GB2108051A - Mosaic peg picture - Google Patents

Mosaic peg picture Download PDF

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Publication number
GB2108051A
GB2108051A GB08223853A GB8223853A GB2108051A GB 2108051 A GB2108051 A GB 2108051A GB 08223853 A GB08223853 A GB 08223853A GB 8223853 A GB8223853 A GB 8223853A GB 2108051 A GB2108051 A GB 2108051A
Authority
GB
United Kingdom
Prior art keywords
peg
colours
colour
lines
columns
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
GB08223853A
Other versions
GB2108051B (en
Inventor
William Riva
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
PRESTOFIX WILHELM KUHN
Original Assignee
PRESTOFIX WILHELM KUHN
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by PRESTOFIX WILHELM KUHN filed Critical PRESTOFIX WILHELM KUHN
Publication of GB2108051A publication Critical patent/GB2108051A/en
Application granted granted Critical
Publication of GB2108051B publication Critical patent/GB2108051B/en
Expired legal-status Critical Current

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Classifications

    • BPERFORMING OPERATIONS; TRANSPORTING
    • B44DECORATIVE ARTS
    • B44CPRODUCING DECORATIVE EFFECTS; MOSAICS; TARSIA WORK; PAPERHANGING
    • B44C3/00Processes, not specifically provided for elsewhere, for producing ornamental structures
    • B44C3/12Uniting ornamental elements to structures, e.g. mosaic plates
    • B44C3/123Mosaic constructs
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F2003/00996Board games available as video games

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Printing Methods (AREA)
  • Image Generation (AREA)

Abstract

Mosaic peg picture reproduction equipment comprises a perforated lattice board (1), peg pieces (3 to 7) and a paper pattern (8). The paper pattern (8) is matched to the individual's pictorial ideas in an easy fashion. The paper pattern (8) has positions corresponding to the peg holes (2) in respect of the number and the arrangement in lines and columns. Each position is marked with a symbol which represents a particular colour for one of the peg pieces. <IMAGE>

