CN111638820A - Information processing method, device, processor and terminal - Google Patents
Information processing method, device, processor and terminal Download PDFInfo
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- CN111638820A CN111638820A CN202010444065.0A CN202010444065A CN111638820A CN 111638820 A CN111638820 A CN 111638820A CN 202010444065 A CN202010444065 A CN 202010444065A CN 111638820 A CN111638820 A CN 111638820A
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
- G06F3/04842—Selection of displayed objects or displayed text elements
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04817—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance using icons
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
- G06F3/0486—Drag-and-drop
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for program control, e.g. control units
- G06F9/06—Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
- G06F9/44—Arrangements for executing specific programs
- G06F9/445—Program loading or initiating
- G06F9/44521—Dynamic linking or loading; Link editing at or after load time, e.g. Java class loading
- G06F9/44526—Plug-ins; Add-ons
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- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Human Computer Interaction (AREA)
- Software Systems (AREA)
- Multimedia (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
The invention provides an information processing method, an information processing device, a processor and a terminal, wherein a game interface is divided into a first display area, a second display area and a third display area, at least one skill control to be selected is configured in the first display area, and at least one assembly skill control is configured in the third display area, so that an empty area of the game interface is effectively utilized, the information quantity transmitted by the interface is improved by using a limited display space, a player can fully know game information and can conveniently execute playing operation, and the playing experience of the player is improved.
Description
Technical Field
The present invention relates to the field of internet data processing technologies, and in particular, to an information processing method, an information processing apparatus, a processor, and a terminal.
Background
With the continuous development of science and technology, the performance of the intelligent mobile terminal is continuously improved, more and more people can not leave the intelligent mobile terminal such as a mobile phone for daily life entertainment, even the intelligent mobile terminal becomes the first choice of users in some fields, especially in the field of games, and with the development in recent years, more and more users tend to choose games such as hand games which can run on the mobile terminal to play daily fragment time.
However, compared with an end game running on a transmission computer, the hand game is limited by the device, the display interface of the hand game is far smaller than that of the end game, and the amount of information that can be displayed in a single interface is smaller than that of a traditional end game interface, so that when a user plays some games with larger information amount, such as role playing games, the user may need to switch the interface back and forth to better complete part of playing operations, such as skill matching operations of game characters, thereby reducing the playing experience of the user.
Disclosure of Invention
The invention aims to overcome the defects of the prior art, provides an information processing method, an information processing device, a processor and a terminal, and aims to display more game information in the same interface so as to improve the playing experience of a user.
The invention adopts the following technical scheme for realizing the purpose:
in a first aspect, the present invention provides an information processing method for obtaining a graphical user interface by executing a software application on a processor of a mobile terminal and rendering the software application on a touch display of the mobile terminal, wherein the method includes:
the method comprises the steps of obtaining a first control instruction sent by a user, and displaying a first game interface, wherein the first game interface comprises a first display area, a second display area and a third display area;
configuring at least one skill control to be selected in the first display area;
configuring at least one assembly skill control in the third display area;
when the user clicks the skill control to be selected, the second display area displays skill information and a skill upgrading control matched with the selected skill control to be selected;
when the game role attribute of the user meets a preset condition, responding to the selection operation of the user on the skill upgrading control, and displaying the upgraded skill information in the second display area;
responding to the dragging operation of the user on the skill control to be selected, wherein the icon of the skill control to be selected moves along with the dragging operation;
and responding to the drag release operation of the user, and displaying the dragged icon in the assembly skill control when the coordinate of the drag release operation is positioned in the assembly skill control area.
In an embodiment of the invention, the first display area and the second display area are disposed above or below the third display area in parallel.
In an embodiment of the present invention, the skill information includes one or more of skill name information, skill type information, skill description information, skill effect information, and skill animation information.
In an embodiment of the present invention, the method further includes:
acquiring a second control instruction sent by a user, and displaying a second game interface, wherein the second control instruction comprises the third display area and a fourth display area;
wherein the fourth display area at least partially comprises a game scene and a game character;
and corresponding to the releasing operation of the user on the assembly skill control in the third display area, displaying the skill animation matched with the releasing operation in the fourth display area.
In one implementation of the invention, the skill control to be selected comprises an active skill control to be selected and a passive skill control to be selected; then, the method further comprises:
when the user clicks the active skill control to be selected, the skill information and the skill upgrading control matched with the selected skill control to be selected are displayed in the second display area, and the assembly skill control displays an assembly special effect;
when the user clicks the to-be-selected passive skill control, displaying skill information and a skill upgrading control matched with the selected to-be-selected skill control in the second display area;
and responding to the dragging operation of the user on the active skill control to be selected, wherein the icon of the active skill control to be selected moves along with the dragging operation.
