CN113764095A - User health management and control method and electronic equipment - Google Patents

User health management and control method and electronic equipment Download PDF

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Publication number
CN113764095A
CN113764095A CN202010489013.5A CN202010489013A CN113764095A CN 113764095 A CN113764095 A CN 113764095A CN 202010489013 A CN202010489013 A CN 202010489013A CN 113764095 A CN113764095 A CN 113764095A
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CN
China
Prior art keywords
game player
user
current
identity
electrocardiosignal
Prior art date
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Pending
Application number
CN202010489013.5A
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Chinese (zh)
Inventor
张�杰
黄曦
范竞文
李宏宝
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Huawei Technologies Co Ltd
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Huawei Technologies Co Ltd
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Publication date
Application filed by Huawei Technologies Co Ltd filed Critical Huawei Technologies Co Ltd
Priority to CN202010489013.5A priority Critical patent/CN113764095A/en
Priority to PCT/CN2021/089814 priority patent/WO2021244186A1/en
Publication of CN113764095A publication Critical patent/CN113764095A/en
Pending legal-status Critical Current

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    • GPHYSICS
    • G16INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
    • G16HHEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING OR PROCESSING OF MEDICAL OR HEALTHCARE DATA
    • G16H50/00ICT specially adapted for medical diagnosis, medical simulation or medical data mining; ICT specially adapted for detecting, monitoring or modelling epidemics or pandemics
    • G16H50/30ICT specially adapted for medical diagnosis, medical simulation or medical data mining; ICT specially adapted for detecting, monitoring or modelling epidemics or pandemics for calculating health indices; for individual health risk assessment
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • A61B5/24Detecting, measuring or recording bioelectric or biomagnetic signals of the body or parts thereof
    • A61B5/316Modalities, i.e. specific diagnostic methods
    • A61B5/318Heart-related electrical modalities, e.g. electrocardiography [ECG]
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • GPHYSICS
    • G16INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
    • G16HHEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING OR PROCESSING OF MEDICAL OR HEALTHCARE DATA
    • G16H40/00ICT specially adapted for the management or administration of healthcare resources or facilities; ICT specially adapted for the management or operation of medical equipment or devices
    • G16H40/60ICT specially adapted for the management or administration of healthcare resources or facilities; ICT specially adapted for the management or operation of medical equipment or devices for the operation of medical equipment or devices
    • G16H40/67ICT specially adapted for the management or administration of healthcare resources or facilities; ICT specially adapted for the management or operation of medical equipment or devices for the operation of medical equipment or devices for remote operation
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F21/00Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
    • G06F21/30Authentication, i.e. establishing the identity or authorisation of security principals
    • G06F21/31User authentication
    • G06F21/32User authentication using biometric data, e.g. fingerprints, iris scans or voiceprints

Abstract

The application discloses a game player health control method, electronic equipment and the like. The game player health control method is applied to electronic equipment, the electronic equipment is provided with an electrocardiosignal acquisition module, and the game player health control method comprises the following steps: acquiring a first electrocardiosignal, identifying the identity of a game player to be logged in based on the first electrocardiosignal, and logging in the game if the identity identification is passed; collecting a second electrocardiosignal of the current game player; and identifying the identity of the current game player in real time according to the second electrocardiosignal and controlling the game duration of the current game player. By adopting the method, the health control of the game player can be effectively realized.

Description

User health management and control method and electronic equipment
[ technical field ] A method for producing a semiconductor device
The application relates to the field of health management, in particular to a user health management and control method and electronic equipment.
[ background of the invention ]
In the prior art, although anti-addiction methods such as real-name authentication and accumulated time have been proposed for user health management in the field of games, real-name authentication can be easily bypassed by using an adult identity card, and the accumulated time can be cracked by multiple registered accounts. Particularly, in the health management of users of middle and low ages, the frequent reports of messages that teenagers are addicted to games and damage health and even cause sudden death can not effectively realize the health management and control of the users.
[ summary of the invention ]
In view of this, embodiments of the present application provide a method for managing and controlling health of a game player, an electronic device, and the like, so as to solve the problem in the prior art that the management and control of the health of the user cannot be effectively implemented.
In a first aspect, an embodiment of the present application provides a method for managing and controlling health of a game player, which is applied to an electronic device, where the electronic device is provided with an electrocardiosignal acquisition module, and the method is as follows:
when a game player logs in a game, the electronic equipment acquires electrocardiosignals through the electrocardiosignal acquisition module to identify the identity of the game player, and if the identity of the game player passes the identification, the game player can enter the game; then, during the game, the electronic device continuously collects the electrocardiosignals and identifies the identity of the current game player in real time, so that cheating behaviors such as replacement of the game player can be effectively prevented. In addition, the electronic equipment can also adjust and control the game duration of the current game player according to the result of the identity authentication. The method can be understood that the game player is identified in real time through the electrocardiosignal, the game duration of the game player can be accurately controlled, and the health of the game player can be effectively controlled.
Further, the method of the first aspect further comprises the steps of:
the electronic equipment detects the health condition of the current game player according to the electrocardio signals, and if the current game player is detected to have danger symptoms, the electronic equipment can remind the current game player to have a rest on a display interface of the electronic equipment. The method can also detect the physical health state of the game player in real time by utilizing the electrocardiosignal, and can remind the game player in time when the physical state of the game player has a problem, thereby effectively managing and controlling the health of the game player.
Further, before the game player logs in the game, the method also comprises the step of identity registration. Specifically, the electronic device collects electrocardiosignals of the game player to be registered to complete identity registration of the game player to be registered. The identity registration by utilizing the electrocardiosignals can identify the identity of a game player according to the electrocardiosignals acquired in real time when the game player logs in a game, and the uniqueness of the identity of the game player can be effectively ensured.
Further, the identity registration of the game player may specifically include the following steps:
in the identity registration scene, the electronic equipment collects electrocardiosignals of a game player to be registered, and obtains identity card information of the game player to be registered and face information of the game player to be registered; and then, completing identity registration according to the electrocardiosignals of the game player to be registered, the identity card information of the game player to be registered and the face information of the game player to be registered. Further, the identity registration of the game player to be registered may include age information, which may be used for health control classification, controlling the game duration of the game player.
Further, the step of logging in the game by the game player specifically comprises the following steps: the electronic equipment collects electrocardiosignals of the game player to be logged in and acquires face information of the game player to be logged in. The electronic equipment compares the acquired electrocardiosignals and the face information of the game player to be logged with the electrocardiosignals and the face information when the game player to be logged is registered, if the comparison is passed, the identity authentication of the game player to be logged is completed, and the game is logged.
Further, in the process of collecting the electrocardiosignal of the current game player by the game player, the method specifically comprises the following steps:
the electronic equipment collects the electrocardiosignals of the current game player within a preset collection step number;
when the collected electrocardiosignals reach a certain data volume, the identity of the current game player is identified;
it can be understood that, if the identity of the current game player is identified as the game player to be logged in according to the electrocardiosignal of the current game player with the preset data volume, the preset acquisition step number is reset, and the electrocardiosignal of the current game player is acquired again, so as to identify the identity of the current game player in real time.
If the data quantity of the electrocardiosignal acquisition of the current game player is not enough, reducing the preset acquisition step number by one step number, and if the preset acquisition step number after the step number reduction is still larger than zero, continuously acquiring the electrocardiosignal of the current game player;
and if the preset acquisition step number is reduced to zero and the electrocardiosignal of the current game player still does not reach the preset data volume, stopping acquisition, so that the identity of the current game player can be identified as the game player to be logged in according to the condition that the preset acquisition step number is reduced to zero.
Further, the step of adjusting and controlling the game duration of the current game player by the electronic device according to the result of the identity authentication may specifically include the following steps:
the electronic equipment compares the electrocardiosignals of the current game player with those of the game player to be logged in real time, and judges whether the identity of the current game player is the game player to be logged in;
if the identity of the current game player is not the game player to be logged in, stopping or quitting the game;
if the identity of the current game player is the game player to be logged in, recording the game duration of the current game player;
if the game duration of the current game player does not exceed the first preset threshold, continuing to record the game duration of the current game player;
and if the game duration of the current game player exceeds a first preset threshold value, stopping or quitting the game.
It can be understood that under the scene of determining the identity of the game player in real time, the game duration of the game player is controlled by recording the game duration and the like, and the health of the game player can be effectively controlled.
Further, the step of adjusting and controlling the game duration of the current game player by the electronic device according to the result of the identity authentication may specifically include the following steps:
the electronic equipment identifies the identity of the current game player in real time according to the electrocardiosignal of the current game player, and if the identity of the current game player is the game player to be logged in, the electronic equipment acquires the age information of the current game player; the age information is obtained, and then the game duration of the current game player can be controlled according to the age information of the current game player.
It can be understood that more targeted duration and health management and control can be performed on teenagers and children by introducing parameters such as age information.
Further, the dangerous signs may include excessive fatigue, arrhythmia, and the like, and in a scenario of detecting the health status of the user in real time, the method specifically includes the following steps:
the electronic equipment acquires heart rate variability information according to the electrocardio signals of the current game player, and identifies fatigue condition information and tension condition information of the current game player according to the heart rate variability information;
the electronic equipment acquires heart rhythm condition information and myocardial ischemia condition information according to electrocardiosignals of a current game player, detects whether the current game player is over-tired or not according to fatigue condition information and tension condition information, and detects whether the current game player is arrhythmia or myocardial ischemia or not according to the heart rhythm condition information and the myocardial ischemia condition information;
if the current game player has the situations of over fatigue, arrhythmia or myocardial ischemia, the current game player is reminded to rest, wherein when the over fatigue is malignant over fatigue, or the arrhythmia is malignant arrhythmia and the myocardial ischemia is obvious ischemia, the game can be stopped or quit.
The electronic equipment can monitor the health condition of the game player in real time, and can effectively improve the health management and control of the game player.
Furthermore, the electrocardiosignal acquisition module can be arranged on products such as a mobile terminal, a game handle or a protective shell of electronic equipment, and the electrocardiosignal acquisition module can acquire electrocardiosignals.
Further, the electrocardiosignal acquisition module comprises a positive electrode and a negative electrode, or comprises a positive electrode, a negative electrode and a reference electrode.
In a second aspect, an embodiment of the present application provides an electronic device, which includes an electrocardiograph signal acquisition module, an electrocardiograph signal detection circuit, a memory, a processor, and a computer program that is stored in the memory and is executable on the processor, where the electrocardiograph signal acquisition module is configured to acquire an electrocardiograph signal, the electrocardiograph signal detection circuit is configured to receive the electrocardiograph signal, and the processor executes the computer program to implement the steps of the method for managing and controlling the health of a game player according to the first aspect.
In a third aspect, an embodiment of the present application provides an electronic device, which includes an electrocardiograph signal detection circuit, a memory, a processor, and a computer program stored in the memory and executable on the processor, where the electrocardiograph signal detection circuit is configured to receive an electrocardiograph signal, and the processor implements the steps of the method for managing and controlling health of a game player according to the first aspect when executing the computer program.
In a fourth aspect, an embodiment of the present application provides a gamepad, which includes an electrocardiographic signal acquisition module, where the gamepad is used to connect with the electronic device according to the third aspect, so that the electronic device acquires electrocardiographic signals according to an acquisition instruction sent by the electronic device by using the electrocardiographic signal acquisition module.
In a fifth aspect, an embodiment of the present application provides a protective case of an electronic device, including an electrocardiographic signal acquisition module, where the protective case is used to connect to the electronic device according to the third aspect, so that the electronic device acquires electrocardiographic signals according to an acquisition instruction sent by the electronic device by using the electrocardiographic signal acquisition module.
In a sixth aspect, an embodiment of the present application provides a user health management and control method, including:
when a user logs in an application such as a game, virtual reality or augmented reality, a physiological signal can be acquired through an acquisition module of the electronic device, or the physiological signal can be acquired through an acquisition module of an external device such as a wearable device, and the electronic device receives the physiological signal transmitted by the external device. Then, the physiological signal is used for identifying the identity of the user, and if the identity of the user passes the identification, the user can log in the related application; then, during the account login period of the user, the electronic equipment continuously collects physiological signals and identifies the identity of the current user in real time, so that cheating behaviors such as user replacement and the like can be effectively prevented. In addition, the electronic equipment can also adjust and control the login duration of the current user according to the identity authentication result. The user health management and control method can be used for carrying out real-time identity authentication on the user through the physiological signals, can accurately manage and control the login duration of the user, and realizes effective management and control on the health of the user.
Further, the method of the sixth aspect further comprises the steps of:
the electronic equipment detects the health condition of the current user according to the physiological signals, and if the current user is detected to have dangerous signs, the current user can be reminded to have a rest on a display interface of the electronic equipment. The user health management and control method can also detect the body health state of the user in real time by utilizing the physiological signals, and can remind the user in time when the body state of the user has problems, so that the user health is effectively managed and controlled.
Further, before the user logs in the application such as the game, the virtual reality or the augmented reality, the method further comprises the step of identity registration. Specifically, the electronic device collects physiological signals of the user to be registered to complete identity registration of the user to be registered. The physiological signals are used for identity registration, so that the identity of the user can be identified according to the physiological signals collected in real time when the user logs in an account, and the uniqueness of the identity of the user can be effectively ensured.
