CN110743165A - 3D game animation scene visual experience management system - Google Patents
3D game animation scene visual experience management system Download PDFInfo
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- CN110743165A CN110743165A CN201910834475.3A CN201910834475A CN110743165A CN 110743165 A CN110743165 A CN 110743165A CN 201910834475 A CN201910834475 A CN 201910834475A CN 110743165 A CN110743165 A CN 110743165A
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- 230000000007 visual effect Effects 0.000 title claims abstract description 48
- 239000011521 glass Substances 0.000 claims abstract description 54
- 230000000694 effects Effects 0.000 claims abstract description 11
- 230000005540 biological transmission Effects 0.000 claims abstract description 10
- 238000012546 transfer Methods 0.000 claims abstract description 4
- 238000012545 processing Methods 0.000 claims description 12
- 238000000034 method Methods 0.000 claims description 10
- 238000006243 chemical reaction Methods 0.000 claims description 6
- 230000008859 change Effects 0.000 claims description 3
- 238000001514 detection method Methods 0.000 claims description 3
- 230000008569 process Effects 0.000 claims description 3
- 230000035807 sensation Effects 0.000 claims description 3
- 238000007493 shaping process Methods 0.000 claims description 3
- 238000011161 development Methods 0.000 description 10
- 230000019771 cognition Effects 0.000 description 3
- 238000010586 diagram Methods 0.000 description 3
- 230000007547 defect Effects 0.000 description 2
- 230000003631 expected effect Effects 0.000 description 2
- 238000012986 modification Methods 0.000 description 2
- 230000004048 modification Effects 0.000 description 2
- 230000003238 somatosensory effect Effects 0.000 description 2
- 230000009286 beneficial effect Effects 0.000 description 1
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
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Abstract
The invention discloses a 3D game animation scene visual experience management system which comprises the following modules, wherein a VR (virtual reality) glasses module is directly worn by an experiencer, visual and auditory sense feelings are provided for the experiencer, an auxiliary working module is used for auxiliary application when the VR glasses module is worn, timely information reminding and external important telephone access are performed for the experiencer, a background server receives a transmission information signal of the VR glasses module to achieve the transfer function of system use, the 3D forming virtual model module provides a 3D game animation scene for the experiencer, so that the visual and auditory feelings of the experiencer are experienced more truly, and the 3D game animation scene is experienced by body sense and control, so that the feeling experience is more realistic. The 3D game animation scene visual experience management system can carry out common experience of mass experiences, improve the visual impression and experience effect of the experiences, and improve the recognition and playing interest of the experiences to games.
Description
Technical Field
The invention relates to the technical field of game animation scene visual experience, in particular to a 3D game animation scene visual experience management system.
Background
In the rapid development of the modern game industry, for better and long-term survival and development, a game enterprise needs to grasp the playing interest and playing experience of a player, so that the enterprise needs to improve the cognition and receiving interest of the player to the game in more details except the playability of the game, through the scene visual experience in the game, the player can substitute the player in the game more rapidly, the cognition and interest of the player to the game are improved, the game player can quickly and effectively identify the game in the direct comparison work with the similar game, the game is selected, the development speed of the game is accelerated, the existence sense of the game in the heart of the player is improved, the direct natural people for making the game is avoided, and the direct competitiveness of the game in the industry is improved.
However, the existing game animation scene visual experience management system has the following problems when in use:
the visual experience of the game is general, the scenes of the animation are generally listed and clean like the advertisement, the cognition and the recognition of a game experiencer to the game are difficult to improve, the value of the scenes of the animation in the game is not high, the expected effect of the scenes of the animation in the game is difficult to achieve, the visual experience of the scenes of the game is not good, the experience is directly disgusted to the game, the development difficulty of a game enterprise is caused, the primary development of the game is hindered, the development prospect of the game is influenced, and the visual experience defect of the scenes of the game animation is obvious. Aiming at the problems, innovative design is urgently needed on the basis of the original game animation scene visual experience.
Disclosure of Invention
The invention aims to provide a 3D game animation scene visual experience management system, which aims to solve the problems that the existing game animation scene visual experience is general, the scenes of the games are general, the scenes of the games are general and clear as advertisements are general, the cognitive recognition of a game experiencer to the games is difficult to improve, the scenes of the games have low value, the expected effect of the scenes of the games is difficult to produce, even the scenes of the games have poor visual experience, the experiencers directly generate disgust on the games, the development difficulty of game enterprises is caused, the primary development of the games is hindered, the development prospect of the games is influenced, and the visual experience defect of the scenes of the games is obvious.
