CN118045363A - Game interaction method, device, equipment and computer readable storage medium - Google Patents

Game interaction method, device, equipment and computer readable storage medium Download PDF

Info

Publication number
CN118045363A
CN118045363A CN202211430867.1A CN202211430867A CN118045363A CN 118045363 A CN118045363 A CN 118045363A CN 202211430867 A CN202211430867 A CN 202211430867A CN 118045363 A CN118045363 A CN 118045363A
Authority
CN
China
Prior art keywords
target
game area
target object
game
page
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202211430867.1A
Other languages
Chinese (zh)
Inventor
徐作为
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Tencent Technology Shenzhen Co Ltd
Original Assignee
Tencent Technology Shenzhen Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tencent Technology Shenzhen Co Ltd filed Critical Tencent Technology Shenzhen Co Ltd
Priority to CN202211430867.1A priority Critical patent/CN118045363A/en
Publication of CN118045363A publication Critical patent/CN118045363A/en
Pending legal-status Critical Current

Links

Landscapes

  • User Interface Of Digital Computer (AREA)

Abstract

The application discloses a game interaction method, a game interaction device, game interaction equipment and a computer readable storage medium, and belongs to the technical field of computers. The method comprises the following steps: displaying a game map, wherein the game map comprises a plurality of game areas, and one game area corresponds to one game content; determining an occupied state of a target game area in response to an operation instruction for the target game area among the plurality of game areas; based on the occupation state of the target game area being occupied by the team where the target object is located, displaying a first page, wherein a challenge control is displayed in the first page and used for indicating game content corresponding to the challenge target game area; and responding to an operation instruction aiming at the challenge control in the first page, displaying a second page, wherein game content corresponding to the target game area is displayed in the second page, and the target object interacts with a virtual object included in the game content corresponding to the target game area in the second page. The method can improve the flexibility of game interaction.

