CN113509732A - Game player skill upgrading method, device, equipment and storage medium - Google Patents
Game player skill upgrading method, device, equipment and storage medium Download PDFInfo
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- CN113509732A CN113509732A CN202110540328.2A CN202110540328A CN113509732A CN 113509732 A CN113509732 A CN 113509732A CN 202110540328 A CN202110540328 A CN 202110540328A CN 113509732 A CN113509732 A CN 113509732A
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/63—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/67—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
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- Y—GENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
- Y02—TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
- Y02B—CLIMATE CHANGE MITIGATION TECHNOLOGIES RELATED TO BUILDINGS, e.g. HOUSING, HOUSE APPLIANCES OR RELATED END-USER APPLICATIONS
- Y02B20/00—Energy efficient lighting technologies, e.g. halogen lamps or gas discharge lamps
- Y02B20/40—Control techniques providing energy savings, e.g. smart controller or presence detection
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Abstract
The application provides a game player skill upgrading method, device, equipment and storage medium, comprising the following steps: after the game player is upgraded, judging whether the skill to be upgraded of the game player is a passive skill or an active skill; if the skill to be upgraded is a passive skill, an upgrading animation for upgrading the passive skill from the current level to a preset level is played; if the skill to be upgraded is the active skill, displaying a first light spot corresponding to a first skill icon, wherein the first skill icon is a skill icon corresponding to the active skill; if the selection operation aiming at the first light spot is acquired within the first preset time, the active skill is upgraded, and if the selection operation aiming at the first light spot is not acquired within the first preset time, the first light spot is controlled to enter the accommodating area of the screen so as to write the first information of the active skill into the accommodating area, so that the experience of a player can be improved.
Description
Technical Field
The embodiment of the application relates to the technical field of computers, in particular to a game player skill upgrading method, device, equipment and storage medium.
Background
Currently, after a game player is upgraded, the passive skill or the active skill of the game player is also upgraded correspondingly.
For passive skills, when an upgrade animation of "talent + 1" is played on the electronic device, it indicates that the player unlocks a default passive skill (i.e., talent), however, for the player, it is unknown what talent is upgraded, and what skill level the upgraded skill level is, is not certain. For the active skill, the information of the active skill will enter the backpack of the screen, and when the player needs to upgrade the active skill, the player can enter the backpack and click the skill icon corresponding to the active skill to upgrade the active skill. In summary, current skill upgrading approaches reduce player experience.
Disclosure of Invention
The application provides a game player skill upgrading method, device, equipment and storage medium, so that player experience can be improved.
In a first aspect, a game player skill upgrading method is provided, including: after the game player is upgraded, judging whether the skill to be upgraded of the game player is a passive skill or an active skill; if the skill to be upgraded is a passive skill, an upgrading animation for upgrading the passive skill from the current level to a preset level is played; if the skill to be upgraded is the active skill, displaying a first light spot corresponding to a first skill icon, wherein the first skill icon is a skill icon corresponding to the active skill; if the selection operation aiming at the first light spot is obtained within the first preset time, the active skill is upgraded, if the selection operation aiming at the first light spot is not obtained within the first preset time, the first light spot is controlled to enter an accommodating area of a screen so as to write first information of the active skill into the accommodating area, wherein the first information of the active skill comprises: the first skill icon and at least one skill level corresponding to the first skill icon.
In a second aspect, there is provided a game player skill upgrading apparatus comprising: the game player upgrading system comprises a first judgment module, a first playing module, a first display module, a first upgrading module and a first control module, wherein the first judgment module is used for judging whether the skill to be upgraded of the game player is a passive skill or an active skill after the game player is upgraded; the first playing module is used for playing the upgrading animation of the passive skill which is upgraded from the current level to the preset level if the skill to be upgraded is the passive skill; the first display module is used for displaying a first light spot corresponding to a first skill icon if the skill to be upgraded is an active skill, wherein the first skill icon is a skill icon corresponding to the active skill; the first upgrading module is used for upgrading the active skill if the selected operation aiming at the first light spot is obtained within a first preset time length; the first control module is used for controlling the first light spot to enter the accommodating area of the screen if the selected operation for the first light spot is not acquired within a first preset time period, so as to write first information of the active skill into the accommodating area, wherein the first information of the active skill comprises: the first skill icon and at least one skill level corresponding to the first skill icon.
In a third aspect, there is provided a game player skill upgrading device comprising: a processor and a memory, the memory for storing a computer program, the processor for invoking and executing the computer program stored in the memory to perform the method of the first aspect.
In a fourth aspect, there is provided a computer readable storage medium for storing a computer program for causing a computer to perform the method of the first aspect.
To sum up, in this application, after the player upgrades, to passive skill, electronic equipment can play the upgrading animation that passive skill was upgraded to preset level by current level for the player can know which kind of passive skill has upgraded, and can know the level after passive skill upgrades, and the upgrading process of passive skill of show that this upgrading animation can be vivid simultaneously, thereby has improved player experience. Aiming at the active skill, the electronic device can display a light spot corresponding to the active skill on a screen, acquire a selection operation aiming at the light spot within a first preset time, upgrade the active skill, and if the selection operation aiming at the light spot is not acquired within the first preset time, control the light spot to enter an accommodating area of the screen, so that a player can finish upgrading the active skill by clicking the light spot in the accommodating area. In addition, even if the player does not perform the active skill upgrading in the first preset time, the player can enter the accommodating area to complete the active skill upgrading, and therefore the reliability of the active skill upgrading is improved. In a word, the game player skill upgrading mode provided by the application improves the experience of the player.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present invention, the drawings needed to be used in the description of the embodiments will be briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present invention, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without creative efforts.