In order to achieve the purpose, the invention provides the following technical scheme: A3D game animation scene visual experience management system comprises the following modules: VR glasses module → auxiliary work module → background server → 3D modeling virtual model module;
the VR glasses module is directly worn by an experiencer, visual and auditory sense feelings of a 3D game animation scene are directly and comprehensively experienced for the experiencer to provide visual and auditory sense feelings, and comprehensiveness and feeling effects of the experience are improved;
the auxiliary working module is used for auxiliary application when the VR glasses module is worn, the wireless Bluetooth is connected with the mobile phone, and timely information reminding and external important telephone access are performed for an experiencer when the experiencer experiences wearing;
the background server receives the transmission information signal of the VR glasses module, processes and transmits the received signal, so that the management and reaction effects of the system are achieved, and the transfer effect of the system is achieved;
the 3D virtual model module of shaping provides 3D recreation animation scene for experience person's vision and sense of hearing experience more really, when experiencing 3D recreation animation scene, the body is felt and is controlled, makes the sensation experience more really, improves the interest of experiencing.
Preferably, the VR glasses module comprises a stereo audio template, an AI voice assistant, a signal input module, a signal receiving module and a state indication module, and the signal input module and the signal receiving module can receive touch signals, image signals and somatosensory detection signals, so that the experience of an experiencer is improved.
Preferably, the auxiliary working module comprises an information warning module, an information reminding module and a Bluetooth connecting module, independent Bluetooth connection of the VR glasses and the mobile phone is carried out, and incoming calls and information of the mobile phone are independently reminded, so that an experiencer can not miss important data information during experience.
Preferably, the background server comprises an image processing module, a signal processing module, a wireless image transmission and receiving module and a central processing unit, data information is converted and output, information exchange between the VR glasses module and the 3D forming virtual model module is achieved, and smoothness and reality of visual experience of the 3D game animation scene are improved.
Preferably, the 3D forming virtual model module comprises an animation character generation module, a signal receiving and outputting module and a wireless image transmission and transmitting module, the signal receiving and outputting module comprises an information acquisition module and a body sensing output module, and 3D game animation scenes are displayed for the experiencers, so that the same 3D forming virtual model can be suitable for mass experience of the experiencers to experience together.
A use method of a 3D game animation scene visual experience management system comprises the following steps:
s1, the experiencer gets VR glasses, independent Bluetooth connection is conducted between the VR glasses and the mobile phone, the VR glasses are worn, and the VR glasses are opened to enable the experience to be in;
s2, when the VR glasses are used, the auxiliary working module receives information and incoming calls of the mobile phone constantly, and reminds the corner positions of the mirror surface of the VR glasses of data information and incoming call information of the mobile phone, so that important information of the mobile phone is prevented from being missed;
s3, connecting VR glasses with a background server, and enabling an experiencer to form an independent animation character controlled by the experiencer in the 3D forming virtual model through conversion processing of data signals;
s4, VR glasses receive the voice signal, the touch signal and the body sensing signal of the experiencer, so that independent animation characters controlled by the experiencer in the 3D forming virtual model can move and change positions, 3D game animation scenes in the 3D forming virtual model can be directly experienced, and the 3D game animation scenes can be experienced through full-range visual experience.
Preferably, the VR glasses receive voice signals, touch signals and body sensing signals of an experiencer and send the voice signals, the touch signals and the body sensing signals to the background server to be converted into character moving actions and body sensing information in the 3D forming virtual model in time.
Preferably, the animated character formed in the 3D modeled virtual model is defined for a first-person perspective, and the animated character VR glasses are controlled by the motion sensing signal, and the animated character performs only visual and auditory experiences in the 3D modeled virtual model.
Compared with the prior art, the invention has the beneficial effects that: this 3D recreation animation scene vision experience management system, can carry out experience jointly of experience person in batches, improve experience person's visual impression and experience effect, make experience person improve the appreciation sense and the play interest of recreation, reduce experience person's experience burden, convenient operation is swift, thereby strengthen experience person's the trend to the content of itself of recreation, 3D's recreation animation scene vision experience, make the recreation experience person experience when experiencing limited animation scene, have stronger substitution sense, thereby make the recreation give experience person's experience of being personally on the spot in the in-process of experiencing, avoid experience person to produce the mood of boring conflict at the experience in-process, make the object for appreciation nature of recreation improve, thereby provide the foundation stone for the good development of recreation, improve a better basis for the progress of recreation enterprise.
Drawings
FIG. 1 is a schematic view of an overall module of the present invention;
FIG. 2 is a schematic diagram of a signal input module according to the present invention;
FIG. 3 is a schematic diagram of an animation character generation module according to the present invention;
FIG. 4 is a schematic diagram of the overall operation of the present invention.
