EP4176950A4 - DATA PROCESSING METHOD AND APPARATUS, DEVICE, AND STORAGE MEDIA - Google Patents
DATA PROCESSING METHOD AND APPARATUS, DEVICE, AND STORAGE MEDIA Download PDFInfo
- Publication number
- EP4176950A4 EP4176950A4 EP21913998.7A EP21913998A EP4176950A4 EP 4176950 A4 EP4176950 A4 EP 4176950A4 EP 21913998 A EP21913998 A EP 21913998A EP 4176950 A4 EP4176950 A4 EP 4176950A4
- Authority
- EP
- European Patent Office
- Prior art keywords
- storage medium
- data processing
- processing method
- medium
- storage
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
- 238000003672 processing method Methods 0.000 title 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/216—Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/215—Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/46—Computing the game score
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/847—Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/537—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for exchanging game data using a messaging service, e.g. e-mail, SMS, MMS
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/556—Player lists, e.g. online players, buddy list, black list
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5566—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5573—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history player location
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Human Computer Interaction (AREA)
- Environmental & Geological Engineering (AREA)
- Radar, Positioning & Navigation (AREA)
- Theoretical Computer Science (AREA)
- Information Transfer Between Computers (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Telephonic Communication Services (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN202011623565.7A CN113144625B (zh) | 2020-12-31 | 2020-12-31 | 数据处理方法及装置、设备、存储介质 |
PCT/CN2021/139617 WO2022143257A1 (zh) | 2020-12-31 | 2021-12-20 | 数据处理方法及装置、设备、存储介质 |
Publications (2)
Publication Number | Publication Date |
---|---|
EP4176950A1 EP4176950A1 (en) | 2023-05-10 |
EP4176950A4 true EP4176950A4 (en) | 2023-08-02 |
Family
ID=76878194
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP21913998.7A Pending EP4176950A4 (en) | 2020-12-31 | 2021-12-20 | DATA PROCESSING METHOD AND APPARATUS, DEVICE, AND STORAGE MEDIA |
Country Status (6)
Country | Link |
---|---|
US (1) | US12064696B2 (zh) |
EP (1) | EP4176950A4 (zh) |
JP (1) | JP7403715B2 (zh) |
KR (1) | KR102596026B1 (zh) |
CN (1) | CN113144625B (zh) |
WO (1) | WO2022143257A1 (zh) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN113144625B (zh) * | 2020-12-31 | 2022-07-01 | 北京字跳网络技术有限公司 | 数据处理方法及装置、设备、存储介质 |
CN114917586A (zh) * | 2022-06-01 | 2022-08-19 | 北京字跳网络技术有限公司 | 模型的训练方法、对象的控制方法、装置、介质及设备 |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20070202953A1 (en) * | 2006-02-28 | 2007-08-30 | Namco Bandai Games Inc. | Server system, team formation method in network game, and information storage medium |
US20130072308A1 (en) * | 2011-09-15 | 2013-03-21 | Qonqr, Llc | Location-Based Multiplayer Game System and Method |
US20140155156A1 (en) * | 2012-09-15 | 2014-06-05 | Qonqr, Llc | System and method for location-based gaming with real world locations and population centers |
US9545565B1 (en) * | 2013-10-31 | 2017-01-17 | Niantic, Inc. | Regulating and scoring player interactions within a virtual world associated with a location-based parallel reality game |
Family Cites Families (28)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2001134595A (ja) * | 1999-11-08 | 2001-05-18 | Mega Chips Corp | 地理情報システム |
US6641481B1 (en) * | 2000-11-17 | 2003-11-04 | Microsoft Corporation | Simplified matchmaking |
WO2008115858A1 (en) * | 2007-03-16 | 2008-09-25 | Poplio, Inc. | Location-based multiplayer gaming platform |
US7849043B2 (en) * | 2007-04-12 | 2010-12-07 | Microsoft Corporation | Matching educational game players in a computerized learning environment |
US8825802B2 (en) * | 2007-09-04 | 2014-09-02 | Sony Computer Entertainment America Llc | System and method for identifying compatible users |
KR20090100628A (ko) * | 2008-03-20 | 2009-09-24 | 삼성전자주식회사 | 게임 매치 방법 및 그 방법을 이용하는 전자 장치 |
