EP0511997A1 - Darts game. - Google Patents
Darts game.Info
- Publication number
- EP0511997A1 EP0511997A1 EP91902657A EP91902657A EP0511997A1 EP 0511997 A1 EP0511997 A1 EP 0511997A1 EP 91902657 A EP91902657 A EP 91902657A EP 91902657 A EP91902657 A EP 91902657A EP 0511997 A1 EP0511997 A1 EP 0511997A1
- Authority
- EP
- European Patent Office
- Prior art keywords
- dart
- game device
- dart game
- fields
- target
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Classifications
-
- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41J—TARGETS; TARGET RANGES; BULLET CATCHERS
- F41J5/00—Target indicating systems; Target-hit or score detecting systems
- F41J5/04—Electric hit-indicating systems; Detecting hits by actuation of electric contacts or switches
Definitions
- the invention relates to a dart game device for several players, with a dart disk made of segments arranged movably between radial and concentric ribs for receiving the dart, each of which is assigned a switch which can be actuated by the impact of a dart and via a switching device is connected to a hit display.
- Dart game devices are known in various designs. Throws are always thrown onto a dartboard which is divided into a number of segments. Each segment is provided with a switch that is actuated when an arrow hits. Each time a segment is hit, a certain number of points is achieved. The game and evaluation rules are different and often relatively complicated.
- DE-OS 33 41 303 describes a dart game device of the type mentioned at the beginning, in which the registration, enumeration and display of the number of points achieved by the players is carried out automatically.
- the dart target is assigned a switch matrix to which a microcomputer is connected, and a display is also provided. The display includes display fields that show the score of the various players and the current score.
- a display is provided for the progress and game status of a game.
- the display provides information on the number of coins entered and the games available and guides the player through the selection of a game and the number of players.
- the invention has for its object to make the course of the game in a dart game device of the type mentioned interesting, attractive and exciting and thus to offer the players further entertainment and thus a greater incentive to play.
- This object is achieved by the invention in a dart game device with the features of claim 1.
- Advantageous developments of the dart game device according to the invention are the subject of the dependent claims.
- a dart game device thus comprises at least two target fields, each of which is formed from segments arranged between adjacent radial and concentric ribs, an indicator lamp being assigned to the segments of the target fields and all the indicator lamps of each target field only being hit by this target field first can be switched on and the indicator lights of the player hit target field at and after a goal of an opponent can no longer be switched on.
- a target field thus comprises segments which are delimited by ribs and which can actuate a switch when a dart hits.
- the segments of a target field are to be hit by a player, the respective switch being actuated and the hit indicator lighting up accordingly. If, on the other hand, it is another player's turn and hits a segment of a target field, the segments of which have already been partially hit by the one player, the one player loses the possibility of hitting all segments of the target field alone and thereby loses this target field and the corresponding profit points.
- the goal of the game it is not just a matter of hitting segments, but of throwing skill and tactics when selecting the targeted segments.
- it is necessary to fill up this segment by hitting segments of a target field on the other hand, the opponent is to be prevented from filling up this target field by hitting a segment of a target field targeted by it.
- a successful meeting of appropriate segment combinations leads to a high score or a reduction in the opponent's score.
- the sporting incentive in this game is high due to the varied gameplay, and there is a fast gameplay.
- a game run is ended with a win when all the indicator lamps of a target field light up.
- One or more target fields are preferably provided between adjacent radial and / or concentric ribs.
- An indicator lamp is usually assigned to each segment, which lights up when a dart hitting the relevant segment.
- an indicator lamp can also be assigned to two or three segments such that it lights up when one of these segments hits.
- an acoustic signal can of course also be provided as a hit display.
- Certain hits / segment combinations corresponding to preferred figures can be provided as preferred combinations, with one player in each case trying to prevent the opponent from building up a hit / segment combination, in a similar manner to the effortless game of Case is.