Description

Game interaction method, device, equipment and computer readable storage medium
Technical Field
The embodiment of the application relates to the technical field of computers, in particular to a game interaction method, a game interaction device, a game interaction equipment and a computer readable storage medium.
Background
With the continuous development of computer technology, electronic games have become a common entertainment mode in people's daily lives. Wherein, the massive multiplayer online role playing type (Massive Multiplayer Online Role-PLAYING GAME, MMO) game is one of them.
In massively multiplayer online role-playing games, the flexibility of game interaction becomes an important factor for attracting players. Accordingly, there is a need to provide a game interaction method to improve flexibility of game interaction.
Disclosure of Invention
The embodiment of the application provides a game interaction method, a game interaction device and a computer readable storage medium, wherein the technical scheme is as follows:
in one aspect, an embodiment of the present application provides a game interaction method, where the method includes:
Displaying a game map, wherein the game map comprises a plurality of game areas, and one game area corresponds to one game content;
determining a state of occupancy of a target game zone of the plurality of game zones in response to an operation instruction for the target game zone;
displaying a first page based on the occupation state of the target game area being occupied by a team where a target object is located, wherein a challenge control is displayed in the first page and used for indicating to challenge game content corresponding to the target game area;
And responding to an operation instruction aiming at the challenge control in the first page, displaying a second page, wherein game content corresponding to the target game area is displayed in the second page, and the target object interacts with a virtual object included in the game content corresponding to the target game area in the second page.
In another aspect, an embodiment of the present application provides a game interaction device, including:
the display module is used for displaying a game map, wherein the game map comprises a plurality of game areas, and one game area corresponds to one game content;
A determining module configured to determine a preemption state of a target game area among the plurality of game areas in response to an operation instruction for the target game area;
The display module is further configured to display a first page based on the occupation state of the target game area being occupied by a team where the target object is located, where a challenge control is displayed in the first page, where the challenge control is used for indicating to challenge game content corresponding to the target game area;
The display module is further configured to display a second page in response to an operation instruction for the challenge control in the first page, where game content corresponding to the target game area is displayed in the second page, and the target object interacts with a virtual object included in the game content corresponding to the target game area in the second page.
In a possible implementation manner, a physical strength control is further displayed in the first page, wherein the physical strength control is used for indicating the current physical strength value of the target object;
The display module is used for responding to an operation instruction aiming at the challenge control in the first page, and the current physical strength value of the target object is not lower than the physical strength value threshold value, so that the second page is displayed.
In one possible implementation, the apparatus further includes:
and the adjusting module is used for successfully challenging the game content corresponding to the target game area by the target object, reducing the current physical strength value of the target object by a first numerical value to obtain the physical strength value of the target object after adjustment, wherein the first numerical value is not more than the physical strength value threshold.
In one possible implementation manner, the display module is further configured to respond to an operation instruction for the challenge control in the first page, and the current physical strength value of the target object is lower than a physical strength value threshold, and display second prompt information, where the second prompt information is used to indicate that the current physical strength value of the target object does not support the target object to challenge the game content corresponding to the target game area.
In a possible implementation manner, a fault-tolerant number control is further displayed in the first page, where the fault-tolerant number control is used for indicating the current fault-tolerant number of the target object;
The adjustment module is further configured to reduce the current fault-tolerant number of the target object by a second value based on that the target object fails to challenge the game content corresponding to the target game area, and the current fault-tolerant number of the target object is greater than a fault-tolerant number threshold, so as to obtain the fault-tolerant number after adjustment of the target object.
In one possible implementation manner, the adjusting module is further configured to reduce the current physical strength value of the target object by a first value based on that the target object fails to challenge the game content corresponding to the target game area, and the current fault tolerance number of the target object is not greater than the fault tolerance number threshold, so as to obtain the physical strength value after adjustment of the target object.
In a possible implementation manner, a first reward control is further displayed in the first page, where the first reward control is used to indicate that the target game area is occupied, and the target object challenges a first reward resource that is available to the target object when the game content corresponding to the target game area is successful;
The apparatus further comprises:
And the resource transfer module is used for transferring the first rewarding resource to the account of the target object based on success of the target object in challenging the game content corresponding to the target game area.
In one possible implementation manner, the first page further displays first prompt information, a virtual object control and a game area information control; the first prompt information is used for indicating at least one of the time when the target game area is occupied by a team where the target object is located and the time when game content corresponding to the target game area can be challenged, the virtual object control is used for indicating object information of a virtual object included in the game content corresponding to the target game area, and the game area information control is used for indicating area information of the target game area.
In one possible implementation, the apparatus further includes:
An acquisition module, configured to acquire a time when the target game area is occupied by a team where the target object is located, based on the occupancy state of the target game area being occupied by the team where the target object is located;
the determining module is used for determining a time difference value between the time when the target game area is occupied by the team where the target object is located and the current time, wherein the current time is the time of an operation instruction aiming at the target game area;
And the display module is used for displaying the first page based on the time difference value being smaller than a difference value threshold value.
In one possible implementation manner, the display module is configured to display a reference page based on that the occupied state of the target game area is occupied by a team where the target object is located, and a time difference between a time when the target game area is occupied by the team where the target object is located and a current time is not less than a difference threshold, where the reference page displays second prompt information, where the second prompt information is used to indicate a time when the target game area is occupied by the team where the target object is located, and the current time is a time for an operation instruction of the target game area.
In a possible implementation manner, the display module is further configured to display a third page, where a progress control and the challenge control are displayed, based on the occupation state of the target game area being that the team where the target object is located is not occupied, where the progress control is used to indicate the occupation progress of the team where the target object is located on the target game area; and responding to an operation instruction for the challenge control in the third page, and displaying the second page.
In one possible implementation manner, the obtaining module is further configured to obtain, based on success of the target object challenging the game content corresponding to the target game area, a challenge duration of successful use of the game content corresponding to the target game area by the target object;
The adjustment module is further configured to adjust the preemption progress based on the challenge duration, so as to obtain the preemption progress after adjustment.
In one possible implementation, the adjusting module is configured to determine a second value of the challenge reward corresponding to the challenge duration; and adding the second numerical value to the preemption progress to obtain the preemption progress after adjustment.
In a possible implementation manner, the adjusting module is further configured to adjust, based on the occupancy schedule meeting a progress requirement, an occupancy state of the target game area to have been occupied by a team where the target object is located;
The display module is further used for displaying the target game area into a target form, wherein the target form is used for indicating that the target game area is occupied by a team where the target object is located.
In a possible implementation manner, a preemption reward control is further displayed in the third page, where the preemption reward control is used to indicate a second reward resource that can be obtained by a team where the target object is located when the team where the target object is located occupies the target game area;
the resource transfer control is further configured to transfer the second bonus resource to an account of a team where the target object is located based on the team where the target object is located occupying the target game area.
In a possible implementation manner, a second rewarding control is further displayed in the third page, the second rewarding control is used for indicating that the target game area is not occupied, the target object challenges a third rewarding resource which is available to the target object when the game content corresponding to the target game area is successful, and the third rewarding resource is higher than the first rewarding resource;
the resource transfer module is further configured to transfer the third bonus resource to an account of the target object based on success of the target object challenging game content corresponding to the target game area.
In another aspect, an embodiment of the present application provides a computer device, where the computer device includes a processor and a memory, where the memory stores at least one program code, and the at least one program code is loaded and executed by the processor, so that the computer device implements any one of the game interaction methods described above.
In another aspect, there is provided a computer readable storage medium having at least one program code stored therein, the at least one program code loaded and executed by a processor to cause a computer to implement any of the above-described game interaction methods.
In another aspect, a computer program or computer program product is provided, in which at least one computer instruction is stored, the at least one computer instruction being loaded and executed by a processor, to cause the computer to implement any of the above-described game interaction methods.
The technical scheme provided by the embodiment of the application at least has the following beneficial effects:
According to the technical scheme provided by the embodiment of the application, when the target game area is occupied by a team where the target object is located, the target object can still challenge the game content corresponding to the target game area, so that the target object does not need to continuously develop a new game area to challenge, and the requirement on the capability of the target object is not high. The problem of a smaller number of game areas that it can challenge due to its weaker ability to develop new game areas does not occur for objects with lower capabilities. Because the target object can challenge the game area more in number, the attraction of the game to the target object is further improved, the flexibility of game interaction is higher, and the user loss rate is further reduced.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings required for the description of the embodiments will be briefly described below, and it is apparent that the drawings in the following description are only some embodiments of the present application, and other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
FIG. 1 is a schematic diagram of an implementation environment of a game interaction method according to an embodiment of the present application;
FIG. 2 is a flow chart of a game interaction method provided by an embodiment of the application;
FIG. 3 is a schematic diagram of displaying a game map according to an embodiment of the present application;
FIG. 4 is a schematic view of displaying a first page according to an embodiment of the present application;
FIG. 5 is a schematic diagram of displaying a reference page according to an embodiment of the present application;
FIG. 6 is a schematic diagram of displaying a second page according to an embodiment of the present application;
FIG. 7 is a schematic illustration showing a third page according to an embodiment of the present application;
FIG. 8 is a flow chart of a game interaction method provided by an embodiment of the application;
FIG. 9 is a schematic structural diagram of a game interaction device according to an embodiment of the present application;
fig. 10 is a schematic structural diagram of a server according to an embodiment of the present application;
fig. 11 is a schematic structural diagram of a terminal device according to an embodiment of the present application.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the present application more apparent, the embodiments of the present application will be described in further detail with reference to the accompanying drawings.
Abbreviations or key term definitions referred to in the embodiments of the present application.
Virtual object: refers to movable objects in a virtual scene, which may be virtual characters, virtual animals, cartoon characters, etc. The target object can control the virtual object through a peripheral component or clicking a touch display screen. Each virtual object has its own shape and volume in the virtual scene, occupying a portion of the space in the virtual scene. Illustratively, when the virtual scene is a three-dimensional virtual scene, the virtual object is a three-dimensional stereoscopic model created based on an animated skeleton technique.
Fig. 1 is a schematic diagram of an implementation environment of a game interaction method according to an embodiment of the present application, where, as shown in fig. 1, the implementation environment includes: a terminal device 101 and a server 102.
Wherein an application program capable of providing a virtual scene is installed and run in the terminal device 101. The terminal device 101 is configured to execute the game interaction method provided by the embodiment of the present application.
The embodiment of the application is not limited to the type of the application program capable of providing the virtual scene, and the application program capable of providing the virtual scene is exemplified as a game application program. For example, third Person Shooter (TPS) games, first Person Shooter (FPS) games, multiplayer online tactical competition (Multiplayer Online Battle Arena, MOBA) games, multiplayer Shooting survival games, massively multiplayer online role-playing games (Massive Multiplayer Online Role-PLAYING GAME, MMO), and the like. In an exemplary embodiment, the game application related to the embodiment of the present application is a frame synchronization-based game application, that is, the game interaction method provided by the embodiment of the present application may be applied to a frame synchronization-based game application.
