EP1638655A2 - Table game - Google Patents

Table game

Info

Publication number
EP1638655A2
EP1638655A2 EP04776353A EP04776353A EP1638655A2 EP 1638655 A2 EP1638655 A2 EP 1638655A2 EP 04776353 A EP04776353 A EP 04776353A EP 04776353 A EP04776353 A EP 04776353A EP 1638655 A2 EP1638655 A2 EP 1638655A2
Authority
EP
European Patent Office
Prior art keywords
player
platform
game
body portion
ball
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
EP04776353A
Other languages
German (de)
French (fr)
Other versions
EP1638655A4 (en
Inventor
Jonathan Bedford
Jim Keifer
Jeannie Burns Hardie
Lucy Schultz
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Mattel Inc
Original Assignee
Mattel Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from US10/861,778 external-priority patent/US20050269767A1/en
Application filed by Mattel Inc filed Critical Mattel Inc
Publication of EP1638655A2 publication Critical patent/EP1638655A2/en
Publication of EP1638655A4 publication Critical patent/EP1638655A4/en
Pending legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/06Games simulating outdoor ball games, e.g. hockey or football
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00697Playing pieces
    • A63F2003/00747Playing pieces with particular shapes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/22Accessories; Details
    • A63F7/36Constructional details not covered by groups A63F7/24 - A63F7/34, i.e. constructional details of rolling boards, rims or play tables, e.g. frame, game boards, guide tracks
    • A63F7/40Balls or other moving playing bodies, e.g. pinballs or discs used instead of balls
    • A63F2007/4068Sliding play elements, e.g. discs or bodies with a low coefficient of friction
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/0017Indoor games using small moving playing bodies, e.g. balls, discs or blocks played on a table by two players from opposite sides of the table
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/22Accessories; Details
    • A63F7/24Devices controlled by the player to project or roll-off the playing bodies
    • A63F7/2409Apparatus for projecting the balls
    • A63F7/2472Projecting devices with actuating mechanisms, e.g. triggers, not being connected to the playfield
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/22Accessories; Details
    • A63F7/24Devices controlled by the player to project or roll-off the playing bodies
    • A63F7/2409Apparatus for projecting the balls
    • A63F7/249Apparatus for projecting the balls projecting the playing bodies through the air, e.g. with a jump
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/22Accessories; Details
    • A63F7/30Details of the playing surface, e.g. obstacles; Goal posts; Targets; Scoring or pocketing devices; Playing-body-actuated sensors, e.g. switches; Tilt indicators; Means for detecting misuse or errors
    • A63F7/305Goal posts; Winning posts for rolling-balls
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games
    • A63F9/0204Targets therefor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games
    • A63F9/0252Shooting devices therefor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games
    • A63F9/0278Projectiles