Further, the physiological signal specifically includes an electrocardiographic signal or a photoplethysmographic signal.
Further, the user account includes a game account, an augmented reality scene account, and a virtual reality scene account.
Further, the step of adjusting and controlling the login duration of the current user by the electronic device according to the result of the user identity authentication may specifically include the following steps:
the electronic equipment identifies the identity of the current user in real time according to the physiological signal of the current user, and if the identity of the current user is the user to be logged in, the age information of the current user is obtained; after the age information is obtained, the login duration of the current user can be controlled according to the age information of the current user.
It can be understood that more targeted duration and health management and control can be performed on teenagers and children by introducing parameters such as age information.
Further, the scenario of the user login account may specifically include the following steps: the electronic equipment collects physiological signals of the user to be logged in and acquires face information of the user to be logged in. The electronic equipment compares the acquired physiological signal and the face information of the user to be logged with the physiological signal and the face information of the user to be logged during registration, if the comparison is passed, identity authentication of the user to be logged is completed, and the application account is logged.
Further, in the process of acquiring the physiological signal of the current user by the user, the method specifically includes the following steps:
the electronic equipment collects the physiological signals of the current user within a preset collection step number;
when the acquired physiological signal reaches a certain data volume, the identity of the current user is identified.
It can be understood that, if the identity of the current user is identified as the user to be logged in according to the physiological signal of the current user with the preset data volume, the preset acquisition step number is reset, and the physiological signal of the current user is acquired again, so as to identify the identity of the current user in real time.
When the data volume acquired by the physiological signal of the current user is insufficient, reducing the preset acquisition step number by one step number, and if the preset acquisition step number after the reduction by one step number is still larger than zero, continuously acquiring the physiological signal of the current user;
and if the preset acquisition step number is reduced to zero and the physiological signal of the current user still does not reach the preset data volume, stopping acquisition, so that the identity of the current user is identified as the user not to be logged in according to the condition that the preset acquisition step number is reduced to zero.
Further, the step of adjusting and controlling the game duration of the current user by the electronic device according to the result of the identity authentication may specifically include the following steps:
the electronic equipment compares the physiological signal of the current user with the physiological signal of the user to be logged in real time, and judges whether the identity of the current user is the user to be logged in;
if the identity of the current user is not the user to be logged in, stopping or logging out the account;
if the identity of the current user is the user to be logged in, recording the account login duration of the current user;
if the account login duration of the current user does not exceed a first preset threshold, continuing to record the account login duration of the current user;
and if the account login duration of the current user exceeds a first preset threshold, stopping or quitting the account.
The method and the device can control the account login duration of the user by recording the account login duration and the like under the scene of determining the identity of the user in real time, and can effectively manage and control the health of the user.
Further, the dangerous signs may include excessive fatigue, arrhythmia, and the like, and in a scenario of detecting the health status of the user in real time, the method specifically includes the following steps:
the electronic equipment acquires heart rate variability information according to physiological signals of a current user, and identifies fatigue condition information and tension condition information of the current user according to the heart rate variability information;
the electronic equipment acquires heart rhythm condition information and myocardial ischemia condition information according to physiological signals of a current user, detects whether the current user is over-tired or not according to fatigue condition information and tension condition information, and detects whether the current user is arrhythmia or myocardial ischemia or not according to the heart rhythm condition information and the myocardial ischemia condition information;
and if the current user has the conditions of over-fatigue, arrhythmia or myocardial ischemia, reminding the current user to rest, wherein when the over-fatigue is malignant over-fatigue, or the arrhythmia is malignant arrhythmia and the myocardial ischemia is obvious ischemia, stopping or quitting the account. Understandably, the electronic equipment can monitor the health condition of the user in real time, and the health management and control of the user can be effectively improved.
In a seventh aspect, an embodiment of the present application provides an electronic device, including an acquisition module, a physiological signal detection circuit, a memory, a processor, and a computer program stored in the memory and executable on the processor, where the acquisition module is configured to acquire a physiological signal, the physiological signal detection circuit is configured to receive a physiological signal, and the processor implements the steps of the user health management method according to the sixth aspect when executing the computer program.
In an eighth aspect, an embodiment of the present application provides an electronic device, which includes a physiological signal detection circuit, a memory, a processor, and a computer program stored in the memory and executable on the processor, wherein the physiological signal detection circuit is configured to receive a physiological signal, and the processor implements the steps of the user health management method according to the sixth aspect when executing the computer program.
In a ninth aspect, an embodiment of the present application provides an external device, which includes an acquisition module, where the external device is used to connect with the electronic device according to the eighth aspect, so that the electronic device acquires a physiological signal according to an acquisition instruction sent by the electronic device by using the acquisition module.
In a tenth aspect, an embodiment of the present application provides a user health management and control system, including a wearable device and a processing device, wherein the wearable device includes an acquisition module, the acquisition module is configured to acquire a physiological signal, the processing device includes a physiological signal detection circuit, a memory, a processor, and a computer program stored in the memory and executable on the processor, the physiological signal detection circuit is configured to receive the physiological signal, and the processor, when executing the computer program, implements the steps of the user health management and control method according to the sixth aspect.
In the embodiment of the application, the identity authentication of a game player to be logged in is realized by acquiring electrocardiosignals, the identity of the current game player is authenticated in real time by acquiring the electrocardiosignals of the current game player during a game, so that the game duration of the current game player is controlled according to the result of the identity authentication, wherein the health condition of the current game player is detected in real time by acquiring the electrocardiosignals of the current player during the game, and when the danger symptom of the current game player is detected, the current game player is reminded to rest according to the danger symptom, so that the health of the game player is effectively controlled.
In the embodiment of the application, the identity authentication of a user to be logged in is realized by acquiring physiological signals, the identity of the current user is authenticated in real time by acquiring the physiological signals of the current user during account login, the account login duration of the current user is controlled according to the identity authentication result, the health condition of the current user is detected in real time by acquiring the physiological signals of the current player during account login, and when the danger sign of the current user is detected, the current user is reminded to rest according to the danger sign, so that the health of the user is effectively controlled.
[ description of the drawings ]
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings needed to be used in the embodiments will be briefly described below, and it is obvious that the drawings in the following description are only some embodiments of the present application, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without inventive labor.
Fig. 1 is a schematic structural diagram of an electronic device according to an embodiment of the present application;
fig. 2 is a block diagram of a software structure of an electronic device according to an embodiment of the present application;
FIG. 3a is a schematic diagram of information interaction with a game player according to an embodiment of the present application;
FIG. 3b is a schematic diagram of another information interaction with a game player provided by an embodiment of the present application;
FIG. 4a is a schematic diagram of yet another information interaction with a game player provided by an embodiment of the present application;
FIG. 4b is a schematic diagram of yet another information interaction with a game player provided by an embodiment of the present application;
FIG. 4c is a schematic diagram of yet another information interaction with a game player provided by an embodiment of the present application;
FIG. 5 is a schematic view of a handset housing including at least two electrodes according to an embodiment of the present application;
FIG. 6a is a schematic view of a gamepad comprising at least two electrodes according to an embodiment of the present application;
FIG. 6b is a schematic view of another gamepad comprising at least two electrodes according to an embodiment of the present application;
FIG. 6c is a schematic view of yet another gamepad including at least two electrodes according to an embodiment of the present application;
FIG. 6d is a schematic view of a use of a gamepad according to an embodiment of the present disclosure;
FIG. 6e is a schematic view of another use of the game pad provided by an embodiment of the present application;
FIG. 7 is a schematic diagram of yet another information interaction with a game player provided by an embodiment of the present application;
FIG. 8 is a flowchart of a method for continuously acquiring a second cardiac signal of a current game player according to an embodiment of the present application;
FIG. 9a is a schematic diagram of yet another information interaction with a game player provided by an embodiment of the present application;
FIG. 9b is a schematic diagram of yet another information interaction with a game player provided by an embodiment of the present application;
FIG. 10a is a schematic diagram of yet another information interaction with a game player provided by an embodiment of the present application;
FIG. 10b is a schematic diagram of yet another information interaction with a game player according to an embodiment of the present application.
[ detailed description ] embodiments
The technical solutions in the embodiments of the present application will be described below with reference to the drawings in the embodiments of the present application. In the description of the embodiments herein, "/" means "or" unless otherwise specified, for example, a/B may mean a or B; "and/or" herein is merely an association describing an associated object, and means that there may be three relationships, e.g., a and/or B, which may mean: a exists alone, A and B exist simultaneously, and B exists alone.
In the following, the terms "first", "second" are used for descriptive purposes only and are not to be understood as indicating or implying relative importance or implicitly indicating the number of technical features indicated. Thus, a feature defined as "first" or "second" may explicitly or implicitly include one or more of that feature. In the description of the embodiments of the present application, "a plurality" means two or more unless otherwise specified.
In the embodiments of the present application, words such as "exemplary" or "for example" are used to mean serving as an example, instance, or illustration. Any embodiment or design described herein as "exemplary" or "e.g.," is not necessarily to be construed as preferred or advantageous over other embodiments or designs. Rather, use of the word "exemplary" or "such as" is intended to present concepts related in a concrete fashion.
Fig. 1 shows a schematic structural diagram of an electronic device 100.
The electronic device 100 may include a processor 110, an external memory interface 120, an internal memory 121, a Universal Serial Bus (USB) interface 130, a charging management module 140, a power management module 141, a battery 142, an antenna 1, an antenna 2, a mobile communication module 150, a wireless communication module 160, an audio module 170, a speaker 170A, a receiver 170B, a microphone 170C, an earphone interface 170D, a sensor module 180, a key 190, a motor 191, an indicator 192, a camera 193, a display screen 194, a Subscriber Identification Module (SIM) card interface 195, and the like. The sensor module 180 may include a pressure sensor 180A, a gyroscope sensor 180B, an air pressure sensor 180C, a magnetic sensor 180D, an acceleration sensor 180E, a distance sensor 180F, a proximity light sensor 180G, a fingerprint sensor 180H, a temperature sensor 180J, a touch sensor 180K, an ambient light sensor 180L, a bone conduction sensor 180M, and the like.
It is to be understood that the illustrated structure of the embodiment of the present application does not specifically limit the electronic device 100. In other embodiments of the present application, electronic device 100 may include more or fewer components than shown, or some components may be combined, some components may be split, or a different arrangement of components. The illustrated components may be implemented in hardware, software, or a combination of software and hardware.
Further, the electronic device 100 may further include an electrocardiographic signal acquisition module 1100 configured to acquire an electrocardiographic signal.
Specifically, the electrical signal acquisition module 1100 includes at least two electrodes through which the electronic device 100 can acquire the cardiac electrical signal.
Processor 110 may include one or more processing units, such as: the processor 110 may include an Application Processor (AP), a modem processor, a Graphics Processing Unit (GPU), an Image Signal Processor (ISP), a controller, a video codec, a Digital Signal Processor (DSP), a baseband processor, and/or a neural-Network Processing Unit (NPU), etc. The different processing units may be separate devices or may be integrated into one or more processors.
The controller can generate an operation control signal according to the instruction operation code and the timing signal to complete the control of instruction fetching and instruction execution.
A memory may also be provided in processor 110 for storing instructions and data. In some embodiments, the memory in the processor 110 is a cache memory. The memory may hold instructions or data that have just been used or recycled by the processor 110. If the processor 110 needs to reuse the instruction or data, it can be called directly from the memory. Avoiding repeated accesses reduces the latency of the processor 110, thereby increasing the efficiency of the system.
In some embodiments, processor 110 may include one or more interfaces. The interface may include an integrated circuit (I2C) interface, an integrated circuit built-in audio (I2S) interface, a Pulse Code Modulation (PCM) interface, a universal asynchronous receiver/transmitter (UART) interface, a Mobile Industry Processor Interface (MIPI), a general-purpose input/output (GPIO) interface, a Subscriber Identity Module (SIM) interface, and/or a Universal Serial Bus (USB) interface, etc.
The I2C interface is a bi-directional synchronous serial bus that includes a serial data line (SDA) and a Serial Clock Line (SCL). In some embodiments, processor 110 may include multiple sets of I2C buses. The processor 110 may be coupled to the touch sensor 180K, the charger, the flash, the camera 193, etc. through different I2C bus interfaces, respectively. For example: the processor 110 may be coupled to the touch sensor 180K via an I2C interface, such that the processor 110 and the touch sensor 180K communicate via an I2C bus interface to implement the touch functionality of the electronic device 100.
The I2S interface may be used for audio communication. In some embodiments, processor 110 may include multiple sets of I2S buses. The processor 110 may be coupled to the audio module 170 via an I2S bus to enable communication between the processor 110 and the audio module 170. In some embodiments, the audio module 170 may communicate audio signals to the wireless communication module 160 via the I2S interface, enabling answering of calls via a bluetooth headset.
The PCM interface may also be used for audio communication, sampling, quantizing and encoding analog signals. In some embodiments, the audio module 170 and the wireless communication module 160 may be coupled by a PCM bus interface. In some embodiments, the audio module 170 may also transmit audio signals to the wireless communication module 160 through the PCM interface, so as to implement a function of answering a call through a bluetooth headset. Both the I2S interface and the PCM interface may be used for audio communication.
