CN206252149U - A kind of omnidirectional's swivel chair for virtual reality system - Google Patents
A kind of omnidirectional's swivel chair for virtual reality system Download PDFInfo
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- CN206252149U CN206252149U CN201621104645.0U CN201621104645U CN206252149U CN 206252149 U CN206252149 U CN 206252149U CN 201621104645 U CN201621104645 U CN 201621104645U CN 206252149 U CN206252149 U CN 206252149U
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Abstract
The utility model discloses a kind of omnidirectional's swivel chair for virtual reality system, including virtual reality seat, electric rotating machine, rotating seat, connect base, connecting seat one, connecting rod one, movable block one, base, screw rod one, slipmat, motor one, motor two, screw rod two, movable block two, connecting rod two and connecting seat two;The utility model has simple, low production cost rational in infrastructure, easy for installation, multiple functional, when using, virtual implementing helmet is sat in virtual reality seat and put on first by person;Here there is provided electric rotating machine, ensure that virtual reality seat realizes 360 degree of rotation;Motor one and motor two are also provided with here in addition, so as to ensure that virtual reality seat can also make virtual reality seat realize lean forward hypsokinesis and upper and lower motion while 360 degree of rotations are carried out such that it is able to the need for meeting the comprehensive sense learning through practice of user.
Description
Technical field:
The utility model is related to technical field of virtual reality, and more particularly to a kind of omnidirectional for virtual reality system turns
Chair.
Background technology:
Virtual reality technology is that an important directions of emulation technology are emulation technology and computer graphics man-machine interface
The set of the multiple technologies such as technology multimedia technology sensing technology network technology is a challenging interleaving techniques forward position
Subject and research field.Virtual reality technology (VR) is mainly including simulated environment, perception, natural technical ability and side etc. sensing equipment
Face.Simulated environment is by computer generation, in real time dynamic 3 D stereo photorealism.Perception refers to that preferable VR should have
There is the perception that all people have.In addition to the visually-perceptible that computer graphics techniques are generated, also the sense of hearing, tactile, power are felt, are transported
Dynamic grade perceives, or even also including smell and the sense of taste etc., it is also referred to as to perceive more.Natural technical ability refers to the head rotation of people, eyes, hand
Gesture or other human body behavior acts, the data adaptable with the action of participant are processed by computer, and to the input of user
Real-time response is made, and feeds back to the face of user respectively;And existing omnidirectional's swivel chair motion aspect ratio is relatively limited, so as to influence
The experience of the comprehensive sensation of picture in virtual implementing helmet.
Utility model content:
The purpose of this utility model be that provided to solve the above problems it is a kind of for the complete of virtual reality system
To swivel chair, it is relatively limited to solve existing omnidirectional's swivel chair motion aspect ratio, so as to influence the full side of picture in virtual implementing helmet
The problem of position sense learning through practice.
In order to solve the above problems, the utility model provides a kind of technical scheme:It is a kind of for virtual reality system
Omnidirectional's swivel chair, including virtual reality seat, its innovative point is:Also include electric rotating machine, rotating seat, connect base, connecting seat
First, connecting rod one, movable block one, base, screw rod one, slipmat, motor one, motor two, screw rod two, movable block two, the and of connecting rod two
Connecting seat two;The rotating seat top is fixedly connected with virtual reality seat, and the rotating seat downside is movably connected in connection bottom
Seat is above;The connect base center is fixedly connected with electric rotating machine;The electric rotating machine upside output shaft and rotating seat bottom
Center is fixedly connected;The top of the connecting seat one is fixedly connected on connect base bottom left, on the downside of the connecting seat one and even
The upside of bar one is hinged;The downside of the connecting rod one is hinged on the upside of movable block one;The movable block one is movably connected on screw rod one
Face;The screw rod one is movably connected in the side channel of base upper left, and the right-hand member of the screw rod one is fixed with the left end output shaft of motor one and connected
Connect;The left surface of the motor one is fixedly connected on base central groove left surface;The right flank of the motor two is fixedly connected on bottom
On seat central groove right flank, the right-hand member output shaft of the motor two is fixedly connected with the right-hand member of screw rod two;The screw rod two is flexibly connected
In base upper right side channel, the screw rod two is connected with movable block two above;Under the upside of the movable block two and connecting rod two
Side is hinged;The upside of the connecting rod two is hinged with the downside of connecting seat two;The top of the connecting seat two is fixedly connected on connect base bottom
Portion right side;The slipmat is fixedly connected on base bottom.
