CN111228808A - Antagonistic 3D game production simulation system and method thereof - Google Patents
Antagonistic 3D game production simulation system and method thereof Download PDFInfo
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- CN111228808A CN111228808A CN202010019392.1A CN202010019392A CN111228808A CN 111228808 A CN111228808 A CN 111228808A CN 202010019392 A CN202010019392 A CN 202010019392A CN 111228808 A CN111228808 A CN 111228808A
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Abstract
The invention discloses a confrontation type 3D game making simulation system and a method thereof in the technical field of game making, wherein the confrontation type 3D game making simulation system comprises a virtual character setting module, a mobile tracking module, a simulator module and an injury amount calculation module; the virtual character setting module is used for establishing the coordinate position of a virtual character in the 3D virtual environment; the simulator module is used for simulating the confrontation action of a character and releasing the special effect of the corresponding action in the virtual environment, the fixed distance is set between the simulator and the virtual character, when the game confrontation process of the experience player is carried out and the experience player moves, the virtual character adjusts the corresponding coordinate position in the virtual environment, the collision can be prevented in the confrontation process through the set fixed distance between the experience players, the skill inviting is triggered through the proficiency of the simulator for releasing the action inviting, the skill inviting can be conveniently carried out according to the inviting difficulty starting special effect, and the game experience is improved.
Description
Technical Field
The invention relates to the technical field of game production, in particular to a confrontation type 3D game production simulation system and a method thereof.
Background
With the continuous development of the 3D game industry, the experience of task-type or breakthrough-type games can be performed in the 3D game, the game experience in a simulated environment is brought to game players, and the mental fatigue of the game players is relieved.
When the existing 3D game is used for game experience, generally, the game experience of a task game or a breakthrough game can be only carried out, and when the confrontation game experience is carried out, due to the fact that 3D glasses are worn, when the recruit attack is carried out, the situation that the distance between game players is close to each other easily occurs, collision occurs between the players, and physical injury in the game experience is caused.
Based on this, the invention designs a confrontation type 3D game production simulation system and a method thereof to solve the above problems.
Disclosure of Invention
The invention aims to solve the problems that when the existing 3D game is used for playing game experience, the game experience of a task game or a breakthrough game can be generally only carried out, and when the confrontation game experience is carried out, due to the fact that 3D glasses are worn, when the confrontation attack is carried out, the distance between game players is easy to approach, collision occurs between the players, and physical injury is caused in the game experience.
In order to achieve the purpose, the invention adopts the following technical scheme:
a kind of confrontation type 3D game makes the analog system and its method, including the fictitious character presumes the module, moves and traces the module, simulator module and injury amount calculation module;
the virtual character setting module is used for establishing the coordinate position of a virtual character in the 3D virtual environment;
the simulator module is used for simulating the confrontation action of a person, releasing a special effect of a corresponding action in a virtual environment and sending a distance signal to the movement tracking module;
the mobile tracking module is used for presetting a fixed distance between a virtual character and the simulator and correspondingly adjusting the coordinate position of the virtual character in the virtual character setting module according to the position of the simulator module;
and the damage amount calculation module is used for calculating the range of the trigger special effect of the simulator after the simulator module sends out the countermeasure action, and calculating the damage amount data of the special effect on the acted unit.
Preferably, the simulator module comprises a weapon simulation module, an action exhibition and recognition module, an accuracy comparison module, a special effect calling storage module and a special effect formulation triggering module;
the weapon simulation module is used for simulating a corresponding weapon equipped by a virtual character;
the action exhibition identification module is used for identifying the exhibition style which can be exhibited by the simulated weapon exhibition weapon;
the special effect move storage module is used for storing special effects corresponding to the move of the simulated weapon;
the accuracy comparison module is used for comparing the accuracy of the exercise and extension mode of the action exercise and extension recognition module with the accuracy of the special effect and extension mode stored in the special effect and extension mode storage module;
and the formulated special effect triggering module is used for triggering the special effect corresponding to the recruit style when the comparison measured by the accuracy comparison module reaches the specified accuracy.
Preferably, the damage amount calculation module comprises a special effect trigger range receiving module, an acted unit special effect processing module and a damage deduction module;
the special effect trigger range receiving module is used for acquiring the action range of special effect trigger after the simulator module triggers the special effect;
the acted unit special effect processing module is used for triggering an acted unit to have an acted special effect in an action range;
and the injury deduction module is used for deducting the virtual life value of the acted unit.
