CN113648649B - Game interface control method and device, computer readable medium and terminal equipment - Google Patents

Game interface control method and device, computer readable medium and terminal equipment Download PDF

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Publication number
CN113648649B
CN113648649B CN202110966867.2A CN202110966867A CN113648649B CN 113648649 B CN113648649 B CN 113648649B CN 202110966867 A CN202110966867 A CN 202110966867A CN 113648649 B CN113648649 B CN 113648649B
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Prior art keywords
interface
control
graphical user
target
partition
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CN113648649A (en
Inventor
张炫宜
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04847Interaction techniques to control parameter settings, e.g. interaction with sliders or dials
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/0485Scrolling or panning
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

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  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The embodiment of the disclosure provides a control method of a game interface, a control device of the game interface, a medium and equipment, and relates to the technical field of computers; displaying a graphical user interface of a game in a terminal display, comprising: displaying a first game interface in the graphical user interface; responding to a preset trigger instruction, dividing the graphical user interface into control partitions with the same number as the interfaces, and configuring the mapping relation between each control partition and each interface so that each control partition is associated with one interface; a graphical display control partition; acquiring touch positions of sliding operation acting on a graphical user interface in a sliding process in real time, and determining corresponding target control partitions according to the touch positions; and generating a preview window on the graphical user interface and displaying a target interface corresponding to the target control partition determined according to the mapping relation in real time. Therefore, by implementing the embodiment of the disclosure, the operation efficiency of the user can be improved, and more convenient operation experience is provided for the user.

Description

Game interface control method and device, computer readable medium and terminal equipment
Technical Field
The disclosure relates to the field of computer technology, and in particular relates to a control method of a game interface, a control device of the game interface, a computer readable medium and terminal equipment.
Background
In the process of browsing information in a game by using a mobile phone, a user can continuously scroll an information page through a sliding and browsing operation so as to acquire more page contents. However, when the content of the page that the user wants to view is located at the bottom of the information page, multiple sliding interaction operations are generally required to be performed, so that the page can be scrolled to a corresponding position, and further related interface content is viewed, which has a problem of complicated operation.
It should be noted that the information disclosed in the above background section is only for enhancing understanding of the background of the present disclosure and thus may include information that does not constitute prior art known to those of ordinary skill in the art.
Disclosure of Invention
The embodiment of the disclosure aims to provide a control method of a game interface, a control device of the game interface, a computer readable medium and terminal equipment, which enable a user to preview interface contents corresponding to a partition at a hovering position in real time in a preview window through sliding operation by providing the partition for the user, and can quickly locate a target interface in a long interface and browse the contents without multiple interactive operations, thereby simplifying user operation, being beneficial to improving the operation efficiency of the user and providing more convenient and visual operation experience for the user.
A first aspect of an embodiment of the present disclosure provides a method for controlling a game interface, displaying a graphical user interface of a game in a terminal display, including:
displaying a first game interface in the graphical user interface, the first game interface comprising a plurality of interfaces that are switchable;
Responding to a preset trigger instruction, dividing the graphical user interface into control partitions with the same number as the interfaces, and configuring the mapping relation between each control partition and each interface so that each control partition is associated with one interface;
Graphically displaying the control partitions such that adjacent control partitions have visual distinctions;
responding to the sliding operation acted on the graphical user interface, acquiring the touch position of the sliding operation in the sliding process in real time, and determining a corresponding target control partition according to the touch position;
And generating a preview window on the graphical user interface, and displaying a target interface corresponding to the target control partition determined according to the mapping relation in real time on the preview window.
In an exemplary embodiment of the present disclosure, after the step of displaying the target interface in real time in the preview window, further comprising:
And when the sliding operation is detected to be finished, controlling the first game interface to switch to the target interface currently displayed by the preview window.
In an exemplary embodiment of the present disclosure, after the step of displaying the target interface in real time in the preview window, further comprising:
accumulating the display time of the target interface in the preview window;
And if the display time reaches a preset threshold value, controlling the first game interface to be switched to the target interface currently displayed by the preview window.
In an exemplary embodiment of the present disclosure, after the step of displaying the target interface in real time in the preview window, further comprising:
And responding to touch operation acted on the preview window, and controlling the first game interface to switch to the target interface currently displayed by the preview window.
In one exemplary embodiment of the present disclosure, the first game interface includes a zone control configured to generate a preset trigger instruction in response to a touch operation execution.
In an exemplary embodiment of the present disclosure, the step of dividing the graphical user interface into the same number of control partitions as the number of interfaces specifically includes:
Determining the number of control partitions according to the number of interfaces;
Determining the output size of the control partition according to the display parameters of the graphical user interface;
The number of control partitions is displayed in the graphical user interface based on the output size.
In an exemplary embodiment of the present disclosure, the step of graphically displaying the control partitions such that adjacent control partitions have visual distinctions specifically includes:
The control sections are displayed and adjacent control sections are configured to be different color blocks such that adjacent control sections are displayed in different colors.
In an exemplary embodiment of the present disclosure, after the step of determining the corresponding target control zone according to the touch position, the method further includes:
the target control zone is prominently identified such that the target control zone has a visual distinction from other control zones.
In one exemplary embodiment of the present disclosure, the graphical user interface includes a slider control configured to perform control of the slider control sliding along a virtual sled in response to a touch operation, the touch location including a hover position during sliding of the slider control along the virtual sled.
In one exemplary embodiment of the present disclosure, the touch location is located in a target control zone corresponding thereto, or
Is positioned in a target area corresponding to the touch position on the virtual slide rail, or
And the virtual sliding rail is positioned in a common area of the virtual sliding rail and the target control partition.
