CN217955277U - Teaching equipment based on virtual reality technology VR - Google Patents

Teaching equipment based on virtual reality technology VR Download PDF

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Publication number
CN217955277U
CN217955277U CN202221374314.4U CN202221374314U CN217955277U CN 217955277 U CN217955277 U CN 217955277U CN 202221374314 U CN202221374314 U CN 202221374314U CN 217955277 U CN217955277 U CN 217955277U
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China
Prior art keywords
user
seat
teaching
supporting
hand
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CN202221374314.4U
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Chinese (zh)
Inventor
曾籍
彭丹
曾琦娟
吴利航
高鹏
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China Mobile Communications Group Co Ltd
China Mobile Chengdu ICT Co Ltd
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China Mobile Communications Group Co Ltd
China Mobile Chengdu ICT Co Ltd
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Priority to CN202221374314.4U priority Critical patent/CN217955277U/en
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Abstract

The application discloses teaching equipment based on virtual reality technique VR includes: a VR head wearing mechanism, a seat and a control mechanism; the VR headset mechanism includes: a VR device and a strap secured to the VR device; the VR device is used for being fixed on the head of a user and allowing the user to watch VR teaching contents; the straps are used to secure the VR device to the seat; the seat includes: at least one armrest; the seat is used for the user to watch VR teaching contents in a sitting posture state; the control mechanism is arranged on the at least one armrest and used for controlling the start and the close of the VR device by the user and acquiring hand actions of the user interacting with the VR teaching content. So, be convenient for the user watches VR teaching content under the position of sitting to and accomplish the switch and the action interaction of VR device on the handrail, greatly reduced user feels tired out and uncomfortable at VR teaching in-process.

Description

Teaching equipment based on virtual reality technology VR
Technical Field
The utility model relates to a virtual reality technical field especially relates to a teaching equipment based on virtual reality technique.
Background
Nowadays, situations of teaching content display by applying Virtual Reality (VR) equipment in various teaching scenes are increasing. At present, when a teaching device based on VR is used, a viewer can only watch education contents when the teaching device is used. In addition, a viewer often cannot control the switch of the VR equipment by himself, and can watch the teaching content for a long time in a standing posture state, and even conduct action interaction based on the teaching content, the teaching quality is affected.
SUMMERY OF THE UTILITY MODEL
In view of this, the utility model provides a teaching equipment based on VR.
The technical scheme of the utility model is realized like this:
in a first aspect, the utility model provides a teaching equipment based on VR, equipment includes: a VR head wearing mechanism, a seat and a control mechanism;
the VR headset mechanism includes: a VR device and a strap secured to the VR device; the VR device is used for being fixed on the head of a user and allowing the user to watch VR teaching contents; the straps to secure the VR device to the seat;
the seat includes: at least one armrest; the seat is used for the user to watch VR teaching contents in a sitting posture state;
the control mechanism is arranged on the at least one armrest and used for controlling the start and the close of the VR device by the user and acquiring hand actions of the user interacting with the VR teaching content.
Further, the apparatus further comprises: a headrest mechanism;
the headrest mechanism is fixed on the seat and used for supporting the head of the user.
Further, the headrest mechanism includes: a headrest portion and a connecting portion;
the first side of the pillow part is fixedly connected with the first side of the connecting part, and the second side of the pillow part is used for supporting the head of the user;
the second side of the connecting part is fixedly connected with the seat.
Further, the second side surface of the pillow part is concave inwards to form an arc surface; the cambered surface is used for supporting the head of the user;
the headrest mechanism further includes: the loudspeakers are arranged at two ends of the groove; the loudspeaker is used for playing the audio matched with the VR teaching content to the user.
Further, the seat further comprises: a backrest part, a cushion part, a support part and a base;
the backrest part is connected with the cushion part and is used for leaning of the upper body of the user;
the cushion part is connected with the backrest part and the supporting part, and the armrests are arranged on the cushion part;
the support portion is for supporting a leg of the user;
the base is arranged below the cushion part and is fixedly connected with the cushion part for supporting the seat.
