CN109771946B - Information processing method and device, processor and terminal - Google Patents

Information processing method and device, processor and terminal Download PDF

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CN109771946B
CN109771946B CN201910005428.8A CN201910005428A CN109771946B CN 109771946 B CN109771946 B CN 109771946B CN 201910005428 A CN201910005428 A CN 201910005428A CN 109771946 B CN109771946 B CN 109771946B
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skill
display area
control
upgraded
skill control
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CN109771946A (en
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舒小雨
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Abstract

The invention discloses an information processing method, an information processing device, a processor and a terminal. The method comprises the following steps: configuring at least one skill control, wherein each skill control comprises a first display area and a second display area, the first display area contains indication information indicating the first skill of the game character, and the second display area contains indication information indicating the second skill of the game character; when the preset attribute of the game role meets the preset condition, responding to the upgrading selection operation aiming at the skill control to be upgraded, and increasing the display area occupied by the display area associated with the upgrading selection operation in the skill control to be upgraded until the display area is at least larger than the preset value; and responding to the skill releasing operation, and releasing the skill corresponding to the associated display area. The invention solves the technical problem that the development space of the strategy and playability of the game is limited to a certain degree because the growth route of each hero is relatively single in the multiplayer online battle games provided by the related technology.

Description

Information processing method and device, processor and terminal
Technical Field
The invention relates to the field of computers, in particular to an information processing method, an information processing device, an information processing processor and a terminal.
Background
Currently, in multiplayer online battle games, the positioning of each hero (such as shooters, soldiers, jurisprudders, etc.) and the skills configured for each hero are relatively fixed. In the case of warrior-type heroes, it is desirable to correlate physical attributes, whether from the perspective of hero skills, hero equipment, or hero talent growth. If a game player wishes to switch from handling a warrior-type hero to handling a French-type hero, another new hero needs to be reselected and cannot be directly switched to a French-type hero character on the already handled warrior-type hero character itself. Therefore, the growth route of each hero is relatively single, so that the development space of the strategy and playability of the game is limited to a certain extent.
In view of the above problems, no effective solution has been proposed.
Disclosure of Invention
The embodiment of the invention provides an information processing method, an information processing device, a processor and a terminal, which are used for at least solving the technical problem that the development space of the strategy and playability of a game is limited to a certain degree because the growth route of each hero is relatively single in a multiplayer online battle game provided by the related technology.
According to an embodiment of the present invention, there is provided an information processing method for obtaining a graphical user interface by executing a software application on a processor of a mobile terminal and rendering the graphical user interface on a touch display of the mobile terminal, wherein content displayed by the graphical user interface at least partially includes a game scene and a game character, the method including:
configuring at least one skill control, wherein each skill control comprises a first display area and a second display area, the first display area contains indication information indicating the first skill of the game character, and the second display area contains indication information indicating the second skill of the game character; when the preset attribute of the game role meets the preset condition, responding to the upgrading selection operation aiming at the skill control to be upgraded, and increasing the display area occupied by the display area associated with the upgrading selection operation in the skill control to be upgraded until the display area is at least larger than the preset value, wherein the skill control to be upgraded is any one selected from at least one skill control; and releasing the skills corresponding to the associated display areas in response to the skill release operation acting on the skill control to be upgraded.
Optionally, configuring the at least one skill control comprises: and synthetically displaying the first display area and the second display area in the display range of each skill control, wherein the sum of the display areas occupied by the first display area and the second display area in the same skill control is the display area of each skill control.
Optionally, configuring the at least one skill control comprises: and overlapping and displaying a first display area and a second display area in the display range of each skill control, wherein the display area occupied by the first display area or the second display area in each skill control is the same as the display area of each skill control.
Optionally, when the preset attribute meets the preset condition, responding to an upgrade selection operation, and increasing a display area occupied by a display area associated with the upgrade selection operation in the skill control to be upgraded until the display area is at least greater than a preset value includes: when the preset attribute meets the preset condition, adjusting the display range of the skill control to be upgraded from the overlapping display of the first display area and the second display area to the composite display of the first display area and the second display area; and responding to the upgrading selection operation, and increasing the display area occupied by the display area associated with the upgrading selection operation in the skill control to be upgraded until the display area is at least larger than a preset value.
Optionally, the preset attribute is determined by the positioning of the game character, and the preset attribute satisfying the preset condition includes: the preset attribute meets the skill upgrading condition.
