DE60121494D1 - Rotierende Vorrichtung für Spielmaschine - Google Patents

Rotierende Vorrichtung für Spielmaschine

Info

Publication number
DE60121494D1
DE60121494D1 DE60121494T DE60121494T DE60121494D1 DE 60121494 D1 DE60121494 D1 DE 60121494D1 DE 60121494 T DE60121494 T DE 60121494T DE 60121494 T DE60121494 T DE 60121494T DE 60121494 D1 DE60121494 D1 DE 60121494D1
Authority
DE
Germany
Prior art keywords
game machine
rotating device
rotating
game
machine
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
DE60121494T
Other languages
English (en)
Inventor
Hirofumi Fujimoto
Yuji Tamura
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Konami Group Corp
Original Assignee
Konami Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Corp filed Critical Konami Corp
Application granted granted Critical
Publication of DE60121494D1 publication Critical patent/DE60121494D1/de
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • A63F13/285Generating tactile feedback signals via the game input device, e.g. force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1037Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)
  • Mechanical Control Devices (AREA)
  • Pinball Game Machines (AREA)
DE60121494T 2000-03-07 2001-03-07 Rotierende Vorrichtung für Spielmaschine Expired - Lifetime DE60121494D1 (de)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2000061718A JP2001246165A (ja) 2000-03-07 2000-03-07 ゲーム機用回転操作装置

Publications (1)

Publication Number Publication Date
DE60121494D1 true DE60121494D1 (de) 2006-08-31

Family

ID=18581819

Family Applications (1)

Application Number Title Priority Date Filing Date
DE60121494T Expired - Lifetime DE60121494D1 (de) 2000-03-07 2001-03-07 Rotierende Vorrichtung für Spielmaschine

Country Status (4)

Country Link
US (1) US6612929B2 (de)
EP (1) EP1149613B1 (de)
JP (1) JP2001246165A (de)
DE (1) DE60121494D1 (de)

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JPWO2006088182A1 (ja) * 2005-02-21 2008-07-03 株式会社フジワーク ハンドル装置、その操作方法およびそのハンドル装置を用いたコントローラ
DE102005017439A1 (de) * 2005-04-15 2006-10-19 Jungheinrich Ag Lenkgeberanordnung für eine elektrische Lenkung eines Flurförderzeuges
WO2007003394A1 (de) * 2005-07-01 2007-01-11 Preh Gmbh Drehsteller mit magnetischer bremse
JP4821436B2 (ja) * 2006-05-25 2011-11-24 株式会社セガ プレーヤ交代操作機能を有するゲーム装置
US7783461B2 (en) * 2007-05-04 2010-08-24 Toyota Motor Engineering & Manufacturing North America, Inc. Systems and methods for simulating vehicle operation
US8430752B2 (en) 2007-06-20 2013-04-30 The Nielsen Company (Us), Llc Methods and apparatus to meter video game play
US8154537B2 (en) * 2007-08-16 2012-04-10 Immersion Corporation Resistive actuator with dynamic variations of frictional forces
JP5265159B2 (ja) * 2007-09-11 2013-08-14 株式会社バンダイナムコゲームス プログラム及びゲーム装置
MX2008014783A (es) 2008-02-05 2009-08-27 Krueger Int Inc Armazon para silla con soporte hueco ergonomico integral.
US20100306825A1 (en) * 2009-05-27 2010-12-02 Lucid Ventures, Inc. System and method for facilitating user interaction with a simulated object associated with a physical location
JP2011193969A (ja) * 2010-03-18 2011-10-06 Taito Corp 回転操作部を有するゲーム機
US20130297460A1 (en) 2012-05-01 2013-11-07 Zambala Lllp System and method for facilitating transactions of a physical product or real life service via an augmented reality environment
USD753231S1 (en) * 2014-11-28 2016-04-05 Bandai Namco Entertainment, Inc. Chassis for game machine
USD753234S1 (en) * 2014-11-28 2016-04-05 Bandai Namco Entertainment, Inc. Game machine
USD753232S1 (en) * 2014-11-28 2016-04-05 Bandai Namco Entertainment, Inc. Chassis for game machine
US10571283B1 (en) 2016-04-11 2020-02-25 State Farm Mutual Automobile Insurance Company System for reducing vehicle collisions based on an automated segmented assessment of a collision risk
US10222228B1 (en) * 2016-04-11 2019-03-05 State Farm Mutual Automobile Insurance Company System for driver's education
US10486708B1 (en) 2016-04-11 2019-11-26 State Farm Mutual Automobile Insurance Company System for adjusting autonomous vehicle driving behavior to mimic that of neighboring/surrounding vehicles
US10019904B1 (en) 2016-04-11 2018-07-10 State Farm Mutual Automobile Insurance Company System for identifying high risk parking lots
US10247565B2 (en) 2016-04-11 2019-04-02 State Farm Mutual Automobile Insurance Company Traffic risk avoidance for a route selection system
US10872379B1 (en) 2016-04-11 2020-12-22 State Farm Mutual Automobile Insurance Company Collision risk-based engagement and disengagement of autonomous control of a vehicle
US10233679B1 (en) 2016-04-11 2019-03-19 State Farm Mutual Automobile Insurance Company Systems and methods for control systems to facilitate situational awareness of a vehicle
US11851041B1 (en) 2016-04-11 2023-12-26 State Farm Mutual Automobile Insurance Company System for determining road slipperiness in bad weather conditions
US10026309B1 (en) 2016-04-11 2018-07-17 State Farm Mutual Automobile Insurance Company Networked vehicle control systems to facilitate situational awareness of vehicles
USD802676S1 (en) * 2016-09-13 2017-11-14 Competition Interactive, Llc Gaming system
TWD187461S (zh) * 2016-09-26 2017-12-21 F 史密特控股公司 駕駛模擬器之部件
USD889545S1 (en) * 2017-05-30 2020-07-07 Igt Electronic gaming station
CN112755531B (zh) 2018-11-28 2022-11-18 腾讯科技(深圳)有限公司 虚拟世界中的虚拟车辆漂移方法、装置及存储介质