Further, the seat further comprises: a first connecting piece, a second connecting piece and a third connecting piece;
the backrest part is movably connected with the cushion part through the first connecting piece;
the supporting part is movably connected with the cushion part through the second connecting piece;
the armrest is movably connected with the cushion part through the third connecting piece.
Further, the seat further comprises:
the foot pad part is fixed at the first end of the supporting part, and the second end of the supporting part is connected with the seat cushion part; the foot pad part is used for supporting the sole of the user.
Further, the foot pad part includes: a bottom plate, a baffle plate and a flexible pad;
the bottom plate is fixedly connected with the first end of the supporting part and is used for supporting the sole of the user;
the baffle plates are fixed on two sides of the bottom plate;
the flexible pad is fixed on the bottom plate and/or the inner side of the baffle; the flexible pad is made of at least: a sponge.
Further, the control mechanism includes: the device comprises a shell, a chamber, a switch piece and an interaction piece;
the chamber is located inside the housing;
the switch piece is arranged in the cavity and is connected with the VR device; the switch is used for controlling the start and the close of the VR device;
the interactive piece is arranged in the cavity and connected with the VR device; the interactive piece is used for acquiring hand actions of the user interacting with the VR teaching content.
Further, the interactive piece includes: a hand component, a motion capture component, and a communication component;
the hand assembly is used for accommodating the hand of the user;
the motion capture component is arranged on the hand component and used for acquiring hand motions of the user interacting with the VR teaching content;
the communication component is connected with the motion capture component and connected with the VR device for converting the hand motion into motion data and transmitting the motion data to the VR device.
Further, the VR device includes: VR glasses or VR helmets.
Furthermore, two grooves are formed in the VR device; the recess is to support the user's ear when the user wears the VR device.
The utility model provides a teaching equipment based on VR, include: a VR head mounted mechanism, a seat and a control mechanism; the VR headset includes: a VR device and a strap secured to the VR device; the VR device is used for being fixed on the head of a user and allowing the user to watch VR teaching contents; the straps to secure the VR device to the seat; the seat includes: at least one armrest; the seat is used for the user to watch VR teaching contents in a sitting posture state; the control mechanism is arranged on the at least one armrest and used for controlling the start and the close of the VR device by the user and acquiring hand actions of the user interacting with the VR teaching content. So, the user can wear the VR device under the position of sitting on the seat and watch VR teaching content to control VR device switch and action interaction on the handrail, thereby promote the comfort level of user at VR teaching in-process greatly, reduce the user because stand the tired sense that produces, and then promote VR teaching quality.
Drawings
Fig. 1 is a schematic structural diagram of a VR-based teaching apparatus according to a first embodiment of the present invention;
fig. 2 is a schematic structural diagram of a VR device according to an embodiment of the present invention;
fig. 3 is a schematic structural diagram of a headrest mechanism according to an embodiment of the present invention;
fig. 4 is a schematic structural diagram of a VR-based teaching apparatus according to a second embodiment of the present invention;
fig. 5 is a schematic structural diagram of a VR-based teaching apparatus according to a third embodiment of the present invention;
fig. 6 is a schematic structural diagram of a VR-based teaching apparatus according to a fourth embodiment of the present invention;
fig. 7 is a schematic structural view of a foot pad portion according to an embodiment of the present invention;
fig. 8 is a schematic structural diagram of a control mechanism according to an embodiment of the present invention.
Description of the reference numerals
1. A VR headset mechanism; 2. a seat; 3. a control mechanism; 4. a headrest mechanism;
11. a VR device; 12. binding a belt; 21. a handrail; 22. a backrest portion; 23. a cushion part;
24. a support portion; 25. a base; 26. a first connecting member; 27. a second connecting member;
28. a third connecting member; 29. a foot pad portion; 31. a housing; 32. a chamber; 33. a switch member;
34. an interactive element; 41. a headrest portion; 42. a connecting portion; 43. a speaker;
111. a spectacle housing; 112. an inner cavity of the glasses; 113. a VR lens; 114. a groove;
121. a first strap; 122. a second strap; 291. a base plate; 292. a baffle plate; 293. a flexible mat.