Optionally, when the preset attribute meets the preset condition, in response to the upgrade selection operation, increasing a display area occupied by the display area associated with the upgrade selection operation in the skill control to be upgraded until the display area is at least greater than a preset value includes one of: when the preset attribute meets the preset condition, responding to the upgrading selection operation of the upgrading control associated with the skill control to be upgraded, and increasing the display area occupied by the display area associated with the upgrading selection operation in the skill control to be upgraded until the display area is at least larger than the preset value; when the preset attribute meets the preset condition, responding to the upgrading selection operation of a response area associated with the skill control to be upgraded, and increasing the display area occupied by the display area associated with the upgrading selection operation in the skill control to be upgraded until the display area is at least larger than the preset value, wherein the response area comprises one of the following areas: the display device includes a first display area, a second display area, a peripheral area adjacent to the first display area, and a peripheral area adjacent to the second display area.
Optionally, when a plurality of skill controls are configured, before releasing the skill corresponding to the associated display area in response to the skill release operation acting on the skill control to be upgraded, one of the following is further included: updating skills corresponding to the associated display area in the skill control to be upgraded and skills belonging to the same attribute in the other skill controls except the skill control to be upgraded in the plurality of skill controls to be used; and updating the skills corresponding to the associated display area in the skill control to be upgraded and the skills belonging to different attributes in the other skill controls except the skill control to be upgraded in the plurality of skill controls to be the skills to be used.
Optionally, in response to a skill release operation applied to the skill control to be upgraded, releasing the skill corresponding to the associated display area includes one of: when the display area occupied by the first display area in the skill control to be upgraded is larger than a preset value, responding to a skill releasing operation and releasing a first skill corresponding to the first display area; and when the display area occupied by the second display area in the skill control to be upgraded is larger than a preset value, responding to a skill releasing operation and releasing a second skill corresponding to the second display area.
There is further provided, according to an embodiment of the present invention, an information processing apparatus for obtaining a graphical user interface by executing a software application on a processor of a mobile terminal and rendering the graphical user interface on a touch display of the mobile terminal, content displayed by the graphical user interface at least partially including a game scene and a game character, the apparatus including:
the game control system comprises a configuration module, a display module and a control module, wherein the configuration module is used for configuring at least one skill control, each skill control comprises a first display area and a second display area, the first display area contains indication information indicating a first skill of a game role, and the second display area contains indication information indicating a second skill of the game role; the game system comprises a first processing module, a second processing module and a third processing module, wherein the first processing module is used for responding to the upgrading selection operation aiming at the skill control to be upgraded when the preset attribute of the game role meets the preset condition, increasing the display area occupied by the display area associated with the upgrading selection operation in the skill control to be upgraded until the display area is at least larger than the preset value, and the skill control to be upgraded is any one selected from at least one skill control; and the second processing module is used for responding to the skill release operation acted on the skill control to be upgraded and releasing the skill corresponding to the associated display area.
Optionally, the configuration module is configured to synthetically display the first display area and the second display area in the display range of each skill control, where a sum of display areas occupied by the first display area and the second display area in the same skill control is a display area of each skill control.
Optionally, the configuration module is configured to display the first display area and the second display area in an overlapping manner within the display range of each skill control, where the display area occupied by the first display area or the second display area within each skill control is the same as the display area of each skill control.
Optionally, the first processing module is configured to, when the preset attribute meets a preset condition, adjust, by overlapping the display of the first display area and the display of the second display area, the display range of the skill control to be upgraded to display the first display area and the second display area in a synthesized manner, and increase, in response to the upgrade selection operation, a display area occupied by the display area associated with the upgrade selection operation in the skill control to be upgraded until the display area is at least greater than a preset value.
Optionally, the preset attribute is determined by the positioning of the game character, and the preset attribute satisfying the preset condition includes: the preset attribute meets the skill upgrading condition.
Optionally, the first processing module is configured to, when the preset attribute satisfies a preset condition, respond to an upgrade selection operation of an upgrade control associated with the skill control to be upgraded, and increase a display area occupied by a display area associated with the upgrade selection operation in the skill control to be upgraded until the display area is at least greater than a preset value; and/or when the preset attribute meets the preset condition, responding to the upgrading selection operation of the response area associated with the skill control to be upgraded, and increasing the display area occupied by the display area associated with the upgrading selection operation in the skill control to be upgraded until the display area is at least larger than the preset value, wherein the response area comprises one of the following: the display device includes a first display area, a second display area, a peripheral area adjacent to the first display area, and a peripheral area adjacent to the second display area.
