CN113058263A - Distributed operation management system and method for online chess game - Google Patents

Distributed operation management system and method for online chess game Download PDF

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Publication number
CN113058263A
CN113058263A CN202110349247.4A CN202110349247A CN113058263A CN 113058263 A CN113058263 A CN 113058263A CN 202110349247 A CN202110349247 A CN 202110349247A CN 113058263 A CN113058263 A CN 113058263A
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game
data
processing
data processing
result
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覃松
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Chongqing 5a Technology Co ltd
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Chongqing 5a Technology Co ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/352Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/358Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients

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  • Multimedia (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The invention relates to the technical field of distributed data processing, in particular to a distributed operation management system and a distributed operation management method for an online chess and card game, wherein the system comprises the following components: the data acquisition end is used for acquiring game data; the system also comprises a plurality of data processing terminals, and the data acquisition terminal is associated with the plurality of data processing terminals; the data acquisition end stores a resource allocation instruction and is also used for allocating game data to the plurality of data processing ends according to the resource allocation instruction; the data processing terminal is used for processing the game data to generate a processing result when receiving the game data, recording and issuing the processing result to the other data processing terminals; and the game server is also used for receiving and recording the processing results of the other data processing ends, and counting the processing results to generate a game result when the game is finished. By adopting the scheme, the technical problem that low cost and quick response cannot be considered in game intellectualization under the central line in the prior art can be solved.

Description

Distributed operation management system and method for online chess game
Technical Field
The invention relates to the technical field of distributed data processing, in particular to a distributed operation management system and method for an online chess playing game.
Background
With the continuous development of network game technology and the continuous improvement of user requirements, online games need to process a large amount of data requests and interaction, and the requirement on the data processing capacity of a game server is extremely high. Therefore, in order to ensure stable operation and quick response of the game, a distributed server system is adopted, and the load among the servers is balanced, so that the servers can process the game data together.
While online games are enjoyed by a large number of people, a large portion of the world remains in the form of offline games because offline games are more focused on face-to-face, person-to-person communications, such as traditional board games (including mahjongg, poker, chinese chess, go, gobang, checkers, military chess, and the like). The development of science and technology also gradually makes online games develop towards intellectualization, and intelligent processing is carried out on complicated processes, such as automatic card stacking and automatic card dealing in mahjong games. Different from online games, the online games simplify the complicated process in the games and improve the experience of users while keeping the characteristic of human-to-human communication.
However, the development of online games is required to rely on a data acquisition terminal to acquire a game process, and a server to perform data processing on acquired game data, wherein the identification and judgment of related game events need to occupy a large amount of computing resources, and a server with a relatively strong data processing capability is required, so that the game cost of online games is increased.
Disclosure of Invention
One of the objectives of the present invention is to provide a distributed operation management system for an offline chess game, so as to solve the technical problem that low cost and quick response cannot be considered in the prior art of offline game intellectualization
The invention provides a basic scheme I:
the distributed operation management system for the online chess playing game comprises a data acquisition end, a game data acquisition end and a game data management end, wherein the data acquisition end is used for acquiring game data; the method is characterized in that:
the system also comprises a plurality of data processing terminals, and the data acquisition terminal is associated with the plurality of data processing terminals;
the data acquisition end stores a resource allocation instruction and is also used for allocating game data to the plurality of data processing ends according to the resource allocation instruction;
the data processing terminal is used for processing the game data to generate a processing result when receiving the game data, recording and issuing the processing result to the other data processing terminals; and the game server is also used for receiving and recording the processing results of the other data processing ends, and counting the processing results to generate a game result when the game is finished.
The beneficial effects of the first basic scheme are as follows: the data acquisition end is used for acquiring game data in the game process and storing a resource allocation instruction, and the resource allocation instruction can be preset in advance or can be set by the player terminal and then stored. The data acquisition end distributes game data to different data processing ends, and the data processing ends are intelligent devices used by game players, such as mobile phones, and the mobile phones in modern society have very powerful functions and very strong data processing capacity. In the scheme, the data processing of the game data is assisted by the intelligent equipment of the game player, the requirement on the data processing capacity of the system is reduced, and therefore the data processing cost is reduced.
