CN112057876A - Automatic settlement system and method based on personalized rules - Google Patents

Automatic settlement system and method based on personalized rules Download PDF

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Publication number
CN112057876A
CN112057876A CN202010948361.4A CN202010948361A CN112057876A CN 112057876 A CN112057876 A CN 112057876A CN 202010948361 A CN202010948361 A CN 202010948361A CN 112057876 A CN112057876 A CN 112057876A
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game
mahjong
event
settlement
player
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覃松
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Chongqing 5a Technology Co ltd
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Chongqing 5a Technology Co ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The invention relates to the technical field of game settlement systems, in particular to an automatic settlement system and an automatic settlement method based on personalized rules, wherein the system comprises a server, a game server and a game server, wherein the server is used for receiving game intentions of players, acquiring and sending preset mahjong types after receiving the game intentions, and receiving a mahjong playing method of a current game selected from the mahjong types; the server is also used for screening preset game events and corresponding event parameters according to the mahjong playing method, sending the game events and the event parameters, receiving adjustment information fed back according to the game events and the event parameters, and adjusting the mahjong playing method of the current game according to the adjustment information. By adopting the scheme, the technical problem that the mahjong rules of the mahjong game cannot be customized and adjusted in the prior art can be solved.

Description

Automatic settlement system and method based on personalized rules
Technical Field
The invention relates to the technical field of game settlement systems, in particular to an automatic settlement system and method based on personalized rules.
Background
The chess and card game is a common leisure entertainment mode in daily life, in particular to a mahjong game, integrates entertainment and strategic properties, and is popular among people of all ages of young, middle and old people. Meanwhile, the popularization area is wide, and various mahjong playing methods such as Chongqing mahjong, Chengdu mahjong and Guangdong mahjong are formed after the mahjong enters different areas and evolves. The number and the rules of the mahjong pieces are different for different mahjong playing methods.
The existing mahjong games are divided into online games and offline games, the online games are played by using intelligent equipment and remote players, and the offline games are played by players sitting on a mahjong table together. For online games, the mahjong playing method is limited, only a plurality of mahjong playing methods with higher popularity are arranged in the games, the mahjong playing method for smaller people is not involved, and effective popularization cannot be realized for groups who like playing the mahjong playing method for the small people.
Meanwhile, the mahjong rules corresponding to the mahjong playing method are universal rules, but the details of the mahjong rules are different due to the difference of regions under the same mahjong playing method, so that for some players, the conditions that the players misunderstand the mahjong rules and do not adapt to the mahjong rules can occur, and the experience of the players is influenced.
Disclosure of Invention
The invention aims to provide an automatic settlement system based on personalized rules, which aims to solve the technical problem that mahjong rules cannot be intelligently adjusted in the prior art so as to realize automatic settlement.
The present invention provides the following basic scheme:
the automatic settlement system based on the personalized rule comprises a server, a game server and a game server, wherein the server is used for receiving game intentions of players, acquiring and sending preset mahjong types after receiving the game intentions, and receiving a mahjong playing method of a current game selected from the mahjong types; the server is also used for screening preset game events and corresponding event parameters according to the mahjong playing method, sending the game events and the event parameters, receiving adjustment information fed back according to the game events and the event parameters, and adjusting the mahjong playing method of the current game according to the adjustment information.
Description of the nouns: the game intention is request information input by the player to play the game.
The beneficial effects of the first basic scheme are as follows: the mahjong types comprise a plurality of mahjong types, each mahjong type comprises a mahjong playing method with high universality, the mahjong playing method comprises a plurality of game events and corresponding event parameters, for example, the game event is card eating, the event parameters are whether the cards can be eaten, and if the cards can be eaten, the event parameters are the card eating capability and the card eating turnover number.
When the player wants to play, the mahjong type is sent to the player for the player to select, and compared with the method that all parameters are defined by the player directly, the method is quicker and more convenient. After the player selects the mahjong playing method, because the mahjong playing methods under the same mahjong type are different in size and are only different in the existence of certain game events or the number of turns of the events, after the player selects the mahjong playing method, preset game events and event parameters corresponding to the mahjong playing method are sent to the player for the player to modify and adjust, the mahjong playing method of the current game is adjusted according to adjustment information generated by the corresponding adjustment of the player, and therefore the mahjong playing method more conforming to the preference of the player is obtained.