Of course, in addition to game-type applications, applications capable of providing Virtual scenes may also be other types of applications, such as Virtual Reality (VR) type applications, augmented Reality (Augmented Reality, AR) type applications, three-dimensional map applications, scene simulators, social type applications, interactive entertainment type applications, and the like.
The server 102 is configured to provide a background service for an application installed in the terminal device 101 and capable of providing a virtual scene. In one possible implementation, the server 102 takes on primary computing work and the terminal device 101 takes on secondary computing work. Or the server 102 takes on secondary computing work and the terminal device 101 takes on primary computing work. Or the terminal equipment 101 and the server 102 adopt a distributed computing architecture to perform cooperative computing.
The terminal device 101 is any electronic device product that can perform man-machine interaction with a user through one or more modes of a keyboard, a touch pad, a touch screen, a remote controller, a voice interaction or a handwriting device, for example, a PC (Personal Computer ), a mobile phone, a smart phone, a PDA (Personal DIGITAL ASSISTANT, a Personal digital assistant), a wearable device, a PPC (Pocket PC), a tablet computer, a smart car machine, a smart television, a smart speaker, etc. The server 102 may be a server, a server cluster formed by a plurality of server units, or a cloud computing service center. The terminal device 101 establishes a communication connection with the server 102 through a wired network or a wireless network.
It will be appreciated by those skilled in the art that the above-described terminal device 101 and server 102 are merely illustrative, and that other terminal devices or servers, now existing or hereafter may be present, as applicable to the present application, are intended to be within the scope of the present application and are incorporated herein by reference.
The embodiment of the present application provides a game interaction method, which can be applied to the implementation environment shown in fig. 1, and takes a flowchart of the game interaction method provided in the embodiment of the present application shown in fig. 2 as an example, where the method can be executed by the terminal device 101 in fig. 1. As shown in fig. 2, the method comprises the steps of:
in step 201, a game map is displayed, wherein the game map includes a plurality of game areas, and one game area corresponds to one game content.
In the exemplary embodiment of the present application, a game application is installed and executed in the terminal device, and the game application may refer to an application program that needs to be downloaded and installed, or may refer to an embedded program that depends on a host program to execute, such as an applet, which is not limited in the embodiment of the present application. The embedded program is an application program which is developed based on a programming language and runs depending on a host program. The embedded program does not need to be downloaded and installed, and can be operated by only being dynamically loaded in the host program. The user can find the needed embedded program by searching, sweeping, and the like, and can apply the embedded program by clicking, so that the embedded program does not occupy the memory of the terminal equipment after closing the embedded program after the embedded program is used up, and is quite convenient. The game application program can be a first person shooting application program, a third person shooting application program, a large-scale multi-person online role playing application program, and other types of application programs, and the type of the game application program is not limited by the embodiment of the application.
The relevant information of the game application program is displayed in the display interface of the terminal device, and the relevant information of the game application program can be an icon of the game application program or a name of the game application program, which is not limited in the embodiment of the present application. In response to an operation instruction for the related information of the game application, a game map including a plurality of game areas, any one of which corresponds to one game content, is displayed. The game content corresponding to each game area may be the same or different, which is not limited in the embodiment of the present application. The operation instruction for the relevant information of the game application program may be a click operation for the relevant information of the game application program, or may be other operations, which is not limited in the embodiment of the present application.
Fig. 3 is a schematic diagram of displaying a game map according to an embodiment of the present application. In which a plurality of play areas are displayed, and one regular hexagon is one play area. Of course, the shape of the game area may be other shapes, and the shapes of the respective game areas may be the same or different, which is not limited in the embodiment of the present application.
In step 202, in response to an operation instruction for a target game area among a plurality of game areas, the occupied state of the target game area is determined.
In one possible implementation, the game map includes a plurality of game areas, some of which have been occupied by the team in which the target object is located and some of which have not. Therefore, in response to an operation instruction for a target game area among a plurality of game areas, it is necessary to determine the occupancy state of the target game area, that is, whether the target game area is occupied by a team in which a target object is located, first. Wherein, the game area is already occupied by the team where the target object is located, namely, the game area belongs to the team where the target object is located; the fact that the game area is not occupied by the team where the target object is located means that the game area is not attributed to the team where the target object is located.
The embodiment of the application does not limit the process of determining the occupied state of the target game area. Alternatively, there are two implementations to determine the occupancy state of the target game area.
In the first embodiment, the terminal device stores the position information of the game area occupied by the team where the target object is located. Determining position information of a target game area in response to an operation instruction for the target game area among the plurality of game areas; and determining the occupying state of the target game area according to the position information of the target game area and the position information of the game area occupied by the team where the target object is located.
Wherein the location information of the game areas is used to indicate the location of the game areas in the game map, each game area having a unique location in the game map. The location information of the game area may be coordinates of the game area in the game map.
Optionally, the process of determining the occupancy state of the target game area according to the position information of the target game area and the position information of the game area occupied by the team where the target object is located includes: if the position information of the target game area exists in the position information of the game area occupied by the team where the target object is located, the occupied state of the target game area is determined to be occupied by the team where the target object is located. And determining that the occupation state of the target game area is not occupied by the team of the target object based on the fact that the position information of the target game area does not exist in the position information of the game area occupied by the team of the target object.
The positional information of the game area that has been occupied by the team in which the target object is located stored in the terminal device includes (12, 23), (12, 24), (12, 25), (13, 23), (13, 24), and (13, 25), and the positional information of the target game area is (12, 23). Since the position information of the target game area exists in the position information of the game area occupied by the team where the target object is located, the occupied state of the target game area is determined to be occupied by the team where the target object is located.
For another example, the positional information of the game area that has been occupied by the team in which the target object is located stored in the terminal device includes (12, 23), (12, 24), (12, 25), (13, 23), (13, 24), and (13, 25), and the positional information of the target game area is (14, 23). Since the position information of the target game area does not exist in the position information of the game area occupied by the team where the target object is located, the occupied state of the target game area is determined to be unoccupied by the team where the target object is located.
In a second implementation manner, in response to an operation instruction for a target game area in a plurality of game areas, the terminal device determines position information of the target game area; the terminal equipment generates a first acquisition request according to the position information of the target game area; the terminal equipment sends a first acquisition request to the server, and the server determines the occupation state of the target game area according to the first acquisition request; the terminal equipment receives the occupied state of the target game area returned by the server.
The terminal device and the server are in communication connection through a wired network or a wireless network. The first acquisition request carries position information of the target game area, and the first acquisition request is used for acquiring the occupied state of the target game area.
The first acquisition request also carries object information of the target object. After receiving the first acquisition request, the server analyzes the first acquisition request to obtain object information of the target object and position information of the target game area. The server determines a team in which the target object is located according to the object information of the target object, and further determines the position information of the game area occupied by the team in which the target object is located. The server determines the occupancy state of the target game area based on the position information of the target game area and the position information of the game area occupied by the team where the target object is located. The server transmits the occupied state of the target game area to the terminal device so that the terminal device acquires the occupied state of the target game area.
The process of determining the occupying state of the target game area by the server according to the position information of the target game area and the position information of the game area occupied by the team where the target object is located is similar to the process of determining the occupying state of the target game area by the terminal device according to the position information of the target game area and the position information of the game area occupied by the team where the target object is located in the first implementation mode, and will not be described herein.
It should be noted that, when the first implementation manner is adopted to determine the occupied state of the target game area, the participation of the server is not needed, and the terminal device is independently completed, so that the interaction time can be saved, and the time required for determining the occupied state of the target game area can be reduced. When the second implementation mode is adopted to determine the occupied state of the target game area, the position information of the game area occupied by the team where the target object is located does not need to be stored in the terminal equipment, and the storage space of the terminal equipment can be saved. Any of the above implementations may be selected to determine the occupancy state of the target game area, and embodiments of the present application are not limited in this regard.
In step 203, a first page is displayed based on the status of the target game area being occupied by the team in which the target object is located.
In one possible implementation, the displaying the first page based on the occupancy state of the target game area being occupied by a team in which the target object is located includes: acquiring the occupation time of the target game area by the team where the target object is located based on the occupation state of the target game area being occupied by the team where the target object is located; determining a time difference value between the time when the target game area is occupied by the team where the target object is located and the current time; and displaying the first page based on the time difference being less than the difference threshold. When the target game area is occupied by the team where the target object is located, counting backwards from the time when the target game area is occupied by the team where the target object is located, and objects in the team where the target object is located within the difference threshold can still challenge the game content corresponding to the target game area. Outside the difference threshold, the object in the team where the target object is located can no longer challenge the game content corresponding to the target game area. Therefore, the object with weaker ability in the team where the target object is located can challenge the game content corresponding to the target game area, and the object in the team where the target object is located can be stimulated to occupy other game areas, so that the game rhythm is quickened.
And displaying a challenge control in the first page, wherein the challenge control is used for indicating a target object to challenge game content corresponding to the target game area. The current time is the time of the operation instruction for the target game area. The difference threshold is set empirically or adjusted according to the implementation environment, which is not limited by the embodiment of the present application. Illustratively, the difference threshold is 10 days.
Alternatively, the first page may be displayed in a superimposed manner on the game map, or may be displayed independently, which is not limited by the embodiment of the present application.
The embodiment of the application does not limit the mode of acquiring the time of the target game area occupied by the team where the target object is located. Illustratively, there are two ways to obtain the time that the target game area is occupied by the team where the target object is located.
In the first mode, the terminal device stores the correspondence between the position information of the game area occupied by the team where the target object is located and the occupied time. The terminal equipment acquires the position information of the target game area, and determines the occupied time of the target game area by the team where the target object is located according to the corresponding relation among the position information of the target game area, the position information of the game area occupied by the team where the target object is located and the occupied time.
Optionally, according to the position information of the target game area, searching the time of the target game area occupied by the team of the target object from the corresponding relation between the position information of the game area occupied by the team of the target object and the occupied time.
Illustratively, table 1 below provides a correspondence relationship between the location information of a game area occupied by a team where a target object is located and the occupied time, according to an embodiment of the present application.
TABLE 1
As can be seen from the above table 1, the time for the team with the location information (12, 23) to be occupied by the team with the target object is 2022, 09, 17, 00:07:58, and the time for the other team with the location information to be occupied by the target object is shown in the above table 1, and will not be described here.
It should be noted that table 1 is merely an exemplary table provided in the embodiments of the present application, and does not limit the number of game areas occupied by the team where the target object is located.