Optionally, when a plurality of skill controls are configured, the apparatus further comprises: the updating module is used for updating the skills corresponding to the associated display area in the skill control to be upgraded and the skills which belong to the same attribute in the other skill controls except the skill control to be upgraded in the plurality of skill controls into the skills to be used; or updating the skills corresponding to the associated display area in the skill control to be upgraded and the skills belonging to different attributes in the remaining skill controls except the skill control to be upgraded in the plurality of skill controls to the skills to be used.
Optionally, the second processing module is configured to respond to a skill releasing operation and release the first skill corresponding to the first display area when a display area occupied by the first display area in the skill control to be upgraded is larger than a preset value; or when the display area occupied by the second display area in the skill control to be upgraded is larger than a preset value, responding to a skill releasing operation and releasing a second skill corresponding to the second display area.
According to an embodiment of the present invention, there is also provided a storage medium including a stored program, wherein when the program runs, a device on which the storage medium is located is controlled to execute any one of the information processing methods described above.
According to an embodiment of the present invention, there is further provided a processor, configured to execute a program, where the program executes the information processing method according to any one of the above.
According to an embodiment of the present invention, there is also provided a terminal, including: one or more processors, a memory, a display device, and one or more programs, wherein the one or more programs are stored in the memory and configured to be executed by the one or more processors, the one or more programs for performing the information processing method of any one of the above.
In at least some embodiments of the present invention, at least one skill control is configured, where each skill control includes a first display area and a second display area, where the first display area includes indication information indicating a first skill of a game character, and the second display area includes indication information indicating a second skill of the game character, when a preset attribute of the game character satisfies a preset condition, the display area occupied by the display area associated with the upgrade selection operation in the skill control to be upgraded is increased in response to an upgrade selection operation for the skill control to be upgraded until the display area is at least greater than a preset value, and a skill corresponding to the associated display area is released in response to a skill release operation acting on the skill control to be upgraded, so as to achieve a purpose of expanding positioning of each hero game character by displaying skills derived from a plurality of different skill branches in a plurality of display areas included in each skill control, therefore, more feasibility is provided for the expansion of skills and positioning of hero game roles, the design of each hero game role is not limited to single role positioning (such as legal system or physical attribute), but the switching of the talent trees can be carried out through the skill selection, so that more tactical and strategic technical effects are brought, and the technical problem that the development space of the tactical and playability of the game is limited to a certain degree due to the fact that the growth route of each hero is relatively single in the multi-player online fighting game provided by the related technology is solved.
Drawings
The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the invention and together with the description serve to explain the invention and do not constitute a limitation of the invention. In the drawings:
FIG. 1 is a flow diagram of an information processing method according to one embodiment of the invention;
FIG. 2 is a schematic diagram of a skill synthesis state according to an alternative embodiment of the present invention;
FIG. 3 is a diagram of viewing skill descriptions during an escalation learning process in accordance with an alternative embodiment of the invention;
FIG. 4 is a schematic diagram of a skill dotting process in accordance with an alternative embodiment of the present invention;
FIG. 5 is a schematic diagram of a post-dotting skill display process in accordance with an alternative embodiment of the present invention;
FIG. 6 is a diagram of an upgrade pre-learning view skill description and skill switching, in accordance with an alternative embodiment of the present invention;
FIG. 7 is a schematic diagram of a skill upgrading process implemented by setting a response area instead of an additionally generated skill-plus-point upgrade control according to an alternative embodiment of the present invention;
fig. 8 is a block diagram of the structure of an information processing apparatus according to one embodiment of the present invention;
fig. 9 is a block diagram of an information processing apparatus according to an alternative embodiment of the present invention.
Detailed Description
In order to make the technical solutions of the present invention better understood, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
It should be noted that the terms "first," "second," and the like in the description and claims of the present invention and in the drawings described above are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the invention described herein are capable of operation in sequences other than those illustrated or described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
In accordance with one embodiment of the present invention, there is provided an information processing method, wherein the steps shown in the flowchart of the figure may be executed in a computer system such as a set of computer executable instructions, and wherein, although a logical order is shown in the flowchart, in some cases, the steps shown or described may be executed in an order different from that shown.
The method embodiments may be performed in a mobile terminal, a computer terminal or a similar electronic device. The electronic device may include one or more processors (which may include, but are not limited to, a processing device such as a Microprocessor (MCU) or a programmable logic device (FPGA)), a memory for storing data, and a transmission device for communication functions. Besides, the method can also comprise the following steps: a display device, an input/output interface (I/O interface), a Universal Serial Bus (USB) port (which may be included as one of the ports of the I/O interface), a network interface, a power supply, and/or a camera. It will be understood by those skilled in the art that the foregoing structural description is merely illustrative and not restrictive on the structure of the electronic device. For example, the electronic device may also include more or fewer components than described above, or have a different configuration than described above.