The data processing ends perform data processing on the distributed game data, distribute the game data, and do not need the data processing ends to perform data processing independently, so that the load of each data processing end is balanced, the game data is processed quickly, and the game result is responded quickly. Meanwhile, each data processing end records the processing result of the game data, and when the processing result of one data processing end is abnormal, the other data processing ends still record the corresponding processing results, so that the accuracy of the game result is ensured.
By adopting the scheme, the data processing is assisted by the data processing end, the requirement on the data processing capacity of the system is reduced, and the game intelligent game cost in the online game is reduced. Meanwhile, the distributed game data are processed based on the plurality of data processing ends, the processing speed of the game data is guaranteed, and the quick response of the processing result is realized, so that the quick response of the game result is realized.
Further, the data processing terminal comprises a player terminal and a computing device, wherein the player terminal is used for performing data processing on the game data to generate a processing result when receiving the game data, recording and issuing the processing result to the computing device and other player terminals;
the computing device is used for receiving and recording the processing result of the player terminal, and counting the processing result to generate a game result when the game is finished.
Has the advantages that: when the data processing terminal comprises a player terminal and a computing device, the player terminal is an intelligent terminal used by a game player, and the computing device is a device for counting the processing result. The independent player terminal and the computing equipment separate the functions of data processing and statistical processing results, and are convenient for upgrading the respective functions subsequently.
Further, multiple player terminals share the same computing device.
Has the advantages that: the same computing equipment is shared, firstly, because the requirement of the statistical function on the data processing capacity is low, the requirement on the data processing capacity can be met by adopting the same computing equipment; and secondly, the number of computing devices is reduced, so that the device cost is reduced, and the game cost is reduced.
Further, the computing device includes a local device and/or a remote device.
Has the advantages that: the local device is a device local to the offline game, such as a local computer, and the remote device is a device that remotely provides data processing services, such as a remote server. Different computing devices are selected based on different requirements, for example, when the number of game players playing games simultaneously is small, the computing device selects a local device to meet the data processing requirement, and when the number of game players playing games simultaneously is large, the computing device selects a remote device to have stronger data processing capacity, so that the quick response of the game result is ensured.
Furthermore, the data acquisition end is also used for distributing the same game data to different data processing ends; the data processing end is also used for comparing the processing results of the same game data, and when the processing results are inconsistent, the data acquisition end is also used for generating a rechecking result according to the game data, recording and issuing the rechecking result to other data processing terminals.
Has the advantages that: and distributing the same game data to different data processing terminals, and processing the data through the different data processing terminals to obtain a processing result. By comparing the two processing results, the sampling inspection and checking of the processing results are realized, and the accuracy of the processing results is ensured. When the two processing results are inconsistent, the game data is rechecked to obtain a rechecking result, and the rechecking result is used as an accurate processing result, so that the accuracy of the final game result is guaranteed.
Further, the data processing terminal comprises a player terminal, the player terminal is used for acquiring data processing information, when the player terminal is associated with the data acquisition terminal, the first player terminal associated with the data acquisition terminal is also used for receiving the data processing information of the other player terminals, generating a resource allocation instruction according to the data processing information, and sending the resource allocation instruction to the data acquisition terminal.
Has the advantages that: the first player terminal which is associated with the data acquisition terminal is defaulted as a core device of the game, the player terminal receives data processing information of other player terminals, the data processing information is an index of the player terminal and related to data processing capacity, the data processing capacity of each player terminal is evaluated through the data processing information of the player terminal, and therefore a resource allocation instruction is formulated to allocate game data.
Further, the player terminal and the data acquisition terminal establish association through code scanning.
Has the advantages that: the code scanning mode can quickly realize the establishment of the association between the player terminal and the data acquisition terminal, and is convenient to use.
Further, the first player terminal associated with the data acquisition terminal is further used for acquiring game setting information, and the remaining player terminals are further used for confirming or feeding back the game setting information.