For example, the position information of the target game area is (12, 23), and as can be seen from table 1, the time for which the target game area is occupied by the team where the target object is located is 2022, 09, 17, 00:07:58.
In a second mode, the terminal device acquires the position information of the target game area, generates a second acquisition request according to the position information of the target game area, sends the second acquisition request to the server, and determines the time of the target game area occupied by the team where the target object is located according to the second acquisition request by the server, and the terminal device receives the time of the target game area occupied by the team where the target object is located, which is returned by the server.
The second acquisition request is used for acquiring the time of the target game area occupied by the team where the target object is located.
The second acquisition request also carries object information of the target object. After receiving the second acquisition request, the server analyzes the second acquisition request to obtain object information of the target object and position information of the target game area. The server determines a team where the target object is located according to the object information of the target object, and further obtains the corresponding relation between the position information of the game area occupied by the team where the target object is located and the occupied time. The server determines the time when the target game area is occupied by the team where the target object is located according to the correspondence between the position information of the target game area, the position information of the game area occupied by the team where the target object is located and the occupied time. The server sends the time of the target game area occupied by the team where the target object is located to the terminal equipment, so that the terminal equipment obtains the time of the target game area occupied by the team where the target object is located.
The process of determining the time of the target game area occupied by the team of the target object according to the corresponding relationship between the position information of the target game area, the position information of the game area occupied by the team of the target object and the occupied time by the server is similar to the process of determining the time of the target game area occupied by the team of the target object according to the corresponding relationship between the position information of the target game area, the position information of the game area occupied by the team of the target object and the occupied time by the terminal device in the first mode, and the detailed description is omitted.
The time when the target game area is occupied by the team where the target object is located may be obtained by selecting any of the above-described modes, which is not limited in the embodiment of the present application.
For example, when the difference threshold is 10 days, the time for the target game area to be occupied by the team in which the target object is located is 2022, 09, 17, 00, 07, 58, and the current time is 2022, 09, 22, 00, 07, 58, then it is determined that the time difference between the time for the target game area to be occupied by the team in which the target object is located and the current time is 5 days, and the first page may be displayed because the time difference is smaller than the difference threshold.
Fig. 4 is a schematic display diagram of a first page according to an embodiment of the present application. The first page 401 shown in fig. 4 is displayed superimposed on the game map 402. In which a challenge control 404 is displayed.
Optionally, the first page further displays first prompt information, a virtual object control and a game area information control. The first prompt information is used for indicating at least one of the time when the target game area is occupied by a team where the target object is located and the time when the game content corresponding to the target game area can be challenged. The virtual object control is used for indicating object information of a virtual object included in the game content corresponding to the target game area. The object information of the virtual object includes, but is not limited to, at least one of an object image of the virtual object, an object name of the virtual object, an object feature of the virtual object, and a difficulty level of eliminating the virtual object. The game area information control is used for indicating area information of a target game area, and the area information of the target game area comprises at least one of area name of the target game area, position information of the target game area and characteristics of the target game area.
As shown in fig. 4, reference numeral 403 denotes a first hint information indicating that the time for the target game area to be occupied by the team where the target object is located is "2022, 09, 17, 00:07:58", and the time for which the game content corresponding to the target game area can be challenged is "2022, 09, 27, 00:07:58". 408 is a virtual object control, wherein the object name of the virtual object is Liaoning, the object characteristics of the virtual object are fire, rotary blade and mine throwing, and the difficulty level of eliminating the virtual object is simple. A game area information control is shown in 409 in fig. 4, where the area name of the target game area is "open field", the position information of the target game area is "(37, 12)", and the target game area is characterized by "open-looking but crisis four-volt open field". Care must be taken in exploring. The occupied view can be expanded. ".
In one possible implementation, based on the time difference being not less than the difference threshold, a reference page is displayed in which a second hint information is displayed, the second hint information indicating a time when the target game area is occupied by a team in which the target object is located. That is, the reference page is used to indicate that the target object cannot challenge the game content corresponding to the target game area. The reference page is also used for informing the target object of the time when the target game area is occupied by the team where the target object is located. The content of the second hint information may be any content. The reference page may be displayed superimposed on the game map or may be displayed independently, which is not limited by the embodiment of the present application.
Fig. 5 is a schematic view of displaying a reference page according to an embodiment of the present application. Wherein 501 is a second hint information indicating that the time for which the target game area is occupied by the team where the target object is located is "2022, 09, 17, 00:07:58".
In step 204, a second page is displayed in response to an operation instruction for the challenge control in the first page.
In one possible implementation, a physical strength control is also displayed in the first page, the physical strength control being used to indicate the current physical strength value of the target object. As 405 in fig. 4 is a physical strength control, the current physical strength value of the target object is 24. 30 in 405 in fig. 4 is the maximum physical strength value of the target subject. And responding to an operation instruction aiming at the challenge control in the first page, displaying a second page, wherein the current physical strength value of the target object is not lower than the physical strength value threshold, and the second page is displayed with game content corresponding to the target game area, and the target object interacts with a virtual object included in the game content corresponding to the target game area in the second page.
Wherein the physical strength value threshold is set based on experience or adjusted according to the implementation environment, which is not limited by the embodiment of the application. Optionally, the process of adjusting the physical strength value threshold according to the implementation environment comprises: the physical strength value threshold is the physical strength required by the game content corresponding to any game area in the game application program after being challenged once, and when the physical strength required by the game content corresponding to any game area after being challenged once changes, the physical strength value threshold also changes along with the change. Illustratively, if the physical strength required once for the game content corresponding to any game area is challenged is 2, the physical strength value threshold is 2.
Fig. 6 is a schematic diagram of displaying a second page according to an embodiment of the present application. The content included in 601 is game content corresponding to the target game area (16 second virtual objects are eliminated within 3 minutes). Optionally, a first virtual object 602 and at least one second virtual object 603 may also be displayed in the second page, where the first virtual object is a virtual object controlled by a target object, and the second virtual object is a virtual object included in game content corresponding to the target game area.
In one possible implementation, based on the success of the target object challenging the game content corresponding to the target game area, the current physical strength value of the target object is reduced by a first value, and the physical strength value of the target object after adjustment is obtained. The target object challenging the game content corresponding to the target game area successfully means that the number of the second virtual objects eliminated by the target object within the target duration is a number threshold, for example, 16 second virtual objects are eliminated within 3 minutes. The first value is set empirically or adjusted according to the implementation environment, which is not limited by the embodiment of the present application. The first value is the physical force required by the target object to challenge the game content corresponding to the target game area once. Illustratively, the first value is 2, the current physical strength value of the target object is 24, the target object challenges the game content corresponding to the target game area successfully, and the current physical strength value of the target object is adjusted to 22.
In one possible implementation manner, in response to an operation instruction for the challenge control in the first page, and the current physical strength value of the target object is lower than the physical strength value threshold, second prompt information is displayed, wherein the second prompt information is used for indicating that the current physical strength value of the target object does not support the game content corresponding to the target object challenge target game area. The content of the second hint information may be any content. The second prompt information may be displayed superimposed on the first page or may be displayed independently, which is not limited in the embodiment of the present application. For example, the physical strength value threshold is 2, the current physical strength value of the target object is 0, and the second prompt information is displayed on the first page in a superimposed manner because the current physical strength value of the target object is smaller than the physical strength value threshold.
In one possible implementation, a fault-tolerant number control is also displayed in the first page, where the fault-tolerant number control is used to indicate the current fault-tolerant number of the target object. The current fault tolerance number of the target object refers to the number of failures of the target object to challenge the game content corresponding to the target game area. As shown at 406 in fig. 4, the current fault tolerance number of the target object is 18. 20 in 406 in fig. 4 is the maximum number of fault tolerance of the target object. The maximum fault tolerance number of the target object refers to the total number of failures of the target object to challenge the game content corresponding to the target game area in a period of time. The time period may be one day or one week, which is not limited in the embodiment of the present application. The fault tolerance number is set to increase the number of times the target object challenges the game content corresponding to the target game area. When the target object fails to challenge the game content corresponding to the target game area and the fault tolerance times of the target object are larger than the fault tolerance times threshold, the physical strength value of the target object is not deducted, but the fault tolerance times of the target object are deducted, so that the target object has more opportunities to challenge the game content corresponding to the target game area.
And responding to failure of the target object to challenge the game content corresponding to the target game area, wherein the current fault-tolerant times of the target object are larger than a fault-tolerant times threshold value, and reducing the current fault-tolerant times of the target object by a second value to obtain the fault-tolerant times after the target object is adjusted. The fault tolerance number after the target object is adjusted refers to the fault tolerance number that the target object still remains after experiencing the failure of challenging the game content corresponding to the target game area. The current fault tolerance times of the target object need to be adjusted because the target object challenges the game content corresponding to the target game area, and the challenge fails, so that the fault tolerance times of the target object still remain need to be updated in time.
The fault tolerance frequency threshold and the second value are set based on experience, or are adjusted according to the implementation environment, which is not limited by the embodiment of the present application. Illustratively, the fault tolerance number threshold is 0 and the second value is 1. The target object challenging the game content failure corresponding to the target game area means that the number of the second virtual objects eliminated by the target object in the target duration is smaller than a number threshold.
For example, the threshold of the fault-tolerant times is 0, the second value is 1, the current fault-tolerant times of the target object is 18, the target object fails to challenge the game content corresponding to the target game area, and the current fault-tolerant times of the target object are reduced by 1 because the current fault-tolerant times of the target object are greater than the threshold of the fault-tolerant times, so that the fault-tolerant times of the target object after adjustment are 17.
In one possible implementation manner, based on failure of the target object to challenge game content corresponding to the target game area, and the current fault tolerance frequency of the target object is not greater than the fault tolerance frequency threshold, the current physical strength value of the target object is reduced by a first value, and the physical strength value of the target object after adjustment is obtained. For example, the difference between the current physical strength value and the first numerical value of the target object is taken as the physical strength value after the target object is adjusted. Because the current fault-tolerant times of the target object is not greater than the fault-tolerant times threshold, that is, the target object does not have the fault-tolerant times at present, when the target object fails to challenge the game content corresponding to the target game area, the current physical value of the target object can only be reduced.
Illustratively, the current fault tolerance number of the target object is 0, the fault tolerance number threshold is 0, the current physical strength value of the target object is 24, and the first value is 2. Because the target object fails to challenge the game content corresponding to the target game area and the current fault tolerance times of the target object are equal to the fault tolerance times threshold, the current physical strength value of the target object is reduced by 2, and the physical strength value of the target object after adjustment is 22.
In one possible implementation, a first reward control is further displayed in the first page, where the first reward control is used to indicate that the target game area is occupied, and the target object challenges the first reward resource available to the target object when the game content corresponding to the target game area is successful, for example 407 in fig. 4 is the first reward control, where the corresponding first reward resource includes "broken silver 2 ten thousand, cast 25, and weapon book 2". And transferring the first rewarding resource to the account of the target object based on the success of the target object in challenging the game content corresponding to the target game area. That is, the number of broken silver of the target object is increased by 2 ten thousand, the number of casting lines is increased by 25, and the number of weapons is increased by 2.
