CN110975294A - Game fighting implementation method and terminal - Google Patents

Game fighting implementation method and terminal Download PDF

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Publication number
CN110975294A
CN110975294A CN201911159819.1A CN201911159819A CN110975294A CN 110975294 A CN110975294 A CN 110975294A CN 201911159819 A CN201911159819 A CN 201911159819A CN 110975294 A CN110975294 A CN 110975294A
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China
Prior art keywords
game
level
training data
terminal
probability
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CN201911159819.1A
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Chinese (zh)
Inventor
李启伟
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Beijing Kingsoft Internet Security Software Co Ltd
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Beijing Kingsoft Internet Security Software Co Ltd
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Priority to CN201911159819.1A priority Critical patent/CN110975294A/en
Publication of CN110975294A publication Critical patent/CN110975294A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/75Enforcing rules, e.g. detecting foul play or generating lists of cheating players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8047Music games

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Electrophonic Musical Instruments (AREA)

Abstract

The embodiment of the application discloses a game fight realization method and a terminal, wherein the method comprises the following steps: the method comprises the steps that a terminal obtains training data of first-level game players, wherein the training data are obtained by training according to collected operation conditions of a plurality of first-level game players in the game playing process; the first level is one of a plurality of gamer levels included in the game; the terminal carries out game fighting with the first user according to the training data; the first user is a game player matching the first level. By adopting the embodiment of the application, the user experience can be improved, and the calculation amount of the server can be reduced.