Definitions

  • the present disclosure relates generally to a game including several player
  • opposing players articulate player pieces to score goals by causing a ball to enter the
  • a random timer triggers the release of
  • One of the balls may fall through a hole in the platform, causing an
  • Fig. 1 illustrates an exemplary table game according to the present
  • FIG. 2 is a detailed view depicting a portion of the playing arena, as shown
  • FIG. 3 is a detailed view depicting a portion of the playing arena, as shown
  • FIG. 4A is an enlarged view of one of the player pieces shown in Fig. 1,
  • Fig. 4B is a view similar to Fig. 4A, showing translation of the player
  • Fig. 4C illustrates a gear assembly used to produce the player piece
  • FIG. 5 A is an enlarged front view of another of the player pieces shown in
  • Fig. 1 namely a swivel player piece.
  • Fig. 5B is a rear view of the swivel player piece of Fig. 5 A.
  • Fig. 5C illustrates the swivel player piece of Figs. 5A and 5B in a neutral
  • Fig. 5D depicts the swivel player piece of Fig. 5C in a rotated position.
  • Fig. 6 is an enlarged view of the spring-mounted player piece of Fig. 1.
  • Fig. 7A is an enlarged view of the launchable player piece of Fig. 1.
  • Fig. 7B illustrates the launchable player piece of Fig. 7A being launched.
  • FIG. 8A is an enlarged view of a launching mechanism in a neutral
  • Fig. 8B shows the launching mechanism of Fig. 8A in a launched
  • Fig. 9A is an enlarged view of the inside of the launching mechanism of
  • Fig. 9B depicts the inside of the launching mechanism of Fig. 9A in a
  • Fig. 1 depicts a table game 10 according to the present description.
  • Fig. 1 depicts a table game 10 according to the present description.
  • game 10 includes a playing arena 12, scoring balls 14, launching
  • Player pieces 18 may be manipulated by a user to
  • the game may take a variety of forms and represent fantasy games, as in the
  • Playing arena 12 generally includes a base 20, sides 22, a platform 24, and
  • platform 24 is raised
  • the platform maintains the player
  • the sides and/or base of the arena may depict scenery or include additional
  • turrets 28 extend upwards from the base to assist in suspending the
  • the scenery is
  • the "ground level” may be an ocean floor or other appropriate
  • Goal regions 26 may be sized to allow passage of balls 14 and/or 16.
  • goal regions 26 are intended to allow passage of scoring balls
  • goal region 26 is divided into three rings. Each ring may be associated with a distinct
  • the game may include mechanisms to automatically keep track of player's scores and may further
  • each section may be of a different size than the other sections to
  • Playing arena 12 typically includes other features, which may track
  • players scores or move or hide elements, such as randomly releasing balls 16 from
  • turrets 28 may be used to release either or both of balls 14 and 16. In the depicted
  • launching balls 16 are loaded into a chute 32 in turret 28.
  • the top portion 34 is
  • turret may be rotated to start a timer mechanism to randomly release the balls
  • Balls 14 and 16 may be released from any suitable location of
  • the balls may be released from anywhere along the periphery of platform 24,
  • platform 24 anywhere on platform 24, such as up through the center, or anywhere above platform
  • Playing arena 12 may further include side paddles 38, as shown in Figs. 1
  • Side paddles 38 may be used to manipulate balls 14 and/or 16. In some embodiments,
  • the side paddles are used to push away the balls, while in other
  • the side paddles are used to retain the balls. For example, as shown in
  • side paddles 38 may include magnets 40 that attract launching balls 16, which
  • Bowl-shaped receptacles, or depressions, 42 may be provided in platform
  • Platform 24 may also include elongated grooves 46, along which
  • player pieces 18 may be moved, as will subsequently be described.
  • Each player piece 18 typically functions in a
  • 24 may include, but are not limited to, permanent mounting, including slidable,
  • the supporting player pieces include a swivel player piece
  • goalkeeper 48 is mounted above a post 56 that
  • Post 56 is coupled to gear assembly 58, which is
  • assembly 58 rotates post 56 to rotate the goalkeeper relative to the platform.
  • elongated groove 46 which may be arcuate in shape.
  • Rod 60 may protrude from the side of playing arena 12 so that a user may move the corresponding
  • swivel player piece 50 is rotatably
  • platform 24 includes a first, or upper, body portion 62
  • Coupling mechanism 66 is adapted to urge rotation of the first body
  • mechanism includes a spring adapted to compress and thereby permit the first body
  • portion 64 spins on a spring-loaded axis C-C. This spinning forces swivel player
  • mechanism 66 includes a coil spring 68 housed in a shaft 70 that extends from the
  • the lower body portion passes through the lower body portion.
  • the spring is disposed between the first body portion and the post.
  • a pin 74 is disposed between the first body portion and the post.
  • shaft 70 of swivel player piece 50 may also slide along elongated groove 46,
  • Some of the player pieces 18 may include ball manipulation mechanisms 80 to assist
  • broom 82 may be used to pass either of
  • Player pieces 18 may alternatively or additionally include a magnet 84 to
  • catch balls 14 and/or 16 which may be metal or may include magnetic portions.
  • the player piece is typically positioned above depression 42 to further
  • the magnet is attached to the hand of the spring-mounted players 52; however, magnet
  • 84 may be disposed anywhere upon or within player pieces 18 or other ball
  • launchable player piece 54 is removably
  • launchable player piece 54 includes a
  • launching mechanism 86 that is adapted to uncouple the player piece from the
  • Launching mechanism 86 may include a receiving portion 88 that receives the player piece and a release portion
  • portion 88 includes a column 92 in which a shaft 94 of launchable player piece 54
  • shaft 94 is pressed into column 92 until the end of the shaft
  • Protrusion 102 is thus adapted to
  • Protrusion 102 may extend from side
  • the protrusion may be pulled out of aperture 100, thereby releasing position
  • a lever arm 108 is rotatably mounted to the
  • lever arm 108 has a magnet 110 so that that portion of the lever arm is pulled toward
  • Rotation of the lever arm causes rotation of side arm 106, such as by pressing against
  • Each of the previously described player pieces 18 may incorporate any one of the previously described player pieces 18.
  • the game typically includes five player pieces 18 per team as shown in Fig. 1,
  • a timer mechanism may randomly release
  • Launching balls 16 may each have a particular color to indicate other point values or
  • the launching of a player piece may be for entertainment purposes only
  • the launched player piece may be returned to the platform without that player
  • Broom 82 may be provided to assist in hitting or deflecting scoring