The UART interface is a universal serial data bus used for asynchronous communications. The bus may be a bidirectional communication bus. It converts the data to be transmitted between serial communication and parallel communication. In some embodiments, a UART interface is generally used to connect the processor 110 with the wireless communication module 160. For example: the processor 110 communicates with a bluetooth module in the wireless communication module 160 through a UART interface to implement a bluetooth function. In some embodiments, the audio module 170 may transmit the audio signal to the wireless communication module 160 through a UART interface, so as to realize the function of playing music through a bluetooth headset.
MIPI interfaces may be used to connect processor 110 with peripheral devices such as display screen 194, camera 193, and the like. The MIPI interface includes a Camera Serial Interface (CSI), a Display Serial Interface (DSI), and the like. In some embodiments, processor 110 and camera 193 communicate through a CSI interface to implement the capture functionality of electronic device 100. The processor 110 and the display screen 194 communicate through the DSI interface to implement the display function of the electronic device 100.
The GPIO interface may be configured by software. The GPIO interface may be configured as a control signal and may also be configured as a data signal. In some embodiments, a GPIO interface may be used to connect the processor 110 with the camera 193, the display 194, the wireless communication module 160, the audio module 170, the sensor module 180, and the like. The GPIO interface may also be configured as an I2C interface, an I2S interface, a UART interface, a MIPI interface, and the like.
The USB interface 130 is an interface conforming to the USB standard specification, and may specifically be a Mini USB interface, a Micro USB interface, a USB Type C interface, or the like. The USB interface 130 may be used to connect a charger to charge the electronic device 100, and may also be used to transmit data between the electronic device 100 and a peripheral device. And the earphone can also be used for connecting an earphone and playing audio through the earphone. The interface may also be used to connect other electronic devices, such as AR devices and the like.
It should be understood that the interface connection relationship between the modules illustrated in the embodiments of the present application is only an illustration, and does not limit the structure of the electronic device 100. In other embodiments of the present application, the electronic device 100 may also adopt different interface connection manners or a combination of multiple interface connection manners in the above embodiments.
The charging management module 140 is configured to receive charging input from a charger. The charger may be a wireless charger or a wired charger. In some wired charging embodiments, the charging management module 140 may receive charging input from a wired charger via the USB interface 130. In some wireless charging embodiments, the charging management module 140 may receive a wireless charging input through a wireless charging coil of the electronic device 100. The charging management module 140 may also supply power to the electronic device through the power management module 141 while charging the battery 142.
The power management module 141 is used to connect the battery 142, the charging management module 140 and the processor 110. The power management module 141 receives input from the battery 142 and/or the charge management module 140, and supplies power to the processor 110, the internal memory 121, the display 194, the camera 193, the wireless communication module 160, and the like. The power management module 141 may also be used to monitor parameters such as battery capacity, battery cycle count, battery state of health (leakage, impedance), etc. In some other embodiments, the power management module 141 may also be disposed in the processor 110. In other embodiments, the power management module 141 and the charging management module 140 may be disposed in the same device.
The wireless communication function of the electronic device 100 may be implemented by the antenna 1, the antenna 2, the mobile communication module 150, the wireless communication module 160, a modem processor, a baseband processor, and the like.
The antennas 1 and 2 are used for transmitting and receiving electromagnetic wave signals. Each antenna in the electronic device 100 may be used to cover a single or multiple communication bands. Different antennas can also be multiplexed to improve the utilization of the antennas. For example: the antenna 1 may be multiplexed as a diversity antenna of a wireless local area network. In other embodiments, the antenna may be used in conjunction with a tuning switch.
The mobile communication module 150 may provide a solution including 2G/3G/4G/5G wireless communication applied to the electronic device 100. The mobile communication module 150 may include at least one filter, a switch, a power amplifier, a Low Noise Amplifier (LNA), and the like. The mobile communication module 150 may receive the electromagnetic wave from the antenna 1, filter, amplify, etc. the received electromagnetic wave, and transmit the electromagnetic wave to the modem processor for demodulation. The mobile communication module 150 may also amplify the signal modulated by the modem processor, and convert the signal into electromagnetic wave through the antenna 1 to radiate the electromagnetic wave. In some embodiments, at least some of the functional modules of the mobile communication module 150 may be disposed in the processor 110. In some embodiments, at least some of the functional modules of the mobile communication module 150 may be disposed in the same device as at least some of the modules of the processor 110.
The modem processor may include a modulator and a demodulator. The modulator is used for modulating a low-frequency baseband signal to be transmitted into a medium-high frequency signal. The demodulator is used for demodulating the received electromagnetic wave signal into a low-frequency baseband signal. The demodulator then passes the demodulated low frequency baseband signal to a baseband processor for processing. The low frequency baseband signal is processed by the baseband processor and then transferred to the application processor. The application processor outputs a sound signal through an audio device (not limited to the speaker 170A, the receiver 170B, etc.) or displays an image or video through the display screen 194. In some embodiments, the modem processor may be a stand-alone device. In other embodiments, the modem processor may be provided in the same device as the mobile communication module 150 or other functional modules, independent of the processor 110.
The wireless communication module 160 may provide a solution for wireless communication applied to the electronic device 100, including Wireless Local Area Networks (WLANs) (e.g., wireless fidelity (Wi-Fi) networks), bluetooth (bluetooth, BT), Global Navigation Satellite System (GNSS), Frequency Modulation (FM), Near Field Communication (NFC), Infrared (IR), and the like. The wireless communication module 160 may be one or more devices integrating at least one communication processing module. The wireless communication module 160 receives electromagnetic waves via the antenna 2, performs frequency modulation and filtering processing on electromagnetic wave signals, and transmits the processed signals to the processor 110. The wireless communication module 160 may also receive a signal to be transmitted from the processor 110, perform frequency modulation and amplification on the signal, and convert the signal into electromagnetic waves through the antenna 2 to radiate the electromagnetic waves.
In some embodiments, antenna 1 of electronic device 100 is coupled to mobile communication module 150 and antenna 2 is coupled to wireless communication module 160 so that electronic device 100 can communicate with networks and other devices through wireless communication techniques. The wireless communication technology may include global system for mobile communications (GSM), General Packet Radio Service (GPRS), code division multiple access (code division multiple access, CDMA), Wideband Code Division Multiple Access (WCDMA), time-division code division multiple access (time-division code division multiple access, TD-SCDMA), Long Term Evolution (LTE), LTE, BT, GNSS, WLAN, NFC, FM, and/or IR technologies, etc. The GNSS may include a Global Positioning System (GPS), a global navigation satellite system (GLONASS), a beidou navigation satellite system (BDS), a quasi-zenith satellite system (QZSS), and/or a Satellite Based Augmentation System (SBAS).
The electronic device 100 implements display functions via the GPU, the display screen 194, and the application processor. The GPU is a microprocessor for image processing, and is connected to the display screen 194 and an application processor. The GPU is used to perform mathematical and geometric calculations for graphics rendering. The processor 110 may include one or more GPUs that execute program instructions to generate or alter display information.
The display screen 194 is used to display images, video, and the like. The display screen 194 includes a display panel. The display panel may adopt a Liquid Crystal Display (LCD), an organic light-emitting diode (OLED), an active-matrix organic light-emitting diode (active-matrix organic light-emitting diode, AMOLED), a flexible light-emitting diode (FLED), a miniature, a Micro-oeld, a quantum dot light-emitting diode (QLED), and the like. In some embodiments, the electronic device 100 may include 1 or N display screens 194, with N being a positive integer greater than 1.
The electronic device 100 may implement a shooting function through the ISP, the camera 193, the video codec, the GPU, the display 194, the application processor, and the like.
The ISP is used to process the data fed back by the camera 193. For example, when a photo is taken, the shutter is opened, light is transmitted to the camera photosensitive element through the lens, the optical signal is converted into an electrical signal, and the camera photosensitive element transmits the electrical signal to the ISP for processing and converting into an image visible to naked eyes. The ISP can also carry out algorithm optimization on the noise, brightness and skin color of the image. The ISP can also optimize parameters such as exposure, color temperature and the like of a shooting scene. In some embodiments, the ISP may be provided in camera 193.
The camera 193 is used to capture still images or video. The object generates an optical image through the lens and projects the optical image to the photosensitive element. The photosensitive element may be a Charge Coupled Device (CCD) or a complementary metal-oxide-semiconductor (CMOS) phototransistor. The light sensing element converts the optical signal into an electrical signal, which is then passed to the ISP where it is converted into a digital image signal. And the ISP outputs the digital image signal to the DSP for processing. The DSP converts the digital image signal into image signal in standard RGB, YUV and other formats. In some embodiments, the electronic device 100 may include 1 or N cameras 193, N being a positive integer greater than 1.
The digital signal processor is used for processing digital signals, and can process digital image signals and other digital signals. For example, when the electronic device 100 selects a frequency bin, the digital signal processor is used to perform fourier transform or the like on the frequency bin energy.
Video codecs are used to compress or decompress digital video. The electronic device 100 may support one or more video codecs. In this way, the electronic device 100 may play or record video in a variety of encoding formats, such as: moving Picture Experts Group (MPEG) 1, MPEG2, MPEG3, MPEG4, and the like.
The NPU is a neural-network (NN) computing processor that processes input information quickly by using a biological neural network structure, for example, by using a transfer mode between neurons of a human brain, and can also learn by itself continuously. Applications such as intelligent recognition of the electronic device 100 can be realized through the NPU, for example: image recognition, face recognition, speech recognition, text understanding, and the like.
The external memory interface 120 may be used to connect an external memory card, such as a Micro SD card, to extend the memory capability of the electronic device 100. The external memory card communicates with the processor 110 through the external memory interface 120 to implement a data storage function. For example, files such as music, video, etc. are saved in an external memory card.
The internal memory 121 may be used to store computer-executable program code, which includes instructions. The internal memory 121 may include a program storage area and a data storage area. The storage program area may store an operating system, an application program (such as a sound playing function, an image playing function, etc.) required by at least one function, and the like. The storage data area may store data (such as audio data, phone book, etc.) created during use of the electronic device 100, and the like. In addition, the internal memory 121 may include a high-speed random access memory, and may further include a nonvolatile memory, such as at least one magnetic disk storage device, a flash memory device, a universal flash memory (UFS), and the like. The processor 110 executes various functional applications of the electronic device 100 and data processing by executing instructions stored in the internal memory 121 and/or instructions stored in a memory provided in the processor.
The electronic device 100 may implement audio functions via the audio module 170, the speaker 170A, the receiver 170B, the microphone 170C, the headphone interface 170D, and the application processor. Such as music playing, recording, etc.
The audio module 170 is used to convert digital audio information into an analog audio signal output and also to convert an analog audio input into a digital audio signal. The audio module 170 may also be used to encode and decode audio signals. In some embodiments, the audio module 170 may be disposed in the processor 110, or some functional modules of the audio module 170 may be disposed in the processor 110.
The speaker 170A, also called a "horn", is used to convert the audio electrical signal into an acoustic signal. The electronic apparatus 100 can listen to music through the speaker 170A or listen to a handsfree call.
The receiver 170B, also called "earpiece", is used to convert the electrical audio signal into an acoustic signal. When the electronic apparatus 100 receives a call or voice information, it can receive voice by placing the receiver 170B close to the ear of the person.
The microphone 170C, also referred to as a "microphone," is used to convert sound signals into electrical signals. When making a call or transmitting voice information, the user can input a voice signal to the microphone 170C by speaking the user's mouth near the microphone 170C. The electronic device 100 may be provided with at least one microphone 170C. In other embodiments, the electronic device 100 may be provided with two microphones 170C to achieve a noise reduction function in addition to collecting sound signals. In other embodiments, the electronic device 100 may further include three, four or more microphones 170C to collect sound signals, reduce noise, identify sound sources, perform directional recording, and so on.
The headphone interface 170D is used to connect a wired headphone. The headset interface 170D may be the USB interface 130, or may be a 3.5mm open mobile electronic device platform (OMTP) standard interface, a cellular telecommunications industry association (cellular telecommunications industry association of the USA, CTIA) standard interface.
The pressure sensor 180A is used for sensing a pressure signal, and converting the pressure signal into an electrical signal. In some embodiments, the pressure sensor 180A may be disposed on the display screen 194. The pressure sensor 180A can be of a wide variety, such as a resistive pressure sensor, an inductive pressure sensor, a capacitive pressure sensor, and the like. The capacitive pressure sensor may be a sensor comprising at least two parallel plates having an electrically conductive material. When a force acts on the pressure sensor 180A, the capacitance between the electrodes changes. The electronic device 100 determines the strength of the pressure from the change in capacitance. When a touch operation is applied to the display screen 194, the electronic apparatus 100 detects the intensity of the touch operation according to the pressure sensor 180A. The electronic apparatus 100 may also calculate the touched position from the detection signal of the pressure sensor 180A. In some embodiments, the touch operations that are applied to the same touch position but different touch operation intensities may correspond to different operation instructions. For example: and when the touch operation with the touch operation intensity smaller than the first pressure threshold value acts on the short message application icon, executing an instruction for viewing the short message. And when the touch operation with the touch operation intensity larger than or equal to the first pressure threshold value acts on the short message application icon, executing an instruction of newly building the short message.
