JPH0536463Y2 - - Google Patents

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Publication number
JPH0536463Y2
JPH0536463Y2 JP1987075769U JP7576987U JPH0536463Y2 JP H0536463 Y2 JPH0536463 Y2 JP H0536463Y2 JP 1987075769 U JP1987075769 U JP 1987075769U JP 7576987 U JP7576987 U JP 7576987U JP H0536463 Y2 JPH0536463 Y2 JP H0536463Y2
Authority
JP
Japan
Prior art keywords
doll
bodies
head
magnetic
heads
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
JP1987075769U
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Japanese (ja)
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JPS63184088U (en
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
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Priority to JP1987075769U priority Critical patent/JPH0536463Y2/ja
Publication of JPS63184088U publication Critical patent/JPS63184088U/ja
Application granted granted Critical
Publication of JPH0536463Y2 publication Critical patent/JPH0536463Y2/ja
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

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Description

【考案の詳細な説明】 〔産業上の利用分野〕 本考案は、向い合つた両人形体がカンフー式で
相手側の頭部を跳ね上げることを競うことができ
るようにした人形体による突き叩き式玩具に関す
る。
[Detailed description of the invention] [Industrial application field] The invention is a punching technique in which two doll bodies facing each other can compete in kung-fu style by jumping the other person's head up. Regarding formula toys.

〔従来の技術〕[Conventional technology]

従来、向い合つた両人形体が相手側の頭部を叩
いて跳ね上げるようなゲームができる玩具が、実
公昭57−47027号公報に見られる。
Japanese Utility Model Publication No. 57-47027 discloses a toy in which a game can be played in which two doll bodies facing each other hit the head of the other person and make the doll bounce up.

〔考案が解決しようとする問題点〕[Problem that the invention attempts to solve]

しかしながら、そのような構造では、両人形体
が同じ動作で相手側を叩くだけで、また、人形体
を相手側に接近させたり離したりできないため、
操作が単調で、競技の難しさや、面白さに欠け、
飽きられやすいといつた問題点を有していた。
However, with such a structure, both doll bodies can only hit the other side with the same action, and the doll bodies cannot be moved closer to or away from the other side.
The controls are monotonous, the competition is difficult and uninteresting,
It had the problem of being easily boring.

〔問題点を解決するための手段〕[Means for solving problems]

本考案は、その問題点を解決し、カンフー式で
適当に技術を要しながら面白くゲームができるよ
うにしたものであり、そのため、台盤上には向い
合わせの両人形体をそれぞれ前後動自在に配備
し、両人形体の上部には、前部に突出片を有して
磁石片により着脱自在に係止できるとともにコイ
ルスプリングにより上方に弾撥できる頭部をそれ
ぞれ被着し、一方の人形体には、後方のボタン操
作により相手側の突出片に目がけて振り下げたり
振り上げたりの上下方向に回動できる腕杆を、ま
た、他方の人形体には、後方のボタン操作により
相手側の突出片に目がけて突いたり引いたりの前
後動をさせることができる腕杆をそれぞれ装着し
たものとなし相互の腕杆により打又は突の攻撃が
行なわれ、衝撃を受けた側の人形体は頭部と胴体
上面間に存在させた磁石体がずれたり外れたりし
て磁着力は減退乃至消滅する反面これに圧縮させ
て介装させたスプリングの弾撥力が勝ることとな
つて頭部が上方に弾撥される構成としたものであ
る。
This invention solves this problem and makes it possible to play a fun Kung Fu-style game while requiring appropriate skill.For this purpose, both doll bodies facing each other are placed on the base and can move forward and backward. The upper part of both doll bodies is equipped with a head that has a protruding piece at the front and can be removably locked by a magnetic piece, and can be elastically bounced upward by a coil spring. The figure has an arm rod that can be rotated up and down to swing down or up towards the opponent's protruding piece by pressing a button on the back. Each doll is equipped with an arm rod that can be moved back and forth by thrusting or pulling toward the protruding piece of the doll.A strike or thrust attack is performed by each arm rod, and the body of the doll on the side that receives the impact is The magnetic body placed between the head and the upper surface of the body shifts or comes off, and the magnetic force decreases or disappears, but on the other hand, the elastic force of the compressed spring becomes stronger, and the head The structure is such that the ball is repelled upward.

