of a game ball driven into the game area 20 along a line 1 at a predetermined position in the game area 20 is formed in the upper right part of the game board 3. For example, a rebound rubber 24 for repelling a game ball hit into the game area 20 toward the center of the game area 20 is attached to the limit step 23 via a limit step shaft 25. In addition, a game prize winning device 30 that forms a specific prize area is provided substantially in the center of the game board 3. The accessory winning device 30 has a pair of left and right movable pieces 26 and 27 driven by a solenoid (not shown) provided on the back side of the game board 3 on the upper part thereof, and the movable pieces 26 and 27 operate. Ball inlets 26a, 27 opened and closed by
a count area switch 29 for detecting a game ball (winning ball) flowing into the winning area 28 is provided at the lower center rear side of the winning area 28.
Are arranged. The bottom of the winning area 28
For example, since the front side is high and the back side is low, and it is gently inclined so as to fall toward the center back side, the winning area 2 is opened when the game ball inlets 26a and 27a are open.
The winning ball that wins 8 is counted as a winning ball to the accessory winning device 30. At the upper central position of the winning area 28, one of the general winning ports in the gaming area 20 is formed.
The so-called sky prize opening 32 is provided. In addition, a special winning opening 31 constituting a specific area is provided at a lower central position of the count switch 29, and after the winning sphere detected by the count switch 29 falls in the accessory winning device 30,
Further, the fact that the specific winning opening 31 has been won is indicated by a specific area detection switch (not shown) provided in the specific winning opening 31.
Is detected, a specific game state such as a so-called "big hit" is generated. In addition, a left illumination lamp 37 and a right illumination lamp 38 for illumination are provided in the accessory winning device 30, and a center LED 39 for decoration of the accessory winning device 30 is provided immediately below the count switch 29.
Are arranged.

【0015】遊技盤3の下方(役物入賞装置30の下
側)中央位置には、役物入賞装置30の可動片26,2
7の動作を起動するための中始動用入賞口33が設けら
れ、この中始動用入賞口33の僅かに下方の左右両側に
は、同じく可動片26,27の動作を起動するための左
始動用入賞口34及び右始動用入賞口35が配設されて
いる。これら各始動用入賞口33〜35に入賞した遊技
球は、入賞球として遊技盤3の裏側に導かれ、それぞれ
の始動用入賞口33〜35内に配設された始動用スイッ
チ(図示せず)により検出される。また、これら始動用
入賞口33〜35の周囲には、始動用LED36が配設
され、この始動用LED36の向かって左上部には左袖
入賞口40が、及び右上部には右袖入賞口41がそれぞ
れ配設されている。更に、左袖入賞口40の向かって左
上部には左サイド飾り42が配設され、右袖入賞口41
の向かって右上部には右サイド飾り43が配設されてい
る。また、左サイド飾り42内には左サイドLED44
が、右サイド飾り43内には右サイドLED45がそれ
ぞれ内設され、更にこれら左右サイド飾り43,44の
上部には、それぞれ左サイドランプ46と右サイドラン
プ47とが配設されている。役物入賞装置30の左上部
には、左風車ランプ48を内蔵する左飾り風車49が、
及び右上部には右風車ランプ50を内蔵する右飾り風車
51がそれぞれ配設されている。また、この役物入賞装
置30の両側には、一般入賞口の一部を構成する左肩入
賞口52及び右肩入賞口53がそれぞれ設けられてい
る。更に、これら左右肩入賞口52,53の両側には、
遊技領域20内に発射された遊技球の落下速度や落下方
向を変化させるための転動誘導部材の一種である、いわ
ゆる風車54が複数配設されると共に、遊技盤3上の適
宜位置には、遊技領域20の上方から落下してくる遊技
球の進路を無作為に変更させ、遊技球の複雑な落下通路
を構成するための複数の障害釘55が配設されている。
なお、このように構成された遊技盤3のいずれの入賞口
へも入賞しなかった遊技球は、下部に形成された遊技球
排出口56に吸収される。また、このように構成された
遊技盤3を内枠6から取り外せば、パチンコ遊技機1の
機枠部分から遊技盤3だけを分離して取り外すことがで
きるので、遊技盤3の種類によりパチンコ遊技機1で演
出される遊技状態を適宜変更する場合、パチンコ遊技機
1全体を交換することなく機枠2を残したまま簡単に変
更することが可能となり、資源を有効活用することがで
きる。
The movable pieces 26, 2 of the bonus game prize device 30 are located at a central position below the game board 3 (under the bonus game prize device 30).
7 is provided for starting the operation of No. 7 and left and right starting portions for activating the operation of the movable pieces 26 and 27 are also provided on the left and right sides slightly below the middle starting winning opening 33. A winning port 34 and a winning port 35 for right start are provided. The game balls that have won each of the starting winning openings 33 to 35 are guided to the back side of the game board 3 as winning balls, and the starting switches (not shown) arranged in the respective starting winning openings 33 to 35. ). A starting LED 36 is provided around the starting winning openings 33 to 35, a left sleeve winning opening 40 is provided at an upper left portion of the starting LED 36, and a right sleeve winning opening is provided at an upper right portion. 41 are provided respectively. Further, a left side decoration 42 is provided on the upper left side of the left sleeve winning opening 40, and a right sleeve winning opening 41 is provided.
A right side decoration 43 is provided in the upper right part of the frame. Also, a left side LED 44 is provided in the left side decoration 42.
However, a right side LED 45 is provided in the right side decoration 43, and a left side lamp 46 and a right side lamp 47 are disposed above the left and right side decorations 43 and 44, respectively. A left decorative windmill 49 with a built-in left windmill lamp 48 is provided at the upper left of the accessory winning device 30.
A right decoration windmill 51 having a built-in right windmill lamp 50 is provided in the upper right portion. A left shoulder winning opening 52 and a right shoulder winning opening 53 which constitute a part of the general winning opening are provided on both sides of the special winning award device 30 respectively. Further, on both sides of these left and right shoulder winning openings 52, 53,
A plurality of so-called windmills 54, which are one type of rolling guide members for changing the falling speed and the falling direction of the game balls fired in the game area 20, are provided, and at appropriate positions on the game board 3 In addition, a plurality of obstacle nails 55 are provided for randomly changing the course of the game ball falling from above the game area 20 and forming a complicated fall path for the game ball.
A game ball that does not win any of the winning ports of the gaming board 3 configured as described above is absorbed by the game ball discharge port 56 formed at the lower portion. Further, if the gaming board 3 configured as described above is removed from the inner frame 6, only the gaming board 3 can be separated and removed from the machine frame portion of the pachinko gaming machine 1, so that the pachinko game depends on the type of the gaming board 3. When the game state produced by the machine 1 is appropriately changed, the game state can be easily changed without replacing the entire pachinko game machine 1 without exchanging the pachinko game machine 1, and the resources can be effectively used.