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)
  • Pinball Game Machines (AREA)

Abstract

A game (10) is provided including several player pieces (18) mounted to a platform (24). Opposing players articulate player pieces (18) to score goals by manipulating a ball (14) through the opponent's goal (26). In some embodiments, a random timer triggers the release of an another ball that the opposing players try to catch using a magnetic portion (84) of the player pieces. A launching mechanism (86) may be included that, when triggered by one of the balls, ejects a corresponding player piece (18) from the platform (24).

Description

TABLE GAME
Background
[0001] A variety of table-top games are known for common sports such as
hockey, soccer, and foosball. These games typically require a user to manually
control all of the player pieces. There is usually only one ball, or puck, moving across
the base of the play area to be urged towards the opponent's goal. The thrill of these
games can therefore be increased by the addition of features that increase the
unpredictability of the game. Various mechanized figurines are also known which
may be used to throw an object; however, these figurines lack structure to catch or
pick up an object without manual intervention by a user. Examples of known
mechanized games and figurines are found in U.S. Patent Nos. 1,551,050; 2,903,264;
3,834,701; 4,515,371; 4,548,408; 5,046,734; 5,275,401; 5,297,792; 5,433,443;
5,655,767; 5,876,036; 5,931,465; and 6,171,169, the disclosures of which are
incorporated herein by reference, in their entirety and for all purposes.
Summary
[0002] The present disclosure relates generally to a game including several player
pieces mounted on a platform. More specifically, it relates to a game in which
opposing players articulate player pieces to score goals by causing a ball to enter the
opponent's goal. In some embodiments, a random timer triggers the release of
another ball that the opposing players try to catch using a magnetic portion of the
player pieces. One of the balls may fall through a hole in the platform, causing an
associated player piece to be launched from the platform. Brief Description of the Drawings
[0003] Fig. 1 illustrates an exemplary table game according to the present
description, including a playing arena and player pieces.
[0004] Fig. 2 is a detailed view depicting a portion of the playing arena, as shown
in Fig. 1, including turrets that release balls into play.
[0005] Fig. 3 is a detailed view depicting a portion of the playing arena, as shown
in Fig. 1, including side paddles that return balls into play or retain the balls.
[0006] Fig. 4A is an enlarged view of one of the player pieces shown in Fig. 1,
namely a goalkeeper.
[0007] Fig. 4B is a view similar to Fig. 4A, showing translation of the player
piece across a goal region.
[0008] Fig. 4C illustrates a gear assembly used to produce the player piece
movements shown in Figs. 4 A and 4B.
[0009] Fig. 5 A is an enlarged front view of another of the player pieces shown in
Fig. 1 , namely a swivel player piece.
[0010] Fig. 5B is a rear view of the swivel player piece of Fig. 5 A.
[0011] Fig. 5C illustrates the swivel player piece of Figs. 5A and 5B in a neutral
position. [0012] Fig. 5D depicts the swivel player piece of Fig. 5C in a rotated position.
[0013] Fig. 6 is an enlarged view of the spring-mounted player piece of Fig. 1.
[0014] Fig. 7A is an enlarged view of the launchable player piece of Fig. 1.
[0015] Fig. 7B illustrates the launchable player piece of Fig. 7A being launched.
[0016] Fig. 8A is an enlarged view of a launching mechanism in a neutral
position.
[0017] Fig. 8B shows the launching mechanism of Fig. 8A in a launched
position.
[0018] Fig. 9A is an enlarged view of the inside of the launching mechanism of
Fig. 7A in a neutral position.
[0019] Fig. 9B depicts the inside of the launching mechanism of Fig. 9A in a
launched position.
Detailed Description
[0020] Fig. 1 depicts a table game 10 according to the present description. In the
depicted example, game 10 includes a playing arena 12, scoring balls 14, launching
balls 16, and player pieces 18. Player pieces 18 may be manipulated by a user to
interact with balls 14 and 16 during play of the game. In the illustrated embodiment,
game 10 reflects the game of Quidich discussed in the popular children's book Harry Potter and the Sorcerer's Stone, by J.K. Rowling; however, it should be appreciated
that the game may take a variety of forms and represent fantasy games, as in the
present example, or other games, such as soccer and hockey.
[0021] Playing arena 12 generally includes a base 20, sides 22, a platform 24, and
