CN113694524A - Information prompting method, device, equipment and medium - Google Patents

Information prompting method, device, equipment and medium Download PDF

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Publication number
CN113694524A
CN113694524A CN202110987759.3A CN202110987759A CN113694524A CN 113694524 A CN113694524 A CN 113694524A CN 202110987759 A CN202110987759 A CN 202110987759A CN 113694524 A CN113694524 A CN 113694524A
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China
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skill
combination
information
user interface
graphical user
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CN202110987759.3A
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CN113694524B (en
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王泽�
胡志鹏
程龙
刘勇成
袁思思
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application discloses an information prompting method, an information prompting device, information prompting equipment and an information prompting medium, which are applied to the technical field of games and used for solving the problems that in the prior art, when game players and teammates are matched with each other to kill enemies, the communication flow is complex, and the efficiency and the default degree of killing are low. The method specifically comprises the following steps: the game player can determine at least one second skill which can match and kill the enemy at present by displaying at least one skill combination on the game interface through the first terminal equipment, so that the second skill contained in any skill combination can be selected to match and kill the enemy, skill release prompt is carried out on the second skill contained in any skill combination through the second terminal equipment, the teammate of the game player can determine that the second skill needs to be released at present to match and kill the enemy through the game player, mutual matching of the game player and the teammate is achieved through simple information prompt, and matching and killing efficiency and default degree are improved.

Description

Information prompting method, device, equipment and medium
Technical Field
The present application relates to the field of game technologies, and in particular, to an information prompting method, apparatus, device, and medium.
Background
In a Multiplayer Online Battle Arena (MOBA) game, players are generally divided into at least two camps, players in different camps compete with each other in a game map by controlling selected virtual characters to achieve a game target, and players in the same camp achieve killing of enemies by controlling the selected virtual characters to cooperate with each other in the game map.
At present, players in the same battle usually need to use characters or voice to communicate in advance when mutually matching to kill enemies, the communication flow is tedious, and the efficiency of matching to kill is lower and the default degree is not high.
Disclosure of Invention
The embodiment of the application provides an information prompting method, an information prompting device, information prompting equipment and an information prompting medium, and aims to solve the problems that in the prior art, when players in the same battle mutually cooperate to kill enemies, the communication flow is complicated, and the efficiency and the default degree of killing are low.
The technical scheme provided by the embodiment of the application is as follows:
in one aspect, an embodiment of the present application provides an information prompting method, where a graphical user interface is displayed by a first terminal device, where the content displayed by the graphical user interface includes a game interface, the game interface includes a game scene, and a first virtual character and at least one second virtual character located in the game scene, the at least one second virtual character and the first virtual character belong to the same battle, and the second virtual character is a virtual character controlled by a second terminal device, and the information prompting method includes:
displaying at least one skill combination on a graphical user interface; wherein the at least one skill combination is determined based on at least one first skill of the first virtual character and at least one second skill of the at least one second virtual character;
and responding to the selection instruction aiming at any skill combination, and sending a first skill combination request to a second terminal device corresponding to a second skill contained in any skill combination so that the second terminal device corresponding to the second skill contained in any skill combination can perform skill release prompt on the second skill contained in any skill combination based on the first skill combination request.
In one possible implementation, the graphical user interface is that of a live viewer client.
In one possible implementation, the graphical user interface is a graphical user interface of a gaming application client.
In one possible embodiment, displaying at least one skill combination on a graphical user interface includes:
acquiring second skill information of a second virtual character which meets the skill combination condition in the game scene;
control display of at least one skill combination corresponding to the second skill information of the second virtual character on the graphical user interface.
In one possible embodiment, controlling display of at least one skill combination corresponding to the second skill information of the second virtual character on the graphical user interface includes:
acquiring first skill information of a first virtual character;
determining target skill information which meets skill matching conditions with the first skill information of the first virtual character from the second skill information of the second virtual character;
control displays at least one skill combination corresponding to the target skill information on the graphical user interface.
In one possible embodiment, the at least one skill combination corresponding to the target skill information comprises: a second skill identification in the target skill information and a first skill identification in the first skill information corresponding to the target skill information.
In one possible embodiment, displaying at least one skill combination on a graphical user interface includes:
for each skill combination of the at least one skill combination, displaying a second skill icon of a second skill contained by the skill combination within a preset range of a first skill control for triggering a first skill contained by the skill combination.
In one possible embodiment, the selection instruction for any skill combination includes: and triggering operation of a second skill icon of a second skill included in any skill combination.
In one possible embodiment, when displaying at least one skill combination on the graphical user interface, the method further comprises:
and carrying out skill combination prompt on at least one skill combination.
In one possible embodiment, the skill combination prompt for at least one skill combination includes:
the voice prompt carries out skill combination on at least one skill combination; alternatively, the first and second electrodes may be,
highlighting and/or flashing at least one skill combination on the graphical user interface; alternatively, the first and second electrodes may be,
and displaying the skill combination prompt information of at least one skill combination on the graphical user interface.
In a possible implementation manner, the information prompting method provided in the embodiment of the present application further includes:
and when determining that the second terminal equipment refuses to release the second skill contained in any skill combination, carrying out refusal combination prompt on any skill combination.