Detailed Description
In order to make the objects, technical solutions and advantages of the present invention clearer, the present invention will be further described in detail with reference to the accompanying drawings, and the described embodiments should not be considered as limitations of the present invention, and all other embodiments obtained by a person of ordinary skill in the art without creative efforts shall fall within the protection scope of the present invention.
In the following description, reference is made to "some embodiments" which describe a subset of all possible embodiments, but it is understood that "some embodiments" may be the same subset or different subsets of all possible embodiments, and may be combined with each other without conflict.
In the following description, references to the terms "first \ second \ third" are only to distinguish between similar objects and do not denote a particular order, but rather "first \ second \ third" may, where permissible, be interchanged in a particular order or sequence so that embodiments of the present invention described herein may be practiced in other than the order shown or described herein.
Unless defined otherwise, all technical and scientific terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this invention belongs. The terminology used herein is for the purpose of describing embodiments of the invention only and is not intended to be limiting of the invention.
As shown in fig. 1, the embodiment of the utility model provides a teaching equipment based on VR, include: a VR head wearing mechanism 1, a seat 2 and a control mechanism 3;
the VR headset 1 includes: a VR device 11 and a strap 12 secured to the VR device 11; the VR device 11 is used for being fixed on the head of a user and allowing the user to watch VR teaching contents; the straps 12 are used to secure the VR device 11 to the seat 2;
the seat 2 includes: at least one armrest 21; the seat 2 is used for the user to watch VR teaching contents in a sitting posture;
the control mechanism 3 is disposed on the at least one armrest 21, and is configured to enable the user to control the VR device 11 to be turned on and off, and to obtain hand movements of the user interacting with the VR teaching content.
In an embodiment of the present invention, the VR device 11 may be a VR display device worn on the head, such as VR glasses or VR helmet. The strap 12 may include a first end and a second end, the first end of the strap 12 may be secured to the VR device 11, and the second end of the strap 12 may be configured to be secured to the seat 2, thereby enabling the VR device to be secured to the seat when the VR device 11 is worn by a user, reducing the possibility of the VR device falling off.
In one embodiment, the strap may be made of an elastic material, for example, the strap may be an elastic band made of rubber or nylon.
In one embodiment, the strap 12 may include a first strap 121 and a second strap 122, wherein the first strap 121 and the second strap 122 may be two straps arranged crosswise. For example, the first strap 121 may be a transverse strap and the second strap 122 may be a vertical strap.
In one embodiment, as shown in fig. 2, the VR device 11 can be VR glasses and can include a glasses housing 111, a glasses cavity 112 located within the glasses housing 111, and a VR lens 113 disposed in the glasses cavity 112.
Exemplarily, two grooves 114 may be further formed on the VR glasses; the recess 114 is used to support the user's ear when the user is wearing the VR glasses.
The eyeglass case 111 is fixedly connected to a first end of the first strap 121, and a second end of the first strap 121 is fixedly connected to the seat. The eyeglass housing 111 is fixedly attached to a first end of a second strap 122, and a second end of the second strap 122 is adapted to be fixedly attached to the seat.
In one embodiment, chair 2 may include at least one armrest 21 and a backrest 22, and backrest 22 may be used to support the upper torso of a user, thereby reducing fatigue during the user's learning process. Wherein the second end of the harness 12 may be adapted to be secured to the upper end of the back portion 22, the upper end of the back portion 22 being adjacent the user's head, thereby facilitating securing the VR device in a seat position closer to the user's head.
For example, the second ends of the first strap 121 and the second strap 122 may be fixedly connected to the upper end of the backrest portion 22.
In one embodiment, the height and/or angle of the armrest 21 may be adjustable, for example, the armrest 21 may be disposed on the seat 2 via a telescoping mechanism and/or a spindle mechanism. Therefore, the comfort level of users with different heights can be improved under different postures.
In one embodiment, the control mechanism 3 is disposed on an armrest 21, for example, the chair 2 includes 2 armrests 21, and one control mechanism 3 may be secured to each armrest 21. Illustratively, the control mechanism 3 may be fixed to an upper surface of the armrest 21.