- segments that are still hit-free can be read effortlessly and the segments most favorable for further play can be targeted accordingly. If a targeted segment is hit, the corresponding indicator lamp comes on. Otherwise the throw will be judged as a miss and no indicator light will come on.
- a multiplier is connected to the counting device, which multiplier can be triggered in the case of predetermined combinations of switch operations. If a certain combination of segments is hit on the dart target, the multiplier is triggered and switched on so that the combination points are included in the point count with weighting.
- a separate matrix field representation is preferably provided for each player.
- this is implemented by a switching device and a storage device connected to it for the switching state of the indicator lamps arranged in the matrix fields, the indicator lamps being switched according to the stored switching state by actuating the switching device and at the same time the previous switching status is saved.
- the matrix field with indicator lamps can be displayed in accordance with the current status of the currently active player. It can be provided that segments already hit by other players are additionally shown as occupied by a special display, e.g. by the corresponding indicator lamps lighting up, the indicator lamps of the segments just hit by the player flashing.
- the switching device is expediently assigned a plurality of sets of matrix field storage data, and the switching device comprises a selector switch by which the display of one of the switching status sets stored in the matrix field storage data is selected. It is the current matrix field, i.e. the matrix field of the player currently playing is displayed, while the remaining matrix fields are stored and are therefore virtual matrix fields.
- a plurality of matrix fields corresponding to the intended number of players are present and a selector switch is provided, by means of which the switching state of the switches corresponds to one of the in the switching states displayed in the matrix fields is selected and the lamps are switched accordingly.
- all of the matrix fields assigned to the d players are displayed, and only the matrix field of the currently active player is activated by actuating the switch.
- a hit on the dart target then causes a change in the display of the respectively active matrix field by flashing the corresponding indicator lamp, while in the other matrix fields the segments already hit are indicated by the associated indicator lamps lighting up.
- Three or four matrix fields are preferably provided. This number corresponds to the optimal number of players
- indicator lights assigned to the switches are distributed around the dart target.
- This arrangement brings the matrix fields or their subareas directly related to the segments of the dartboard. The players can easily see at a glance which of the segments has already been hit or not.
- the subareas of the matrix fields are distributed according to the segment arrangements. If, for example, the dartboard is divided into concentric rings with radial division, the partial areas of the matrix fields can be arranged, for example, in the form of a row radially to the center of the dartboard and outside the associated sector, with an indicator lamp in such a row, for example one LED, each corresponds to a concentric section.
- Fig. 1 is a perspective view of a first embodiment of the dart game device according to the invention and 2 shows a perspective view of a second exemplary embodiment of the dart game device according to the invention.
- the dart game device comprises a housing 2 with a base section 4 and side walls 6.
- the housing 2 has a projecting section 8 somewhat above the base section 4.
- a recessed section 10 is arranged above it. Above the recessed section 10 there is again a projecting section 12 as the uppermost housing section.
- the projecting section 8 On a front plate 14, the projecting section 8 carries a slot 16 for inserting the coin. Keys 20 are arranged as operating elements on a cover plate 18 of the projecting section 8. Using these keys, a desired game mode, the number of players, a player change, etc. can be selected.
- the keys 20 are expediently designed at the same time as display elements, so that the input selection states are displayed.
- the recessed section 10 carries a dart disk 22.
- the dart disk 22 is divided by radial ribs 24 and concentric ribs 26 into a number of segments which are movably supported in the direction perpendicular to the segment surface.
- the ribs 24, 26 are shaped like an arrowhead at their outer end in order to deflect onto reflecting darts onto each adjacent segment 28.
- the segments 28 each have a number of openings, not shown, into which the tip of impacting arrows can penetrate. Switches are arranged behind the segments, which are each actuated by a sliding movement of the segments upon the impact of a dart.
- the dart disk 22 is divided into ten sectors, which are numbered from 1 to 10. The numbering is placed radially outside the sectors.