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
Example 1
The invention provides a technical scheme that:
A3D game animation scene visual experience management system comprises the following modules: VR glasses module → auxiliary work module → background server → 3D modeling virtual model module;
the VR glasses module is directly worn by the experience person, visual and auditory sense feelings are provided for the experience person, direct and comprehensive experience of the visual sense and the auditory sense of a 3D game animation scene is carried out, and comprehensiveness and feeling effects of the experience are improved;
the auxiliary working module is used for auxiliary application when the VR glasses module is worn, the wireless Bluetooth is connected with the mobile phone, and timely information reminding and external important telephone access are performed for an experiencer when the experiencer experiences wearing;
the background server receives the transmission information signal of the VR glasses module, processes and transmits the received signal, so that the management and reaction effects of the system are achieved, and the transfer effect of the system is achieved;
the 3D virtual model module of shaping provides 3D recreation animation scene for experience person's vision and sense of hearing experience more true, when experiencing 3D recreation animation scene, the body is felt and is controlled, makes the sensation experience more true, improves the interest of experiencing.
VR glasses module includes three-dimensional audio template, AI voice assistant, signal input module, signal reception module and state indication module, and signal input module and signal reception module homoenergetic receive touch signal, image signal and body sense detection signal for experience person's experience is experienced the authenticity and is improved.
The auxiliary working module comprises an information warning module, an information reminding module and a Bluetooth connecting module, independent Bluetooth connection of VR glasses and the mobile phone is carried out, and incoming calls and information of the mobile phone are independently reminded, so that an experiencer can not miss important data information during experience.
The background server comprises an image processing module, a signal processing module, a wireless image transmission and receiving module and a central processing unit, data information is converted and output, information exchange between the VR glasses module and the 3D forming virtual model module is achieved, and smoothness and reality of visual experience of the 3D game animation scene are improved.
The 3D forming virtual model module comprises an animation character generation module, a signal receiving module, an output module and a wireless image transmission module, the signal receiving module and the output module comprise an information acquisition module and a motion sensing output module, and 3D game animation scenes are displayed for an experiencer, so that the same 3D forming virtual model can be suitable for mass experience of the experiencer.
Example 2
The invention provides a technical scheme that:
a use method of a 3D game animation scene visual experience management system comprises the following steps:
s1, the experiencer gets VR glasses, independent Bluetooth connection is conducted between the VR glasses and the mobile phone, the VR glasses are worn, and the VR glasses are opened to enable the experience to be in;
s2, when the VR glasses are used, the auxiliary working module receives information and incoming calls of the mobile phone constantly, and reminds the corner positions of the mirror surface of the VR glasses of data information and incoming call information of the mobile phone, so that important information of the mobile phone is prevented from being missed;
s3, connecting VR glasses with a background server, and enabling an experiencer to form an independent animation character controlled by the experiencer in the 3D forming virtual model through conversion processing of data signals;
s4, VR glasses receive the voice signal, the touch signal and the body sensing signal of the experiencer, so that independent animation characters controlled by the experiencer in the 3D forming virtual model can move and change positions, 3D game animation scenes in the 3D forming virtual model can be directly experienced, and the 3D game animation scenes can be experienced through full-range visual experience.
The VR glasses receive voice signals, touch signals and body sensing signals of an experiencer and send the voice signals, the touch signals and the body sensing signals to the background server to be converted into character moving actions and body sensing information in the 3D forming virtual model in time.
An animated character formed within the 3D shaped virtual model is defined for a first person perspective, and the animated character VR glasses are controlled by the somatosensory signals, and the animated character performs only visual and auditory experiences within the 3D shaped virtual model.
Although the present invention has been described in detail with reference to the foregoing embodiments, it will be apparent to those skilled in the art that various changes in the embodiments and/or modifications of the invention can be made, and equivalents and modifications of some features of the invention can be made without departing from the spirit and scope of the invention.
Claims (8)
1. A3D game animation scene visual experience management system is characterized by comprising the following modules: VR glasses module → auxiliary work module → background server → 3D modeling virtual model module;
the VR glasses module is directly worn by an experiencer, visual and auditory sense feelings of a 3D game animation scene are directly and comprehensively experienced for the experiencer to provide visual and auditory sense feelings, and comprehensiveness and feeling effects of the experience are improved;
the auxiliary working module is used for auxiliary application when the VR glasses module is worn, the wireless Bluetooth is connected with the mobile phone, and timely information reminding and external important telephone access are performed for an experiencer when the experiencer experiences wearing;
the background server receives the transmission information signal of the VR glasses module, processes and transmits the received signal, so that the management and reaction effects of the system are achieved, and the transfer effect of the system is achieved;
the 3D virtual model module of shaping provides 3D recreation animation scene for experience person's vision and sense of hearing experience more really, when experiencing 3D recreation animation scene, the body is felt and is controlled, makes the sensation experience more really, improves the interest of experiencing.