According to a second aspect of the embodiments of the present disclosure, there is provided a control device for a game interface, including:
An interface display unit for displaying a graphical user interface of a game and displaying a first game interface in the graphical user interface, the first game interface including a plurality of interfaces that are switchable;
The partition configuration unit is used for responding to a preset trigger instruction, dividing the graphical user interface into control partitions with the same number as the interfaces, and configuring the mapping relation between each control partition and each interface so that each control partition is associated with one interface;
A partition display unit for graphically displaying the control partitions such that adjacent control partitions have visual distinction;
the sliding detection unit is used for responding to the sliding operation acted on the graphical user interface, acquiring the touch position of the sliding operation in the sliding process in real time, and determining a corresponding target control partition according to the touch position;
And the preview window unit is used for generating a preview window on the graphical user interface and displaying a target interface corresponding to the target control partition determined according to the mapping relation in real time on the preview window.
In an exemplary embodiment of the present disclosure, further comprising:
And the interface switching unit is used for controlling the first game interface to be switched to the target interface currently displayed by the preview window when the sliding operation is detected to be finished after the step of displaying the target interface in real time by the preview window unit.
In an exemplary embodiment of the present disclosure, further comprising:
The timing unit is used for accumulating the display time of the target interface in the preview window after the step of displaying the target interface in the preview window in real time by the preview window unit;
and the interface switching unit is also used for controlling the first game interface to be switched to the target interface currently displayed by the preview window when the display time reaches a preset threshold value.
In an exemplary embodiment of the present disclosure, the interface switching unit is further configured to, after the step of displaying, in real time, the target interface in the preview window by the preview window unit, control the first game interface to switch to the target interface currently displayed in the preview window in response to a touch operation acting on the preview window.
In one exemplary embodiment of the present disclosure, the first game interface includes a zone control configured to generate a preset trigger instruction in response to a touch operation execution.
In an exemplary embodiment of the present disclosure, the partition configuration unit divides the graphical user interface into the same number of control partitions as the number of interfaces, and specifically includes:
Determining the number of control partitions according to the number of interfaces;
Determining the output size of the control partition according to the display parameters of the graphical user interface;
The number of control partitions is displayed in the graphical user interface based on the output size.
In an exemplary embodiment of the present disclosure, the partition display unit graphically displays the control partitions such that adjacent control partitions have visual distinction, specifically including:
The control sections are displayed and adjacent control sections are configured to be different color blocks such that adjacent control sections are displayed in different colors.
In an exemplary embodiment of the present disclosure, further comprising:
and the highlighting unit is used for highlighting the target control partition after the sliding detection unit determines the corresponding target control partition according to the touch position, so that the target control partition has visual distinction compared with other control partitions.
In one exemplary embodiment of the present disclosure, the graphical user interface includes a slider control configured to perform control of the slider control sliding along a virtual sled in response to a touch operation, the touch location including a hover position during sliding of the slider control along the virtual sled.
In one exemplary embodiment of the present disclosure, the touch location is located in a target control zone corresponding thereto, or
Is positioned in a target area corresponding to the touch position on the virtual slide rail, or
And the virtual sliding rail is positioned in a common area of the virtual sliding rail and the target control partition.
According to a third aspect of the embodiments of the present disclosure, there is provided a computer-readable medium having stored thereon a computer program which, when executed by a processor, implements a control method of a game interface as described in the first aspect of the above embodiments.
According to a fourth aspect of embodiments of the present disclosure, there is provided a terminal device, including: one or more processors; and a storage means for storing one or more programs, which when executed by the one or more processors, cause the one or more processors to implement the method for controlling a game interface as described in the first aspect of the above embodiments.
According to a fifth aspect of the present disclosure, there is provided a computer program product or computer program comprising computer instructions stored in a computer readable storage medium. The computer instructions are read from the computer-readable storage medium by a processor of a computer device, and executed by the processor, cause the computer device to perform the methods provided in the various alternative implementations described above.
The technical scheme provided by the embodiment of the disclosure can comprise the following beneficial effects:
In some embodiments of the present disclosure, a first game interface may be displayed in a graphical user interface, the first game interface including a plurality of interfaces that are switchable; responding to a preset trigger instruction, dividing the graphical user interface into control partitions with the same number as the interfaces, and configuring the mapping relation between each control partition and each interface so that each control partition is associated with one interface; graphically displaying the control partitions such that adjacent control partitions have visual distinctions; responding to the sliding operation acted on the graphical user interface, acquiring the touch position of the sliding operation in the sliding process in real time, and determining a corresponding target control partition according to the touch position; and generating a preview window on the graphical user interface, and displaying a target interface corresponding to the target control partition determined according to the mapping relation in real time on the preview window. According to the embodiment of the disclosure, on one hand, a mode of controlling the partition is provided for a user, so that the user does not need to perform interactive operation for many times, and can quickly position any appointed position in the long interface only through sliding operation, so that quick page turning and switching of the interface are realized, and the operation efficiency is improved; on the other hand, by providing the preview window, a user can hover at different touch positions by controlling fingers in the sliding process, and interface contents displayed in real time in the preview window are controlled in real time, so that the user can conveniently and quickly browse the interface contents corresponding to different interfaces, the intuitiveness and convenience of the user for inquiring target interface contents are improved, and the user experience is improved. .
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the disclosure.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the disclosure and together with the description, serve to explain the principles of the disclosure. It will be apparent to those of ordinary skill in the art that the drawings in the following description are merely examples of the disclosure and that other drawings may be derived from them without undue effort.