Preferably, the mobile tracking module comprises a distance setting module and a distance identification module;
the distance setting module is used for setting a fixed distance between the virtual character and the corresponding simulator;
the distance identification module is used for identifying and receiving the moving position of the simulator in the simulator module, and adjusting the fixed distance of the coordinate position corresponding to the virtual character in the virtual character setting module.
Preferably, the virtual character setting module comprises a virtual character coordinate setting module;
and the virtual character coordinate setting module is used for adjusting the corresponding coordinate position of the virtual character in the virtual scene according to the mobile tracking module.
A method for making and simulating a confrontational 3D game comprises the following steps:
s1, selectively releasing according to the accuracy of the move by storing the release special effect corresponding to the fixed move and simulating the move corresponding to the release special effect;
s2, after the special effect corresponding to the move is triggered, the special effect can cause specified damage amount to the attack target according to the action range of the special effect, and the skill triggering of the acted unit is completed;
s3, in S1, the distance between the released simulator and the virtual character in the virtual environment is adjusted in advance to a predetermined distance, and when the movement is required, the corresponding virtual character in the virtual scene is displaced by a predetermined distance according to the set coordinate parameters.
Compared with the prior art, the invention has the following beneficial effects: according to the invention, by setting the fixed distance between the simulator and the virtual character, when the experience player moves in the game confrontation process of the experience player, the virtual character adjusts the corresponding coordinate position in the virtual environment, and the experience player triggers the skill engagement according to the proficiency of the simulator in releasing the action engagement, so that the skill special effect can be conveniently started according to the engagement difficulty, and the game experience can be improved.
Drawings
The invention is described in further detail below with reference to the following figures and detailed description:
FIG. 1 is an overall system framework diagram of the present invention;
FIG. 2 is a system diagram of the present invention;
fig. 3 is an overall flow diagram of the present invention.
Detailed Description
The following description of the embodiments of the present invention is provided for illustrative purposes, and other advantages and effects of the present invention will become apparent to those skilled in the art from the present disclosure.
Please refer to fig. 1-2. The invention provides a technical scheme that: a kind of confrontation type 3D game makes the analog system and its method, including the fictitious character presumes the module, moves and traces the module, simulator module and injury amount calculation module;
the virtual character setting module is used for establishing the coordinate position of a virtual character in the 3D virtual environment;
the simulator module is used for simulating the confrontation action of a person, releasing a special effect of a corresponding action in a virtual environment and sending a distance signal to the movement tracking module;
the mobile tracking module is used for presetting a fixed distance between a virtual character and the simulator and correspondingly adjusting the coordinate position of the virtual character in the virtual character setting module according to the position of the simulator module;
and the damage amount calculation module is used for calculating the range of the trigger special effect of the simulator after the simulator module sends out the countermeasure action, and calculating the damage amount data of the special effect on the acted unit.
It should be noted that, when the environment simulation of the 3D game is used to perform the game experience, the coordinate position of the virtual character in the virtual environment is calibrated in advance, and when the position of the virtual character is adjusted by using the simulator module, the corresponding position of the virtual character in the virtual environment will obtain the corresponding coordinate displacement, and before the adjustment, through the preset fixed distance between the virtual character and the simulator, when the simulator moves, the game experience player can be prevented from collision and collision when the move is released by using the simulator, and when the move is released, the move can be triggered by using the fixed action to trigger the corresponding move, so as to generate the injury amount data to the acted unit.
In a further embodiment, the simulator module comprises a weapon simulation module, an action exhibition identification module, an accuracy comparison module, a special effect move storage module and a special effect formulation triggering module;
the weapon simulation module is used for simulating a corresponding weapon equipped by a virtual character;
the action exhibition identification module is used for identifying the exhibition style which can be exhibited by the simulated weapon exhibition weapon;
the special effect move storage module is used for storing special effects corresponding to the move of the simulated weapon;
the accuracy comparison module is used for comparing the accuracy of the exercise and extension mode of the action exercise and extension recognition module with the accuracy of the special effect and extension mode stored in the special effect and extension mode storage module;
the formulated special effect triggering module is used for triggering the special effect corresponding to the recruit when the comparison measured by the accuracy comparison module reaches the specified accuracy;
the corresponding weapon equipped by the virtual character is simulated through the simulator, and when the attack is required to be resisted, the corresponding move special effect can be triggered and appointed through the release action according to the accuracy of the release action, so that the damage data is caused to the acted unit.