- the upper projecting section 12 has four digit displays 32 to 38 in an upper display area 30, which can be LED displays, for example.
- Four display fields 42 to 48 are provided on a lower display area 40.
- the display fields 42 to 48 each have five columns which are identified by the numbers 1, 3, 5, 7 and 9 in an upper line of the display fields.
- the columns each comprise four illuminated displays using indicator lamps, for example light-emitting diodes.
- the numbers 1, 3, 5, 7 and 9 each indicate the sectors of the dart target assigned to the column on which valid hits can be landed.
- the sectors labeled 2, 4, 6, 8 and 10 are therefore not selection fields. Throws in these fields result in missed throws.
- an indicator lamp is assigned to a segment 28 in each sector.
- the two middle indicator lamps 62, 64 are assigned to the two middle segments 52, 54.
- the uppermost indicator lamp 66 indicates the hit state of the uppermost or outermost segment 56.
- display fields 42 to 48 provide four display fields for four players.
- the corresponding display field 42, 44, 46 or 48 is activated, which shows the hit level of the currently active player, while the remaining display fields each show the hit status of the waiting players.
- the arrangement of the indicator lamps in matrix fields enables a very clear representation of the personal status of the game or overall hit status. It can be determined at a glance which of the segments of the dart target has already been hit or which of these segments has been hit by which player. The points resulting from the hits or the total number of points is shown in the number displays 32 to 38. For example, the player to whom the left digit display 32 and the left display panel 42 are assigned has achieved a total score of 340.
- the design of the illuminated display as a matrix field also enables a game variant in which certain segment combinations achieve an increased number of points.
- sequences from adjacent indicator lamps for example three adjacent indicator lamps in a row or three adjacent indicator lamps in a column, can lead to a higher-value weighting, and a multiplier can be switched on when such a sequence is reached by an internally provided evaluation device, whereby the sequence -Points e.g. be multiplied by the number 3.
- Other formations can also be selected.
- the end of the game can be determined at the point in time at which all segments have been hit, ie when all the indicator lamps of a matrix field are illuminated. The corresponding player is then the winner.
- Another Variant of the dart game can be designed such that the winner is the one who first achieved a certain number of points. The game thus represents a sporting incentive for the players.
- the winner of the dart game is always the one who is a skillful thrower and also tactician, because on the one hand it is important to score as many points as possible and on the other hand through a specific selection of to block points to be hit by the opponent.
- the dart game device shown in FIG. 2 has radial display columns 60 to 68, each of which comprises four display lamps or light-emitting diodes.
- the indicator lamps of each radial display column 70 to 78 are each assigned to the segments of one of the sectors 1, 3, ⁇ , 7 and 9, specifically the radially inner sector.
- the inner indicator lamp 80 of the radial display column 70 indicates that the inner segment 50 of sector 1 has been hit.
- the middle indicator lamps 82, 84 are correspondingly assigned to the middle segments 52, 54 and the outer indicator lamp 86 to the outer segment 56 of the sector 1.
- the dart game device according to FIG. 1 comprises one active and several virtual game fields in each case due to the virtual matrix fields.
- the features of the dart game device according to the invention, disclosed in the claims, the description and the drawing, can in particular be used individually or in any combination.