Has the advantages that: the first player terminal which is associated with the data acquisition terminal is used as a core device of the game, a game player of the player terminal performs game setting, and subsequent game players confirm game setting information, so that multiple game players are prevented from performing setting for many times, and game progress is prevented from being delayed. In the one-player setting and multi-player confirmation method, when all game players agree, game setting such as game rule setting, device name setting, event management, and the like is performed for the current game using the game setting information.
Further, the data acquisition end comprises a data splitting module, the data splitting module is provided with a time interval, and the data splitting module is used for splitting the game data according to the time interval; and the data acquisition end distributes the split game data to a plurality of data processing ends according to the resource distribution instruction.
Has the advantages that: the game data are split at time intervals, when the game data of corresponding time intervals are collected, the collected game data are distributed to the data processing end according to the resource distribution instruction, the game data are split in a time interval mode, data processing and analysis of the game data are not needed, the requirement on the data processing capacity of the game collecting end is reduced, and meanwhile the game data are rapidly split.
The invention also aims to provide a distributed operation management method for the line chess card game.
The invention provides a second basic scheme:
the distributed operation management method for the online chess game comprises the following steps:
establishing association between a data acquisition end and a plurality of data processing ends;
collecting game data in the game process;
distributing the collected game data to a plurality of data processing terminals according to a preset resource distribution instruction;
and performing data processing on the distributed game data to generate a processing result, recording and issuing the processing result, and counting all the processing results to generate a game result when the game is finished.
The second basic scheme has the beneficial effects that: by adopting the scheme, the association between the data acquisition end and the plurality of data processing ends is established, the game data is distributed to the data processing ends for data processing, the requirement on the data processing capacity of the system is reduced, and the data processing cost is reduced. Meanwhile, the data processing ends perform data processing on the distributed game data, the game data are distributed, and the data processing ends do not need to perform data processing independently, so that the load of each data processing end is balanced, the game data are processed quickly, and the game result is responded quickly.
By adopting the scheme, the game data is distributed to the data processing end for assisting in data processing, the requirement on the data processing capacity of the system is reduced, and therefore the game cost of the online game intellectualization is reduced. Meanwhile, the distributed game data are processed based on the plurality of data processing ends, the processing speed of the game data is guaranteed, and the quick response of the processing result is realized, so that the quick response of the game result is realized.
Drawings
FIG. 1 is a logic block diagram of a first embodiment of a distributed operations management system for an online chess playing game according to the present invention;
FIG. 2 is a logic block diagram of a second embodiment of the distributed operation management system for an online chess playing game of the present invention.
Detailed Description
The following is further detailed by way of specific embodiments:
example one
The distributed operation management system for the online chess playing game, as shown in fig. 1, includes a data acquisition end and a plurality of data processing ends, in this embodiment, the data processing ends include player terminals, and the player terminals are intelligent devices used by game players, such as mobile phones. The data acquisition end comprises a data acquisition module, a first storage module, a data splitting module, a data distribution module and a data sampling module, and the player terminal comprises a game setting module, a display module, a second storage module, an equipment information acquisition module, a data processing module and a result counting module.
The data acquisition end is associated with the plurality of data processing ends, specifically, the data acquisition end has identification information with a unique identification, the data processing end is associated with the data acquisition end through the identification information, namely, the player terminal is associated with the data acquisition end, in this embodiment, the identification information includes a two-dimensional code, the player terminal is associated with the data acquisition end through a code scanning, and the data acquisition end and the player terminal perform data interaction through a local area network.
The first player terminal which is associated with the data acquisition terminal is used for acquiring game setting information, and the other player terminals are used for confirming or feeding back the game setting information. Specifically, the game setting module is used for acquiring game setting information, the display module is used for displaying the game setting information, the game setting module is further used for acquiring a confirmation signal for confirming the game setting information or game setting information for feeding back, and the first storage module and the second storage module are used for storing the game setting information when all the player terminals confirm the game setting information.