In a further embodiment, the damage amount calculation module includes a special effect trigger range receiving module, an acted unit special effect processing module and a damage deduction module;
the special effect trigger range receiving module is used for acquiring the action range of special effect trigger after the simulator module triggers the special effect;
the acted unit special effect processing module is used for triggering an acted unit to have an acted special effect in an action range;
the injury deduction module is used for deducting the virtual life value of the acted unit;
after the special effect is triggered, the triggering range in the virtual environment where the triggering special effect is located is received to obtain the triggering range, and the damage value data caused by the acting unit is calculated, so that the simulation of the confrontation special effect and the damage calculation based on the special effect range are realized.
In a further embodiment, the movement tracking module comprises a distance setting module and a distance identification module;
the distance setting module is used for setting a fixed distance between the virtual character and the corresponding simulator;
the distance identification module is used for identifying and receiving the moving position of the simulator in the simulator module and adjusting the fixed distance of the coordinate position corresponding to the virtual character in the virtual character setting module;
when the experience player moves in the confrontation by utilizing the simulator, the coordinate position of the corresponding virtual character in the virtual scene is adjusted according to the moving distance of the simulator besides the fixed distance between the original virtual character and the simulator, so that the collision phenomenon of the experience player in the confrontation is prevented.
In a further embodiment, the virtual character setting module comprises a virtual character coordinate setting module;
the virtual character coordinate setting module is used for adjusting the corresponding coordinate position of the virtual character in the virtual scene according to the movement tracking module;
by setting the coordinate position of the virtual character in the virtual scene, the control of special effect range data can be realized more accurately, and the real-time replacement of the corresponding coordinate is performed when the position of the experienced player moves.
Please refer to fig. 3. A method for making and simulating a confrontational 3D game comprises the following steps:
s1, selectively releasing according to the accuracy of the move by storing the release special effect corresponding to the fixed move and simulating the move corresponding to the release special effect;
s2, after the special effect corresponding to the move is triggered, the special effect can cause specified damage amount to the attack target according to the action range of the special effect, and the skill triggering of the acted unit is completed;
s3, in the countermeasure process of S1, the distance between the released simulator and the virtual character in the virtual environment is adjusted in advance to be a designated distance, and when the movement is needed, the corresponding virtual character in the virtual scene can also perform fixed distance displacement according to the set coordinate parameters;
it should be explained that, in the simulation countermeasure of the 3D game of the experience player, when the experience player moves, the virtual character is also adjusted in the corresponding coordinate position in the virtual scene, and before the adjustment, the fixed distance between the virtual character and the simulator is set, so that the experience player can be prevented from colliding in the process of moving the countermeasure, and the safety problem in the process of game experience can be prevented.
It should be understood that the structures, ratios, sizes, and the like shown in the drawings and described in the specification are only used for matching with the disclosure of the specification, so as to be understood and read by those skilled in the art, and are not used to limit the conditions under which the present invention can be implemented, so that the present invention has no technical significance, and any structural modification, ratio relationship change, or size adjustment should still fall within the scope of the present invention without affecting the efficacy and the achievable purpose of the present invention. In addition, the terms "upper", "lower", "left", "right", "middle" and "one" used in the present specification are for clarity of description, and are not intended to limit the scope of the present invention, and the relative relationship between the terms and the terms is not to be construed as a scope of the present invention.
The foregoing embodiments are merely illustrative of the principles and utilities of the present invention and are not intended to limit the invention. Any person skilled in the art can modify or change the above-mentioned embodiments without departing from the spirit and scope of the present invention. Accordingly, it is intended that all equivalent modifications or changes which can be made by those skilled in the art without departing from the spirit and technical spirit of the present invention be covered by the claims of the present invention.
