EP0971326A2 - Unterhaltungsgeräte - Google Patents
Unterhaltungsgeräte Download PDFInfo
- Publication number
- EP0971326A2 EP0971326A2 EP99305486A EP99305486A EP0971326A2 EP 0971326 A2 EP0971326 A2 EP 0971326A2 EP 99305486 A EP99305486 A EP 99305486A EP 99305486 A EP99305486 A EP 99305486A EP 0971326 A2 EP0971326 A2 EP 0971326A2
- Authority
- EP
- European Patent Office
- Prior art keywords
- zone
- zones
- machine according
- trail
- entertainment machine
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Images
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3267—Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
Definitions
- This invention relates to player-operable entertainment machines, particularly coin-operated amusement with prizes (AWP) machines, such as "fruit” or “poker” machines of the kind having a main display device for displaying a selected combination of symbols at a win zone.
- ADP amusement with prizes
- coin is intended also to cover tokens, charge or credit cards or any other means of supplying credit or monetary value.
- the main display device of a fruit machine may comprise multiple side-by-side reels which are rotatable about a common horizontal axis within a housing behind a window at the win zone.
- Each reel has symbols at equally spaced positions around its periphery and the reels can be brought to rest with one symbol on each reel displayed through the window on a win line.
- a panel having sections which can be selectively illuminated to represent movement from location to location along a trail, particularly along a wraparound trail, which may simulate the playing of a board game.
- Play is transferred from the main reels to the trail of the games feature on a random or predetermined basis and illumination of the panel sections may then be effected by, or in correspondence with, a rotatable subsidiary feature reel, or otherwise, representing the spin of a reel or roll of a dice or other selection.
- Awards or award possibilities may be made available to the player in dependence on the location on the trail to which play has progressed.
- An object of the present invention is to provide a games feature having enhanced award possibilities.
- an entertainment machine having a supplementary game-playing display region with a trail and a plurality of award zones associated with the trail whereby play can transfer from the trail to the zones, a zone selector being provided for selection of said zones to make available awards therefrom.
- the award zones may each have multiple awards associated therewith, for example they may comprise multi-section zones with the sections, or some of them, bearing symbols corresponding to respective awards.
- the zones may each comprise digital or other displays capable of operation to indicate different awards.
- the award made available when the zone selector is operated may be selected at random from the range of possible awards.
- provision may be made for selection as between awards of a selected zone on a predetermined or player-implemented basis.
- Indication of an available award may be achieved by illumination of an award indicating symbol at the zone, particularly by back illumination of a printed light transmitting surface.
- the zone selector may comprise one or more player-operable controls for example a respective push-button associated with each zone.
- There may be a plurality of zones which are player operable by a plurality of push buttons, which may or may not be linked to individually selectable zones.
- Other arrangements are also possible, comprising, for example, a single push-button or other player control which can be used to select any of the zones (e.g. by arresting sequencing from zone to zone), or an automatic arrangement whereby zones are selected outside the influence of the player, or an automatic player control which acts to select a zone as a best selection or on some other basis without requiring a player decision.
- Awards made available may be automatically awarded, or may be credited to the player for future award, or the player may be given the option of trying to increase the award, e.g. by gambling this with a conventional 'gamble' feature, prior to award or credit.
- awards may be of any suitable nature including monetary payout, free games, scored points, extra 'nudges' or 'holds' or other game features.
- the zone selector may be operable to select any one of the zones on any occasion.
- selection is only available in relation to an indicated zone, such indication being effected in any suitable manner e.g. by illumination of a respective press button associated with the zone.
- provision is preferably made for progression through the zones, such progression occurring in a random manner or in accordance with a predetermined sequence or in response to selection made with the trail or otherwise.
- the awards of different zones may be of different kinds. For example, awards may change by increase in value from zone to zone, or by range of awards or otherwise. Thus, there may be an incentive for the player to seek to move to another zone, rather than obtaining an award already offered on one zone, e.g. in the hope of obtaining a higher value award.
- Qualification for transfer from the trail to the zones may be subject to attainment of a transfer symbol or symbols such as a 'key' on the trail. This may be cumulative in the multiple symbols or an accumulated symbol value may be necessary to qualify for transfer. Movement from zone to zone may be effected from the trail by attaining one or more symbols on the trail. Alternatively or additionally movement between zones may be achieved by other selection routes. In particular, one or more 'awards' selectable from the zones may effect or contribute to movement between zones.
- Qualification for transfer from the trail to the zones may also implement or permit implementation of award selection.