The chess and card game comprises mahjong, poker, Chinese chess, go, gobang, Chinese checkers, military chess, animal chess and the like, in the embodiment, the mahjong in the chess and card game is taken as an example, four players are required to play together in the game process, so that the number of the player terminals is four, the first player terminal which is associated with the data acquisition end is taken as core equipment, and the game setting information is related setting parameters of the current game. The game setting information comprises game rules, equipment access, transposition, data management, event management, public information and personalized setting parameters, and the game rules (such as domino multiples), the public information (such as public service advertisement playing) and the personalized functions (such as music playing) of the current game are set through the game information. The player terminals which are subsequently associated with the data acquisition terminal confirm or feed back the game setting information, when the player terminals confirm the game setting information, the data acquisition terminal stores the game setting information, when the player terminals feed back the game setting information, the game setting information is modified, the player terminals are used for confirming or feeding back the modified game setting information, and when all the player terminals confirm the game setting information, the data acquisition terminal stores the game setting information.
The player terminal is further configured to obtain data processing information, where the data processing information is an index for evaluating a current data processing capability of the player terminal, and in an embodiment, the data processing information includes a processor, an operating memory, an occupied memory, and a system available memory. When the player terminal is associated with the data acquisition terminal, the first player terminal associated with the data acquisition terminal is also used for receiving data processing information of other player terminals, generating a resource allocation instruction according to the data processing information, and sending the resource allocation instruction to the data acquisition terminal. Specifically, the device information acquisition module is used for acquiring the data processing information of the player terminal, the device information acquisition modules in the other data acquisition terminals are also used for sending the data processing information, the first player terminal which is associated with the data acquisition terminal further comprises a capability calculation module and an instruction generation module, the capability calculation module is used for generating the data processing capability according to the data processing information of each player terminal, generating distribution priority according to the data processing capacity, wherein the distribution priority is a distribution sequence determined according to the data processing capacity, in other embodiments, the capability calculation module is preset with a lower limit of data processing capability, and when the capability calculation module is used for generating the assignment priority, the player terminals having data processing capability higher than the lower limit of the data processing capability are screened, and an allocation priority is generated according to the data processing capability of the screened player terminals. The instruction generation module is used for generating a resource allocation instruction according to the allocation priority and sending the resource allocation instruction to the data acquisition end. The first storage module is further configured to store resource allocation instructions.
The data acquisition end is used for acquiring game data and distributing the game data to the plurality of data processing ends according to the resource distribution instruction. Specifically, the data acquisition module is used for gathering the recreation data of recreation in-process, and the data acquisition end can adopt solitary data acquisition equipment, also can adopt game player's smart machine, and in this embodiment, the data acquisition end adopts solitary data acquisition equipment. Taking mahjong in a chess and card game as an example, the data acquisition end is arranged above the mahjong table, and game data acquired by the data acquisition module is pictures or videos of the mahjong table in the game process. The data splitting module is preset with a splitting condition, in this embodiment, the splitting condition is a time interval, and the data splitting module is configured to split the game data according to the time interval. The data distribution module is used for calling a resource distribution instruction from the first storage module and distributing the split game data to a plurality of player terminals according to the resource distribution instruction. And when the game data with the same time interval as the time interval is collected, distributing the game data to the corresponding player terminal according to the distribution priority in the resource distribution instruction.
Taking mahjong in a chess and card game as an example, when the time interval is 10 seconds, when 10 seconds of game data are collected, the game data are distributed to the player terminal with the highest priority, and when 10 seconds of game data are collected next time, the game data are distributed to the player terminal with the next priority.
The data processing terminal is used for processing the game data to generate a processing result when receiving the game data, recording and issuing the processing result to the other data processing terminals; and the data processing device is also used for receiving and recording the processing results of the other data processing terminals. Specifically, the data processing module is configured to perform data processing on the game data to generate a processing result, where the processing result includes a game object and a game event. In other patents (for example, the invention patent of the automatic settlement system and method based on personalized rules with application number CN 112057876A) filed by me, a technical scheme for processing game data and logically determining and generating game objects and game events is disclosed, and therefore, details are not repeated. In this embodiment, for mahjong in a chess and card game as an example, a game event includes a stroke, and a game object includes a stroke player and a stroke player. The second storage module is further used for recording the processing results and recording the processing results issued by the other player terminals, namely, each player terminal records the processing results of data processing performed on each player terminal, so that the processing results are prevented from being tampered by others, and the accuracy of the processing results is guaranteed.