The gyro sensor 180B may be used to determine the motion attitude of the electronic device 100. In some embodiments, the angular velocity of electronic device 100 about three axes (i.e., the x, y, and z axes) may be determined by gyroscope sensor 180B. The gyro sensor 180B may be used for photographing anti-shake. For example, when the shutter is pressed, the gyro sensor 180B detects a shake angle of the electronic device 100, calculates a distance to be compensated for by the lens module according to the shake angle, and allows the lens to counteract the shake of the electronic device 100 through a reverse movement, thereby achieving anti-shake. The gyroscope sensor 180B may also be used for navigation, somatosensory gaming scenes.
The air pressure sensor 180C is used to measure air pressure. In some embodiments, electronic device 100 calculates altitude, aiding in positioning and navigation, from barometric pressure values measured by barometric pressure sensor 180C.
The magnetic sensor 180D includes a hall sensor. The electronic device 100 may detect the opening and closing of the flip holster using the magnetic sensor 180D. In some embodiments, when the electronic device 100 is a flip phone, the electronic device 100 may detect the opening and closing of the flip according to the magnetic sensor 180D. And then according to the opening and closing state of the leather sheath or the opening and closing state of the flip cover, the automatic unlocking of the flip cover is set.
The acceleration sensor 180E may detect the magnitude of acceleration of the electronic device 100 in various directions (typically three axes). The magnitude and direction of gravity can be detected when the electronic device 100 is stationary. The method can also be used for recognizing the posture of the electronic equipment, and is applied to horizontal and vertical screen switching, pedometers and other applications.
A distance sensor 180F for measuring a distance. The electronic device 100 may measure the distance by infrared or laser. In some embodiments, taking a picture of a scene, electronic device 100 may utilize range sensor 180F to range for fast focus.
The proximity light sensor 180G may include, for example, a Light Emitting Diode (LED) and a light detector, such as a photodiode. The light emitting diode may be an infrared light emitting diode. The electronic device 100 emits infrared light to the outside through the light emitting diode. The electronic device 100 detects infrared reflected light from nearby objects using a photodiode. When sufficient reflected light is detected, it can be determined that there is an object near the electronic device 100. When insufficient reflected light is detected, the electronic device 100 may determine that there are no objects near the electronic device 100. The electronic device 100 can utilize the proximity light sensor 180G to detect that the user holds the electronic device 100 close to the ear for talking, so as to automatically turn off the screen to achieve the purpose of saving power. The proximity light sensor 180G may also be used in a holster mode, a pocket mode automatically unlocks and locks the screen.
The ambient light sensor 180L is used to sense the ambient light level. Electronic device 100 may adaptively adjust the brightness of display screen 194 based on the perceived ambient light level. The ambient light sensor 180L may also be used to automatically adjust the white balance when taking a picture. The ambient light sensor 180L may also cooperate with the proximity light sensor 180G to detect whether the electronic device 100 is in a pocket to prevent accidental touches.
The fingerprint sensor 180H is used to collect a fingerprint. The electronic device 100 can utilize the collected fingerprint characteristics to unlock the fingerprint, access the application lock, photograph the fingerprint, answer an incoming call with the fingerprint, and so on.
The temperature sensor 180J is used to detect temperature. In some embodiments, electronic device 100 implements a temperature processing strategy using the temperature detected by temperature sensor 180J. For example, when the temperature reported by the temperature sensor 180J exceeds a threshold, the electronic device 100 performs a reduction in performance of a processor located near the temperature sensor 180J, so as to reduce power consumption and implement thermal protection. In other embodiments, the electronic device 100 heats the battery 142 when the temperature is below another threshold to avoid the low temperature causing the electronic device 100 to shut down abnormally. In other embodiments, when the temperature is lower than a further threshold, the electronic device 100 performs boosting on the output voltage of the battery 142 to avoid abnormal shutdown due to low temperature.
The touch sensor 180K is also referred to as a "touch panel". The touch sensor 180K may be disposed on the display screen 194, and the touch sensor 180K and the display screen 194 form a touch screen, which is also called a "touch screen". The touch sensor 180K is used to detect a touch operation applied thereto or nearby. The touch sensor can communicate the detected touch operation to the application processor to determine the touch event type. Visual output associated with the touch operation may be provided through the display screen 194. In other embodiments, the touch sensor 180K may be disposed on a surface of the electronic device 100, different from the position of the display screen 194.
The bone conduction sensor 180M may acquire a vibration signal. In some embodiments, the bone conduction sensor 180M may acquire a vibration signal of the human vocal part vibrating the bone mass. The bone conduction sensor 180M may also contact the human pulse to receive the blood pressure pulsation signal. In some embodiments, the bone conduction sensor 180M may also be disposed in a headset, integrated into a bone conduction headset. The audio module 170 may analyze a voice signal based on the vibration signal of the bone mass vibrated by the sound part acquired by the bone conduction sensor 180M, so as to implement a voice function. The application processor can analyze heart rate information based on the blood pressure beating signal acquired by the bone conduction sensor 180M, so as to realize the heart rate detection function.
The keys 190 include a power-on key, a volume key, and the like. The keys 190 may be mechanical keys. Or may be touch keys. The electronic apparatus 100 may receive a key input, and generate a key signal input related to user setting and function control of the electronic apparatus 100.
The motor 191 may generate a vibration cue. The motor 191 may be used for incoming call vibration cues, as well as for touch vibration feedback. For example, touch operations applied to different applications (e.g., photographing, audio playing, etc.) may correspond to different vibration feedback effects. The motor 191 may also respond to different vibration feedback effects for touch operations applied to different areas of the display screen 194. Different application scenes (such as time reminding, receiving information, alarm clock, game and the like) can also correspond to different vibration feedback effects. The touch vibration feedback effect may also support customization.
Indicator 192 may be an indicator light that may be used to indicate a state of charge, a change in charge, or a message, missed call, notification, etc.
The SIM card interface 195 is used to connect a SIM card. The SIM card can be brought into and out of contact with the electronic apparatus 100 by being inserted into the SIM card interface 195 or being pulled out of the SIM card interface 195. The electronic device 100 may support 1 or N SIM card interfaces, N being a positive integer greater than 1. The SIM card interface 195 may support a Nano SIM card, a Micro SIM card, a SIM card, etc. The same SIM card interface 195 can be inserted with multiple cards at the same time. The types of the plurality of cards may be the same or different. The SIM card interface 195 may also be compatible with different types of SIM cards. The SIM card interface 195 may also be compatible with external memory cards. The electronic device 100 interacts with the network through the SIM card to implement functions such as communication and data communication. In some embodiments, the electronic device 100 employs esims, namely: an embedded SIM card. The eSIM card can be embedded in the electronic device 100 and cannot be separated from the electronic device 100.
The software system of the electronic device 100 may employ a layered architecture, an event-driven architecture, a micro-core architecture, a micro-service architecture, or a cloud architecture. The embodiment of the present application takes an Android system with a layered architecture as an example, and exemplarily illustrates a software structure of the electronic device 100.
Fig. 2 is a block diagram of a software structure of the electronic device 100 according to the embodiment of the present application.
The layered architecture divides the software into several layers, each layer having a clear role and division of labor. The layers communicate with each other through a software interface. In some embodiments, the Android system is divided into four layers, an application layer, an application framework layer, an Android runtime (Android runtime) and system library, and a kernel layer from top to bottom.
The application layer may include a series of application packages.
As shown in fig. 2, the application package may include applications such as camera, gallery, calendar, phone call, map, navigation, WLAN, bluetooth, music, video, short message, etc.
The application framework layer provides an Application Programming Interface (API) and a programming framework for the application program of the application layer. The application framework layer includes a number of predefined functions.
As shown in FIG. 2, the application framework layers may include a window manager, content provider, view system, phone manager, resource manager, notification manager, and the like.
The window manager is used for managing window programs. The window manager can obtain the size of the display screen, judge whether a status bar exists, lock the screen, intercept the screen and the like.
The content provider is used to store and retrieve data and make it accessible to applications. The data may include video, images, audio, calls made and received, browsing history and bookmarks, phone books, etc.
The view system includes visual controls such as controls to display text, controls to display pictures, and the like. The view system may be used to build applications. The display interface may be composed of one or more views. For example, the display interface including the short message notification icon may include a view for displaying text and a view for displaying pictures.
The phone manager is used to provide communication functions of the electronic device 100. Such as management of call status (including on, off, etc.).
The resource manager provides various resources for the application, such as localized strings, icons, pictures, layout files, video files, and the like.
The notification manager enables the application to display notification information in the status bar, can be used to convey notification-type messages, can disappear automatically after a short dwell, and does not require user interaction. Such as a notification manager used to inform download completion, message alerts, etc. The notification manager may also be a notification that appears in the form of a chart or scroll bar text at the top status bar of the system, such as a notification of a background running application, or a notification that appears on the screen in the form of a dialog window. For example, prompting text information in the status bar, sounding a prompt tone, vibrating the electronic device, flashing an indicator light, etc.
The Android Runtime comprises a core library and a virtual machine. The Android runtime is responsible for scheduling and managing an Android system.
The core library comprises two parts: one part is a function which needs to be called by java language, and the other part is a core library of android.
The application layer and the application framework layer run in a virtual machine. And executing java files of the application program layer and the application program framework layer into a binary file by the virtual machine. The virtual machine is used for performing the functions of object life cycle management, stack management, thread management, safety and exception management, garbage collection and the like.
The system library may include a plurality of functional modules. For example: surface managers (surface managers), Media Libraries (Media Libraries), three-dimensional graphics processing Libraries (e.g., OpenGL ES), 2D graphics engines (e.g., SGL), and the like.
The surface manager is used to manage the display subsystem and provide fusion of 2D and 3D layers for multiple applications.
The media library supports a variety of commonly used audio, video format playback and recording, and still image files, among others. The media library may support a variety of audio-video encoding formats, such as MPEG4, h.264, MP3, AAC, AMR, JPG, PNG, and the like.
The three-dimensional graphic processing library is used for realizing three-dimensional graphic drawing, image rendering, synthesis, layer processing and the like.
The 2D graphics engine is a drawing engine for 2D drawing.
The kernel layer is a layer between hardware and software. The inner core layer at least comprises a display driver, a camera driver, an audio driver and a sensor driver.
The following describes exemplary workflow of the software and hardware of the electronic device 100 in connection with capturing a photo scene.
When the touch sensor 180K receives a touch operation, a corresponding hardware interrupt is issued to the kernel layer. The kernel layer processes the touch operation into an original input event (including touch coordinates, a time stamp of the touch operation, and other information). The raw input events are stored at the kernel layer. And the application program framework layer acquires the original input event from the kernel layer and identifies the control corresponding to the input event. Taking the touch operation as a touch click operation, and taking a control corresponding to the click operation as a control of a camera application icon as an example, the camera application calls an interface of an application framework layer, starts the camera application, further starts a camera drive by calling a kernel layer, and captures a still image or a video through the camera 193.
Description of related terms in the examples of the present application:
electrocardiogram: is a graph that records the change in electrical activity produced by each cardiac cycle of the heart from the body surface.
Electrocardio signals: refers to the electrical signal generated by the heart during each cardiac cycle.
Physiological signal: the electrocardiosignal is one of physiological signals.
An anti-addiction method has been proposed in the prior art for games, such as name authentication, accumulated time, and the like. However, the real-name authentication can be easily bypassed by using the adult identity card, and the accumulated time length can be cracked by registering a plurality of account numbers. People with poor self-control will likely have some health problems due to long-term game play.
The embodiment of the application provides a method for managing and controlling the health of game players, which comprises the following steps:
s10: and acquiring a first electrocardiosignal, identifying the identity of the game player to be logged in based on the first electrocardiosignal, and logging in the game if the identity identification is passed.
The first electrocardiosignal is an electrocardiosignal collected when a game player logs in and finishes identity authentication. Electrocardiographic display is a graphical display technique that records from the body surface the changes in electrical activity produced by each cardiac cycle of the heart. In the embodiment of the present application, the electrocardiographic signal refers to an electrical signal generated by each cardiac cycle of the heart, and an electrocardiogram can be displayed on the electrocardiographic display device through the acquired electrocardiographic signal.
In one embodiment, a game player needs to collect a first cardiac signal before logging into the game. It will be appreciated that the ecg signal can distinguish different players within a certain error. The identity of the game player to be logged in can be authenticated based on the first electrocardiosignal, so that the game can be successfully logged in after passing the authentication. Furthermore, besides the first electrocardiosignal, the face information of the game player to be logged in can be acquired simultaneously, so that the first electrocardiosignal of the game player to be logged in and the face information of the game player to be logged in are adopted to be compared with the electrocardiosignal and the face information when the game player to be logged in is registered, identity authentication is carried out from two dimensions, and the accuracy of identity authentication of the game player is further improved. And if the electrocardiosignal and the face information are compared when the game player to be logged in is registered, the identity authentication of the game player to be logged in is completed, and the game is logged in. It can be understood that the face information of the game player to be logged in is independently adopted for game login, so that certain risk of impersonation login still exists, and the accuracy of identity authentication of the game player can be more accurately improved by combining the characteristics on the living body dimension.
