CN110665228B - Method and device for controlling character cards in game - Google Patents

Method and device for controlling character cards in game Download PDF

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Publication number
CN110665228B
CN110665228B CN201910985264.XA CN201910985264A CN110665228B CN 110665228 B CN110665228 B CN 110665228B CN 201910985264 A CN201910985264 A CN 201910985264A CN 110665228 B CN110665228 B CN 110665228B
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China
Prior art keywords
combat
card
character card
target character
character
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CN201910985264.XA
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Chinese (zh)
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CN110665228A (en
Inventor
郑宇菲
谢璟
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN201910985264.XA priority Critical patent/CN110665228B/en
Publication of CN110665228A publication Critical patent/CN110665228A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8094Unusual game types, e.g. virtual cooking

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The embodiment of the invention provides a method and a device for controlling a character card in a game, which are used for executing a software application on a processor of a mobile terminal and rendering on a touch display screen of the mobile terminal to obtain a graphical user interface, wherein the graphical user interface comprises a first character card group and a second character card group, and the method comprises the following steps: determining a first target character card in the first character card group in response to a triggering operation on a graphical user interface of the mobile terminal; and controlling movement of a combat indicating object in response to a sliding operation acting on the first target character card, the combat indicating object containing indication information of combat consumption and/or combat gain. So that the player can intuitively see the combat consumption and/or combat gain generated by using the first target character card this time, and the player using experience is provided.

Description

Method and device for controlling character cards in game
Technical Field
The invention relates to the technical field of games, in particular to a method and a device for controlling a character card in a game.
Background
A trading card game, CCG (Collectible card game) or TCG (Trading card game) for short. The collection-exchange card game is based on collecting cards, players need to collect cards by purchasing a randomly packaged supplementary package, and then flexibly use different cards to form sets of cards according with rules according to own strategies to play the game.
Currently, in a trading card game, a battle unit is generally directly towed out to make a hit. The player selects an attack target in the process of dragging out a battle unit, and the selected arrow is used as a schematic on a user interface.
However, the above technical solution is to make a strike without combat consumption, i.e. the combat units make an attack within the value range of the public consumption shared by all the combat units, and the strike is not affected by the combat consumption corresponding to the specific combat units. However, when such combat consumption exists, it cannot be intuitively expressed that the present hit is performed by consuming the combat consumption, and if the combat consumption brings additional effects to the present hit, it cannot be expressed.
Disclosure of Invention
In view of the foregoing, embodiments of the present invention have been made to provide an in-game character control method and a corresponding in-game character control device that overcome or at least partially solve the foregoing problems.
In order to solve the above problems, an embodiment of the present invention discloses a method for controlling a character card in a game, which comprises executing a software application on a processor of a mobile terminal and rendering a graphical user interface on a touch display screen of the mobile terminal, wherein the graphical user interface comprises a first character card group and a second character card group, and the method comprises the steps of:
determining a first target character card in the first character card group in response to a triggering operation on a graphical user interface of the mobile terminal;
and controlling movement of a combat indicating object in response to a sliding operation acting on the first target character card, the combat indicating object containing indication information of combat consumption and/or combat gain.
Optionally, the method further comprises:
and responding to the ending operation when the moving distance of the combat indicating object or the touch point of the sliding operation meets the preset condition, and controlling the first target color cards to attack the second target color cards in the second color card group in the state to be combat according to the combat indicating object.
Optionally, the method further comprises:
and when the moving distance of the combat indicating object or the touch point of the sliding operation meets a preset condition, providing a preview arrow pointing from the first target character to a second target character in the second character set in a combat state.
Optionally, the method further comprises:
and in response to the ending operation, placing the first target character card in a first combat zone.
Optionally, a combat consumption instruction icon is provided on the graphical user interface, the combat consumption instruction icon including the indication information of combat consumption and/or combat gain, and the method further includes:
and generating the combat indicating object corresponding to the combat consumption instruction icon in response to a sliding operation acting on the first target character card.
Optionally, the indication information of the combat gain includes a combat gain value and a combat gain attribute, and the controlling the first target color card to attack, according to the combat indication object, a second target color card in the second color card group in a state to be combat includes:
obtaining card and numerical attribute of the first target character card;
determining an attack result according to the combat gain value, the combat gain attribute, the card value and the numerical attribute;
and controlling the first target character card to attack the second target character card according to the attack result.
Optionally, the graphical user interface further includes a first skill card, and the method further includes:
And determining the indication information of the combat gain in response to a touch operation acting on the first skill card.
Optionally, the amount of combat consumption is 1.
Optionally, after said providing a preview arrow from said first target character to a second target character in said second set of characters in a state to be battle, said method further comprises:
and canceling the preview arrow when the moving distance of the combat indicating object or the touch point of the sliding operation does not meet the preset condition.
Optionally, the method further comprises:
and responding to the ending operation when the moving distance of the combat indicating object or the touch point of the sliding operation does not meet the preset condition, and canceling the combat indicating object.