a goal region 26, as shown in Fig. 1. In the depicted example, platform 24 is raised
above base 20 and made of transparent plastic. The platform maintains the player
pieces spaced away from the base, and is adapted to simulate movement of the player
pieces a distance above the base. Thus, player pieces 18 appear to be flying over the
base. The sides and/or base of the arena may depict scenery or include additional
components to indicate that base 20 is at ground level. For example, in the depicted
embodiment, turrets 28 extend upwards from the base to assist in suspending the
platform above the base and thereby create a physical distance between the base and
the player pieces resting on the platform. In some embodiments, the scenery is
adapted to represent a difference in height between the platform and ground level;
however, it should be appreciated that the game may take other forms, such as water
polo, in which case the "ground level" may be an ocean floor or other appropriate
location.
[0022] Goal regions 26 may be sized to allow passage of balls 14 and/or 16. In
the depicted example, goal regions 26 are intended to allow passage of scoring balls
14, through at least one of a variety of sections 30. In the example shown in Fig. 1,
goal region 26 is divided into three rings. Each ring may be associated with a distinct
point value, or the rings may be associated with the same point value. The game may include mechanisms to automatically keep track of player's scores and may further
include a buzzer, or other audio or visual effects that are actuated when a player
scores. In addition, each section may be of a different size than the other sections to
vary the difficulty of maneuvering one of balls 14 and/or 16 into the goal region, or to
vary which of balls 14 and 16 will fit through the goal region.
[0023] Playing arena 12 typically includes other features, which may track
players scores or move or hide elements, such as randomly releasing balls 16 from
playing arena 12, to increase the unpredictability of the game. As shown in Fig. 2,
turrets 28 may be used to release either or both of balls 14 and 16. In the depicted
example, launching balls 16 are loaded into a chute 32 in turret 28. The top portion 34
of the turret may be rotated to start a timer mechanism to randomly release the balls
out of opening 36. Balls 14 and 16 may be released from any suitable location of
playing arena 12 so that they land on platform 24, and thereby enter game play. For
example, the balls may be released from anywhere along the periphery of platform 24,
anywhere on platform 24, such as up through the center, or anywhere above platform
24, such as the tops of turrets 28.
[0024] Playing arena 12 may further include side paddles 38, as shown in Figs. 1
and 3. Side paddles 38 may be used to manipulate balls 14 and/or 16. In some
embodiments, the side paddles are used to push away the balls, while in other
embodiments the side paddles are used to retain the balls. For example, as shown in
Fig. 3, side paddles 38 may include magnets 40 that attract launching balls 16, which
may be metal or may include magnetic portions. [0025] Bowl-shaped receptacles, or depressions, 42 may be provided in platform
24 to retain scoring balls 14 and launching balls 16 in close proximity of a
corresponding player piece to assist players in contacting the balls with their player
pieces 18 or maneuvering the balls to particular locations on platform 24. Platform 24
has several trap-forming holes 44 typically located within depressions 42 to receive
launching balls 16. Platform 24 may also include elongated grooves 46, along which
player pieces 18 may be moved, as will subsequently be described.
[0026] In the exemplary embodiment shown in Figs. 1-8, player pieces 18
include a goalkeeper 48, and several supporting players spread across the platform to
cover offensive and defensive positions. Each player piece 18 typically functions in a
unique manner. These functions and methods of coupling player pieces 18 to platform
24 may include, but are not limited to, permanent mounting, including slidable,
rotatable or spring mounting, or temporary mounting, such as launchable mounting.
In the illustrative example, the supporting player pieces include a swivel player piece
50, a spring-mounted player piece 52, and a launchable player piece 54.
[0027] As shown in Fig. 4A-C, goalkeeper 48 is mounted above a post 56 that
extends upwards from platform 24. Post 56 is coupled to gear assembly 58, which is
coupled to a rod 60. When a user twists rod 60 about horizontal axis A- A, gear
assembly 58 rotates post 56 to rotate the goalkeeper relative to the platform. A user