It should be noted that the one or more processors and/or other data processing circuitry described above may be referred to generally herein as "data processing circuitry". The data processing circuitry may be embodied in whole or in part in software, hardware, firmware, or any combination thereof. Further, the data processing circuit may be a single, stand-alone processing module, or incorporated, in whole or in part, into any of the other elements in the electronic device. As referred to in the embodiments of the application, the data processing circuit acts as a processor control (e.g. selection of variable resistance termination paths connected to the interface).
The memory may be used to store software programs and modules of application software, such as program instructions/data storage devices corresponding to the information processing method in the embodiments of the present invention, and the processor executes various functional applications and data processing by running the software programs and modules stored in the memory, so as to implement the information processing method described above. The memory may include high speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some examples, the memory may further include memory remotely located from the processor, which may be connected to the electronic device over a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof.
The transmission device is used for receiving or transmitting data via a network. Specific examples of the network described above may include a wireless network provided by a communication provider of the electronic device. In one example, the transmission device includes a Network adapter (NIC), which can be connected to other Network devices through a base station so as to communicate with the internet. In one example, the transmission device may be a Radio Frequency (RF) module, which is used for communicating with the internet in a wireless manner.
The display device may be, for example, a touch screen type Liquid Crystal Display (LCD) that may enable a user to interact with the graphical user interface.
Under the operating environment, the application provides an information processing method. A graphical user interface is obtained by executing a software application on a processor of a mobile terminal and rendering on a touch display of the mobile terminal, the content displayed by the graphical user interface at least partially comprising a game scene and a game character. Fig. 1 is a flowchart of an information processing method according to an embodiment of the present invention, as shown in fig. 1, the method including the steps of:
step S10, configuring at least one skill control, wherein each skill control comprises a first display area and a second display area, the first display area contains indication information indicating the first skill of the game character, and the second display area contains indication information indicating the second skill of the game character;
step S12, when the preset attribute of the game role meets the preset condition, responding to the upgrading selection operation aiming at the skill control to be upgraded, and increasing the display area occupied by the display area associated with the upgrading selection operation in the skill control to be upgraded until the display area is at least larger than the preset value, wherein the skill control to be upgraded is any one selected from at least one skill control;
and step S14, responding to the skill releasing operation acted on the skill control to be upgraded, and releasing the skill corresponding to the associated display area.
Through the steps, at least one skill control can be configured, each skill control comprises a first display area and a second display area, the first display area comprises indication information indicating the first skill of the game role, the second display area comprises indication information indicating the second skill of the game role, when the preset attribute of the game role meets the preset condition, the display area occupied by the display area associated with the upgrading selection operation in the skill control to be upgraded is increased in response to the upgrading selection operation aiming at the skill control to be upgraded until the display area is at least larger than the preset value, and the skill corresponding to the associated display area is released in response to the skill release operation acting on the skill control to be upgraded, so that the purpose of expanding the positioning of each hero game role by displaying the skills derived from a plurality of different skill branches in a plurality of display areas contained by each skill control is achieved, therefore, more feasibility is provided for the development of skills and positioning of hero game roles, the design of each hero game role is not limited to single role positioning (such as legal attributes or physical attributes), but the switching of the talent tree can be carried out through the selection of the skills so as to bring more tactical and strategic technical effects, and further the technical problem that in the multiplayer online battle game provided by the related technology, the growth route of each hero is relatively single, so that the development space of the tactical and playability of the game is limited to a certain extent is solved.
Through the technical scheme, in the process of designing a new hero role, a plurality of skill branches (namely, a plurality of sets of skill combinations belonging to different types or professions are configured, each skill combination corresponds to one hero positioning respectively) can be expanded, so that the hero role can select different skill collocation in the skill upgrading process, and the states of law, physics, defense and the like can be switched by selecting different skills, so that hero positioning (such as soldiers, shooters, jurisprudders, assistance and the like) is expanded.
The predetermined attribute is determined by the position of the game character. The preset attributes may include, but are not limited to: experience value of the game character, development economic value of the game character, and grade of the game character. Thus, the preset property satisfying the preset condition may include: the preset attribute meets the skill upgrading condition. For example: the experience value of the game role reaches a preset value to meet the skill upgrading condition; or the development economic value of the game role reaches a preset value to meet the skill upgrading condition; or the level of the game role reaches a preset value, so that the skill upgrading condition is met.