The data acquisition end is also used for distributing the same game data to different data processing ends; the data processing end is also used for comparing the processing results of the same game data, and recording and issuing the processing results to the other data processing ends when the processing results are consistent; and when the processing results are inconsistent, the data acquisition end is also used for generating a rechecking result according to the game data, recording and issuing the rechecking result to other data processing terminals as the processing result of the game data. Specifically, the data sampling module is configured to randomly acquire the game data split by the data splitting module, and the data distribution module is further configured to distribute the game data acquired by the data sampling module to different player terminals. In other embodiments, the data distribution module is further configured to detect a processing state of the player terminal, where the processing state includes data processing and idle, and distribute the game data acquired by the data snapshot module to the player terminal whose processing state is idle. The first player terminal which is associated with the data acquisition terminal further comprises a result comparison module and a rechecking module, wherein the result comparison module is used for comparing two processing results of the same game data, the second storage module is also used for recording the processing results when the processing results are consistent, the display module is also used for displaying the game data when the processing results are inconsistent, the rechecking module is used for acquiring the rechecking results fed back according to the game data, and the second storage module is also used for recording the rechecking results. In this embodiment, a manual review mode is adopted to process game data with inconsistent processing results, so as to ensure the accuracy of the processing results. In other embodiments, the rechecking result is compared with the two processing results, the player terminal corresponding to the error processing result is marked, and the probability of the processing result of the player terminal is selected according to the marking amount of the player terminal.
And the data processing end is also used for counting the processing result to generate a game result when the game is finished. Specifically, the result counting module is used for calling the game setting information, the processing result and the rechecking result stored in the second storage module when the game is finished, taking the rechecking result as the processing result, and counting all the processing results according to the game setting information to generate the game result. Taking mahjong in a board game as an example, the game setting information includes game rules, i.e., basic scores, multiples of each game event, and the like, and the game scores of each game player are calculated based on the game rules, the game events in the processing results, and the game objects.
When the game is finished, the statistical result is uploaded to the cloud server for recording, and meanwhile, the game data and the processing result are cleared, so that privacy leakage of game players is avoided.
In the game process, only the related data acquisition terminal and the player terminal can call the game data, and other player terminals have no right to call, so that the security of the game data is ensured.
The distributed operation management method for the online chess playing game comprises the following steps of:
s1: and establishing the association between the data acquisition end and the plurality of data processing ends. The method specifically comprises the following steps:
taking a mahjong in a chess and card game as an example, the data acquisition end is arranged above the mahjong table, in this embodiment, the data processing end includes a player terminal, and the player terminal is an intelligent device used by a game player, such as a mobile phone.
The data acquisition end is provided with identification information with a unique identification, and the association between the data acquisition end and the data processing end is established through the identification information, namely the association between the player terminal and the data acquisition end is established.
S2: the first player terminal which is associated with the data acquisition terminal acquires game setting information, and the rest player terminals confirm or feed back the game setting information; and when the player terminals are associated with the data acquisition terminal, acquiring data processing information of all the player terminals, and generating a resource allocation instruction according to the data processing information. The method specifically comprises the following steps:
the first player terminal which is associated with the data acquisition terminal acquires the game setting information, and the other player terminals confirm or feed back the game setting information. When the game players corresponding to the other player terminals confirm the game setting information, a confirmation signal for confirming the game setting information is acquired, and when the game setting information fed back by the game players corresponding to the other player terminals, the player terminals confirm or feed back the fed-back game setting information, and when all the player terminals confirm the game setting information, the confirmed game setting information is stored. The game setting information comprises game rules, equipment access, transposition, data management, event management, public information and personalized setting parameters, and the game rules (such as domino multiples), the public information (such as public service advertisement playing) and the personalized functions (such as music playing) of the current game are set through the game information.