In one possible embodiment, the rejection combination prompt for any skill combination includes:
voice prompt refuses to carry out skill combination on any skill combination; alternatively, the first and second electrodes may be,
and displaying the rejection collocation prompt information of any skill combination on a graphical user interface.
In a possible implementation manner, the information prompting method provided in the embodiment of the present application further includes:
displaying the recombined at least one skill combination on a graphical user interface.
In a possible implementation manner, the information prompting method provided in the embodiment of the present application further includes:
and receiving a second skill combination request sent by second terminal equipment corresponding to any second virtual role, and performing skill release prompt on a first skill corresponding to the second skill combination request.
In one possible implementation, the skill release prompting for the first skill corresponding to the second skill combination request includes:
releasing the first skill corresponding to the second skill combination request through voice prompt; alternatively, the first and second electrodes may be,
and displaying skill release prompt information of the first skill corresponding to the second skill combination request on a graphical user interface.
In one possible implementation, displaying a skill release prompt message of the first skill corresponding to the request of the second skill combination on the graphical user interface comprises:
and displaying skill release prompt information in a preset range of a first skill control for triggering the first skill.
On the other hand, an embodiment of the present application provides an information prompting apparatus, where a graphical user interface is displayed through a first terminal device, where the content displayed by the graphical user interface includes a game interface, the game interface includes a game scene, and a first virtual character and at least one second virtual character located in the game scene, the at least one second virtual character and the first virtual character belong to the same battle, and the second virtual character is a virtual character controlled through a second terminal device, and the information prompting apparatus includes:
a combination display unit for displaying at least one skill combination on a graphical user interface; wherein the at least one skill combination is determined based on at least one first skill of the first virtual character and at least one second skill of the at least one second virtual character;
and the combination request unit is used for responding to a selection instruction aiming at any skill combination, and sending a first skill combination request to the second terminal equipment corresponding to the second skill contained in any skill combination so that the second terminal equipment corresponding to the second skill contained in any skill combination can perform skill release prompt on the second skill contained in any skill combination based on the first skill combination request.
In one possible implementation, the graphical user interface is that of a live viewer client.
In one possible implementation, the graphical user interface is a graphical user interface of a gaming application client.
In a possible embodiment, when displaying at least one skill combination on the graphical user interface, the combination display unit is specifically configured to:
acquiring second skill information of a second virtual character which meets the skill combination condition in the game scene;
control display of at least one skill combination corresponding to the second skill information of the second virtual character on the graphical user interface.
In a possible embodiment, when controlling to display on the graphical user interface at least one skill combination corresponding to the second skill information of the second virtual character, the combination display unit is specifically configured to:
acquiring first skill information of a first virtual character;
determining target skill information which meets skill matching conditions with the first skill information of the first virtual character from the second skill information of the second virtual character;
control displays at least one skill combination corresponding to the target skill information on the graphical user interface.
In one possible embodiment, the at least one skill combination corresponding to the target skill information comprises: a second skill identification in the target skill information and a first skill identification in the first skill information corresponding to the target skill information.
In a possible embodiment, when displaying at least one skill combination on the graphical user interface, the combination display unit is specifically configured to:
for each skill combination of the at least one skill combination, displaying a second skill icon of a second skill contained by the skill combination within a preset range of a first skill control for triggering a first skill contained by the skill combination.
In one possible embodiment, the selection instruction for any skill combination includes: and triggering operation of a second skill icon of a second skill included in any skill combination.
In a possible implementation manner, the information prompting device provided in the embodiment of the present application further includes:
and the combination prompting unit is used for performing skill combination prompting on at least one skill combination when the combination display unit displays the at least one skill combination on the graphical user interface.
In a possible embodiment, when performing skill combination prompt on at least one skill combination, the combination prompt unit is specifically configured to:
the voice prompt carries out skill combination on at least one skill combination; alternatively, the first and second electrodes may be,
highlighting and/or flashing at least one skill combination on the graphical user interface; alternatively, the first and second electrodes may be,
and displaying the skill combination prompt information of at least one skill combination on the graphical user interface.
In a possible implementation manner, the information prompting device provided in the embodiment of the present application further includes:
and the rejection prompting unit is used for performing rejection combination prompting on any skill combination when the second terminal equipment determines that the second skill contained in any skill combination is rejected to be released.
In a possible embodiment, when performing a combined rejection prompt on any skill combination, the rejection prompt unit is specifically configured to:
voice prompt refuses to carry out skill combination on any skill combination; alternatively, the first and second electrodes may be,
and displaying the rejection collocation prompt information of any skill combination on a graphical user interface.
In a possible implementation manner, the information prompting device provided in the embodiment of the present application further includes:
and the combined reselection unit is used for displaying the recombined at least one skill combination on the graphical user interface.
In a possible implementation manner, the information prompting device provided in the embodiment of the present application further includes:
and the release prompting unit is used for receiving a second skill combination request sent by a second terminal device corresponding to any second virtual role and performing skill release prompting on a first skill corresponding to the second skill combination request.
In a possible implementation manner, when performing skill release prompt on the first skill corresponding to the second skill combination request, the release prompt unit is specifically configured to:
releasing the first skill corresponding to the second skill combination request through voice prompt; alternatively, the first and second electrodes may be,
and displaying skill release prompt information of the first skill corresponding to the second skill combination request on a graphical user interface.