When the preset attribute of the game role meets the preset condition, the skill control to be upgraded can be any skill control selected from at least one skill control. Suppose that a game character possesses a skill one, a skill two, and a skill three of physical attributes. When the preset attribute of the game role meets the preset condition, the skill control to be upgraded is any one selected from the skill one, the skill two and the skill three.
In addition, the feature "increase the display area occupied by the display area associated with the upgrade selection operation within the skill control to be upgraded in response to the upgrade selection operation for the skill control to be upgraded" in the step S12 has no strict timing relationship with the step S14. When the preset attribute of the game character meets the preset condition, the feature "responding to the upgrade selection operation for the skill control to be upgraded, and increasing the display area occupied by the display region associated with the upgrade selection operation in the skill control to be upgraded" in step S12 may be executed first, and then step S14 may be executed, the feature "responding to the upgrade selection operation for the skill control to be upgraded, and increasing the display area occupied by the display region associated with the upgrade selection operation in the skill control to be upgraded" in step S12 may be executed first, and of course, the feature "responding to the upgrade selection operation for the skill control to be upgraded, and increasing the display area occupied by the display region associated with the upgrade selection operation in the skill control to be upgraded" in step S12 and step S14 may be executed at the same time. In other words, before or at the same time of responding to the upgrading selection operation of the skill control to be upgraded and increasing the display area occupied by the display area associated with the upgrading selection operation in the skill control to be upgraded, the skill before upgrading is released by the skill release operation acting on the skill control to be upgraded; and after the 'response is made to the upgrading selection operation aiming at the skill control to be upgraded, the display area occupied by the display area associated with the upgrading selection operation in the skill control to be upgraded is increased until the display area is at least larger than the preset value', the skill release operation acting on the skill control to be upgraded releases the upgraded skill. That is, whether to perform the upgrade selection operation on the skill control to be upgraded does not affect the skill release operation.
Optionally, in step S10, configuring at least one skill control may include performing the steps of:
and S101, synthesizing and displaying a first display area and a second display area in the display range of each skill control, wherein the sum of the display areas occupied by the first display area and the second display area in the same skill control is the display area of each skill control.
In an alternative embodiment, the first display area and the second display area may be synthetically displayed within the display range of each of the at least one skill control, and the sum of the display areas occupied by the first display area and the second display area within the same skill control is the display area of each skill control. Assuming that the initial positioning of a hero character is a warrior and a legal officer, when the hero character is positioned as a warrior, the skill branch will possess one, two and three skills (i.e., a grand move) of physical attributes; when the hero character is positioned as a legal person, the skill branch will possess one, two and three skills of magic attributes (i.e., a grand move). At this time, the number of corresponding skills under each skill branch is three, so that each skill control needs to be divided into two equal parts to obtain the divided skill controls. Then, according to the preset display position of the corresponding skill under each skill branch, a first display area of the skill with physical attributes displayed in the divided skill control is determined, a second display area of the skill with magic attributes displayed in the divided skill control is determined, and then an expanded dotting scheme and game decision-making performance are customized for different heros, for example: the hero of trees is endowed for many days, skill selection can be carried out every time of upgrading, and further hero positioning is changed.
Optionally, in step S10, configuring at least one skill control may include performing the steps of:
and S102, overlapping and displaying a first display area and a second display area in the display range of each skill control, wherein the display area occupied by the first display area or the second display area in each skill control is the same as the display area of each skill control.
In one alternative embodiment, the first display area and the second display area may be displayed in an overlapping manner within the display range of each of the at least one skill control, and the first display area or the second display area occupies the same display area within each skill control as the display area of each skill control. Assuming that the initial positioning of a hero character is a warrior and a legal officer, when the hero character is positioned as a warrior, the skill branch will possess one, two and three skills (i.e., a grand move) of physical attributes; when the hero character is positioned as a legal person, the skill branch will possess one, two and three skills of magic attributes (i.e., a grand move). At this time, the number of the corresponding skills under each skill branch is three, so that two layers which are overlapped with each other need to be arranged on each skill control, the layer located above is a first display area, and the layer located below is a second display area. At the initial display, only the first display area of the top layer may be displayed, which may be either one, two, and three skills with physical properties (i.e., grand moves) or one, two, and three skills with magic properties (i.e., grand moves). If it is determined that the one, two, and three skills (i.e., the grand move) having the physical attributes are to be displayed in the first display area, the second display area of the layer below may display the one, two, and three skills (i.e., the grand move) having the magic attributes.