In one possible implementation manner, a sharing control is further displayed in the first page, where the sharing control is used to inform a friend object of the target object that the target object wants to challenge game content corresponding to the target game area. The friend object of the target object may be an object in the same team as the target object, or may be a friend object of the target object in the social application program. As at 410 in fig. 4, a sharing control.
In one possible implementation manner, based on the occupation state of the target game area being that the team where the target object is located is not occupied, displaying a third page, wherein a progress control and a challenge control are displayed in the third page, and the challenge control is used for indicating the target object to challenge the game content corresponding to the target game area; and responding to the operation instruction for the challenge control in the third page, and displaying the second page. The progress control is used for indicating the occupation progress of the team where the target object is located on the target game area.
Alternatively, the third page may be displayed in a superimposed manner on the game map, or may be displayed independently, which is not limited in the embodiment of the present application. Fig. 7 is a schematic illustration of displaying a third page according to an embodiment of the present application. The third page 701 is displayed superimposed on the game map 702. Where 703 is a progress control and 704 is a challenge control. The occupation progress of the team where the target object is located on the target game area is 5/15.
Optionally, based on success of game content corresponding to the target object challenge target game area, obtaining a challenge duration of successful use of game content corresponding to the target object challenge target game area. And adjusting the preemption progress based on the challenge duration to obtain the preemption progress after adjustment. The process of obtaining the challenge duration of the game content successfully used corresponding to the target object challenge target game area comprises the following steps: and taking the time difference between the time when the game content corresponding to the target object challenge target game area is successful and the operation instruction aiming at the challenge control in the third page as the challenge duration.
Based on the challenge duration, the preemption progress is adjusted, and the process of obtaining the preemption progress after adjustment comprises the following steps: and determining a second value of the challenge rewards corresponding to the challenge duration, and adding the second value to the preemption progress to obtain the preemption progress after adjustment. Illustratively, the challenge duration is 2 minutes, the second value of the corresponding challenge prize is 2, and the preemption schedule after adjustment is 7/15.
Based on the preemption progress meeting the progress requirement, adjusting the preemption status of the target game area to be preempted by the team in which the target object is located; the target game area is displayed in a target form for indicating that the target game area has been occupied by a team in which the target object is located. Wherein, the requirement of the progress meeting the progress of the preemption means that two values positioned on the left side of "/" and positioned on the right side of "/" arethe same. And if the occupied progress is 15/15, the occupied progress meets the progress requirement. The target form may be any form, and the embodiment of the present application is not limited thereto. Illustratively, the target form is gray.
In one possible implementation, a preemption reward control is also displayed in the third page, where the preemption reward control is used to indicate a second rewards resource available to the team where the target object is located when the team where the target object is located is occupying the target game area. 705 in fig. 7 is a preemption bonus control wherein a team on which a target object is located can obtain 36 logs when the team on which the target object is located is occupying a target game area. And transferring the second awarded resource to an account of the team with the target object based on the team with the target object occupying the target game area. That is, the number of logs owned by the team where the target object is located is increased 36.
In one possible implementation, a second prize control is further displayed in the third page, where the second prize control is used to indicate that the target game area is not occupied, and the target object challenges a third prize resource that is available to the target object when the game content corresponding to the target game area is successful, and the third prize resource is higher than the first prize resource. As indicated by 706 in fig. 7, the target object may obtain 11 tens of thousands of broken silver, 325 pieces of cast, and 10 pieces of weapon book when the target object challenges the game content corresponding to the target game area successfully. And transferring the third bonus resource to the account of the target object based on the success of the target object challenging the game content corresponding to the target game area.
In some embodiments, a physical value control (e.g., 707 in FIG. 7), a fault tolerance number control (e.g., 708 in FIG. 7), a region information control (e.g., 709 in FIG. 7), a virtual object control (e.g., 710 in FIG. 7), a sharing control (e.g., 711 in FIG. 7), and a leaderboard control (e.g., 712 in FIG. 7) are also displayed in the third page. The physical strength value control is used for indicating the current physical strength value of the target object. The fault-tolerant time control is used for indicating the current fault-tolerant time of the target object. The area information control is used for indicating the area information of the target game area. The virtual object control is used for indicating object information of a virtual object included in the game content corresponding to the target game area. The sharing control is used for informing the friend object of the target object that the target object wants to challenge the game content corresponding to the target game area. The leaderboard control is used for displaying relevant information of objects with successful game content corresponding to the challenged target game area. The related information includes, but is not limited to, object information of the object, a duration of successful use of the game content corresponding to the object challenge target game area, and equipment of successful use of the game content corresponding to the object challenge target game area.
According to the method provided by the application, when the target game area is occupied by a team where the target object is located, the target object can still challenge the game content corresponding to the target game area, so that the target object does not need to continuously develop a new game area to challenge, and the requirement on the capability of the target object is not high. The problem of a smaller number of game areas that it can challenge due to its weaker ability to develop new game areas does not occur for objects with lower capabilities. Because the target object can challenge the game area more in number, the attraction of the game to the target object is further improved, the flexibility of game interaction is higher, and the user loss rate is further reduced.
In addition, when the target game area is occupied by the team where the target object is located, the target object successfully challenges the game content corresponding to the target game area, and the target object can still acquire a certain rewarding resource, so that the attraction of the game to the target object is further improved.
Fig. 8 is a flowchart of a Game interaction method according to an embodiment of the present application, where the method may be applied to an SLG (Game of policy) application, and the method includes the following procedures.
In response to receiving an operation instruction for the SLG game application, a game map including a plurality of game areas, one game area corresponding to each game content, is displayed. The shape of each play area may be any shape, and the shapes of the respective play areas may be the same or different, which is not limited in the embodiment of the present application. This process is described in step 201 above and will not be described in detail here.
When the target object wants to challenge the game content corresponding to the target game area, the target object selects the target game area, and the terminal equipment receives an operation instruction aiming at the target game area. The operation instruction may be a click operation for the target game area, or may be other operations, which are not limited in the embodiment of the present application. This process is described in step 202 above and will not be described in detail here.
The terminal device determines whether the target game area is occupied by a team in which the target object is located. This determination process is already described in step 203 above, and will not be described in detail here.
Based on the target game area being occupied by the team in which the target object is located, the terminal device determines a time difference between the time at which the target game area is occupied by the team in which the target object is located and the current time. Wherein the current time is a time at which an operation instruction for the target game area is received. The process of determining the time difference between the time when the target game area is occupied by the team where the target object is located and the current time is described in step 203 above, and will not be described here again.
The terminal device determines whether the time difference is less than a difference threshold. The difference threshold is set based on experience, or is adjusted according to the implementation environment, which is not limited by the embodiment of the present application. This process is already described in step 203 above and will not be described in detail here.
And based on the time difference value not smaller than the difference value threshold value, the terminal equipment displays the reference page. The reference page displays the time when the target game area is occupied by the team where the target object is located. This process is already described in step 203 above and will not be described in detail here.
Based on the time difference value being smaller than the difference value threshold value, the terminal device displays a first page, and a challenge control is displayed in the first page and used for indicating a target object to challenge game content corresponding to the target game area. And the first page is also provided with a first rewarding control which is used for indicating a first rewarding resource which can be acquired by the target object when the target object challenges the target game area successfully. This process is already described in step 203 above and will not be described in detail here.
Based on the operation instruction aiming at the challenge control, the terminal equipment displays a second page, and game content corresponding to the target game area is displayed in the second page. And the target object challenges game contents corresponding to the target game area in the second page. This process is described in step 204 above and will not be described in detail here.
And based on success of the target object challenging game content corresponding to the target game area, transferring the first rewarding resource indicated by the first rewarding control displayed in the first page to the account of the target object.
Based on that the target game area is not occupied by the team where the target object is located, the terminal equipment displays a third page, and a challenge control is displayed in the third page and used for indicating the target object to challenge game content corresponding to the target game area. And the third page is also provided with a preemption rewarding control which is used for indicating a second rewarding resource which can be acquired by the team where the target object is located when the team where the target object is located occupies the target game area. And a second rewarding control is further displayed in the third page and is used for indicating a third rewarding resource which can be acquired by the target object when the target object challenges the game content corresponding to the target game area successfully. The third bonus resource is higher than the first bonus resource.
Based on the operation instruction for the challenge control, the terminal device displays a second page. This process is described in step 204 above and will not be described in detail here.
And based on the success of the target object in challenging the game content corresponding to the target game area, transferring the third bonus resource indicated by the second bonus control displayed in the third page to the account of the target object.
The target game area is displayed as a target form indicating that the target game area has been occupied by the team in which the target object is located based on the team in which the target object is located occupying the target game area. The target form may be any form, and the embodiment of the present application is not limited thereto.
And transferring the second awarded resources indicated by the preemption awards control displayed in the third page to the account of the team where the target object is located based on the team where the target object is located occupying the target game area.
Fig. 9 is a schematic structural diagram of a game interaction device according to an embodiment of the present application, where, as shown in fig. 9, the device includes:
the display module 901 is configured to display a game map, where the game map includes a plurality of game areas, and one game area corresponds to one game content;
a determining module 902 for determining a state of occupancy of a target game zone in response to an operation instruction for the target game zone of the plurality of game zones;
The display module 901 is further configured to display a first page, where a challenge control is displayed, based on the occupation state of the target game area being occupied by a team where the target object is located, where the challenge control is used to indicate game content corresponding to the challenge target game area;
The display module 901 is further configured to, in response to an operation instruction for the challenge control in the first page, display a second page, where game content corresponding to the target game area is displayed in the second page, and the target object interacts with a virtual object included in the game content corresponding to the target game area in the second page.
In one possible implementation manner, a physical strength control is further displayed in the first page, wherein the physical strength control is used for indicating the current physical strength value of the target object;
The display module 901 is configured to respond to an operation instruction for the challenge control in the first page, and the current physical strength value of the target object is not lower than the physical strength value threshold, and display a second page.
In one possible implementation, the apparatus further includes:
The adjusting module is used for successfully challenging the game content corresponding to the target game area by the target object, reducing the current physical strength value of the target object by a first value to obtain the physical strength value of the target object after adjustment, wherein the first value is not more than the physical strength value threshold.
In a possible implementation manner, the display module 901 is further configured to respond to an operation instruction for the challenge control in the first page, and the current physical value of the target object is lower than the physical value threshold, and display second prompt information, where the second prompt information is used to indicate that the current physical value of the target object does not support the game content corresponding to the target object challenge target game area.
