CN108525308A - A kind of immersion kart system and its application process - Google Patents
A kind of immersion kart system and its application process Download PDFInfo
- Publication number
- CN108525308A CN108525308A CN201810420922.6A CN201810420922A CN108525308A CN 108525308 A CN108525308 A CN 108525308A CN 201810420922 A CN201810420922 A CN 201810420922A CN 108525308 A CN108525308 A CN 108525308A
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- Prior art keywords
- kart
- location information
- game
- scene
- immersion
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/216—Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Environmental & Geological Engineering (AREA)
- Radar, Positioning & Navigation (AREA)
- Information Transfer Between Computers (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
Abstract
The invention discloses a kind of immersion kart system and its application processes, the system includes kart system and kart racing track, and kart system includes kart and the positions the VR receiver, VR game hosts, VR glasses, VR earphones, the VR wireless data interactive systems that are arranged on kart;Multiple VR positioning capturings devices are provided on kart racing track, VR positioning capturing devices are for sending current location information;The positions VR receiver is used to receive the location information of VR positioning capturing devices;VR game hosts are used to generate virtual game scene according to location information;VR glasses are for receiving and showing virtual game scene;VR earphones are used to receive the acoustic information in voice and virtual game scene;VR wireless data interactive systems are connected for each communication between devices with third-party platform;Its effect is:By using the mode that true racing track and virtual reality technology are combined, kart driver is allowed lower to obtain kart that is most interesting and most stimulating and drive and sensory experience really driving.
Description
Technical field
The invention belongs to technical field of virtual reality, and in particular to arrive a kind of immersion kart system and its application side
Method.
Background technology
Virtual reality (Virtual Reality, abbreviation VR) is the high-tech technology occurred in recent years.Virtual reality is profit
The virtual world that a three dimensions is generated with computer simulation, provides mould of the user about sense organs such as vision, the sense of hearing, tactiles
It is quasi-, it allows user as being personally on the scene, the things in three-dimensional space can be observed in time, without limitation.Virtual reality
Technology is covered including real-time three-dimensional computer graphics techniques, wide-angle (the wide visual field) stereo display technique, to observer's head, eye and
The tracking sensing technology and tactile of hand/power feel the multiple technologies such as feedback, stereo, network transmission, voice input and output.It is empty
Quasi- reality technology has been widely used in entertainment field.
Karting is a kind of Competitive Activities for using kart to be carried out as tool movement.It is not only a kind of amusement
Life, while the constitution of people can also be tempered.Karting is that one kind being rich in irritation and adventuresome movement, kart
Movement has met the spiritual demand direction of modern society people, and people can find after operating pressure in this movement
The one's own a piece of world, it has also become the new fashion that young man lies fallow.
But in the prior art, really by scheme that Karting and virtual reality are combined or be singly
It is pure to be realized by artificial manipulation or be only to utilize virtual glasses and a relevant device, movement simulation is carried out, operator is not
Driving experience can be carried out on true racing track.
Invention content
To solve the above-mentioned problems, the present invention, which provides one kind, enables manipulator to have better sense organ when manipulating kart
The immersion kart system and its application process of experience.
A kind of technical solution that the present invention takes is:A kind of immersion kart system, including:Kart system and Ka Ding
Vehicle racing track, the kart system include kart and be arranged on the kart the positions VR receiver, VR game hosts,
VR glasses, VR earphones, VR wireless data interactive systems;
Multiple VR positioning capturings devices are provided on the kart racing track, the VR positioning capturings device is current for sending
Location information;
The positions VR receiver is used to receive the location information of the VR positioning capturings device;
The VR game hosts are used to generate virtual game scene according to the location information;
The VR glasses are for receiving and showing the virtual game scene;
The VR earphones are used to receive the acoustic information in the voice messaging and the virtual game scene of user;
The VR wireless data interactive systems are used for the connection of the communication and third-party platform between each equipment.
Preferably, the VR positioning capturings device is arranged on the both sides anti-collision wall, montant and roof of the kart racing track.
Preferably, the VR game hosts are used to generate virtual game scene according to the location information, specifically include:
The quantity of the location information is multiple, and the VR game hosts handle different location informations, triggering
It is preset in virtual game scene corresponding with location information in VR game hosts.
Preferably, the virtual game scene includes racing track and scene of game, the scene of game include volcano eruption, from
Right disaster, war picture and movie themes.