〔作用〕[Effect]

したがつて、手が相手側に届いたり、相手側か
ら届かないように両人形体を前後動させながら、
タイミングを見てボタンを操作すると、一方の人
形体では手刀式に腕を振り降したり、また、他方
の人形体では突きを入れるように腕を突き出した
りして、相手の突出片に当たると、その衝撃によ
り磁石片による吸着を解除させて、コイルスプリ
ングの弾撥により頭部を上方に跳ね上げながら競
技を行なうことができることになる。
Therefore, while moving both doll bodies back and forth so that the hands do not reach the other party or the other party,
If you check the timing and press the button, one doll body will swing its arm down like a sword, and the other doll body will thrust its arm out as if it were a thrust, and when it hits the opponent's protruding piece, The impact causes the magnetic piece to release the adsorption, and the rebound of the coil spring allows the player to compete while bouncing his head upwards.

〔実施例〕〔Example〕

次に、図面に示す実施例について説明する。 Next, the embodiment shown in the drawings will be described.

第1図は全体の側面図を示し、両端側が低くな
る台盤Cのその両端側中央には長手方向に長くな
る溝10a,10bをそれぞれ形成し、両溝10
a,10bには、それぞれのストツパー11に衝
合するまで前後動させることができるようにして
両人形体A,Bの下部をそれぞれ嵌合し、対面す
る両人形体A,Bの上部には、前方下部に出歯状
の突出片1を有するがい骨状の半球形頭部5,6
を着脱自在にそれぞれ被着するが、両頭部5,6
の上方内面から垂設する磁石弁3と、両人形体
A,Bの上方に突設した磁石片2とが吸着するよ
うに装設するとともに、両人形体A,Bの上面と
両頭部5,6の内部上方との間にはそれぞれコイ
ルスプリング4を介装するものであつて、静止す
なわちセツト時は前記磁石片3と2との吸引力が
コイルスプリング4の反発力を上回り人形の頭部
は胴体部の上面に磁着しているが、腕杆による衝
撃力がある程度以上あり磁着状態が変化乃至崩れ
るとスプリング4の反発力の方が磁石による吸引
力を上回る結果該スプリング4によつて人形の頭
部は胴体上より離れて上方に飛び上ることとなる
のである、次に両頭部5,6の後方下部に形成し
た横断面コ状の係合部12が、両人形体A,Bの
上面に突設した位置決め用の突片13にそれぞれ
係合できるように装設し、両頭部5,6の上方に
嵌合できて顔面を描いた半球形頭面体5a,6a
の後方下部を両人形体A,Bの上部の支点軸14
にそれぞれ枢支して構成する。
FIG. 1 shows a side view of the whole. Grooves 10a and 10b that are longer in the longitudinal direction are formed in the center of both end sides of the base plate C, which is lower at both end sides.
The lower portions of both doll bodies A and B are fitted into a and 10b so that they can be moved back and forth until they abut against the respective stoppers 11, and the upper portions of both doll bodies A and B facing each other are fitted with , a calyx-like hemispherical head 5, 6 with a tooth-like protruding piece 1 at the front lower part;
are removably attached to each head, but both heads 5 and 6
A magnet valve 3 hanging from the upper inner surface and a magnet piece 2 protruding above both doll bodies A and B are installed so as to be attracted to each other, and the upper surface of both doll bodies A and B and both heads 5 are attached to each other. , 6 are interposed between the inner upper parts of the dolls, and when the doll is at rest, i.e., set, the attraction force between the magnet pieces 3 and 2 exceeds the repulsive force of the coil springs 4, and the doll's head is is magnetically attached to the upper surface of the body, but if the impact force from the arm rod exceeds a certain level and the magnetic state changes or collapses, the repulsive force of the spring 4 exceeds the attractive force of the magnet, and the spring 4 As a result, the head of the doll is separated from the top of the body and flies upwards.Next, the engaging portion 12, which has a U-shaped cross section and is formed at the rear lower part of both heads 5 and 6, connects both doll bodies A. , B, so as to be able to engage with the positioning protrusions 13 protruding from the upper surface of B, and can fit above both heads 5 and 6, and have hemispherical cephalic bodies 5a and 6a depicting faces.
The rear lower part of the upper part of both doll bodies A and B is the fulcrum shaft 14.
It is structured by supporting each of them.