【0016】次に、このパチンコ遊技機1の制御装置の
構成について説明する。図2は、パチンコ遊技機1の電
気的な構成を示すブロック図である。パチンコ遊技機1
の制御装置は、主制御装置105、発射制御装置10
6、賞球払出制御装置107、表示制御装置108及び
音声制御装置109からなる。主制御装置105は、パ
チンコ遊技機1に備えられた特定領域検出スイッチ13
2からの検出信号に基づき、中始動用スイッチ200、
左始動用スイッチ201及び右始動用スイッチ202か
らの入賞検出信号で起動される役物入賞装置30の可動
片26,27の開閉回数の設定を行う開閉回数設定機能
と、この設定された開閉回数に基づき、実際に可動片2
6,27の駆動を行う可動片駆動制御機能とを備え、更
にその他の各種スイッチからの信号に基づき、各制御装
置106〜109に制御コマンドを送信するコマンド制
御機能を備える。主制御装置105の主制御基板74
は、各種スイッチや賞球払出制御装置107からの信号
等を入力する入力回路110、各制御装置106〜10
9や各基板へ制御信号等を出力する出力回路111及び
実際の制御を行う主制御回路104からなる。なお、以
下において、各制御装置106〜109の各制御基板に
ついては入出力回路が搭載されているものとして説明を
省略する。
Next, the configuration of the control device of the pachinko gaming machine 1 will be described. FIG. 2 is a block diagram showing an electrical configuration of the pachinko gaming machine 1. Pachinko machine 1
The main control device 105, the launch control device 10
6. It comprises a winning ball payout control device 107, a display control device 108, and a voice control device 109. The main control device 105 includes a specific area detection switch 13 provided in the pachinko gaming machine 1.
2, based on the detection signal from
An opening / closing frequency setting function for setting the number of opening / closing of the movable pieces 26 and 27 of the accessory prize winning device 30 activated by a winning detection signal from the left starting switch 201 and the right starting switch 202; Based on the actual movable piece 2
6 and 27, and a command control function of transmitting a control command to each of the control devices 106 to 109 based on signals from other various switches. Main control board 74 of main controller 105
Is an input circuit 110 for inputting signals and the like from various switches and a prize ball payout control device 107;
9 and an output circuit 111 for outputting a control signal and the like to each substrate, and a main control circuit 104 for performing actual control. In the following, description of each control board of each of the control devices 106 to 109 is omitted assuming that the input / output circuit is mounted.

【0017】主制御回路104は、パチンコ遊技機1を
制御する演算処理を行うCPU112と、各制御装置1
05〜109の稼動状況等の各種データを逐次記憶する
と共に、CPU112の演算処理過程で一時的な作業領
域として使用されるRAM113と、各制御装置105
〜109の制御コマンドやパチンコ遊技機1の駆動デー
タ等が予め記憶されているROM114とを備えてな
る。なお、主制御回路104のCPU112には、RA
M113やROM114を内蔵した、いわゆるワンチッ
プマイコンを使用することも可能である。発射制御装置
106は、遊技球発射装置に設けられた発射モータ11
5を駆動制御する発射制御回路100と、この発射制御
回路100に駆動制御される発射モータ115と、外部
電源に繋がれた電源コード300からの電気を各制御装
置105〜109等に配電する電源基板301からの分
配電源を発射制御回路100に供給する発射制御電源中
継基板116と、遊技球発射操作部12に設けられたタ
ッチセンサ117と、発射スイッチ118と、ストップ
スイッチ13とからなる。発射制御回路100は、遊技
者が遊技球発射操作部12に触れているか否かの情報を
タッチセンサ117から受け取ると共に、遊技球発射操
作部12に入力された回転操作角度の情報を発射スイッ
チ118から受け取り、遊技者が遊技球発射操作部12
を触って回転操作をしたと判断した場合に、遊技球発射
装置の発射モータ115を適宜駆動させて遊技球を遊技
領域20内に打ち出す制御を行う。これにより、いわゆ
る無人打ちを適切に防止することが可能となる。
The main control circuit 104 includes a CPU 112 for performing arithmetic processing for controlling the pachinko gaming machine 1 and each of the control devices 1
RAM 113 used as a temporary work area in the course of the arithmetic processing of the CPU 112 while sequentially storing various data such as the operating status of the control units 105 to 109;
And a ROM 114 in which control commands of .about.109, driving data of the pachinko gaming machine 1 and the like are stored in advance. Note that the CPU 112 of the main control circuit 104
It is also possible to use a so-called one-chip microcomputer incorporating the M113 and the ROM 114. The launch control device 106 includes a launch motor 11 provided in the game ball launch device.
Control circuit 100 for driving and controlling the power supply 5, a firing motor 115 for driving and controlling the fire control circuit 100, and a power supply for distributing electricity from a power cord 300 connected to an external power supply to the control devices 105 to 109 and the like. It comprises a launch control power supply relay board 116 that supplies the distributed power from the board 301 to the launch control circuit 100, a touch sensor 117 provided in the game ball launch operation unit 12, a launch switch 118, and a stop switch 13. The launch control circuit 100 receives, from the touch sensor 117, information as to whether or not the player is touching the game ball launching operation unit 12, and outputs the information of the rotation operation angle input to the game ball launching operation unit 12 to the launch switch 118. From the game ball launch operation unit 12
When it is determined that the player has performed the rotation operation by touching, the launching motor 115 of the game ball launching device is appropriately driven to control the launch of the game ball into the game area 20. This makes it possible to appropriately prevent so-called unmanned driving.

【0018】賞球払出制御装置107は、賞球払出計数
ユニット(図示せず)内に配設された賞球払出装置67
の払出モータ(図示せず)を駆動制御する賞球払出制御
回路101と、この賞球払出制御回路101に制御され
る賞球払出装置67と、賞球払出計数ユニットに設けら
れた球切れスイッチ66と、上皿7と下皿11との連絡
通路内に配設された満タンスイッチ75とからなる。な
お、この賞球払出制御装置107には、これら球切れス
イッチ66及び満タンスイッチ75からの検出信号や賞
球払出装置67内の賞球カウントスイッチ68からの賞
球数の情報等を主制御装置105に中継するための枠用
スイッチ中継基板119が設けられている。賞球払出制
御回路101には、サブCPU120とROM121と
が備えられ、主制御回路104のCPU112からの払
出制御コマンドに基づきサブCPU120がROM12
1から賞球払出制御データを読み出して独立して賞球払
出制御を行う。表示制御装置108は、各ランプやLE
Dの表示・非表示を制御する表示制御回路103と、始
動口LED36、左右照明ランプ37,38、センター
LED39、左右サイドLED44,45、左右サイド
ランプ46,47及び左右風車ランプ48,50等の盤
用ランプに表示制御回路103からの信号を中継するた
めの盤用ランプ中継基板122と、鍵側ランプ14、賞
球ランプ15、上枠ランプ16及び左右前板ランプ1
8,19等の枠用ランプに表示制御回路103からの信
号を中継するための枠用ランプ中継基板123と、上記
各種ランプとからなる。表示制御回路103には、サブ
CPU124とROM125とが備えられ、主制御回路
104のCPU112からの表示制御コマンドに基づき
サブCPU124がROM125から表示制御データを
読み出して独立して上記各種ランプの点灯状態(消灯、
点灯、点滅等の状態)を適宜切り替える等の制御を行
い、遊技の進行に応じたランプによる遊技状態の演出を
行う。音声制御装置109は、上皿7に内蔵された音声
出力手段のスピーカ10と、このスピーカ10を制御し
て適宜効果音等の音声を出力する音声制御回路102と
からなる。音声制御回路102には、サブCPU127
とROM127とが備えられ、主制御回路104のCP
U112からの音声制御コマンドに基づきサブCPU1
26がROM127から音声制御データを読み出して独
立してスピーカ10から発生される効果音等の音声の制
御を行う。
The prize ball payout control device 107 has a prize ball payout device 67 provided in a prize ball payout counting unit (not shown).
Ball payout control circuit 101 for driving and controlling the payout motor (not shown), a prize ball payout device 67 controlled by the prize ball payout control circuit 101, and a ball out switch provided in the prize ball payout counting unit. 66, and a full tank switch 75 disposed in a communication passage between the upper plate 7 and the lower plate 11. The prize ball payout control device 107 mainly controls detection signals from the ball out switch 66 and the full tank switch 75 and information on the number of prize balls from the prize ball count switch 68 in the prize ball payout device 67. A frame switch relay board 119 for relaying to the device 105 is provided. The prize ball payout control circuit 101 includes a sub CPU 120 and a ROM 121, and the sub CPU 120 controls the ROM 12 based on a payout control command from the CPU 112 of the main control circuit 104.
The prize ball payout control data is read from 1 and the prize ball payout control is performed independently. The display control device 108 controls each lamp and LE.
A display control circuit 103 for controlling the display / non-display of D; and a starting port LED 36, left and right illumination lamps 37 and 38, a center LED 39, left and right side LEDs 44 and 45, left and right side lamps 46 and 47, left and right windmill lamps 48 and 50, and the like. A board lamp relay board 122 for relaying a signal from the display control circuit 103 to the board lamp, a key side lamp 14, a prize ball lamp 15, an upper frame lamp 16, and left and right front panel lamps 1.
A frame lamp relay board 123 for relaying a signal from the display control circuit 103 to frame lamps such as 8, 19, etc., and the above-mentioned various lamps. The display control circuit 103 includes a sub CPU 124 and a ROM 125. The sub CPU 124 reads display control data from the ROM 125 based on a display control command from the CPU 112 of the main control circuit 104 and independently turns on the various lamps ( Off,
Control such as appropriate switching of lighting, blinking, and the like) is performed, and an effect of the game state is provided by a lamp according to the progress of the game. The sound control device 109 includes a speaker 10 as sound output means built in the upper plate 7 and a sound control circuit 102 that controls the speaker 10 and outputs sound such as sound effects as appropriate. The audio control circuit 102 includes a sub CPU 127
And the ROM 127, and the CP of the main control circuit 104.
Sub CPU1 based on the voice control command from U112
26 reads out voice control data from the ROM 127 and independently controls voices such as sound effects generated from the speaker 10.