In a possible implementation manner, when displaying the skill release prompt information of the first skill corresponding to the second skill combination request on the graphical user interface, the release prompt unit is specifically configured to:
and displaying skill release prompt information in a preset range of a first skill control for triggering the first skill.
On the other hand, an embodiment of the present application provides an information prompting apparatus, including: the information prompting method comprises a memory, a processor and a computer program which is stored on the memory and can run on the processor, wherein the processor executes the computer program to realize the information prompting method provided by the embodiment of the application.
On the other hand, an embodiment of the present application further provides a computer-readable storage medium, where computer instructions are stored, and when the computer instructions are executed by a processor, the information prompting method provided in the embodiment of the present application is implemented.
The beneficial effects of the embodiment of the application are as follows:
in the embodiment of the application, on one hand, at least one skill combination is displayed on a graphical user interface through a first terminal device, so that a game player can determine at least one second skill which can be matched with and kill an enemy currently, and therefore the second skill contained in any skill combination can be selected to be matched with and kill the enemy, on the other hand, skill release prompt is carried out on the second skill contained in any skill combination through a second terminal device, a team friend of the game player can determine that the second skill needs to be released currently to match with and kill the enemy by the game player, the purpose of killing the enemy jointly is achieved, mutual matching of the game player and the team friend is achieved through simple information prompt, and the pertinence of the information prompt is strong, so that the efficiency and the acquaintance of matched killing can be improved.
Additional features and advantages of the application will be set forth in the description which follows, and in part will be obvious from the description, or may be learned by the practice of the application. The objectives and other advantages of the application may be realized and attained by the structure particularly pointed out in the written description and claims hereof as well as the appended drawings.
Drawings
The accompanying drawings, which are included to provide a further understanding of the application and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the application and together with the description serve to explain the application and not to limit the application. In the drawings:
FIG. 1 is a schematic diagram of a framework of an information-prompting system according to an embodiment of the present disclosure;
FIG. 2 is a schematic diagram of another component framework of an information prompt system in an embodiment of the present application;
FIG. 3 is a schematic flow chart illustrating an overview of an information prompting method according to an embodiment of the present application;
FIG. 4a is a schematic diagram of a display interface of a skill set in an embodiment of the present application;
FIG. 4b is a schematic diagram of another display interface for skill combinations in the example of the present application;
FIG. 4c is a schematic diagram of a display interface of a skill combination prompt message in the embodiment of the present application;
FIG. 4d is a schematic diagram of a display interface for a skill release prompt in an embodiment of the present application;
FIG. 4e is a schematic diagram of another example of a display interface for a prompt for skill release in an embodiment of the present application;
FIG. 4f is a schematic diagram of a display interface rejecting collocation prompt information in the embodiment of the present application;
FIG. 5 is a schematic diagram of a functional structure of an information prompt apparatus in an embodiment of the present application;
fig. 6 is a schematic diagram of a hardware structure of a terminal device in the embodiment of the present application.
Detailed Description
In order to make the purpose, technical solution and advantages of the present application more clearly and clearly understood, the technical solution in the embodiments of the present application will be described below in detail and completely with reference to the accompanying drawings in the embodiments of the present application, and it is obvious that the described embodiments are only a part of the embodiments of the present application, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
To facilitate a better understanding of the present application by those skilled in the art, a brief description of the technical terms involved in the present application will be given below.
1. The terminal device is a front-end device running the client, and may be, but is not limited to: mobile phones, computers, Personal Digital Assistants (PDAs), smart televisions, and the like. In the embodiment of the application, the terminal device comprises a first terminal device and a second terminal device. Specifically, the first terminal device may be a terminal device used by a game player, or a terminal device used by a live audience; the second terminal device may be a terminal device used by a teammate of the game player.
2. The graphical user interface is an interface supporting human-computer interaction and provided by a client. In the embodiment of the application, the graphical user interface can be a graphical user interface provided by a live audience client side or a graphical user interface provided by a game application client side.
3. The virtual character is a fictional figure with personalized characteristics, which is modeled according to the game scenario and the playing method. In the embodiment of the present application, the virtual characters include a first virtual character and a second virtual character, where the first virtual character may be a virtual character operated by a game player through a first terminal device, and the second virtual character may be a virtual character operated by a teammate of the game player through a second terminal device.
4. And a skill combination, which is a combination of the first skill and the second skill determined based on at least one first skill of the first virtual character and at least one second skill of the at least one second virtual character.
5. Skill information, which refers to information used to determine the skill content of a skill, includes, but is not limited to: skill name, skill attribute, skill icon, etc. In the embodiment of the application, the skill information includes first skill information and second skill information, where the first skill information may be skill information corresponding to a first virtual character, and the second skill information may be skill information corresponding to a second virtual character.
It should be noted that, in the present application, the terms "first", "second", and the like are used for distinguishing similar objects, and are not necessarily used for describing a specific order or sequence. It is to be understood that such terms are interchangeable under appropriate circumstances such that the embodiments described herein are capable of operation in sequences other than those illustrated or otherwise described herein. Further, reference to "and/or" in this application describes an association relationship that associates objects, meaning that three relationships may exist, e.g., a and/or B, may represent: a exists alone, A and B exist simultaneously, B exists alone, the character "/" generally indicates that the associated objects before and after the character are in an "OR" relationship.
After introducing the technical terms related to the present application, the following briefly introduces an application scenario of the embodiment of the present application.