The network application of the mahjong game can be used by the xiao zhong mahjong fans to realize effective popularization. Meanwhile, the conditions of different mahjong rule details caused by the difference of regions can be solved by adjusting game events and corresponding event parameters, so that the player can customize the mahjong playing method, obtain the most familiar mahjong rules, have quick operation and improve the experience of the player.
The mahjong table matching system further comprises a player terminal, the player terminal is used for enabling a player to scan the identifiers on the mahjong tables to generate identifiers to be matched and sending the identifiers to be matched and the terminal numbers to the server, a game record table is prestored in the server and comprises identification information corresponding to each mahjong table, the server is further used for receiving the identifiers to be matched and the terminal numbers, matching is carried out according to the identifiers to be matched and the identification information, and when matching items exist, the terminal numbers are associated according to the matched identification information. Has the advantages that: and associating the terminal numbers by matching the identification to be matched with the identification information, namely realizing the association between the players and the mahjong table.
Further, the marker is one of a bar code, a two-dimensional code and a three-dimensional code. Has the advantages that: the marker is one of the image codes, the image code technology is mature, and the use is convenient and quick.
Further, the game record table also comprises the azimuth states and the player numbers of the four azimuths corresponding to each mahjong table, the azimuth states comprise occupied and waiting players, the server is also used for acquiring the corresponding azimuth states according to the matched identification information, sending the azimuth information of which the azimuth state is the waiting player to the player terminal, receiving the azimuth selection information fed back by the player terminal, updating the azimuth state of which the corresponding azimuth is occupied according to the azimuth selection information, and updating the player numbers of which the azimuth corresponds to the terminal numbers. Has the advantages that: and sending the unselected direction to the player for the player to select, and facilitating the subsequent single settlement and statistical settlement for each player through selecting the direction.
Further, the server is also used for obtaining the storage address of the mahjong playing method after the current game is adjusted, and associating the storage address according to the matched identification information. Has the advantages that: the identification information is associated with the storage address of the mahjong playing method, the mahjong playing method can be quickly retrieved through the identification information, and automatic settlement of the game through the mahjong playing method is facilitated subsequently.
Further, the server is also used for acquiring the image data of the mahjong table in the game process, and identifying according to the image data and the game event to acquire a settlement event; and generating single settlement data according to the settlement event and the game algorithm, and storing the single settlement data. Has the advantages that: based on image recognition, detection of each game event in the game process is achieved, and therefore settlement events occurring in the game process, such as banners, dominos and the like, are obtained. When the current game is finished, single settlement data of the current game is automatically generated through the settlement event in combination with the mahjong playing method, so that the problems of long settlement event and easy miscalculation of settlement caused by complicated mahjong playing method are avoided, and the automatic settlement of the mahjong game is realized.
The system further comprises a data acquisition terminal, wherein the data acquisition terminal is used for acquiring image data of the mahjong table in the game process and identifying according to the image data and the game event to obtain a settlement event; and generating single settlement data according to the settlement event and the game algorithm, and storing the single settlement data. Has the advantages that: the image data of the mahjong table surface is collected through the data collection terminal, and detection of each game event in the game process is achieved based on image recognition, so that settlement events such as banquettes, picnic cards and the like in the game process are obtained. When the current game is finished, single settlement data of the current game is automatically generated through the settlement event in combination with the mahjong playing method, so that the problems of long settlement event and easy miscalculation of settlement caused by complicated mahjong playing method are avoided, and the automatic settlement of the mahjong game is realized.
Further, the image data comprises image data and video data, and the data acquisition terminal is used for acquiring the image data of the mahjong table according to a preset time interval and acquiring the video data of the mahjong table in real time when acquiring the image data; the data acquisition terminal is also used for identifying and obtaining the settlement event according to the image data and the game event when the settlement event is obtained according to the image data and the game event, secondarily identifying the game event according to the video data, and verifying, correcting and supplementing the settlement event according to a secondary identification result. Has the advantages that: because image data shoots the resolution ratio height, the content of data nature can be more accurate reflection, and the video continuity is good, the relevant condition of action that can be more accurate reaction, consequently discerns settlement incident based on image data, and the rethread video data verifies, supplements or revises, through combining the two, improves the degree of accuracy of discernment, promotes player's experience and feels.