【0019】次に、このように構成された各制御装置1
05〜109の実際の動作に基づくパチンコ遊技機1の
入賞制御について説明する。図3は、パチンコ遊技機1
の各始動用入賞口33〜35への入賞に基づく主制御装
置105の入賞制御処理を示すフローチャートである。
主制御装置105では、左右肩入賞口52,53内に設
けられた左右肩入賞口スイッチ128,129、左右袖
入賞口40,41内に設けられた左右袖入賞口スイッチ
130,131、役物入賞装置30内に設けられたカウ
ントスイッチ29、特定入賞口31内に設けられた特定
領域検出スイッチ132、天入賞口32内に設けられた
天入賞口スイッチ133及び各始動用入賞口33〜35
内にそれぞれ設けられた各始動用スイッチ200〜20
2で検出された入賞信号がスイッチ中継基板134及び
始動用スイッチ中継基板135から入力回路110を経
て主制御回路104内のCPU112に入力されると、
CPU112が、ROM114内に記憶されているパチ
ンコ遊技機1の制御データを読み出し、この入賞信号が
各始動用入賞口33〜35の各始動用スイッチ200〜
202からのものであるか否かを判定する(S1)。こ
こで、CPU112に入力された入賞信号が各始動用入
賞口33〜35への入賞に伴うものではないと判定
(「NO」と判定)した場合、CPU112は、出力回
路111を介して賞球払出制御装置107内の賞球払出
制御回路101に通常の払出制御コマンドを出力し、賞
球の払い出しを行わせる(S19)と共に、表示制御装
置108内の表示制御回路103及び音声制御装置10
9内の音声制御回路102に、通常の入賞に基づく表示
制御コマンド及び音声制御コマンドを出力し、通常の遊
技状態(通常遊技状態)を演出させる。払出制御コマン
ドを受信した賞球払出制御回路101内のサブCPU1
20は、受信した払出制御コマンドを解析し、ROM1
21から予め記憶された各始動用入賞口33〜35以外
の各入賞口への入賞に応じた賞球払出制御用データ(賞
球個数等のデータ)を読み出して、賞球払出装置67の
払出モータを駆動し、所定の賞球数(例えば、10個)
の賞球を払い出させる(S19)。
Next, each of the control devices 1 thus configured
The winning control of the pachinko gaming machine 1 based on the actual operations 05 to 109 will be described. FIG. 3 shows the pachinko gaming machine 1
It is a flowchart which shows the winning control processing of the main control apparatus 105 based on winning in each of the starting winning openings 33-35.
In the main controller 105, left and right shoulder winning opening switches 128 and 129 provided in the left and right shoulder winning opening 52 and 53, left and right sleeve winning opening switches 130 and 131 provided in the left and right sleeve winning opening 40 and 41, The count switch 29 provided in the winning device 30, the specific area detection switch 132 provided in the specific winning opening 31, the natural winning opening switch 133 provided in the winning opening 32, and winning opening 33 to 35 for each start.
Starting switches 200 to 20 provided respectively in
When the winning signal detected in 2 is input from the switch relay board 134 and the start switch relay board 135 via the input circuit 110 to the CPU 112 in the main control circuit 104,
The CPU 112 reads the control data of the pachinko gaming machine 1 stored in the ROM 114, and the winning signal is transmitted to each of the starting switches 200 to of the starting winning ports 33 to 35.
It is determined whether or not the data is from 202 (S1). Here, when it is determined that the winning signal input to the CPU 112 is not accompanied by a winning in each of the winning ports 33 to 35 for starting ("NO" determination), the CPU 112 outputs the prize ball via the output circuit 111. A normal payout control command is output to the prize ball payout control circuit 101 in the payout control device 107 to cause payout of payout balls (S19), and the display control circuit 103 and the voice control device 10 in the display control device 108.
A display control command and a voice control command based on a normal winning are output to the voice control circuit 102 in 9 to produce a normal gaming state (normal gaming state). Sub CPU1 in the prize ball payout control circuit 101 which has received the payout control command
20 analyzes the received payout control command,
The prize ball payout control data (data such as the number of prize balls) corresponding to the winning in each of the winning prize ports other than the starting prize ports 33 to 35 stored in advance is read from the prize ball 21 and paid out by the prize ball payout device 67. Driving the motor, a predetermined number of prize balls (for example, 10)
Is paid out (S19).