Description

Game fighting implementation method and terminal
Technical Field
The invention relates to the field of computer application, in particular to a game fight realization method and a terminal.
Background
Games today often set up a competing system to meet the player's experience. The fight system can guide the novice, and meanwhile, the experience of the players can be well enriched. When a player plays a battle game, if a player is matched with a real player, due to the fact that the horizontal levels of the real player are different, the player matched with the player with the higher level is easy to damage the user experience of the player with the lower level.
In addition, because the real players are communicated with each other through the server during the battle, in this case, on one hand, the user experience may be not good due to network congestion, and on the other hand, the computation amount at the server end may be increased. Therefore, how to reduce the computation amount of the server while not harming the user experience of the player is a problem to be solved by those skilled in the art.
Disclosure of Invention
The embodiment of the application provides a game fight realization method and a terminal, and the game experience of a user can be improved and the calculation amount of a server can be reduced.
In a first aspect, an embodiment of the present application provides a game battle implementing method, where the method includes:
the method comprises the steps that a terminal obtains training data of first-level game players, wherein the training data are obtained by training according to collected operation conditions of a plurality of first-level game players in the game playing process; the first level is one of a plurality of gamer levels included in the game;
the terminal carries out game fighting with the first user according to the training data; the first user is a game player matching the first level.
According to the embodiment of the application, the game fight matched with the user player grade is realized on the terminal, so that the user experience is improved, and the calculation amount of the server is reduced.
In one possible embodiment, the terminal plays a game match with the first user according to the training data, and the game match comprises:
the terminal adjusts the probability of simulated clicks according to the training data, wherein the probability of the simulated clicks comprises the probability of hit within preset time of the first-level game player in the game playing process;
and the terminal carries out game fight with the first user according to the probability of the simulated click.
According to the method and the device, the probability of the terminal simulated click is correspondingly adjusted through the data obtained through training, so that the simulated click of the terminal is guaranteed to be matched with the grade of a user.
In one possible implementation, the terminal acquires training data of a first level game player, and the training data includes:
the terminal acquires training data of first-level game players from a server, wherein the training data are obtained by training the server according to collected operation conditions of a plurality of first-level game players in the game playing process.
The training data in the embodiment of the application are obtained by training the server, so that the computation amount of the terminal is balanced.
In one possible implementation, the game comprises a music click-type game
In a second aspect, an embodiment of the present application provides a terminal, where the terminal includes:
the game device comprises an acquisition unit, a processing unit and a control unit, wherein the acquisition unit is used for acquiring training data of first-level game players, and the training data is obtained by training according to collected operation conditions of a plurality of first-level game players in a game playing process; the first level is one of a plurality of gamer levels included in the game;
the fighting unit is used for carrying out game fighting with the first user according to the training data; the first user is a game player matching the first level.
In one possible embodiment, the engagement unit is specifically configured to: adjusting the probability of simulated clicks according to the training data, wherein the probability of the simulated clicks comprises the probability of hit within preset time of the first-level game player in the game playing process;
and carrying out game fighting with the first user according to the probability of the simulated click.
In one possible implementation, the obtaining unit is specifically configured to: training data of first-level game players from a server is acquired, and the training data is obtained by training the server according to collected operation conditions of a plurality of first-level game players in the game playing process.
In one possible implementation, the game comprises a music click-type game.
The beneficial effects of any one of the methods of the second aspect correspond to the detailed description of the first aspect, and are not repeated here.
In a third aspect, an embodiment of the present application provides a terminal, including a processor, a communication interface, a memory, an input device, and an output device, where the processor, the communication interface, the memory, the input device, and the output device are connected to each other, where the memory is used to store a computer program, and the processor is configured to call the computer program to perform the method of any one of the above first aspects.
In a fourth aspect, embodiments of the present application provide a computer-readable storage medium, which stores a computer program, and the computer program, when executed by a processor, causes the processor to execute the method of any one of the above first aspects.
In a fifth aspect, the present application provides a computer program, which when executed by a processor causes the processor to perform the method of any one of the above first aspects.
To sum up, the game fight matched with the user player grade is realized on the terminal, so that the user experience is improved, and the calculation amount of the server is reduced.
Drawings
The drawings to be used in the embodiments of the present application will be described below.
FIG. 1 is a schematic diagram of a system architecture of a game battle implementation method according to an embodiment of the present application;
FIG. 2 is a schematic flow chart of a game battle implementing method according to an embodiment of the present application;
fig. 3 is a schematic logical structure diagram of a terminal according to an embodiment of the present disclosure;
fig. 4 is a schematic diagram of a hardware structure of a terminal according to an embodiment of the present application.
Detailed Description
In order to make the technical solutions of the present invention better understood by those skilled in the art, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
The following describes an applicable system architecture of the game battle implementation method provided by the embodiment of the invention. Referring to fig. 1, fig. 1 is a schematic diagram of a system architecture of a game battle implementation method according to an embodiment of the present invention. As shown in fig. 1, the system architecture may include one or more servers 100 and a plurality of terminals 110 (or devices), wherein:
the server 100 may include, but is not limited to, a backend server, a component server, a game play process server, etc., and the server 100 may communicate with the plurality of terminals 110 via the internet. The server 100 provides a processing service of game play to the terminal 110. The server 100 needs to run a corresponding server-side program to provide corresponding game match processing services, such as game match database services, data calculation, decision execution, and the like.
The terminal 110 may install and run a related application (or APP). The application refers to a program corresponding to the server 100 and providing a local service to a client. Here, the local service may include, but is not limited to: receive information sent by server 100 (e.g., training data for different levels of game users), and so on. The terminal 110 in this embodiment may include, but is not limited to, any electronic product based on an intelligent operating system, which can perform human-computer interaction with a user through an input device such as a keyboard, a virtual keyboard, a touch pad, a touch screen, and a voice control device, such as a smart phone, a tablet computer, and a personal computer. The smart operating system includes, but is not limited to, any operating system that enriches device functionality by providing various mobile applications to the mobile device, such as Android (Android), iOSTM、Windows PhoneTMAnd the like. It should be noted that the system architecture of the game fight implementation method provided by the present application is not limited to the system architectureThe system architecture shown in FIG. 1.
The following description is made with reference to a flowchart of a game battle implementing method provided by an embodiment of the present invention shown in fig. 2, and may include the following steps:
step 201, a terminal acquires training data of first-level game players, wherein the training data are obtained by training according to collected operation conditions of a plurality of first-level game players in a game playing process; the first level is one of a plurality of gamer levels included in the game.
202, the terminal plays a game match with the first user according to the training data; the first user is a game player matching the first level.
In a particular embodiment, when a terminal needs to engage in a game fight with a user, training data is first obtained for game players that match the user's rating. These training data are data trained in advance from data on the operation conditions collected by a large number of game players of the class during the course of playing the game. Specifically, the collected data of the operation condition may be input into a Convolutional Neural Network (CNN) for training, and after a large amount of operation data of the same game player level is used to train the convolutional neural network, training data of how the game player at the level operates in the game process is obtained.
For example, information on a loss rate, a combo rate, a loss rate and a combo rate for a preset time, a point condition, and a final result condition of a large number of players of the level during playing a game, etc. may be collected in advance, and then the information may be trained through deep learning of Artificial Intelligence (AI), for example, through a neural network, to obtain training data of the players of the level.
In one possible implementation, gathering the operation condition of the game player and training data for training different levels of game players can be completed by the server, and the data can be acquired from the server when the terminal needs the training data.
After the terminal acquires the training data of the game player matched with the user grade, the fighting game can be carried out with the user according to the data.
Specifically, a simulated click system for competing with a user game is configured in advance on the terminal, and when the configuration is started, the simulated click system can be a simulated click system with a click rate of one hundred percent. After the terminal acquires the training data, the click hit probability of the simulated click system is adjusted according to the training data, and the simulated click probability can include the click hit probability of the game player at the same level in the preset time in the game playing process, so that the level expressed by the simulated click system in the game match with the user is matched with the level of the user, the game experience of the user cannot be damaged, and the game match with good experience can be provided for the user.
In a specific embodiment, the game battle implementation method provided by the embodiment of the application can be applied to any type of game played by clicking, such as a music clicking game.
According to the embodiment of the application, the game fight matched with the user player grade is realized on the terminal, so that the user experience is improved, and the calculation amount of the server is reduced.
In order to better implement the above-mentioned scheme of the present application, an embodiment of the present application further provides a terminal, which is described in detail below with reference to fig. 3.
Fig. 3 is a schematic diagram of a terminal 300. The terminal 300 includes:
an acquisition unit 301, configured to acquire training data of first-level game players, where the training data is obtained by training according to collected operation conditions of a plurality of first-level game players during game play; the first level is one of a plurality of gamer levels included in the game;
a match unit 302, configured to match a game with a first user according to the training data; the first user is a game player matching the first level.
In one embodiment, the engagement unit 302 is specifically configured to: adjusting the probability of simulated clicks according to the training data, wherein the probability of the simulated clicks comprises the probability of hit within preset time of the first-level game player in the game playing process; and carrying out game fighting with the first user according to the probability of the simulated click.
In one embodiment, the obtaining unit 301 is specifically configured to: training data of first-level game players from a server is acquired, and the training data is obtained by training the server according to collected operation conditions of a plurality of first-level game players in the game playing process.
The specific implementation and beneficial effects of each unit in the code generator 300 shown in fig. 3 may correspond to the corresponding descriptions in the method embodiment described with reference to fig. 2, and are not described herein again.
Referring to fig. 4, fig. 4 is a schematic structural diagram of a terminal 400 according to an embodiment of the present disclosure, where the terminal 400 includes a processor 401, a memory 402, a communication interface 403, an input device 405, and an output device 406, and the processor 401, the memory 402, the communication interface 403, the input device 405, and the output device 406 are connected to each other through a bus 404. The terminal 400 may be an electronic device such as a tablet computer, a personal computer, etc., the input device 405 may be a device such as a keyboard, a mouse, a voice input, a touch panel, etc., and the output device may be a display, etc.
The memory 402 includes, but is not limited to, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM), or a portable read-only memory (CD-ROM), and the memory 402 is used for storing related computer programs, related instructions, and data. The communication interface 403 is used for receiving and transmitting data.
The processor 401 may be one or more Central Processing Units (CPUs), and in the case that the processor 401 is one CPU, the CPU may be a single-core CPU or a multi-core CPU.
The processor 401 in the terminal 400 is configured to read the computer program stored in the memory 402, and execute the following operations:
acquiring training data of first-level game players, wherein the training data are obtained by training according to collected operation conditions of a plurality of first-level game players in the game playing process; the first level is one of a plurality of gamer levels included in the game;
performing game fighting with a first user according to the training data; the first user is a game player matching the first level.
In one embodiment, the processor 401 plays a game match with the first user according to the training data, including:
the processor 401 adjusts the probability of the simulated click according to the training data, wherein the probability of the simulated click comprises the probability of the click hit of the first-level game player within a preset time in the game playing process;
the processor 401 plays a game match with the first user according to the probability of the simulated click.
In one embodiment, the processor 401 obtains training data of a first level game player, including: the processor 401 acquires training data of a first-level game player from a server, wherein the training data is obtained by training the server according to collected operation conditions of a plurality of first-level game players in the game playing process.
It should be noted that, the implementation and the beneficial effects of the above operations may also correspond to the corresponding descriptions of the method embodiment described with reference to fig. 2.
An embodiment of the present application further provides a computer-readable storage medium, which stores a computer program, and when the computer program is executed by a processor, the method flow shown in fig. 2 and the method flows of possible implementation manners are implemented.
An embodiment of the present application further provides a computer program, where the computer program includes a computer program, and when the computer program is executed by a processor, the method flow shown in fig. 2 and the method flow of the possible implementation manner are implemented.
To sum up, the game fight matched with the user player grade is realized on the terminal, so that the user experience is improved, and the calculation amount of the server is reduced.
In the embodiments provided in the present invention, it should be understood that the disclosed apparatus, device and method can be implemented in other ways. For example, the above-described apparatus embodiments are merely illustrative, and for example, the division of the units is only one logical division, and other divisions may be realized in practice, for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed.
Finally, it should be noted that: the above embodiments are only used to illustrate the technical solution of the present invention, and not to limit the same; while the invention has been described in detail and with reference to the foregoing embodiments, it will be understood by those skilled in the art that: the technical solutions described in the foregoing embodiments may still be modified, or some or all of the technical features may be equivalently replaced; and the modifications or the substitutions do not make the essence of the corresponding technical solutions depart from the scope of the technical solutions of the embodiments of the present invention.