両人形体A,Bの後部には、指で押し下げてか
ら離すと弾撥により自動的に上動するボタン7
a,7bをそれぞれ立設し、一方の人形体Aの上
部両側には、ボタン7aの押し下げにより振り下
げたり振り上げたりの上下方向の回動を反対方向
に行わせることができる腕形の腕杆8,8aをそ
れぞれ回動自在に枢着するとともに、台盤Cの上
面上方となる人形体Aの下部には、前記腕杆8,
8aとともに作動して横方向に往復回動する両足
杆15a,15bを枢着し、また、他方の人形体
Bの上部両側には、ボタン7bの押し下げにより
突いたり引いたりの前後動を反対方向に行わせる
ことができる腕杆9,9aをそれぞれ前後動自在
に装設するとともに、台盤Cの上面上方となる人
形体Bの下部には、前記腕杆9,9aとともに作
動して横方向に往復回動する両足杆16a,16
bを枢着して構成する。
At the rear of both doll bodies A and B, there is a button 7 that automatically moves up when pressed down and released with a finger.
a and 7b are respectively erected, and on both sides of the upper part of one doll body A are arm-shaped arm rods that can be swung down or swung up in opposite directions by pressing down on the button 7a. The arm rods 8, 8a are rotatably attached to the lower part of the doll body A above the upper surface of the base C.
Both leg levers 15a and 15b are pivotally mounted to act together with 8a to reciprocate in the lateral direction, and on both sides of the upper part of the other doll body B, the back and forth movements of thrusting and pulling can be moved in opposite directions by pressing down on the button 7b. Arm rods 9 and 9a are installed in the lower part of the doll body B above the upper surface of the base C to move the arm rods 9 and 9a in the lateral direction. Both leg levers 16a, 16 that reciprocate and rotate
b is pivotally connected.

したがつて、コイルスプリング4を弾縮させな
がら係合部12を突片13に係合させて両磁石片
2,3を吸着させると両頭部5,6をそれぞれ取
りつけることができ、両頭部5,6の上方に頭面
体5a,6aをそれぞれ嵌合すると、セツトでき
ることになり、また、ボタン7aを押し下げる
と、両腕杆8,8aはバランス良く相互に反対方
向に向いて矢印イで示すように往復回動するとと
もに、両足杆15a,15bは左右方向に往復回
動することになり、他方のボタン7bを押し下げ
ると、両腕杆9a,9はバランス良く相互に反対
方向に向いて矢印ロで示すように前後動するとと
もに、両足杆16a,16bは左右方向に往復回
動することになる。
Therefore, by engaging the engaging portion 12 with the projecting piece 13 while elastically contracting the coil spring 4 to attract both the magnet pieces 2 and 3, both heads 5 and 6 can be attached, respectively, and both heads 5 , 6 can be set by fitting the head pieces 5a, 6a above each other, and by pressing down on the button 7a, both arm rods 8, 8a will be balanced and oriented in opposite directions as shown by arrow A. At the same time, the leg levers 15a and 15b also rotate back and forth in the left and right directions, and when the other button 7b is pressed down, the arm levers 9a and 9 are balanced in opposite directions and rotated in the arrow direction. As shown in the figure, the foot levers 16a and 16b move back and forth, and the leg levers 16a and 16b also rotate back and forth in the left and right directions.

ゲーム時には、両者がそれぞれ人形体A,Bを
持つて相手側に前後動させることになるが、相手
側に接近したところで、ボタン7aを先に押す
と、第7図に示すように、振り降ろした腕杆8の
先端が相手側の頭部6の突出片1に当たつて衝撃
を与えながら頭部6を移動させることになり、そ
こで、磁石片2に対し磁石片3が移動して外れ、
そのまま、コイルスプリング4により頭部6は上
方に跳ね上げられるとともに、頭面体6aは後方
に倒れることになつて、カンフー式の唐竹割りが
決まつて一方が負けとなる。
During the game, both players will hold the dolls A and B and move them back and forth toward the other party, but when they approach the other party, if they press button 7a first, the dolls will be swung down as shown in Figure 7. The tip of the arm rod 8 hits the protruding piece 1 of the other party's head 6, causing the head 6 to move while applying an impact, and as a result, the magnet piece 3 moves relative to the magnet piece 2 and comes off. ,
As it is, the head 6 is flipped upward by the coil spring 4, and the head body 6a falls backward, resulting in a kung-fu-style Chinese bamboo split and one side loses.