【0020】一方、CPU112に入力された入賞信号
が各始動用入賞口33〜35への入賞に伴うもの(各始
動用スイッチ200〜202からのもの)であると判定
(「YES」と判定)した場合、CPU112は、出力
回路111を介して賞球払出制御装置107内の賞球払
出制御回路101に各始動用入賞口33〜35への入賞
に基づく払出制御コマンドを出力し、所定数(例えば、
5個)の賞球の払い出しを行わせる(S2)。なお、こ
の場合、CPU112が、表示制御装置108の表示制
御回路103及び音声制御装置109の音声制御回路1
02に、各始動用入賞口33〜35への入賞に基づく表
示制御コマンド及び音声制御コマンドを出力し、始動用
入賞口入賞に基づく遊技状態を演出させるようにしても
良い。CPU112は、ステップS1での判定処理の結
果、「YES」と判定した場合、次にその入賞が右始動
用入賞口35への入賞(右始動用スイッチ202からの
入賞信号)であるか否かを判定し(S3)、右始動用入
賞口35への入賞であると判定(「YES」と判定)し
た場合、ROM114から右始動用入賞口35への入賞
に基づく通常役物制御データを読み出し、出力回路11
1及び役物入賞装置30に設けられた役物中継基板13
6を介して可動片26,27にそれぞれ連結された左右
ソレノイド137,138に役物制御信号を出力し、こ
の役物制御信号を受信した左右ソレノイド137,13
8及び動力伝達機構(リンク)(図示せず)に可動片2
6,27の1回の開閉動作を実行させる(S18)。一
方、ステップS3で右始動用入賞口35への入賞でない
と判定(「NO」と判定)した場合、CPU112は、
RAM113内の「始動口機能設定」に関するフラグを
確認し、確認したフラグにより中及び左始動用入賞口3
3,34の機能を振り分ける(S4)。例えば、ステッ
プS4で確認したRAM113内のフラグがF=0であ
る場合、CPU112は、ROM114から通常役物制
御データを読み出し、次に中及び左始動用入賞口33,
34のうちのいずれの入賞口への入賞であるかを判定し
(S5)、左始動用入賞口34への入賞であると判定し
た場合、上述したように左右ソレノイド137,138
等に可動片26,27の1回の開閉動作を行わせる(S
6)。一方、中始動用入賞口33への入賞であると判定
した場合、左右ソレノイド137,138等に可動片2
6,27の2回の開閉動作を行わせる(S7)。即ち、
RAM113内にセットされたフラグがF=0である場
合、左始動用入賞口34への入賞に基づく可動片26,
27の開閉回数は1回、中始動用入賞口33への入賞に
基づく可動片26,27の開閉回数は2回で機能設定さ
れ、通常始動口遊技状態が演出される。なお、この例で
は、右始動用入賞口35への入賞に基づく可動片26,
27の開閉回数は1回で固定されているが、他の始動用
入賞口と同様に変更するようにしても良い。
On the other hand, it is determined that the winning signal input to the CPU 112 is a signal associated with winning in each of the starting winning ports 33 to 35 (from each of the starting switches 200 to 202) (determined as "YES"). In this case, the CPU 112 outputs a payout control command based on winning in each of the starting winning openings 33 to 35 to the winning ball payout control circuit 101 in the winning ball payout control device 107 via the output circuit 111, and outputs a predetermined number ( For example,
(S5). In this case, the CPU 112 controls the display control circuit 103 of the display control device 108 and the audio control circuit 1 of the audio control device 109.
At 02, a display control command and a voice control command based on winning in each of the starting winning ports 33 to 35 may be output to produce a gaming state based on the starting winning port winning. When the CPU 112 determines “YES” as a result of the determination processing in step S1, the CPU 112 determines whether the next winning is a winning in the right starting winning opening 35 (a winning signal from the right starting switch 202). Is determined (S3), and when it is determined that the winning is to the right starting winning opening 35 (determined as “YES”), the normal accessory control data based on the winning to the right starting winning opening 35 is read from the ROM 114. , Output circuit 11
1 and the accessory relay board 13 provided in the accessory winning device 30
6 to the left and right solenoids 137 and 138 connected to the movable pieces 26 and 27, respectively, and the left and right solenoids 137 and 13 which have received the accessory control signal are output.
8 and a power transmission mechanism (link) (not shown)
One opening / closing operation of steps S6 and S27 is executed (S18). On the other hand, if it is determined in step S3 that the winning is not to the right starting winning port 35 (determined as “NO”), the CPU 112 determines
The flag related to “start-up opening function setting” in the RAM 113 is checked, and the middle and left starting winning opening 3 is determined by the checked flag.
The functions of 3, 34 are allocated (S4). For example, if the flag in the RAM 113 confirmed in step S4 is F = 0, the CPU 112 reads the normal accessory control data from the ROM 114, and then reads the middle and left starting winning port 33,
It is determined which of the winning openings among the winning openings 34 is awarded (S5), and if it is determined that the winning is to the left starting winning opening 34, the left and right solenoids 137 and 138 are used as described above.
Etc. perform one opening and closing operation of the movable pieces 26 and 27 (S
6). On the other hand, if it is determined that the winning is to the winning opening 33 for the middle start, the movable pieces 2 are provided to the left and right solenoids 137, 138 and the like.
The two opening and closing operations 6 and 27 are performed (S7). That is,
If the flag set in the RAM 113 is F = 0, the movable piece 26,
The number of times of opening and closing of the movable pieces 26 and 27 based on the winning in the middle starting winning opening 33 is set to two times, and the normal starting opening game state is produced. In this example, the movable piece 26 based on the winning in the winning opening 35 for the right start,
The opening / closing frequency of the opening 27 is fixed at 1, but may be changed in the same manner as other starting winning ports.

【0021】一方、ステップS4で確認したRAM11
3内のフラグがF=1である場合、CPU112は、R
OM114から特別役物制御データを読み出し、次に中
及び左始動用入賞口33,34のうちのいずれの入賞口
への入賞であるかを判定し(S8)、中始動用入賞口3
3への入賞であると判定した場合、上述したように左右
ソレノイド137,138等に可動片26,27の1回
の開閉動作を行わせる(S9)と共に、左始動用入賞口
への入賞であると判定した場合、可動片26,27の2
回の開閉動作を行わせる(S10)。このことから、R
AM113内にセットされたフラグがF=1である場
合、中始動用入賞口33への入賞に基づく可動片26,
27の開閉回数は1回、左始動用入賞口への入賞に基づ
く可動片26,27の開閉回数は2回で機能設定され、
特別始動口遊技状態が演出される。
On the other hand, the RAM 11 confirmed in step S4
If the flag in 3 is F = 1, the CPU 112
The special accessory control data is read from the OM 114, and then it is determined which of the winning openings 33 and 34 for the middle and left starting points is to be won (S8).
In the case where it is determined that the winning is to the third, the left and right solenoids 137, 138 and the like perform one opening and closing operation of the movable pieces 26 and 27 as described above (S9), and the winning to the left starting winning opening is performed. If it is determined that there is, the movable pieces 26 and 27
The opening and closing operations are performed twice (S10). From this, R
When the flag set in the AM 113 is F = 1, the movable piece 26 based on the winning in the middle starting winning opening 33,
The number of times of opening and closing of the movable pieces 26 and 27 based on the winning in the winning opening for left starting is set to two times,
A special starting port game state is produced.