In an embodiment, the process of acquiring the first cardiac signal performed by the game player in the actual scene may specifically be as follows: the game player places both hands in the area where the electrocardiosignal is acquired, and acquires a first electrocardiosignal through the area where the electrocardiosignal is acquired. The area for acquiring the electrocardiosignals can be specifically arranged on the electronic equipment (specifically, a mobile phone) shown in fig. 1, a game player holds the electrocardiosignal acquisition area of the electronic equipment by two hands, such as positive and negative electrode areas for acquiring the electrocardiosignals, and when the game player holds the area by two hands, a circuit loop flowing through the heart is formed by the positive and negative electrodes to acquire a first electrocardiosignal. Furthermore, the game player is not limited to acquiring the electrocardiosignals by holding the electrocardiosignal acquisition area with two hands, and can also acquire the electrocardiosignals by wearing wearable equipment, such as an earphone, a bracelet or a watch. The wearable devices are also provided with electrodes for acquiring electrocardiosignals. It will be appreciated that the electrical signal generated by the heart may be collected via electrodes on the headset when the game player wears the headset, and that when the game player logs into the game, the resulting electrical signal is the first cardiac signal.
Specifically, as shown in fig. 3a, if the first electrocardiographic signal is not acquired, a similar interface prompt such as "the (first) electrocardiographic signal cannot be detected, please adjust the grip posture to complete signal acquisition" may be displayed on the game login interface, and the user needs to adopt the correct grip posture to acquire the first electrocardiographic signal before logging in the game, otherwise, the game cannot be logged in. The method forces the user to acquire the first electrocardiosignal when the game is logged in, can effectively prevent other modes of speculatively taking and skillfully taking from bypassing login verification, and improves the login requirement of the game login. When the first electrocardiosignal is successfully acquired, the identity of the game player to be logged in is identified based on the first electrocardiosignal, as shown in fig. 3b, if the acquired first electrocardiosignal passes the identity identification of the game player to be logged in, similar interface prompts such as 'identity verification is successful, XXX (identification card name) login game' and the like are displayed on a login interface, the identity of the game player can be uniquely determined according to the acquired first electrocardiosignal, and the game player such as a minor and the like is prevented from logging in the game by utilizing the existing loophole.
Further, before step S10, that is, before the step of collecting the first cardiac signal, the method further includes a step of performing identity registration by the game player, specifically including:
and collecting a third electrocardiosignal of the game player to be registered.
And acquiring the identity card information of the game player to be registered.
And acquiring the face information of the game player to be registered.
And completing the identity registration of the game player to be registered according to the third electrocardio signal of the game player to be registered, the identity card information of the game player to be registered and the face information of the game player to be registered, wherein the identity registration of the game player to be registered comprises the age information of the game player to be registered, and the age information is used for health control classification and controlling the game duration of the current game player.
The first electrocardiosignal and the second electrocardiosignal belong to electrocardiosignals, the difference between the first electrocardiosignal and the second electrocardiosignal lies in different scenes, the electrocardiosignal acquired in the registration scene is called the first electrocardiosignal, and the electrocardiosignal acquired in the login scene is called the second electrocardiosignal. The third electrocardiosignal is the electrocardiosignal collected by the game player when registering the game account. In one embodiment, in a game registration scene, information entry of a game player can be realized by adding a third electrocardiosignal, the third electrocardiosignal is used as a login verification condition, login requirements are further improved, and game players such as minors and the like are effectively prevented from logging in a game by using a leak.
Specifically, various information needs to be collected on a registration interface to further improve the accuracy of the login uniqueness of the game player, as shown in fig. 4a, 4b and 4c, the player can be required to enter a third electrocardiosignal, identity card information and face content information on the registration interface, when the third electrocardiosignal is entered, the user is prompted to enter the third electrocardiosignal by adopting a correct holding posture on the registration interface, when the identity card information is entered, the user is required to enter information such as an identity card number and a name (or directly scanning the front side and the back side of the identity card and the like), and when the face content information is entered, a camera is required to be called to take a real-time face content picture. Understandably, through multiple information input, the accuracy of login uniqueness of game players can be improved, and users such as minors and the like can be effectively prevented from utilizing the existing loopholes to login the game.
In an embodiment, the identity registration of the game player to be registered may be specifically completed in a manner of a third cardiac electric signal + identity card information + face information, during the identity authentication process of the game player to be registered for logging in the game, the third cardiac electric signal and the face information of the registered game player corresponding to the game account information may be compared according to the collected first cardiac electric signal and the face information of the game player to be logged in, based on the game account information, and if the comparison is passed, the game player to be logged in may complete the game login.
In an embodiment, the identity registration of the game player to be registered is not limited to the third electrocardiosignal + identity card information + face information, and the identity registration of the game player to be registered may be completed in a manner that the third electrocardiosignal is a necessary condition. Specifically, the identity registration of the game player to be registered can be completed in a manner of the third electrocardiosignal + fingerprint information. When the game player to be logged in performs identity authentication in the login game, the first electrocardiosignal to be compared and the fingerprint information to be compared can be determined based on the game account number. In an actual scene, a user needs to acquire a first electrocardiosignal and fingerprint information when logging in a game. The game device compares the first electrocardiosignal to be compared with the third electrocardiosignal corresponding to the game account, compares the fingerprint information to be compared with the fingerprint information corresponding to the game account, and after the two identification conditions are compared, the game player to be logged in can log in the game. The method can effectively improve the accuracy of the identity authentication of the game player by adopting a third electrocardiosignal plus other identity authentication information, wherein the third electrocardiosignal can be used for authenticating the identity of the game player, and compared with other types of identity authentication methods, the method is difficult to replace, crack and bypass, and can better ensure that the player logging in the game and the player registered by the game account number are the same person.
In an embodiment, if the game player plays the game through the gamepad, the collected electrocardiosignal can be transmitted to the electronic device by setting an electrocardiosignal collecting module (for collecting the electrocardiosignal, specifically, the electrocardiosignal collecting module is set on the area for collecting the electrocardiosignal) on the gamepad. Specifically, the electrocardiosignal acquisition module can comprise a positive electrode and a negative electrode, when a game player logs in a game, the game player only needs to hold the positive electrode and the negative electrode with two hands respectively to form a communicated circuit closed circuit, so that a first electrocardiosignal can be acquired, and the identity of the game player can be identified based on the first electrocardiosignal. It can be understood that the user can complete the identity authentication only by holding the positive and negative electrodes of the game handle during login.
Further, in addition to the game pad, the acquisition of the first electrocardiosignal can be performed by using, for example, an electronic device (e.g., a mobile phone) integrating at least two electrodes or a protective case (e.g., a mobile phone case) provided with at least two electrodes according to the hand-holding behavior during the game.
Further, the electrode may include, for example, a (left-handed), B (right-handed) two-electrode scheme, or a (left-handed), B (right-handed), C (reference electrode) three-electrode scheme, etc., wherein the reference electrode is an electrode used as a reference for comparison in measuring the electrode potential, and may be used for determining the electrode potential of the a electrode or the B electrode.
Specifically, as shown in fig. 5, the mobile phone shell includes positive and negative electrodes, an electrode a and an electrode B on both sides, and further includes an insulating material in the middle (to prevent the same hand from touching two different electrodes at the same time, the circuit formed by the left and right hands is closed on both sides of the heart, and the measuring effect is more accurate). As can be seen from fig. 5, the game player can form a closed circuit by holding the electrode a and the electrode B with the left hand and the right hand, respectively, thereby realizing the acquisition of the first electrocardiosignal. The identity authentication of the game can be directly finished when the game player adopts the game holding posture.
As shown in fig. 6a, 6B and 6c, for different types of gamepads, the electrode a and the electrode B can be specifically arranged at the commonly used contact and hold positions of the gamers, and when the gamers log in the game, the gamers can acquire the first electrocardiosignal through the commonly used game hold gesture, so that the identity authentication of the game is completed. Further, in fig. 5, 6a, 6B, or 6C, a reference electrode (C electrode) may be provided, and the position of the reference electrode is set without rigid requirements as long as the reference electrode and the a electrode and the B electrode can form a three-electrode closed circuit.
S20: during the game, a second cardiac signal of the current game player is collected.
Wherein, the second electrocardiosignal refers to the electrocardiosignal collected by the game player during the game.
It should be noted that the first electrocardiosignal, the second electrocardiosignal and the third electrocardiosignal all belong to electrocardiosignals, and the difference lies in the difference of the acquisition scenes, wherein the specific acquisition scene of the first electrocardiosignal is a scene in which a game player logs in a game, the specific acquisition scene of the second electrocardiosignal is a scene in which the game player plays, and the specific acquisition scene of the third electrocardiosignal is a scene in which the game player registers a game account. It can be understood that, for the acquisition module for acquiring the electrocardiosignals, the actions of the acquisition module are the same, the acquisition module acquires the electrocardiosignals, and the acquisition actions are not different. The main difference between the first, second and third electrocardiosignals is the difference in the acquisition scenario.
In one embodiment, the game player is easy to have stress, fatigue, and even arrhythmia during the game. In view of the above, the embodiment of the present application collects the electrocardiosignals of the current game player in real time during the game of the game player. The electrocardiographic signals acquired in real time in the scene during the game can be called second electrocardiographic signals. In one embodiment, by collecting a second cardiac signal of a current game player during a game, a technical basis for implementation can be provided for analyzing the physical health condition of the game player. As shown in fig. 5, the mobile phone case includes positive and negative electrodes, electrodes a and B, and an insulating material in the middle on both sides, so that the electrodes can be made as large as possible and cover the frames on the corresponding sides in order to facilitate the game player to contact the electrodes on both sides of the mobile phone case with both hands during the game. As can be seen from fig. 5, the player can form a closed circuit by holding the a electrode and the B electrode with the left hand and the right hand, respectively, so as to realize the acquisition of the second electrocardiosignal in real time during the game. The acquisition of the second cardiac signal can be achieved without additional operations by the game player during the game.
As shown in fig. 6a, 6B and 6c, the arrangement of the a and B electrodes can be specifically arranged in the usual touching and holding position for the game player for different types of gamepads. During the game, the game player can acquire the second electrocardiosignal through the game holding posture commonly used during the game, no additional operation is needed, and the real-time second electrocardiosignal acquisition effect of acquiring while playing the game is realized.
In one embodiment, the grip of the game commonly used by the game player is related to the use of the handle by the game player. Specifically, the game pad shown in fig. 6c includes a left game pad half (including the electrode a in fig. 6 c) and a right game pad half (including the electrode B in fig. 6 c), which can be respectively buckled on two sides (generally, two sides with a long side and a short side) of the mobile phone. Further, the game pad shown in fig. 6c may also be combined with a mobile phone in other combination ways to serve as a game peripheral device of the mobile phone. As can be seen from fig. 6c, when the gamepad is combined with the mobile phone and placed on both sides of the mobile phone, the game player will often hold the gamepad including the left half covering the a electrode with the left hand and the gamepad including the right half covering the B electrode with the right hand during the game. It can be understood that the handle in the scenario of fig. 6c is used by combining a game handle with a mobile phone, and the game handle is held by the left hand and the right hand respectively in the game handle covering the left half of the a electrode and the game handle covering the right half of the B electrode during the game, and the positions of the a electrode and the B electrode are determined by the game handle.
Further, the handle using mode can also comprise modes such as fig. 6d and fig. 6 e. In particular, the gamepad in the scenario of FIG. 6d may not have a physical connection to the handset. The game handle can realize information interaction with the mobile phone through wireless communication modes such as infrared and Wi-Fi. It will be appreciated that a gamer can play a game using the gamepad of the right half of fig. 6C, where the gamer has a common grip as shown in fig. 6D, and accordingly, for this grip, the positive and negative electrodes C and D can be disposed on the left and right sides of the gamepad of the right half of fig. 6D to collect a second cardiac signal of the gamer during the gamer's game. Further, the positive and negative electrodes C and D and the positive and negative electrodes a and B do not conflict with each other, and when the user uses the handle using mode as shown in fig. 6D, the game handle only transmits the electric signals collected by the C electrode and the D electrode to the mobile phone or other (game-playing) electronic devices.
Further, the gamepad in the scenario of FIG. 6e can be combined with a coupling accessory to form a new, integrated gamepad. It will be appreciated that for this mode of use of the handle, the usual grip is as shown in figure 6e, with the a and B electrodes being provided on the left and right sides of the combined gamepad respectively. The combined gamepad can perform information interaction with a mobile phone or an electronic device (running a game) through wireless communication modes such as infrared and Wi-Fi. It will be appreciated that when the user is playing a gamepad game using this combination, the acquisition of the second cardiac signal will be done by the a and B electrodes shown in figure 6 e.
Further, during the game, when the second electrocardiosignal of the current game player is collected, if the second electrocardiosignal is not detected within the preset time period, as shown in fig. 7, prompt information such as "no (second) electrocardiosignal can be detected, please adopt correct holding posture" and the like is prompted on the game interface, so as to realize real-time collection of the second electrocardiosignal during the game and avoid the game player from being thrown to bypass the real-time detection. It is understood that if the game player temporarily leaves the device not held halfway for any reason, the identity authentication can be completed again by acquiring the second electrocardiosignal again after the game player returns, and the game can be returned.