FIG. 1 schematically illustrates a schematic diagram of an exemplary terminal device to which a control method of a game interface and a control apparatus of the game interface of an embodiment of the present disclosure may be applied;
FIG. 2 schematically illustrates a structural diagram of a computer system suitable for use in implementing embodiments of the present disclosure;
FIG. 3 schematically illustrates a flow chart of a method c in accordance with one embodiment of the present disclosure;
FIG. 4 schematically illustrates a user interface schematic according to one embodiment of the present disclosure;
FIG. 5 schematically illustrates a user interface schematic according to one embodiment of the present disclosure;
FIG. 6 schematically illustrates a user interface schematic according to one embodiment of the present disclosure;
Fig. 7 schematically illustrates a block diagram of a control device of a game interface in an embodiment according to the present disclosure.
Detailed Description
Example embodiments will now be described more fully with reference to the accompanying drawings. However, the exemplary embodiments may be embodied in many forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the concept of the example embodiments to those skilled in the art. The described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided to give a thorough understanding of embodiments of the present disclosure. One skilled in the relevant art will recognize, however, that the aspects of the disclosure may be practiced without one or more of the specific details, or with other methods, components, devices, steps, etc. In other instances, well-known technical solutions have not been shown or described in detail to avoid obscuring aspects of the present disclosure.
Furthermore, the drawings are merely schematic illustrations of the present disclosure and are not necessarily drawn to scale. The same reference numerals in the drawings denote the same or similar parts, and thus a repetitive description thereof will be omitted. Some of the block diagrams shown in the figures are functional entities and do not necessarily correspond to physically or logically separate entities. These functional entities may be implemented in software or in one or more hardware modules or integrated circuits or in different networks and/or processor devices and/or microcontroller devices.
Fig. 1 is a schematic diagram of an exemplary terminal device to which a control method of a game interface and a control apparatus of the game interface according to an embodiment of the present disclosure may be applied.
As shown in fig. 1, the terminal devices may include one or more of the terminal devices 101, 102, 103. The terminal devices 101, 102, 103 may be various terminal devices with display screens including, but not limited to, desktop computers, portable computers, smart phones, tablet computers, and the like.
The control method of the game interface in one embodiment of the present disclosure may be executed on a local terminal device or a server. When the control method of the game interface runs on the server, the method can be realized and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device.
In an alternative embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud game. Taking cloud game as an example, cloud game refers to a game mode based on cloud computing. In the cloud game operation mode, the game program operation main body and the game picture presentation main body are separated, the storage and operation of the game interface control method are completed on the cloud game server, and the client device is used for receiving and sending data and presenting the game picture, for example, the client device can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; but the cloud game server which performs information processing is a cloud. When playing the game, the player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the client device through a network, and finally decodes the data through the client device and outputs the game pictures.
In an alternative embodiment, taking a game as an example, the local terminal device stores a game program and is used to present a game screen. The local terminal device is used for interacting with the player through the graphical user interface, namely, conventionally downloading and installing the game program through the terminal device and running. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, may be rendered for display on a display screen of the terminal, or provided to the player by holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including game visuals, and a processor for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.
In a possible implementation manner, the embodiment of the invention provides a control method of a game interface, and a graphical user interface is provided through a terminal device, wherein the terminal device can be the aforementioned local terminal device or the aforementioned client device in the cloud interaction system.
Fig. 2 shows a schematic diagram of a computer system suitable for use in implementing the terminal device of the embodiments of the present disclosure.
It should be noted that, the computer system 200 of the terminal device shown in fig. 2 is only an example, and should not impose any limitation on the functions and the scope of use of the embodiments of the present disclosure.
As shown in fig. 2, the computer system 200 includes a Central Processing Unit (CPU) 201, which can perform various appropriate actions and processes according to a program stored in a Read Only Memory (ROM) 202 or a program loaded from a storage section 208 into a Random Access Memory (RAM) 203. In (RAM) 203, various programs and data required for system operation are also stored. The (CPU) 201, (ROM) 202, and (RAM) 203 are connected to each other through a bus 204. An input/output (I/O) interface 205 is also connected to bus 204.
The following components are connected to the (I/O) interface 205: an input section 206 including a keyboard, a mouse, and the like; an output portion 207 including a Cathode Ray Tube (CRT), a Liquid Crystal Display (LCD), and the like, and a speaker, and the like; a storage section 208 including a hard disk or the like; and a communication section 209 including a network interface card such as a LAN card, a modem, and the like. The communication section 209 performs communication processing via a network such as the internet. The drive 210 is also connected to the (I/O) interface 205 as needed. A removable medium 211 such as a magnetic disk, an optical disk, a magneto-optical disk, a semiconductor memory, or the like is installed on the drive 210 as needed, so that a computer program read out therefrom is installed into the storage section 208 as needed.
In particular, according to embodiments of the present disclosure, the processes described below with reference to flowcharts may be implemented as computer software programs. For example, embodiments of the present disclosure include a computer program product comprising a computer program embodied on a computer readable medium, the computer program comprising program code for performing the method shown in the flowcharts. In such an embodiment, the computer program may be downloaded and installed from a network via the communication portion 209, and/or installed from the removable medium 211. The computer program, when executed by a Central Processing Unit (CPU) 201, performs the various functions defined in the methods and apparatus of the present disclosure.
It should be noted that the computer readable medium shown in the present disclosure may be a computer readable signal medium or a computer readable storage medium, or any combination of the two. The computer readable storage medium can be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or a combination of any of the foregoing. More specific examples of the computer-readable storage medium may include, but are not limited to: an electrical connection having one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing. In the context of this disclosure, a computer-readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device. In the present disclosure, however, the computer-readable signal medium may include a data signal propagated in baseband or as part of a carrier wave, with the computer-readable program code embodied therein. Such a propagated data signal may take any of a variety of forms, including, but not limited to, electro-magnetic, optical, or any suitable combination of the foregoing. A computer readable signal medium may also be any computer readable medium that is not a computer readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device. Program code embodied on a computer readable medium may be transmitted using any appropriate medium, including but not limited to: wireless, wire, fiber optic cable, RF, etc., or any suitable combination of the foregoing.