The embodiment of the invention also discloses a device for controlling the role cards in the game, which is characterized in that a graphical user interface is obtained by executing a software application on a processor of a mobile terminal and rendering on a touch display screen of the mobile terminal, wherein the graphical user interface comprises a first role card group and a second role card group and comprises the following components:
the card determining module is used for responding to triggering operation acted on a graphical user interface of the mobile terminal and determining a first target character card in the first character card group;
And the card moving module is used for responding to the sliding operation acted on the first target character card and controlling the movement of a fight indication object, wherein the fight indication object comprises indication information of fight consumption and/or fight gain.
In a preferred embodiment of the invention, the device further comprises:
and the card attack module is used for responding to the ending operation when the moving distance of the combat indicating object or the touch point of the sliding operation meets the preset condition, and controlling the first target character card to attack the second target character card in the second character card group in the state to be combat according to the combat indicating object.
Optionally, the apparatus further includes:
and the preview arrow providing module is used for providing a preview arrow pointing to a second target character card in the second character card group in a state to be battle from the first target character card when the moving distance of the battle indication object or the touch point of the sliding operation meets a preset condition.
Optionally, the apparatus further includes:
and the card placement module is used for responding to the ending operation and placing the first target character card in a first combat zone.
Optionally, a combat consumption instruction icon is provided in the graphical user interface, the combat consumption instruction icon including the indication information of combat consumption and/or combat gain, and the apparatus further includes:
and a fight instruction object generation module configured to generate the fight instruction object corresponding to the fight consumption instruction icon in response to a sliding operation acting on the first target character card.
Optionally, the indication information of the combat gain includes a combat gain value and a combat gain attribute, and the card attack module includes:
the attack value acquisition sub-module is used for acquiring card values and numerical attributes of the first target character card;
the attack result determining submodule is used for determining an attack result according to the combat gain value, the combat gain attribute and the card value and the numeric attribute;
and the card attack submodule is used for controlling the first target character card to attack the second target character card according to the attack result.
Optionally, the graphical user interface further includes a first skill card, and the apparatus further includes:
and the indication information determining module is used for responding to the touch operation acted on the first skill card and determining the indication information of the combat gain.
Optionally, the amount of combat consumption is 1.
Optionally, the apparatus further includes:
and the preview arrow canceling module is used for canceling the preview arrow when the moving distance of the combat indicating object or the touch point of the sliding operation does not meet the preset condition.
Optionally, the method further comprises:
and the fight indication object cancellation module is used for canceling the fight indication object in response to the ending operation when the moving distance of the fight indication object or the touch point of the sliding operation does not meet the preset condition.
The embodiment of the invention also discloses an electronic device, which comprises:
one or more processors; and
one or more machine-readable media having instructions stored thereon, which when executed by the one or more processors, cause the electronic device to perform the steps of one or more methods according to embodiments of the present invention.
Embodiments of the present invention also disclose a computer-readable storage medium having instructions stored thereon, which when executed by one or more processors, cause the processors to perform the steps of one or more methods according to embodiments of the present invention.
The embodiment of the invention has the following advantages:
in the embodiment of the invention, a first target character card is determined in a first character card group by responding to a triggering operation acted on a graphical user interface of the mobile terminal; in response to a sliding operation on the first target character, movement of a combat indicating object is controlled, the combat indicating object containing indication information of combat consumption and/or combat gain. When the first target character card needs to be controlled to conduct sliding operation, the movement of the fight indication object containing the indication information of fight consumption and/or fight gain is controlled, so that a player can intuitively see the fight consumption and/or fight gain generated by using the first target character card at this time, and the player using experience is provided.
Drawings
FIG. 1 is a flow chart of steps of an embodiment of a method for in-game character card control of the present invention;
FIG. 2 is a graphical user interface schematic of the present invention;
FIG. 3 is a schematic diagram of a graphical user interface of the present invention when a first target character card is attacked;
FIG. 4 is a schematic diagram of a graphical user interface of the present invention after a first target character card attack is completed;
fig. 5 is a block diagram showing an example of the in-game character card control device according to the present invention.
Detailed Description
In order that the above-recited objects, features and advantages of the present invention will become more readily apparent, a more particular description of the invention will be rendered by reference to the appended drawings and appended detailed description.
Referring to fig. 1, a flowchart illustrating steps of an embodiment of a method for controlling a character in a game according to the present invention is shown, and a graphical user interface is obtained by executing a software application on a processor of a mobile terminal and rendering the software application on a display screen of the mobile terminal, where the graphical user interface includes a first character set and a second character set, and may specifically include the following steps:
step 101, responding to a triggering operation on a graphical user interface of the mobile terminal, and determining a first target character card in the first character card group;
It should be noted that the mobile terminal may include various mobile devices, for example, a mobile phone, a tablet computer, a game console, a PDA, and the like.
The operating system of the mobile terminal may include Android (Android), IOS, windows Phone, windows, etc., and may generally support the running of various games.