また、他方側の腕杆9が前後動しながら相手側
の頭部5の突出片1に当たると、前記同様にして
頭部6が上方に跳ね上がるとともに頭面体5aが
後方に倒れることになつて、カンフー式の地獄突
きが決まり他方が負けとなる。
Further, when the arm rod 9 on the other side hits the protruding piece 1 of the head 5 on the other side while moving back and forth, the head 6 jumps upward in the same manner as described above, and the head body 5a falls backward. A kung fu style hell thrust is decided and the other side loses.

〔考案の効果〕[Effect of idea]

このように本考案は、両人形体A,Bをそれぞ
れ相手側に向けて前後動させながら、接近した状
態を見計らつてボタン7a,7bをそれぞれ操作
することによつて、一方の腕杆8を唐竹割りのよ
うに振り下げたり、他方の腕杆9を地獄突きのよ
うに突いたりさせることができることになり、相
手側の頭部の突出片1に命中すると頭部5,6を
跳ね上げさせることができることになつて、操作
が適当に難しく、変化に富んだカンフー式のゲー
ムを面白く行なうことができることになり、好適
に実施できる特長を有する。
In this way, in the present invention, while moving both doll bodies A and B back and forth toward the other side, by operating the buttons 7a and 7b, respectively, while looking for a state in which the doll bodies A and B approach each other, one of the arm rods 8 is moved. It is now possible to swing down like a bamboo splitter, or to strike the other arm stick 9 like a hellish thrust, and when it hits the protruding piece 1 of the opponent's head, it causes the heads 5 and 6 to jump up. As a result, it is possible to play a kung fu style game which is suitably difficult to operate and has a wide variety, and has the advantage of being suitable for playing.

【図面の簡単な説明】[Brief explanation of the drawing]

第1図は本考案の実施例である全体の側面図、
第2図はその平面図、第3図は第1図の一部の断
面図、第4図および第5図は第3図の一部の正面
図をそれぞれ示し、第6図は第3図の一部の平断
面図、第7図は第1図の作動説明図、第8図は第
7図の一部の断面図である。 C……台盤、A,B……人形体、1……突出
片、2,3……磁石片、4……コイルスプリン
グ、5,6……頭部、7a,7b……ボタン、
8,9……腕杆。
Figure 1 is an overall side view of an embodiment of the present invention;
Fig. 2 is a plan view thereof, Fig. 3 is a sectional view of a part of Fig. 1, Figs. 4 and 5 are front views of a part of Fig. 3, and Fig. 6 is a partial view of Fig. 3. 7 is an explanatory view of the operation of FIG. 1, and FIG. 8 is a sectional view of a portion of FIG. 7. C... Base board, A, B... Doll body, 1... Projecting piece, 2, 3... Magnet piece, 4... Coil spring, 5, 6... Head, 7a, 7b... Button,
8, 9... arm stick.

Claims (1)