Furthermore, the data acquisition terminal comprises a score change recording module and a settlement module, the score change recording module is used for acquiring the mahjong playing method and generating score change records according to the mahjong playing method and settlement events, and the settlement module is used for generating single settlement data according to the score change records. Has the advantages that: according to the mahjong playing method and the settlement event, the score change records, namely the condition of the score change of the players caused by the settlement event, are obtained, and the score change records of the players are accumulated to generate single settlement data of the players, so that the players can conveniently master the game credits of the current game.
The invention also aims to provide an automatic settlement method based on the personalized rule.
The invention provides a second basic scheme: the automatic settlement method based on the personalized rule uses the automatic settlement system based on the personalized rule.
The second basic scheme has the beneficial effects that: when the players of the Xiaozhong mahjong want to play, the game events and the event parameters can be adjusted to play, so that the network application of the mahjong game can be used by Xiaozhong mahjong fans, and the effective popularization is realized. Meanwhile, the conditions of different mahjong rule details caused by the difference of regions can be solved by adjusting game events and corresponding event parameters, so that the player can customize the mahjong playing method, obtain the most familiar mahjong rules, have quick operation and improve the experience of the player.
Drawings
Fig. 1 is a logic block diagram of a first embodiment of an automatic settlement system based on personalization rules according to the present invention.
Detailed Description
The following is further detailed by way of specific embodiments:
example one
An automatic settlement system based on personalized rules is shown in figure 1 and comprises a player terminal, a data acquisition terminal and a server, wherein the data acquisition terminal comprises an image acquisition module, a storage module, an image recognition module, a score change recording module and a settlement module, the hardware structure of the automatic settlement system is a data acquisition device arranged above a mahjong table, and the data acquisition device is arranged above the mahjong table and used for collecting image data of a mahjong table top in a game process, so that automatic settlement of a mahjong game is realized. The player terminal is a smart device, such as a cell phone, that the player uses personally.
The server comprises a game positioning module, a play method selecting module, a play method adjusting module and a database, wherein a game record table and mahjong types are stored in the database, the mahjong types comprise a plurality of mahjong types, such as Chongqing mahjong, Guangdong mahjong and Chengdu mahjong, each mahjong type comprises a mahjong play method with high universality, each mahjong play method comprises a plurality of game events and corresponding event parameters, for example, the game event is a card-eating event, the event parameters are whether the cards can be eaten or not, and if the cards can be eaten, the event parameters are the card-eating event and the card-eating turnover number. The game record table comprises identification information corresponding to each mahjong table, orientation states of four orientations corresponding to each mahjong table, player numbers and storage addresses of mahjong playing methods. The game record table is used for registering the use state of each mahjong table, the mahjong tables are distinguished through identification information, the four directions comprise east, south, west and north, the direction state comprises occupied and waiting players, the occupied position represents that the player exists in the direction of the mahjong table, the waiting player represents that the player does not exist in the direction of the mahjong table, and the direction can be selected. The player number is a number unique to each player, and is used for distinguishing different players and realizing accumulation of player points.
The player terminal is used for enabling a player to scan the marker on the mahjong table top or the mahjong table body to generate the mark to be matched, acquiring the terminal number and sending the mark to be matched and the terminal number to the server. The identifier is a graphic code, such as a bar code, a two-dimensional code, a three-dimensional code, etc., and in this embodiment, the identifier is a two-dimensional code.
The game positioning module is used for receiving the identification to be matched and the terminal number, matching according to the identification to be matched and the identification information, and associating the terminal number according to the matched identification information when a matching item exists. Specifically, the game positioning module is configured to obtain a corresponding orientation state according to the matched identification information, and send the orientation information of which the orientation state is a waiting player to the player terminal, for example, when the east and west of the orientation are waiting players, the orientation information includes the east and west of the orientation. The player terminal is further used for receiving the direction information, displaying the direction information after receiving the direction information, obtaining direction selection information fed back by the player according to the direction information, and uploading the direction selection information to the server, for example, displaying that the direction information is a direction east and a direction west, and when the player sits on the direction east of the mahjong table, selecting the direction east as the direction selection information through the player terminal and uploading the direction selection information to the server. The game positioning module is also used for updating the position state of the corresponding position to be occupied according to the position selection information and updating the player number of the corresponding position to be the terminal number, thereby completing the selection of the mahjong table and the position of the player.