Of course, in another alternative embodiment, the two configurations described above may be combined. Still taking the initial positioning of hero characters as soldiers and legal officers for example, the three skills with physical attributes (i.e. maotai) and the three skills with magic attributes (i.e. maotai) can be compositely displayed in the display range of the same skill control. And one skill with physical attributes and one skill with magic attributes are displayed in an overlapping mode in the display range of the same skill control, and two skills with physical attributes and two skills with magic attributes are displayed in an overlapping mode in the display range of the same skill control. Therefore, switching operation between the physical attribute and the magic attribute of the skill control of the skill of the other skill of the magic attribute of the skill of the magic attribute is controlled skill of the magic attribute of the skill.
Optionally, in step S12, when the preset attribute satisfies the preset condition, in response to the upgrade selection operation, increasing a display area occupied by the display area associated with the upgrade selection operation within the skill control to be upgraded until the display area is at least greater than the preset value may include performing the following steps:
step S121, when the preset attribute meets the preset condition, adjusting the display range of the skill control to be upgraded from the display range of the first display area and the second display area which are displayed in an overlapping mode to the display range of the first display area and the second display area which are displayed in a combining mode;
and S122, responding to the upgrading selection operation, and increasing the display area occupied by the display area associated with the upgrading selection operation in the skill control to be upgraded until the display area is at least larger than a preset value.
When the first display area and the second display area are displayed in an overlapped mode in the display range of each skill control, if the preset attributes meet the upgrading conditions, the first display area and the second display area which are displayed in an overlapped mode in the display range of the skill control to be upgraded are adjusted to be combined and displayed in the first display area and the second display area, then upgrading selection operation is responded, the display area occupied by the display area associated with the upgrading selection operation in the skill control to be upgraded is increased, and the display area is at least larger than the preset value. For example: in an initial state, a skill with physical attributes and a skill with magic attributes are displayed in an overlapped mode in a display range of a same skill control, if preset attributes meet upgrading conditions, firstly, the skill with physical attributes and the skill with magic attributes are required to be displayed in an overlapped mode in the display range of the same skill control to be adjusted to be composite display, then, if a game player selects to upgrade the skill with physical attributes, the display area occupied by the display area of the skill with physical attributes in the current skill control is increased until the display area is at least larger than a preset value. The preset value may be a partial or entire display area of each skill control.
Alternatively, in step S12, when the preset attribute satisfies the preset condition, in response to the upgrade selection operation, increasing the display area occupied by the display area associated with the upgrade selection operation within the skill control to be upgraded until the display area is at least greater than the preset value may include one of the following ways:
when the preset attribute meets the preset condition, responding to the upgrading selection operation of the upgrading control associated with the skill control to be upgraded, and increasing the display area occupied by the display area associated with the upgrading selection operation in the skill control to be upgraded until the display area is at least larger than the preset value;
in an alternative embodiment, fig. 2 is a schematic diagram of skill synthesis states according to an alternative embodiment of the present invention, as shown in fig. 2, each skill has three visual states, which may include: the complete skill control of skill branch a, the complete skill control of skill branch B, and the composite skill control of skill branch a and skill branch B. Assuming that the hero character selected by the game player has four skills and all of these four skills add to the skill branch selection, multiple skill combinations of four skills from eight skills will occur for the hero character in the composite skill controls of skill branch a and skill branch B. Assuming that the hero character selected by the game player has three skills and all the three skills are added into the skill branch selection, for the hero character, in the composite skill control of the skill branch a and the skill branch B, various skill combinations of the three skills selected from the six skills appear, so that not only can the talent of the current hero character be switched by selecting different skill branches in the hero character upgrading learning process, but also the multiple skill combination collocation among different skill branches can be realized.
It should be noted that in the case where the composite skill controls of skill branch a and skill branch B are shown as circles and there are two skill plus point branches, each skill branch occupies one-half of the entire circle (i.e., each skill branch is shown as a semi-circle). If there are N (N is a positive integer and N >2) skill plus point branches, the entire circle may be divided by N equally (i.e., each skill branch is shown as a sector).
In the process of initial skill upgrading learning, two special skill point-adding upgrading controls (such as plus sign upgrading controls) are generated and are respectively connected with a skill branch A and a skill branch B in the skill branch A and the skill branch B combined skill controls. Before the dotting selection is made for the first time, the skill branch A and the skill branch B in the skill control composition of the skill branch A and the skill branch B are both in an unlearned state. Thus, both the skill a icon control and the skill B icon control are in a grayscale display in the graphical user interface. In the process of upgrading and learning the hero character, if a game player presses a corresponding display area on a specific skill branch in the divided skill controls for a long time, the description information of the skill is displayed beside a plus sign icon control connected with the skill.