The flowcharts and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of systems, methods and computer program products according to various embodiments of the present disclosure. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of code, which comprises one or more executable instructions for implementing the specified logical function(s). It should also be noted that, in some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams or flowchart illustration, and combinations of blocks in the block diagrams or flowchart illustration, can be implemented by special purpose hardware-based systems which perform the specified functions or acts, or combinations of special purpose hardware and computer instructions.
The units involved in the embodiments of the present disclosure may be implemented by means of software, or may be implemented by means of hardware, and the described units may also be provided in a processor. Wherein the names of the units do not constitute a limitation of the units themselves in some cases.
As another aspect, the present disclosure also provides a computer-readable medium that may be contained in the terminal device described in the above embodiment; or may exist alone without being fitted into the terminal device. The computer-readable medium carries one or more programs which, when executed by one of the terminal devices, cause the terminal device to implement the method as described in the following embodiments. For example, the terminal device may implement the steps shown in fig. 3, and so on.
The present exemplary embodiment provides a control method of a game interface, in which a graphical user interface of a game is displayed in a display of a terminal device. Referring to fig. 3, the control method of the game interface may include the following steps S310 to S350, specifically:
Step S310: a first game interface is displayed in the graphical user interface, the first game interface including a plurality of interfaces that are switchable.
Step S320: responding to a preset trigger instruction, dividing the graphical user interface into control partitions with the same number as the interfaces, and configuring the mapping relation between each control partition and each interface so that each control partition is associated with one interface.
Step S330: the control zones are graphically displayed such that adjacent control zones have visual distinctions.
Step S340: and responding to the sliding operation acted on the graphical user interface, acquiring the touch position of the sliding operation in the sliding process in real time, and determining a corresponding target control partition according to the touch position.
Step S350: and generating a preview window on the graphical user interface, and displaying a target interface corresponding to the target control partition determined according to the mapping relation in real time on the preview window.
It should be noted that the embodiments of the present disclosure may be applied to a terminal device, for example, an intelligent terminal such as a mobile phone, a tablet computer, and the like of a user.
By implementing the control method of the game interface shown in fig. 3, by dividing the graphical user interface into control partitions and forming a mapping relationship with the interface of the game interface, the method realizes that any designated position in the game interface can be positioned only by sliding operation acting on the graphical user interface without multiple interactive operations, and improves the operation efficiency. In addition, the display content of the preview window can be changed into the target interface corresponding to the partition in real time based on the partition of the position where the sliding operation is located, so that the interface content can be displayed quickly and intuitively, and the interface information transmission efficiency is improved.
Next, the above steps of the present exemplary embodiment will be described in more detail.
In step S310, a first game interface is displayed in the graphical user interface, the first game interface comprising a plurality of interfaces that are switchable.
For example, on a mobile phone terminal, a rich game interface, such as a game shop interface, a mall interface, a game level selection interface, etc., is often designed in a mobile phone game, and under a corresponding game scene, the game interfaces can provide rich interface content for users to browse, such as game props sold in the mall, and size level points presented on the level selection interface, etc. But limited by the size limitations of the graphical user interface provided by the cell phone screen, the game interface on the graphical user interface is also limited. These game interfaces are often designed as sliding interaction modes, i.e. interfaces with rich interface content are designed as a long interface, the long interface comprises a plurality of interfaces which can be switched, and the interface of interest can be found only by switching the interfaces one by one through multiple sliding interactions. Each interface is part of the interface content for displaying a long interface, and the graphical user interface can only display one interface at any one time. Among the interfaces involved in gaming applications, there are a number of key game interfaces that are long interfaces, such as character figures, equipment, checkpoints, etc.; for example, in a level game interface, the first interface is the first gate, the twelfth interface is the twelfth gate, and if there are more levels, the number of corresponding interfaces will be large.
It should be noted that when the information amount displayed by the long interface is large, that is, the interface content is very rich, the number of interfaces generated according to the long interface is very large, and the user usually needs to repeatedly slide the operation for multiple times to find the target interface, so as to browse the interface content displayed on the target interface, which results in complex operation and low efficiency.
In step S320, in response to a preset trigger instruction, the gui is divided into control partitions having the same number as the interfaces, and the mapping relationship between each control partition and each interface is configured, so that each control partition is associated with an interface.
In an exemplary embodiment of the present disclosure, a trigger instruction may be preset in order to reduce repeated sliding operations when a user browses. The control is used for dividing the graphical user interface into a plurality of control partitions when the trigger instruction triggers and executes the trigger instruction, and the control partitions are used for realizing the switching of interfaces displayed on the graphical user interface in the subsequent flow.
Alternatively, the trigger command may be a voice command, a gesture command, a press command, or other form of command. When the trigger instruction is a language instruction, the trigger condition can be keyword trigger, decibel value trigger and trigger of sound sent by a certain rule; when the trigger instruction is a gesture instruction, the trigger condition can be a circle drawing gesture or a hand waving gesture; when the trigger condition is a pressing instruction, the trigger condition may be a pressing time period, a pressing force, and the number of pressing points. The present exemplary embodiment does not particularly limit the trigger instruction and the trigger condition herein.
For example, the graphical user interface may include a zone control configured to trigger generation of a preset trigger command and execution in response to a touch operation applied to the zone control when the graphical user interface presents the first game interface (i.e., the long interface) or any interface of the first game interface. The partition control may be a button graphically displayed in the gui, or a touch area of the gui that is displayed or not displayed. The touch operation may be a sliding operation, a long press operation, a click operation, or the like, which acts on a button or a touch area.