Claims (6)
1. A confrontation type 3D game production simulation system is characterized in that: the system comprises a virtual character setting module, a mobile tracking module, a simulator module and an injury calculation module;
the virtual character setting module is used for establishing the coordinate position of a virtual character in the 3D virtual environment;
the simulator module is used for simulating the confrontation action of a person, releasing a special effect of a corresponding action in a virtual environment and sending a distance signal to the movement tracking module;
the mobile tracking module is used for presetting a fixed distance between a virtual character and the simulator and correspondingly adjusting the coordinate position of the virtual character in the virtual character setting module according to the position of the simulator module;
and the damage amount calculation module is used for calculating the range of the trigger special effect of the simulator after the simulator module sends out the countermeasure action, and calculating the damage amount data of the special effect on the acted unit.
2. The antagonistic 3D game production simulation system and the method thereof according to claim 1, wherein: the simulator module comprises a weapon simulation module, an action exhibition identification module, an accuracy comparison module, a special effect calling storage module and a special effect formulation triggering module;
the weapon simulation module is used for simulating a corresponding weapon equipped by a virtual character;
the action exhibition identification module is used for identifying the exhibition style which can be exhibited by the simulated weapon exhibition weapon;
the special effect move storage module is used for storing special effects corresponding to the move of the simulated weapon;
the accuracy comparison module is used for comparing the accuracy of the exercise and extension mode of the action exercise and extension recognition module with the accuracy of the special effect and extension mode stored in the special effect and extension mode storage module;
and the formulated special effect triggering module is used for triggering the special effect corresponding to the recruit style when the comparison measured by the accuracy comparison module reaches the specified accuracy.
3. The antagonistic 3D game production simulation system and the method thereof according to claim 1, wherein: the damage amount calculation module comprises a special effect trigger range receiving module, an acted unit special effect processing module and a damage deduction module;
the special effect trigger range receiving module is used for acquiring the action range of special effect trigger after the simulator module triggers the special effect;
the acted unit special effect processing module is used for triggering an acted unit to have an acted special effect in an action range;
and the injury deduction module is used for deducting the virtual life value of the acted unit.
4. The antagonistic 3D game production simulation system and the method thereof according to claim 1, wherein: the mobile tracking module comprises a distance setting module and a distance identification module;
the distance setting module is used for setting a fixed distance between the virtual character and the corresponding simulator;
the distance identification module is used for identifying and receiving the moving position of the simulator in the simulator module, and adjusting the fixed distance of the coordinate position corresponding to the virtual character in the virtual character setting module.
5. The antagonistic 3D game production simulation system and the method thereof according to claim 1, wherein: the virtual character setting module comprises a virtual character coordinate setting module;
and the virtual character coordinate setting module is used for adjusting the corresponding coordinate position of the virtual character in the virtual scene according to the mobile tracking module.
6. A method for making and simulating a confrontation type 3D game is characterized in that: the method comprises the following steps:
s1, selectively releasing according to the accuracy of the move by storing the release special effect corresponding to the fixed move and simulating the move corresponding to the release special effect;
s2, after the special effect corresponding to the move is triggered, the special effect can cause specified damage amount to the attack target according to the action range of the special effect, and the skill triggering of the acted unit is completed;
s3, in S1, the distance between the released simulator and the virtual character in the virtual environment is adjusted in advance to a predetermined distance, and when the movement is required, the corresponding virtual character in the virtual scene is displaced by a predetermined distance according to the set coordinate parameters.
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CN109675311A (en) * | 2019-01-10 | 2019-04-26 | 网易(杭州)网络有限公司 | Display control method, device, storage medium, processor and terminal in game |
CN109847368A (en) * | 2019-03-25 | 2019-06-07 | 网易(杭州)网络有限公司 | Information processing method and device, storage medium, electronic equipment |
CN110496392A (en) * | 2019-08-23 | 2019-11-26 | 腾讯科技(深圳)有限公司 | Control method, device, terminal and the storage medium of virtual objects |
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WO2013111146A2 (en) * | 2011-12-14 | 2013-08-01 | Virtual Logic Systems Private Ltd | System and method of providing virtual human on human combat training operations |
CN109675311A (en) * | 2019-01-10 | 2019-04-26 | 网易(杭州)网络有限公司 | Display control method, device, storage medium, processor and terminal in game |
CN109847368A (en) * | 2019-03-25 | 2019-06-07 | 网易(杭州)网络有限公司 | Information processing method and device, storage medium, electronic equipment |
CN110496392A (en) * | 2019-08-23 | 2019-11-26 | 腾讯科技(深圳)有限公司 | Control method, device, terminal and the storage medium of virtual objects |
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