Preferably, the electric rotating machine, motor one and motor two are step as preferably.
Preferably, the slipmat is made up of elastomeric material.
The beneficial effects of the utility model:The utility model has simple, low production cost rational in infrastructure, easy for installation,
It is multiple functional, when using, virtual implementing helmet is sat in virtual reality seat and put on first by person;Here there is provided rotation
Motor, ensure that virtual reality seat realizes 360 degree of rotation;Motor one and motor two are also provided with here in addition, so that
Ensure that virtual reality seat carry out 360 degree rotation while can also make virtual reality seat realize lean forward hypsokinesis and on
Under motion such that it is able to the need for meeting the comprehensive sense learning through practice of user.
Brief description of the drawings:
For ease of explanation, the utility model is described in detail by following specific implementations and accompanying drawing.
Fig. 1 is structural representation of the present utility model.
1- virtual reality seats;2- electric rotating machines;3- rotating seats;4- connect bases;5- connecting seats one;6- connecting rods one;7-
Movable block one;8- bases;9- screw rods one;10- slipmat;11- motors one;12- motors two;13- screw rods two;14- movable blocks two;
15- connecting rods two;16- connecting seats two.
Specific embodiment:
As shown in figure 1, this specific embodiment uses following technical scheme:A kind of omnidirectional for virtual reality system turns
Chair, including virtual reality seat 1, also including electric rotating machine 2, rotating seat 3, connect base 4, connecting seat 1, connecting rod 1, activity
Block 1, base 8, screw rod 1, slipmat 10, motor 1, motor 2 12, screw rod 2 13, movable block 2 14, the and of connecting rod 2 15
Connecting seat 2 16;The top of the rotating seat 3 is fixedly connected with virtual reality seat 1, the downside of the rotating seat 3 company of being movably connected in
Connect above base 4;The center of the connect base 4 is fixedly connected with electric rotating machine 2;The upside output shaft of the electric rotating machine 2 and rotation
The bottom center of swivel base 3 is fixedly connected;The top of the connecting seat 1 is fixedly connected on the bottom left of connect base 4, the connecting seat
One 5 downsides are hinged with the upside of connecting rod 1;The downside of the connecting rod 1 is hinged on the upside of movable block 1;The activity of the movable block 1
It is connected to above screw rod 1;The screw rod 1 is movably connected in the upper left side channel of base 8, the right-hand member of the screw rod 1 and motor
One 11 left end output shafts are fixedly connected;The left surface of the motor 1 is fixedly connected on the central groove left surface of base 8;The electricity
The right flank of machine 2 12 is fixedly connected on the central groove right flank of base 8, and the right-hand member output shaft of the motor 2 12 is right with screw rod 2 13
End is fixedly connected;The screw rod 2 13 is movably connected in the upper right side channel of base 8, and the screw rod 2 13 is connected with work above
Motion block 2 14;The upside of the movable block 2 14 is hinged with the downside of connecting rod 2 15;Under the upside of the connecting rod 2 15 and connecting seat 2 16
Side is hinged;The top of the connecting seat 2 16 is fixedly connected on the bottom right of connect base 4;The slipmat 10 is fixedly connected on bottom
8 bottoms of seat.
Wherein, the electric rotating machine 2, motor 1 and motor 2 12 are step as preferably;The slipmat 10 is by rubber
Glue material is made.
Use state of the present utility model is:When using, sat in virtual reality seat 1 first by person and put on and be virtual
The real helmet;Here there is provided electric rotating machine 2, ensure that virtual reality seat 1 realizes 360 degree of rotation;In addition here also
There is provided motor 1 and motor 2 12 such that it is able to ensure that virtual reality seat 1 can also make while 360 degree of rotations are carried out
Virtual reality seat 1 realizes lean forward hypsokinesis and upper and lower motion such that it is able to meet the comprehensive sense learning through practice of user
Need.