FIG. 1 is a flow chart of a method for upgrading game player skills according to an embodiment of the present application;
FIG. 2 is a schematic view of a game interface provided in an embodiment of the present application;
FIG. 3 is a schematic view of another game interface provided by an embodiment of the present application;
FIG. 4 is a schematic illustration of yet another game interface provided by an embodiment of the present application;
FIG. 5 is a schematic view of another game interface provided by an embodiment of the present application;
FIG. 6 is a schematic view of a game interface provided in an embodiment of the present application;
FIG. 7 is a schematic view of another game interface provided by embodiments of the present application;
FIG. 8 is a schematic view of another game interface provided in an embodiment of the present application;
FIG. 9 is a schematic illustration of yet another game interface provided by an embodiment of the present application;
FIG. 10 is a flow chart of another method for game player skill upgrading as provided by an embodiment of the present application;
FIG. 11 is a flowchart of a page display manner after a game player is upgraded according to an embodiment of the present disclosure;
FIG. 12 is a schematic view of a game interface provided in an embodiment of the present application;
FIG. 13 is a schematic view of another game interface provided by embodiments of the present application;
FIG. 14 is a schematic illustration of yet another game interface provided by an embodiment of the present application;
FIG. 15 is a schematic diagram of a game player skill upgrading apparatus according to an embodiment of the present disclosure;
fig. 16 is a schematic block diagram of a game player skill upgrading device 1600 provided by an embodiment of the application.
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be obtained by a person skilled in the art without any inventive step based on the embodiments of the present invention, are within the scope of the present invention.
It should be noted that the terms "first," "second," and the like in the description and claims of the present invention and in the drawings described above are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the invention described herein are capable of operation in sequences other than those illustrated or described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or server that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
As described above, for passive skills, when an upgrade animation of "talent + 1" is played on the electronic device, it indicates that the player unlocks a default passive skill (i.e., talent), however, it is unknown to the player what talent is upgraded, and it is uncertain what skill level the upgraded skill level is. For the active skill, the information of the active skill will enter the backpack of the screen, and when the player needs to upgrade the active skill, the player can enter the backpack and click the skill icon corresponding to the active skill to upgrade the active skill. In summary, current skill upgrading approaches reduce player experience.
In order to solve the technical problem, the invention conception of the application is as follows: aiming at passive skills, the electronic equipment can play an upgrading animation for upgrading the passive skills from a current level to a preset level, aiming at active skills, the electronic equipment can display a light spot corresponding to the active skills on a screen, acquires the selection operation aiming at the light spot within a first preset time period, upgrades the active skills, and controls the light spot to enter an accommodating area of the screen if the selection operation aiming at the light spot is not acquired within the first preset time period, so that a player can finish upgrading the active skills by clicking the light spot in the accommodating area.
It should be noted that the technical solution of the present application can be applied to any electronic device, for example: the electronic device may be a game machine, a mobile phone, a tablet Computer, a notebook Computer, a Personal Computer (PC), a server, or the like, which is not limited in the present application.
Optionally, the server may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing cloud computing services.
If the technical scheme of the application is applied to the Cloud server, the game running on the Cloud server is also called a Cloud game (Cloud gaming), wherein the Cloud game is also called a game on demand (gaming), and is an online game technology based on a Cloud computing technology. Cloud game technology enables light-end devices (thin clients) with relatively limited graphics processing and data computing capabilities to run high-quality games. In the cloud game scene, the game is not in a player game terminal, but runs in a cloud server, and the cloud server renders the game scene into a video and audio stream which is transmitted to the player game terminal through a network. The player game terminal does not need to have strong graphic operation and data processing capacity, and only needs to have basic streaming media playing capacity and capacity of acquiring player input instructions and sending the instructions to the cloud server.
It should be understood that the state in which the passive skill is likely to occur with a certain probability without being operated by the player or the state in which 100% occurs is collectively referred to as the passive skill. Such as: lethal first hit, heavy hit, evasion, etc. are all passive skills.
It should be understood that active skills, as opposed to passive skills, require a player to select at least one of active skills and a level of skill to be upgraded for active skills, and the like.
It should be noted that the game in the present application may be any game, such as a shooting game, and the present application is not limited thereto.
The technical scheme of the application is explained in detail as follows:
fig. 1 is a flowchart of a game player skill upgrading method provided in an embodiment of the present application, where the method may be applied to any electronic device or server, and the method is described below by taking the application of the method to an electronic device as an example, as shown in fig. 1, where the method includes the following steps:
s110: after the game player upgrades, the skill to be upgraded of the game player is judged to be a passive skill or an active skill.
S120: and if the skill to be upgraded is the passive skill, playing an upgrading animation for upgrading the passive skill from the current level to the preset level.
S130: if the skill to be upgraded is the active skill, displaying a first light spot corresponding to the first skill icon, if the selected operation aiming at the first light spot is obtained within a first preset time period, upgrading the active skill, and if the selected operation aiming at the first light spot is not obtained within the first preset time period, controlling the first light spot to enter an accommodating area of a screen so as to write first information of the active skill into the accommodating area.
It should be understood that game player upgrades are distinct from skill upgrades, game player upgrades are player-owned upgrades, and skill upgrades are typically made after a player upgrade.
Alternatively, the electronic device may determine whether the skill to be upgraded is a passive skill or an active skill according to the upgraded level of the game player, but is not limited thereto. For example: the level of the game player after upgrading has a mapping relation with the type of the skill to be upgraded, as shown in table 1:
TABLE 1
Upgraded levels for gamers | Type of skill to be upgraded |
1 | |
2 | |
3 | Active skill |
…… | …… |
Optionally, if the skill to be upgraded is a passive skill, the upgrade animation played by the electronic device includes: and a second skill icon of the passive skill and an upgrading process of the passive skill from the current level to a preset level.
Alternatively, the preset level may be a level higher than the passive skill, for example, the preset level is the highest level of the passive skill, or alternatively, the preset level is a level higher than the passive skill by one level.