When the player wants to play the game, the player terminal is also used for acquiring the game intention of the player and uploading the game intention to the server. The game intention is request information input by the player to play the game.
The play method selection module is used for receiving game intention of the player, acquiring mahjong types from the database after receiving the game intention, and sending the mahjong types to the player terminal.
The player terminal is also used for receiving the mahjong types, displaying the mahjong types after receiving the mahjong types, acquiring the mahjong playing method of the current game selected by the player according to the mahjong types, and uploading the mahjong algorithm to the server. The selected mahjong playing method is the mahjong playing method used in the whole game process.
The play method selection module is also used for receiving the mahjong play method of the current game selected from the mahjong types, screening the corresponding game event and the corresponding event parameter from the database according to the mahjong play method, and sending the game event and the event parameter to the player terminal and the play method adjustment module.
The player terminal is also used for receiving the game event and the event parameter, displaying the game event and the event parameter after receiving the game event and the event parameter, acquiring the adjustment information fed back by the player according to the game event and the event parameter, and uploading the adjustment information to the server, wherein the adjustment information comprises the adjustment event and the adjustment parameter.
The playing method adjusting module is used for receiving the game event and the event parameter, receiving the adjusting information, and adjusting the game event and the event parameter of the mahjong playing method of the current game according to the adjusting information when the game event, the event parameter and the adjusting information are received. Specifically, the game event is adjusted according to the adjustment event, the event parameter is adjusted according to the adjustment parameter, and the mahjong playing method of the current game is adjusted according to the adjustment information, so that the mahjong playing method more suitable for the favorite of the player is obtained.
The playing method adjusting module is also used for storing the adjusted mahjong playing method in a database and acquiring a storage address of the mahjong playing method; and associating the storage address according to the identification information matched by the game positioning module, and specifically updating the storage address of the corresponding mahjong playing method in the game record table according to the storage address.
In this embodiment, the server is further configured to, when the player plays a game, obtain a mahjong playing method according to the storage address recorded in the game record table, and send the player numbers of the four directions and the mahjong playing method recorded in the data record table to the corresponding data acquisition terminal according to the identification information.
The storage module is used for receiving the player numbers and the mahjong playing methods and storing the player numbers and the mahjong playing methods after receiving the player numbers and the mahjong playing methods.
The image acquisition module is used for acquiring the image data of the mahjong table in the game process and sending the image data to the storage module for storage. Specifically, the image acquisition module comprises an image acquisition submodule and a video acquisition submodule, the image data comprises image data and video data, the image acquisition submodule is used for acquiring photographing image data of the mahjong table top according to a preset time interval, and the video acquisition submodule is used for acquiring video recording generation video data of the mahjong table top in real time.
The image identification module is used for acquiring the image data from the storage module, identifying according to the image data and the game event to obtain a settlement event, storing the identified settlement event, identifying according to the image data and the game event to obtain the settlement event during identification, secondarily identifying according to the video data to obtain the settlement event, and verifying, correcting and supplementing the settlement event according to a secondary identification result. The game event and the settlement event each include an event type, an event execution subject, event-related data, and an event object. In this embodiment, the event types include game opening, dice shaking, card raising, card touching, card drawing, card eating, card hitting, bar card, card shuffling, game ending, and shuffle, and the event related data includes cause and effect related events and related subjects.