Claims (10)

1. A game fight implementing method is characterized by comprising the following steps:
the method comprises the steps that a terminal obtains training data of first-level game players, wherein the training data are obtained by training according to collected operation conditions of a plurality of first-level game players in the game playing process; the first level is one of a plurality of gamer levels included in the game;
the terminal carries out game fighting with the first user according to the training data; the first user is a game player matching the first level.
2. The method of claim 1, wherein the terminal engaging in a game play with the first user based on the training data comprises:
the terminal adjusts the probability of simulated clicks according to the training data, wherein the probability of the simulated clicks comprises the probability of hit within preset time of the first-level game player in the game playing process;
and the terminal carries out game fight with the first user according to the probability of the simulated click.
3. The method of claim 1 or 2, wherein the terminal obtains training data of a first level game player, comprising:
the terminal acquires training data of first-level game players from a server, wherein the training data are obtained by training the server according to collected operation conditions of a plurality of first-level game players in the game playing process.
4. The method of claim 3, wherein the game comprises a music click-type game.
5. A terminal, comprising:
the game device comprises an acquisition unit, a processing unit and a control unit, wherein the acquisition unit is used for acquiring training data of first-level game players, and the training data is obtained by training according to collected operation conditions of a plurality of first-level game players in a game playing process; the first level is one of a plurality of gamer levels included in the game;
the fighting unit is used for carrying out game fighting with the first user according to the training data; the first user is a game player matching the first level.
6. The terminal of claim 5, wherein the engagement unit is specifically configured to:
adjusting the probability of simulated clicks according to the training data, wherein the probability of the simulated clicks comprises the probability of hit within preset time of the first-level game player in the game playing process;
and carrying out game fighting with the first user according to the probability of the simulated click.
7. The terminal according to claim 5 or 6, wherein the obtaining unit is specifically configured to:
training data of first-level game players from a server is acquired, and the training data is obtained by training the server according to collected operation conditions of a plurality of first-level game players in the game playing process.
8. The terminal of claim 7, wherein the game comprises a music click-type game.
9. A terminal, comprising a processor, a communication interface, a memory, an input device, and an output device, the processor, the communication interface, the memory, the input device, and the output device being interconnected, wherein the memory is configured to store a computer program and the processor is configured to invoke the computer program to perform the method of any of claims 1 to 4.
10. A computer-readable storage medium, storing a computer program which, when executed by a processor, causes the processor to carry out the method of any one of claims 1 to 4.
CN201911159819.1A 2019-11-22 2019-11-22 Game fighting implementation method and terminal Pending CN110975294A (en)

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CN112274925A (en) * 2020-10-28 2021-01-29 超参数科技(深圳)有限公司 AI model training method, calling method, server and storage medium
CN112494953A (en) * 2020-12-01 2021-03-16 咪咕互动娱乐有限公司 Game matching method, electronic device, and computer-readable storage medium

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CN104994922A (en) * 2013-03-29 2015-10-21 科乐美数码娱乐株式会社 Gaming system, control method used for same, and computer program
CN110052031A (en) * 2019-04-11 2019-07-26 网易(杭州)网络有限公司 The imitation method, apparatus and readable storage medium storing program for executing of player

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