【0022】この場合、CPU112は、ステップS
6、ステップS7、ステップS9及びステップS10で
役物入賞装置30の可動片26,27を開閉動作させ、
入賞領域28の遊技球流入口26a,27aが開放され
たときに、入賞領域28への入賞があり役物入賞装置3
0内に設けられたカウントスイッチ29からスイッチ中
継基板134及び入力回路110を介して入賞検出信号
があるか否かを判定する(S11)。入賞検出信号がな
い場合、CPU112は、次回の各入賞口への遊技球の
入賞待ち状態となるが、入賞検出信号がある場合、CP
U112は、出力回路111を介して賞球払出制御回路
101に入賞領域入賞に基づく払出制御コマンドを出力
し、上述したステップS2での各始動用入賞口33〜3
5への入賞に対する賞球払出に加え、役物入賞装置30
の入賞領域28への入賞に対する賞球払出を、賞球払出
装置67の払出モータを駆動させて所定の賞球数(例え
ば、13個)の賞球を払い出させることにより行わせる
(S12)。なお、この場合、CPU112は、表示制
御回路103及び音声制御回路102に役物入賞装置3
0の入賞領域28への入賞に基づく表示制御コマンド及
び音声制御コマンドを出力し、役物入賞の遊技状態を演
出させる。また、この役物入賞での賞球払出数が他の入
賞口への賞球払出数よりも多く設定されているため、遊
技者の入賞領域28への入賞に対する期待感を高める効
果が期待できる。入賞領域28への入賞がある場合、C
PU112は、更にその入賞球が特定入賞口31に入賞
したか否かを、スイッチ中継基板134及び入力回路1
10を介して入力される特定領域検出スイッチ132か
らの検出信号の有無に基づき判定する(S13)。検出
信号がない場合、CPU112は、ステップS11のと
きと同様に、次回の各入賞口への遊技球の入賞待ち状態
となるが、検出信号がある場合、特別始動口遊技状態の
抽選処理を行う(S14)。この特別始動口遊技状態の
抽選処理は、例えば乱数判定により行われ、乱数カウン
タ(図示せず)の0〜6までを「当たり」とし、7〜1
3までを「はずれ」とすることにより行われる。なお、
乱数カウンタの抽選数字は任意に設計することができ、
乱数値の変更により特別遊技状態の発生確率を調整する
ことができるため、遊技者の利益と遊技提供者の損失と
のバランス調整を図ることが容易となる。ステップS1
4での特別始動口遊技状態の抽選処理の内部判定の結果
が、「はずれ」である場合は、CPU112は、RAM
113に通常始動口遊技状態を設定するための始動口機
能設定フラグ(F=0)をセットする(S15)と共
に、「当たり」である場合は、RAM113に特別始動
口遊技状態を設定するための始動口機能設定フラグ(F
=1)をセットし(S16)、ROM114から、いわ
ゆる「大当り」遊技状態の演出のための大当り制御デー
タを読み出し、表示制御装置108及び音声制御装置1
09に大当り制御コマンドを出力回路111を介して出
力し、「大当り」遊技状態を演出する(S17)。この
「大当り」遊技状態(特定遊技状態)とは、例えば役物
入賞装置30の可動片26,27を連続して18回開閉
動作させ、この開閉動作中(1ラウンド間)に入賞領域
28への入賞数(カウントスイッチ29からの入賞検出
信号数)が10個となった場合等に1ラウンドが終了
し、役物入賞装置30の特定入賞口31への入賞があっ
た場合には、更に可動片26,27を18回開閉動作さ
せて次のラウンドに移行する等の特定入賞口31への入
賞球の入賞を条件に予め設定された所定ラウンド(例え
ば、15ラウンド)まで可動片26,27の開閉動作を
継続することにより遊技者に特定遊技状態を演出するよ
うな状態をいう。このステップS17で一連の「大当
り」遊技状態の演出が行われた後は、CPU112は、
再び各入賞口への遊技球の入賞待ち状態となる。
In this case, the CPU 112 determines in step S
6. In Steps S7, S9 and S10, the movable pieces 26 and 27 of the accessory winning device 30 are opened and closed,
When the game ball inflow ports 26a and 27a in the winning area 28 are opened, a winning in the winning area 28 occurs and the accessory winning device 3 is provided.
It is determined whether or not there is a winning detection signal from the count switch 29 provided in 0 via the switch relay board 134 and the input circuit 110 (S11). If there is no winning detection signal, the CPU 112 waits for the next game ball to enter each winning opening.
The U112 outputs a payout control command based on the winning area prize to the prize ball payout control circuit 101 via the output circuit 111, and the starting prize ports 33 to 3 in step S2 described above.
5 in addition to the prize ball payout for winning the prize,
Of the prize ball for the prize ball in the prize area 28 by driving the payout motor of the prize ball payout device 67 to pay out a predetermined number of prize balls (for example, 13) (S12). . Note that in this case, the CPU 112 causes the display control circuit 103 and the voice control circuit 102 to
A display control command and a voice control command based on the winning in the winning area 28 of 0 are output, and the gaming state of the winning of the accessory is produced. In addition, since the number of prize balls to be paid out in the winning prize is set to be larger than the number of prize balls to other prize ports, an effect of increasing a player's expectation of winning in the prize area 28 can be expected. . If there is a prize in the prize area 28, C
The PU 112 further determines whether or not the winning ball has won the specific winning opening 31 by using the switch relay board 134 and the input circuit 1.
The determination is made based on the presence or absence of a detection signal from the specific area detection switch 132 input through the switch 10 (S13). When there is no detection signal, the CPU 112 waits for the next game ball to enter each winning port as in the case of step S11. However, when there is a detection signal, the CPU 112 performs a lottery process of the special starting port game state. (S14). This lottery process in the special start-up port gaming state is performed by, for example, a random number determination, and 0 to 6 of a random number counter (not shown) is set as “hit”, and 7 to 1
This is done by setting up to 3 as "out". In addition,
The random number of the random number counter can be arbitrarily designed,
Since the occurrence probability of the special game state can be adjusted by changing the random number value, it is easy to adjust the balance between the profit of the player and the loss of the game provider. Step S1
In the case where the result of the internal determination of the lottery process in the special starting port gaming state in “4” is “losing”, the CPU 112
A start port function setting flag (F = 0) for setting a normal start port gaming state is set in S113 (S15), and a special start port game state is set in the RAM 113 when it is "hit" when it is "hit". Starting port function setting flag (F
= 1) (S16), and reads out the big hit control data for producing the so-called "big hit" gaming state from the ROM 114, and displays the big hit control data and the sound control device 1
At 09, a big hit control command is output via the output circuit 111 to produce a "big hit" game state (S17). The “big hit” game state (specific game state) means, for example, that the movable pieces 26 and 27 of the accessory winning device 30 are continuously opened and closed 18 times, and during the opening and closing operation (for one round), the winning area 28 is entered. One round is completed when the number of winnings (the number of winning detection signals from the count switch 29) becomes 10 or the like, and when there is a winning in the special winning opening 31 of the special prize winning device 30, furthermore, The movable pieces 26, 27 are opened and closed 18 times to move to the next round, and the next round is performed. A state in which a specific game state is produced for the player by continuing the opening / closing operation of 27. After performing a series of “big hit” game state effects in step S17, the CPU 112
Again, a state of waiting for a winning of a game ball to each winning port.

【0023】このように、役物入賞装置30の入賞領域
28への入賞があり、且つ特定入賞口31への入賞があ
った場合に、中始動用入賞口33への入賞で駆動される
可動片26,27の開閉回数と、左始動用入賞口34へ
の入賞で駆動される可動片26,27の開閉回数とを入
れ替える判定を行い、「大当り」遊技状態の演出の後に
この判定結果に基づき左及び中始動用入賞口33,34
の機能を振り分けるか否かの処理を行い、これに基づき
通常始動口遊技状態(左及び右始動用入賞口34,35
への入賞で1回開閉、中始動用入賞口33への入賞で2
回開閉する状態)と特別始動口遊技状態(中及び右始動
用入賞口33,35への入賞で1回開閉、左始動用入賞
口への入賞で2回開閉する状態)の2つの遊技状態のう
ちの1つを選択して演出する。一般的に、各始動用入賞
口33〜35への遊技球の入賞確率は、左が70%、中
が20%及び右が10%程度なので、例えば特別始動口
遊技状態が連続して演出される場合には、「大当り」遊
技状態が発生し易くなるといえる。これにより、遊技者
がある程度の出球を獲得するために長時間の遊技を強い
られて遊技に飽きてしまうことや、次の「大当り」遊技
状態の発生までに相当数の出球を使用してしまうこと等
が少なくなることが考えられ、遊技者の期待感を高める
ことを図ることができる。なお、この例では、特別始動
口遊技状態になる決定を、確率判定処理により決定して
いるため、一時的に特別始動口遊技状態が連続的に演出
されることもあるが、長期間の遊技状態の演出において
は、通常始動口遊技状態の発生と特別始動口遊技状態の
発生は確率の範囲内に収束されるため、遊技者と遊技提
供者の利益バランスを調整することが可能であると考え
られる。
As described above, when there is a prize in the prize area 28 of the accessory prize device 30 and a prize is made in the specific prize port 31, the movable drive driven by the prize in the prize port 33 for the middle start is performed. It is determined that the number of opening / closing of the pieces 26, 27 and the number of opening / closing of the movable pieces 26, 27 driven by winning in the winning opening 34 for the left start are exchanged. Winning openings 33, 34 for left and middle starting
Processing is performed to determine whether or not the functions are to be distributed. Based on the processing, the normal start port gaming state (the left and right start winning ports 34, 35) is performed.
Opening and closing once when winning a prize, 2 when winning in a prize opening 33 for middle starting
Two opening / closing states) and a special starting opening gaming state (a state where the opening and closing operation is performed once by winning the middle and right starting winning openings 33 and 35 and a double opening and closing operation is performed by winning the left starting winning opening). And select one of them to produce. Generally, the winning probability of a game ball to each of the starting winning openings 33 to 35 is about 70% on the left, about 20% on the middle and about 10% on the right, so that, for example, a special starting port gaming state is produced continuously. In such a case, it can be said that the "big hit" game state is likely to occur. As a result, the player is forced to play for a long time in order to obtain a certain amount of pitches and is bored with the game, or uses a considerable number of pitches before the occurrence of the next "big hit" game state It is conceivable that the number of occurrences of the game will be reduced, and it is possible to increase the expectation of the player. Note that, in this example, the special start opening game state is determined by the probability determination process, so that the special start opening game state may be temporarily and continuously produced. In the production of the state, the occurrence of the normal start-up game state and the occurrence of the special start-up game state are converged within the range of the probability, so that it is possible to adjust the profit balance between the player and the game provider. Conceivable.