In one possible implementation manner, a fault-tolerant number control is further displayed in the first page, where the fault-tolerant number control is used for indicating the current fault-tolerant number of the target object;
The adjustment module is further configured to reduce the current fault-tolerant number of times of the target object by a second value based on that the target object challenges the game content corresponding to the target game area to fail, and the current fault-tolerant number of times of the target object is greater than the fault-tolerant number threshold value, so as to obtain the fault-tolerant number of times after adjustment of the target object.
In one possible implementation manner, the adjusting module is further configured to reduce the current physical strength value of the target object by a first value based on that the target object challenges the game content corresponding to the target game area to fail, and the current fault tolerance number of the target object is not greater than the fault tolerance number threshold, so as to obtain the physical strength value after the target object is adjusted.
In one possible implementation manner, a first reward control is further displayed in the first page, where the first reward control is used to indicate that the target game area is occupied, and the target object challenges a first reward resource that is available to the target object when the game content corresponding to the target game area is successful;
The apparatus further comprises:
And the resource transfer module is used for transferring the first rewarding resource to the account of the target object based on the success of the target object challenging the game content corresponding to the target game area.
In one possible implementation manner, the first page is also displayed with first prompt information, a virtual object control and a game area information control; the first prompt information is used for indicating at least one of the time when the target game area is occupied by a team where the target object is located and the time when the game content corresponding to the target game area can challenge, the virtual object control is used for indicating the object information of the virtual object included in the game content corresponding to the target game area, and the game area information control is used for indicating the area information of the target game area.
In one possible implementation, the apparatus further includes:
The acquisition module is used for acquiring the occupation time of the target game area by the team where the target object is located based on the occupation state of the target game area by the team where the target object is located;
a determining module 902, configured to determine a time difference between a time when the target game area is occupied by a team where the target object is located and a current time, where the current time is a time of an operation instruction for the target game area;
The display module 901 is configured to display a first page based on the time difference being less than a difference threshold.
In a possible implementation manner, the display module 901 is configured to display a reference page, where a second prompt message is displayed, where the second prompt message is used to indicate a time when the target game area is occupied by the team where the target object is located, and the time difference between a time when the target game area is occupied by the team where the target object is located and a current time is not less than a difference threshold, where the current time is a time of an operation instruction for the target game area.
In a possible implementation manner, the display module 901 is further configured to display a third page, where a progress control and a challenge control are displayed, where the progress control is used to indicate the occupation progress of the team where the target object is located on the target game area, based on the occupation state of the target game area being that the team where the target object is not located is occupied; and responding to the operation instruction for the challenge control in the third page, and displaying the second page.
In one possible implementation manner, the obtaining module is further configured to obtain a challenge duration of successful use of the game content corresponding to the target object challenge target game area based on success of the game content corresponding to the target object challenge target game area;
and the adjusting module is also used for adjusting the preemption progress based on the challenge duration to obtain the preemption progress after adjustment.
In one possible implementation, the adjusting module is configured to determine a second value of the challenge reward corresponding to the challenge duration; and adding a second numerical value on the preemption progress to obtain the preemption progress after adjustment.
In one possible implementation, the adjusting module is further configured to adjust, based on the occupancy schedule meeting the progress requirement, an occupancy state of the target game area to have been occupied by a team in which the target object is located;
the display module 901 is further configured to display the target game area as a target form, where the target form is used to indicate that the target game area is occupied by a team where the target object is located.
In one possible implementation manner, a preemption reward control is further displayed in the third page, where the preemption reward control is used to indicate a second reward resource that is available to a team where the target object is located when the team where the target object is located is occupying the target game area;
And the resource transfer control is also used for transferring the second awarded resource to the account of the team where the target object is located based on the team where the target object is located occupying the target game area.
In one possible implementation manner, a second rewarding control is further displayed in the third page, the second rewarding control is used for indicating that the target game area is not occupied, and the target object challenges a third rewarding resource which can be acquired by the target object when the game content corresponding to the target game area is successful, wherein the third rewarding resource is higher than the first rewarding resource;
and the resource transfer module is also used for transferring the third awarded resource to the account of the target object based on the success of the target object to challenge the game content corresponding to the target game area.
When the target game area is occupied by the team where the target object is located, the target object can still challenge the game content corresponding to the target game area, so that the target object does not need to continuously develop a new game area to challenge, and the requirement on the capability of the target object is not high. The problem of a smaller number of game areas that it can challenge due to its weaker ability to develop new game areas does not occur for objects with lower capabilities. Because the target object can challenge the game area more in number, the attraction of the game to the target object is further improved, the flexibility of game interaction is higher, and the user loss rate is further reduced.
It should be understood that, in implementing the functions of the apparatus provided above, only the division of the above functional modules is illustrated, and in practical application, the above functional allocation may be implemented by different functional modules, that is, the internal structure of the device is divided into different functional modules, so as to implement all or part of the functions described above. In addition, the apparatus and the method embodiments provided in the foregoing embodiments belong to the same concept, and specific implementation processes of the apparatus and the method embodiments are detailed in the method embodiments and are not repeated herein.
Fig. 10 is a schematic structural diagram of a server according to an embodiment of the present application, where the server 1000 may have a relatively large difference due to different configurations or performances, and may include one or more processors (Central Processing Units, CPU) 1001 and one or more memories 1002, where at least one program code is stored in the one or more memories 1002, and the at least one program code is loaded and executed by the one or more processors 1001 to implement the game interaction method provided in the above method embodiments. Of course, the server 1000 may also have a wired or wireless network interface, a keyboard, an input/output interface, and other components for implementing the functions of the device, which are not described herein.
Fig. 11 shows a block diagram of a terminal device 1100 according to an exemplary embodiment of the present application. The terminal device 1100 may be a portable mobile terminal such as: a smart phone, a tablet computer, an MP3 player (Moving Picture Experts Group Audio Layer III, motion picture expert compression standard audio plane 3), an MP4 (Moving Picture Experts Group Audio Layer IV, motion picture expert compression standard audio plane 4) player, a notebook computer, or a desktop computer. Terminal device 1100 may also be referred to by other names of user devices, portable terminals, laptop terminals, desktop terminals, and the like.
In general, the terminal apparatus 1100 includes: a processor 1101 and a memory 1102.
The processor 1101 may include one or more processing cores, such as a 4-core processor, an 8-core processor, and the like. The processor 1101 may be implemented in at least one hardware form of DSP (DIGITAL SIGNAL Processing), FPGA (Field-Programmable gate array), PLA (Programmable Logic Array ). The processor 1101 may also include a main processor, which is a processor for processing data in an awake state, also called a CPU (Central Processing Unit ), and a coprocessor; a coprocessor is a low-power processor for processing data in a standby state. In some embodiments, the processor 1101 may be integrated with a GPU (Graphics Processing Unit, image processor) for rendering and drawing of content required to be displayed by the display screen. In some embodiments, the processor 1101 may also include an AI (ARTIFICIAL INTELLIGENCE ) processor for processing computing operations related to machine learning.
Memory 1102 may include one or more computer-readable storage media, which may be non-transitory. Memory 1102 may also include high-speed random access memory, as well as non-volatile memory, such as one or more magnetic disk storage devices, flash memory storage devices. In some embodiments, a non-transitory computer readable storage medium in memory 1102 is used to store at least one instruction for execution by processor 1101 to implement the game interaction method provided by the method embodiments of the present application.
In some embodiments, the terminal device 1100 may further optionally include: a peripheral interface 1103 and at least one peripheral. The processor 1101, memory 1102, and peripheral interface 1103 may be connected by a bus or signal lines. The individual peripheral devices may be connected to the peripheral device interface 1103 by buses, signal lines or circuit boards. Specifically, the peripheral device includes: at least one of radio frequency circuitry 1104, a display screen 1105, a camera assembly 1106, audio circuitry 1107, and a power supply 1109.
In some embodiments, terminal device 1100 also includes one or more sensors 1110. The one or more sensors 1110 include, but are not limited to: acceleration sensor 1111, gyroscope sensor 1112, pressure sensor 1113, optical sensor 1115, and proximity sensor 1116.
The acceleration sensor 1111 can detect the magnitudes of accelerations on three coordinate axes of the coordinate system established in the terminal apparatus 1100. For example, the acceleration sensor 1111 may be configured to detect components of gravitational acceleration in three coordinate axes. The processor 1101 may control the display screen 1105 to display the user interface in a landscape view or a portrait view according to the gravitational acceleration signal acquired by the acceleration sensor 1111. Acceleration sensor 1111 may also be used for the acquisition of motion data of a game or a user.
The gyro sensor 1112 may detect a body direction and a rotation angle of the terminal device 1100, and the gyro sensor 1112 may collect a 3D motion of the user on the terminal device 1100 in cooperation with the acceleration sensor 1111. The processor 1101 may implement the following functions based on the data collected by the gyro sensor 1112: motion sensing (e.g., changing UI according to a tilting operation by a user), image stabilization at shooting, game control, and inertial navigation.
The pressure sensor 1113 may be disposed at a side frame of the terminal device 1100 and/or at a lower layer of the display screen 1105. When the pressure sensor 1113 is provided at a side frame of the terminal apparatus 1100, a grip signal of the terminal apparatus 1100 by a user can be detected, and the processor 1101 performs left-right hand recognition or quick operation based on the grip signal collected by the pressure sensor 1113. When the pressure sensor 1113 is disposed at the lower layer of the display screen 1105, the processor 1101 realizes control of the operability control on the UI interface according to the pressure operation of the user on the display screen 1105. The operability controls include at least one of a button control, a scroll bar control, an icon control, and a menu control.
The optical sensor 1115 is used to collect the ambient light intensity. In one embodiment, the processor 1101 may control the display brightness of the display screen 1105 based on the intensity of ambient light collected by the optical sensor 1115. Specifically, when the intensity of the ambient light is high, the display luminance of the display screen 1105 is turned up; when the ambient light intensity is low, the display luminance of the display screen 1105 is turned down. In another embodiment, the processor 1101 may also dynamically adjust the shooting parameters of the camera assembly 1106 based on the intensity of ambient light collected by the optical sensor 1115.
It will be appreciated by those skilled in the art that the structure shown in fig. 11 is not limiting and that terminal device 1100 may include more or fewer components than shown, or may combine certain components, or may employ a different arrangement of components.
In an exemplary embodiment, there is also provided a computer-readable storage medium having stored therein at least one program code loaded and executed by a processor to cause a computer to implement any of the above-described game interaction methods.
Alternatively, the above-mentioned computer readable storage medium may be a Read-Only Memory (ROM), a random access Memory (Random Access Memory, RAM), a Read-Only optical disk (Compact Disc Read-Only Memory, CD-ROM), a magnetic tape, a floppy disk, an optical data storage device, and the like.
In an exemplary embodiment, a computer program or computer program product is also provided, having stored therein at least one computer instruction that is loaded and executed by a processor to cause a computer to implement any of the above-described game interaction methods.
It should be noted that, the information (including but not limited to user equipment information, user personal information, etc.), data (including but not limited to data for analysis, stored data, presented data, etc.), and signals related to the present application are all authorized by the user or are fully authorized by the parties, and the collection, use, and processing of the related data is required to comply with the relevant laws and regulations and standards of the relevant countries and regions. For example, the game map related in the application is obtained under the condition of full authorization.
It should be understood that references herein to "a plurality" are to two or more. "and/or", describes an association relationship of an association object, and indicates that there may be three relationships, for example, a and/or B, and may indicate: a exists alone, A and B exist together, and B exists alone. The character "/" generally indicates that the context-dependent object is an "or" relationship.
The foregoing embodiment numbers of the present application are merely for the purpose of description, and do not represent the advantages or disadvantages of the embodiments.
The above embodiments are merely exemplary embodiments of the present application and are not intended to limit the present application, any modifications, equivalent substitutions, improvements, etc. that fall within the principles of the present application should be included in the scope of the present application.