Fig. 4 schematically illustrates a user interface diagram according to one embodiment of the present disclosure, as illustrated in fig. 4, which is an example embodiment of a zone control, the zone control being a button 410 displayed in a graphical user interface, a touch operation being a sliding operation that acts on the button 410 and controls the button 410 to slide down from the upper right corner of the graphical user interface, and a preset trigger command being preferably a trigger command generated and executed in response to the sliding operation.
In an exemplary embodiment of the present disclosure, each control partition is part of a graphical user interface, and the set of multiple control partitions may be the entire graphical user interface or may be only part of the graphical user interface. The control partition may be a hover control that is displayed directly on the graphical user interface or over the display content of the graphical user interface. The graphic user interface is divided in response to a preset trigger instruction, which may be longitudinal division, transverse division, grid division or other suitable division modes. Correspondingly, when longitudinal division is performed, different control partitions are selected through up-and-down sliding; when the transverse division is carried out, different control partitions are selected through left and right sliding; when grid division is performed, the control partition can be selected through S-shaped sliding, or the control partition can be selected spirally along the periphery of the grid. The present exemplary embodiment does not impose a particular limitation on the control partition and its division herein.
Further, when the trigger instruction is triggered and executed, the division of the graphical user interface into a plurality of control partitions may be controlled, and in one exemplary embodiment of the present disclosure, the graphical user interface is divided into the same number of control partitions as the number of interfaces. For example, the number of interfaces included in the first game interface may be first obtained, and then the number of control partitions may be determined according to the number of interfaces; then determining the output size of the control partition according to the display parameters of the graphical user interface; finally, a suitable number of control zones is displayed in the graphical user interface according to the determined output size.
It will be appreciated that the display parameters of the graphical user interface may include: resolution, screen size, screen shape, etc., embodiments of the present disclosure are not limited. For example, the step of determining the output size of the control partition according to the display parameters of the gui may be determining the output size of the gui according to the resolution and the screen size of the terminal device screen, and determining the corresponding output size of each control partition according to the number of control partitions to be divided by the gui and the distribution form (e.g., lateral distribution or longitudinal distribution) of the control partition, so that all the control partitions can be displayed in the gui. For example, when the length of the screen of the smart phone of the user is 20 cm by 10cm, the interfaces included in the first game interface are 10, and the distribution form of the control zones is a lateral distribution, the size of the single control zone obtained by dividing the gui may be: length by width is 2 cm by 1 cm.
It can be seen that in the above example, the size of the control section is obtained by dividing the gui equally according to the display parameters of the gui. It should be added that, in other embodiments, the output size of each control partition on the graphical user interface may also be determined according to actual requirements. For example, different importance may be set for the control partitions, with reference to which the corresponding output size of each control partition is determined. Wherein the control partition with higher importance may occupy a larger area in the graphical user interface, etc., the present exemplary embodiment is not particularly limited herein.
Still further, after dividing the gui into the same number of control partitions as the interfaces, it is also necessary to configure a mapping relationship between the control partitions and the interfaces. In this embodiment, each control partition may be configured to be associated with an interface, such that when the control partition is selected, the interface corresponding to the control partition is triggered to be selected. It is understood that, when the number of control partitions is the same as the number of interfaces, the mapping relationship between the control partitions and the interfaces may be a one-to-one correspondence relationship, that is, the interfaces corresponding to different control partitions are different from each other. For example, the mapping relationship between the data tables may be established by encapsulating the control partition and the interface in different data tables, so that the control partition and the interface form a one-to-one correspondence. In different application scenarios, a suitable mapping relationship configuration method may be adopted, and the present exemplary embodiment is not limited herein.
In step S330, the control partitions are graphically displayed such that adjacent control partitions have visual distinctions.
As shown in fig. 5, the control partition divided in the gui is preferably a plurality of areas that do not overlap each other in the gui. It should be noted that, in order to further distinguish between different control partitions, in an exemplary embodiment of the present disclosure, adjacent control partitions may also be configured to be different color blocks when the control partitions are displayed, so that the adjacent control partitions are displayed in different colors. The non-adjacent control areas may be displayed in the same color or in different colors. Alternatively, the terminal device may be controlled to vibrate or give a warning sound when the sliding operation reaches the boundary between the two control sections, to more stereoscopically represent the sliding operation condition of the user by means of additional touch feeling or hearing. .
In step S340, in response to the sliding operation acting on the gui, the touch position of the sliding operation in the sliding process is obtained in real time, and the corresponding target control partition is determined according to the touch position.
In an exemplary embodiment of the present disclosure, a user may determine a control section corresponding thereto through a touch position of a sliding operation by performing the sliding operation on the graphical user interface. Fig. 5 schematically illustrates a user interface diagram according to one embodiment of the present disclosure, in fig. 5, the graphical user interface is divided into n control sections distributed laterally, and a user can switch a selected control section by a sliding operation from top to bottom on the graphical user interface, by a change in a touch position of the sliding operation. In this embodiment, the sliding operation acts directly on the graphical user interface.
In other embodiments, as shown in fig. 5, the gui may further include a sliding control 510, where the sliding control 510 may be graphically displayed on the gui, and the user may perform the sliding operation by touching the sliding control 510 and dragging the sliding control 510 to slide on the gui.
In still other embodiments, the graphical user interface may further include a sliding control 510 and a virtual sled that cooperates with the sliding control 510, where the sliding control 510 is configured to perform control of sliding the sliding control 510 along the virtual sled in response to a touch operation, that is, a user may perform the sliding operation by touching the sliding control 510 and dragging the sliding control 510 to slide on the virtual sled. It should be noted that, both the sliding control 510 and the virtual sliding rail may be graphically displayed on the graphical user interface; or only the sliding control 510 may be graphically displayed and the virtual slide rail is not displayed; the sliding control 510 may be displayed and the virtual sliding rail is not displayed in the non-triggered state, and the virtual sliding rail may be triggered to be displayed only after the sliding control 510 is touched, which is not particularly limited in this exemplary embodiment.