Landscapes
- Engineering & Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Aiming, Guidance, Guns With A Light Source, Armor, Camouflage, And Targets (AREA)
- Pinball Game Machines (AREA)
Abstract
L'objet de l'invention est un jeu de fléchettes comportant une cible (22) constituée de secteurs montés mobiles entre des nervures radiales (24) et concentriques (26) pour recevoir les fléchettes, secteurs à chacun desquels est associé un commutateur actionné par l'impact d'une fléchette et relié par un circuit électrique à un dispositif d'affichage des résultats. Le jeu de fléchette objet de l'invention est caractérisé en ce qu'il est prévu au moins deux zones de cible formées chacune de secteurs disposés entre des nervures radiales (24) et concentriques (26) adjacentes, qu'un voyant lumineux (60, 66) est associé à chaque secteur (50, 56) des zones de cible, et que tous les voyants lumineux (60, 62, 64, 66) de chaque zone ne sont déclenchés que par les lancers réussis du joueur ayant le premier atteint cette zone, les voyants lumineux de la zone concernée n'étant plus déclenchés par un lancer réussi d'un joueur adverse, ni après ce lancer. Les voyants lumineux (60, 62, 64, 66) peuvent être disposés selon un ou plusieurs champs matriciels (42, 44, 46, 48), ce qui permet une visualisation exceptionnelle du déroulement de la partie.The object of the invention is a set of darts comprising a target (22) made up of sectors mounted to move between radial (24) and concentric (26) ribs to receive the darts, sectors with each of which is associated a switch actuated by the impact of a dart and connected by an electric circuit to a display device of the results. The dart game object of the invention is characterized in that there are provided at least two target zones each formed of sectors arranged between adjacent radial (24) and concentric (26) ribs, and an indicator light (60 , 66) is associated with each sector (50, 56) of the target zones, and that all indicator lights (60, 62, 64, 66) of each zone are only triggered by the successful throws of the player who first hit this zone, the indicator lights of the zone concerned no longer being triggered by a successful throw from an opposing player, nor after this throw. The indicator lights (60, 62, 64, 66) can be arranged according to one or more matrix fields (42, 44, 46, 48), which allows an exceptional visualization of the progress of the game.
Description
Claims
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AT91902657T ATE97482T1 (en) | 1990-01-25 | 1991-01-19 | DART PLAY DEVICE. |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
DE4002126 | 1990-01-25 | ||
DE4002126A DE4002126C2 (en) | 1990-01-25 | 1990-01-25 | Dart game device |
Publications (2)
Publication Number | Publication Date |
---|---|
EP0511997A1 true EP0511997A1 (en) | 1992-11-11 |
EP0511997B1 EP0511997B1 (en) | 1993-11-18 |
Family
ID=6398749
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP91902657A Expired - Lifetime EP0511997B1 (en) | 1990-01-25 | 1991-01-19 | Darts game |
Country Status (5)
Country | Link |
---|---|
US (1) | US5314195A (en) |
EP (1) | EP0511997B1 (en) |
DE (2) | DE4002126C2 (en) |
ES (1) | ES2048584T3 (en) |
WO (1) | WO1991011674A1 (en) |
Families Citing this family (15)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
DE4200107A1 (en) * | 1992-01-04 | 1993-07-08 | Nsm Ag | THROWING ARROW PLAYER |
DE4233980C2 (en) * | 1992-10-08 | 1997-07-10 | Peter Eiba | Method for operating a throwing game device, in particular an electronic darts and throwing game device |
DE4301955C1 (en) * | 1993-01-25 | 1994-03-10 | Horst Klein | Electronic darts game with collapsible free-standing housing - has top part incorporating display surfaces folded down to fit into bottom part incorporating operating desk |