Claims (20)

1. A method of game interaction, the method comprising:
Displaying a game map, wherein the game map comprises a plurality of game areas, and one game area corresponds to one game content;
determining a state of occupancy of a target game zone of the plurality of game zones in response to an operation instruction for the target game zone;
displaying a first page based on the occupation state of the target game area being occupied by a team where a target object is located, wherein a challenge control is displayed in the first page and used for indicating to challenge game content corresponding to the target game area;
And responding to an operation instruction aiming at the challenge control in the first page, displaying a second page, wherein game content corresponding to the target game area is displayed in the second page, and the target object interacts with a virtual object included in the game content corresponding to the target game area in the second page.
2. The method of claim 1, wherein a physical strength control is further displayed in the first page, the physical strength control being used to indicate a current physical strength value of the target object;
the response to the operation instruction for the challenge control in the first page, displaying a second page, including:
And responding to an operation instruction aiming at the challenge control in the first page, wherein the current physical strength value of the target object is not lower than a physical strength value threshold value, and displaying the second page.
3. The method according to claim 2, wherein the method further comprises:
And based on the success of the target object in challenging the game content corresponding to the target game area, reducing the current physical strength value of the target object by a first value, and obtaining the physical strength value of the target object after adjustment, wherein the first value is not greater than the physical strength value threshold.
4. The method according to claim 1, wherein the method further comprises:
And responding to an operation instruction aiming at the challenge control in the first page, wherein the current physical strength value of the target object is lower than a physical strength value threshold value, and displaying second prompt information, wherein the second prompt information is used for indicating that the current physical strength value of the target object does not support the target object to challenge the game content corresponding to the target game area.
5. The method of claim 1, wherein a fault-tolerant number control is further displayed in the first page, the fault-tolerant number control being configured to indicate a current fault-tolerant number of the target object;
The method further comprises the steps of:
and based on the failure of the target object to challenge the game content corresponding to the target game area, and the current fault-tolerant times of the target object is larger than a fault-tolerant times threshold, reducing the current fault-tolerant times of the target object by a second value to obtain the fault-tolerant times after the target object is adjusted.
6. The method according to claim 1, wherein the method further comprises:
And based on the failure of the target object to challenge the game content corresponding to the target game area, and the current fault-tolerant times of the target object is not greater than a fault-tolerant times threshold, reducing the current physical strength value of the target object by a first value to obtain the physical strength value after the target object is adjusted.
7. The method of any one of claims 1 to 6, wherein a first bonus control is further displayed in the first page, the first bonus control being configured to indicate that the target game area is occupied, the target object challenging a first bonus resource available to the target object when the game content corresponding to the target game area is successful;
The method further comprises the steps of:
And transferring the first rewarding resource to an account of the target object based on success of the target object in challenging game content corresponding to the target game area.
8. The method of any one of claims 1 to 6, wherein a first prompt message, a virtual object control, and a game area information control are also displayed in the first page; the first prompt information is used for indicating at least one of the time when the target game area is occupied by a team where the target object is located and the time when game content corresponding to the target game area can be challenged, the virtual object control is used for indicating object information of a virtual object included in the game content corresponding to the target game area, and the game area information control is used for indicating area information of the target game area.
9. The method according to any one of claims 1 to 6, wherein the displaying the first page based on the occupancy state of the target game area being occupied by a team in which the target object is located comprises:
acquiring the occupation time of the target game area by the team where the target object is located based on the occupation state of the target game area being occupied by the team where the target object is located;
Determining a time difference value between the time when the target game area is occupied by the team where the target object is located and the current time, wherein the current time is the time of an operation instruction aiming at the target game area;
And displaying the first page based on the time difference value being less than a difference threshold.
10. The method according to any one of claims 1 to 6, further comprising:
And displaying a reference page based on the fact that the occupied state of the target game area is occupied by the team where the target object is located, the time difference between the occupied time of the target game area by the team where the target object is located and the current time is not smaller than a difference threshold, wherein second prompt information is displayed in the reference page and used for indicating the occupied time of the target game area by the team where the target object is located, and the current time is the time of an operation instruction aiming at the target game area.
11. The method according to any one of claims 1 to 6, further comprising:
Displaying a third page based on the occupation state of the target game area being unoccupied by the team where the target object is located, wherein a progress control and the challenge control are displayed in the third page, and the progress control is used for indicating the occupation progress of the team where the target object is located on the target game area;
and responding to an operation instruction for the challenge control in the third page, and displaying the second page.
12. The method of claim 11, wherein the method further comprises:
based on success of the target object in challenging the game content corresponding to the target game area, obtaining a challenge duration of successful use of the game content corresponding to the target game area by the target object;
and adjusting the preemption progress based on the challenge duration to obtain the preemption progress after adjustment.
13. The method of claim 12, wherein adjusting the preemption schedule based on the challenge duration to obtain an adjusted preemption schedule comprises:
Determining a second value of a challenge reward corresponding to the challenge duration;
and adding the second numerical value to the preemption progress to obtain the preemption progress after adjustment.
14. The method according to claim 12, wherein the method further comprises:
Based on the preemption progress meeting a progress requirement, adjusting the preemption status of the target game area to be preempted by the team in which the target object is located;
And displaying the target game area as a target form, wherein the target form is used for indicating that the target game area is occupied by a team where the target object is located.
15. The method of claim 14, wherein a preemption rewards control is further displayed in the third page, the preemption rewards control for indicating a second rewards resource available to a team in which the target object is located when the team in which the target object is located is occupying the target game area;
The method further comprises the steps of:
And transferring the second awarded resource to an account of the team where the target object is located based on the team where the target object is located occupying the target game area.
16. The method of claim 11, wherein a second bonus control is further displayed in the third page, the second bonus control being configured to indicate that the target game area is not occupied, the target object challenging a third bonus resource available to the target object when the game content corresponding to the target game area is successful, the third bonus resource being higher than the first bonus resource;
The method further comprises the steps of:
and transferring the third awarded resource to an account of the target object based on success of the target object in challenging game content corresponding to the target game area.
17. A game interaction device, the device comprising:
the display module is used for displaying a game map, wherein the game map comprises a plurality of game areas, and one game area corresponds to one game content;
A determining module configured to determine a preemption state of a target game area among the plurality of game areas in response to an operation instruction for the target game area;
The display module is further configured to display a first page based on the occupation state of the target game area being occupied by a team where the target object is located, where a challenge control is displayed in the first page, where the challenge control is used for indicating to challenge game content corresponding to the target game area;
The display module is further configured to display a second page in response to an operation instruction for the challenge control in the first page, where game content corresponding to the target game area is displayed in the second page, and the target object interacts with a virtual object included in the game content corresponding to the target game area in the second page.
18. A computer device comprising a processor and a memory, wherein the memory has stored therein at least one program code that is loaded and executed by the processor to cause the computer device to implement the game interaction method of any of claims 1 to 16.
19. A computer readable storage medium having stored therein at least one program code, the at least one program code being loaded and executed by a processor to cause a computer to implement the game interaction method of any of claims 1 to 16.
20. A computer program product having stored therein at least one computer instruction that is loaded and executed by a processor to cause the computer to implement the game interaction method of any of claims 1 to 16.
CN202211430867.1A 2022-11-15 2022-11-15 Game interaction method, device, equipment and computer readable storage medium Pending CN118045363A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202211430867.1A CN118045363A (en) 2022-11-15 2022-11-15 Game interaction method, device, equipment and computer readable storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202211430867.1A CN118045363A (en) 2022-11-15 2022-11-15 Game interaction method, device, equipment and computer readable storage medium