In one embodiment, a switch may be provided on the surface or inside of the control mechanism 3 to control the VR device 11 to turn on and off, and/or a motion capture device may be provided on the surface or inside of the control mechanism 3 to capture the motion of the user's hand. Therefore, when a user needs to execute hand actions, for example, writing along with VR teaching contents, the user can acquire the actions through the control mechanism 3 on the armrest 21, and the situation that the user feels tired or even has action deformation due to long-time hand actions in standing postures, and the teaching quality is poor is further caused.
So, the user can wear VR device 11 with the position of sitting on the seat and watch VR teaching content to go up the switch of control VR device 11 and interact with the action of VR teaching content on handrail 21, thereby promote the comfort level of user at VR teaching in-process greatly, reduce the user because stand the sense of tired out that produces, and then promote VR teaching quality.
In some embodiments, the apparatus further comprises: a headrest mechanism 4;
the headrest mechanism 4 is fixed to the seat 2 and is configured to support the head of the user.
In embodiments of the invention, the headrest mechanism 4 may be fixed to the upper end of the back 22 of the seat 2, for example, at or near the same position as the VR device 11 is fixed to the seat 2. Illustratively, the VR device 11 may be placed on the headrest mechanism 4 while the VR device 11 is secured to the seat 2 by the strap 12.
In one embodiment, the headrest mechanism 4 may be secured to the seat 2 by straps, adhesive, or screws.
In one embodiment, the headrest mechanism 4 may also be fixed to the seat 2 via a rotating shaft or an adjustable slot device, so that the position of the headrest mechanism 4 can be flexibly adjusted according to the posture of the user or the height of different users.
So, the user can lean on the head on headrest mechanism 4 when sitting on seat 2 to can reduce the pressure of VR wear mechanism to the neck when the user watches VR teaching content, further reduce user's tired sense and the inconvenience that the VR teaching produced.
In some embodiments, the headrest mechanism 4 includes: the headrest portion 41 and the connecting portion 42;
a first side of the headrest portion 41 is fixedly connected with a first side of the connecting portion 42, and a second side of the headrest portion 41 is used for supporting the head of the user;
a second side of the connecting portion 42 is fixedly connected to the seat 2.
In the embodiment of the present invention, the second side of the connecting portion 42 may be a bonding surface for bonding on the surface of the seat 2.
In one embodiment, as shown in fig. 3, the second side of the headrest portion 41 may be provided in an arc shape, or the second side surface of the headrest portion 41 may be concave to form an arc shape for better supporting the head and neck of the user.
In one embodiment, the headrest portion 41 may be made of an elastic material or may be filled with a predetermined amount of elastic material. For example, the headrest portion 41 is supported by a sponge. Thus, the headrest mechanism 4 can be made more breathable and more comfortable.
In some embodiments, as shown in fig. 4, the second side surface of the pillow portion 41 is concave to form an arc; the cambered surface is used for supporting the head of the user;
the headrest mechanism 4 further includes: speakers 43 disposed at both ends of the arc; the speaker 43 is used for playing the audio matched with the VR teaching content to the user.
The embodiment of the utility model provides an in, speaker 43 is used for when the user who has worn VR device 11 leans on the head on headrest mechanism 4, plays the audio frequency that VR teaching content matches to the user to it is uncomfortable because of long-time use leads to the ear to appear still to reduce the user and need additionally to wear the earphone, and the influence of the audio frequency of doing is put outward to the privacy.
In some embodiments, as shown in fig. 5, the seat 2 may further include: a backrest part 22, a cushion part 23, a support part 24, and a base 25;
the backrest part 22 is connected with the cushion part 23 for the upper body of the user to lean against;
the cushion part 23 is connected to the backrest part 22 and the support part 24, and the armrest 21 is provided on the cushion part 23;
the support portion 24 is for supporting the user's leg;
the base 25 is disposed below the cushion part 23, and is fixedly connected to the cushion part 23 for supporting the seat 2.
In the embodiment of the present invention, the seat 2 is fixed to the ground through the base 25, and the backrest 22 is used to support the upper torso of the user. For example, the VR device 11 is fixed to the upper end of the backrest portion 22 by a binding band 12, and the headrest mechanism 4 is fixed to the upper end of the backrest portion 22.