Illustratively, assuming that the current level of the passive skill is 1 and the preset level is the highest level 3 of the passive skill, when the game player is upgraded, as shown in fig. 2, the displayed "guitar" icon is a skill icon corresponding to the passive skill, and an animation of the passive skill corresponding to the "guitar" icon from the current level 1 to the preset level 2 is also played on the screen.
Optionally, in order to prevent the normal game process of the player from being affected by the upgrade animation of the passive skill, which is upgraded from the current level to the preset level, the upgrade animation may be a transparent-effect animation, or the upgrade animation may be played within the second preset time period, or the upgrade animation may be a transparent-effect animation and only played within the second preset time period.
It should be understood that the upgrade animation can be played within the second preset time period means that the electronic device only plays the upgrade animation within the second preset time period, but the upgrade animation disappears on the screen after the second preset time period is exceeded. And if the upgrade animation is lost on the screen, the electronic equipment stops playing the upgrade animation after the second preset time length is exceeded.
Optionally, the start time of the second preset time period may be an end time of judging whether the skill to be upgraded of the game player is a passive skill or an active skill, or a time after the end time interval is a preset time period, which is not limited in the present application. For example: the ending time for judging whether the skill to be upgraded of the game player is the passive skill or the active skill is 10 o 'clock, and the starting time of the second preset time is zero 1 second at 10 o' clock.
Optionally, the second preset time period may be 1 second, 2 seconds … … 5 seconds, etc., which is not limited in this application.
Alternatively, an upgrade animation in which the passive skills are upgraded from the current level to the preset level may be played in the center area of the screen, as shown in fig. 2. Alternatively, the upgrade animation is played in the edge area of the screen, for example: the upgrade animation is played on the left side of the screen. It should be understood that the present application is not limited to how to determine the center area, the edge area, the range of the center area, and the range of the edge area of the screen.
Optionally, in order to facilitate the player to view the upgraded information of the passive skills, the electronic device may store the information of the passive skills into a receiving area of the screen, where the receiving area may be represented on the screen in the form of a backpack, a container, or the like, which is not limited in this application.
Optionally, the information of the passive skills includes: second skill icon and preset rating, but not limited to, such as: the information of the passive skills further includes: the storage time, validity time, etc. of the information.
Optionally, the electronic device may store the information of the passive skill in the accommodating area of the screen, and may also be represented in an animation form, for example: the electronic device can play an animation that the second skill icon is converted to a second spot of light and the second spot of light enters the containment area, as shown in fig. 3 for the case where the second spot of light is ready to enter the containment area.
Optionally, the electronic device may directly convert the second skill icon into the second light spot, or in an animation in which the second skill icon is played and converted into the second light spot, and the second light spot enters the accommodating area, the electronic device may play a changing process in which the second skill icon gradually becomes smaller and is finally converted into the second light spot, which is not limited in this application.
Optionally, if the skill to be upgraded is an active skill, the electronic device may display the first light point in any one of the following optional manners, but is not limited to this:
the first alternative is as follows: the electronic device displays the first light spot in the edge area of the screen within the first preset time period, as shown in fig. 4.
The second option is: the electronic equipment displays the first light spot within a first preset time length.
The optional mode three: the electronic equipment displays the first light spot with a transparent display effect within a first preset time.
The optional mode four: the electronic device displays the first light spot with a transparent display effect.
Optionally, after judging that the skill to be upgraded of the game player is a passive skill or an active skill, the electronic device may directly display the first light spot according to any one of the optional manners, or before the electronic device displays the first light spot, the electronic device displays the first skill icon and the prompt information corresponding to the first skill icon in the central area of the screen within a third preset time period, where the prompt information is used to prompt that the skill point is increased, and the prompt information prompts that the skill point is increased by 1 as shown in fig. 5. After a third preset length of time, playing the animation that the first skill icon is converted into the first light spot and the first light spot enters the edge area, as shown in fig. 6, is the case that the first light spot is ready to enter the edge area. Or before the electronic equipment displays the first light spot, the electronic equipment displays the first skill icon and prompt information corresponding to the first skill icon in any area of the screen within a third preset time, and the prompt information is used for prompting the increase of the skill spot. After a third preset time, playing the animation that the first skill icon is converted into the first light spot and the first light spot enters the edge area. Or before the electronic device displays the first light spot, the electronic device displays the first skill icon and prompt information corresponding to the first skill icon in a transparent display effect, and the prompt information is used for prompting the increase of the skill spot. After a third preset time, playing the animation that the first skill icon is converted into the first light spot and the first light spot enters the edge area.
Optionally, the electronic device may directly convert the first skill icon into the first light spot, or in an animation in which the playing of the first skill icon is converted into the first light spot and the first light spot enters the edge area, the electronic device may play a changing process in which the first skill icon gradually becomes smaller and is finally converted into the first light spot, which is not limited in this application.
It should be understood that, if the electronic device directly displays the first light spot according to any one of the above optional manners after determining that the skill to be upgraded of the game player is a passive skill or an active skill, the start time of the first preset time period may be an end time of determining that the skill to be upgraded of the game player is a passive skill or an active skill, or may be a time after the end time interval is a preset time period, which is not limited in this application. For example: the ending time for judging whether the skill to be upgraded of the game player is the passive skill or the active skill is 10 o 'clock, and the starting time of the first preset time length is zero 1 second at 10 o' clock.
It should be understood that, if the electronic device displays the first light point in the third preset time period before the electronic device displays the first light point, the electronic device displays the first skill icon and the prompt information corresponding to the first skill icon in the central area of the screen. After the third preset time, playing the first skill icon to convert to the first light spot, and the first light spot enters the animation of the edge area, where the start time of the first preset time may be the end time of the animation that the first light spot enters the edge area, or may be the time after the end time interval preset time, and the application is not limited thereto. For example: the end time of the animation of the first light spot entering the edge area is 10 o 'clock 10 minutes, and the start time of the first preset duration is zero 1 second at 10 o' clock 10 minutes.
Optionally, the first preset time period may be 1 second, 2 seconds … … 5 seconds, etc., which is not limited in this application.
It should be understood that the starting time of the third preset time period may be an ending time of judging that the skill to be upgraded of the game player is a passive skill or an active skill, or the ending time may be a time after the preset time period, which is not limited in the present application. For example: the ending time for judging whether the skill to be upgraded of the game player is the passive skill or the active skill is 10 o 'clock, and the starting time of the third preset time length is 10 o' clock and 1 second.
Optionally, the third preset time period may be 1 second, 2 seconds … … 5 seconds, etc., which is not limited in this application.
Description is made for the first alternative:
it should be understood that displaying the first light spot on the edge area of the screen by the electronic device within the first preset time period means that the first light spot disappears from the edge area of the screen after the electronic device has been in the first preset time period.
Optionally, the first light point may disappear instantly from the edge area of the screen, or may gradually decrease until the first light point disappears, which is not limited in the present application.
Description is made with respect to alternative mode two:
the electronic device may display the first light point in any area of the screen within a first preset time period, for example: the electronic device can display the first light point in the central area of the screen within a first preset time period. In contrast, the electronic device displaying the first light spot in any area for the first preset time period indicates that the first light spot disappears from the area after the electronic device is in the first preset time period.
The following description is made for the third alternative:
in order to prevent the first light spot from influencing the normal game process of the player, the electronic device displays the first light spot with a transparent display effect within the first preset time period, and the first light spot disappears from the edge area of the screen after the electronic device is in the first preset time period.
Description is made with respect to option four:
in order to prevent the first light point from affecting the player's normal game course, the electronic device may continue to display the first light point, but the first light point is displayed on the screen with a transparent display effect.
Optionally, if the selected operation for the first light spot is obtained within a first preset time period, a close icon and at least one skill level corresponding to the first skill icon are displayed, and if the operation for a first target level of the at least one skill level is obtained within the first preset time period, the active skill is upgraded to the first target level from the current level. And if the operation aiming at the closing icon is acquired within the first preset time, controlling the first light spot to enter the accommodating area so as to store the first information into the accommodating area. On the contrary, if the selection operation of any skill level and the closing icon is not acquired within the first preset time, the first light spot enters the accommodating area to write the first information of the active skill into the accommodating area. It should be understood that, in this implementation manner, the starting times of the first preset durations are all the same, and the starting times can refer to the above, which is not described herein again. Or if the selected operation for the first light spot is acquired within the first preset time length, displaying at least one skill level corresponding to the first skill icon, and if the operation for a first target level in the at least one skill level is acquired within the first preset time length, upgrading the active skill from the current level to the first target level. On the contrary, if the selected operation of any skill level is not acquired within the first preset time period, the first light spot enters the accommodating area to write the first information of the active skill into the accommodating area. It should be understood that, in this implementation manner, the starting times of the first preset durations are all the same, and the starting times can refer to the above, which is not described herein again.
Optionally, the first information of the active skill includes: the first skill icon and at least one skill level corresponding to the first skill icon.
Example 1, fig. 7 is another schematic view of a game interface provided in the embodiment of the present application, as shown in fig. 7, if a selection operation for a first light point is acquired within a first preset time period, an "x" is displayed on a screen to indicate a close icon, and "1", "2", and "3" respectively indicate 3 skill levels. It should be noted that the first light spot may also be displayed on the screen, or as shown in fig. 7, the first light spot is not displayed, and the position of the close icon may be a position where the first light spot is located before the first light spot disappears, that is, when the electronic device obtains the selection operation for the first light spot within the first preset time period, the close icon replaces the first light spot, and at least one skill level is displayed on the screen. Further, when the player clicks a target skill level, such as skill level 2, indicating that the active skill is upgraded to skill level 2, the skill level 2 may enter the accommodation area, as shown in fig. 8, and second information (i.e., upgraded information) indicating that the active skill has been stored in the accommodation area, where the second information includes: the first skill icon and skill level 2 corresponding to the active skill may further include: the storage time, validity time, etc. of the information are not limited in this application. And when the player clicks the closing icon, the player does not upgrade the active skill temporarily, at this time, the first information of the active skill is stored in the accommodating area, and when the player needs to upgrade the active skill, the player can enter the accommodating area and click a second target level, such as skill level 3, in at least one skill level corresponding to the active skill, so as to complete the upgrade of the active skill. And when the player does not click any skill level and close the icon within the first preset time length, the player does not upgrade the active skill temporarily, at this time, the first information of the active skill is stored in the accommodating area, when the player needs to upgrade the active skill, the player can enter the accommodating area, and click a second target level, such as skill level 3, in at least one skill level corresponding to the active skill to complete the upgrade of the active skill.
Example 2, fig. 9 is a schematic view of another game interface provided in the embodiment of the present application, and as shown in fig. 9, if the selection operation for the first light point is acquired within the first preset time period, 9 "1", "2", and "3" skill levels are displayed on the screen. It should be noted that the first light point may be displayed on the screen, or as shown in fig. 9, the first light point is not displayed, and the position of any one of the above 3 skill levels may be the position where the first light point disappears, for example: in short, after the selection operation for the first light spot is acquired within the first preset duration, whether the first light spot is still on the screen or not is not limited, and the position of at least one skill level is not limited. Further, when the player clicks a target skill level, such as skill level 2, indicating that the active skill is upgraded to skill level 2, the skill level 2 may enter the accommodation area, as shown in fig. 8, and second information (i.e., upgraded information) indicating that the active skill has been stored in the accommodation area, where the second information includes: the first skill icon and skill level 2 corresponding to the active skill may further include: the storage time, validity time, etc. of the information are not limited in this application. And when the player does not click any skill level within a first preset time length, the player indicates that the active skill is not upgraded temporarily, at this time, the first information of the active skill is stored in the accommodating area, when the player needs to upgrade the active skill, the player can enter the accommodating area, and click a second target level, such as skill level 3, in at least one skill level corresponding to the active skill to complete the upgrade of the active skill.
To sum up, in this application, after the player upgrades, to passive skill, electronic equipment can play the upgrading animation that passive skill was upgraded to preset level by current level for the player can know which kind of passive skill has upgraded, and can know the level after passive skill upgrades, and the upgrading process of passive skill of show that this upgrading animation can be vivid simultaneously, thereby has improved player experience. Aiming at the active skill, the electronic device can display a light spot corresponding to the active skill on a screen, acquire a selection operation aiming at the light spot within a first preset time, upgrade the active skill, and if the selection operation aiming at the light spot is not acquired within the first preset time, control the light spot to enter an accommodating area of the screen, so that a player can finish upgrading the active skill by clicking the light spot in the accommodating area. In addition, even if the player does not perform the active skill upgrading in the first preset time, the player can enter the accommodating area to complete the active skill upgrading, and therefore the reliability of the active skill upgrading is improved. In a word, the game player skill upgrading mode provided by the application improves the experience of the player.
Furthermore, the electronic equipment can play the upgrading animation of which the passive skill is upgraded from the current level to the preset level within a second preset time length, and when the second preset time length is exceeded, the upgrading animation disappears on the screen, so that the upgrading animation is prevented from influencing the normal game process of the player, and the experience of the player is improved. Similarly, the electronic device may display the first light point within the first preset time period, so as to prevent the first light point from affecting the normal game process of the player, and improve the experience of the player. And the first light point can be displayed in the edge area of the screen, thereby preventing the first light point from influencing the normal game process of the player and improving the experience of the user.
The game player skill upgrading method is exemplified by an example below:
fig. 10 is a flowchart of another game player skill upgrading method provided in the embodiment of the present application, and as described above, the method may be applied to any electronic device or server, and the method is described below by taking the application of the method to an electronic device as an example, as shown in fig. 10, and includes the following steps:
s1010: after the game player is upgraded, the skill to be upgraded of the game player is judged to be a passive skill or an active skill, if the skill to be upgraded of the game player is judged to be the passive skill, S1020 is executed, and if the skill to be upgraded of the game player is judged to be the active skill, S1040 is executed.
S1020: and playing the upgrading animation of the passive skill, which is upgraded from the current level to the preset level, within a second preset time length.
S1030: and when the second preset time length is exceeded, playing the animation that the second skill icon is converted into the second light point and the second light point enters the accommodating area.
S1040: and displaying the first skill icon and prompt information corresponding to the first skill icon in the central area of the screen within a third preset time length.
S1050: and when the time exceeds a third preset time length, playing the animation that the first skill icon is converted into the first light spot and the first light spot enters the edge area.
S1060: judging whether a selection operation for the first light spot is obtained within a first preset time period, and if the selection operation for the first light spot is obtained within the first preset time period, executing S1070; if the selection operation for the first light spot is not acquired within the first preset time period, S1080 is executed.
S1070: and upgrading the active skills.
S1080: the first spot is controlled to enter the receiving area of the screen to write first information of the active technique into the receiving area.
For the explanation of S1010 to S1080, reference may be made to the previous embodiment, which is not described herein again.
It should be understood that, as described above, the receiving area may include therein: the skill information is not upgraded, or the skill information is not upgraded and the skill information is upgraded. To facilitate a player's upgrade of an un-upgraded skill, or to facilitate a player's viewing of an upgraded skill when the player first opens the accommodation area after his upgrade, or to facilitate a player's viewing of his skill information when the player does not first open the accommodation area after his upgrade. The present application further provides the following page display modes, which will be explained in detail below:
optionally, the uneescalated skills include: an uneescalated passive skill, or an uneescalated active skill, or an uneescalated passive skill and an unequaled active skill.
Optionally, the upgraded skills include: the upgraded passive skills, or the upgraded active skills, or both the upgraded passive skills and the upgraded active skills.
Fig. 11 is a flowchart of a page display manner after a game player is upgraded, the method may be applied to any electronic device or server, and the method is described below by taking the application of the method to an electronic device as an example, as shown in fig. 11, the method includes the following steps:
s1110: after the game player upgrades, whether the skill which is not upgraded exists in the accommodating area is judged, if yes, the step S1120 is executed, and if not, the step S1130 is executed.
S1120: displaying a first page, the first page comprising: and the icon to be upgraded is used for upgrading the skill which is not upgraded.
S1130: whether the accommodating area is opened for the first time after the game player is upgraded is judged, if so, the S1140 is executed, and if not, the S1150 is executed.
S1140: displaying a second page, the second page comprising: at least one skill icon and a skill level corresponding to each skill icon.
S1150: and displaying the skill tab.
It should be understood that the number of upgrades of the gamer itself should be at least one, and in this application, gamer upgrade refers to the most recent gamer upgrade. Therefore, after the game player upgrades, it is determined whether or not the unequalized skills are present in the housing area, which here means that after the last game player upgrade, it is determined whether or not the unequalized skills are present in the housing area. Similarly, the electronic device determines whether the accommodation area is first opened after the game player upgrades, which herein means that the electronic device determines whether the accommodation area is first opened after the latest game play upgrade.
It should be understood that after the game player upgrades, if it is determined that there is an unequipped skill in the accommodation area, the player may upgrade the unequipped skill at this time, for example: as shown in fig. 12, a first page is displayed on a screen of the electronic device, the first page including: the icon to be upgraded, for example: the icon to be upgraded is in the word of 'to be upgraded', or a specific icon can be used for indicating that the skill for upgrading is still available. The form of the icon to be upgraded is not limited by the application.
Optionally, if there is one skill that is not upgraded, the player only needs to click the icon to be upgraded to complete the upgrade of the skill to be upgraded. If the number of skills not to be upgraded is multiple, the player can click the icon to be upgraded, skill icons corresponding to the skills to be upgraded can be displayed on the screen at the moment, the player can click the skill icon corresponding to the required skill to be upgraded, furthermore, after the player clicks the skill icon corresponding to the skill to be upgraded, at least one skill level corresponding to the skill icon can be displayed on the screen, and the player can select one skill level at the skill levels to finally complete the upgrading of the skill to be upgraded. Or after the player clicks the skill icon corresponding to the skill to be upgraded, the electronic device upgrades the skill to be upgraded to a preset level by default, and finally finishes upgrading the skill to be upgraded. The preset level may be a level higher than the passive skill, for example, the preset level is the highest level of the passive skill, or the preset level is a level higher than the passive skill by one level, which is not limited in the present application.
It should be understood that after the game player upgrades, if it is determined that the skill in the accommodating area is not upgraded, that is, the accommodating area stores the information of the upgraded skill, at this time, if the accommodating area is opened for the first time after the game player upgrades, a second page may be displayed on the screen, where the second page includes: at least one skill icon and the skill level corresponding to each skill icon, as shown in fig. 13, where "level 2" displayed on the screen is one skill level.
Alternatively, if the accommodation area is opened for the first time after the game player upgrades and only one skill is upgraded after the game player upgrades, only the skill level corresponding to the skill may be displayed on the second page, as shown in fig. 12. If the accommodation area is opened for the first time after the game player upgrades and a plurality of skills are upgraded after the game player upgrades, a skill icon corresponding to each skill and a skill level corresponding thereto may be provided on the second page.
It should be understood that after the game player upgrades, if it is determined that the skill in the accommodation area is not upgraded, that is, the accommodation area stores the information of the upgraded skill, at this time, if the accommodation area is not opened for the first time after the game player upgrades, for example, the accommodation area is opened for the second time after the game player upgrades, then only a skill tab needs to be displayed on the screen, and a word of "skill" is displayed in the skill tab, as shown in fig. 14.
In summary, through the technical scheme provided by the embodiment of the application, the upgrading of the player to the skills which are not upgraded can be facilitated, or when the player opens the accommodating area for the first time after the upgrading of the player, the player can check the upgraded skills conveniently, or when the player opens the accommodating area for the second time after the upgrading of the player, the player can check the skill information conveniently, and therefore the experience of the player is improved.
Fig. 15 is a schematic diagram of a game player skill upgrading device provided in an embodiment of the present application, where the device includes:
the first determining module 1501 is configured to determine that the skill to be upgraded of the game player is a passive skill or an active skill after the game player upgrades.
The first playing module 1502 is configured to play an upgrade animation in which the passive skill is upgraded from the current level to a preset level if the skill to be upgraded is the passive skill.
The first display module 1503 is configured to display a first light spot corresponding to a first skill icon if the skill to be upgraded is an active skill, where the first skill icon is a skill icon corresponding to the active skill.
The first upgrading module 1504 is configured to upgrade the active skill if the selected operation for the first light spot is acquired within a first preset time period.
The first control module 1505 is configured to, if the selected operation for the first light spot is not obtained within a first preset time period, control the first light spot to enter an accommodating area of the screen, so as to write first information of an active skill into the accommodating area, where the first information of the active skill includes: the first skill icon and at least one skill level corresponding to the first skill icon.
Optionally, the first playing module 1502 is specifically configured to: and playing the upgrading animation of the passive skill, which is upgraded from the current level to the preset level, within a second preset time length. Wherein, upgrading the animation includes: a second skill icon of the passive skill, a current level, and a preset level.
Optionally, the first playing module 1502 is further configured to: playing the second skill icon translates to a second light point, and the second light point enters the animation of the containment area to store the information of the passive skill in the containment area. Wherein, the information of the passive skills comprises: a second skill icon and a preset rating.
Optionally, the first display module 1503 is specifically configured to: and displaying the first light spot within a first preset time length.
Optionally, the first display module 1503 is specifically configured to: and displaying a first light spot in the edge area of the screen within a first preset time length.
Optionally, the first display module 1503 is further configured to: and displaying the first skill icon and prompt information corresponding to the first skill icon in the central area of the screen within a third preset time length, wherein the prompt information is used for prompting the increase of the skill point. The game player skill upgrading apparatus further comprises: the second playing module 1506 is configured to play the animation that the first skill icon is converted into the first light spot and the first light spot enters the edge area after a third preset time period.
Optionally, the first control module 1505 is specifically configured to: and if the selected operation aiming at the first light spot is acquired within the first preset time, displaying a closing icon and at least one skill level corresponding to the first skill icon. And if the operation aiming at the first target level in at least one skill level is acquired within the first preset time, upgrading the active skill from the current level to the first target level. And if the operation aiming at the closing icon is acquired within the first preset time, controlling the first light spot to enter the accommodating area so as to store the first information into the accommodating area.
Optionally, the first control module 1505 is further configured to: and controlling the first target level to enter the accommodating area so as to store second information of the active skill in the accommodating area. Wherein, the second information of the active skill comprises: a first skill icon and a first target level.
Optionally, the game player skill upgrading device further includes: a second upgrade module 1507 configured to obtain selected operations for a second target level of the at least one skill level to upgrade the active skills.
Optionally, the game player skill upgrading device further includes: a second decision module 1508 for deciding whether or not there are any unequalized skills in the holding area after the game player has upgraded.
Optionally, the game player skill upgrading device further includes: a second display module 1509 configured to display a first page if the unsaled skills exist in the accommodation area, the first page including: and the icon to be upgraded is used for upgrading the skill which is not upgraded.
Optionally, the game player skill upgrading device further includes: a third determining module 1510, configured to determine whether the accommodating area is opened for the first time after the game player is upgraded if the accommodating area does not have the skill that is not upgraded.
Optionally, the game player skill upgrading device further includes: a third display module 1511, configured to display a second page if the accommodating area is opened for the first time after the game player upgrades, where the second page includes: at least one skill icon and a skill level corresponding to each skill icon.
Optionally, the game player skill upgrading device further includes: a fourth display module 1512, configured to display the skill tab if the accommodation area is not opened for the first time.
It is to be understood that apparatus embodiments and method embodiments may correspond to one another and that similar descriptions may refer to method embodiments. To avoid repetition, further description is omitted here. Specifically, the game player skill upgrading device shown in fig. 15 may execute the above method embodiment, and the foregoing and other operations and/or functions of each module in the game player skill upgrading device are respectively for implementing corresponding processes in each method, and are not described herein again for brevity.
The game player skill upgrading apparatus of the embodiments of the present application is described above in connection with the drawings from the perspective of the functional modules. It should be understood that the functional modules may be implemented by hardware, by instructions in software, or by a combination of hardware and software modules. Specifically, the steps of the method embodiments in the present application may be implemented by integrated logic circuits of hardware in a processor and/or instructions in the form of software, and the steps of the method disclosed in conjunction with the embodiments in the present application may be directly implemented by a hardware decoding processor, or implemented by a combination of hardware and software modules in the decoding processor. Alternatively, the software modules may be located in random access memory, flash memory, read only memory, programmable read only memory, electrically erasable programmable memory, registers, and the like, as is well known in the art. The storage medium is located in a memory, and a processor reads information in the memory and completes the steps in the above method embodiments in combination with hardware thereof.
Fig. 16 is a schematic block diagram of a game player skill upgrading device 1600 provided by an embodiment of the application. The game player skill upgrading device 1600 may be an electronic device or a server as described above, and the application is not limited thereto.
As shown in fig. 16, the game player skill upgrading device 1600 may include:
a memory 1610 and a processor 1620, the memory 1610 configured to store a computer program and to transmit the program code to the processor 1620. In other words, the processor 1620 can call and run a computer program from the memory 1610 to implement the method in the embodiment of the present application.
For example, the processor 1620 may be configured to execute the above method embodiments according to instructions in the computer program.
In some embodiments of the present application, the processor 1620 may include, but is not limited to:
general purpose processors, Digital Signal Processors (DSPs), Application Specific Integrated Circuits (ASICs), Field Programmable Gate Arrays (FPGAs) or other Programmable logic devices, discrete Gate or transistor logic devices, discrete hardware components, and the like.
In some embodiments of the present application, the memory 1610 includes, but is not limited to:
volatile memory and/or non-volatile memory. The non-volatile Memory may be a Read-Only Memory (ROM), a Programmable ROM (PROM), an Erasable PROM (EPROM), an Electrically Erasable PROM (EEPROM), or a flash Memory. Volatile Memory can be Random Access Memory (RAM), which acts as external cache Memory. By way of example, but not limitation, many forms of RAM are available, such as Static random access memory (Static RAM, SRAM), Dynamic Random Access Memory (DRAM), Synchronous Dynamic random access memory (Synchronous DRAM, SDRAM), Double Data Rate Synchronous Dynamic random access memory (DDR SDRAM), Enhanced Synchronous SDRAM (ESDRAM), Synchronous Link DRAM (SLDRAM), and Direct Rambus RAM (DR RAM).
In some embodiments of the present application, the computer program can be divided into one or more modules, which are stored in the memory 1610 and executed by the processor 1620 to perform the methods provided herein. The one or more modules may be a series of computer program instruction segments capable of performing specific functions, the instruction segments describing the execution of the computer program in the game player skill upgrading device.
As shown in fig. 16, the game player skill upgrading apparatus may further include:
a transceiver 1630, the transceiver 1630 may be connected to the processor 1620 or the memory 1610.
The processor 1620 may control the transceiver 1630 to communicate with other devices, and in particular, may transmit information or data to other devices or receive information or data transmitted by other devices. The transceiver 1630 may include a transmitter and a receiver. The transceiver 1630 may further include an antenna, which may be one or more in number.
It should be understood that the various components of the traffic control device are connected by a bus system that includes a power bus, a control bus, and a status signal bus in addition to a data bus.
The present application also provides a computer storage medium having stored thereon a computer program which, when executed by a computer, enables the computer to perform the method of the above-described method embodiments. In other words, the present application also provides a computer program product containing instructions, which when executed by a computer, cause the computer to execute the method of the above method embodiments.
When implemented in software, may be implemented in whole or in part in the form of a computer program product. The computer program product includes one or more computer instructions. The procedures or functions described in accordance with the embodiments of the present application occur, in whole or in part, when the computer program instructions are loaded and executed on a computer. The computer may be a general purpose computer, a special purpose computer, a network of computers, or other programmable device. The computer instructions may be stored on a computer readable storage medium or transmitted from one computer readable storage medium to another, for example, from one website, computer, server, or data center to another website, computer, server, or data center via wire (e.g., coaxial cable, fiber optics, Digital Subscriber Line (DSL)), or wireless (e.g., infrared, wireless, microwave, etc.). The computer-readable storage medium can be any available medium that can be accessed by a computer or a data storage device, such as a server, a data center, etc., that includes one or more of the available media. The usable medium may be a magnetic medium (e.g., a floppy disk, a hard disk, a magnetic tape), an optical medium (e.g., a Digital Video Disk (DVD)), or a semiconductor medium (e.g., a Solid State Disk (SSD)), among others.
Those of ordinary skill in the art will appreciate that the various illustrative modules and algorithm steps described in connection with the embodiments disclosed herein may be implemented as electronic hardware or combinations of computer software and electronic hardware. Whether such functionality is implemented as hardware or software depends upon the particular application and design constraints imposed on the implementation. Skilled artisans may implement the described functionality in varying ways for each particular application, but such implementation decisions should not be interpreted as causing a departure from the scope of the present application.
In the several embodiments provided in the present application, it should be understood that the disclosed system, apparatus and method may be implemented in other ways. For example, the above-described apparatus embodiments are merely illustrative, and for example, the division of the module is merely a logical division, and other divisions may be realized in practice, for example, a plurality of modules or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, devices or modules, and may be in an electrical, mechanical or other form.
Modules described as separate parts may or may not be physically separate, and parts displayed as modules may or may not be physical modules, may be located in one place, or may be distributed on a plurality of network units. Some or all of the modules may be selected according to actual needs to achieve the purpose of the solution of the present embodiment. For example, functional modules in the embodiments of the present application may be integrated into one processing module, or each of the modules may exist alone physically, or two or more modules are integrated into one module.
The above description is only for the specific embodiments of the present application, but the scope of the present application is not limited thereto, and any person skilled in the art can easily conceive of the changes or substitutions within the technical scope of the present application, and all the changes or substitutions should be covered by the scope of the present application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.
Claims (13)
1. A game player skill upgrading method, comprising:
after the game player is upgraded, judging whether the skill to be upgraded of the game player is a passive skill or an active skill;
if the skill to be upgraded is a passive skill, playing an upgrading animation for upgrading the passive skill from the current level to a preset level;
if the skill to be upgraded is an active skill, displaying a first light spot corresponding to a first skill icon, wherein the first skill icon is a skill icon corresponding to the active skill;
if the selection operation for the first light spot is obtained within a first preset time, upgrading the active skill, and if the selection operation for the first light spot is not obtained within the first preset time, controlling the first light spot to enter an accommodating area of a screen so as to write first information of the active skill into the accommodating area, where the first information of the active skill includes: the first skill icon and at least one skill level corresponding to the first skill icon.
2. The method of claim 1, wherein playing an escalation animation in which the passive skills are escalated from a current level to a preset level comprises:
playing an upgrading animation of upgrading the passive skill from the current level to a preset level within a second preset time length;
wherein the upgrade animation includes: a second skill icon of the passive skill, the current level, and the preset level.
3. The method according to claim 2, wherein after playing the upgrade animation of the passive skill upgrading from the current level to the preset level within the second preset time period, the method further comprises:
playing an animation that the second skill icon is converted into a second light point and the second light point enters the accommodation area to store the information of the passive skill in the accommodation area;
wherein the information of the passive skills comprises: the second skill icon and the preset rating.
4. The method of claim 1, wherein displaying the first light point corresponding to the first skill icon comprises:
and displaying the first light spot within the first preset time.
5. The method of claim 1, wherein displaying the first light point for the first preset duration comprises:
and displaying the first light point in the edge area of the screen within the first preset time length.
6. The method according to claim 5, wherein before displaying the first light point in the edge area of the screen within the first preset time period, the method further comprises:
displaying the first skill icon and prompt information corresponding to the first skill icon in a central area of the screen within a third preset time length, wherein the prompt information is used for prompting the increase of skill points;
after the third preset length of time, playing an animation that the first skill icon is converted into the first light point and the first light point enters the edge area.
7. The method according to claim 1, wherein if the selected operation for the first light point is acquired within a first preset time period, upgrading the active skill comprises:
if the selected operation aiming at the first light spot is acquired within the first preset time, displaying a closing icon and at least one skill level corresponding to the first skill icon;
if the operation aiming at a first target level in the at least one skill level is acquired within the first preset time length, upgrading the active skill from the current level to the first target level;
and if the operation aiming at the closing icon is acquired within the first preset time, controlling the first light spot to enter the accommodating area so as to store the first information into the accommodating area.
8. The method according to claim 7, wherein after the step of upgrading the active skill from the current level to the first target level if the operation for the first target level of the at least one skill level is obtained, further comprising:
controlling the first target level to enter the accommodating area so as to store second information of the active skill in the accommodating area;
wherein the second information of the active skill comprises: the first skill icon and the first target level.
9. The method according to any one of claims 1 to 8, wherein after controlling the first light spot to enter the receiving area of the screen to write the first information of the active skill into the receiving area, further comprising:
obtaining a selected operation for a second target level of the at least one skill level to upgrade the active skill.
10. The method according to any one of claims 1-8, further comprising:
after the game player upgrades, judging whether the skill which is not upgraded exists in the accommodating area;
if the skill which is not upgraded exists in the accommodating area, displaying a first page, wherein the first page comprises: an icon to be upgraded, wherein the icon to be upgraded is used for upgrading the skill which is not upgraded;
if the skill which is not upgraded does not exist in the accommodating area, judging whether the accommodating area is opened for the first time after the game player is upgraded;
if the accommodating area is opened for the first time after the game player is upgraded, displaying a second page, wherein the second page comprises: at least one skill icon and a skill level corresponding to each of the skill icons;
and if the accommodating area is not opened for the first time, displaying the skill tab.
11. A game player skill upgrading apparatus comprising:
the first judgment module is used for judging whether the skill to be upgraded of the game player is a passive skill or an active skill after the game player is upgraded;
the first playing module is used for playing the upgrading animation of the passive skill which is upgraded from the current level to the preset level if the skill to be upgraded is the passive skill;
the first display module is used for displaying a first light spot corresponding to a first skill icon if the skill to be upgraded is an active skill, wherein the first skill icon is a skill icon corresponding to the active skill;
the first upgrading module is used for upgrading the active skill if the selected operation aiming at the first light spot is obtained within a first preset time length;
a first control module, configured to control the first light spot to enter an accommodating area of a screen if a selection operation for the first light spot is not obtained within the first preset duration, so as to write first information of the active skill into the accommodating area, where the first information of the active skill includes: the first skill icon and at least one skill level corresponding to the first skill icon.
12. A game player skill upgrading device comprising:
a processor and a memory for storing a computer program, the processor for invoking and executing the computer program stored in the memory to perform the method of any one of claims 1 to 10.
13. A computer-readable storage medium for storing a computer program which causes a computer to perform the method of any one of claims 1 to 10.
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