may also rotate rod 60 about vertical axis B-B to control translation of the goalkeeper
position along elongated groove 46, which may be arcuate in shape. Thus, the
goalkeeper may sweep across the platform to guard goal region 26. Rod 60 may protrude from the side of playing arena 12 so that a user may move the corresponding
playing piece 18 without interfering with game play on platform 24.
[0028] In the example shown in Fig. 5A-D, swivel player piece 50 is rotatably
and slidably mounted to platform 24 and includes a first, or upper, body portion 62
and a second, or lower, body portion 64 with a coupling mechanism 66 disposed
therebetween. Coupling mechanism 66 is adapted to urge rotation of the first body
portion about an axis through the second body portion when the first body portion
translates relative to the second body portion. In some embodiments, the coupling
mechanism includes a spring adapted to compress and thereby permit the first body
portion to move closer to the second body portion.
[0029] For example, in the embodiment shown in Fig. 5C, coupling mechanism
66 is engaged by a user pressing down on upper body portion 62 so that lower body
portion 64 spins on a spring-loaded axis C-C. This spinning forces swivel player
piece 50 to make contact with a nearby ball, such a scoring ball 14 or launching ball
16, to pass the ball to another player piece 18. In the illustrative example, coupling
mechanism 66 includes a coil spring 68 housed in a shaft 70 that extends from the
upper body portion and passes through the lower body portion. The lower body
portion is mounted on a post 72 that slides within the shaft. As shown in Figs. 5 A and
5B, the spring is disposed between the first body portion and the post. A pin 74
passes through the post and slides within an aperture 76 within shaft 70. When the
spring is compressed, such as by a user pressing down on the head of the player piece,
the upper body portion moves closer to the lower body portion. This movement urges pin 74 to slide along aperture 76. Since aperture 76 is angled relative to axis C-C to
spiral around shaft 70, the movement of pin 74 along the aperture causes the lower
body portion to rotate relative to the upper body portion. As shown in Figs. 5C and
5D, shaft 70 of swivel player piece 50 may also slide along elongated groove 46,
thereby allowing translation of the player piece along the platform.
[0030] In some player pieces 18, such as spring-mounted players 52 shown in
Fig. 6, the player piece is attached to a spring 78 that allows tilting of the player piece.
Some of the player pieces 18 may include ball manipulation mechanisms 80 to assist
in maneuvering balls 14 and 16. For example, broom 82 may be used to pass either of
the balls. Player pieces 18 may alternatively or additionally include a magnet 84 to
catch balls 14 and/or 16, which may be metal or may include magnetic portions. In
such a case, the player piece is typically positioned above depression 42 to further
facilitate catching of a ball. When a ball rests within depression 42, a user may more
easily push broom 82 or magnet 84 into contact with the ball. In the example shown
the magnet is attached to the hand of the spring-mounted players 52; however, magnet
84 may be disposed anywhere upon or within player pieces 18 or other ball
manipulation mechanisms 80 without departing from the scope of the disclosure.
[0031] Moving on to Figs. 7A and 7B, launchable player piece 54 is removably
coupled to the platform. In some embodiments, launchable player piece 54 includes a
launching mechanism 86 that is adapted to uncouple the player piece from the
platform. Release of the player piece from the platform is triggered by positioning, or
proximity of, ball 14 and/or 16 relative to the platform. Launching mechanism 86 may include a receiving portion 88 that receives the player piece and a release portion
90 that is operatively coupled to the receiving portion and adapted to trigger release of
the player piece from the receiving portion, the details of which are shown in Figs. 8 A
and 8B.
[0032] In the illustrative embodiment shown in Figs. 8A and 8B, receiving
portion 88 includes a column 92 in which a shaft 94 of launchable player piece 54
rests. Inside column 92 is a position plate 96 which is coupled to a spring 98 and
adapted to support the launchable player piece 54, as shown in Fig. 9 A and 9B.
Through the side of column 92 is an aperture 100. To set launchable player piece 54
to its neutral position, shaft 94 is pressed into column 92 until the end of the shaft
presses against position plate 96 and spring 98 is compressed. When the spring has
been compressed so that position plate 96 is depressed within the receiving portion,