【実用新案登録請求の範囲】[Scope of utility model registration request] 台盤C上には向い合わせの両人形体A,Bをそ
れぞれ前後動自在に配備し、両人形体A,Bの上
部には前方下部に出歯状の突出片1を有するがい
骨状の半球形頭部5と5a、及び6と6aを嵌脱
自在にそれぞれ被着するものとし、両頭部内側頭
部5,6の上方内面から垂設する磁石片3,3は
人形胴体上面に突設せる磁石片2,2とが吸着す
る様構成すると共に、該人形体A,Bの胴体上面
と上記両内側頭部5,6との間には夫々コイルス
プリング4,4を介装し、更にこの人形体A,B
の胴体上面後部に形成した支点軸14に前記半球
形外側頭面体5a,6aの後方下部を回動自在に
枢着し、一方の人形体Aには、後方のボタン7a
の操作により相手側の前記突出片1に目がけて振
り下げたり振り上げたりの上下方向に回動できる
腕杆8を、また、他方の人形体Bには、後方のボ
タン7b操作により相手側の突出片1に目がけて
突いたり引いたりの前後動をさせることができる
腕杆9をそれぞれ装着して構成し、常時は人形体
頭部と胴体間に設けた磁石同志の吸引力が同じく
上記の間に介装したスプリングの弾撥力を上回り
人形体頭部は胴体上に安着しているが、ゲーム時
腕杆による打又は突の衝撃を受けた側の人形体は
前記磁石体の磁着状態が崩れて磁性吸引力がスプ
リング4の反発力を下回り頭部は胴体上部より弾
撥離脱する構成としたことを特徴とする人形体に
よる突き叩き式玩具。
Both doll bodies A and B facing each other are arranged on the base C so as to be movable back and forth, and on the upper part of both doll bodies A and B, there is a calyx-like structure having a tooth-like protruding piece 1 at the front lower part. The hemispherical heads 5 and 5a, and 6 and 6a are detachably attached to each other, and the magnet pieces 3, 3 hanging from the upper inner surface of the inner heads 5, 6 protrude from the upper surface of the doll's body. The magnetic pieces 2, 2 provided thereon are configured to attract each other, and coil springs 4, 4 are interposed between the upper surfaces of the bodies of the doll bodies A, B and the inner heads 5, 6, respectively. Furthermore, these doll bodies A and B
The rear lower portions of the hemispherical outer head bodies 5a, 6a are rotatably pivoted to a fulcrum shaft 14 formed at the rear of the upper surface of the body A, and one doll body A has a rear button 7a.
The arm rod 8, which can be rotated vertically to swing down or up toward the protruding piece 1 of the other party by operating the button 7b on the other side, is attached to the other doll body B. It is constructed by attaching arm rods 9 that can be moved back and forth by pushing or pulling toward the protruding pieces 1, and normally the attraction force between the magnets provided between the doll's head and body is the same as above. The head of the doll's body exceeds the repulsive force of the spring interposed between them, and the doll's head rests on the body. However, during the game, the doll's body on the side that receives the impact from the arm rod is attached to the magnetic body. This toy with a doll body is characterized in that the magnetic attraction is broken and the magnetic attractive force becomes lower than the repulsive force of the spring 4, and the head is elastically separated from the upper part of the body.
JP1987075769U 1987-05-19 1987-05-19 Expired - Lifetime JPH0536463Y2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP1987075769U JPH0536463Y2 (en) 1987-05-19 1987-05-19

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP1987075769U JPH0536463Y2 (en) 1987-05-19 1987-05-19

Publications (2)

Publication Number Publication Date
JPS63184088U JPS63184088U (en) 1988-11-28
JPH0536463Y2 true JPH0536463Y2 (en) 1993-09-14

Family

ID=30922219

Family Applications (1)

Application Number Title Priority Date Filing Date
JP1987075769U Expired - Lifetime JPH0536463Y2 (en) 1987-05-19 1987-05-19

Country Status (1)

Country Link
JP (1) JPH0536463Y2 (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5504380B1 (en) * 2013-04-23 2014-05-28 株式会社タカラトミー Battle toys

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102131558B (en) * 2008-08-25 2013-07-17 美泰有限公司 Action toy
JP6125703B1 (en) * 2016-07-21 2017-05-10 レノボ・シンガポール・プライベート・リミテッド FIXED STRUCTURE AND INFORMATION PROCESSING SYSTEM HAVING THE SAME

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS55163067A (en) * 1979-06-05 1980-12-18 Nanbu Kogyo Kk Boxing toy
JPS614686B2 (en) * 1979-06-06 1986-02-12 Honda Motor Co Ltd

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS58117695U (en) * 1982-02-02 1983-08-11 株式会社バンダイ action toy
JPS59100484U (en) * 1982-12-22 1984-07-06 株式会社学習研究社 game toys
KR870000303Y1 (en) * 1984-05-21 1987-02-12 함영식 Boxing the propelled by the user

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS55163067A (en) * 1979-06-05 1980-12-18 Nanbu Kogyo Kk Boxing toy
JPS614686B2 (en) * 1979-06-06 1986-02-12 Honda Motor Co Ltd

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5504380B1 (en) * 2013-04-23 2014-05-28 株式会社タカラトミー Battle toys
WO2014174593A1 (en) * 2013-04-23 2014-10-30 株式会社タカラトミー Battle toy

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