Referring to fig. 1, in the embodiment of the present application, the terminal device 110 is divided into a first terminal device 111 and each second terminal device 112, the first terminal device 111 is a terminal device used by a game player, each second terminal device 112 is a terminal device used by each teammate of the game player, and the first terminal device 111 and each second terminal device 112 are installed with a game application client and are in communication connection through a communication network. In practical application, in the process that a game player controls a first virtual character through the first terminal device 111 to cooperate with a second virtual character controlled by each teammate through the second terminal device 112 to kill enemies, the first terminal device 111 may determine at least one skill combination based on at least one first skill of the first virtual character and at least one second skill of at least one second virtual character, display the at least one skill combination on a graphical user interface, and in response to a selection instruction for any skill combination, send a first skill combination request to the second terminal device 112 corresponding to the second skill included in the any skill combination, and the second terminal device 112 performs skill release prompting on the second skill included in the any skill combination based on the first skill combination request.
Referring to fig. 2, in the embodiment of the present application, the terminal device 110 is divided into each first terminal device 111 and each second terminal device 112, each first terminal device 111 includes a first terminal device 1111 used by a game player as a live anchor and a first terminal device 1112 used by each live audience, each second terminal device 112 includes a second terminal device 112 used by each teammate of a game player as a live anchor, the first terminal device 1111 used by a game player as a live anchor is installed with a game application client and a live anchor client, the first terminal device 1112 used by each live audience is installed with a live audience client, the second terminal device 112 used by each teammate of a game player as a live anchor is installed with a game application client, the first terminal device 1111 used by a live audience, the second terminal device 112 used by a live player, The first terminal device 1112 used by each live viewer and the second terminal device 112 used by each teammate as a game player of the live anchor are connected in communication via a communication network. In practical application, in order to enhance the interaction between the live audience and the live anchor, the live audience can interact with the live anchor through first interaction controls such as praise, gift, and speech displayed on a graphical user interface provided by a live audience client, and can also control a first virtual character controlled by the live anchor through a second interaction control displayed on the graphical user interface and used for controlling the first virtual character controlled by the live anchor, so that the interactivity between the live audience and the live anchor can be enhanced, in this application scenario, both a first terminal device 1111 used by a game player as the live anchor and a first terminal device 1112 used by each live audience can determine at least one skill combination based on at least one first skill of the first virtual character and at least one second skill of the at least one second virtual character, and displaying the at least one skill combination on a graphical user interface, and responding to a selection instruction aiming at any skill combination, sending a first skill combination request to a second terminal device 112 corresponding to a second skill contained in the any skill combination, wherein the second terminal device 112 carries out skill release prompt on the second skill contained in the any skill combination based on the first skill combination request.
After introducing the application scenario of the embodiment of the present application, the following describes in detail an information prompting method provided by the embodiment of the present application. Referring to fig. 3, an overview flow of the information prompting method provided in the embodiment of the present application is as follows:
step 301: displaying at least one skill combination on a graphical user interface; wherein the at least one skill combination is determined based on at least one first skill of the first virtual character and at least one second skill of the at least one second virtual character.
In practical application, in the process that a game player controls a first virtual character through the first terminal device 111 and each team friend kills enemies through a second virtual character controlled by the second terminal device 112, the first terminal device 111 can monitor whether a skill combination prompt condition is met in real time, and after the condition that the skill combination prompt condition is met is determined, at least one skill combination is displayed on a graphical user interface.
In particular implementation, the first terminal device 111 may determine that the skill combination prompt condition is satisfied in at least one of the following cases:
in the first case: receiving a skill combination request sent by the first terminal device 111 in response to the skill combination instruction; wherein, the skill combination instruction can be click operation of a skill combination control acted on the graphical user interface.
In the second case: and monitoring that enemies appear in the set range of the position where the first virtual character is located.
Further, after the first terminal device 111 determines that the skill combination prompt condition is satisfied, when displaying the at least one skill combination on the graphical user interface, the following manners may be adopted, but are not limited to:
first, the first terminal device 111 acquires the second skill information of the second virtual character that meets the skill combination condition in the game scene.
Specifically, the first terminal device 111 may determine that a second virtual character closest to the position of the first virtual character in the game scene is a second virtual character meeting the skill combination condition, and then obtain second skill information such as a skill name, a skill attribute, and a skill icon of each skill of the second virtual character closest to the position of the first virtual character in the game scene.
Then, the first terminal device 111 controls to display at least one skill combination corresponding to the second skill information of the second virtual character on the graphic user interface.
Specifically, the first terminal device 111 may obtain first skill information of a first virtual character, and after target skill information that meets skill matching conditions with the first skill information of the first virtual character is determined from second skill information of a second virtual character, control to display at least one skill combination corresponding to the target skill information on the graphical user interface; wherein the at least one skill combination corresponding to the target skill information comprises: a second skill identification in the target skill information and a first skill identification in the first skill information corresponding to the target skill information.
In practical applications, when the first terminal device 111 displays the at least one skill combination on the graphical user interface, the following manners may be adopted, but not limited to:
the first mode is as follows: referring to fig. 4a, the first terminal device 111 may display, for each skill combination of the at least one skill combination, a first skill icon of a first skill and a second skill icon of a second skill included in the skill combination in a first setting area of the graphical user interface.