past aperture 100, a protrusion 102 on release portion 90 is pulled into aperture 100 by
an elastic element 104, thereby securing the position plate, and consequently the
launchable player piece, in a neutral position. Protrusion 102 is thus adapted to
engage with the receiving portion and thereby couple the player piece to the platform
when the player piece is in the neutral position. Protrusion 102 may extend from side
arm 106, which is rotatably coupled to column 92. Therefore, when side arm 106 is
rotated, the protrusion may be pulled out of aperture 100, thereby releasing position
plate 96 and allowing it to move to a launched position, expelling the launchable
player from column 92. [0033] In some embodiments, a lever arm 108 is rotatably mounted to the
underside of platform 24 and magnetically attracted to ball 14 and/or 16. One end of
lever arm 108 has a magnet 110 so that that portion of the lever arm is pulled toward
platform 24 when launching ball 16 falls or rests in the corresponding hole 44.
Rotation of the lever arm causes rotation of side arm 106, such as by pressing against
ramp 112, which disengages protrusion 102 from the receiving portion and thereby
uncouples the at least one player piece from the platform. When released, the
corresponding player piece 18 is launched from its position on platform 24 into the
air, as shown in Fig. 7B. It should be appreciated that uncoupling of a player piece
need not be accomplished by a spring-loaded launching mechanism, as the
configuration shown is intended as an example only of how to add unpredictability to
a table game by uncoupling a player piece from the platform.
[0034] Each of the previously described player pieces 18 may incorporate any
combination of the other player pieces' mechanisms and corresponding functions.
The game typically includes five player pieces 18 per team as shown in Fig. 1,
although Fig. lis intended as an example only and game 10 is not limited to the
configuration shown.
[0035] During use, users move their player pieces 18 to maneuver scoring balls
14 into his or her opponent's goal region 26, thereby earning points, such as ten points
per goal. As previously described a timer mechanism may randomly release
launching balls 16 onto platform 24. Users then try to pick up launching balls 16 to
earn additional points, such as fifty points each, which may also end game 10. Launching balls 16 may each have a particular color to indicate other point values or
stages of game 10. Launching balls 16 that fall through holes 44 in platform 24
activate launching mechanism 86 to eject the respective player piece 18 from platform
24. When a player is launched from the platform, that player may receive a penalty,
such as a point reduction or loss of that player for a specified time period.
Alternatively, the launching of a player piece may be for entertainment purposes only
and the launched player piece may be returned to the platform without that player
incurring a penalty. Users may also engage paddles 38 to re-direct movement of
launching balls 16 to his or her opponent's end of platform 24 or use the paddles to
prevent launching ball 16 from disrupting their own player pieces. The highest point
score typically determines a winner of the game once one or all of launching balls 16
have been caught. Broom 82 may be provided to assist in hitting or deflecting scoring
ball 14.
[0036] It is believed that the disclosure set forth above encompasses multiple
distinct inventions with independent utility. While each of these inventions has been
disclosed in its preferred form, the specific embodiments thereof as disclosed and
illustrated herein are not to be considered in a limiting sense as numerous variations
are possible. The subject matter of the inventions includes all novel and non-obvious
combinations and subcombinations of the various elements, features, functions and/or
properties disclosed herein. Similarly, where any claim recites "a" or "a first" element
or the equivalent thereof, such claim should be understood to include incorporation of
one or more such elements, neither requiring nor excluding two or more such
elements. [0037] Inventions embodied in various combinations and subcombinations of
features, functions, elements, and/or properties may be claimed through presentation
of new claims in a related application. Such new claims, whether they are directed to
a different invention or directed to the same invention, whether different, broader,
narrower or equal in scope to the original claims, are also regarded as included within
the subject matter of the inventions of the present disclosure.