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JPS647671A (en) 1987-06-30 1989-01-11 Nec Corp Power supply for gas laser
JPS6454711A (en) 1987-08-26 1989-03-02 Matsushita Electric Ind Co Ltd Manufacture of ruthenium oxide group thin-film
JP3190359B2 (ja) * 1990-12-28 2001-07-23 株式会社ナムコ ドライビングシミュレータのステアリング反力発生装置及び演算方法
JP2665313B2 (ja) 1994-04-22 1997-10-22 国際電業株式会社 反力発生装置
JPH08117441A (ja) 1994-10-20 1996-05-14 Taito Corp 模擬ステアリング装置
GB2297274B (en) 1995-01-30 1997-01-08 Sega Enterprises Kk Fishing game device and a simulated fishing reel
JP3669593B2 (ja) 1995-02-28 2005-07-06 株式会社タイトー 模擬操作力制御装置
JPH08292712A (ja) * 1995-04-20 1996-11-05 Syst Design K:Kk ハンドル装置及びハンドル
JPH10171542A (ja) * 1996-12-09 1998-06-26 Fujikura Kasei Co Ltd 操作子制御装置
JPH10184758A (ja) * 1996-12-25 1998-07-14 Taiho Ind Co Ltd 回転制御装置
DE69832114T2 (de) 1997-03-28 2006-07-27 Honda Lock Mfg. Co., Ltd. Vorrichtung zur Verriegelung der Lenkung
US6088019A (en) 1998-06-23 2000-07-11 Immersion Corporation Low cost force feedback device with actuator for non-primary axis
EP1005690B1 (de) 1998-06-23 2017-04-05 Immersion Corporation Niedrigkosten-kraftrückkopplungsvorrichtungen
JP3766756B2 (ja) 1998-08-06 2006-04-19 株式会社ジェイテクト ドライビングシミュレータ
US6283859B1 (en) * 1998-11-10 2001-09-04 Lord Corporation Magnetically-controllable, active haptic interface system and apparatus
JP3791221B2 (ja) 1999-01-21 2006-06-28 株式会社ソニー・コンピュータエンタテインメント 抵抗力発生装置及びそれを備えた操作装置

Also Published As

Publication number Publication date
EP1149613A3 (de) 2001-12-05
EP1149613A2 (de) 2001-10-31
JP2001246165A (ja) 2001-09-11
EP1149613B1 (de) 2006-07-19
US20010021667A1 (en) 2001-09-13
US6612929B2 (en) 2003-09-02

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Legal Events

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8332 No legal effect for de