The second mode is as follows: referring to fig. 4b, for each skill combination of the at least one skill combination, the first terminal device 111 may further display a second skill icon of a second skill included in the skill combination within a preset range of the first skill control for triggering the first skill included in the skill combination.
In addition, in the embodiment of the present application, in order to enable the game player to know the currently matchable skill combination in time, when the first terminal device 111 displays the at least one skill combination on the graphical user interface, the skill combination prompt may be further performed on the at least one skill combination.
In specific implementation, when the first terminal device 111 prompts the skill combination of the at least one skill combination, the following manners may be adopted, but are not limited to:
the first mode is as follows: the first terminal device 111 may voice prompt the skill combination for the at least one skill combination.
The second mode is as follows: the first terminal device 111 may highlight and/or flash the at least one skill combination on the graphical user interface. In particular, the first terminal device 111 may highlight and/or flash a second skill icon of a second skill comprised by the skill combination for each of the at least one skill combination.
The third mode is as follows: the first terminal device 111 may further display a skill combination prompt message of the at least one skill combination on the graphical user interface; the skill combination prompt information may be a text or the like. For example: referring to fig. 4c, the first terminal device 111 may display a skill set prompt message for the at least one skill set in a second setting area of the graphical user interface.
In this way, the game player can determine the second skill of at least one teammate currently capable of fitting a hit through the at least one skill combination displayed on the graphical user interface and the skill combination prompt information of the at least one skill combination.
Step 302: and in response to the selection instruction for any skill combination, sending a first skill combination request to the second terminal equipment 112 corresponding to the second skill contained in the any skill combination, so that the second terminal equipment 112 corresponding to the second skill contained in the any skill combination carries out skill release prompt on the second skill contained in the any skill combination based on the first skill combination request.
In practical application, after determining a second skill of at least one team member capable of being matched and killed currently by a game player through the at least one skill combination displayed on the graphical user interface and the skill combination prompt information of the at least one skill combination, the game player may initiate a selection instruction to the first terminal device 111 through a trigger operation on a second skill icon of the second skill included in any skill combination displayed on the graphical user interface, and the first terminal device 111 responds to the selection instruction of any skill combination and sends a first skill combination request to the second terminal device 112 corresponding to the second skill included in any skill combination; after receiving the first skill combination request, the second terminal device 112 corresponding to the second skill contained in any skill combination performs skill release prompt on the second skill contained in any skill combination based on the first skill combination request.
In specific implementation, when the second terminal device 112 performs skill release prompting on the second skill included in any skill combination, the following manners may be adopted, but are not limited to:
the first mode is as follows: the second terminal device 112 may voice prompt release of the second skill contained in any of the skill combinations.
The second mode is as follows: the second terminal device 112 may further display a skill release prompt message of the second skill included in any skill combination on the game interface; wherein, the skill release prompt message can be characters and the like. Optionally, in an embodiment, as shown in fig. 4d, the second terminal device 112 may display a skill release prompt message of the second skill included in any skill combination in a third setting area of the game interface. In another embodiment, referring to fig. 4e, the second terminal device 112 may further display a skill release prompt message of the second skill included in any skill combination within a preset range of a second skill control for triggering the second skill included in any skill combination.
In this way, the teammate of the game player can determine that the second skill needs to be released currently to match the game player to hit and kill the enemy through the skill release prompt message of the second skill contained in any skill combination displayed on the game interface. Of course, during a specific operation, the teammate of the game player may ignore the skill release prompt message or refuse to release the second skill, specifically, when the first terminal device 111 does not monitor that the second terminal device 112 releases the second skill included in any skill combination within a set time range, it may be determined that the second terminal device 112 refuse to release the second skill included in any skill combination, in this case, the first terminal device 111 may prompt the rejection combination for any skill combination.
In specific implementation, when the first terminal device 111 performs the rejection combination prompt on any skill combination, the following manners may be adopted, but are not limited to:
the first mode is as follows: the first terminal device 111 voice prompts the second terminal device 112 to reject the skill combination for any of the skill combinations.
The second mode is as follows: the first terminal device 111 displays the collocation rejection prompt information of any skill combination on a graphical user interface; the prompt information for refusing collocation can be characters and the like. Specifically, referring to fig. 4f, the first terminal device 111 may display the rejection collocation prompt message of any skill combination in a fourth setting area on the gui.
It should be noted that, in this embodiment of the application, after determining that the second terminal device 112 rejects the release of the second skill included in any skill combination, the first terminal device 111 may further display at least one skill combination to be recombined on the graphical user interface, and in response to a selection instruction for any skill combination to be recombined, send a first skill combination request to the second terminal device corresponding to the second skill included in any skill combination to enable the second terminal device to perform a skill release prompt for the second skill included in any skill combination based on the first skill combination request, which is the same as the above-mentioned manner and is not described herein again.
In addition, in this embodiment of the application, the first terminal device 111 may also receive a second skill combination request sent by the second terminal device 112 corresponding to any second virtual character, and in this case, the first terminal device 111 may perform a skill release prompt on the first skill corresponding to the second skill combination request.
In specific implementation, when the first terminal device 111 may perform skill release prompting on the first skill corresponding to the second skill combination request, the following manners may be adopted, but are not limited to:
the first mode is as follows: the first terminal device 111 may release the first skill corresponding to the second skill combination request by voice prompt.