【0024】図4は、この主制御装置105の他の入賞
制御処理を示すフローチャートである。なお、この例に
おいて、ステップS21〜ステップS33及びステップ
S38並びにステップS39において行われる処理は、
上述したステップS1〜ステップS13及びステップS
18並びにステップS19で行われる処理と同一処理な
ので、説明を割愛する。CPU112は、ステップS3
3で、特定入賞口31内の特定領域検出スイッチ132
からの検出信号が、スイッチ中継基板134及び入力回
路110を介して入力された場合、RAM113内の特
別始動口遊技状態の継続回数に関するカウント値(n)
を確認する(S34)。なお、カウント値は任意に設定
することができるが、この例では、初回の「大当り」遊
技状態を含む3回の特定遊技状態の間、継続して特別始
動口遊技状態を演出するためにn=1の設定があった場
合を説明する。ステップS34において、初回の「大当
り」遊技状態である場合、カウント値はn=0となって
いるため、CPU112は、RAM113の「始動口機
能設定」に関するフラグを確認し(S36)、このフラ
グはF=0と設定されているため、中及び左始動用入賞
口33,34の機能を変更すべく、フラグをF=1及び
カウント値をn=1にセットして機能変更の設定をする
(S37)。その後、「大当り」遊技状態の演出を行い
(S41)、所定の条件等の成立を機に1回目の特定遊
技状態の演出が終了する。1回目の特定遊技状態が終了
したら、CPU112は、通常始動口遊技状態から特別
始動口遊技状態へと遊技状態を移行させる。2回目の
「大当り」遊技状態の場合、CPU112は、RAM1
13のカウント値を確認し(S36)、このときのカウ
ント値は前回ステップS37で設定されたn=1となっ
ているため、このカウント値から1を引いて(S3
5)、新たなカウント値(n=0)をRAM113に記
憶する。その後、「大当り」遊技状態の演出を行い(S
41)、所定の条件等の成立を機に2回目の特定遊技状
態が終了する。2回目の特定遊技状態が終了しても、C
PU112は、特別始動口遊技状態を継続したまま遊技
状態の演出を行う。3回目の「大当り」遊技状態の場
合、CPU112は、RAM113のカウント値を確認
し(S36)、このときのカウント値は前回ステップS
35で記憶されたn=0となっているため、次いでフラ
グを確認し(S36)、このときのフラグは最初のステ
ップS37で設定されたF=1となっているため、中及
び左始動用入賞口33,34の機能変更をリセットすべ
く、フラグをF=0及びカウント値をn=0にセットし
て機能変更のリセットを行う(S40)。その後、3回
目の「大当り」遊技状態の演出を行い(S41)、この
演出後に3回の特定遊技状態の演出の間、特別始動口遊
技状態を継続させた入賞制御が終了する。このように、
この例では、特別始動口遊技状態の発生条件や継続回数
を任意の設定で行うようにしているため、特別始動口遊
技状態が冗長に連続することがなく、遊技者と遊技提供
者との利益バランスを図りやすくすることができるとい
える。
FIG. 4 is a flowchart showing another winning control process of the main controller 105. In this example, the processing performed in steps S21 to S33, step S38, and step S39 is as follows.
Steps S1 to S13 and step S described above
18 and the same processing as that performed in step S19, the description is omitted. The CPU 112 determines in step S3
At 3, the specific area detection switch 132 in the specific winning opening 31
Is received through the switch relay board 134 and the input circuit 110, the count value (n) relating to the number of times the special start port game state is continued in the RAM 113 is detected.
Is confirmed (S34). Note that the count value can be set arbitrarily, but in this example, during the three specific game states including the first “big hit” game state, n The case where there is a setting of = 1 will be described. In step S34, if it is the first "big hit" gaming state, the count value is n = 0, so the CPU 112 checks the flag relating to "starting port function setting" in the RAM 113 (S36). Since F = 0 is set, the flag is set to F = 1 and the count value is set to n = 1 in order to change the function of the winning holes 33 and 34 for the middle and left starting, and the function change is set ( S37). Thereafter, an effect of the "big hit" game state is performed (S41), and the first effect of the specific game state ends when a predetermined condition or the like is satisfied. When the first specific game state ends, the CPU 112 shifts the game state from the normal start port game state to the special start port game state. In the case of the second “big hit” gaming state, the CPU 112
13 (S36). Since the count value at this time is n = 1 set in the previous step S37, 1 is subtracted from this count value (S3).
5) The new count value (n = 0) is stored in the RAM 113. After that, the performance of the "big hit" game state is performed (S
41), the second specific game state ends when a predetermined condition is satisfied. Even if the second specific game state ends, C
The PU 112 performs an effect in the gaming state while continuing the special starting port gaming state. In the case of the third "big hit" gaming state, the CPU 112 checks the count value of the RAM 113 (S36), and the count value at this time is the same as the previous step S
Since n = 0 stored in step 35, the flag is checked next (S36). Since the flag at this time is F = 1 set in the first step S37, the flag for middle and left starting is used. In order to reset the function change of the winning openings 33 and 34, the flag is set to F = 0 and the count value is set to n = 0, and the function change is reset (S40). Thereafter, a third "big hit" game state effect is performed (S41), and after this effect, during the three specific game state effects, the winning control in which the special start port game state is continued is terminated. in this way,
In this example, since the condition and the number of continuations of the special start port game state are set arbitrarily, the special start port game state is not consecutively redundant, and the profit between the player and the game provider is not increased. It can be said that balance can be easily achieved.