2. The 3D game animation scene visual experience management system of claim 1, wherein: VR glasses module includes three-dimensional audio template, AI voice assistant, signal input module, signal reception module and state indication module, and signal input module and signal reception module homoenergetic receive touch signal, image signal and body sense detection signal for experience person's experience of feeling experiences the authenticity improvement.
3. The 3D game animation scene visual experience management system of claim 1, wherein: the auxiliary working module comprises an information warning module, an information reminding module and a Bluetooth connecting module, independent Bluetooth connection of VR glasses and the mobile phone is carried out, incoming calls and information of the mobile phone are independently reminded, and therefore an experiencer can not miss important data information during experience.
4. The 3D game animation scene visual experience management system of claim 1, wherein: the background server comprises an image processing module, a signal processing module, a wireless image transmission and receiving module and a central processing unit, data information is converted and output, information exchange between the VR glasses module and the 3D forming virtual model module is achieved, and smoothness and reality of visual experience of the 3D game animation scene are improved.
5. The 3D game animation scene visual experience management system of claim 1, wherein: the 3D forming virtual model module comprises an animation character generation module, a signal receiving module, an output module and a wireless image transmission module, the signal receiving module and the output module comprise an information acquisition module and a body sensing output module, and 3D game animation scenes are displayed for an experiencer, so that the same 3D forming virtual model can be suitable for mass experience of the experiencer.
6. A use method of a 3D game animation scene visual experience management system is characterized by comprising the following steps:
s1, the experiencer gets VR glasses, independent Bluetooth connection is conducted between the VR glasses and the mobile phone, the VR glasses are worn, and the VR glasses are opened to enable the experience to be in;
s2, when the VR glasses are used, the auxiliary working module receives information and incoming calls of the mobile phone constantly, and reminds the corner positions of the mirror surface of the VR glasses of data information and incoming call information of the mobile phone, so that important information of the mobile phone is prevented from being missed;
s3, connecting VR glasses with a background server, and enabling an experiencer to form an independent animation character controlled by the experiencer in the 3D forming virtual model through conversion processing of data signals;
s4, VR glasses receive the voice signal, the touch signal and the body sensing signal of the experiencer, so that independent animation characters controlled by the experiencer in the 3D forming virtual model can move and change positions, 3D game animation scenes in the 3D forming virtual model can be directly experienced, and the 3D game animation scenes can be experienced through full-range visual experience.
7. A use method of a 3D game animation scene visual experience management system is characterized in that: the VR glasses receive voice signals, touch signals and body sensing signals of an experiencer and send the voice signals, the touch signals and the body sensing signals to the background server to be converted into character moving actions and body sensing information in the 3D forming virtual model in time.
8. A use method of a 3D game animation scene visual experience management system is characterized in that: the animation characters formed in the 3D forming virtual model are limited for a first person visual angle, the VR glasses of the animation characters are controlled by the motion sensing signals, and the animation characters only perform visual and auditory experiences in the 3D forming virtual model.
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CN103405912A (en) * | 2013-08-30 | 2013-11-27 | 深圳市凌智杰森传媒有限公司 | Three-dimensional simulation game scene experience system |
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CN106980535A (en) * | 2017-03-16 | 2017-07-25 | 维沃移动通信有限公司 | The processing method and mobile terminal of a kind of event interrupt |
CN107626103A (en) * | 2017-09-29 | 2018-01-26 | 泽钦(北京)科技有限公司 | A kind of virtual interactive game device and its method for site activity |
CN108525308A (en) * | 2018-05-04 | 2018-09-14 | 王兵 | A kind of immersion kart system and its application process |
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Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
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CN103405912A (en) * | 2013-08-30 | 2013-11-27 | 深圳市凌智杰森传媒有限公司 | Three-dimensional simulation game scene experience system |
WO2015188614A1 (en) * | 2014-06-08 | 2015-12-17 | 朱金彪 | Method and device for operating computer and mobile phone in virtual world, and glasses using same |
CN106980535A (en) * | 2017-03-16 | 2017-07-25 | 维沃移动通信有限公司 | The processing method and mobile terminal of a kind of event interrupt |
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