- award selection for example, when a key, or a sufficient number of keys, have been attained to qualify for transfer to one of the zones, at the same time an award may be made available for selection in that zone.
- attainment of a further indication such as the attainment of a 'knockout' symbol on the trail, may be required before an award can be obtained. Provision may be made for storage or accumulation of such further indications for subsequent use. The player may then have the option of either operating the selector to attain an award from the selected zone or continuing with play to seek to transfer to another zone whereby an alternative award or awards may be available.
- this may be of any suitable form and thus may comprise a sequence of sections in a closed loop or the like around which play can progress in correspondence with selection of a number of steps using an auxiliary selector reel or the like.
- the entertainment machine is an 'amusement with prizes' (AWP) machine particularly of the fruit machine or poker machine kind using actual (or simulated) rotatable reels as mentioned above.
- the display region is preferably a supplementary display region for use with a games feature additional to a main display of the machine.
- Fig. 1 shows a fruit machine having a floor-standing box shaped housing 1 having a front wall which includes upper and lower glass panels 2, 3, a number of operating buttons 5, 6, a coin slot 7 and a payout opening 8.
- the housing 1 there are three axially aligned reels 9 having say 20 symbols at regularly spaced positions around their peripheries.
- the reels 9 are axially rotatable and are drivably connected to respective stepper motors 10.
- the reels 9 are arranged behind a window 11 defined by a printed region of the lower glass panel 3.
- Each reel 9 can be arrested by the respective stepper motor 10 in any of 20 stopping positions in which one symbol is in precise registration with a horizontal win line in the centre of the window 11 and two further symbols are visible above and below the win line.
- the stepper motors 10 are connected to a microprocessor-based control unit 12. This unit is also connected to a coin-mechanism 13, a payout mechanism 14 and the buttons 5, 6.
- the player inserts coins into the coin mechanism 13 through the slot 7 sufficient to generate credit for one or more games, and the machine is actuated so that a game can now be played.
- the game commences after a start button 5 has been pressed and the reels 9 spin and then come to rest so as to select a combination of symbols displayed on the win line.
- the displayed symbol combination is assessed by the control unit 12 and a win indication is given in the event that the combination is of a predetermined winning nature.
- the control buttons 6 can be used to perform 'hold' or 'nudge' functions, when made available to the player, so that the player can seek to influence the outcome of a game, in conventional manner.
- the upper panel 2 is a transparent glass panel and within this there is a printed display region 15, which can be back-illuminated with a bank of lamps 16, and which provides a supplementary games feature.
- this games feature comprises a wraparound trail 17 comprising a series of printed sections 18 marked with decoration, information and symbols.
- an auxiliary feature reel 20 is rotatable.
- the reel 20 has around its periphery the numbers 1 to 12 corresponding to the values which can be selected with two dice.
- the reel 20 can be rotated with a stepper motor 21, controlled by the control system 12, and brought to rest with one of the numbers shown through the window 19.
- Play can progress around the trail 17 by successive back illumination of the sections 18 simulating movement through a number of steps corresponding to the number selected with the feature reel 20.
- One or more of the trail sections 18 are marked with one or more 'key' symbols. Also one or more of the trail sections 18 are marked with one or more 'knockout' symbols.
- Each box zone 22-26 is divided into a number of sections 32 marked with respective symbols representing awards such as 'keys', game features (such as nudges, etc), cash values etc.
- the sections 32 can be back illuminated for selection of the corresponding awards.
- the box zones 22-26 are arranged one above the other and the award values increase upwardly. That is, in any one zone the different awards may have comparable values whereas different zones have different average award values.
- the player can then operate a press button 33 to cause the feature reel 20 to rotate and select a number which causes play to progress along the trail 17 to a selected section 18 at which a symbol on the section 18 is back illuminated.
- the knockout counter shows at least one knockout symbol and the lowermost button 27 is illuminated the player has the option of pressing this button 27. This causes the knockout counter and the key counter to decrement and one of the sections 32 of the lowermost box 22 is illuminated at random thereby to select the associated award and to make this available to the player.
- the player can opt to continue operating the feature reel 20 to move around the trail 17 in the hope of attaining an increased key count sufficient to transfer play to the next highest box zone 23 (and so on) which contains awards of higher average value.
- zone sections 32 also include keys, it will be understood that play can transfer to a higher box zone 23 etc. as a consequence of operation of the button of a lower zone causing a zone section key to be selected.
- One or more limitations may be imposed on the foregoing by virtue of time, or number of operations, or game duration or game outcome or otherwise.