The another technical solution that the present invention takes is:A kind of immersion kart systematic difference method is applied to upper
A kind of immersion kart system is stated, the method includes:
For kart after racing track starting, the positions VR receiver obtains the location information of current VR positioning capturings device;
VR game hosts generate virtual game scene according to the location information;
VR glasses receive and show the virtual game scene;
VR earphones receive the acoustic information in the voice messaging and the virtual game scene of user;
VR wireless data interactive systems are used for the connection of the communication and third-party platform between each equipment.
Preferably, the location information includes that starting point location information, straight trip location information, bend location information and terminal are fixed
Position information.
Preferably, when starting point location information, VR game hosts generate the racing track picture of virtual game scene;
When location information of keeping straight on, VR game hosts generate the racing track straight trip picture of virtual game scene;
When bend location information, VR game hosts generate the racing track bend picture of virtual game scene;
When terminal location information, VR game hosts generate the racing track end picture of virtual game scene, and generate match system
It counts.
Preferably, in each bend location information, VR game hosts load turn of different scene of game and each bend
Curved operation information.
Preferably, the cornering operation information includes angle of turn and turning radius.
The beneficial effects of the invention are as follows:Compared with prior art, the present invention is by proposing a kind of completely new kart friendship
Mutual mode allows manipulator can be in manipulation kart by using the mode that true racing track and virtual reality technology are combined
When have better driving experience, utilize the corresponding virtual trip of location information triggering VR game hosts load of different location on racing track
Play scene makes its more substitute into sense, allows manipulator to obtain kart that is most true and most stimulating and drives and sensory experience.
Description of the drawings
Fig. 1 is a kind of system block diagram of immersion kart system provided in an embodiment of the present invention;
Fig. 2 provides the structural schematic diagram of kart for the embodiment of the present invention;
Fig. 3 is a kind of method flow diagram of immersion kart system provided in an embodiment of the present invention.
Specific implementation mode
In order to keep the technical problem to be solved in the present invention, technical solution and advantage clearer, below in conjunction with attached drawing and
Specific embodiment is described in detail, and description here does not mean that all masters corresponding to the specific example stated in embodiment
Topic all refers in the claims.
It please refers to Fig.1, Fig. 2, a kind of immersion kart system, kart system and kart racing track, the kart
System includes kart 1 and the positions the VR receiver, VR game hosts, VR glasses, VR earphones, the VR that are arranged on the kart
Wireless data interactive system;
Multiple VR positioning capturings devices 2 are provided on the kart racing track, the VR positioning capturings device 2 is current for sending
Location information;
The positions VR receiver is used to receive the location information of the VR positioning capturings device 2;
The VR game hosts are used to generate virtual game scene according to the location information;
The VR glasses are for receiving and showing the virtual game scene;
The VR earphones are used to receive the acoustic information in the voice messaging and the virtual game scene of user;
The VR wireless data interactive systems are used for the connection of the communication and third-party platform between each equipment.
In application, upgrading can be carried out on the basis of existing kart parking lot, it is uniformly arranged in each position of racing track
Multiple VR positioning capturings devices 2, installed additional on kart the corresponding positions VR receiver, VR game hosts, VR glasses, VR earphones and
VR wireless data interactive systems, wherein the position of the positions VR receiver is considered as being mounted on convenient for receiving VR positioning capturings device 2
Positional number, quantity can be multiple, and VR game hosts and VR wireless data interactive systems are considered as setting in anticollision and consolidate
Property good position, VR wireless data interactive systems can be used the wireless data interactive system based on local 4G networks, VR glasses and
VR earphones are arranged at the position that person easy to operation takes, and are mutually tied with virtual reality technology using true racing track by the system
The mode of conjunction allows manipulator that can have better driving experience when manipulating kart, utilizes the positioning of different location on racing track
Information triggering VR game hosts, which load corresponding virtual game scene, makes its more substitute into sense, and manipulator is allowed to obtain most really and most
The kart of stimulation drives experience.
Further, the VR positioning capturings device 2 is arranged on both sides anti-collision wall, montant and the roof of the kart racing track
On.It is convenient in time, accurately obtaining kart in this way in the situation of racing track, is convenient for the different positions residing for kart
It sets, triggering VR game hosts generate corresponding virtual game scene, meanwhile, if in operation, occurring colliding etc. different
Reason condition can trigger the corresponding virtual game scene of VR game host stopping loads and show that person easy to operation sees to VR glasses
True racing track is conducive to the abnormal conditions that processing occurs, to improve the safety and reliability of system.
Further, the VR game hosts are used to generate virtual game scene according to the location information, specifically include:
The quantity of the location information is multiple, and the VR game hosts handle different location informations, triggering
It is preset in virtual game scene corresponding with location information in VR game hosts;The virtual game scene includes racing track and trip
Play scene, the scene of game includes volcano eruption, natural calamity, war picture and movie themes.
