HK1081307A1 - Image generation device, image display method and program product - Google Patents
Image generation device, image display method and program productInfo
- Publication number
- HK1081307A1 HK1081307A1 HK06103748A HK06103748A HK1081307A1 HK 1081307 A1 HK1081307 A1 HK 1081307A1 HK 06103748 A HK06103748 A HK 06103748A HK 06103748 A HK06103748 A HK 06103748A HK 1081307 A1 HK1081307 A1 HK 1081307A1
- Authority
- HK
- Hong Kong
- Prior art keywords
- program product
- generation device
- display method
- image display
- image
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/573—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/219—Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/577—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
- A63F2300/643—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
- A63F2300/646—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car for calculating the trajectory of an object
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2004107621A JP4673570B2 (ja) | 2004-03-31 | 2004-03-31 | 画像生成装置、画像表示方法及びプログラム |
Publications (1)
Publication Number | Publication Date |
---|---|
HK1081307A1 true HK1081307A1 (en) | 2006-05-12 |
Family
ID=34909457
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
HK06103748A HK1081307A1 (en) | 2004-03-31 | 2006-03-24 | Image generation device, image display method and program product |
Country Status (7)
Country | Link |
---|---|
US (1) | US7722465B2 (xx) |
EP (1) | EP1585063B1 (xx) |
JP (1) | JP4673570B2 (xx) |
CN (1) | CN100542645C (xx) |
DE (1) | DE602005007095D1 (xx) |
ES (1) | ES2308395T3 (xx) |
HK (1) | HK1081307A1 (xx) |
Families Citing this family (31)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2425356B (en) * | 2005-04-20 | 2010-01-06 | Richard Bruce Welch | Sports game apparatus and method |
TWI281623B (en) * | 2005-05-10 | 2007-05-21 | Pixart Imaging Inc | Orientation point orientating method of orientation device and device thereof |
JP4563266B2 (ja) * | 2005-06-29 | 2010-10-13 | 株式会社コナミデジタルエンタテインメント | ネットワークゲームシステム、ゲーム装置、ゲーム装置の制御方法及びプログラム |
JP3869452B1 (ja) * | 2005-07-28 | 2007-01-17 | 株式会社スクウェア・エニックス | ビデオゲーム処理装置、ビデオゲーム処理方法、およびビデオゲーム処理プログラム |
JP5063930B2 (ja) * | 2006-05-09 | 2012-10-31 | 任天堂株式会社 | ゲームプログラム、ゲーム装置、ゲームシステムおよびゲーム制御方法 |
JP5154775B2 (ja) * | 2006-08-18 | 2013-02-27 | 任天堂株式会社 | ゲームプログラムおよびゲーム装置 |
JP4199817B1 (ja) * | 2007-08-21 | 2008-12-24 | 株式会社コナミデジタルエンタテインメント | 画像生成装置、画像生成方法、および、プログラム |
US8357043B2 (en) | 2007-09-07 | 2013-01-22 | Konami Digital Entertainment Co., Ltd. | Motion determination apparatus, game apparatus therefor, and computer program therefor |
JP5307014B2 (ja) * | 2007-09-07 | 2013-10-02 | 株式会社コナミデジタルエンタテインメント | 画像処理装置、ゲーム装置およびコンピュータプログラム |
JP2010026903A (ja) * | 2008-07-23 | 2010-02-04 | Sammy Corp | 画像生成装置、遊技機、及び画像生成プログラム |
JP2010026905A (ja) * | 2008-07-23 | 2010-02-04 | Sammy Corp | 画像生成装置、遊技機、及びプログラム |
JP5399030B2 (ja) * | 2008-09-17 | 2014-01-29 | 株式会社タイトー | ゲームプログラム、プログラム記憶媒体及びゲーム装置 |
US9244525B2 (en) * | 2009-02-19 | 2016-01-26 | Disney Enterprises, Inc. | System and method for providing user interaction with projected three-dimensional environments |
WO2011010414A1 (ja) * | 2009-07-21 | 2011-01-27 | 株式会社ソニー・コンピュータエンタテインメント | ゲーム装置 |
JP2011024787A (ja) * | 2009-07-27 | 2011-02-10 | Konami Digital Entertainment Co Ltd | 表示装置、表示方法、ならびに、プログラム |
JP5388763B2 (ja) * | 2009-08-31 | 2014-01-15 | 株式会社バンダイナムコゲームス | プログラム |
US8497902B2 (en) * | 2009-12-18 | 2013-07-30 | Sony Computer Entertainment Inc. | System for locating a display device using a camera on a portable device and a sensor on a gaming console and method thereof |
JP5839220B2 (ja) * | 2011-07-28 | 2016-01-06 | ソニー株式会社 | 情報処理装置、情報処理方法、及びプログラム |
WO2013088394A2 (en) | 2011-12-14 | 2013-06-20 | Koninklijke Philips Electronics N.V. | Methods and apparatus for controlling lighting |
CN102521520B (zh) * | 2011-12-22 | 2014-12-03 | 北京像素软件科技股份有限公司 | 应用于3d网络游戏中的相机控制方法 |
WO2013111119A1 (en) * | 2012-01-27 | 2013-08-01 | Saar Wilf | Simulating interaction with a three-dimensional environment |