In a second aspect, the present invention also provides an information processing apparatus for obtaining a graphical user interface by executing a software application on a processor of a mobile terminal and rendering the graphical user interface on a touch display of the mobile terminal, wherein content displayed by the graphical user interface at least partially includes a game scene and a game character, the apparatus comprising:
the first processing module is used for acquiring a first control instruction sent by a user and displaying a first game interface according to the received first control instruction, wherein the first game interface comprises a first display area, a second display area and a third display area;
the configuration module is used for configuring at least one skill control to be selected in the first display area;
the configuration module is further configured to configure at least one assembly skill control in the third display area;
the second processing module is used for controlling the second display area to display skill information and a skill upgrading control matched with the selected skill control to be selected when the user clicks the skill control to be selected;
the second processing module is further configured to respond to a selection operation of the user on the skill upgrading control when the game role attribute of the user meets a preset condition, and display upgraded skill information in the second display area;
the third processing module is used for responding to the dragging operation of the user on the skill control to be selected and controlling the icon of the skill control to be selected to move along with the dragging operation;
the third processing module is further configured to respond to a drag release operation of a user, and when a coordinate of the drag release operation is located in the assembly skill control area, display the dragged icon in the assembly skill control.
In a third aspect, the present invention further provides a storage medium including a stored program, wherein when the program runs, a device on which the storage medium is located is controlled to execute any one of the information processing methods described above.
In a fourth aspect, the present invention further provides a processor, where the processor is configured to execute a program, where the program executes the information processing method described above.
In a fifth aspect, the present invention further provides a terminal, including: one or more processors, a memory, a display device, and one or more programs, wherein the one or more programs are stored in the memory and configured to be executed by the one or more processors, the one or more programs for performing the information processing method of any one of the above.
The invention has the beneficial effects that:
the invention provides an information processing method, an information processing device, a processor and a terminal, wherein a game interface is divided into a first display area, a second display area and a third display area, at least one skill control to be selected is configured in the first display area, and at least one assembly skill control is configured in the third display area, so that an empty area of the game interface is effectively utilized, the information quantity transmitted by the interface is improved by using a limited display space, a player can fully know game information and can conveniently execute playing operation, and the playing experience of the player is improved.
Drawings
FIG. 1 is a flow chart illustrating an information processing method according to an embodiment of the present invention;
FIG. 2 is a schematic diagram of the structure of the apparatus according to an embodiment of the present invention;
fig. 3 is a schematic diagram illustrating an effect of the first game interface according to an embodiment of the invention.
Detailed Description
The present invention will be further described with reference to the accompanying drawings and specific embodiments, wherein the exemplary embodiments and descriptions are only used for explaining the present invention, but not for limiting the present invention.
In a first aspect, as shown in fig. 1, the present invention provides an information processing method for obtaining a graphical user interface by executing a software application on a processor of a mobile terminal and rendering the software application on a touch display of the mobile terminal, wherein the method includes:
s100: the method comprises the steps of obtaining a first control instruction sent by a user, and displaying a first game interface, wherein the first game interface comprises a first display area, a second display area and a third display area;
s200: configuring at least one skill control to be selected in the first display area;
s300: configuring at least one assembly skill control in the third display area;
s400: when the user clicks the skill control to be selected, the second display area displays skill information and a skill upgrading control matched with the selected skill control to be selected;
s500: when the game role attribute of the user meets a preset condition, responding to the selection operation of the user on the skill upgrading control, and displaying the upgraded skill information in the second display area;
s600: responding to the dragging operation of the user on the skill control to be selected, wherein the icon of the skill control to be selected moves along with the dragging operation;
s700: and responding to the drag release operation of the user, and displaying the dragged icon in the assembly skill control when the coordinate of the drag release operation is positioned in the assembly skill control area.
In an embodiment of the invention, the first display area and the second display area are disposed above or below the third display area in parallel.
In an embodiment of the present invention, the skill information includes one or more of skill name information, skill type information, skill description information, skill effect information, and skill animation information.
In an embodiment of the present invention, the method further includes:
acquiring a second control instruction sent by a user, and displaying a second game interface, wherein the second control instruction comprises the third display area and a fourth display area;
wherein the fourth display area at least partially comprises a game scene and a game character;
and corresponding to the releasing operation of the user on the assembly skill control in the third display area, displaying the skill animation matched with the releasing operation in the fourth display area.