【0025】[0025]

【発明の効果】以上述べたように、この発明によれば、
役物入賞装置に備えられた特定領域への入賞に基づい
て、予め設定された一の始動口及び他の始動口への入賞
に基づく役物入賞装置の可動片の第1の開閉回数と第2
の開閉回数とを入れ替えるための判定を行い、この判定
の結果により特定領域への入賞に基づく特定遊技状態の
演出の後に両者を入れ替え、一の始動口及び他の始動口
への入賞に基づく可動片の開閉回数を変更している。こ
のため、例えば初期状態で一の始動口への入賞に対する
可動片の開閉回数が1回、他の始動口の開閉回数が2回
である場合、特定領域への入賞に基づく判定の結果で開
閉回数の入れ替えが決定すれば、この特定領域への入賞
に基づく特定遊技状態の演出の後に、一の始動口への入
賞に対する開閉回数が2回、他の始動口の開閉回数が1
回へと変更される。これにより、遊技者にとって有利と
なる可動片の開放状態を獲得し易くなると共に、判定結
果の如何によっては遊技提供者の損失を少なくすること
ができるため、遊技の興醒めを防ぎ、遊技者の期待感を
高めつつ、遊技者と遊技提供者の利益バランスを図る効
果が期待できる。
As described above, according to the present invention,
The first opening / closing count of the movable piece of the bonus game prize device based on the prize winning in one starting port and the other starting port set in advance based on the prize in the specific area provided in the bonus game prize apparatus, and 2
A decision is made to exchange the number of times of opening and closing of the game, and based on the result of this judgment, after the effect of the specific game state based on the winning in the specific area, the two are interchanged, and the movable based on the winning in one starting port and the other starting port The number of times the piece is opened and closed is changed. Therefore, for example, in the initial state, if the number of times of opening and closing of the movable piece with respect to winning in one starting opening is one and the number of opening and closing of the other starting opening is two, opening and closing are performed based on the result of determination based on winning in a specific area. If the exchange of the number of times is determined, after the effect of the specific game state based on the winning in this specific area, the number of times of opening and closing for one winning opening is two, and the number of times of opening and closing of the other opening is 1
It is changed to times. This makes it easier to obtain an open state of the movable piece that is advantageous to the player, and can reduce the loss of the game provider depending on the determination result. The effect of increasing the sense of interest and balancing the profits of the player and the game provider can be expected.

【図面の簡単な説明】[Brief description of the drawings]

【図1】 この発明の一実施形態に係るパチンコ遊技機
を示す正面図である。
FIG. 1 is a front view showing a pachinko gaming machine according to one embodiment of the present invention.

【図2】 同パチンコ遊技機の電気的な構成を示すブロ
ック図である。
FIG. 2 is a block diagram showing an electrical configuration of the pachinko gaming machine.

【図3】 同パチンコ遊技機の入賞制御処理を示すフロ
ーチャートである。
FIG. 3 is a flowchart showing a winning control process of the pachinko gaming machine.

【図4】 同パチンコ遊技機の他の入賞制御処理を示す
フローチャートである。
FIG. 4 is a flowchart showing another winning control process of the pachinko gaming machine.

【符号の説明】[Explanation of symbols]

1…パチンコ遊技機、2…機枠、3…遊技盤、5…蝶
番、6…内枠、7…上皿、8…取付プレート、9…音放
出口、10…スピーカ、11…下皿、12…遊技球発射
操作部、13…ストップスイッチ、14…鍵側ランプ、
15…賞球ランプ、16…上枠ランプ、17…前板、1
8…左前板ランプ、19…右前板ランプ、20…遊技領
域、21…ガイドレール、22…案内球路、23…制限
段差部、24…反発ゴム、25…制限段差部軸、26,
27…可動片、28…入賞領域、29…カウントスイッ
チ、30…役物入賞装置、31…特定入賞口、32…天
入賞口、33…中始動用入賞口、34…左始動用入賞
口、35…右始動用入賞口、36…始動用LED、37
…左照明ランプ、38…右照明ランプ、39…センター
LED、40…左袖入賞口、41…右袖入賞口、42…
左サイド飾り、43…右サイド飾り、44…左サイドL
ED、45…右サイドLED、46…左サイドランプ、
47…右サイドランプ、48…左風車ランプ、49…左
飾り風車、50…右風車ランプ、51…右飾り風車、5
2…左肩入賞口、53…右肩入賞口、54…風車、55
…障害釘、56…遊技球排出口、66…球切れスイッ
チ、67…賞球払出装置、68…賞球カウントスイッ
チ、74…主制御基板、75…満タンスイッチ、76…
枠用外部端子基板、77…盤用外部端子基板、100…
発射制御回路、101…賞球払出制御回路、102…音
声制御回路、103…表示制御回路、104…主制御回
路、105…主制御装置、106…発射制御装置、10
7…賞球払出制御装置、108…表示制御装置、109
…音声制御装置、110…入力回路、111…出力回
路、112…CPU、113…RAM、114,12
1,125,127…ROM、115…発射モータ、1
16…発射制御電源中継基板、117…タッチセンサ、
118…発射スイッチ、119…枠用スイッチ中継基
板、120,124,126…サブCPU、122…盤
用ランプ中継基板、123…枠用ランプ中継基板、12
8…左肩入賞口スイッチ、129…右肩入賞口スイッ
チ、130…左袖入賞スイッチ、131…右袖入賞スイ
ッチ、132…特定領域検出スイッチ、133…天入賞
口スイッチ、134…スイッチ中継基板、135…始動
用スイッチ中継基板、136…役物中継基板、137…
左ソレノイド、138…右ソレノイド、200…中始動
用スイッチ、201…左始動用スイッチ、202…右始
動用スイッチ、300…電源コード、301…電源基
板。
DESCRIPTION OF SYMBOLS 1 ... Pachinko game machine, 2 ... Machine frame, 3 ... Game board, 5 ... Hinge, 6 ... Inner frame, 7 ... Upper plate, 8 ... Mounting plate, 9 ... Sound emission port, 10 ... Speaker, 11 ... Lower plate, 12 ... game ball launching operation unit, 13 ... stop switch, 14 ... key side lamp,
15: prize ball lamp, 16: upper frame lamp, 17: front plate, 1
8: Left front ramp, 19: Right front ramp, 20: Game area, 21: Guide rail, 22: Guide ball path, 23: Restricted step, 24: Rebound rubber, 25: Restricted step axis, 26,
27: movable piece, 28: winning area, 29: count switch, 30: bonus winning device, 31: specific winning opening, 32: sky winning opening, 33: winning opening for middle starting, 34: winning opening for left starting, 35: winning opening for right starting, 36: LED for starting, 37
... left illumination lamp, 38 ... right illumination lamp, 39 ... center LED, 40 ... left sleeve winning opening, 41 ... right sleeve winning opening, 42 ...
Left side decoration, 43 ... Right side decoration, 44 ... Left side L
ED, 45 ... right side LED, 46 ... left side lamp,
47: Right side lamp, 48: Left windmill lamp, 49: Left decorative windmill, 50: Right windmill lamp, 51: Right decorative windmill, 5
2: Left shoulder winning opening, 53: Right shoulder winning opening, 54: Windmill, 55
... Obstacle nails, 56. Gaming ball discharge port, 66. Ball out switch, 67. Prize ball payout device, 68. Prize ball count switch, 74. Main control board, 75.
External terminal board for frame, 77 ... External terminal board for board, 100 ...
Launch control circuit, 101: prize ball payout control circuit, 102: Voice control circuit, 103: Display control circuit, 104: Main control circuit, 105: Main control device, 106: Launch control device, 10
7: prize ball payout control device, 108: display control device, 109
... voice control device, 110 ... input circuit, 111 ... output circuit, 112 ... CPU, 113 ... RAM, 114, 12
1, 125, 127: ROM, 115: Launch motor, 1
16 ... Launch control power supply relay board 117 ... Touch sensor
118: firing switch, 119: frame switch relay board, 120, 124, 126 ... sub CPU, 122: board lamp relay board, 123: frame lamp relay board, 12
8 Left shoulder winning switch, 129 Right shoulder winning switch, 130 Left sleeve winning switch, 131 Right sleeve winning switch, 132 Specific area detection switch, 133 Temporary winning switch, 134 Switch switch board, 135 ... Starting switch relay board, 136 ... Accessory relay board, 137 ...
Left solenoid, 138 right solenoid, 200 middle switch, 201 left start switch, 202 right start switch, 300 power cord, 301 power board.