General principle of the present utility model and principal character and advantage of the present utility model, one's own profession has been shown and described above
The technical staff of industry it should be appreciated that the utility model is not restricted to the described embodiments, described in above-described embodiment and specification
Simply illustrate principle of the present utility model, on the premise of the utility model spirit and scope are not departed from, the utility model is also
Various changes and modifications are had, these changes and improvements are both fallen within the range of claimed the utility model, the utility model
Claimed scope is by appending claims and its equivalent thereof.
Claims (3)
1. a kind of omnidirectional's swivel chair for virtual reality system, including virtual reality seat (1), it is characterised in that:Also include rotation
Rotating motor (2), rotating seat (3), connect base (4), connecting seat one (5), connecting rod one (6), movable block one (7), base (8), spiral shell
Bar one (9), slipmat (10), motor one (11), motor two (12), screw rod two (13), movable block two (14), connecting rod two (15) and
Connecting seat two (16);
Rotating seat (3) top is fixedly connected with virtual reality seat (1), rotating seat (3) the downside company of being movably connected in
Connect base (4) above;
Connect base (4) center is fixedly connected with electric rotating machine (2);
Electric rotating machine (2) upside output shaft is fixedly connected with rotating seat (3) bottom center;
The top of the connecting seat one (5) is fixedly connected on connect base (4) bottom left, on the downside of the connecting seat one (5) and even
The upside of bar one (6) is hinged;
The downside of the connecting rod one (6) is hinged on the upside of movable block one (7);
The movable block one (7) is movably connected in screw rod one (9) above;
The screw rod one (9) is movably connected in the side channel of base (8) upper left, and the right-hand member of the screw rod one (9) is left with motor one (11)
End output shaft is fixedly connected;
The left surface of the motor one (11) is fixedly connected on base (8) central groove left surface;
The right flank of the motor two (12) is fixedly connected on base (8) central groove right flank, and the right-hand member of the motor two (12) is defeated
Shaft is fixedly connected with the right-hand member of screw rod two (13);
The screw rod two (13) is movably connected in base (8) upper right side channel, and the screw rod two (13) is connected with work above
Motion block two (14);
The upside of the movable block two (14) is hinged with the downside of connecting rod two (15);
The upside of the connecting rod two (15) is hinged with the downside of connecting seat two (16);
The top of the connecting seat two (16) is fixedly connected on connect base (4) bottom right;
The slipmat (10) is fixedly connected on base (8) bottom.
2. a kind of omnidirectional's swivel chair for virtual reality system according to claim 1, it is characterised in that:The electric rotating
Machine (2), motor one (11) and motor two (12) are stepper motor.
3. a kind of omnidirectional's swivel chair for virtual reality system according to claim 1, it is characterised in that:The slipmat
(10) it is made up of elastomeric material.
Priority Applications (1)
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CN201621104645.0U CN206252149U (en) | 2016-10-08 | 2016-10-08 | A kind of omnidirectional's swivel chair for virtual reality system |
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CN201621104645.0U CN206252149U (en) | 2016-10-08 | 2016-10-08 | A kind of omnidirectional's swivel chair for virtual reality system |
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CN206252149U true CN206252149U (en) | 2017-06-16 |
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Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN107467948A (en) * | 2017-08-28 | 2017-12-15 | 深圳市中科德睿智能科技有限公司 | A kind of virtual reality multidimensional seat system |
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2016
- 2016-10-08 CN CN201621104645.0U patent/CN206252149U/en active Active
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN107467948A (en) * | 2017-08-28 | 2017-12-15 | 深圳市中科德睿智能科技有限公司 | A kind of virtual reality multidimensional seat system |
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Effective date of registration: 20201130 Address after: Unit 507, building C, Longjing hi tech Jingu Venture Park, Taoyuan Street, Nanshan District, Shenzhen City, Guangdong Province Patentee after: Shenzhen Yitian Internet Technology Co., Ltd Address before: 100041 Beijing, Shijingshan District Xing Xing street, building 30, No. 3, building 2, C-0058 Patentee before: MICRO BEAUTY LIGHTSPEED INVESTMENT MANAGEMENT (BEIJING) Co.,Ltd. |