It should be noted that, when the sliding control 510 and/or the virtual sliding rail are displayed in the gui, the display position of the sliding control may be any position of the gui, which is not limited in this disclosure. For example, for user operation, when the control partition is laterally distributed across the graphical user interface, the slider control 510 and/or the virtual slide rail may be displayed longitudinally on the graphical user interface; when the control zones are longitudinally distributed across the graphical user interface, the slider control 510 and/or the virtual slide may be displayed laterally across the graphical user interface. The present exemplary embodiment is not particularly limited to be implemented herein according to the circumstances of the usage scenario.
Furthermore, it can be appreciated that, during the process of performing the sliding operation by the user, the touch position of the finger on the gui is continuously changed, so that different touch positions may correspond to at least one control partition. As shown in fig. 5, when the finger of the user slides from top to bottom, the finger can hover at any touch position, and any hovering touch position corresponds to different control partitions. That is, the user can determine a target control zone corresponding to the finger touch position by selecting the touch position hovering during finger sliding, and can switch the corresponding target control zone in real time by changing the touch position hovering of the finger in real time. Optionally, a time threshold is preset, and when the residence time of the sliding operation in one control partition does not exceed the time threshold, the control partition is not considered to be selected.
It should be noted that, during the sliding operation, the touch position of the user's finger used for determining the target control section may include, but is not limited to, the following various cases:
First, the touch position of the user's finger may be located in the target control zone corresponding thereto. That is, there is no virtual slide rail, the user's finger slides directly on the control partition, and the action area of the sliding operation is the touch position where the finger slides on the control area, and the touch position is generally located in the determined target control partition.
Second, the touch position of the user's finger may be located in a target area on the virtual slide rail corresponding to the touch position. That is, there is a virtual slide rail, on which a user's finger directly slides, but the virtual slide rail is separated from the control partition and does not intersect, the sliding operation only acts on the virtual slide rail, and when the user slides to a target area of the virtual slide rail, the user triggers selection of a target control partition corresponding to the target area of the virtual slide rail.
And thirdly, the touch position of the finger of the user can be positioned in a common area of the virtual sliding rail and the target control partition. That is, there is a virtual slide rail, a user's finger slides directly on the virtual slide rail, and the virtual slide rail intersects with the control partition to have a common area, the common area may trigger to select a corresponding control partition, the sliding operation acts on the virtual slide rail, and when sliding to the common area of the virtual slide rail and the control partition, the target control partition is triggered to be selected.
Further, after determining the touch position of the sliding operation in the sliding process and determining the corresponding target partition according to the touch position, the target control partition may be further highlighted and identified, so that the target control partition has a visual distinction compared with other control partitions. For example, the target control section selected by the touch position of the user's finger may be displayed in a highlighted manner, or the target control section selected by the touch position of the user's finger may be displayed in a flashing manner, or the target control section may be displayed by changing the fill color of the target control section selected by the touch position of the user's finger, or the like, to prompt the user to which of the determined target control sections is slid by the sliding operation.
In step S350, a preview window is generated on the gui, and the target interface corresponding to the target control partition determined according to the mapping relationship is displayed in real time on the preview window.
In an exemplary embodiment of the present disclosure, after determining the target control zone, a preview window may be generated at any position in the graphical user interface, and the method for generating a preview window may include the steps of: acquiring the area ratio of the preset preview window to the graphical user interface; determining the output size of the preview window according to the area ratio and the display parameters of the graphical user interface; and displaying the preview window in the graphical user interface according to the output size. The display position of the preview window is not limited in the embodiments of the present disclosure.
In this embodiment, the preview window is mainly configured to display, in real time, interface contents of a target interface corresponding to the target control partition in the preview window after the user determines the target control partition through a sliding operation. And simultaneously, when the user switches the selected target control partition in real time through sliding operation, automatically switching the interface content displayed in the preview window to the interface content of the target interface corresponding to the corresponding target control partition. Therefore, the user can quickly preview different interfaces and interface contents of the interfaces through the interface contents displayed by the preview window, and further quickly find out the needed target interface contents for browsing.
Fig. 6 schematically illustrates a user interface according to an embodiment of the present disclosure, as shown in fig. 6, which is a schematic view of a preview window 620 in the present embodiment. When a user finger hovers over a touch position 610 during sliding on the graphical user interface, the preview window displays interface contents of a target interface corresponding to a control partition 3 corresponding to the book searching touch position 610. As shown in FIG. 6, the interface content of the target interface is displayed as a game interface, including a "continue game" control 621, a "level selection control" 622, and a "wonder" 623, etc.
It can be appreciated that, in order to facilitate the browsing of the user, the present embodiment may also perform full-screen display on the interface content of the target interface that is of interest to the user. Specifically, at least the following means may be included:
first, when the sliding operation is detected to be finished, the first game interface is controlled to be switched to a target interface currently displayed by the preview window, so that interface contents of the target interface are displayed in a full screen mode. That is, when the user continuously switches the interface content displayed in the preview window through the sliding operation, if the user is interested in comparing a certain interface content, the sliding operation can be finished by loosening the hands, so that the interface corresponding to the interface content displayed in the preview window is displayed in the graphical user interface in a full screen mode, and the user can conveniently browse all the interface content in the interface in a full screen mode.
And secondly, accumulating the display time of the target interface in the preview window, and controlling the first game interface to be switched to the target interface currently displayed in the preview window if the display time reaches a preset threshold value. That is, when the user continuously switches the interface content displayed in the preview window through the sliding operation, if the user finger stays at the same touch position for a long time, so that the interface content displayed in the preview window does not change for a long time, the user can be stated to be interested in the interface content currently displayed in the preview window, and further the interface corresponding to the interface content displayed in the preview window can be automatically triggered to be displayed in the graphical user interface, so that the user can conveniently browse all the interface content in the interface in a full-screen mode. And if the display time does not reach the preset threshold value and the interface content displayed in the preview window is changed, canceling accumulation of the display time.