Specifically, the image recognition module comprises an event type recognition submodule, an event execution main body analysis submodule, an event associated data analysis submodule, an event object recognition submodule and a supplementary recognition submodule, the event type recognition module is used for recognizing image data or video data and recognizing the change situation of game content and the actions of players on the mahjong table according to the recognition result among a plurality of image data or multi-frame video data, and the event type recognition submodule is also used for recognizing the event type according to the change situation of the game content and the actions of the players; in this embodiment, an existing image recognition algorithm, such as an intelligent recognition algorithm based on a neural network, is first used to recognize an article in a frame image of an image or a video, and then a settlement event is determined by comparing differences in a picture, where if there are no three cards in a previous card and three cards in a next picture, a card-playing event occurs. The event execution main body analysis submodule is used for identifying an event execution main body according to the event type, the mahjong playing method and the player action; the actions of each player can be identified by comparing the positions of hands, so that the player can be judged to play the cards, and meanwhile, the auxiliary judgment can be carried out on the basis of the record of the settlement event, for example, if the player A is touched at the last time, the execution main body of the playing event is judged to be the player A; the event associated data analysis submodule is used for searching and associating the game event related to the current settlement event according to the mahjong playing method; and the event associated data analysis submodule is used for searching a cause and effect associated event having a cause and effect relationship with the current settlement event according to the event type and the mahjong playing method and acquiring an associated main body related to the current event according to the event type, the mahjong playing method and the cause and effect associated event. The causal association event of the above events is a card-touching event of player a, which is played because of the card-touching event, and the event has no associated subject, while other events such as a card-touching event, a card-eating event, etc., the associated causal association event may be that the player touches the card or plays the card by other players, the corresponding associated subject is the whole player or the player who played the corresponding card, and the determination of the associated subject can be adjusted according to the mahjong playing method. The event object identification submodule is configured to identify event objects of the settlement event according to the image data or the video data, where three event objects correspond to the settlement event in the above example. The supplement identification submodule is used for carrying out secondary identification on the settlement event according to the video data, namely newly adding the settlement event or checking, correcting or supplementing the event type, the event execution subject, the event associated data and the event object of the settlement event identified according to the image data, if it is detected that the table has two cards added between the two image data, it may be that the player has made an error or that the player has turned two players too soon, and the image acquisition sub-module does not acquire the relevant image, or can not determine the execution subject through the image data, a secondary recognition can be performed by the video data, using existing recognition algorithms based on the video data, such as LSTM-based action recognition algorithms to recognize player actions to verify or refine various attributes of the computation event (event type, event execution subject, event correlation data, and event object).
The score change recording module is used for acquiring the mahjong playing method from the storage module, generating score change records according to the settlement event and the mahjong playing method, and storing the score change records. Specifically, the score change recording module is used for matching event parameters of game events corresponding to the current settlement events from the mahjong playing method according to the mahjong playing method and the event types, calculating score change values of event execution main bodies and the associated main bodies according to the event parameters, the event types, the event objects and the event associated data corresponding to the current settlement events, and generating score change records according to the score change values of all the main bodies.
And the settlement module is used for generating single settlement data according to the score change record and storing the single settlement data, wherein the single settlement data is the current winning or losing scores of all the players when the current game is settled. In other embodiments, the offline settlement module is further configured to accumulate the single settlement data for each game to generate accumulated settlement data for the game.
Example two
The difference between the present embodiment and the first embodiment is: in this embodiment, the data acquisition terminal is only used for acquiring image data, and uploads the image data to the server, and the server realizes storage of the image data, identification of a settlement event, score change recording, and settlement of a game, that is, the storage module, the image identification module, the score change recording module, and the settlement module are all arranged in the server, and a corresponding process is executed in the server. The data acquisition terminal is only used for acquiring data and processing the data in the server, so that the data processing pressure of the data acquisition terminal is reduced, the performance requirement on the data acquisition terminal is effectively reduced, and the cost is reduced.
EXAMPLE III
The difference between the present embodiment and the first embodiment is: in this embodiment, the player logs in through the game account number during the game, and the database is provided with storage spaces respectively associated with the game account numbers and used for storing all game data under the game account number, such as single settlement data of each mahjong game of the player and accumulated settlement data of each mahjong game generated by accumulated single settlement data.
The server also comprises a high score screening module and a low score screening module.
The high-grade screening module is preset with a high-grade threshold value and used for comparing single settlement data of each player in each game, when the single settlement data of any player is higher than the high-grade threshold value, the player is marked as a high-grade player, and on the premise of obtaining the authorization of the player, the image data of the current game of the high-grade player is stored as a learning video. The high score threshold may be automatically generated according to the mahjong playing method, specifically, when the capping is X in the mahjong playing method, the high score threshold is X, and in other embodiments, the high score threshold is 2/3 × X.
And the low-grade screening module is preset with a low-grade threshold value and used for comparing single settlement data of each player in each game, when the single settlement data of any player is lower than the low-grade threshold value for N times continuously, the player is marked as a player to be learned, and the learning video is sent to the player terminal corresponding to the player to be learned on the premise of obtaining the authorization of the player. The value of N is set by a person skilled in the art, and in this embodiment, the value of N is 10.