Specifically, location information can be divided into starting point location information, straight trip location information, bend positioning according to the position of racing track
Information and terminal location information, when kart drives to different track locations, triggering VR game hosts generation is pre-set
Virtual game scene, while scene of game caused by each position is different, can make manipulator in a short time in this way, most
The experience of big degree kart that is most true and most stimulating drives experience.
Referring to FIG. 3, a kind of immersion kart systematic difference method, is applied to a kind of immersion card described above
Fourth vehicle system, the method includes:
S101, for kart after racing track starting, the positions VR receiver obtains the location information of current VR positioning capturings device;
Specifically, kart gets in the start position of racing track and is arranged after the VR positioning capturing devices of start position, from
And the startup of kart system is triggered, each apparatus works, while loading corresponding pre-set programs.
S102, VR game host generate virtual game scene according to the location information;
Specifically, VR game hosts are carried out by handling location information, and with true racecourse information in reality
Compare, obtain the real-time location information of kart, is pre-set according to different location information triggering VR game hosts generations
Virtual game scene so that manipulator more substitutes into sense, and improves its sensory experience.
S103, VR glasses receive and show the virtual game scene;
Specifically, VR glasses real-time display virtual game scene makes manipulator experience body by closing the vision of manipulator
Face the impression in its border.
S104, VR earphone receive the acoustic information in the voice messaging and the virtual game scene of user;
Specifically, the acoustic information in virtual game scene is carried out real-time Transmission by VR earphones, with the VR glasses one of front
It works, generates the environment of a complete immersion, while also adopting the language message that user generates in game process
Collection, carries out game review convenient for the later stage, it is recreational to improve its.
S105, VR wireless data interactive system are used for the connection of the communication and third-party platform between each equipment.
Specifically, VR wireless data interactive systems use the wireless data interactive system based on local 4G networks, can also adopt
The wireless data interactive system formed with other wireless communication modules, for example, GPRS module and Zigbee module etc., while can incite somebody to action
The related data generated in game is sent on third-party platform, such as by dependent game picture transmission to external display screen
On, it watches and explains convenient for other personnel, improve corresponding Entertainment.
Further, in order to make manipulator in a short time, kart that is most true and most stimulating is experienced to the greatest extent
Experience is driven, the location information includes starting point location information, straight trip location information, bend location information and terminal positioning letter
Breath.
Further, when starting point location information, VR game hosts generate the racing track picture of virtual game scene;
When location information of keeping straight on, VR game hosts generate the racing track straight trip picture of virtual game scene;
When bend location information, VR game hosts generate the racing track bend picture of virtual game scene;
When terminal location information, VR game hosts generate the racing track end picture of virtual game scene, and generate match system
It counts.
Further, in each bend location information, VR game hosts load different scene of game and each bend
Cornering operation information, the cornering operation information includes angle of turn and turning radius.
Further, in order to allow user to experience more preferably user experience, the VR game hosts are believed according to the voice of user
The switching of breath triggering virtual game scene.
Specifically, user can send phonetic order according to voice messaging, and virtual game is carried out to trigger VR game hosts
The switching of scene can carry out personal settings according to different users in this way, meet the experience of different user, for example, can pass through
Specific voice messaging for example, being switched over by the way of " scene 1 ", " scene 2 " ... " scene n ", or is swum by VR
Play host directly obtains voice messaging, is analyzed, and to realize triggering, no longer limits herein.
When concrete application, from the racing track homeposition of VR karts, at the top of kart venue or under the road surface of racing track
Or the side (anti-collision wall and montant) of racing track, multiple VR positioning capturings device (examples are set:The VR positioning of serial number 001-100 is caught
Catch device), the position of dispatching a car of kart corresponds to 001 catcher (namely VR positioning capturings device), and No. 1 turning point corresponds to 005
Number catcher, No. 2 turning points correspond to No. 010 catcher, and No. 3 turning points correspond to No. 020 catcher, and No. 4 turning points correspond to
For No. 030 catcher, No. 5 turning points correspond to No. 040 catcher, and No. 6 turning points correspond to No. 050 catcher, No. 7 turning points pair
No. 060 catcher, No. 8 turning points is answered to correspond to No. 070 catcher, No. 9 turning points correspond to No. 080 catcher, No. 10 turning points
No. 090 catcher is corresponded to, finishing line corresponds to No. 100 catchers, and the catcher of other serial numbers is dispersed among each turning point, and
It is ranked sequentially by serial number;
The kart system carried on VR karts, the positions the VR receiver that kart carries in starting receive 001
Number catcher signal triggers No. 001 game picture in VR game hosts, and driver is by wearing VR glasses it is seen that game
Racing track picture, kart pass through 002-004 catchers, and what receiver (the namely positions VR receiver) received signal triggering is
Straight trip racing track game picture in VR glasses game hosts, when kart passes through No. 005 catcher, receiver receives No. 005 and catches
The signal of device is caught, the turning game command in VR game hosts is triggered, feeds back in driver's VR glasses and is collapsed for front section,
Need to carry out cornering operation according to No. 1 curved angle of turn of racing track and radius, and so on by each signal for turn point
When, the positions the VR receiver of kart receives the signal of corresponding curved catcher transmitting, the VR game that triggering kart carries
Turning in host avoids games, and to obtain, most really and most stimulation and most interesting kart drive experience,
Kart breaks through terminal and receives No. 100 catcher signal triggering kart outpost of the tax office tasks completion programs, and VR glasses are provided into real time
Achievement and other game related datas.