Fig. 3 is a schematic diagram of viewing a skill description during an upgrade learning process according to an alternative embodiment of the present invention, as shown in fig. 3, for an upgrade state, a connecting line, a complete skill plus point icon control, and a corresponding skill description may be displayed. For example: and the user presses the skill A icon control for a long time, and then the description information of the skill A is displayed beside the plus sign icon control connected with the skill A icon control.
And determining a skill plus point upgrading control (such as a plus number upgrading control) selected by the game player through the touch position of the clicking operation. And playing preset skill point adding animation between the selected skill point adding upgrading control and the area where the corresponding skill is located in the divided skill control. For example: the selected skill plus point upgrade control flies into the corresponding skill branch display area. At the same time, the remaining unselected skill plus point upgrade controls are also hidden. And then, the display area of the display area where the selected and upgraded skill is located is increased continuously so as to phagocytose the display area where the unselected skill is located gradually until the display area is at least larger than a preset value.
Fig. 4 is a schematic diagram of a skill dotting process according to an alternative embodiment of the present invention, and as shown in fig. 4, after a game player determines a skill dotting and clicks a skill dotting upgrade control connected to a skill branch a, a skill learning animation is played by the skill selected for upgrading. That is, the unselected skill-plus-point upgrade control disappears, and the selected skill-plus-point upgrade control flies into the corresponding skill branch icon control. Of course, in addition to the above-mentioned skill-plus-point performance, other performance forms may be adopted, such as: the composite skill control can be split into two separate skill controls and the corresponding skill plus point icon controls are displayed in association with each other. In addition, the skill learning animation can be flexibly adjusted according to the game style design.
Additionally, FIG. 5 is a schematic diagram of a post-dotting skill display process according to an alternative embodiment of the present invention, as shown in fig. 5, the display area of the display area in which the upgraded skill is selected is increased, gradually phagocytizing the display area where the unselected skills are located until the display area where the selected upgraded skills are located occupies the whole display area of the skill control, and simultaneously setting the skills to be in a usable state, thereby indicating that the hero character manipulated by the game player has learned and used the skill, thereby being capable of completing the skill selection and skill upgrade through one operation when the hero character upgrades, and skill selection and skill upgrading operation do not change the current dotting operation habit adopted by game players, and in addition, the occupation ratio of a User Interface (UI) under the common condition and clear skill dotting process expression are not increased, so that the understanding and learning of the game players are facilitated.
In the skill upgrading learning process again, the skill control returns to the composite state of two different skill branches, and two special skill point upgrading controls (such as plus sign upgrading controls) still appear, which are respectively connected with the skill branch A and the skill branch B in the composite skill control of the skill branch A and the skill branch B. And the skill branch at one side in the available state is in the learnt state, so that the original gray scale display is changed into the highlight display, namely the skill A icon control is changed into the highlight display from the original gray scale display, and the skill B icon control is still in the gray scale display.
If the game player determines to upgrade the skill branch on the other side which is currently in the unavailable state in the process of upgrading the learning again, the display area of the display area where the skill selected for upgrading is located is increased continuously so as to phagocytose the display area where the skill not selected is located gradually until the display area is at least larger than the preset value and inherits the previously obtained learning level. For example: and the game player selects the upgrading skill branch A in the initial skill upgrading learning process, and the skill A icon control is changed from original gray scale display to highlight display. If the game player selects the upgrade skill branch B in the process of upgrading learning again, the skill branch B will inherit the learning level of the skill branch A. If the previous skill branch A is upgraded from level 0 to level 1, the current skill branch B is upgraded from level 1 to level 2. Thus, the two skill branches can inherit the learning level from each other.
In the upgrading learning process of the hero character, the skill branch corresponding to the skill in the available state on each skill control can still be normally released when the clicking operation of the game player is received. That is, the skill spotting process does not affect the normal release of skills on the skill branch. Therefore, when skill selection, skill dotting and skill releasing exist simultaneously, man-machine interaction is flexibly realized.
If a game player wishes to view skill description information or effect a skill switch in any of the skill controls before the next skill upgrade condition is not met, the skill control needs to be pressed for a long time. At this time, the complete icon of the skill displayed in the skill control in the available state may be restored to the composite display state of the plurality of skill branches, a plurality of auxiliary skill icon controls may be displayed around the skill icon control, and the skill description information may be displayed around each auxiliary skill icon control.