- successive operations of the feature reel 20 may be limited in accordance with a predetermined parameter or may be permitted to continue until a symbol is selected on a section 18 of the trail 17 which terminates play of the feature game.
- Accumulated counts of the knockout or key counter and operability of the buttons 27-31 may be maintained throughout successive games or may be reset or cancelled at the end of a game or at the end of play of the feature game.
Landscapes
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Slot Machines And Peripheral Devices (AREA)
- Display Devices Of Pinball Game Machines (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB9814794 | 1998-07-09 | ||
GB9814794A GB2333880B (en) | 1998-07-09 | 1998-07-09 | Entertainment machines |
Publications (3)
Publication Number | Publication Date |
---|---|
EP0971326A2 true EP0971326A2 (de) | 2000-01-12 |
EP0971326A3 EP0971326A3 (de) | 2000-10-04 |
EP0971326B1 EP0971326B1 (de) | 2003-04-09 |
Family
ID=10835155
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP19990305486 Expired - Lifetime EP0971326B1 (de) | 1998-07-09 | 1999-07-09 | Unterhaltungsgeräte |
Country Status (4)
Country | Link |
---|---|
EP (1) | EP0971326B1 (de) |
DE (2) | DE69906632T2 (de) |
ES (1) | ES2196725T3 (de) |
GB (1) | GB2333880B (de) |
Cited By (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2001057816A1 (en) * | 2000-02-01 | 2001-08-09 | Labtronix Concept Inc. | Apparatus and method for playing an auxiliary game with prize rewarding system |
EP1168261A2 (de) * | 2000-06-21 | 2002-01-02 | IGT-UK Limited | Spielautomat |
EP1244079A2 (de) * | 2001-03-24 | 2002-09-25 | Bell-Fruit Games Limited | Verbesserungen betreffend Unterhaltungsmaschinen |
EP1274054A2 (de) * | 2001-07-03 | 2003-01-08 | IGT-UK Limited | Unterhaltungsautomat |
EP1318862A1 (de) * | 2000-09-13 | 2003-06-18 | Casino Data Systems | Spielgerät und verfahren mit einer vielzahl von seriell abhängigen und unabhängigen bonussen |
US6769984B2 (en) | 2002-08-09 | 2004-08-03 | Labtronix Concept Inc. | Method for playing an auxiliary game within a primary game with a prize rewarding system |
EP1463009A2 (de) * | 2003-03-28 | 2004-09-29 | IGT-UK Limited | Unterhaltungsautomat |
EP1474784A1 (de) * | 2001-12-12 | 2004-11-10 | IGT-UK Limited | Spielautomaten |
AT500311A1 (de) * | 2003-01-17 | 2005-11-15 | Novomatic Ag | Verfahren zum initialisieren eines spiels und spielgerät |
GB2405738B (en) * | 2002-06-27 | 2006-01-25 | Igt Reno Nev | Gaming device having an incrementing award bonus scheme |
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AUPQ224199A0 (en) * | 1999-08-16 | 1999-09-09 | Aristocrat Leisure Industries Pty Ltd | A gaming machine |
GB9928839D0 (en) * | 1999-12-06 | 2000-02-02 | Impulse Gaming Limited | Game machines |
GB0015084D0 (en) * | 2000-06-21 | 2000-08-09 | Igt Uk Limited | Entertainment machine |
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Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
DE3638099A1 (de) * | 1986-11-07 | 1988-05-11 | Nsm Apparatebau Gmbh Kg | Muenzbetaetigtes spielgeraet |
EP0449433A2 (de) * | 1990-03-24 | 1991-10-02 | Bell-Fruit Manufacturing Company Limited | Spiel- und Unterhaltungsgerät |
EP0798676A1 (de) * | 1996-03-26 | 1997-10-01 | Anchor Gaming | Spielverfahren und Spielgerät mit Anzeige für Zusatzgewinne |
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GB8430307D0 (en) * | 1984-11-30 | 1985-01-09 | T B F Mfg Ltd | Graming machines |
GB8524908D0 (en) * | 1985-10-09 | 1985-11-13 | Barcrest Ltd | Entertainment machines |
-
1998
- 1998-07-09 GB GB9814794A patent/GB2333880B/en not_active Expired - Fee Related
-
1999
- 1999-07-09 EP EP19990305486 patent/EP0971326B1/de not_active Expired - Lifetime