The second mode is as follows: the first terminal device 111 may display, on the graphical user interface, a skill release prompt message of the first skill corresponding to the second skill combination request; wherein, the skill release prompt message can be characters and the like. Optionally, in an embodiment, the first terminal device 111 may display a skill release prompt message of the first skill corresponding to the second skill combination request in a fifth setting area of the graphical user interface. In another embodiment, the first terminal device 111 may further display a skill release prompt message of the first skill corresponding to the second skill combination request within a preset range of the first skill control for triggering the first skill corresponding to the second skill combination request.
Based on the foregoing embodiment, an embodiment of the present application provides an information prompting apparatus, where a graphical user interface is displayed through a first terminal device, where the content displayed by the graphical user interface includes a game interface, the game interface includes a game scene and a first virtual character and at least one second virtual character located in the game scene, the at least one second virtual character and the first virtual character belong to the same formation, and the second virtual character is a virtual character controlled by a second terminal device, as shown in fig. 5, an information prompting apparatus 500 provided by the embodiment of the present application at least includes:
a combination display unit 501 for displaying at least one skill combination on a graphical user interface; wherein the at least one skill combination is determined based on at least one first skill of the first virtual character and at least one second skill of the at least one second virtual character;
a combination requesting unit 502, configured to send, in response to a selection instruction for any skill combination, a first skill combination request to a second terminal device corresponding to a second skill included in any skill combination, so that the second terminal device corresponding to the second skill included in any skill combination performs skill release prompt on the second skill included in any skill combination based on the first skill combination request.
In one possible implementation, the graphical user interface is that of a live viewer client.
In one possible implementation, the graphical user interface is a graphical user interface of a gaming application client.
In a possible embodiment, when displaying at least one skill combination on the graphical user interface, the combination display unit 501 is specifically configured to:
acquiring second skill information of a second virtual character which meets the skill combination condition in the game scene;
control display of at least one skill combination corresponding to the second skill information of the second virtual character on the graphical user interface.
In a possible implementation, when controlling to display on the graphical user interface at least one skill combination corresponding to the second skill information of the second virtual character, the combination display unit 501 is specifically configured to:
acquiring first skill information of a first virtual character;
determining target skill information which meets skill matching conditions with the first skill information of the first virtual character from the second skill information of the second virtual character;
control displays at least one skill combination corresponding to the target skill information on the graphical user interface.
In one possible embodiment, the at least one skill combination corresponding to the target skill information comprises: a second skill identification in the target skill information and a first skill identification in the first skill information corresponding to the target skill information.
In a possible embodiment, when displaying at least one skill combination on the graphical user interface, the combination display unit 501 is specifically configured to:
for each skill combination of the at least one skill combination, displaying a second skill icon of a second skill contained by the skill combination within a preset range of a first skill control for triggering a first skill contained by the skill combination.
In one possible embodiment, the selection instruction for any skill combination includes: and triggering operation of a second skill icon of a second skill included in any skill combination.
In a possible implementation manner, the information prompting apparatus 500 provided in the embodiment of the present application further includes:
and a combination prompt unit 503, configured to prompt the skill combination for at least one skill combination when the combination display unit 501 displays the at least one skill combination on the graphical user interface.
In a possible embodiment, when performing skill combination prompt on at least one skill combination, the combination prompt unit 503 is specifically configured to:
the voice prompt carries out skill combination on at least one skill combination; alternatively, the first and second electrodes may be,
highlighting and/or flashing at least one skill combination on the graphical user interface; alternatively, the first and second electrodes may be,
and displaying the skill combination prompt information of at least one skill combination on the graphical user interface.
In a possible implementation manner, the information prompting apparatus 500 provided in the embodiment of the present application further includes:
a rejection prompting unit 504, configured to perform rejection combination prompting on any skill combination when it is determined that the second terminal device rejects release of the second skill included in any skill combination.
In a possible implementation manner, when performing a combined rejection prompt on any skill combination, the rejection prompt unit 504 is specifically configured to:
voice prompt refuses to carry out skill combination on any skill combination; alternatively, the first and second electrodes may be,
and displaying the rejection collocation prompt information of any skill combination on a graphical user interface.
In a possible implementation manner, the information prompting apparatus 500 provided in the embodiment of the present application further includes:
and a combination reselection unit 505 for displaying the recombined at least one skill combination on a graphical user interface.
In a possible implementation manner, the information prompting apparatus 500 provided in the embodiment of the present application further includes:
a release prompting unit 506, configured to receive a second skill combination request sent by a second terminal device corresponding to any second virtual role, and perform skill release prompting on a first skill corresponding to the second skill combination request.
In a possible implementation manner, when performing skill release prompting on the first skill corresponding to the second skill combination request, the release prompting unit 506 is specifically configured to:
releasing the first skill corresponding to the second skill combination request through voice prompt; alternatively, the first and second electrodes may be,
and displaying skill release prompt information of the first skill corresponding to the second skill combination request on a graphical user interface.
In a possible implementation manner, when displaying the skill release prompting information of the first skill corresponding to the second skill combination request on the graphical user interface, the release prompting unit 506 is specifically configured to:
and displaying skill release prompt information in a preset range of a first skill control for triggering the first skill.