Description

SPECIFICATION Mosaic peg game The invention relates to a mosaic peg game with a perforated lattice board which has peg holes arranged in lines and columns, with peg pieces in a limited number of colours, and with a paper pattern in accordance with which the peg pieces are to be pegged into the perforated lattice board.
Such mosaic peg games are familiar on the market. The perforated lattice boards have a great many peg holes. The shapes of the peg pieces are so designed that they cover up one, two, three or four peg holes, adjacently pegged pieces adjoining one another almost directly, so that with a fully pegged perforated lattice board the former can no longer be discerned from the picture side. Because of the large number of holes and the smallness of the pieces, pictures with fine outlines can be pegged.
To enable the player to peg attractive pictures from the outset, the mosaic peg games have patterns which are colour prints of a mosaic pegged by a skilled person. The production of these patterns is expensive. The patterns must necessarily remain of little individuality in so far as they do not relate to the player's individual pictorial ideas, but are based on general subjects.
The objective of the invention is to propose a mosaic peg game of the type quoted above, the pattern of which is matched to the player's individual pictorial ideas and which can be simply produced.
According to the invention, the above objective is satisfied by the fact that the paper pattern has raster positions corresponding to the peg holes in respect of the number and arrangement in lines and columns, that a number of different symbols equal to the number of the colours of the peg pieces is provided, and that one of the symbols is printed at each raster position by means of a data processor, the data processor recording a picture in accordance with the image fields corresponding to the rater positions and allocating to each raster position the symbol corresponding to the pertinent image field.
Such a pattern reproduces the recorded picture, which may be e.g. a photograph, a transparency or a printed picture. The player needs only to exhibit the picture he wishes to peg. He then obtains the pattern, which tells him for each of the peg holes of the perforated lattice board which colour piece he must peg in which of the peg holes. The production of the pattern is simple because no prefixing and no colour printing is necessary.
Experiments have shown that, with perforated lattice boards which have about 100 lines and 100 columns, clear portraits can be pegged.
The player sees on the pattern which side by side or one above the other peg holes are to be covered with the same colour. He does not therefore have to use an individual peg piece for each peg hole, but can at appropriate places insert peg pieces which cover up several peg holes.
Experiments have shown that, with as few as 1 6 different colours for the peg pieces, a colour photograph can be reproduced adequately true to colour by pegging. Consequently letters are preferably used as symbols for the colours.
Further advantageous developments of one embodiment of the invention are evident from the following description. The following are shown in the drawing: Fig. 1. a section of a perforated lattice board with some peg pieces pegged in, Fig. 2. a section of the pattern corresponding to Fig. 1, and Fig. 3. a system for producing the pattern, shown diagrammatically.
Peg holes 2 are arranged in lines and columns in a perforated lattice board 1. Only a small section of the perforated lattice board is shown in Fig. 1.
Peg pieces 3 to 7 in different colours are provided for the perforated lattice board 1. In Fig.
1 for example a white peg piece 3 which covers over four peg holes 2, two white peg pieces 4 which cover over two peg holes 2, a black peg piece 5 which covers over three peg holes 2, a black peg piece 6 which covers over two peg holes 2 and a black peg piece 7 which covers over only one peg hole 2 are shown.
Accompanying the mosaic peg game is a paper pattern 8 which has raster positions arranged in lines and columns, which are equal in number and arranged to the peg holes 2 to be pegged. The raster positions carry letters which correspond to the available colours of the peg pieces. The line spacing of the raster positions must not be the same as the line spacing of the perforated lattice board. For the clarity of the pattern 8, it may be convenient if, after each two or more printed lines, a larger line spacing, such as e.g. an empty line, is provided in the pattern 8.
In the illustrations according to Fig. 1, not all the peg holes 2 are filled with peg pieces. Fig. 1 shows an intermediate stage of pegging.
According to the paper pattern 8, pegging of all peg holes 2 is provided for. In the pattern 8 different letters mean different colours. The peg pieces 3 to 7 shown in Fig. 1 are inserted in accordance with the pattern 8. As opposed to the pattern 8, the red (R), blue (B) and the green (G) peg pieces have not yet been inserted in Fig. 1.
The illustration according to Figs. 1 and 2 is simplified. In practice in perforated lattice board 1 will have some hundreds to about a thousand peg holes 2, to obtain a picture differentiated in its colour surfaces, the perforated lattice board 1 then consisting of individual smaller boards placed together.
The paper pattern 8 is printed in a central data processor 9. The data processor 9 has an optical recording device 10, a computing and control section 1 as well as a store 12 and a printer 13.
To produce a paper pattern 8, which should make it easier to peg a personal picture 14, the picture, such as e.g. a photograph, a transparency or such like, is displayed to the recording device 10. Irrespective of the size of the picture, the data processor divides up the picture into a number of image fields equal to the number and arrangement of the peg holes 2 of the perforated lattice board 1 to be pegged. The colour value of each image field is then recorded and compared with the colours stored in the store 12 of the available mosaic pieces. The colour of the available peg pieces which corresponds to the colour value of the -image field is selected and printed with a symbol on the paper pattern 8 by the printer 13. Each progressive step of the printer 1 3 corresponds to a peg hole 2 of the perforated lattice board 1.A line of the printed pattern 8 corresponds to a line of the peg holes 2 of the perforated lattice board 1 provided. Consequently the lines and columns of the pattern 8 correspond as a whole to the lines and columns of the peg holes 2 of the perforated lattice board 1.
The player is thus given a mosaic peg game comprising a perforated lattice board, peg pieces and pattern, with which he can peg a mosaic picture in accordance with his own picture. Herein lies a considerable increase in the attraction of the game.
The spacing of the raster positions of the pattern 8 in each line must not be the same as the spacing of the peg holes 2 in the lines of the perforated lattice board 1.
If the spacings of the raster positions of the pattern 8 in each line of the pattern 8 and the spacings of the raster position lines are designed that these spacings coincide with the spacings of the peg holes 2 of the perforated lattice board 1 in lines and columns, then when the pattern 8 is laid on the perforated lattice board 1 , a raster position will be located above each peg hole 2. In this case the player can lay the pattern 8 on the perforated lattice plate 1 and then press the peg pieces which correspond in colour and size to the pattern 8 straight through the pattern 8 into the peg holes 2.
He then obtains the desired picture directly.