Further, during the game, a second electrocardiosignal of the current game player is collected, and the method specifically comprises the following steps:
acquiring a second electrocardiosignal of the current game player within a preset acquisition step number;
and if the second electrocardiosignal of the current game player reaching the preset data volume is acquired in the preset acquisition step number, the identity of the current game player is identified according to the second electrocardiosignal of the current game player reaching the preset data volume.
It will be appreciated that the second electrocardiosignal is collected in an amount which is expected to identify the current game player, and that measurement inaccuracies may occur if the amount of data is too small. The acquisition step number refers to the total step number acquired in one electrocardiosignal acquisition process and is used for judging whether the current electrocardiosignal acquisition process is finished. For example, when the preset number of acquisition steps is less than or equal to 0, it indicates that there is no remaining step in the flow of acquiring the electrocardiographic signal, and the acquisition of the electrocardiographic signal needs to be ended.
Further, if the second electrocardiosignal of the current game player which does not reach the preset data volume is collected in the preset collection step number, the preset collection step number is reduced by one step number, and if the preset collection step number after the step number is reduced is still larger than zero, the second electrocardiosignal of the current game player is continuously collected.
And if the preset acquisition step number is reduced to zero and the second electrocardiosignal of the current game player still does not reach the preset data volume, stopping acquisition so as to identify that the identity of the current game player is not the game player to be logged in according to the condition that the preset acquisition step number is reduced to zero.
If the identity of the current game player is identified as the game player to be logged in according to the second electrocardiosignal of the current game player with the preset data volume, resetting the preset acquisition step number, and acquiring the second electrocardiosignal of the current game player again so as to identify the identity of the current game player in real time according to the second electrocardiosignal of the current game player.
It can be understood that the above provides a specific embodiment of collecting the second electrocardiosignal of the current game player, and the second electrocardiosignal can be continuously, effectively and accurately collected in a limited manner of collecting the step number. It can be understood that, when the data amount of the second electrocardiosignal is collected to a certain amount, the accuracy of the authentication of the current game player is guaranteed. According to the embodiment of the application, the second electrocardiosignals are continuously collected during the game of the current game player, the identity of the current game player can be accurately identified in real time, and when the game player is replaced midway, the identification can be carried out through the collected second electrocardiosignals, so that the game duration of the game player is favorably controlled.
In one embodiment, the implementation of continuously acquiring the second cardiac signal of the current game player during the game may be as shown in fig. 8. From fig. 8, it can be seen that the following steps are performed:
1) when a game player logs in a game, authentication is firstly carried out by utilizing the first electrocardiosignal and the face information.
2) Then, the preset acquisition step number N may be set to 100, and the second cardiac signal data may be collected every 10 s.
3) If sufficient second electrocardiosignal data is collected (the collection reaches a preset data amount), whether the second electrocardiosignal data is the second electrocardiosignal of the player who previously logged in the game (the same player as the player to be logged in successfully) is judged.
4) And 3) if the current game player is not the player of the previously logged-in game, ending the collection.
5) And if the collected second electrocardio signal does not reach the preset data amount, setting N to N-1 (self-decreasing by 1).
6) And 5) if N is less than or equal to 0, judging that the current game player is not the player of the previously logged-in game, and ending the circulation.
7) And 6) if N is greater than 0, entering the next cycle.
8) And 3), if the current game player is the player of the previously logged-in game, resetting N to 100, and entering next loop judgment.
S30: and identifying the identity of the current game player in real time according to the second electrocardiosignal of the current game player, and controlling the game duration of the current game player according to the result of identity identification.
In one embodiment, the identity of the current game player can be identified in real time according to the second electrocardio signal of the current game player during the game, and the game duration of the current game player can be controlled. Specifically, step S30 includes the steps of:
comparing the second electrocardiosignal of the current game player with the electrocardiosignal of the game player to be logged in real time, and judging whether the identity of the current game player is the game player to be logged in;
and if the identity of the current game player is not the game player to be logged in, stopping or quitting the game.
And if the identity of the current game player is the game player to be logged in, recording the game duration of the current game player.
And if the game duration of the current game player does not exceed the first preset threshold, continuing to record the game duration of the current game player.
And if the game duration of the current game player exceeds a first preset threshold value, stopping or quitting the game.
It can be understood that if the game player to be logged in and the current game player are not the same person, the game can be directly stopped from continuing or quitting; if the game player to be logged in and the current game player are the same person, the game duration of the current game player is continuously monitored, and the user is prohibited from entering the next game after the game of the current game player is overtime.
Further, the step S30 includes the following steps:
and identifying the identity of the current game player in real time according to the second electrocardiosignal of the current game player, and acquiring the age information of the current game player if the identity of the current game player is the game player to be logged in.
And controlling the game duration of the current game player according to the age information of the current game player.
It will be appreciated that the allowable game durations for different age groups will vary, and in one embodiment, the game duration for the current game player will be controlled based on the age information of the current game player, such as for example, for under 13 years old underage game players, which have an allowable game duration of one hour per day, and for over 13 years old underage game players, which have an allowable game duration of two hours per day, to achieve reasonably efficient game duration control for different age groups of game players by obtaining the age information of the current game player.
S40: and detecting the health condition of the current game player according to the second electrocardiosignal of the current game player, and if the current game player is detected to have danger signs, reminding the current game player to rest according to the danger signs.
It can be understood that, during the game process of the current game player, the health condition of the current game player is detected through the second electrocardiosignal of the current game player for the consideration of the health condition of the current game player, so as to improve the safety of the current game player and effectively manage the health condition of the current game player.
Further, in step S40, detecting the health condition of the current game player according to the second cardiac signal of the current game player, and if it is detected that the current game player has a danger sign, reminding the current game player to rest according to the danger sign, specifically including the following steps:
and acquiring heart rate variability information according to the second electrocardiosignal of the current game player.
And identifying the fatigue condition information and the tension condition information of the current game player according to the heart rate variability information.
And acquiring the heart rhythm condition information and the myocardial ischemia condition information according to the second cardiac electric signal of the current game player.
And detecting whether the current game player is over-tired or not according to the fatigue condition information and the tension condition information.
And detecting whether the current game player is arrhythmia or myocardial ischemia according to the heart rhythm condition information and myocardial ischemia condition information.
If the current game player has the situations of over fatigue, arrhythmia or myocardial ischemia, the current game player is reminded to rest, wherein when the over fatigue is malignant over fatigue, the arrhythmia is malignant arrhythmia, or the myocardial ischemia is obvious blood loss, the game can be immediately stopped or quit.
In one embodiment, the heart rate variability information can be acquired from the second electrocardio signal, and the fatigue condition information and the tension condition information of the current game player are identified according to the heart rate variability information so as to judge whether the current game player is over-fatigued.
Specifically, as shown in fig. 9a, if the current game player is over-tired, the game interface prompts prompt information such as "the system detects that you are over-tired at present, and the system prohibits you from participating in the next game and please have a good rest" and so on, so that the current game player can know the current fatigue state of the current game player in time and obtain a rest for the current game player in time.
In one embodiment, the heart rhythm condition information and the myocardial ischemia condition information can be acquired from the second cardiac signal, so as to judge whether arrhythmia or myocardial ischemia exists in the current game player according to the heart rhythm condition information and the myocardial ischemia condition information, and thus remind the current game player to take a rest.
Specifically, as shown in fig. 9b, if a malignant arrhythmia occurs in the current game player, the game interface prompts prompt information such as "the system detects that you are currently in an arrhythmia state, the system prohibits you from participating in the next game, and please take a good rest" and so on, so that the current game player can know the current arrhythmia state of the current game player in time, and the current game player can take a rest in time.
In an embodiment, for a mobile phone with an electrocardiographic detection capability (integrating at least two electrodes), the method specifically includes the following implementation steps of game player health management and control:
1) the game player uploads the front side and the back side of the identity card, and then performs game account registration through face recognition + ECG (electrocardiogram) identity authentication.
2) And when a game player logs in the game each time, the game player enters the game through face recognition and ECG identity authentication, and if the face recognition and the ECG identity authentication are not matched, the game player cannot enter the game.
3) And continuously/intermittently detecting the ECG in the game for identification, and if the ECG is not matched with the ECG, the game cannot be continued.
4) During the game, ECG is continuously monitored to detect fatigue and malignant arrhythmia symptoms, and if the symptoms are found, the game player is prompted to rest. In severe cases, the gamer may even prompt for direct medical attention.
5) If the game player is found to be over-tired or found to be malignant arrhythmia, the game player cannot continue the current game or enter the next game, and the game is stopped or quit forcibly.
6) If the game time of the game player exceeds a certain threshold value, the game cannot be continued or the next game cannot be entered.
7) As the game playing methods are different, the parameters for discrimination can be correspondingly adjusted according to the difference of the games.
In one embodiment, the state of the game player which can continue the game can be simulated according to the game duration, the health condition and the like of the game player. For example, if the current state of the game player that can continue the game is displayed in a blood bar manner, and if the game player logs in the game for the first time of the day and the health condition of the game player is detected to be good, the blood volume of the "blood bar" of the game player can be displayed to be 100%. Specifically, for an immature game player over 13 years old, the allowable game duration is two hours per day, and when the immature game player over 13 years old reaches one hour and no dangerous sign appears, the blood volume of the "blood streak" of the game player is displayed as 50%; when the danger symptom occurs, the blood volume of the "blood bar" of the game player may be displayed as 0%, at which time the game player will not be able to play the next game. The game player can judge the time for continuing the game according to the blood bar, thereby more reasonably arranging the game time and preventing the game from being indulged.
Further, as shown in fig. 10a and 10b, when the game player cannot play the next game due to the danger sign, the health condition can be actively detected again, and if the game player has no danger sign after the detection again and has the remaining game time, the game player can log in again. The method can lead the game player to restore the mind under the conditions of over excitement and unstable emotion, avoid the problems of malignant arrhythmia, myocardial ischemia and the like which may occur to the game player in time, avoid the condition that the game player can not log in the game all day by one-time system misjudgment, and effectively prevent the health problems of over fatigue and the like of the game player.
Further, the above-mentioned functions of the embodiments for interacting with the game player in the game may be implemented by means of a game assistant. When a game player starts a game, the game assistant can be synchronously started, and the interaction with the game player is realized on a game interface in a game assistant mode without embedding the interaction function into the game, so that the interaction flexibility is improved.
Further, for the protective case or the gamepad of the electronic device with the electrocardiograph signal acquisition function, the steps of the health management and control of the game player are similar to those of the health management and control of the game player implemented by the mobile phone with the electrocardiograph detection function, and are not repeated herein.
In the embodiment of the application, the identity authentication of a game player to be logged in is realized by acquiring a first electrocardiosignal, the identity of the current game player is authenticated in real time by acquiring a second electrocardiosignal of the current game player during a game, so that the game duration of the current game player is controlled according to the result of the identity authentication, wherein the health condition of the current game player is detected in real time by acquiring the second electrocardiosignal of the current player during the game, and when the danger symptom of the current game player is detected, the current game player is reminded to rest according to the danger symptom, so that the health of the game player is effectively controlled.
The embodiment of the application further provides a mobile terminal, which comprises an electrocardiosignal acquisition module, an electrocardiosignal detection circuit, a memory, a processor and a computer program which is stored in the memory and can run on the processor, wherein the electrocardiosignal acquisition module is used for acquiring electrocardiosignals, the electrocardiosignal detection circuit is used for receiving the electrocardiosignals, and the processor executes the computer program to realize the steps of the health control method for the game players according to the embodiment.
It can be understood that the mobile terminal, such as a mobile phone, a tablet, etc., can be provided with the electrocardiosignal acquisition module of the electrode. When a game player uses the mobile terminal to play a game, the game player holds the mobile terminal with two hands, the mobile terminal is respectively contacted with the positive electrode and the negative electrode to form a closed loop, and under the scenes of logging in the game, the game and the like, the electrocardiosignals of the game player can be collected in real time, so that the verification, the health and the like of the game player can be effectively controlled according to the electrocardiosignals.
The embodiment of the present application further provides an electronic device, which includes an electrocardiographic signal detection circuit, a memory, a processor, and a computer program that is stored in the memory and can be run on the processor, wherein the electrocardiographic signal detection circuit is configured to receive an electrocardiographic signal, and when the processor executes the computer program, the steps of the method for managing and controlling the health of a game player according to the above embodiment are implemented.
Further, an embodiment of the present application further provides a gamepad, which includes an electrocardiographic signal acquisition module, where the gamepad is used to connect to an electronic device that is not provided with the electrocardiographic signal acquisition module (that is, the electronic device needs to acquire electrocardiographic signals by means of an external device), so that the electronic device acquires, by using the electrocardiographic signal acquisition module, electrocardiographic signals according to an acquisition instruction sent by the electronic device, where the electrocardiographic signals include the first electrocardiographic signal, the second electrocardiographic signal, or the third electrocardiographic signal mentioned in the embodiments.