Running a game application on the mobile terminal, and rendering a graphical User Interface (UI) on a touch display screen of the mobile terminal, wherein the content displayed by the graphical User Interface at least partially comprises a partial or complete game scene, and the specific form of the game scene can be square or other shapes (such as a circle and the like).
Specifically, the game scene includes a first character card set including a plurality of first character cards. The first character card may be a virtual game unit that a player manipulates via the mobile terminal and may be presented via a graphical user interface.
Where the first character card refers to a unit in a TCG (Trading card game ) game that can launch an attack, and sustain injury, is often referred to as a "creature" in a TCG game. In addition, the game scene also comprises a second character card group, and the second character card group comprises a plurality of second character cards, and the second character cards can be game virtual units controlled by an enemy player in the game. The character cards in the first character card group and the second character card group generally have certain defending values and certain attack values, when combat is carried out, the attack values of the cards determine the damage values caused to attack targets, the defending values of the cards determine the damage values which can be born by the character cards currently, and when the defending values of the cards are 0, the character cards are killed by being hit.
In the embodiment of the invention, when the TCG game player needs to control cards in the first character card group to attack, the first character card can be selected by triggering operation on the graphical user interface of the mobile terminal. The triggering operation may include a long press operation, a single click operation, a double click operation, and the like, and the mobile terminal may determine the first target character card from the first character card group in response to the triggering operation.
As shown in fig. 2, the graphical user interface 10 includes a first character set 100 and a second character set 200, wherein the first character set 100 includes at least one first character, such as a first character 1001, a first character 1002, and a first character 1003; the second set of corner cards 200 includes at least one second corner card, for example, a second corner card 2001, a second corner card 2002, and a second corner card 2003. The first target character set may be determined in response to a triggering operation on the graphical user interface of the mobile terminal, and the first character 1003 may be determined to be the first target character, i.e., the character that the player is ready to use and is attacked, in response to a clicking operation on the first character, e.g., the first character 1003, on the graphical user interface 10.
Specifically, in a mobile terminal capable of performing a touch operation, a display screen and a touch screen (touch screen) may be generally included. The display screen may display user interface elements on a screen, and specifically may include an LCD (Liquid Crystal Display) display screen, an LED (Light-Emitting Diode) display screen, and the like.
The touch screen may also be referred to as a "touch screen" or a "touch panel", and is an inductive liquid crystal display device capable of receiving input signals such as contacts, and may specifically include a resistive touch screen, a capacitive touch screen, and the like, which is not limited in the embodiments of the present invention.
In order to enable those skilled in the art to better understand the embodiments of the present invention, in the embodiments of the present invention, a capacitive touch screen is described as an example of a touch screen of a mobile terminal. Specifically, when a user performs a triggering operation on the mobile terminal, a triggering position acted by the triggering operation changes in capacitance, and the triggered triggering position can be determined by measuring the change in capacitance. In the embodiment of the invention, the card corresponding to the triggering position in the first character card group can be determined to be the first target character card.
And 102, controlling movement of a combat indicating object in response to the sliding operation acted on the first target character card, wherein the combat indicating object comprises indication information of combat consumption and/or combat gain.
The game player can control the first target character card to attack through sliding operation on the first target character card of the graphical user interface, and the mobile terminal can determine the moving track of the sliding operation after detecting the sliding operation on the first target character card, so as to control the combat indicating object to move according to the moving track of the sliding operation.
The movement locus may be a route through which the sliding operation passes. The combat indicating object is a virtual image corresponding to the first target character card, and can replace the first target character card to move according to the moving track of the sliding operation. When the combat indicating object detects the sliding operation on the first target character card, the combat indicating object is displayed on the graphical user interface, and the initial position displayed by the combat indicating object can be the same as the initial position of the sliding operation. As shown in fig. 3, after the first character 1003 is determined in the first character set 100 in response to a trigger operation acting on the graphic user interface 10, the combat indicating object 150 is controlled to move in response to a slide operation acting on the first character 1003.
In order for a game player to intuitively know the combat consumption and/or combat gain when combat is currently performed using the first target character card, indication information of the combat consumption and/or combat gain may be presented on the combat indicating object.
In the embodiment of the invention, the combat consumption is the number of times that the first target character card can be used for carrying out the attack at this time, and the corresponding number of combat consumption can be represented by combat consumption instruction icons displayed by the graphic user interface, specifically, the combat consumption can be represented by the number of combat consumption instruction icons, for example, the combat consumption is 2, and 2 combat consumption instruction icons are displayed in the graphic user interface; it is also possible to represent the number in the combat consumption order icon, for example, the combat consumption is 2, 1 combat consumption order icon is displayed in the graphic user interface, and the number of combat consumption times is represented by the number 2 in the combat consumption order icon in some games, 1 combat consumption order is required to be consumed using each character card, and when the character card is used, the corresponding number of combat consumption is deducted, that is, the combat consumption order icon is reduced by one, or the number on the combat consumption order icon is reduced by 1. The combat gain may be additional gain information of the attack performed by using the first target character card, as shown in fig. 3, the values "2" and "3" of the combat consumption instruction icon indicate that the current combat gain is increased by 2 points of attack value and by 3 points of defense value.