Claims (6)

1. A mosaic peg game comprising a perforated lattice board which has peg holes arranged in lines and columns, peg pieces in a limited number of colours and a paper pattern, in accordance with which the peg pieces are to be pegged into the perforated lattice board, the paper pattern having raster positions corresponding to the peg holes in respect of the number and arrangement in lines and columns and a number of different symbols equal to the number of colours of the peg pieces, one of the symbols being printed at each raster position by means of a data processor, the data processor recording a picture through image fields corresponding to the raster positions and allocating to each raster position the symbol corresponding to the pertinent image field.
2. A mosaic peg game according to claim 1, in which the data processor comprises optical recording means for storing the colour values at said fields and means for comparing the colour values with colours stored in a store, means for selecting a colour from said store which most closely corresponds with a colour image at each raster position and means for printing the selected colour on said pattern at the corresponding raster position.
3. A mosaic peg game substantially as hereinbefore described with reference to and as iliustrated in the accompanying drawings.
4. A process for the production of a paper pattern from a picture for a mosaic peg game having a perforated lattice board with peg holes arranged in lines and columns and peg pieces in a limited number of colours, in which the picture is recorded by an optical recording device in image fields similar to the lines and columns of the perforated lattice board, and the colour from the limited number of colours of the peg pieces which most closely approaches the colour value is allocated in a data processor to the colour value of each image field, and a printer prints out step- and line-wise symbols for the allocated colours corresponding to the lines and columns of the perforated lattice board.
5. A process for the production of a paper pattern from a picture for a mosaic peg game having a perforated lattice board with peg holes arranged in lines and columns and peg pieces in a limited number of colours, in which the picture is recorded by an optical recording device in image fields similar to the lines and columns of the perforated lattice board, and the colour value at each image field corresponding to a raster position of the lines and columns is compared with a limited number of colours corresponding to the colours of the peg pieces and the colour of a peg piece which most nearly corresponds with the colour value of an image field is selected, and a printer prints step- and line-wise symbols on a paper pattern for the selected colours corresponding to the raster positions.
6. A process for the production of a paper pattern substantially as hereinbefore described.
GB08223853A 1981-10-21 1982-08-18 Mosaic peg picture Expired GB2108051B (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
DE19813141648 DE3141648A1 (en) 1981-10-21 1981-10-21 Mosaic game

Publications (2)

Publication Number Publication Date
GB2108051A true GB2108051A (en) 1983-05-11
GB2108051B GB2108051B (en) 1985-03-06

Family

ID=6144498

Family Applications (1)

Application Number Title Priority Date Filing Date
GB08223853A Expired GB2108051B (en) 1981-10-21 1982-08-18 Mosaic peg picture

Country Status (3)

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DE (1) DE3141648A1 (en)
FR (1) FR2515055A3 (en)
GB (1) GB2108051B (en)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2196542A (en) * 1986-10-30 1988-05-05 Rodney Castles Pictorial puzzles, games and greetings cards
FR2676025A1 (en) * 1991-04-30 1992-11-06 Coton Jean Method and device for automatically producing a mosaic
US7219896B2 (en) 2004-01-02 2007-05-22 Mattel, Inc. Spelling games

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2196542A (en) * 1986-10-30 1988-05-05 Rodney Castles Pictorial puzzles, games and greetings cards
FR2676025A1 (en) * 1991-04-30 1992-11-06 Coton Jean Method and device for automatically producing a mosaic
US7219896B2 (en) 2004-01-02 2007-05-22 Mattel, Inc. Spelling games

Also Published As

Publication number Publication date
FR2515055B3 (en) 1983-12-16
GB2108051B (en) 1985-03-06
FR2515055A3 (en) 1983-04-29
DE3141648A1 (en) 1983-05-05

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Legal Events

Date Code Title Description
732 Registration of transactions, instruments or events in the register (sect. 32/1977)
732 Registration of transactions, instruments or events in the register (sect. 32/1977)
PCNP Patent ceased through non-payment of renewal fee