When the player terminals are associated with the data acquisition terminal, acquiring data processing information of all the player terminals, generating data processing capacity according to the data processing information of all the player terminals, generating allocation priority according to the data processing capacity, generating resource allocation instructions according to the allocation priority, and storing the generated resource allocation instructions.
S3: and acquiring the game data acquired by the data acquisition end. Specifically, the game data in the game process is collected, for example, mahjong in a chess and card game, and the collected game data is pictures or videos of a mahjong table in the game process.
S4: and distributing the collected game data to a plurality of data processing terminals according to a preset resource distribution instruction. The method specifically comprises the following steps:
the collected game data is split according to a preset splitting condition, in this embodiment, the splitting condition is a time interval, the game data is split according to the time interval, for example, the time interval is 10 seconds, the split game data is divided in 10 seconds,
and calling the stored resource allocation instruction, and allocating the split game data to a plurality of player terminals according to the resource allocation instruction. And when the game data with the same time interval as the time interval is collected, distributing the game data to the corresponding player terminal according to the distribution priority in the resource distribution instruction. For example, when 10 seconds of game data are collected, the game data are assigned to the player terminal with the highest priority, and when 10 seconds of game data are collected next time, the game data are assigned to the player terminal with the next priority.
S5: and performing data processing on the distributed game data to generate a processing result, and recording and issuing the processing result. The method specifically comprises the following steps:
and performing data processing on the distributed game data to generate a processing result, wherein the processing result comprises a game object and a game event, the game event comprises a stroke, and the game object comprises a stroke player and a stroke player, taking mahjong in the chess game as an example.
Recording and issuing the processing result, and recording the processing results of the issuance of the remaining player terminals. Each player terminal records the processing result of data processing of each player terminal, so that the processing result is prevented from being tampered by others, and the accuracy of the processing result is guaranteed.
S6: distributing the same split game data to different data processing ends, comparing the processing results of the same game data, and recording and issuing the processing results when the processing results are consistent; and when the processing results are inconsistent, generating a rechecking result according to the game data, and recording and issuing the rechecking result as the processing result of the game data. The method specifically comprises the following steps:
the split game data is randomly acquired, and the randomly acquired game data is distributed to different player terminals. In another embodiment, a processing state of the player terminal is detected, the processing state including data processing and idle, and when randomly acquired game data is allocated, the randomly acquired game data is allocated to the player terminal in the idle state.
The processing results of the same game data distributed to different player terminals are acquired, and the processing results fed back by different player terminals are compared.
When the processing results are consistent, recording and issuing the processing results; and when the processing results are inconsistent, displaying the game data, acquiring a rechecking result fed back according to the displayed game data, and recording and issuing the rechecking result as the rechecking result of the game data. In this embodiment, a manual review mode is adopted to process game data with inconsistent processing results, so as to ensure the accuracy of the processing results.
And S7, counting all the processing results to generate the game result when the game is ended. The method specifically comprises the following steps:
and when the game is finished, calling the stored game setting information, the processing result and the rechecking result, taking the rechecking result as the processing result, and counting all the processing results according to the game setting information to generate the game result. Taking mahjong in a board game as an example, the game setting information includes game rules, i.e., basic scores, multiples of each game event, and the like, and the game scores of each game player are calculated based on the game rules, the game events in the processing results, and the game objects.
When the game is finished, the statistical result is uploaded to the cloud server for recording, and meanwhile, the game data and the processing result are cleared, so that privacy leakage of game players is avoided.
Example two
The difference between the present embodiment and the first embodiment is: the data processing terminal comprises a player terminal and a computing device.
The computing device includes a local device that is a computer device used by the gaming establishment and/or a remote device that is a remote server used by the gaming system. Multiple player terminals share the same computing device. In this embodiment, the data acquisition end and the computing device perform data interaction through a wide area network.