- 1999-07-09 DE DE1999606632 patent/DE69906632T2/de not_active Expired - Fee Related
- 1999-07-09 ES ES99305486T patent/ES2196725T3/es not_active Expired - Lifetime
- 1999-07-09 DE DE1999305486 patent/DE971326T1/de active Pending
Patent Citations (3)
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DE3638099A1 (de) * | 1986-11-07 | 1988-05-11 | Nsm Apparatebau Gmbh Kg | Muenzbetaetigtes spielgeraet |
EP0449433A2 (de) * | 1990-03-24 | 1991-10-02 | Bell-Fruit Manufacturing Company Limited | Spiel- und Unterhaltungsgerät |
EP0798676A1 (de) * | 1996-03-26 | 1997-10-01 | Anchor Gaming | Spielverfahren und Spielgerät mit Anzeige für Zusatzgewinne |
Cited By (22)
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AU2001229932B2 (en) * | 2000-02-01 | 2007-05-10 | Labtronix Concept Inc. | Apparatus and method for playing an auxiliary game with prize rewarding system |
US6416406B1 (en) | 2000-02-01 | 2002-07-09 | Labtronix Concept | Method for playing an auxiliary game with prize rewarding system |
WO2001057816A1 (en) * | 2000-02-01 | 2001-08-09 | Labtronix Concept Inc. | Apparatus and method for playing an auxiliary game with prize rewarding system |
US6722975B2 (en) | 2000-02-01 | 2004-04-20 | Labtronix Concept Inc. | Method of awarding an auxiliary game prize along with a poker game |
EP1168261A2 (de) * | 2000-06-21 | 2002-01-02 | IGT-UK Limited | Spielautomat |
EP1168261A3 (de) * | 2000-06-21 | 2004-01-28 | IGT-UK Limited | Spielautomat |
EP1318862A1 (de) * | 2000-09-13 | 2003-06-18 | Casino Data Systems | Spielgerät und verfahren mit einer vielzahl von seriell abhängigen und unabhängigen bonussen |
EP1318862A4 (de) * | 2000-09-13 | 2008-05-07 | Casino Data Sys | Spielgerät und verfahren mit einer vielzahl von seriell abhängigen und unabhängigen bonussen |
EP1244079A2 (de) * | 2001-03-24 | 2002-09-25 | Bell-Fruit Games Limited | Verbesserungen betreffend Unterhaltungsmaschinen |
GB2374451A (en) * | 2001-03-24 | 2002-10-16 | Bell Fruit Games Ltd | An entertainment machine |
EP1244079A3 (de) * | 2001-03-24 | 2004-03-03 | Bell-Fruit Games Limited | Verbesserungen betreffend Unterhaltungsmaschinen |
GB2374451B (en) * | 2001-03-24 | 2004-07-07 | Bell Fruit Games Ltd | Improvements relating to entertainment machines |
EP1274054A2 (de) * | 2001-07-03 | 2003-01-08 | IGT-UK Limited | Unterhaltungsautomat |
EP1274054A3 (de) * | 2001-07-03 | 2004-01-28 | IGT-UK Limited | Unterhaltungsautomat |
EP1474784A1 (de) * | 2001-12-12 | 2004-11-10 | IGT-UK Limited | Spielautomaten |
GB2405738B (en) * | 2002-06-27 | 2006-01-25 | Igt Reno Nev | Gaming device having an incrementing award bonus scheme |
US6769984B2 (en) | 2002-08-09 | 2004-08-03 | Labtronix Concept Inc. | Method for playing an auxiliary game within a primary game with a prize rewarding system |
AT500311A1 (de) * | 2003-01-17 | 2005-11-15 | Novomatic Ag | Verfahren zum initialisieren eines spiels und spielgerät |
AT500311B1 (de) * | 2003-01-17 | 2006-06-15 | Novomatic Ag | Verfahren zum initialisieren eines spiels und spielgerät |
US8152620B2 (en) | 2003-01-17 | 2012-04-10 | Novomatic Ag | Method for initializing a game, and a gaming machine |
EP1463009A2 (de) * | 2003-03-28 | 2004-09-29 | IGT-UK Limited | Unterhaltungsautomat |
EP1463009A3 (de) * | 2003-03-28 | 2005-07-27 | IGT-UK Limited | Unterhaltungsautomat |
Also Published As
Publication number | Publication date |
---|---|
DE971326T1 (de) | 2001-09-06 |
DE69906632D1 (de) | 2003-05-15 |
GB2333880A (en) | 1999-08-04 |
DE69906632T2 (de) | 2004-03-25 |
GB2333880B (en) | 2001-03-14 |
ES2196725T3 (es) | 2003-12-16 |
EP0971326B1 (de) | 2003-04-09 |
GB9814794D0 (en) | 1998-09-09 |
EP0971326A3 (de) | 2000-10-04 |
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