Claims (4)

【特許請求の範囲】[Claims] 【請求項1】 遊技領域に各種入賞装置及び始動口を備
えた遊技盤上の前記始動口への遊技球の入賞に基づい
て、前記各種入賞装置のうちの役物入賞装置に備えられ
た可動片を駆動して所定の遊技状態を演出するパチンコ
遊技機の入賞制御方法であって、 前記役物入賞装置に備えられた特定領域への入賞に基づ
き、予め設定された一の始動口への入賞に基づく前記可
動片の第1の開閉回数と、予め設定された他の始動口へ
の入賞に基づく前記可動片の前記第1の開閉回数と異な
る第2の開閉回数とを入れ替える判定を行い、 前記特定領域への入賞に基づく特定遊技状態の演出の後
に、前記判定結果に基づき前記第1の開閉回数と前記第
2の開閉回数とを入れ替え、前記一の始動口及び他の始
動口への入賞に基づく前記役物入賞装置の可動片の開閉
回数を変更することを特徴とするパチンコ遊技機の入賞
制御方法。
1. A movable prize device included in a bonus prize device among the various prize devices based on a prize of a game ball to the start port on a game board provided with various prize devices and a start port in a game area. A winning control method of a pachinko gaming machine that drives a piece to produce a predetermined gaming state, comprising: a predetermined starting opening based on a winning in a specific area provided in the accessory winning device. A determination is made to replace the first number of times of opening and closing of the movable piece based on winning and the second number of times of opening and closing of the movable piece based on winning of another preset start port. After the effect of the specific game state based on the winning in the specific area, the first opening and closing times and the second opening and closing times are switched based on the determination result, and the first opening and the other opening are switched. Of the movable piece of the above-mentioned prize winning device based on the prize Winning control method of the pachinko gaming machine and changes a closed number.
【請求項2】 前記可動片の第1及び第2の開閉回数の
入替判定は、所定の内部抽選により行われ、この内部抽
選の結果により前記第1及び第2の開閉回数の入れ替え
を決定することを特徴とする請求項1記載のパチンコ遊
技機の入賞制御方法。
2. The switching judgment of the first and second opening / closing times of the movable piece is performed by a predetermined internal lottery, and the result of the internal lottery decides the switching of the first and second opening / closing times. 2. The winning control method for a pachinko gaming machine according to claim 1, wherein:
【請求項3】 前記可動片の第1及び第2の開閉回数が
入れ替えられた遊技状態を、予め設定された回数の前記
特定遊技状態の演出が終了するまで継続することを特徴
とする請求項1記載のパチンコ遊技機の入賞制御方法。
3. The game state in which the first and second opening / closing times of the movable piece are interchanged is continued until a predetermined number of effects of the specific game state ends. A winning control method for a pachinko gaming machine according to claim 1.
【請求項4】 遊技領域に各種入賞装置及び始動口を備
えた遊技盤上の前記始動口への遊技球の入賞に基づい
て、前記各種入賞装置のうちの役物入賞装置に備えられ
た可動片を駆動して所定の遊技状態を演出するパチンコ
遊技機であって、 所定の入賞領域及び特定領域を有し、前記入賞領域への
前記遊技球の入口を開閉するための可動片及び前記特定
領域への前記遊技球の入賞を検出する特定領域スイッチ
を備えた役物入賞装置と、 この役物入賞装置に備えられた可動片の開閉動作の開始
を促す信号を検出する検出スイッチを内部に備えた始動
口と、 この始動口への前記遊技球の入賞に基づき前記入口を開
閉するために前記可動片を駆動する可動片駆動制御手段
と、 この可動片駆動制御手段で行われる前記可動片の開閉回
数を決定する開閉回数判定手段とを具備し、 前記開閉回数判定手段は、前記役物入賞装置に備えられ
た特定領域スイッチからの前記遊技球の入賞に基づき、
予め設定された一の始動口への入賞に基づく前記可動片
の第1の開閉回数と、予め設定された他の始動口への入
賞に基づく前記可動片の前記第1の開閉回数と異なる第
2の開閉回数とを入れ替える判定を行い、 前記可動片駆動制御手段は、前記特定領域への入賞に基
づく特定遊技状態の演出の後に、前記開閉回数判定手段
からの判定結果に基づき前記一の始動口及び他の始動口
への入賞に基づく前記可動片の開閉回数をそれぞれ設定
して前記検出スイッチからの入賞検出信号に基づく前記
可動片の開閉動作を行うことを特徴とするパチンコ遊技
機。
4. A movable device provided in a bonus prize device among the various prize devices based on a prize of a game ball to the start port on a game board provided with various prize devices and a start port in a game area. A pachinko gaming machine for driving a piece to produce a predetermined gaming state, comprising a predetermined prize area and a specific area, a movable piece for opening and closing an entrance of the game ball to the prize area and the identification. A bonus prize device having a specific area switch for detecting a prize of the game ball to the area, and a detection switch for detecting a signal for prompting a start of an opening and closing operation of a movable piece provided in the bonus prize apparatus are internally provided. A starting port provided with: a movable piece driving control means for driving the movable piece to open and close the entrance based on a winning of the game ball to the starting port; and the movable piece performed by the movable piece driving control means. Opening and closing to determine the number of times of opening and closing Comprising a number determination means, the opening and closing times judging means, based on the winning of the game ball from the specific region switch provided in the won game winning device,
A first number of times of opening and closing of the movable piece based on a prize to one preset starting port is different from a first number of times of opening and closing of the movable piece based on a prize to another preset starting port. The movable piece drive control means performs the determination of exchanging the number of times of opening and closing, and after the effect of the specific game state based on the winning in the specific area, the one-start operation based on the determination result from the number of times of opening and closing determination. A pachinko gaming machine, wherein the number of times the movable piece is opened and closed based on winning in a mouth and another starting opening is set, and the movable piece is opened and closed based on a winning detection signal from the detection switch.
JP2001128112A 2001-04-25 2001-04-25 Pachinko game machine and its prize winning control method Pending JP2002320721A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
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Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2001128112A JP2002320721A (en) 2001-04-25 2001-04-25 Pachinko game machine and its prize winning control method

Publications (1)

Publication Number Publication Date
JP2002320721A true JP2002320721A (en) 2002-11-05

Family

ID=18976866

Family Applications (1)

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Country Link
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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005342113A (en) * 2004-06-01 2005-12-15 Samii Kk Pinball machine
JP2006000283A (en) * 2004-06-16 2006-01-05 Daikoku Denki Co Ltd Pachinko game machine

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH10201905A (en) * 1997-01-17 1998-08-04 Heiwa Corp Pachinko machine
JP2000189574A (en) * 2000-01-01 2000-07-11 Sankyo Kk Pinball game machine
JP2000254286A (en) * 1999-03-10 2000-09-19 Sankyo Kk Game machine

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH10201905A (en) * 1997-01-17 1998-08-04 Heiwa Corp Pachinko machine
JP2000254286A (en) * 1999-03-10 2000-09-19 Sankyo Kk Game machine
JP2000189574A (en) * 2000-01-01 2000-07-11 Sankyo Kk Pinball game machine

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005342113A (en) * 2004-06-01 2005-12-15 Samii Kk Pinball machine
JP4548711B2 (en) * 2004-06-01 2010-09-22 サミー株式会社 Bullet ball machine
JP2006000283A (en) * 2004-06-16 2006-01-05 Daikoku Denki Co Ltd Pachinko game machine
JP4527452B2 (en) * 2004-06-16 2010-08-18 ダイコク電機株式会社 Pachinko machine

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