In this embodiment, when there are many game players, the local device and the remote device assist in data processing, such as a chess game, for example, a mahjong tournament. The computing equipment comprises local equipment and remote equipment, namely the data processing end comprises player terminals, the local equipment and the remote equipment, a plurality of player terminals share the local equipment and the remote equipment, the data acquisition ends are respectively associated with the player terminals, the local equipment and the remote equipment, the number of the data acquisition ends is the same as that of the mahjong tables, each mahjong table corresponds to one data acquisition end, the player terminals are only associated with the data acquisition ends of the corresponding mahjong tables, and the data acquisition ends are all associated with the computing equipment. The capability calculation module, the instruction generation module, the result comparison module, the review module and the result statistics module are arranged in the computing device. The correspondingly generated allocation priority also comprises local equipment and remote equipment, the allocation priority of the player terminal is higher than that of the local equipment, the priority of the local equipment is higher than that of the remote equipment, and the local equipment and the computing equipment also perform data processing on the game data to generate a processing result, so that the local equipment and the computing equipment both comprise data processing modules.
In other embodiments, data processing may be facilitated by local or remote devices, such as a board game, e.g., a mahjongg parlor, where fewer players are involved. The computing equipment comprises local equipment, namely the data processing end comprises player terminals and the local equipment, the plurality of player terminals share the local equipment, the data acquisition ends are respectively associated with the player terminals and the local equipment, the number of the data acquisition ends is the same as that of the mahjong tables, each mahjong table corresponds to one data acquisition end, the player terminals only establish association with the data acquisition ends of the corresponding mahjong tables, and the data acquisition ends are all associated with the computing equipment. The correspondingly generated allocation priority also includes a local device, and the allocation priority of the player terminal is higher than that of the local device.
As shown in fig. 2, when the data processing terminal includes a player terminal and a computing device, the computing device is configured to store game setting information, and in this embodiment, the local device further includes a third storage module, where the third storage module is configured to store game setting information.
The data acquisition terminal is used for sending data processing information acquired by the player terminal to the computing equipment, and the local equipment is also used for receiving the data processing information, generating a resource allocation instruction according to the data processing information and sending the resource allocation instruction to the data acquisition terminal.
The player terminal is further configured to issue the processing result to the computing device when the processing result is issued to the remaining player terminals. The local device is also used for receiving and recording the processing result of the player terminal, and the third storage module is also used for storing the processing result.
When the two processing results of the same game data are inconsistent, the computing device is also used for carrying out data processing on the game data to generate a check result, and recording and issuing the check result to the player terminal as the processing result of the game data. In other embodiments, the data acquisition end is further configured to send the same game data to the computing device for rechecking, and the computing device is further configured to receive the game data sent by the data acquisition end, perform data processing on the game data to generate a rechecking result, compare the processing result of the player terminal with the rechecking result, and when the processing result is inconsistent with the rechecking result, store the rechecking result as the processing result of the game data and issue the rechecking result to the player terminal. In this embodiment, the local device performs a recheck of the game data.
The local equipment is also used for calling the stored game setting information and the processing result when the game is finished, and counting the processing result according to the game setting information to generate a game result.
The distributed operation management method for the online chess playing game uses the distributed operation management system for the online chess playing game. The difference between the present embodiment and the first embodiment is:
in step S2, the computing device stores game setting information. When the player terminals are associated with the data acquisition terminal, data processing information of all the player terminals is acquired, and resource allocation instructions are generated according to the data processing information and are generated in local equipment. The generated resource allocation instruction also comprises a local device and a remote device, the allocation priority of the player terminal is higher than that of the local device, and the priority of the local device is higher than that of the remote device.
In step S5, when the player terminal issues the processing result to the remaining player terminals, the processing result is issued to the computing device. The computing device receives and records the processing results of the player terminal.
In step S6, when the results of the two processes on the same game data do not match, the computing device performs a data process on the game data to generate a collation result, and records and issues the collation result to the player terminal as the result of the process on the game data.
In step S7, when the game ends, the computing device counts all the processing results to generate a game result.