JP6448196B2 (ja) * | 2014-02-13 | 2019-01-09 | 株式会社バンダイナムコエンターテインメント | 画像生成システム及びプログラム |
JP6404196B2 (ja) * | 2015-09-16 | 2018-10-10 | グリー株式会社 | 仮想画像表示プログラム、仮想画像表示装置及び仮想画像表示方法 |
CN105426833A (zh) * | 2015-11-13 | 2016-03-23 | 小米科技有限责任公司 | 用于游戏的图像识别方法及装置 |
US10518172B2 (en) * | 2016-03-07 | 2019-12-31 | Htc Corporation | Accessory management of virtual reality system |
CN109069927A (zh) * | 2016-06-10 | 2018-12-21 | Colopl株式会社 | 用于提供虚拟空间的方法、用于使计算机实现该方法的程序以及用于提供虚拟空间的*** |
JP6677788B1 (ja) * | 2018-11-29 | 2020-04-08 | 株式会社Cygames | 情報処理プログラム、情報処理方法およびゲーム装置 |
JP6816175B2 (ja) * | 2019-01-10 | 2021-01-20 | 本田技研工業株式会社 | 製品測定結果表示システム |
CN109939438B (zh) * | 2019-02-19 | 2022-09-13 | 腾讯数码(天津)有限公司 | 轨迹显示方法和装置、存储介质及电子装置 |
CN109976701B (zh) * | 2019-03-14 | 2022-08-16 | 广州小鹏汽车科技有限公司 | 一种声场定位调节方法及车辆音响*** |
CN111450532B (zh) * | 2020-03-31 | 2021-05-14 | 腾讯科技(深圳)有限公司 | 追踪道具控制方法、装置、终端及存储介质 |
Family Cites Families (16)
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US4068393A (en) | 1972-06-27 | 1978-01-17 | Vsevolod Tararine | Projectile firing training method and device |
JPH0869274A (ja) | 1994-08-30 | 1996-03-12 | Sega Enterp Ltd | 画像処理装置およびその方法 |
TW346611B (en) * | 1996-03-28 | 1998-12-01 | Sega Enterprises Kk | An image processor, a game machine using the image processor, a method of image processing and a medium |
JP3103322B2 (ja) * | 1997-05-23 | 2000-10-30 | コナミ株式会社 | シューティングゲーム装置、シューティングゲームの画像表示方法及び可読記録媒体 |
JP3269797B2 (ja) * | 1997-12-12 | 2002-04-02 | 株式会社ナムコ | 画像生成装置及び情報記憶媒体 |
WO1999058214A1 (en) * | 1998-05-13 | 1999-11-18 | Sega Enterprises, Ltd. | Gun-shaped controller and game machine |
JP3662435B2 (ja) * | 1998-12-17 | 2005-06-22 | コナミ株式会社 | 射的ビデオゲーム装置 |
US6972734B1 (en) * | 1999-06-11 | 2005-12-06 | Canon Kabushiki Kaisha | Mixed reality apparatus and mixed reality presentation method |
JP2000350865A (ja) * | 1999-06-11 | 2000-12-19 | Mr System Kenkyusho:Kk | 複合現実空間のゲーム装置、その画像処理方法およびプログラム記憶媒体 |
JP4172108B2 (ja) * | 1999-08-09 | 2008-10-29 | 株式会社セガ | ゲーム装置及びその制御方法 |
US6352479B1 (en) * | 1999-08-31 | 2002-03-05 | Nvidia U.S. Investment Company | Interactive gaming server and online community forum |
JP4475763B2 (ja) * | 2000-07-28 | 2010-06-09 | 株式会社バンダイナムコゲームス | ゲームシステム及び情報記憶媒体 |
US7085409B2 (en) * | 2000-10-18 | 2006-08-01 | Sarnoff Corporation | Method and apparatus for synthesizing new video and/or still imagery from a collection of real video and/or still imagery |
US7084888B2 (en) * | 2001-08-09 | 2006-08-01 | Konami Corporation | Orientation detection marker, orientation detection device and video game device |
EP1716896A3 (en) * | 2001-11-22 | 2007-08-01 | Konami Corporation | Billiard game input device, billiard game system, game input device, and computer program |
JP2003208263A (ja) * | 2002-01-12 | 2003-07-25 | Sega Corp | コントロール装置及びその取付け体を有する画像処理装置 |
-
2004
- 2004-03-31 JP JP2004107621A patent/JP4673570B2/ja not_active Expired - Fee Related
-
2005
- 2005-03-03 EP EP05251275A patent/EP1585063B1/en not_active Expired - Fee Related
- 2005-03-03 DE DE602005007095T patent/DE602005007095D1/de active Active
- 2005-03-03 ES ES05251275T patent/ES2308395T3/es active Active
- 2005-03-30 US US11/092,608 patent/US7722465B2/en not_active Expired - Fee Related
- 2005-03-31 CN CNB2005100562175A patent/CN100542645C/zh not_active Expired - Fee Related
-
2006
- 2006-03-24 HK HK06103748A patent/HK1081307A1/xx not_active IP Right Cessation
Also Published As
Publication number | Publication date |
---|---|
US7722465B2 (en) | 2010-05-25 |
EP1585063B1 (en) | 2008-05-28 |
CN100542645C (zh) | 2009-09-23 |
US20050272506A1 (en) | 2005-12-08 |
ES2308395T3 (es) | 2008-12-01 |
DE602005007095D1 (de) | 2008-07-10 |
EP1585063A1 (en) | 2005-10-12 |
CN1676184A (zh) | 2005-10-05 |
JP4673570B2 (ja) | 2011-04-20 |
JP2005287801A (ja) | 2005-10-20 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
PC | Patent ceased (i.e. patent has lapsed due to the failure to pay the renewal fee) |
Effective date: 20120303 |