It should be noted that the principle of the information prompting device 500 provided in the embodiment of the present application for solving the technical problem is similar to that of the information prompting method provided in the embodiment of the present application, and therefore, for implementation of the information prompting device 500 provided in the embodiment of the present application, reference may be made to implementation of the information prompting method provided in the embodiment of the present application, and repeated details are not repeated.
After the information prompting method and apparatus provided in the embodiment of the present application are described, a brief description is provided next for the terminal device 110 (including the first terminal device 111 and the second terminal device 112) provided in the embodiment of the present application.
Referring to fig. 6, a terminal device 110 provided in the embodiment of the present application at least includes: the information prompting method comprises a processor 601, a memory 602 and a computer program which is stored on the memory 602 and can run on the processor 601, wherein the information prompting method provided by the embodiment of the application is realized when the processor 601 executes the computer program.
It should be noted that the terminal device 110 shown in fig. 6 is only an example, and should not bring any limitation to the functions and the scope of the application of the embodiments.
The terminal device 110 provided by the embodiment of the present application may further include a bus 603 connecting different components (including the processor 601 and the memory 602). Bus 603 represents one or more of any of several types of bus structures, including a memory bus, a peripheral bus, a local bus, and so forth.
The Memory 602 may include readable media in the form of volatile Memory, such as Random Access Memory (RAM) 6021 and/or cache Memory 6022, and may further include Read Only Memory (ROM) 6023.
The memory 602 may also include a program means 6025 having a set (at least one) of program modules 6024, the program modules 6024 including, but not limited to: an operating subsystem, one or more application programs, other program modules, and program data, each of which, or some combination thereof, may comprise an implementation of a network environment.
Terminal device 110 may also communicate with one or more external devices 604 (e.g., a keyboard, a remote control, etc.), with one or more devices that enable a user to interact with terminal device 110 (e.g., a cell phone, a computer, etc.), and/or with any device that enables terminal device 110 to communicate with one or more other terminal devices 110 (e.g., a router, a modem, etc.). Such communication may be through an Input/Output (I/O) interface 605. Furthermore, the terminal device 110 may also communicate with one or more networks (e.g., a Local Area Network (LAN), a Wide Area Network (WAN), and/or a public Network, such as the internet) via the Network adapter 606. As shown in fig. 6, the network adapter 606 communicates with the other modules of the terminal device 110 via the bus 603. It should be understood that although not shown in fig. 6, other hardware and/or software modules may be used in conjunction with terminal device 110, including but not limited to: microcode, device drivers, Redundant processors, external disk drive Arrays, disk array (RAID) subsystems, tape drives, and data backup storage subsystems, to name a few.
The following describes a computer-readable storage medium provided by embodiments of the present application. The computer-readable storage medium provided by the embodiment of the present application stores computer instructions, and the computer instructions, when executed by the processor, implement the information prompting method provided by the embodiment of the present application. Specifically, the computer instruction may be installed in the terminal device 110, so that the terminal device 110 may implement the information prompting method provided in the embodiment of the present application by executing the installed computer instruction.
In addition, the information prompting method provided by the embodiment of the present application may also be implemented as a program product, where the program product includes a program code, and when the program product can be run on the terminal device 110, the program code is used to enable the terminal device 110 to execute the information prompting method provided by the embodiment of the present application.
The program product provided by the embodiments of the present application may be any combination of one or more readable media, where the readable media may be a readable signal medium or a readable storage medium, and the readable storage medium may be, but is not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination thereof, and in particular, more specific examples (a non-exhaustive list) of the readable storage medium include: an electrical connection having one or more wires, a portable disk, a hard disk, a RAM, a ROM, an Erasable Programmable Read-Only Memory (EPROM), an optical fiber, a portable Compact disk Read-Only Memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing.
The program product provided by the embodiment of the application can adopt a CD-ROM and comprises program codes, and can run on a computing device. However, the program product provided by the embodiments of the present application is not limited thereto, and in the embodiments of the present application, the readable storage medium may be any tangible medium that can contain or store a program, which can be used by or in connection with an instruction execution system, apparatus, or device.
It should be noted that although several units or sub-units of the apparatus are mentioned in the above detailed description, such division is merely exemplary and not mandatory. Indeed, the features and functions of two or more units described above may be embodied in one unit, according to embodiments of the application. Conversely, the features and functions of one unit described above may be further divided into embodiments by a plurality of units.
Further, while the operations of the methods of the present application are depicted in the drawings in a particular order, this does not require or imply that these operations must be performed in this particular order, or that all of the illustrated operations must be performed, to achieve desirable results. Additionally or alternatively, certain steps may be omitted, multiple steps combined into one step execution, and/or one step broken down into multiple step executions.
While the preferred embodiments of the present application have been described, additional variations and modifications in those embodiments may occur to those skilled in the art once they learn of the basic inventive concepts. Therefore, it is intended that the appended claims be interpreted as including preferred embodiments and all alterations and modifications as fall within the scope of the application.
It will be apparent to those skilled in the art that various changes and modifications may be made in the embodiments of the present application without departing from the spirit and scope of the embodiments of the present application. Thus, if such modifications and variations of the embodiments of the present application fall within the scope of the claims of the present application and their equivalents, the present application is also intended to encompass such modifications and variations.