The foregoing is merely an example of the present invention, and common general knowledge in the field of known specific structures and characteristics is not described herein in any greater extent than that known in the art at the filing date or prior to the priority date of the application, so that those skilled in the art can now appreciate that all of the above-described techniques in this field and have the ability to apply routine experimentation before this date can be combined with one or more of the present teachings to complete and implement the present invention, and that certain typical known structures or known methods do not pose any impediments to the implementation of the present invention by those skilled in the art. It should be noted that, for those skilled in the art, without departing from the structure of the present invention, several changes and modifications can be made, which should also be regarded as the protection scope of the present invention, and these will not affect the effect of the implementation of the present invention and the practicability of the patent. The scope of the claims of the present application shall be determined by the contents of the claims, and the description of the embodiments and the like in the specification shall be used to explain the contents of the claims.

Claims (10)

1. The distributed operation management system for the online chess playing game comprises a data acquisition end, a game data acquisition end and a game data management end, wherein the data acquisition end is used for acquiring game data; the method is characterized in that:
the system also comprises a plurality of data processing terminals, and the data acquisition terminal is associated with the plurality of data processing terminals;
the data acquisition end stores a resource allocation instruction and is also used for allocating game data to the plurality of data processing ends according to the resource allocation instruction;
the data processing terminal is used for processing the game data to generate a processing result when receiving the game data, recording and issuing the processing result to the other data processing terminals; and the game server is also used for receiving and recording the processing results of the other data processing ends, and counting the processing results to generate a game result when the game is finished.
2. The distributed operations management system for an online chess card game according to claim 1, wherein: the data processing terminal comprises a player terminal and computing equipment, wherein the player terminal is used for carrying out data processing on the game data to generate a processing result when receiving the game data, recording and issuing the processing result to the computing equipment and the other player terminals;
the computing device is used for receiving and recording the processing result of the player terminal, and counting the processing result to generate a game result when the game is finished.
3. The distributed operations management system for an online chess card game according to claim 2, wherein: multiple player terminals share the same computing device.
4. The distributed operations management system for an online chess card game according to claim 2, wherein: the computing device includes a local device and/or a remote device.
5. The distributed operations management system for an online chess card game according to claim 1, wherein: the data acquisition end is also used for distributing the same game data to different data processing ends; the data processing end is also used for comparing the processing results of the same game data, and when the processing results are inconsistent, the data acquisition end is also used for generating a rechecking result according to the game data, recording and issuing the rechecking result to other data processing terminals.
6. The distributed operations management system for an online chess card game according to claim 1, wherein: the data processing terminal comprises a player terminal, the player terminal is used for acquiring data processing information, when the player terminal is associated with the data acquisition terminal, the first player terminal associated with the data acquisition terminal is also used for receiving the data processing information of the other player terminals, generating a resource allocation instruction according to the data processing information and sending the resource allocation instruction to the data acquisition terminal.
7. The distributed operations management system of an online chess card game according to claim 6, wherein: the player terminal and the data acquisition terminal establish association through code scanning.
8. The distributed operations management system of an online chess card game according to claim 7, wherein: the first player terminal associated with the data acquisition terminal is further used for acquiring game setting information, and the other player terminals are further used for confirming or feeding back the game setting information.
9. The distributed operations management system for an online chess card game according to claim 1, wherein: the data acquisition end comprises a data splitting module, the data splitting module is provided with a time interval, and the data splitting module is used for splitting the game data according to the time interval; and the data acquisition end distributes the split game data to a plurality of data processing ends according to the resource distribution instruction.
10. The distributed operation management method for the online chess game is characterized by comprising the following steps: the method comprises the following steps:
establishing association between a data acquisition end and a plurality of data processing ends;
acquiring game data acquired by a data acquisition end;
distributing the collected game data to a plurality of data processing terminals according to a preset resource distribution instruction;
and performing data processing on the distributed game data to generate a processing result, recording and issuing the processing result, and counting all the processing results to generate a game result when the game is finished.
CN202110349247.4A 2021-03-31 2021-03-31 Distributed operation management system and method for online chess game Pending CN113058263A (en)

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