Further, the embodiment of the application further provides a protective shell of the electronic device, which comprises an electrocardiosignal acquisition module, wherein the protective shell is used for being connected with the electronic device without the electrocardiosignal acquisition module, so that the electronic device acquires electrocardiosignals by using the electrocardiosignal acquisition module according to an acquisition instruction sent by the electronic device.
It can be understood that generally, more electronic devices (such as mobile phones) are not specially equipped with the electrocardiosignal acquisition module, and in the embodiment of the present application, the electrocardiosignal acquisition and the health management and control of game players can be realized in a multi-device combination manner. It will be appreciated that as shown in figures 6a, 6b and 6c, different types of gamepads are provided, respectively, on which at least two electrodes are provided (typically positive and negative electrodes provided at the grip edges of the left and right gamepads, and a reference electrode, if present, at any position on the left or right gamepad). The gamepad can be connected with the electronic equipment, and a game player can control in a game through the gamepad. Under the condition that a game player logs in a game, the game and the like, the electrocardiosignal of the game player can be collected in real time according to the electrode of the gamepad, so that the verification, the health and the like of the game player can be effectively controlled according to the electrocardiosignal.
As can be understood, since the electronic device (e.g., a mobile phone) is not usually equipped with the electrocardiograph signal acquisition module, as shown in fig. 5, the embodiment of the present application may further adopt a manner of a protective case (e.g., a mobile phone case) of the electronic device, so that the electronic device can acquire the electrocardiograph signal through the electrode disposed on the protective case. For example, when a game player plays a game, the two hands of the game player are held on the electrode a and the electrode B on the left and right sides of the protective shell, and the electronic device receives acquired electrocardiosignals (such as a first electrocardiosignal and a second electrocardiosignal) through the electrocardiosignal detection circuit, so that real-time management and control on the health of the game player are realized.
The embodiment of the application further provides electronic equipment, wherein the electronic equipment can be wearable equipment such as a bracelet, a watch or an earphone, and comprises the electrocardiosignal acquisition module, and the electrocardiosignal acquisition module is used for acquiring electrocardiosignals. It can be understood that besides the electrocardiosignal acquisition module configured on the game handle, the electrocardiosignal acquisition module can be configured on the wearable device, so that the human body is connected with the electrode to form a closed loop, and the acquisition of signals is realized.
In an embodiment, taking the bracelet as an example, a game player can directly perform game control on an electronic device with touch response, such as a mobile phone touch screen, without using a game peripheral (such as a gamepad) to perform a game when wearing the bracelet. The game player can get rid of the restriction of game peripheral equipment, and can realize functions such as game registration, game login and health detection after wearing the bracelet. Specifically, include electrocardiosignal acquisition module on this bracelet for gather electrocardiosignal. The bracelet can be in network communication with electronic equipment running games in a Bluetooth mode, a Wi-Fi mode and the like, and collected electrocardiosignals are transmitted to the electronic equipment. Further, in order to improve electrocardiosignal acquisition's accuracy, can set up two bracelets, including left hand bracelet and right hand bracelet, including the electrode of gathering electrocardiosignal on two bracelets respectively, be provided with the positive electrode like left hand bracelet, right hand bracelet is provided with the negative electrode. The mode that adopts two bracelets is for the mode of single bracelet, and it carries out electric signal collection in heart both sides, and the success rate of gathering electrocardiosignal is high and accurate, can improve electrocardiosignal's collection quality.
In an embodiment, the step of health management and control performed by the game player when wearing the bracelet specifically may be: the game player starts the game on the mobile phone and enters a game login interface. Besides other preset game login identity authentication, the mobile phone sends an electrocardiosignal acquisition instruction to the bracelet after starting the game. The bracelet acquires electrocardiosignals according to the electrocardiosignal acquisition instruction and sends the electrocardiosignals to the mobile phone. The mobile phone receives the electrocardiosignals (the electrocardiosignals are first electrocardiosignals) and identifies the identity of the game player according to the electrocardiosignals. After all the identity authentications are passed, the game player enters the game. During the game of a game player, the mobile phone acquires electrocardiosignals (the electrocardiosignals are second electrocardiosignals) of the current game player in real time by the indicating bracelet, identifies whether the current game player and the player who just logs in the game are the same person by using the electrocardiosignals acquired in real time, normally records the game duration and detects whether the current game player has dangerous symptoms such as arrhythmia and the like if the current game player and the player who just logs in the game are the same person, and reminds or forces the current game player to rest on a game interface if the game duration of the current game player reaches a threshold value or detects the dangerous symptoms; if the current game player is not the same person as the player who just logged in to the game, the current game player can be reminded or forced to rest on the interface, and the player is required to log in again to pass the authentication. In the embodiment of the application, the game player only needs to wear the bracelet to realize the health management and control, the real-time electrocardio detection during the game can be utilized to realize the identity authentication of the game player, the performability of the health management and control of the game player can be improved, the physical condition of the game player can be accurately detected, and the health of the game player can be controlled strongly.
The embodiment of the present application further provides a user health management and control method, including:
acquiring a first physiological signal, identifying the identity of a user to be logged in based on the first physiological signal, and logging in an account if the identity identification is passed;
acquiring a second physiological signal of the current user during account login;
identifying the identity of the current user in real time according to a second physiological signal of the current user, and controlling the account login duration of the current user according to the identity identification result;
and detecting the health condition of the current user according to the second physiological signal of the current user, and if the current user is detected to have a danger sign, reminding the current user to rest according to the danger sign.
In an embodiment, taking a game, shopping, and the like of a user in a Virtual Reality (VR) scene as an example for explanation, when the method for managing and controlling health of the user is implemented, specific use experiences of the user may be as follows: the user passes through electronic equipment, for example utilizes the collection module on the VR helmet (glasses etc.), gathers first physiological signal to interact with the user in the virtual reality scene, the suggestion user adopts the correct posture of wearing to gather first physiological signal. After a processing terminal (such as a mobile phone, a tablet, a computer and the like) collects a first physiological signal by using a VR helmet, the identity of a user is identified according to the first physiological signal, whether the first physiological information of the user to be logged in and registration information (including the physiological signal collected during registration) corresponding to a login account of the user pass verification after comparison is judged, and if yes, the user can log in a virtual reality scene (such as a game, a shopping scene and the like). It can be understood that fatigue, even arrhythmia and the like are prone to occur in scenes such as long-time VR games, VR shopping and the like, for this reason, during account login of a user in this embodiment, the processing terminal will continuously acquire a physiological signal of the user by using the VR headset, and the physiological signal in the scene in the account login may be referred to as a second physiological signal, which is different from the first physiological signal in the scene. During the period of collecting the second physiological signal, the identity of the current user is identified in real time according to the second physiological signal, so that the situations of user replacement, online time cheating and the like are prevented. Further, the second physiological signal may also govern the health of the user. The user may be reminded or forced to rest when the user is at risk signs such as excessive fatigue, arrhythmia, etc.
In an embodiment, a user playing, shopping, etc. in a virtual reality scene may include one or more electronic devices cooperatively completing. Specifically, the user can wear the VR helmet and the processing terminal in the virtual reality scene. The VR helmet is used for presenting scenes related to virtual reality, and further comprises an acquisition module, wherein the acquisition module is used for acquiring physiological signals of a user in real time, and after the user wears the VR helmet, the acquisition module on the VR helmet (such as a positive electrode and a negative electrode which are arranged on the left side and the right side of the helmet) acquires the physiological signals and transmits the physiological signals to the processing terminal. Further, the processing terminal may also be integrated into the VR headset. This integrated VR helmet possesses data processing function, can realize functions such as login identification.
Further, the first physiological signal and the second physiological signal are electrocardiosignals or photoplethysmographic signals.
Further, the account includes a game account, an Augmented Reality (AR) scene account, and a virtual Reality scene account.
Further, before the collecting the first physiological signal, the method further comprises:
and acquiring a third physiological signal of the user to be registered, and finishing the identity registration of the user to be registered based on the third physiological signal.
The third physiological signal refers to a physiological signal acquired in a user identity/account registration scene, and is different from the first physiological signal and the second physiological signal in the scene.
Further, collecting a third physiological signal of the user to be registered, and completing identity registration of the user to be registered based on the third physiological signal, including:
collecting a third physiological signal of a user to be registered;
acquiring identity card information of a user to be registered;
acquiring face information of a user to be registered;
and completing the identity registration of the user to be registered according to the third physiological signal of the user to be registered, the identity card information of the user to be registered and the face information of the user to be registered, wherein the identity registration of the user to be registered comprises the age information of the user to be registered, and the age information is used for health control classification and controlling the account login duration of the current user.
In an embodiment, the user identity registration may also be implemented based on the third physiological signal plus other information for authentication, for example, the third physiological signal + fingerprint information.
Further, the method for authenticating the identity of the user to be logged in based on the first physiological signal includes:
collecting a first physiological signal of a user to be logged in;
acquiring face information of a user to be logged in;
comparing the first physiological signal of the user to be logged in and the face information of the user to be logged in with the physiological information and the face information of the user to be logged in during registration, and if the comparison is passed, completing identity authentication of the user to be logged in and logging in the account.
Further, during account login, acquiring a second physiological signal of the current user, including:
acquiring a second physiological signal of the current user at intervals of a preset time period by adopting a preset acquisition step number;
if the second physiological signal of the current user reaching the preset data volume is acquired within the preset acquisition step number, the identity of the current user is identified according to the second physiological signal of the current user reaching the preset data volume;
if the second physiological signal of the current user which does not reach the preset data volume is collected in the preset collection step number, reducing the preset collection step number by one step number, and continuously collecting the second physiological signal of the current user under the condition that the preset collection step number after the one step number is reduced is still larger than zero; if the preset acquisition step number is reduced to zero and the second physiological signal of the current user still does not reach the preset data volume, stopping acquisition so as to identify that the identity of the current user is not the user to be logged in according to the condition that the preset acquisition step number is reduced to zero;
if the identity of the current user is identified as the user to be logged in according to the second physiological signal of the current user with the preset data volume, resetting the preset acquisition step number, and acquiring the second physiological signal of the current user again so as to identify the identity of the current user in real time according to the second physiological signal of the current user.
Further, the method for identifying the identity of the current user in real time according to the second physiological signal of the current user and controlling the account login duration of the current user according to the result of identity identification comprises the following steps:
comparing the second physiological signal of the current user with the physiological information of the user to be logged in during registration in real time, and judging whether the identity of the current user is the user to be logged in;
if the identity of the current user is not the user to be logged in, stopping or logging out the account;
if the identity of the current user is the user to be logged in, recording the account login duration of the current user;
if the account login duration of the current user does not exceed a first preset threshold, continuing to record the account login duration of the current user;
and if the account login duration of the current user exceeds a first preset threshold, stopping or quitting the account.
Further, the method includes the steps of identifying the identity of the current user in real time according to a second physiological signal of the current user, and controlling the account login duration of the current user according to the result of identity identification, and further includes:
identifying the identity of the current user in real time according to the second physiological signal of the current user, and acquiring age information of the current user if the identity of the current user is a user to be logged in;
and controlling the account login duration of the current user according to the age information of the current user.
The user health control method is similar to the game player health control method provided in the embodiment, except that the game scene is not limited, the user health control in the virtual reality scene and the augmented reality scene is also possible, and besides the ECG detection, other physiological signals (such as photoplethysmographic signals and the like) with similar functions are also possible, and are not limited herein.
The embodiment of the present application further provides an electronic device, which includes an acquisition module, a physiological signal detection circuit, a memory, a processor, and a computer program stored in the memory and capable of running on the processor, wherein the acquisition module is configured to acquire a physiological signal, the physiological signal detection circuit is configured to receive the physiological signal and transmit the physiological signal to the processor, and the processor implements the steps of the user health management and control method according to the above embodiment when executing the computer program.
In the embodiment of the application, the identity authentication of a user to be logged in is realized by acquiring a first physiological signal, the identity of the current user is authenticated in real time by acquiring a second physiological signal of the current user during account login, so that the account login duration of the current user is controlled according to the identity authentication result, the health condition of the current user is detected in real time by acquiring the second physiological signal of the current player during account login, and when the current user is detected to have a danger sign, the current user is reminded to rest according to the danger sign, so that the health of the user is effectively controlled.
The users in the embodiment of the application are not limited to game players, and can be different types of users such as experience users of virtual reality and augmented reality. For example, when a user watches a movie by using a virtual reality technology, the user health management and control method can be used for detecting the user identity in real time, detecting the health condition of the user in real time and the like.
The embodiment of the application further provides an external device (generally referred to as a peripheral), wherein the external device can be a handle, a protective shell of a terminal device or a wearable device, and comprises an acquisition module, and the acquisition module is used for acquiring physiological signals such as electrocardiosignals or photoplethysmographic pulse wave signals. It can be understood that, besides the electrodes arranged on the game handle, the electrodes arranged on the protective shell and the wearable device can be adopted, so that the human body forms a closed loop through the connection with the electrodes, thereby realizing the acquisition of signals. The signals can be specifically electrocardiosignals and also can be photoplethysmography signals, and the health of a user can be controlled through the electrocardiosignals or the photoplethysmography signals. Understandably, to wearable equipment, can adopt the mode of gathering photoplethysmography pulse wave signal to realize the healthy management and control of user, when wearable equipment because the centrifugation is dirty to gather under the relatively poor condition of electrocardiosignal effect far away, the accessible improves the degree of accuracy in aspects such as authentication, physiology inspection by the mode of gathering photoplethysmography pulse wave signal.