In one implementation of the invention, the skill control to be selected comprises an active skill control to be selected and a passive skill control to be selected;
then, the method further comprises:
when the user clicks the active skill control to be selected, the skill information and the skill upgrading control matched with the selected skill control to be selected are displayed in the second display area, and the assembly skill control displays an assembly special effect;
when the user clicks the to-be-selected passive skill control, displaying skill information and a skill upgrading control matched with the selected to-be-selected skill control in the second display area;
and responding to the dragging operation of the user on the active skill control to be selected, wherein the icon of the active skill control to be selected moves along with the dragging operation.
In a second aspect, as shown in fig. 2, the present invention further provides an information processing apparatus, for obtaining a graphical user interface by executing a software application on a processor of a mobile terminal and rendering the software application on a touch display of the mobile terminal, wherein content displayed by the graphical user interface at least partially includes a game scene and a game character, the apparatus comprising:
the first processing module 100 is configured to obtain a first control instruction sent by a user, and display a first game interface according to the received first control instruction, where the first game interface includes a first display area, a second display area, and a third display area;
a configuration module 200, configured to configure at least one skill control to be selected in the first display area;
the configuration module 200 is further configured to configure at least one assembly skill control in the third display area;
the second processing module 300 is configured to control the second display area to display skill information and a skill upgrading control matched with the selected skill control when the user clicks the skill control to be selected;
the second processing module 300 is further configured to respond to a selection operation of the skill upgrading control by the user when the game role attribute of the user meets a preset condition, and display upgraded skill information in the second display area;
the third processing module 400 is configured to respond to a dragging operation of the user on the skill control to be selected, and control an icon of the skill control to be selected to move along with the dragging operation;
the third processing module 400 is further configured to respond to a drag release operation of a user, and when a coordinate of the drag release operation is located in the assembly skill control area, display a dragged icon in the assembly skill control.
In a third aspect, the present invention further provides a storage medium including a stored program, wherein when the program runs, a device on which the storage medium is located is controlled to execute any one of the information processing methods described above.
In a fourth aspect, the present invention further provides a processor, where the processor is configured to execute a program, where the program executes the information processing method described above.
In a fifth aspect, the present invention further provides a terminal, including: one or more processors, a memory, a display device, and one or more programs, wherein the one or more programs are stored in the memory and configured to be executed by the one or more processors, the one or more programs for performing the information processing method of any one of the above.
In an embodiment of the present invention, fig. 3 is a schematic diagram of a first game interface, i.e. a skill display, learning and assembly interface of a game, displayed on a screen of an intelligent mobile terminal of a user, such as a mobile phone, according to the method provided by the present invention; the skill control selection method comprises the following steps that 4 skill controls to be selected are configured in a first display area and are displayed by different skill icons for a user to identify and operate; 3 assembly skill controls are configured in the third display area, the assembly skill controls are presented to the user in the form of skill preparation grooves, and the appearance of each skill preparation groove is similar to that of a skill icon presented by a candidate skill control, so that the user can understand the purpose of the skill preparation groove;
when the user clicks any skill icon, skill information matched with the skill selected by the user, such as text or picture information of skill name, skill type, skill description, skill effect and the like, can be presented in the second display area, and meanwhile, an animation effect can be presented when the skill is released, so that the player can clearly know all information of the selected skill; a skill upgrading control is configured at a blank position of a second display area, when a user clicks the skill upgrading control, the terminal processor judges whether the game role attribute of the user meets preset conditions, such as the role grade, the skill point number owned by the role, the grade of the preposed skill and the like meet preset requirements, if so, the terminal processor responds to the selection operation of the user on the skill upgrading control, and displays upgraded skill information in the second display area; if not, popping up corresponding prompt information to prompt the user that the skill upgrading fails;
when a user needs to configure a learned or activated skill to release the relevant skill during play of the game; a user can perform skill configuration in a dragging mode, namely clicking a skill icon such as a skill A icon which is expected to be configured, and dragging the skill icon into any skill assembly groove to complete skill assembly operation; in addition, the user can also configure skills in a clicking mode, namely clicking a skill icon which is expected to be configured, such as a skill B icon, at the moment, a skill assembly groove in the third display area has the effects of assembly special effects, such as flickering and highlighting, and the user finishes skill assembly operation after clicking any skill assembly groove;
the terminal processor does not respond to the dragging operation of the user on the passive skill icon when the skill icon clicked by the user is the passive skill icon, and meanwhile, the skill assembly groove in the third display area does not present an assembly special effect;
when the user finishes skill assembly and exits from the first game interface, the skill of the skill assembly groove can be released in the normal playing process through clicking, dragging and the like.
The above examples are merely examples for clearly showing the technical solutions of the present invention, and are not intended to limit the embodiments of the present invention. It will be apparent to those skilled in the art from this disclosure that various changes and modifications can be made herein without departing from the spirit and scope of the invention. Therefore, the protection scope of the present patent should be subject to the appended claims.
Claims (9)
1. An information processing method, wherein a graphical user interface is obtained by executing a software application on a processor of a mobile terminal and rendering on a touch display of the mobile terminal, wherein the method comprises:
the method comprises the steps of obtaining a first control instruction sent by a user, and displaying a first game interface, wherein the first game interface comprises a first display area, a second display area and a third display area;
configuring at least one skill control to be selected in the first display area;
configuring at least one assembly skill control in the third display area;
when the user clicks the skill control to be selected, the second display area displays skill information and a skill upgrading control matched with the selected skill control to be selected;
when the game role attribute of the user meets a preset condition, responding to the selection operation of the user on the skill upgrading control, and displaying the upgraded skill information in the second display area;
responding to the dragging operation of the user on the skill control to be selected, wherein the icon of the skill control to be selected moves along with the dragging operation;
and responding to the drag release operation of the user, and displaying the dragged icon in the assembly skill control when the coordinate of the drag release operation is positioned in the assembly skill control area.
2. The information processing method as claimed in claim 1, wherein the first display region and the second display region are juxtaposed above or below the third display region.
3. An information processing method according to claim 1, wherein the skill information includes one or more of skill name information, skill type information, skill description information, skill effect information, and skill animation information.
4. An information processing method according to claim 1, said method further comprising:
acquiring a second control instruction sent by a user, and displaying a second game interface, wherein the second control instruction comprises the third display area and a fourth display area;
wherein the fourth display area at least partially comprises a game scene and a game character;
and corresponding to the releasing operation of the user on the assembly skill control in the third display area, displaying the skill animation matched with the releasing operation in the fourth display area.
5. The information processing method according to claim 1, wherein the skill controls to be selected comprise active skill controls to be selected and passive skill controls to be selected; then, the method further comprises:
when the user clicks the active skill control to be selected, the skill information and the skill upgrading control matched with the selected skill control to be selected are displayed in the second display area, and the assembly skill control displays an assembly special effect;
when the user clicks the to-be-selected passive skill control, displaying skill information and a skill upgrading control matched with the selected to-be-selected skill control in the second display area;
and responding to the dragging operation of the user on the active skill control to be selected, wherein the icon of the active skill control to be selected moves along with the dragging operation.
6. An information processing apparatus, characterized in that a graphical user interface is obtained by executing a software application on a processor of a mobile terminal and rendering on a touch-sensitive display of the mobile terminal, the content displayed by the graphical user interface at least partially including a game scene and a game character, the apparatus comprising:
the first processing module is used for acquiring a first control instruction sent by a user and displaying a first game interface according to the received first control instruction, wherein the first game interface comprises a first display area, a second display area and a third display area;
the configuration module is used for configuring at least one skill control to be selected in the first display area;
the configuration module is further configured to configure at least one assembly skill control in the third display area;
the second processing module is used for controlling the second display area to display skill information and a skill upgrading control matched with the selected skill control to be selected when the user clicks the skill control to be selected;
the second processing module is further configured to respond to a selection operation of the user on the skill upgrading control when the game role attribute of the user meets a preset condition, and display upgraded skill information in the second display area;
the third processing module is used for responding to the dragging operation of the user on the skill control to be selected and controlling the icon of the skill control to be selected to move along with the dragging operation;
the third processing module is further configured to respond to a drag release operation of a user, and when a coordinate of the drag release operation is located in the assembly skill control area, display the dragged icon in the assembly skill control.
7. A storage medium characterized by comprising a stored program, wherein a device on which the storage medium is located is controlled to execute the information processing method according to any one of claims 1 to 5 when the program is executed.
8. A processor, characterized in that the processor is configured to execute a program, wherein the program executes the information processing method according to any one of claims 1 to 5.
9. A terminal, comprising: one or more processors, a memory, a display device, and one or more programs, wherein the one or more programs are stored in the memory and configured to be executed by the one or more processors, the one or more programs for performing the information processing method of any of claims 1 to 5.
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CN114489897A (en) * | 2022-01-21 | 2022-05-13 | 北京字跳网络技术有限公司 | Object processing method, device, terminal equipment and medium |
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CN113509732A (en) * | 2021-05-18 | 2021-10-19 | 腾讯科技(深圳)有限公司 | Game player skill upgrading method, device, equipment and storage medium |
CN113509732B (en) * | 2021-05-18 | 2023-09-08 | 腾讯科技(深圳)有限公司 | Game player skill upgrading method, device, equipment and storage medium |
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