Through the invention, it is by the system for really driving running immersion VR interactive games in a kind of kart
On, manipulator can have when manipulating kart preferably for the mode that true racing track and virtual reality technology are combined
Driving experience, loading corresponding virtual game scene using the location information triggering VR game hosts of different location on racing track makes it
Sense is more substituted into, allows manipulator to obtain kart that is most true and most stimulating and really drives experience.
Finally, it should be noted that foregoing description is the preferred embodiment of the present invention, those skilled in the art exist
Under the enlightenment of the present invention, without prejudice to the purpose of the present invention and the claims, expression as multiple types can be made, this
The transformation of sample is each fallen within protection scope of the present invention.
Claims (9)
1. a kind of immersion kart system, which is characterized in that including:Kart system and kart racing track, the kart
System includes kart and the positions the VR receiver, VR game hosts, VR glasses, VR earphones, the VR that are arranged on the kart
Wireless data interactive system;
Multiple VR positioning capturings devices are provided on the kart racing track, the VR positioning capturings device is for sending current positioning
Information;
The positions VR receiver is used to receive the location information of the VR positioning capturings device;
The VR game hosts are used to generate virtual game scene according to the location information;
The VR glasses are for receiving and showing the virtual game scene;
The VR earphones are used to receive the acoustic information in the voice messaging and the virtual game scene of user;
The VR wireless data interactive systems are used for the connection of the communication and third-party platform between each equipment.
2. a kind of immersion kart system according to claim 1, which is characterized in that the VR positioning capturings device setting
On the both sides anti-collision wall, montant and roof of the kart racing track.
3. a kind of immersion kart system according to claim 2, which is characterized in that the VR game hosts are used for root
Virtual game scene is generated according to the location information, is specifically included:
The quantity of the location information is multiple, and the VR game hosts handle different location informations, and triggering is default
The virtual game scene corresponding with location information in VR game hosts.
4. a kind of immersion kart system according to claim 3, which is characterized in that the virtual game scene includes
Racing track and scene of game, the scene of game include volcano eruption, natural calamity, war picture and movie themes.
5. a kind of immersion kart systematic difference method, which is characterized in that be applied to one kind described in the claims 4
Immersion kart system, the method includes:
For kart after racing track starting, the positions VR receiver obtains the location information of current VR positioning capturings device;
VR game hosts generate virtual game scene according to the location information;
VR glasses receive and show the virtual game scene;
VR earphones receive the acoustic information in the voice messaging and the virtual game scene of user;
VR wireless data interactive systems are used for the connection of the communication and third-party platform between each equipment.
6. a kind of immersion kart systematic difference method according to claim 5, which is characterized in that the positioning letter
Breath includes starting point location information, straight trip location information, bend location information and terminal location information.
7. a kind of immersion kart systematic difference method according to claim 6, which is characterized in that play point location letter
When breath, VR game hosts generate the racing track picture of virtual game scene;
When location information of keeping straight on, VR game hosts generate the racing track straight trip picture of virtual game scene;
When bend location information, VR game hosts generate the racing track bend picture of virtual game scene;
When terminal location information, VR game hosts generate the racing track end picture of virtual game scene, and generate race statistics number
According to.
8. a kind of immersion kart systematic difference method according to claim 7, which is characterized in that in each bend
When location information, VR game hosts load the cornering operation information of different scene of game and each bend.
9. a kind of immersion kart systematic difference method according to claim 8, which is characterized in that the turning behaviour
Include angle of turn and turning radius as information.
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CN110743165A (en) * | 2019-09-05 | 2020-02-04 | 厦门好鸟科技有限公司 | 3D game animation scene visual experience management system |
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Application publication date: 20180914 |