The embodiment of the application further provides a user health management and control system, which includes a wearable device and a processing device, wherein the wearable device includes an acquisition module, the acquisition module is used for acquiring a physiological signal, the processing device includes a physiological signal detection circuit, a memory, a processor and a computer program stored in the memory and capable of running on the processor, the physiological signal detection circuit is used for receiving the physiological signal, and the steps of the user health management and control method in the above embodiments are implemented when the processor executes the computer program.
It should be understood that the embodiments described are only a few embodiments of the present application, and not all embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
It will be apparent to those skilled in the art that, for convenience and brevity of description, only the above-mentioned division of the functional units and modules is illustrated, and in practical applications, the above-mentioned function distribution may be performed by different functional units and modules according to needs, that is, the internal structure of the apparatus is divided into different functional units or modules, so as to perform all or part of the functions described above.
The above embodiments are only used to illustrate the technical solutions of the present application, and not to limit the same; although the present application has been described in detail with reference to the foregoing embodiments, it should be understood by those of ordinary skill in the art that: the technical solutions stored in the foregoing embodiments may still be modified, or some technical features may be equivalently replaced; such modifications and substitutions do not substantially depart from the spirit and scope of the embodiments of the present application and are intended to be included within the scope of the present application.

Claims (25)

1. The utility model provides a game player health management and control method, is applied to electronic equipment, electronic equipment is provided with electrocardiosignal collection module, its characterized in that includes:
acquiring a first electrocardiosignal, identifying the identity of a game player to be logged in based on the first electrocardiosignal, and logging in the game if the identity identification is passed;
and acquiring a second electrocardiosignal of the current game player, identifying the identity of the current game player in real time according to the second electrocardiosignal and controlling the game duration of the current game player.
2. The method of claim 1, further comprising:
and detecting the health condition of the current game player according to the second electrocardiosignal of the current game player, and if the current game player is detected to have danger symptoms, reminding the current game player to rest according to the danger symptoms.
3. The method of claim 1, further comprising, prior to said acquiring a first cardiac signal:
and collecting a third electrocardiosignal of the game player to be registered to complete the identity registration of the game player to be registered.
4. The method of claim 3, wherein the collecting a third cardiac signal of the game player to be registered to complete the identity registration of the game player to be registered comprises:
collecting a third electrocardiosignal of the game player to be registered;
acquiring the identity card information of the game player to be registered;
acquiring the face information of the game player to be registered;
and finishing the identity registration of the game player to be registered according to the third electrocardio signal of the game player to be registered, the identity card information of the game player to be registered and the face information of the game player to be registered, wherein the identity registration of the game player to be registered comprises the age information of the game player to be registered, and the age information is used for health control classification and controlling the game duration of the current game player.
5. The method according to any one of claims 1 to 4, wherein the acquiring a first electrocardiosignal, authenticating the identity of the game player to be logged in based on the first electrocardiosignal, and logging in the game if the identity authentication is passed comprises:
collecting a first electrocardiosignal of the game player to be logged in;
acquiring the face information of the game player to be logged in;
comparing the first electrocardiosignal of the game player to be logged in and the face information of the game player to be logged in with the electrocardiosignal and the face information when the game player to be logged in is registered, and if the comparison is passed, completing the identity authentication of the game player to be logged in and logging in the game.
6. The method of any one of claims 1-5, wherein said collecting a second cardiac signal of a current game player comprises:
acquiring a second electrocardiosignal of the current game player within a preset acquisition step number;
if the second electrocardiosignal of the current game player reaching the preset data volume is collected in the preset collection step number, the identity of the current game player is identified according to the second electrocardiosignal of the current game player reaching the preset data volume;
if the identity of the current game player is identified to be not the game player to be logged in according to the second electrocardiosignal of the current game player with the preset data volume, stopping acquisition;
or if the second electrocardiosignal of the current game player which does not reach the preset data volume is collected in the preset collection step number, the preset collection step number is reduced by one step number, and if the preset collection step number after the reduction by one step number is still larger than zero, the second electrocardiosignal of the current game player is continuously collected;
if the preset acquisition step number is reduced to zero and the second electrocardiosignal of the current game player still does not reach the preset data volume, stopping acquisition so as to identify that the identity of the current game player is not the game player to be logged in according to the condition that the preset acquisition step number is reduced to zero;
if the identity of the current game player is identified as the game player to be logged in according to the second electrocardiosignal of the current game player with the preset data volume, resetting the preset acquisition step number, and acquiring the second electrocardiosignal of the current game player again so as to identify the identity of the current game player in real time according to the second electrocardiosignal of the current game player.
7. The method according to any one of claims 1-6, wherein said authenticating the identity of the current game player and controlling the duration of play of the current game player in real time based on the second cardiac signal comprises:
comparing the second electrocardiosignal of the current game player with the electrocardiosignal of the game player to be logged in real time, and judging whether the identity of the current game player is the game player to be logged in;
if the identity of the current game player is not the game player to be logged in, stopping or quitting the game;
if the identity of the current game player is the game player to be logged in, recording the game duration of the current game player;
if the game duration of the current game player does not exceed a first preset threshold, continuing to record the game duration of the current game player;
and if the game duration of the current game player exceeds a first preset threshold value, stopping or quitting the game.
8. The method of any one of claims 1-6, wherein said authenticating the identity of the current game player and controlling the duration of play of the current game player in real time based on the second cardiac signal further comprises:
identifying the identity of the current game player in real time according to a second electrocardiosignal of the current game player, and acquiring age information of the current game player if the identity of the current game player is the game player to be logged in;
and controlling the game duration of the current game player according to the age information of the current game player.
9. The method of claim 2, wherein the risk signs include excessive fatigue and arrhythmia, the detecting the health condition of the current game player according to the second cardiac signal of the current game player, and if the risk signs are detected to exist in the current game player, reminding the current game player to rest according to the risk signs, comprising:
acquiring heart rate variability information according to a second electrocardiosignal of the current game player;
identifying fatigue condition information and stress condition information of the current game player according to the heart rate variability information;
acquiring heart rhythm condition information and myocardial ischemia condition information according to a second cardiac electric signal of the current game player;
detecting whether the current game player is over-tired or not according to the fatigue condition information and the tension condition information;
detecting whether the current game player is arrhythmia or myocardial ischemia according to the heart rhythm condition information and the myocardial ischemia condition information;
and if the current game player has the excessive fatigue, the arrhythmia or the myocardial ischemia, reminding the current game player to rest, wherein when the excessive fatigue is malignant excessive fatigue, the arrhythmia is malignant arrhythmia, or the myocardial ischemia is obvious ischemia, stopping or quitting the game.
10. The method according to claims 1-9, wherein the electrocardiosignal acquisition module is disposed on a mobile terminal, a gamepad, or a protective case of the electronic device.
11. The method according to any one of claims 1-10, wherein the ecg signal acquisition module comprises a positive electrode and a negative electrode, or comprises the positive electrode, the negative electrode, and a reference electrode.
12. An electronic device, comprising an electrocardiographic signal acquisition module, an electrocardiographic signal detection circuit, a memory, a processor, and a computer program stored in the memory and executable on the processor, wherein the electrocardiographic signal acquisition module is configured to acquire electrocardiographic signals, the electrocardiographic signal detection circuit is configured to receive the electrocardiographic signals, and the processor implements the steps of the method for managing and controlling the health of a game player according to any one of claims 1 to 11 when executing the computer program.
13. A user health management and control method is characterized by comprising the following steps:
acquiring a first physiological signal, identifying the identity of a user to be logged in based on the first physiological signal, and logging in an account if the identity identification is passed;
and acquiring a second physiological signal of the current user, identifying the identity of the current user in real time according to the second physiological signal and controlling the account login duration of the current user.
14. The method of claim 13, further comprising:
and detecting the health condition of the current user according to the second physiological signal of the current user, and if the current user is detected to have a danger sign, reminding the current user to rest according to the danger sign.
15. The method according to claim 13 or 14, wherein the first physiological signal and the second physiological signal are electrocardiographic signals or photoplethysmographic signals.
16. The method of any one of claims 13-15, wherein the account number comprises a game account number, an augmented reality scene account number, or a virtual reality scene account number.
17. The method of any one of claims 13-16, further comprising, prior to said acquiring the first physiological signal:
and collecting a third physiological signal of the user to be registered to finish the identity registration of the user to be registered.
18. The method of claim 17, wherein the collecting a third physiological signal of the user to be registered completes identity registration of the user to be registered, and comprises:
collecting a third physiological signal of the user to be registered;
acquiring the identity card information of the user to be registered;
acquiring the face information of the user to be registered;
and finishing the identity registration of the user to be registered according to the third physiological signal of the user to be registered, the identity card information of the user to be registered and the face information of the user to be registered, wherein the identity registration of the user to be registered comprises the age information of the user to be registered, and the age information is used for health management and control classification and controlling the account login duration of the current user.
19. The method according to any one of claims 13-18, wherein the collecting a first physiological signal, authenticating the identity of the user to be logged in based on the first physiological signal, and logging in the account if the authentication is passed comprises:
collecting the first physiological signal of the user to be logged in;
acquiring the face information of the user to be logged in;
comparing the first physiological signal of the user to be logged in and the face information of the user to be logged in with the physiological information and the face information of the user to be logged in during registration, and if the comparison is passed, completing identity authentication of the user to be logged in and logging in an account.
20. The method of any one of claims 13-19, wherein said acquiring a second physiological signal of the current user comprises:
acquiring a second physiological signal of the current user within a preset acquisition step number;
if the second physiological signal of the current user reaching the preset data volume is collected in the preset collection step number, the identity of the current user is identified according to the second physiological signal of the current user reaching the preset data volume;
or if the second physiological signal of the current user which does not reach the preset data volume is collected in the preset collection step number, reducing the preset collection step number by one step number, and if the preset collection step number after the reduction by one step number is still larger than zero, continuing to collect the second physiological signal of the current user;
if the preset acquisition step number is reduced to zero and the second physiological signal of the current user still does not reach the preset data volume, stopping acquisition so as to identify that the identity of the current user is not the user to be logged in according to the condition that the preset acquisition step number is reduced to zero;
if the identity of the current user is identified as the user to be logged in according to the second physiological signal of the current user with the preset data volume, resetting the preset acquisition step number, and acquiring the second physiological signal of the current user again so as to identify the identity of the current user in real time according to the second physiological signal of the current user.
21. The method according to any one of claims 13-20, wherein the identifying the identity of the current user and controlling the account login duration of the current user in real time according to the second physiological signal comprises:
comparing the second physiological signal of the current user with the physiological information of the user to be logged in during registration in real time, and judging whether the identity of the current user is the user to be logged in;
if the identity of the current user is not the user to be logged in, stopping or logging out the account;
if the identity of the current user is the user to be logged in, recording the account login duration of the current user;
if the account login duration of the current user does not exceed a first preset threshold, continuing to record the account login duration of the current user;
and if the account login time of the current user exceeds a first preset threshold, stopping or quitting the account.
22. The method according to any one of claims 13-20, wherein the identifying the identity of the current user and controlling the account login duration of the current user in real time according to the second physiological signal further comprises:
identifying the identity of the current user in real time according to the second physiological signal of the current user, and acquiring age information of the current user if the identity of the current user is the user to be logged in;
and controlling the account login duration of the current user according to the age information of the current user.
23. The method of claim 14, wherein the risk signs include excessive fatigue and arrhythmia, the detecting the health condition of the current user according to the second physiological signal of the current user, and if the risk signs exist in the current user, reminding the current user to rest according to the risk signs, comprising:
acquiring heart rate variability information according to the second physiological signal of the current user;
identifying fatigue condition information and stress condition information of the current user according to the heart rate variability information;
acquiring heart rhythm condition information and myocardial ischemia condition information according to the second physiological signal of the current user;
detecting whether the current user is over-tired or not according to the fatigue condition information and the tension condition information;
detecting whether the current user is arrhythmia or myocardial ischemia according to the heart rhythm condition information and the myocardial ischemia condition information;
and if the current user has the over-fatigue, the arrhythmia or the myocardial ischemia, reminding the current user to rest, wherein when the over-fatigue is malignant over-fatigue, or the arrhythmia is malignant arrhythmia, or the myocardial ischemia is obvious ischemia, stopping or quitting the account.
24. An electronic device comprising an acquisition module for acquiring a physiological signal, a physiological signal detection circuit for receiving the physiological signal, a memory, a processor, and a computer program stored in the memory and executable on the processor, wherein the processor implements the steps of the method for managing the health of a user according to any one of claims 13-23 when executing the computer program.
25. A user health management system comprising a wearable device and a processing device, wherein the wearable device comprises an acquisition module for acquiring a physiological signal, the processing device comprises a physiological signal detection circuit for receiving the physiological signal, a memory, a processor and a computer program stored in the memory and executable on the processor, and the processor implements the steps of the user health management method according to any one of claims 13-23 when executing the computer program.
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