In a preferred embodiment of the invention, the method may further comprise the steps of:
and responding to the ending operation when the moving distance of the combat indicating object or the touch point of the sliding operation meets the preset condition, and controlling the first target color cards to attack the second target color cards in the second color card group in the state to be combat according to the combat indicating object.
The touch point of the sliding operation is the touch position acted on the graphical user interface by the game player when the game player performs the sliding operation. In the embodiment of the invention, when the fight instruction object moves according to the movement track of the sliding operation, the movement distance of the fight instruction object is consistent with the movement distance of the touch point of the sliding operation.
In the embodiment of the invention, when the mobile terminal with the touch function is adopted for sliding operation, the finger acted on the graphical user interface by a player is always positioned on the display of the mobile terminal, when the finger of the player leaves the display of the mobile terminal, the sliding operation is ended, the mobile terminal is equivalent to detecting an ending operation, at the moment, the mobile terminal judges whether the moving distance of a fight indication object or a touch point of the sliding operation meets the preset condition, if the moving distance of the fight indication object or the touch point of the sliding operation meets the preset condition, the sliding operation reaches the attack condition, and the first target character card can be controlled to attack the second target character card in the to-be-fight state in the second character card group; if the moving distance of the combat indicating object or the touch point of the sliding operation does not meet the preset condition, the sliding operation does not reach the attack condition, and the first target character card does not need to be controlled to attack.
The preset condition is a preset minimum distance threshold value capable of being attacked, for example, the preset condition is 30mm, and the preset condition is met when the moving distance is greater than or equal to 30 mm.
The card is in a state of being ready for attack, and in some game scenes, the card needs to be summoned, so that the card is in the state of being in the fight, and only the card in the state of being in the fight can be attacked and damaged. The second target character cards in the second character card group in the state of being in battle refer to character cards in the state of being in battle controlled by the enemy player.
In a particular implementation, character cards in a state to be battle may be located in a battle area in a graphical user interface. The combat zone may be preset as a zone within a certain range of the middle of the display screen, and may include a first combat zone and a second combat zone, wherein the first combat zone is a zone where a player-controlled character card is placed, and the second combat zone is a zone where an enemy player-controlled character card is placed.
Referring to fig. 2, a schematic diagram of a graphical user interface of the present invention is shown, wherein the graphical user interface 10 includes a first combat zone 110 and a second combat zone 210, and a first character set 100 and a second character set 200, as described above, wherein the first character set 100 may include 3 first character cards, respectively: a first character card 1001, a first character card 1002, and a first character card 1003; the second set 200 of character cards may include 3 character cards: a second character card 2001, a second character card 2002, and a second character card 2003, in this embodiment, the second character card 2003 is a used character card (i.e., a second target character card) in a game round of an opponent player, and the used character card is located in a combat area and is in a state to be combat. The second character card 2003 located in the second combat zone 210 is in a combat state and the player can control the first character card 1003 to attack the second character card 2003 in the second combat zone 210. It will be appreciated that after the player's game round is completed, the first character 1003 is located in the first combat zone 110 and is in a combat state, and the opposing player may control the second character to attack the first character 1003 located in the first combat zone 110.
In a preferred embodiment of the invention, the method may further comprise the steps of:
when the moving distance of the combat indicating object or the touch point of the sliding operation satisfies a preset condition, a preview arrow pointing from the first target character to a second target character in the second character set in a state to be combat is provided, and when the moving distance of the combat indicating object 150 or the touch point of the sliding operation satisfies a preset condition, as shown in fig. 3, a preview arrow 300 pointing from the first character 1003 to a second character 2003 in the second character set in a state to be combat is provided.
In the embodiment of the invention, when the moving distance of the combat indicating object or the touch point of the sliding operation meets the preset condition, the sliding operation is indicated to reach the attack condition, and the first target character card can be controlled to attack, at the moment, a preview arrow pointing from the first target character card to the second target character card is displayed, so that the combat indicating object is not required to be controlled to move to the position of the second target character card, the second target character card is determined to be an attack target, the illusion that the game player can freely select the attack target is avoided, and the user experience is improved.
As an example, assuming that the preset condition is 30mm, when the moving distance of the combat indicating object or the touch point of the sliding operation is 35mm, the preset condition is satisfied, and a preview arrow pointing from the first target character to the second target character is provided on the graphic user interface.
In a preferred embodiment of the invention, the method may further comprise the steps of:
and in response to the ending operation, placing the first target character card in a first combat zone.