In one embodiment, the backrest portion 22 is fixedly or rotatably attached to the cushion portion 23.
In one embodiment, the armrests 21 are fixedly or rotatably attached to both sides of the seat portion 23.
In one embodiment, the support portion 24 is fixedly or rotatably coupled to the cushion portion 23 for supporting the leg of the user.
In one embodiment, the base 25 is fixedly or rotatably coupled to the cushion portion 23, for example, the cushion portion 23 can rotate in a horizontal plane to facilitate adjustment of the seat orientation.
In some embodiments, the seat 2 further comprises: a first connector 26, a second connector 27 and a third connector 28;
the backrest part 22 is movably connected with the cushion part 23 through the first connecting piece 26;
the supporting part 24 is movably connected with the cushion part 23 through the second connecting piece 27;
the armrest 21 is movably connected to the seat cushion portion 23 through the third connecting member 28.
In the embodiment of the present invention, at least one of the first connecting member 26, the second connecting member 27 and the third connecting member 28 may be an adjustable connecting member such as a pivot connecting member.
Thus, the angle between the backrest portion 22 and the cushion portion 23 can be adjusted, the angle between the support portion 24 and the cushion portion 23 can be adjusted, and the angle between the armrests 21 and the cushion portion 23 can be adjusted, so that the comfort of different users in different sitting postures can be further optimized.
In some embodiments, as shown in fig. 6, the seat 2 further comprises:
a foot pad part 29, wherein the foot pad part 29 is fixed to a first end of the supporting part 24, and a second end of the supporting part 24 is connected with the cushion part 23; the foot pad part 29 is used to support the sole of the user.
In the embodiment of the present invention, the foot pad part 29 is disposed at the first end of the supporting part 24 for supporting the foot of the user when the user sits on the seat 2.
In one embodiment, the foot pad 29 may be fixed to the first end of the supporting portion 24 by an adjustable slot structure, so that when users with different heights sit on the seat 2, the height of the foot pad 29 can be adjusted by adjusting the position of the slot where the foot pad 29 is clamped.
In some embodiments, as shown in fig. 7, the foot pad part 29 includes: a bottom plate 291, a baffle 292, and a flexible pad 293;
the bottom plate 291 is fixedly connected with the first end of the support portion 24 for supporting the sole of the user;
the baffles 292 are fixed on both sides of the bottom plate 291;
the flexible pad 293 is fixed to the bottom plate 291 and/or inside the baffle 292; the flexible pad 293 is made of at least: a sponge.
In an embodiment of the present invention, the flexible pad 293 may be fixed on the bottom plate 291 and/or the inner side of the baffle 292 may contact the user's foot, so as to reduce the discomfort of the bottom plate 291 and the baffle 292 to the user's foot.
In one embodiment, the flexible pad 293 may be made of sponge or nylon or other flexible materials.
In this manner, the user's feet may be wrapped by floor 291 and bezel 292, further reducing the feeling of fatigue caused by insufficient support of the user's feet. Further, the softness of the user sole support is improved by the flexible pad 293, so that the user experience is better optimized.
In some embodiments, as shown in fig. 8, the control mechanism 3 includes: a housing 31, a chamber 32, a switch 33 and an interaction member 34;
the chamber 32 is located inside the housing 31;
the switch 33 is disposed in the chamber 32 and connected to the VR device 11; the switch member 33 is used for controlling the start and stop of the VR device 11;
the interface 34 is disposed within the chamber 32 and is connected to the VR device 11; the interactive element 34 is used for acquiring hand motions of the user interacting with the VR instructional content.
In the embodiment of the present invention, the housing 31 may be a transparent housing or an opaque housing. The chamber 32 may be used to accommodate at least the hand of a user.
In one embodiment, the switch 33 can be a button, a toggle switch, or other type of switch assembly, and the switch 33 can be connected to the VR device 11 by a wire or wirelessly.
In one embodiment, the interaction element 34 may include a motion capture device for capturing hand movements of the user and sending them to the VR device or VR teaching service platform for processing. For example, the handwriting action of the user is collected and sent to a VR teaching service platform, and corresponding characters are formed according to the handwriting action and displayed through a VR device for the user to watch.
So, can provide more comfortable convenient operation environment for user control VR device switch and carry out VR interaction based on the hand action through setting up control mechanism 3 on handrail 21, further reduce the sense of tired out that the long-term unsettled operation of user's hand produced.
In some embodiments, the interaction member 34 comprises: a hand component, a motion capture component, and a communication component;
the hand assembly is used for accommodating the hand of the user;
the motion capture component is arranged on the hand component and used for acquiring hand motions of the user interacting with the VR teaching content;
the communication component is connected with the motion capture component and with the VR device 11 for converting the hand motion into motion data and transmitting the motion data to the VR device 11.
The embodiment of the utility model provides an in, the hand subassembly can be the subassembly that is used for holding user's hand of gloves pattern, and the motion capture subassembly can be motion capture sensor etc.. For example, the motion capture component may be disposed at a fingertip position of the hand component, so as to capture and acquire a motion trajectory of a fingertip of the user, and further may be used to determine a handwriting drawn by the fingertip of the user.
In one embodiment, the communication component may be connected to the VR device 11 by a wired connection or may be connected to the VR device 11 by a wireless connection, such as via bluetooth or a local area network.
In some embodiments, the VR device 11 comprises: VR glasses or VR helmets.
In some embodiments, two grooves are defined on the VR device 11; the recess is to support the user's ear when the user wears the VR device.
One specific example is provided below in connection with any of the embodiments described above:
on VR-based teaching equipment, the specific operation flow of the user is as follows:
1. when the user needs to use the teaching equipment, the user directly sits on the cushion portion 23.
2. By rotating the first link 26, the angle between the cushion part 23 and the backrest part 22 is adjusted to a proper size.
3. The angle between the cushion part 23 and the support part 24 is adjusted to be moderate by rotating the second link member 27.
4. The user places the foot in the footpad portion 29, places the head in the arc of the headrest mechanism 4, and then properly wears the VR device 11 on the head with the ear clipped inside the recess 114 of the VR device 11.
5. By inserting a hand into the chamber 32 of the control mechanism 3 and wearing the hand assembly inside the chamber 32, the user can directly press the switch 33 inside the chamber 32 through the hand assembly to turn on the VR device 11 and start learning.
6. When accepting VR teaching, the user can study through the teaching video of broadcast in the VR device 11 to the scene of the real characters of writing of motion capture subassembly simulation that the fingertip part of the hand subassembly of control mechanism 3 set up makes the teaching more vivid, makes the user understand more easily.
7. After the teaching is finished, the user presses the switch member 33 by the hand assembly, closes the VR device 11, takes out the hand from the hand assembly, and takes off the VR device 11 from the head to replace the same.
In the several embodiments provided in the present application, it should be understood that the disclosed apparatus and method may be implemented in other ways. The above-described device embodiments are merely illustrative, for example, the division of the unit is only a logical functional division, and there may be other division ways in actual implementation, such as: multiple units or components may be combined, or may be integrated into another system, or some features may be omitted, or not implemented. In addition, the coupling, direct coupling or connection between the components shown or discussed may be through some interfaces, and the indirect coupling or connection between devices or units may be electrical, mechanical or other forms.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, that is, may be located in one place, or may be distributed on a plurality of network units; some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, each functional unit in the embodiments of the present invention may be integrated into one processing module, or each unit may be separately used as one unit, or two or more units may be integrated into one unit; the integrated unit can be realized in a form of hardware, or in a form of hardware plus a software functional unit.
In some cases, any two technical features described above may be combined into a new method solution without conflict.
In some cases, any two of the above technical features may be combined into a new device solution without conflict.
Those of ordinary skill in the art will understand that: all or part of the steps of implementing the method embodiments may be implemented by hardware related to program instructions, and the program may be stored in a computer-readable storage medium, and when executed, executes the steps including the method embodiments; and the aforementioned storage medium includes: various media capable of storing program codes, such as a removable Memory device, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk, or an optical disk.
The above description is only for the specific embodiments of the present invention, but the protection scope of the present invention is not limited thereto, and any person skilled in the art can easily think of the changes or substitutions within the technical scope of the present invention, and all should be covered within the protection scope of the present invention. Therefore, the protection scope of the present invention shall be subject to the protection scope of the claims.

Claims (12)

1. A teaching device based on virtual reality technology VR, the device comprising: a VR head mounted mechanism, a seat and a control mechanism;
the VR headset includes: a VR device and a strap secured to the VR device; the VR device is used for being fixed on the head of a user and allowing the user to watch VR teaching contents; the straps to secure the VR device to the seat;
the seat includes: at least one armrest; the seat is used for the user to watch VR teaching contents in a sitting posture state;
the control mechanism is arranged on the at least one armrest and used for controlling the start and the close of the VR device by the user and acquiring hand actions of the user interacting with the VR teaching content.
2. The apparatus of claim 1, further comprising: a headrest mechanism;
the headrest mechanism is fixed on the seat and used for supporting the head of the user.
3. The apparatus of claim 2, wherein the headrest mechanism comprises: a headrest portion and a connecting portion;
the first side of the headrest part is fixedly connected with the first side of the connecting part, and the second side of the headrest part is used for supporting the head of the user;
the second side of the connecting part is fixedly connected with the seat.
4. The apparatus of claim 3, wherein the second side surface of the bolster portion is concave forming an arc; the cambered surface is used for supporting the head of the user;
the headrest mechanism further includes: the loudspeakers are arranged at two ends of the cambered surface; the loudspeaker is used for playing the audio matched with the VR teaching content to the user.
5. The apparatus of claim 1, wherein the seat further comprises: a backrest part, a cushion part, a support part and a base;
the backrest part is connected with the cushion part and is used for leaning on the upper body of the user;
the cushion part is connected with the backrest part and the supporting part, and the armrests are arranged on the cushion part;
the support portion is used for supporting the leg of the user;
the base is arranged below the cushion part and fixedly connected with the cushion part for supporting the seat.
6. The apparatus of claim 5, wherein the seat further comprises: a first connecting piece, a second connecting piece and a third connecting piece;
the backrest part is movably connected with the cushion part through the first connecting piece;
the supporting part is movably connected with the cushion part through the second connecting piece;
the armrest is movably connected with the cushion part through the third connecting piece.
7. The apparatus of claim 5, wherein the seat further comprises:
the foot pad part is fixed at the first end of the supporting part, and the second end of the supporting part is connected with the cushion part; the foot pad part is used for supporting the sole of the user.
8. The apparatus of claim 7, wherein the foot pad portion comprises: a bottom plate, a baffle plate and a flexible pad;
the bottom plate is fixedly connected with the first end of the supporting part and is used for supporting the sole of the user;
the baffle plates are fixed on two sides of the bottom plate;
the flexible pad is fixed on the bottom plate and/or the inner side of the baffle; the flexible pad is made of at least: a sponge.
9. The apparatus of claim 1, wherein the control mechanism comprises: the device comprises a shell, a chamber, a switch piece and an interaction piece;
the chamber is located inside the housing;
the switch piece is arranged in the cavity and is connected with the VR device; the switch part is used for controlling the start and the close of the VR device;
the interaction piece is arranged in the cavity and connected with the VR device; the interactive piece is used for acquiring hand actions of the user interacting with the VR teaching content.
10. The apparatus of claim 9, wherein the interface comprises: a hand component, a motion capture component, and a communication component;
the hand assembly is used for accommodating the hand of the user;
the motion capture component is arranged on the hand component and used for acquiring hand motions of the user interacting with the VR teaching content;
the communication component is connected with the motion capture component and connected with the VR device for converting the hand motion into motion data and transmitting the motion data to the VR device.
11. The apparatus of claim 1, wherein the VR device comprises: VR glasses or VR helmets.
12. The apparatus of claim 1, wherein the VR device defines two grooves; the recess is to support an ear of a user when the VR device is worn by the user.
CN202221374314.4U 2022-06-02 2022-06-02 Teaching equipment based on virtual reality technology VR Active CN217955277U (en)

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