Claims

WE CLAIM:
1. A table game comprising:
a plurality of player pieces; and
a playing arena having a base and a platform suspended above the base,
wherein the platform is transparent and maintains the player pieces spaced
away from the base, to thereby simulate movement of the player pieces a
distance above the base.
2. The game of claim 1, wherein the playing arena further includes sides
extending between the base and the platform, the sides of the playing arena
forming scenery adapted to represent a difference in height between the
platform and ground level.
3. The game of claim 1, wherein the game further includes at least one ball
adapted to be manipulated by the player pieces.
4. The game of claim 3, wherein the game further includes a timer mechanism
adapted to control release of the at least one ball onto the platform.
5. The game of claim 3, wherein the playing arena further includes paddles
adapted to extend across the platform and retain the at least one ball.
6. The game of claim 3, wherein the platform has a depression adjacent at least
one of the player pieces that is adapted to retain the at least one ball in close
proximity to such player piece.
7. The game of claim 6, wherein at least one of the player pieces is removably
coupled to the platform.
8. The game of claim 7, wherein release of the at least one player piece from the
platform is triggered by positioning of the at least one ball relative to the
platform.
9. The game of claim 3, wherein the playing arena further includes a goal region.
10. The game of claim 9, wherein the goal region has at least two sections.
11. A table game comprising:
a playing arena having a platform;
at least one player piece; and
a launching mechanism adapted to detachably couple the at least one
player piece to the platform and selectively operable to release the at least one
player piece from the platform.
12. The table game of claim 11, wherein the launching mechanism is adapted to
forcibly launch the at least one player piece from the platform.
13. The table game of claim 12, wherein the launching mechanism is spring
loaded.
14. The table game of claim 11, wherein the launching mechanism includes a
receiving portion adapted to receive the at least one player piece.
15. The table game of claim 14, wherein the launching mechanism further includes
a release portion operatively coupled to the receiving portion and adapted to
trigger release of the at least one player piece from the receiving portion.
16. The table game of claim 15, wherein the receiving portion includes a position
plate adapted to support the at least one player piece and move between a
neutral position and a launched position.
17. The table game of claim 16, wherein in the neutral position the position plate is
depressed within the receiving portion and secured in place by a protrusion in
the release portion.
18. The table game of claim 11, further including at least one ball, wherein the
launching mechanism is triggered by proximity of the at least one ball.
19. The table game of claim 18, wherein a portion of the launching mechanism is
magnetically attracted to the at least one ball.
20. The table game of claim 15, wherein the launching mechanism includes a
protrusion adapted to engage with the receiving portion and thereby couple the
at least one player piece to the platform when the at least one player piece is in
a neutral position.
21. The table game of claim 20, wherein the launching mechanism includes a lever
arm adapted to rotate towards the at least one ball.
22. The table game of claim 21, wherein rotation of the lever arm disengages the
protrusion from the receiving portion and thereby uncouples the at least one
player piece from the platform.
23. A table game having multiple player pieces, at least one of the player pieces
comprising:
a first body portion;
a second body portion; and
a coupling mechanism disposed therebetween and adapted to urge
movement of the first body portion relative to the second body portion when a
force is applied to the first body portion.
24. The table game of claim 23, wherein the coupling mechanism is adapted to
urge rotation of the first body portion about an axis through the second body
portion when the first body portion translates relative to the second body
portion.
25. The player piece of claim 23, wherein the coupling mechanism includes a
spring adapted to compress and thereby permit the first body portion to move
closer to the second body portion.
26. The player piece of claim 25, wherein the spring is housed in a shaft that
extends from the first body portion and passes through the second body
portion.
27. The player piece of claim 26, wherein the second body portion is mounted on a
post that is adapted to slide within the shaft, and further wherein the spring is
disposed between the first body portion and the post.
28. The player piece of claim 26, wherein the shaft includes at least one aperture
angled relative to the axis.
29. The player piece of claim 28, wherein a pin passes through the post and the at
least one aperture and is adapted to slide along the at least one aperture, thereby
producing rotation of the second body portion relative to the first body portion.
30. The player piece of claim 23, further including a ball manipulation mechanism
coupled to one of the first and second body portions.
31. The player piece of claim 30, wherein the ball manipulation mechamsm
includes a magnetic portion.
32. A table game comprising multiple player pieces, at least one of the player
pieces comprising:
a ball manipulation mechanism coupled to the at least one player piece
and adapted to maneuver a ball, wherein the ball manipulation mechanism
includes a magnetic portion.
EP04776353A 2003-06-05 2004-06-07 Table game Pending EP1638655A4 (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US47646803P 2003-06-05 2003-06-05
US10/861,778 US20050269767A1 (en) 2004-06-04 2004-06-04 Table game
PCT/US2004/018136 WO2004108235A2 (en) 2003-06-05 2004-06-07 Table game

Publications (2)

Publication Number Publication Date
EP1638655A2 true EP1638655A2 (en) 2006-03-29
EP1638655A4 EP1638655A4 (en) 2008-09-10

Family

ID=34316230

Family Applications (1)

Application Number Title Priority Date Filing Date
EP04776353A Pending EP1638655A4 (en) 2003-06-05 2004-06-07 Table game

Country Status (3)

Country Link
EP (1) EP1638655A4 (en)
CA (1) CA2528027A1 (en)
WO (1) WO2004108235A2 (en)

Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5385878B2 (en) 2010-09-08 2014-01-08 株式会社バンダイナムコゲームス Game device
RU2019128905A (en) * 2017-02-16 2021-03-16 Кэтчап Тойз Лимитед GAME TO LAUNCH CHIPS
FR3133140B1 (en) * 2022-03-07 2024-02-02 Joets Vincent Accessory device for table football
GB202207314D0 (en) * 2022-05-19 2022-07-06 Fuse London Ltd Toy article and method of use thereof

Citations (3)

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Publication number Priority date Publication date Assignee Title
US2263115A (en) * 1940-06-15 1941-11-18 Lawrence A Winter Game
US3891216A (en) * 1973-07-06 1975-06-24 Ideal Toy Corp Gunfight game
US4148484A (en) * 1978-01-20 1979-04-10 Georgiev Slavi A Soccer game

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Publication number Priority date Publication date Assignee Title
US1324783A (en) * 1919-12-16 bain and f
SE457694B (en) * 1987-03-25 1989-01-23 Anders Nordstroem DEVICE, SPECIFICALLY A GAME, WHICH TWO OR MULTIPLE GAMES CAN BE TRANSFERABLE ON A GAME PLAN INDEPENDENT OF EACH OTHER

Patent Citations (3)

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Publication number Priority date Publication date Assignee Title
US2263115A (en) * 1940-06-15 1941-11-18 Lawrence A Winter Game
US3891216A (en) * 1973-07-06 1975-06-24 Ideal Toy Corp Gunfight game
US4148484A (en) * 1978-01-20 1979-04-10 Georgiev Slavi A Soccer game

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
See also references of WO2004108235A2 *

Also Published As

Publication number Publication date
WO2004108235A2 (en) 2004-12-16
EP1638655A4 (en) 2008-09-10
CA2528027A1 (en) 2004-12-16
WO2004108235A3 (en) 2005-03-24

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