Claims (19)

1. An information prompting method is characterized in that a graphical user interface is displayed through a first terminal device, the content displayed by the graphical user interface comprises a game interface, the game interface comprises a game scene, a first virtual character and at least one second virtual character, the first virtual character and the at least one second virtual character are located in the game scene, the at least one second virtual character and the first virtual character belong to the same battle, the second virtual character is a virtual character controlled through a second terminal device, and the information prompting method comprises the following steps:
displaying at least one skill combination on the graphical user interface; wherein the at least one skill combination is determined based on at least one first skill of the first virtual character and at least one second skill of the at least one second virtual character;
and responding to a selection instruction aiming at any skill combination, and sending a first skill combination request to a second terminal device corresponding to a second skill contained in any skill combination so as to enable the second terminal device corresponding to the second skill contained in any skill combination to carry out skill release prompt on the second skill contained in any skill combination based on the first skill combination request.
2. An information prompting method as defined in claim 1, wherein the graphical user interface is a graphical user interface of a live viewer client.
3. An information prompting method as defined in claim 1, wherein the graphical user interface is a graphical user interface of a game application client.
4. An information prompting method as defined in any of claims 1-3, wherein displaying at least one skill combination on the graphical user interface comprises:
acquiring second skill information of a second virtual character which meets skill combination conditions in the game scene;
control display of at least one skill combination corresponding to second skill information of the second virtual character on the graphical user interface.
5. The information prompting method of claim 4, wherein the controlling displays at least one skill combination corresponding to second skill information of the second virtual character on the graphical user interface includes:
acquiring first skill information of the first virtual character;
determining target skill information which meets skill fitting conditions with the first skill information of the first virtual character from the second skill information of the second virtual character;
control display of at least one skill combination corresponding to the target skill information on the graphical user interface.
6. The information prompting method according to claim 5, wherein the at least one skill combination corresponding to the target skill information includes: a second skill identification in the target skill information and a first skill identification in first skill information corresponding to the target skill information.
7. An information prompting method as defined in any of claims 1-3, wherein displaying at least one skill combination on the graphical user interface comprises:
for each skill combination in the at least one skill combination, displaying a second skill icon of a second skill contained in the skill combination within a preset range of a first skill control for triggering a first skill contained in the skill combination.
8. The information presentation method of claim 7, wherein: the selection instructions for any skill combination include: and triggering operation of a second skill icon aiming at a second skill contained in any skill combination.
9. An information prompting method as defined in any of claims 1-3, wherein, when displaying at least one skill combination on the graphical user interface, further comprising:
and carrying out skill combination prompt on the at least one skill combination.
10. An information prompting method as defined in claim 9, wherein the prompting of the skill combination for the at least one skill combination comprises:
the voice prompt carries out skill combination on the at least one skill combination; alternatively, the first and second electrodes may be,
highlighting and/or flashing the at least one skill combination on the graphical user interface; alternatively, the first and second electrodes may be,
displaying a skill combination prompt message for the at least one skill combination on the graphical user interface.
11. An information presentation method according to any one of claims 1 to 3, further comprising:
and when determining that the second terminal equipment refuses to release the second skill contained in any skill combination, carrying out refusal combination prompt on any skill combination.
12. An information prompting method according to claim 11, wherein the making of a combined prompt for rejection of any skill combination includes:
voice prompt refuses to carry out skill combination on any skill combination; alternatively, the first and second electrodes may be,
and displaying the rejection collocation prompt information of any skill combination on the graphical user interface.
13. The information presentation method of claim 11, further comprising:
displaying the recombined at least one skill combination on the graphical user interface.
14. An information presentation method according to any one of claims 1 to 3, further comprising:
and receiving a second skill combination request sent by a second terminal device corresponding to any second virtual role, and performing skill release prompt on a first skill corresponding to the second skill combination request.
15. The information prompting method according to claim 14, wherein performing a skill release prompt for the first skill corresponding to the second skill combination request includes:
releasing the first skill corresponding to the second skill combination request through voice prompt; alternatively, the first and second electrodes may be,
and displaying skill release prompt information of the first skill corresponding to the second skill combination request on the graphical user interface.
16. The information prompting method according to claim 15, wherein displaying skill release prompting information of the first skill corresponding to the second skill combination request on the graphical user interface comprises:
and displaying the skill release prompt information in a preset range of a first skill control for triggering the first skill.
17. An information prompting device is characterized in that a graphical user interface is displayed through a first terminal device, the content displayed by the graphical user interface comprises a game interface, the game interface comprises a game scene and a first virtual character and at least one second virtual character which are positioned in the game scene, the at least one second virtual character and the first virtual character belong to the same battle, the second virtual character is a virtual character controlled through a second terminal device, and the information prompting device comprises:
a combination display unit for displaying at least one skill combination on the graphical user interface; wherein the at least one skill combination is determined based on at least one first skill of the first virtual character and at least one second skill of the at least one second virtual character;
and the combination request unit is used for responding to a selection instruction aiming at any skill combination, and sending a first skill combination request to a second terminal device corresponding to a second skill contained in any skill combination so as to enable the second terminal device corresponding to the second skill contained in any skill combination to carry out skill release prompt on the second skill contained in any skill combination based on the first skill combination request.
18. A terminal device, comprising: a memory, a processor and a computer program stored on the memory and executable on the processor, the processor implementing the information prompting method according to any one of claims 1-16 when executing the computer program.
19. A computer-readable storage medium storing computer instructions which, when executed by a processor, implement the information prompting method according to any one of claims 1-16.
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