In the embodiment of the invention, when the mobile terminal detects that the moving distance of the combat indicating object or the touch point of the sliding operation meets the preset condition, the first target character card can be controlled to be placed in the first combat zone. The first target character placed in the first combat zone is in a combat state and can withstand attacks from the character in the second character set. That is, in response to an ending operation when a moving distance of a combat indicating object or a touch point of a sliding operation satisfies a preset condition, the first target color card is controlled to attack a second target color card in a state to be combat in the second color card group according to the combat indicating object, and after the attack is ended, the first target color card is placed in the first combat zone.
Referring to fig. 4, there is shown a schematic diagram of a graphical user interface after the first target character is attacked, in which the graphical user interface 10 includes a first combat area 110 and a second combat area 210, and a first character set 100 and a second character set 200, where the first character set 100 includes 3 first character cards respectively: the first character card 1001, the first character card 1002, and the first character card 1003, determining the first character card 1003 as a first target character card according to the touch operation of the player; the second character set 200 includes 3 character cards: the second character 2001, the second character 2002, and the second character 2003, and in a game round of the opponent player, the second character 2003 is determined to be a second target character according to a touch operation of the opponent player. After the player controls the first character card 1003 to attack the second character card 2003, the first character card 1003 is placed in the first combat zone 100.
In a preferred embodiment of the present invention, a combat consumption instruction icon is provided on the graphical user interface, the combat consumption instruction icon including information indicative of the combat consumption and/or combat gain, the method further comprising:
And generating the combat indicating object corresponding to the combat consumption instruction icon in response to a sliding operation acting on the first target character card.
In the embodiment of the invention, when the mobile terminal detects the sliding operation acted on the first target character card, the indication information of the fight consumption and/or the fight gain contained in the fight consumption command icon can be determined, so that a fight indication object corresponding to the fight consumption command icon is generated.
As an example, the combat consumption instruction icon includes the following instruction information: attack value +2, defense value +3, then the generated combat indicating object may also include: indication information of combat gain of attack value +2 and defense value +3; if the combat consumption indicated by the combat consumption instruction icon is 1, the generated combat instruction object may further include: 1, indicating information of combat consumption.
As shown in fig. 3, a combat consumption instruction icon 120 is included in the graphic user interface 10, and is used for indicating that 1 point of combat consumption needs to be consumed by using the first target character card, and the combat consumption instruction icon 120 includes indication information of combat gain: attack value +2, defense value +3. Upon detecting a sliding operation on the first target character card, the mobile terminal generates a combat indicating object 150 corresponding to the combat consumption instruction icon 120, the combat indicating object 150 containing indication information of combat gain with the combat consumption instruction icon: attack value +2 and defense value +3.
In a preferred embodiment of the present invention, after controlling the first target character to attack the second target character in the second character set in a state to be battle according to the battle indicator, the method further comprises: hiding the combat consumption instruction icon.
As shown in fig. 4, after the first target character is controlled to attack the second target character in the state to be battle in the second character group according to the battle indication object, i.e., after the player uses the first target character, 1 point of battle consumption is deducted and the battle consumption instruction icon is hidden. In a preferred embodiment of the present invention, the indication information of the combat gain includes a combat gain value and a combat gain attribute, and the step of controlling the first target character to attack the second target character in the second character set in a state to be combat according to the combat indication object may include the following sub-steps:
obtaining card and numerical attribute of the first target character card; determining an attack result according to the combat gain value, the combat gain attribute, the card value and the numerical attribute; and controlling the first target character card to attack the second target character card according to the attack result.
The combat gain attribute may be information indicating an attribute of combat gain, and the combat gain value may be information indicating the number of combat gains. The character cards generally have a certain defending value and a certain attack value, and the numerical attribute of the character cards is information indicating properties such as attack, defending, life and the like represented by the numerical value of the character cards; the card value of the character card is specific numerical information indicating each attribute in the character card.
In the embodiment of the invention, when the first target character card is controlled to attack, the card value and the numerical attribute of the first target character card can be firstly obtained, the attack result is determined according to the combat gain value, the combat gain attribute and the card value and the numerical attribute, and after the attack result is determined, the first target character card is controlled to attack the second target character card according to the attack result.
As an example, the combat gain value is +1 and the combat gain attribute is attack, the attack value of the first target character is 3, the defending value is 2, and the attack result is the final attack value of the first target character is 4, and the defending value is 2. As another example, as shown in fig. 3, the combat gain value and the combat gain attribute may have multiple sets, where the combat gain value is +2 and the combat gain attribute is an attack, and the combat gain value is +3 and the combat gain attribute is a defense, i.e., the combat gain is an attack value +2, the defense value +3, the attack value of the character card is 4, and the defense value is 5, the final attack value of the character card is 6 and the defense value is 8.
In a preferred embodiment of the present invention, the graphical user interface further comprises a first skill card, and the method further comprises:
and determining the indication information of the combat gain in response to a touch operation acting on the first skill card.