US5727789A (en) * | 1994-06-27 | 1998-03-17 | Jdr, Inc. | Arrow location apparatus |
DE4429169A1 (en) * | 1994-08-17 | 1996-02-22 | Elvira Bozkaya | Dart with instant camera |
DE4429894A1 (en) * | 1994-08-25 | 1996-02-29 | Stefan Reichert | Electric projectile target esp. dart board |
US5531451A (en) * | 1995-04-14 | 1996-07-02 | Yiu; Chih-Hao | Scoring system for dart games |
TW300642U (en) * | 1996-07-15 | 1997-03-11 | Jeff Yiu | Cricket game displaying device of electronic dartboard |
JP3616608B2 (en) * | 2002-03-05 | 2005-02-02 | Necパーソナルプロダクツ株式会社 | Target device |
GB0508243D0 (en) * | 2005-04-22 | 2005-06-01 | Parton Denis | Electronic dartboard |
US8740222B1 (en) | 2008-03-01 | 2014-06-03 | Robert Krzewicki | Multifunctional electronic dart board with digital target display ring (DTDR) |
US20090218769A1 (en) * | 2008-03-01 | 2009-09-03 | Robert Krzewicki | Dart board with digital target display ring (dtdr) |
US9329002B1 (en) * | 2008-03-01 | 2016-05-03 | Robert Krzewicki | Multifunctional electronic dart board with digital target display ring (DTDR) |
US8808094B2 (en) * | 2010-11-14 | 2014-08-19 | Multimedia Games, Inc. | Top box wheel assembly and gaming machine having a top box wheel assembly |
US10443987B2 (en) | 2016-04-21 | 2019-10-15 | Indian Industries, Inc. | Dartboard scoring system |
Family Cites Families (14)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US2168644A (en) * | 1936-10-14 | 1939-08-08 | Albert E Browning | Target indicating game |
CH282422A (en) * | 1950-03-06 | 1952-04-30 | Bihlmaier Karl | Indoor shooting range. |
US3836148A (en) * | 1974-01-11 | 1974-09-17 | V Manning | Rotatable dart board, magnetic darts and magnetic scoring switches |
US4057251A (en) * | 1976-05-10 | 1977-11-08 | Arachnid, Incorporated | Dart game with apertured target plates resiliently mounted |
GB2030877B (en) * | 1978-09-12 | 1982-07-21 | Viragate Ltd | Board comined with score indicating system |
US4333657A (en) * | 1980-02-08 | 1982-06-08 | Marvin Glass & Associates | Electronic dart game |
EP0082715A3 (en) * | 1981-12-21 | 1984-01-11 | Viragate Limited | A target apparatus |
US4516781A (en) * | 1982-11-17 | 1985-05-14 | Industrial Design Electronic Associates, Inc. | Dart game with two microcomputers |
US4586716A (en) * | 1984-04-17 | 1986-05-06 | Industrial Design Electronic Associates, Inc. | Double bullseye for dart game |
US4635940A (en) * | 1985-06-26 | 1987-01-13 | William E. McClure | Dart board assembly for an electronic dart game |
US4793618A (en) * | 1986-11-03 | 1988-12-27 | Arachnid, Inc. | Self-scoring electronic target game with video display |
US4768789A (en) * | 1987-05-07 | 1988-09-06 | Clark Richard D | Dart board assembly for an electronic dart game |
AU7790287A (en) * | 1987-09-21 | 1989-03-09 | Lin, J. | Circuitry for electronic scoring dartboard |
US4840383A (en) * | 1987-10-29 | 1989-06-20 | Lombardo James W | Illuminated dart |
-
1990
- 1990-01-25 DE DE4002126A patent/DE4002126C2/en not_active Expired - Fee Related
-
1991
- 1991-01-09 US US07/915,821 patent/US5314195A/en not_active Expired - Fee Related
- 1991-01-19 EP EP91902657A patent/EP0511997B1/en not_active Expired - Lifetime
- 1991-01-19 ES ES91902657T patent/ES2048584T3/en not_active Expired - Lifetime
- 1991-01-19 DE DE91902657T patent/DE59100614D1/en not_active Expired - Fee Related
- 1991-01-19 WO PCT/DE1991/000053 patent/WO1991011674A1/en active IP Right Grant
Non-Patent Citations (1)
Title |
---|
See references of WO9111674A1 * |
Also Published As
Publication number | Publication date |
---|---|
DE4002126C2 (en) | 2001-02-08 |
ES2048584T3 (en) | 1994-03-16 |
DE4002126A1 (en) | 1991-08-01 |
EP0511997B1 (en) | 1993-11-18 |
DE59100614D1 (en) | 1993-12-23 |
US5314195A (en) | 1994-05-24 |
WO1991011674A1 (en) | 1991-08-08 |
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