And thirdly, controlling the first game interface to be switched to the target interface currently displayed by the preview window in response to the touch operation acted on the preview window. That is, when the user continuously switches the interface content displayed in the preview window through the sliding operation, if the user is interested in comparing the interface content currently displayed in the preview window, the interface corresponding to the interface content displayed in the preview window can be displayed in the graphical user interface in a full screen manner through touching the preview window. Wherein the touch includes clicking or the like.
Through steps S310-S350, it can be seen that by implementing the control method of the game interface described in the present disclosure, on one hand, by providing a control partition manner for a user, the user can quickly locate any designated position in the long interface only through sliding operation without multiple interactive operations, so as to realize quick page turning and switching of the interface, and improve operation efficiency; on the other hand, by providing the preview window, a user can hover at different touch positions by controlling fingers in the sliding process, and interface contents displayed in real time in the preview window are controlled in real time, so that the user can conveniently and quickly browse the interface contents corresponding to different interfaces, the intuitiveness and convenience of the user for inquiring target interface contents are improved, and the user experience is improved.
Further, in this example embodiment, a control device for a game interface is also provided. Referring to fig. 7, the control device 700 of the game interface may include:
An interface display unit 701 for displaying a graphical user interface of a game, and displaying a first game interface in the graphical user interface, the first game interface including a plurality of interfaces that are switchable;
The partition configuration unit 702 is configured to respond to a preset trigger instruction, divide the graphical user interface into control partitions with the same number as the interfaces, and configure mapping relationships between each control partition and each interface, so that each control partition is associated with an interface;
A partition display unit 703 for graphically displaying the control partitions so that adjacent control partitions have visual distinction;
The sliding detection unit 704 is configured to respond to a sliding operation applied to the graphical user interface, acquire a touch position of the sliding operation in a sliding process in real time, and determine a corresponding target control partition according to the touch position;
and the preview window unit 705 is configured to generate a preview window in the graphical user interface, and display, in real time, a target interface corresponding to the target control partition determined according to the mapping relationship in the preview window.
The touch control position is located in a target control partition corresponding to the touch control position, or is located in a target area corresponding to the touch control position on the virtual sliding rail, or is located in a common area of the virtual sliding rail and the target control partition. In addition, the first game interface comprises a partition control, and the partition control is configured to respond to the touch operation to execute and generate a preset trigger instruction.
Therefore, by implementing the device shown in fig. 7, by providing a partition mode for the user, on one hand, the user can quickly position any designated position in the long interface only through sliding operation without multiple interactive operations, so that quick page turning and switching of the interface are realized, and the operation efficiency is improved; on the other hand, by providing the preview window, a user can hover at different touch positions by controlling fingers in the sliding process, and interface contents displayed in real time in the preview window are controlled in real time, so that the user can conveniently and quickly browse the interface contents corresponding to different interfaces, the intuitiveness and convenience of the user for inquiring target interface contents are improved, and the user experience is improved.
In an exemplary embodiment of the present disclosure, further comprising:
An interface switching unit (not shown) for controlling the first game interface to switch to the target interface currently displayed in the preview window when the end of the sliding operation is detected after the step of displaying the target interface in real time in the preview window by the preview window unit 705.
It can be seen that by implementing the alternative embodiment, a function of triggering full-screen preview by sliding and releasing the hand operation can be provided for the user, so that the user operation is simplified, and the user can realize cross-partition browsing through one operation.
In an exemplary embodiment of the present disclosure, further comprising:
A timer (not shown) for accumulating the display time of the target interface in the preview window after the step of displaying the target interface in the preview window by the preview window unit 705 in real time;
and the interface switching unit is also used for controlling the first game interface to be switched to the target interface currently displayed by the preview window when the display time reaches a preset threshold value.
Therefore, by implementing the alternative embodiment, the monitoring function for the duration of the triggering operation can be provided, and the full screen preview can be automatically triggered when a certain duration is reached, so that the operation required by a user is reduced, the labor cost is reduced, and the operation efficiency of the user is improved.
In an exemplary embodiment of the present disclosure, the interface switching unit is further configured to, after the step of displaying the target interface in real time in the preview window by the preview window unit 705, control the first game interface to switch to the target interface currently displayed in the preview window in response to a touch operation acting on the preview window.
Therefore, by implementing the optional embodiment, the touch operation of the preview window can be provided, and the user can click/touch the preview window to indicate the requirement of full-screen display of the preview window, so that the terminal equipment can accurately provide full-screen display service for the interesting interface for the user, and meanwhile, the richness of the interactive function is improved.
In an exemplary embodiment of the present disclosure, the partition configuration unit 702 divides the graphical user interface into the same number of control partitions as the number of interfaces, and specifically includes:
Determining the number of control partitions according to the number of interfaces;
Determining the output size of the control partition according to the display parameters of the graphical user interface;
The number of control partitions is displayed in the graphical user interface based on the output size.
It can be seen that by implementing this alternative embodiment, the corresponding partitions can be defined according to the number of interfaces, so that the number of interfaces can be intuitively provided for the user in the user interface.
In an exemplary embodiment of the present disclosure, the partition display unit 703 graphically displays the control partitions such that adjacent control partitions have visual distinction, specifically including:
The control sections are displayed and adjacent control sections are configured to be different color blocks such that adjacent control sections are displayed in different colors.
Therefore, by implementing the alternative embodiment, different control partitions can be identified through different color blocks, so that a user can distinguish an operated interface, a guiding function is provided for user operation, and interaction efficiency is improved.