Publications (1)

Publication Number Publication Date
CN118045363A true CN118045363A (en) 2024-05-17

Family

ID=91050709

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202211430867.1A Pending CN118045363A (en) 2022-11-15 2022-11-15 Game interaction method, device, equipment and computer readable storage medium

Country Status (1)

Country Link
CN (1) CN118045363A (en)

Similar Documents

Publication Publication Date Title
US11810234B2 (en) Method and apparatus for processing avatar usage data, device, and storage medium
CN111494942B (en) Animation playing method, device, terminal and storage medium
CN112891931A (en) Virtual role selection method, device, equipment and storage medium
CN110801629B (en) Method, device, terminal and medium for displaying virtual object life value prompt graph
CN112870706A (en) Teaching content display method, device, equipment and storage medium
US20230285855A1 (en) Virtual scene display method and apparatus, terminal, and storage medium
CN112843679A (en) Skill release method, device, equipment and medium for virtual object
CN110833695B (en) Service processing method, device, equipment and storage medium based on virtual scene
CN113633975A (en) Virtual environment picture display method, device, terminal and storage medium
CN113144598B (en) Virtual exchange-matching reservation method, device, equipment and medium
CN113134232B (en) Virtual object control method, device, equipment and computer readable storage medium
CN112995687B (en) Interaction method, device, equipment and medium based on Internet
CN112156454B (en) Virtual object generation method and device, terminal and readable storage medium
AU2021385098A1 (en) Method and apparatus for generating special effect in virtual environment, device, and storage medium
CN111752697B (en) Application program running method, device, equipment and readable storage medium
US20230271087A1 (en) Method and apparatus for controlling virtual character, device, and storage medium
WO2023071808A1 (en) Virtual scene-based graphic display method and apparatus, device, and medium
CN114307150B (en) Method, device, equipment, medium and program product for interaction between virtual objects
CN118045363A (en) Game interaction method, device, equipment and computer readable storage medium
CN112675538A (en) Data synchronization method, device, equipment and medium
CN116883561B (en) Animation generation method, training method, device and equipment of action controller
CN112076468B (en) Virtual environment picture display method, device, equipment and storage medium
CN117205550A (en) Game interaction method, device, equipment and computer readable storage medium
CN115300904A (en) Recommendation method and device, electronic equipment and storage medium
CN116962835A (en) Virtual object interaction method and device, computer equipment and storage medium

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication