GB2127944A - Method for evaluating offset of point of impact of projectile in gun trainer or simulator - Google Patents

Method for evaluating offset of point of impact of projectile in gun trainer or simulator Download PDF

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Publication number
GB2127944A
GB2127944A GB08324112A GB8324112A GB2127944A GB 2127944 A GB2127944 A GB 2127944A GB 08324112 A GB08324112 A GB 08324112A GB 8324112 A GB8324112 A GB 8324112A GB 2127944 A GB2127944 A GB 2127944A
Authority
GB
United Kingdom
Prior art keywords
projectile
impact
point
target
terrain
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
GB08324112A
Other versions
GB8324112D0 (en
Inventor
Dr Robert Stickel
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Honeywell GmbH
Original Assignee
Honeywell GmbH
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Honeywell GmbH filed Critical Honeywell GmbH
Publication of GB8324112D0 publication Critical patent/GB8324112D0/en
Publication of GB2127944A publication Critical patent/GB2127944A/en
Withdrawn legal-status Critical Current

Links

Classifications

    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41GWEAPON SIGHTS; AIMING
    • F41G3/00Aiming or laying means
    • F41G3/14Indirect aiming means
    • F41G3/142Indirect aiming means based on observation of a first shoot; using a simulated shoot
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41GWEAPON SIGHTS; AIMING
    • F41G3/00Aiming or laying means
    • F41G3/26Teaching or practice apparatus for gun-aiming or gun-laying
    • F41G3/2616Teaching or practice apparatus for gun-aiming or gun-laying using a light emitting device
    • F41G3/2622Teaching or practice apparatus for gun-aiming or gun-laying using a light emitting device for simulating the firing of a gun or the trajectory of a projectile
    • F41G3/2644Displaying the trajectory or the impact point of a simulated projectile in the gunner's sight

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  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Aiming, Guidance, Guns With A Light Source, Armor, Camouflage, And Targets (AREA)

Abstract

The method evaluates the vertical offset DELTA H of the simulated point of impact (X) of the projectile with respect to a target (Z) onto which a sight is aligned, and displays the offset according to the function DELTA H = k1. k2. DELTA E, where k1 is a factor dependent on the type of ammunition, k2 is a factor dependent on momentary target range and DELTA E is a value corresponding to the range error. The range error is determined by calculating the intersection of the projectile trajectory (F) with the line of sight (V). <IMAGE>

Description

SPECIFICATION Method for evaluating the offset of the point of impact of a projectile in gun trainers On gun trainers or simulators, it is desirable to make the point of impact of the projectile visible to the person being trained, so that the gunner can observe whether the aim is too short or too long and can then make an appropriate correction.
In one known form of simulator for the crew of ballistic weapons and missiles, the simulator allows the simulation of the point of impact of the projectile at a corresponding spot when the target is not hit by the projectile. The simulator comprises a computer in which is digitally stored a terrain model, the momentary coordinates of the projectile along the trajectory being computed in real time and concurrently compared with the height of the terrain below the projectile. If the height of the projectile is greater than the height of the terrain, then computation of the trajectory proceeds incrementally until the height of the projectile is smaller or equals the height of the terrain. If the target is located at the point of intersection between the trajectory and the terrain model, a hit is indicated; otherwise a lost round with a corresponding offset is indicated.This known simulator required a cumbersome survey and measuring of the coordinates of the terrain model as well as memorization of said coordinates in a digital mass storage. Furthermore, the terrain model must not experience any changes after its surveying and measuring.
To prevent such cumbersome storage of coordinates in a mass storage, it is known to consider only the momentary status of the terrain by scanning only this part of the terrain which is flown over by the projectile in a timely synchronous and concurrent manner during fire simulation.
This part of the terrain is of interest with respect to the simulated trajectory. To this end the direction of a range meter in real time is succeedingly directed to the different coordinates of the trajectory. The evaluated measured value of the momentary range between a reference point to an object or terrain point, respectively, i.e. the measured range, is compared with the range between the momentary coordinates of the trajectory and the reference point. In the event where both ranges are equal an intersection between said trajectory and the terrain exists which can be indicated.
During implementation of this method, a difficulty arises in that the range meter must be synchrononously directed, i.e. in real time, to the trajectory. This results in difficulties with respect to the follow-up by means of the control circuits, where each error due to possible terrain steps results in considerable inaccuracies of the method.
Finally it is known to survey three points of the terrain in the neighbourhood of the target and to approximate the terrain by means of an inclined plane with which the intersection point of the trajectory is computed and in impact of the projectile is simulated at this computed point.
These prior simulators and methods are too complex in view of the required computing time and costs, and.it is an object of the present invention to provide a simple and inexpensive method whereby a realistic simulation of the point of impact is provided.
According to the invention there is provided a method for evaluating in a gun trainer or simulator the offset of the impact point of a projectile with respect to a target onto which a sight is aligned, wherein the vertical offset of the simulated point of impact (X) of the projectile is displayed according to the function AH = k,. k2. AE where AH = vertical offset, k, = factor, dependent on type of ammunition, k2 = factor, dependent on momentary target range, AE = range error.
An embodiment of the invention will now be described, by way of example only, with reference to the accompanying drawings, in which: Figure 1 is a sketch for a shot being offset with respect to the target; and Figure 2 is a diagram showing the relative deviation in height as a function of the terrain angle at different ranges of the target.
Referring to Fig. 1, an observer or gunner is located at point 0 and looks along a line of sight V to a target Z which is arranged in an inclined terrain G. If the trajectory F of a projectile is too short, it will intersect the terrain G at a point of impact X in front of the target Z. In the region of the target Z the projectile falls with the angle a with respect to the horizontal line. The terrain G is inclined under the angle ss with respect to the horizontal line and the point of impact X of the projectile is vertically offset by the amount AH with respect to the target Z. The range error AE may be evaluated by computing the intersection S between the trajectory F and the line of sight V and by subtracting the range OS from the range OZ.
The height of impact, i.e. the vertical offset, at a shot which does not hit the target Z may be computed as follows: tan &alpha; . tan ss #H=#E . ----------- (1) tan &alpha; + tan ss This equation is valid independent of whether the shot is too short or too long.
With respect to the sight this vertical offset results in the following error angle: A AH for AE E E With all direct firing weapons commonly the angle of fall of the projectile is very small. Even with slower types of ammunition and with larger ranges the angle of fall is smaller than 1 so that the value of tan a in equation (1) may be replaced by the angle a. Therefore equation (1) becomes: AH tan ss = a . (2) AE a+tan ss This relationship is shown in the diagram of Fig. 2, where the relative offset in height AH/AE is shown as a function of the terrain angle ss and the range E and the angle of fall a are chosen as parameters.The table below shows this relationship by means of actual figures: Table AH Terrain Angle ss/ Relative Offset in Height AE Parameter 1 Parameter 2 Parameter 3 E = 1500 m E = 2000 m E = 2500 m a = 28.4mrd a =48 mrd a = 74 mrd 1 0.0108 0.0133 0.0142 2 0.0157 0.0202 0.0237 5 0.0214 0.0310 0.0401 10 0.0245 0.0377 0.0521 15 0.0257 0.0407 0.0580 20 0.0263 0.0424 0.0615 25 0.0268 0.0435 0.0639 30 0.0269 0.0443 0.0659 90 0.0284 0.048 0.074 From the curves of the diagram and the figures of the table, respectively, one may note that all figures tend toward a final value of terrain angle of ss = 90 . This final value corresponds to the intersection value in the vertical target plain ZDE.Furthermore, one may clearly recognize that with small terrain angles a very steep increase of the vertical offset appears and that with a terrain angle of 5" at least 50% of the final value is attained.
From this fact a very important conclusion may be made; namely, that an estimation of the required fire correction is not possible from the visible vertical offset AH because of the unknown terrain angle ss which is also affirmed by the common firing instructions in practice.
Therefore, with trainers and simulators it is not necessary to take into account the terrain angles by means of a mathematical model; moreover it is sufficient to display the elevation or depression, dH of the point of impact X with respect to the target Z by means of a simple function as for instance AH = kl. k2. AE (3) where k1 is a factor dependent on the type of ammunition and k2 is a factor dependent on momentary target range.