The foregoing is merely an example of the present invention, and common general knowledge in the field of known specific structures and characteristics is not described herein in any greater extent than that known in the art at the filing date or prior to the priority date of the application, so that those skilled in the art can now appreciate that all of the above-described techniques in this field and have the ability to apply routine experimentation before this date can be combined with one or more of the present teachings to complete and implement the present invention, and that certain typical known structures or known methods do not pose any impediments to the implementation of the present invention by those skilled in the art. It should be noted that, for those skilled in the art, without departing from the structure of the present invention, several changes and modifications can be made, which should also be regarded as the protection scope of the present invention, and these will not affect the effect of the implementation of the present invention and the practicability of the patent. The scope of the claims of the present application shall be determined by the contents of the claims, and the description of the embodiments and the like in the specification shall be used to explain the contents of the claims.

Claims (10)

1. The automatic settlement system based on the personalized rule comprises a server and is characterized in that: the server is used for receiving the game intention of the player, acquiring and sending the preset mahjong types after receiving the game intention, and receiving the mahjong playing method of the current game selected from the mahjong types; the server is also used for screening preset game events and corresponding event parameters according to the mahjong playing method, sending the game events and the event parameters, receiving adjustment information fed back according to the game events and the event parameters, and adjusting the mahjong playing method of the current game according to the adjustment information.
2. The automated settlement system based on personalized rules according to claim 1, wherein: the mahjong table matching system further comprises a player terminal, the player terminal is used for enabling a player to scan the identifiers on the mahjong tables to generate identifiers to be matched and sending the identifiers to be matched and the terminal numbers to the server, a game record table is prestored in the server and comprises identification information corresponding to each mahjong table, the server is further used for receiving the identifiers to be matched and the terminal numbers, matching is carried out according to the identifiers to be matched and the identification information, and when matching items exist, the terminal numbers are associated according to the matched identification information.
3. The automated settlement system based on personalized rules according to claim 2, wherein: the marker is one of a bar code, a two-dimensional code and a three-dimensional code.
4. The automated settlement system based on personalized rules according to claim 2, wherein: the game record table also comprises the azimuth states of four azimuths corresponding to each mahjong table and player numbers, the azimuth states comprise occupied players and waiting players, the server is further used for obtaining the corresponding azimuth states according to the matched identification information, sending the azimuth information of which the azimuth state is the waiting player to the player terminals, receiving the azimuth selection information fed back by the player terminals, updating the azimuth state of the corresponding azimuth to be occupied according to the azimuth selection information, and updating the player numbers of the corresponding azimuth to be the terminal numbers.
5. The automated settlement system based on personalized rules according to claim 2, wherein: the server is also used for obtaining the storage address of the mahjong playing method after the current game is adjusted and associating the storage address according to the matched identification information.
6. The automated settlement system based on personalized rules according to claim 1, wherein: the server is also used for acquiring the image data of the mahjong table in the game process, and identifying according to the image data and the game event to obtain a settlement event; and generating single settlement data according to the settlement event and the game algorithm, and storing the single settlement data.
7. The automated settlement system based on personalized rules according to claim 1, wherein: the system also comprises a data acquisition terminal, wherein the data acquisition terminal is used for acquiring the image data of the mahjong table in the game process and identifying according to the image data and the game event to obtain a settlement event; and generating single settlement data according to the settlement event and the game algorithm, and storing the single settlement data.
8. The automated settlement system based on personalized rules according to claim 7, wherein: the image data comprises image data and video data, and the data acquisition terminal is used for acquiring the image data of the mahjong table according to a preset time interval and acquiring the video data of the mahjong table in real time when acquiring the image data; the data acquisition terminal is also used for identifying and obtaining the settlement event according to the image data and the game event when the settlement event is obtained according to the image data and the game event, secondarily identifying the game event according to the video data, and verifying, correcting and supplementing the settlement event according to a secondary identification result.
9. The automated settlement system based on personalized rules according to claim 7, wherein: the data acquisition terminal comprises a score change recording module and a settlement module, the score change recording module is used for acquiring the mahjong playing method and generating score change records according to the mahjong playing method and settlement events, and the settlement module is used for generating single settlement data according to the score change records.
10. The automatic settlement method based on the personalized rule is characterized in that: use of the personalization rule-based automatic settlement system of any one of claims 1 to 9.
CN202010948361.4A 2020-09-10 2020-09-10 Automatic settlement system and method based on personalized rules Pending CN112057876A (en)

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