US20090325712A1 (en) * | 2008-06-28 | 2009-12-31 | Microsoft Corporation | Player character matchmaking with distributed peer-to-peer functionality |
US9764240B2 (en) * | 2010-10-13 | 2017-09-19 | Sony Interactive Entertainment America Llc | Online process for recommending friends based on game playing habits |
KR101874405B1 (ko) * | 2011-03-16 | 2018-07-04 | 에스케이플래닛 주식회사 | 게임 서비스 시스템 및 그의 게임 실행 방법 |
US8956232B2 (en) | 2011-05-03 | 2015-02-17 | Sony Computer Entertainment America Llc | Special regional online video game forum based on location |
US8678931B2 (en) * | 2012-01-17 | 2014-03-25 | Hyung Gyu Oh | Location-based online games for mobile devices and in-game advertising |
US20140004960A1 (en) * | 2012-06-27 | 2014-01-02 | Zynga Inc. | Dynamic player match-making for social games |
US9669293B1 (en) * | 2012-07-31 | 2017-06-06 | Niantic, Inc. | Game data validation |
JP2013059659A (ja) * | 2012-11-29 | 2013-04-04 | Namco Bandai Games Inc | ゲーム提供システム、プログラム、及び情報記憶媒体 |
US20140274362A1 (en) * | 2013-03-15 | 2014-09-18 | Anshul Dhawan | Player Recommendation For Playing Online Game |
US10052554B2 (en) * | 2013-03-15 | 2018-08-21 | Facebook, Inc. | Suggesting matches for players of an online multiplayer game based on skills and/or social proximity |
JP5692731B2 (ja) * | 2013-05-01 | 2015-04-01 | 株式会社コナミデジタルエンタテインメント | ゲーム制御装置、プログラム、ゲームシステム |
US9131339B1 (en) * | 2013-05-03 | 2015-09-08 | Amazon Technologies, Inc. | Criteria-associated media content |
JP2017506095A (ja) * | 2014-02-03 | 2017-03-02 | タイムプレイ インク. | アルゴリズム的に選択されるトリビアゲームコンテンツのための方法及びシステム |
CN105553821A (zh) * | 2015-12-14 | 2016-05-04 | 网易(杭州)网络有限公司 | 游戏对战匹配方法及装置 |
US9993735B2 (en) * | 2016-03-08 | 2018-06-12 | Electronic Arts Inc. | Multiplayer video game matchmaking optimization |
US10729981B1 (en) * | 2017-06-23 | 2020-08-04 | Electronic Arts Inc. | Computer architecture for matching online users for an online experience |
CN108465243A (zh) * | 2018-03-09 | 2018-08-31 | 邹靖 | 鼓励社交的游戏方法及其*** |
CN108525289B (zh) * | 2018-03-26 | 2020-08-04 | Oppo广东移动通信有限公司 | 图像处理方法、装置、存储介质及电子设备 |
CN108786117A (zh) * | 2018-06-12 | 2018-11-13 | 北京智明星通科技股份有限公司 | 一种***玩家分组方法、装置和服务器 |
CN110193202A (zh) * | 2019-05-31 | 2019-09-03 | 重庆誉存大数据科技有限公司 | 一种客户间的连接匹配方法及*** |
US11478715B1 (en) * | 2020-02-12 | 2022-10-25 | Electronic Arts Inc. | User-controllable model-driven matchmaking |
CN113144625B (zh) * | 2020-12-31 | 2022-07-01 | 北京字跳网络技术有限公司 | 数据处理方法及装置、设备、存储介质 |
-
2020
- 2020-12-31 CN CN202011623565.7A patent/CN113144625B/zh active Active
-
2021
- 2021-12-20 JP JP2023507405A patent/JP7403715B2/ja active Active
- 2021-12-20 WO PCT/CN2021/139617 patent/WO2022143257A1/zh unknown
- 2021-12-20 KR KR1020237004003A patent/KR102596026B1/ko active IP Right Grant
- 2021-12-20 EP EP21913998.7A patent/EP4176950A4/en active Pending
-
2022
- 2022-12-27 US US18/089,410 patent/US12064696B2/en active Active
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20070202953A1 (en) * | 2006-02-28 | 2007-08-30 | Namco Bandai Games Inc. | Server system, team formation method in network game, and information storage medium |
US20130072308A1 (en) * | 2011-09-15 | 2013-03-21 | Qonqr, Llc | Location-Based Multiplayer Game System and Method |
US20140155156A1 (en) * | 2012-09-15 | 2014-06-05 | Qonqr, Llc | System and method for location-based gaming with real world locations and population centers |
US9545565B1 (en) * | 2013-10-31 | 2017-01-17 | Niantic, Inc. | Regulating and scoring player interactions within a virtual world associated with a location-based parallel reality game |
Non-Patent Citations (1)
Title |
---|
See also references of WO2022143257A1 * |
Also Published As
Publication number | Publication date |
---|---|
CN113144625A (zh) | 2021-07-23 |
JP2023530204A (ja) | 2023-07-13 |
US12064696B2 (en) | 2024-08-20 |
KR102596026B1 (ko) | 2023-10-31 |
JP7403715B2 (ja) | 2023-12-22 |
WO2022143257A1 (zh) | 2022-07-07 |
KR20230027309A (ko) | 2023-02-27 |
EP4176950A1 (en) | 2023-05-10 |
CN113144625B (zh) | 2022-07-01 |
US20230128235A1 (en) | 2023-04-27 |
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