In an exemplary embodiment of the present disclosure, further comprising:
A highlighting unit (not shown) for highlighting the target control partition after the sliding detection unit 704 determines the corresponding target control partition according to the touch position, so that the target control partition has a visual distinction compared to other control partitions.
It can be seen that, by implementing the alternative embodiment, the partition selected by the user can be specifically displayed, so as to remind the user which partition is the selected partition, so that the interaction efficiency is higher.
It should be noted that although in the above detailed description several modules or units of a device for action execution are mentioned, such a division is not mandatory. Indeed, the features and functionality of two or more modules or units described above may be embodied in one module or unit in accordance with embodiments of the present disclosure. Conversely, the features and functions of one module or unit described above may be further divided into a plurality of modules or units to be embodied.
Since each functional module of the control device for a game interface according to the exemplary embodiment of the present disclosure corresponds to a step of the exemplary embodiment of the control method for a game interface described above, for details not disclosed in the embodiments of the device of the present disclosure, please refer to the embodiments of the control method for a game interface described above in the present disclosure.
Other embodiments of the disclosure will be apparent to those skilled in the art from consideration of the specification and practice of the disclosure disclosed herein. This disclosure is intended to cover any adaptations, uses, or adaptations of the disclosure following the general principles of the disclosure and including such departures from the present disclosure as come within known or customary practice within the art to which the disclosure pertains. It is intended that the specification and examples be considered as exemplary only, with a true scope and spirit of the disclosure being indicated by the following claims.
It is to be understood that the present disclosure is not limited to the precise arrangements and instrumentalities shown in the drawings, and that various modifications and changes may be effected without departing from the scope thereof. The scope of the present disclosure is limited only by the appended claims.

Claims (12)

1. A control method of a game interface, characterized in that a graphical user interface of a game is displayed in a display of a terminal device, comprising:
Displaying a first game interface in the graphical user interface, wherein the first game interface comprises a plurality of switchable interfaces, the first game interface comprises a partition control, and the partition control is configured to respond to touch operation execution to generate a preset trigger instruction;
responding to the preset triggering instruction, dividing the graphical user interface into control partitions with the same number as the interfaces, and configuring the mapping relation between each control partition and each interface so that each control partition is associated with one interface;
Graphically displaying the control partitions so that adjacent control partitions have visual distinctions;
responding to the sliding operation acted on the graphical user interface, acquiring the touch position of the sliding operation in the sliding process in real time, and determining a corresponding target control partition according to the touch position;
And generating a preview window on the graphical user interface, and displaying a target interface corresponding to the target control partition determined according to the mapping relation in real time on the preview window.
2. The method of claim 1, further comprising, after the step of displaying the target interface in real time in the preview window:
and when the sliding operation is detected to be finished, controlling the first game interface to be switched to the target interface currently displayed by the preview window.
3. The method of claim 1, further comprising, after the step of displaying the target interface in real time in the preview window:
accumulating the display time of the target interface in the preview window;
And if the display time reaches a preset threshold value, controlling the first game interface to be switched to the target interface currently displayed by the preview window.
4. The method of claim 1, further comprising, after the step of displaying the target interface in real time in the preview window:
And responding to touch operation acted on the preview window, and controlling the first game interface to switch to a target interface currently displayed by the preview window.
5. The method according to claim 1, characterized in that the step of dividing the graphical user interface into the same number of control zones as the number of interfaces, in particular comprises:
Determining the number of the control partitions according to the number of the interfaces;
Determining the output size of the control partition according to the display parameters of the graphical user interface;
displaying the number of control partitions in the graphical user interface according to the output size.
6. The method according to claim 1, characterized in that the step of graphically displaying the control zones such that adjacent control zones have visual differentiation, in particular comprises:
And displaying the control subareas, and configuring adjacent control subareas into different color blocks so that the adjacent control subareas are displayed into different colors.
7. The method of claim 1, further comprising, after the step of determining the corresponding target control zone based on the touch location:
the target control zone is highlighted such that the target control zone has a visual distinction from other control zones.
8. The method of any of claims 1-7, wherein the graphical user interface comprises a slider control configured to perform controlling sliding of the slider control along a virtual sled in response to a touch operation, the touch location comprising a hover position during sliding of the slider control along the virtual sled.
9. The method of claim 8, wherein the touch location is located in a target control zone corresponding thereto, or
A target area corresponding to the touch position on the virtual slide rail, or
And the virtual sliding rail is positioned in a common area of the virtual sliding rail and the target control partition.
10. A control device for a game interface, comprising:
The interface display unit is used for displaying a graphical user interface of the game and displaying a first game interface in the graphical user interface, wherein the first game interface comprises a plurality of switchable interfaces, the first game interface comprises a partition control, and the partition control is configured to respond to touch operation execution to generate a preset trigger instruction;
The partition configuration unit is used for responding to the preset trigger instruction, dividing the graphical user interface into control partitions with the same number as the interfaces, and configuring the mapping relation between each control partition and each interface so that each control partition is associated with one interface;
The partition display unit is used for graphically displaying the control partitions so that adjacent control partitions have visual distinction;
The sliding detection unit is used for responding to the sliding operation acted on the graphical user interface, acquiring the touch position of the sliding operation in the sliding process in real time, and determining a corresponding target control partition according to the touch position;
And the preview window unit is used for generating a preview window on the graphical user interface and displaying a target interface corresponding to the target control partition determined according to the mapping relation in real time on the preview window.
11. A computer readable medium, on which a computer program is stored, characterized in that the program, when being executed by a processor, implements the method according to any one of claims 1-9.
12. A terminal device, comprising:
One or more processors;
Storage means for storing one or more programs which when executed by the one or more processors cause the one or more processors to implement the method of any of claims 1-9.
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