CN113542895A - 一种直播方法、装置、计算机设备及存储介质 - Google Patents
一种直播方法、装置、计算机设备及存储介质 Download PDFInfo
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- CN113542895A CN113542895A CN202110769798.6A CN202110769798A CN113542895A CN 113542895 A CN113542895 A CN 113542895A CN 202110769798 A CN202110769798 A CN 202110769798A CN 113542895 A CN113542895 A CN 113542895A
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/21—Server components or server architectures
- H04N21/218—Source of audio or video content, e.g. local disk arrays
- H04N21/2187—Live feed
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/86—Watching games played by other players
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/25—Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
- H04N21/258—Client or end-user data management, e.g. managing client capabilities, user preferences or demographics, processing of multiple end-users preferences to derive collaborative data
- H04N21/25866—Management of end-user data
- H04N21/25891—Management of end-user data being end-user preferences
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/45—Management operations performed by the client for facilitating the reception of or the interaction with the content or administrating data related to the end-user or to the client device itself, e.g. learning user preferences for recommending movies, resolving scheduling conflicts
- H04N21/466—Learning process for intelligent management, e.g. learning user preferences for recommending movies
- H04N21/4668—Learning process for intelligent management, e.g. learning user preferences for recommending movies for recommending content, e.g. movies
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/478—Supplemental services, e.g. displaying phone caller identification, shopping application
- H04N21/4781—Games
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Databases & Information Systems (AREA)
- Signal Processing (AREA)
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Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN113923470A (zh) * | 2021-11-24 | 2022-01-11 | 上海哔哩哔哩科技有限公司 | 直播流处理方法及装置 |
CN115065829A (zh) * | 2022-04-25 | 2022-09-16 | 武汉斗鱼鱼乐网络科技有限公司 | 一种多人连麦方法及相关设备 |
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CN105491393A (zh) * | 2015-12-02 | 2016-04-13 | 北京暴风科技股份有限公司 | 多人视频直播业务的实现方法 |
CN108833809A (zh) * | 2018-06-19 | 2018-11-16 | 武汉斗鱼网络科技有限公司 | 一种视频混流控制方法、装置、***、设备及介质 |
CN109743335A (zh) * | 2014-08-01 | 2019-05-10 | 广州华多网络科技有限公司 | 交互***、服务器、客户端和交互方法 |
US20200074181A1 (en) * | 2014-02-28 | 2020-03-05 | Second Spectrum, Inc. | Data processing systems and methods for generating interactive user interfaces and interactive game systems based on spatiotemporal analysis of video content |
US20200169763A1 (en) * | 2018-11-24 | 2020-05-28 | Robert Bradley Burkhart | Multi-camera live-streaming method and devices |
CN111314720A (zh) * | 2020-01-23 | 2020-06-19 | 网易(杭州)网络有限公司 | 直播连麦控制方法、装置、电子设备及计算机可读介质 |
CN111541711A (zh) * | 2020-05-06 | 2020-08-14 | 北京三体云联科技有限公司 | 基于边缘计算的直播数据混流方法和装置 |
CN111698567A (zh) * | 2020-06-22 | 2020-09-22 | 北京达佳互联信息技术有限公司 | 直播间的游戏对战方法和装置 |
CN111818004A (zh) * | 2019-12-11 | 2020-10-23 | 厦门雅基软件有限公司 | 云游戏直播方法、云游服务器及计算机可读存储介质 |
CN112153394A (zh) * | 2020-07-01 | 2020-12-29 | 广州点云科技有限公司 | 云游戏直播互动方法及*** |
CN112291579A (zh) * | 2020-10-26 | 2021-01-29 | 北京字节跳动网络技术有限公司 | 数据处理方法、装置、设备和存储介质 |
-
2021
- 2021-07-07 CN CN202110769798.6A patent/CN113542895B/zh active Active
Patent Citations (11)
Publication number | Priority date | Publication date | Assignee | Title |
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US20200074181A1 (en) * | 2014-02-28 | 2020-03-05 | Second Spectrum, Inc. | Data processing systems and methods for generating interactive user interfaces and interactive game systems based on spatiotemporal analysis of video content |
CN109743335A (zh) * | 2014-08-01 | 2019-05-10 | 广州华多网络科技有限公司 | 交互***、服务器、客户端和交互方法 |
CN105491393A (zh) * | 2015-12-02 | 2016-04-13 | 北京暴风科技股份有限公司 | 多人视频直播业务的实现方法 |
CN108833809A (zh) * | 2018-06-19 | 2018-11-16 | 武汉斗鱼网络科技有限公司 | 一种视频混流控制方法、装置、***、设备及介质 |
US20200169763A1 (en) * | 2018-11-24 | 2020-05-28 | Robert Bradley Burkhart | Multi-camera live-streaming method and devices |
CN111818004A (zh) * | 2019-12-11 | 2020-10-23 | 厦门雅基软件有限公司 | 云游戏直播方法、云游服务器及计算机可读存储介质 |
CN111314720A (zh) * | 2020-01-23 | 2020-06-19 | 网易(杭州)网络有限公司 | 直播连麦控制方法、装置、电子设备及计算机可读介质 |
CN111541711A (zh) * | 2020-05-06 | 2020-08-14 | 北京三体云联科技有限公司 | 基于边缘计算的直播数据混流方法和装置 |
CN111698567A (zh) * | 2020-06-22 | 2020-09-22 | 北京达佳互联信息技术有限公司 | 直播间的游戏对战方法和装置 |
CN112153394A (zh) * | 2020-07-01 | 2020-12-29 | 广州点云科技有限公司 | 云游戏直播互动方法及*** |
CN112291579A (zh) * | 2020-10-26 | 2021-01-29 | 北京字节跳动网络技术有限公司 | 数据处理方法、装置、设备和存储介质 |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN113923470A (zh) * | 2021-11-24 | 2022-01-11 | 上海哔哩哔哩科技有限公司 | 直播流处理方法及装置 |
CN115065829A (zh) * | 2022-04-25 | 2022-09-16 | 武汉斗鱼鱼乐网络科技有限公司 | 一种多人连麦方法及相关设备 |
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Address after: 100041 B-0035, 2 floor, 3 building, 30 Shixing street, Shijingshan District, Beijing. Patentee after: Tiktok vision (Beijing) Co.,Ltd. Address before: 100041 B-0035, 2 floor, 3 building, 30 Shixing street, Shijingshan District, Beijing. Patentee before: BEIJING BYTEDANCE NETWORK TECHNOLOGY Co.,Ltd. Address after: 100041 B-0035, 2 floor, 3 building, 30 Shixing street, Shijingshan District, Beijing. Patentee after: Douyin Vision Co.,Ltd. Address before: 100041 B-0035, 2 floor, 3 building, 30 Shixing street, Shijingshan District, Beijing. Patentee before: Tiktok vision (Beijing) Co.,Ltd. |
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Effective date of registration: 20230707 Address after: 100190 1309, 13th floor, building 4, Zijin Digital Park, Haidian District, Beijing Patentee after: Beijing volcano Engine Technology Co.,Ltd. Address before: 100041 B-0035, 2 floor, 3 building, 30 Shixing street, Shijingshan District, Beijing. Patentee before: Douyin Vision Co.,Ltd. |