Wherein the skill cards are functional cards in the game, and the skill cards can be used to generate combat gain. The first skill card is a game virtual unit which is controlled by a player through the mobile terminal, and the second skill card is a game virtual unit which is controlled by an enemy player through the mobile terminal. As shown in fig. 2, the graphical user interface 10 includes a first skill card 140 and a second skill card 240, and the number of the first skill card 140 and the second skill card 240 may be a plurality.
In the embodiment of the invention, when the player needs to use the first skill card, the first skill card in the graphical user interface can be used for touch operation, and after the mobile terminal detects the touch operation acting on the first skill card, the first skill card can be used for determining the indication information of the combat gain. For example, the functions of the first skill card are: permanently obtaining a 1-point attack value and a 1-point defense value, wherein after the first skill card is used, the indication information of the combat gain is as follows: the 1 point attack value and the 1 point defense value are increased.
In a preferred embodiment of the invention, the amount of combat consumption is 1.
Also included in the graphical user interface 10 in this exemplary embodiment are a plurality of common combat consumption instruction icons, such as common combat consumption instruction icon 1301 and common combat consumption instruction icon 1302, for indicating the number of common consumptions shared by all of the first cards (including the first character card and the first skill card), i.e., the number of times the first cards are used. Specifically, at each operational turn of the player, a number of common combat consumption instruction icons are displayed in the graphical user interface 10, indicating that the player may have a number of common consumptions that are required to be consumed both for use of the character card and for use of the skill card, and when the current turn has a common consumption of 0, any card cannot be used and the game turn is ended.
In the embodiment of the invention, the number of combat consumption can be set to be 1, namely 1 combat consumption is consumed when the first target character card is used, and the character card cannot be reused when the combat consumption is 0, but other first skill cards can be used until the public consumption is 1, and the game round is finished.
In a preferred embodiment of the present invention, after said providing a preview arrow from said first target character to a second target character in said second character set in a state of being combat, said method may further comprise the steps of:
and canceling the preview arrow when the moving distance of the combat indicating object or the touch point of the sliding operation does not meet the preset condition.
Specifically, after the moving distance of the combat indicating object or the touch point of the sliding operation meets the preset condition, a preview arrow pointing from the first target character to the second target character is provided on the graphical user interface, if the game player performs the sliding drag operation on the display screen of the mobile terminal at this time, the combat indicating object is controlled to move backwards to a position where the moving distance of the combat indicating object does not meet the preset condition, or the moving distance of the touch point of the sliding operation does not meet the preset condition, which indicates that the first target character does not reach the condition of attacking the second target character, and the preview arrow can be canceled.
In a preferred embodiment of the invention, the method may further comprise the steps of:
And responding to the ending operation when the moving distance of the combat indicating object or the touch point of the sliding operation does not meet the preset condition, and canceling the combat indicating object.
In the embodiment of the invention, when the moving distance of the combat indicating object or the touch point of the sliding operation does not meet the preset condition, if the finger of the game player leaves the display screen of the mobile terminal at the moment, the mobile terminal is equivalent to detecting an ending operation, the first target character does not reach the condition of attacking the second target character, and the mobile terminal can respond to the ending operation to cancel the combat indicating object without controlling the first target character to attack the second target character.
In a preferred embodiment of the present invention, a first character in the first character set is in an initial state; after said step 101, the following steps may be further included:
and switching the first target character card from the initial state to an attack preparation state.
The initial state may refer to a state in which the character card is not determined, and may be represented by setting actions, special effects, and the like of a game character in the character card, for example, in the initial state, the game character in the character card stands with a weapon held. The attack preparation state may refer to a state in which the character is determined in response to a triggering operation, or may be represented by setting an action, special effect, or the like of the character in the character, for example, when the character in the character lifts a weapon and the body is tilted forward to prepare for a submachine.
In the embodiment of the invention, after the first target character card is determined, the first target character card can be switched from the initial state to the attack preparation state, so that the control sense of the instruction of the game player is enhanced, and the game experience of the game player is further improved.
In a preferred embodiment of the present invention, after the step of canceling the combat indicating object, the method may further include the steps of:
and switching the first target character card from the attack preparation state to the initial state.
In the embodiment of the invention, when the moving distance of the combat indicating object or the touch point of the sliding operation does not meet the preset condition, the first target color card does not meet the condition of attacking the second target color card, and after the combat indicating object is cancelled, the first target color card can be controlled to be switched from the attack preparation state to the initial state.
In the embodiment of the invention, a first target character card is determined in a first character card group by responding to a triggering operation acted on a graphical user interface of the mobile terminal; in response to a sliding operation on the first target character, movement of a combat indicating object is controlled, the combat indicating object containing indication information of combat consumption and/or combat gain. When the first target character card needs to be controlled to conduct sliding operation, the combat indicating object containing the indication information of combat consumption and/or combat gain is controlled to move, so that a player can intuitively see the combat consumption and/or combat gain generated by using the first target character card this time, and the player using experience is provided.