Claims (3)

1. Method for evaluating in a gun trainer or simulator the offset of the impact point of a projectile with respect to a target onto which a sight is aligned, wherein the vertical offset of the simulated point of impact (X) of the projectile relative to the target (Z) is displayed according to the function AH = k1. k2. AE where AH = vertical offset, k, = factor, dependent on type of ammunition, k2 = factor, dependent on momentary target range, AE = range error.
2. Method according to Claim 1, wherein the range error hE is determined by calculating the intersection of the projectile trajectory (F) with the line of sight (V).
3. A gun trainer or simulator method substantially as herein described.
GB08324112A 1982-09-30 1983-09-08 Method for evaluating offset of point of impact of projectile in gun trainer or simulator Withdrawn GB2127944A (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
DE19823236206 DE3236206C1 (en) 1982-09-30 1982-09-30 Procedure for determining the placement of the projectile impact on shooting simulators

Publications (2)

Publication Number Publication Date
GB8324112D0 GB8324112D0 (en) 1983-10-12
GB2127944A true GB2127944A (en) 1984-04-18

Family

ID=6174562

Family Applications (1)

Application Number Title Priority Date Filing Date
GB08324112A Withdrawn GB2127944A (en) 1982-09-30 1983-09-08 Method for evaluating offset of point of impact of projectile in gun trainer or simulator

Country Status (3)

Country Link
DE (1) DE3236206C1 (en)
FR (1) FR2534011B1 (en)
GB (1) GB2127944A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6776336B2 (en) 2000-03-09 2004-08-17 Bae Systems Plc Ballistics fire control solution process and apparatus for a spin or fin stabilized projectile

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB9620614D0 (en) * 1996-10-03 1997-03-12 Barr & Stroud Ltd Target aiming system

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE1951622C3 (en) * 1969-10-14 1974-03-28 Honeywell Gmbh, 6000 Frankfurt Arrangement for the simulated display of firing trajectories
DE2746535C2 (en) * 1977-10-17 1979-09-06 Honeywell Gmbh, 6000 Frankfurt Method and device for simulating a firing process
DE2827856B1 (en) * 1978-06-24 1980-01-10 Eltro Gmbh Method and device for the qualitative determination of the placement of a projectile flying past the target

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6776336B2 (en) 2000-03-09 2004-08-17 Bae Systems Plc Ballistics fire control solution process and apparatus for a spin or fin stabilized projectile

Also Published As

Publication number Publication date
FR2534011A1 (en) 1984-04-06
GB8324112D0 (en) 1983-10-12
FR2534011B1 (en) 1987-01-30
DE3236206C1 (en) 1983-12-29

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Legal Events

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WAP Application withdrawn, taken to be withdrawn or refused ** after publication under section 16(1)