It should be noted that, for simplicity of description, the method embodiments are shown as a series of acts, but it should be understood by those skilled in the art that the embodiments are not limited by the order of acts, as some steps may occur in other orders or concurrently in accordance with the embodiments. Further, those skilled in the art will appreciate that the embodiments described in the specification are presently preferred embodiments, and that the acts are not necessarily required by the embodiments of the invention.
Referring to fig. 5, a block diagram of an embodiment of an in-game character control device according to the present invention is shown, where a graphical user interface is obtained by executing a software application on a processor of a mobile terminal and rendering the software application on a touch display screen of the mobile terminal, where the graphical user interface includes a first character set and a second character set, and specifically may include the following modules:
a card determination module 501 configured to determine a first target character card in the first character card group in response to a triggering operation acting on a graphical user interface of the mobile terminal;
the card moving module 502 is configured to control movement of a combat indicating object in response to a sliding operation applied to the first target character card, where the combat indicating object includes indication information of combat consumption and/or combat gain.
In a preferred embodiment of the invention, the device further comprises:
and the card attack module is used for responding to the ending operation when the moving distance of the combat indicating object or the touch point of the sliding operation meets the preset condition, and controlling the first target character card to attack the second target character card in the second character card group in the state to be combat according to the combat indicating object.
In a preferred embodiment of the invention, the device further comprises:
and the preview arrow providing module is used for providing a preview arrow pointing to a second target character card in the second character card group in a state to be battle from the first target character card when the moving distance of the battle indication object or the touch point of the sliding operation meets a preset condition.
In a preferred embodiment of the invention, the device further comprises:
and the card placement module is used for responding to the ending operation and placing the first target character card in a first combat zone.
In a preferred embodiment of the present invention, a combat consumption instruction icon is provided on the graphical user interface, the combat consumption instruction icon including information indicative of the combat consumption and/or combat gain, the apparatus further comprising:
And a fight instruction object generation module configured to generate the fight instruction object corresponding to the fight consumption instruction icon in response to a sliding operation acting on the first target character card.
In a preferred embodiment of the present invention, the indication information of the combat gain includes a combat gain value and a combat gain attribute, and the card attack module includes:
the attack value acquisition sub-module is used for acquiring card values and numerical attributes of the first target character card;
the attack result determining submodule is used for determining an attack result according to the combat gain value, the combat gain attribute and the card value and the numeric attribute;
and the card attack submodule is used for controlling the first target character card to attack the second target character card according to the attack result.
In a preferred embodiment of the present invention, the graphical user interface further comprises a first skill card, and the apparatus further comprises:
and the indication information determining module is used for responding to the touch operation acted on the first skill card and determining the indication information of the combat gain.
In a preferred embodiment of the invention, the amount of combat consumption is 1.
In a preferred embodiment of the invention, the device further comprises:
and the preview arrow canceling module is used for canceling the preview arrow when the moving distance of the combat indicating object or the touch point of the sliding operation does not meet the preset condition.
In a preferred embodiment of the present invention, further comprising:
and the fight indication object cancellation module is used for canceling the fight indication object in response to the ending operation when the moving distance of the fight indication object or the touch point of the sliding operation does not meet the preset condition.
For the device embodiments, since they are substantially similar to the method embodiments, the description is relatively simple, and reference is made to the description of the method embodiments for relevant points.
The embodiment of the invention also provides electronic equipment, which comprises:
one or more processors; and
one or more machine readable media having instructions stored thereon, which when executed by the one or more processors, cause the electronic device to perform the steps of the methods described by the embodiments of the present invention.
Embodiments of the present invention also provide a computer-readable storage medium having instructions stored thereon, which when executed by one or more processors, cause the processors to perform the steps of the methods described in the embodiments of the present invention.
In this specification, each embodiment is described in a progressive manner, and each embodiment is mainly described by differences from other embodiments, and identical and similar parts between the embodiments are all enough to be referred to each other.
It will be apparent to those skilled in the art that embodiments of the present invention may be provided as a method, apparatus, or computer program product. Accordingly, embodiments of the present invention may take the form of an entirely hardware embodiment, an entirely software embodiment or an embodiment combining software and hardware aspects. Furthermore, embodiments of the invention may take the form of a computer program product on one or more computer-usable storage media (including, but not limited to, disk storage, CD-ROM, optical storage, etc.) having computer-usable program code embodied therein.
Embodiments of the present invention are described with reference to flowchart illustrations and/or block diagrams of methods, terminal devices (systems), and computer program products according to embodiments of the invention. It will be understood that each flow and/or block of the flowchart illustrations and/or block diagrams, and combinations of flows and/or blocks in the flowchart illustrations and/or block diagrams, can be implemented by computer program instructions. These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, embedded processor, or other programmable data processing terminal device to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing terminal device, create means for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be stored in a computer-readable memory that can direct a computer or other programmable data processing apparatus to function in a particular manner, such that the instructions stored in the computer-readable memory produce an article of manufacture including instruction means which implement the function specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be loaded onto a computer or other programmable data processing apparatus to cause a series of operational steps to be performed on the computer or other programmable apparatus to produce a computer implemented process such that the instructions which execute on the computer or other programmable apparatus provide steps for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
While preferred embodiments of the present invention have been described, additional variations and modifications in those embodiments may occur to those skilled in the art once they learn of the basic inventive concepts. It is therefore intended that the following claims be interpreted as including the preferred embodiment and all such alterations and modifications as fall within the scope of the embodiments of the invention.
Finally, it is further noted that relational terms such as first and second, and the like are used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Moreover, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or terminal that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or terminal. Without further limitation, an element defined by the phrase "comprising one … …" does not exclude the presence of other like elements in a process, method, article or terminal device comprising the element.
The above description of the present invention provides a method for controlling a character card in a game and a device for controlling a character card in a game, and specific examples are applied to illustrate the principle and implementation of the present invention, and the above description of the examples is only used to help understand the method and core idea of the present invention; meanwhile, as those skilled in the art will have variations in the specific embodiments and application scope in accordance with the ideas of the present invention, the present description should not be construed as limiting the present invention in view of the above.

Claims (13)

1. The method for controlling the character cards in the game is characterized in that a graphical user interface is obtained by executing a software application on a processor of a mobile terminal and rendering the software application on a touch display screen of the mobile terminal, wherein the graphical user interface comprises a first character card group and a second character card group and comprises the following steps:
determining a first target character card in the first character card group in response to a triggering operation on a graphical user interface of the mobile terminal;
controlling movement of a combat indicating object in response to a sliding operation acting on the first target character card, the combat indicating object containing indication information of combat consumption and/or combat gain;
wherein the combat indicating object is a virtual shadow corresponding to the first target character card; and the initial position displayed by the fight indication object is the same as the initial position of the sliding operation, and the fight indication object moves according to the movement track of the sliding operation.
2. The method according to claim 1, wherein the method further comprises:
and responding to the ending operation when the moving distance of the combat indicating object or the touch point of the sliding operation meets the preset condition, and controlling the first target color cards to attack the second target color cards in the second color card group in the state to be combat according to the combat indicating object.
3. The method according to claim 1, wherein the method further comprises:
and when the moving distance of the combat indicating object or the touch point of the sliding operation meets a preset condition, providing a preview arrow pointing from the first target character to a second target character in the second character set in a combat state.
4. The method as recited in claim 2, further comprising:
and in response to the ending operation, placing the first target character card in a first combat zone.
5. The method of claim 1, wherein a combat consumption instruction icon is provided on the graphical user interface, the combat consumption instruction icon including information indicative of the combat consumption and/or combat gain, the method further comprising:
and generating the combat indicating object corresponding to the combat consumption instruction icon in response to a sliding operation acting on the first target character card.
6. The method of claim 2, wherein the combat gain indication information includes a combat gain value and a combat gain attribute, and wherein the controlling the first target character to attack a second target character in the second character set in a combat state according to the combat indication object comprises:
Obtaining card and numerical attribute of the first target character card;
determining an attack result according to the combat gain value, the combat gain attribute, the card value and the numerical attribute;
and controlling the first target character card to attack the second target character card according to the attack result.
7. The method of claim 1 or 5, wherein the graphical user interface further comprises a first skill card, the method further comprising:
and determining the indication information of the combat gain in response to a touch operation acting on the first skill card.
8. The method of claim 1, wherein the amount of combat consumption is 1.
9. The method of claim 3, wherein after said providing a preview arrow from said first target character to a second target character in said second set of characters in a combat state, said method further comprises:
and canceling the preview arrow when the moving distance of the combat indicating object or the touch point of the sliding operation does not meet the preset condition.
10. The method as recited in claim 1, further comprising:
And responding to the ending operation when the moving distance of the combat indicating object or the touch point of the sliding operation does not meet the preset condition, and canceling the combat indicating object.
11. The character card control device in the game is characterized in that a graphic user interface is obtained by executing a software application on a processor of a mobile terminal and rendering on a touch display screen of the mobile terminal, wherein the graphic user interface comprises a first character card group and a second character card group, and the character card control device comprises:
the card determining module is used for responding to triggering operation acted on a graphical user interface of the mobile terminal and determining a first target character card in the first character card group;
the card moving module is used for responding to the sliding operation acted on the first target character card and controlling a fight indication object to move, wherein the fight indication object comprises indication information of fight consumption and/or fight gain;
wherein the combat indicating object is a virtual shadow corresponding to the first target character card; and the initial position displayed by the fight indication object is the same as the initial position of the sliding operation, and the fight indication object moves according to the movement track of the sliding operation.
12. An electronic device, comprising:
one or more processors; and
one or more machine readable media having instructions stored thereon, which when executed by the one or more processors, cause the electronic device to perform the steps of an in-game character card control method of any one of claims 1-10.
13. A computer readable storage medium having instructions stored thereon, which when executed by one or more processors, cause the processors to perform the steps of a method of in-game character card control as claimed in any one of claims 1 to 10.
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