Fig. 6 is a schematic diagram of viewing a skill description before upgrade learning and skill switching according to an alternative embodiment of the present invention, as shown in fig. 6, in the process of viewing a skill specification by performing a long press operation on a skill control, for an unemployed state, a connecting line, a complete skill icon control, and a corresponding skill description may be displayed. The method comprises the steps of assuming that a complete icon in available state skills in a skill icon control before being divided is a skill A icon control, simultaneously displaying the skill A icon control and the skill B icon control in the divided skill icon control in a composite display state of a plurality of skill branches, and respectively displaying the complete skill A icon control associated with the skill A and the complete skill B icon control associated with the skill B on the periphery of the divided skill icon control. At this time, the game player can slide from the semicircle where the skill B icon is located to the complete skill B icon control by executing the sliding operation, so that the complete icon in the available state skill in the skill icon control before being divided is switched to the skill B icon control from the skill a icon control.
And secondly, when the preset attribute meets the preset condition, responding to the upgrading selection operation of the response area associated with the skill control to be upgraded, and increasing the display area occupied by the display area associated with the upgrading selection operation in the skill control to be upgraded until the display area is at least larger than the preset value, wherein the response area comprises one of the following areas: the display device includes a first display region, a second display region, a peripheral region adjacent to the first display region, and a peripheral region adjacent to the second display region.
Of course, the skill dotting prompt information can be realized in various ways. For example: in addition to the above-mentioned implementation through the additionally generated skill plus point upgrade control, the implementation can also be realized through changing the display state (for example, highlighting and flashing display) of each skill icon control; or by configuring each skill icon control with a specific animation effect (e.g., rendering a surround effect at the border of each skill icon control). At this time, the display area occupied by the display area associated with the upgrading selection operation in the skill control to be upgraded can be increased by responding to the upgrading selection operation of the response area associated with the skill control to be upgraded until the display area is at least larger than the preset value. The response region may include one of: the display device includes a first display area, a second display area, a peripheral area adjacent to the first display area, and a peripheral area adjacent to the second display area.
Fig. 7 is a schematic diagram of implementing a skill upgrading process by setting a response area instead of an additionally generated skill-plus-point upgrading control according to an alternative embodiment of the present invention, and as shown in fig. 7, by responding to a click operation received in any one of a first display area where a skill a icon is located, a second display area where a skill B icon is located, a peripheral area adjacent to the first display area, and a peripheral area adjacent to the second display area, a display area occupied by the display area where the upgrading skill selected by the click operation is located in the whole skill control is increased until the display area is at least greater than a preset value.
Optionally, in step S14, when configuring a plurality of skill controls, before releasing the skills corresponding to the associated display areas in response to the skill release operation applied to the skill control to be upgraded, the method may further include the following steps:
step S13, updating the skills corresponding to the associated display areas in the skill controls to be upgraded, and the skills belonging to the same attributes in the remaining skill controls except the skill controls to be upgraded in the plurality of skill controls to the skills to be used; or updating the skills corresponding to the associated display area in the skill control to be upgraded and the skills belonging to different attributes in the remaining skill controls except the skill control to be upgraded in the plurality of skill controls to the skills to be used.
Still taking the initial positioning of hero characters as examples of warriors and jurispruders, suppose that a game player eventually chooses to upgrade a skill with magic attributes, at which time a skill with magic attributes will become a skill to use, i.e., in an available state. And the skills to be used displayed on other skill controls do not need to be updated synchronously with the magic attributes of a skill. That is, the skills to be used displayed on the other skill controls may be two skills and three skills with magic attributes (i.e., grand moves) belonging to the same skill branch, or two skills and three skills with physical attributes (i.e., grand moves) belonging to other skill branches.
Optionally, in step S14, in response to the skill releasing operation applied to the skill control to be upgraded, releasing the skill corresponding to the associated display area includes one of the following ways:
when the display area occupied by the first display area in the skill control to be upgraded is larger than a preset value, responding to a skill release operation acting on the skill control to be upgraded, and releasing a first skill corresponding to the first display area;
and secondly, when the display area occupied by the second display area in the skill control to be upgraded is larger than a preset value, responding to a skill release operation acting on the skill control to be upgraded, and releasing a second skill corresponding to the second display area.
When the display area occupied by the first display area in the skill control to be upgraded is larger than a preset value, the first skill corresponding to the first display area is in an available state. And if a skill releasing operation (such as a clicking operation) is received in the skill control to be upgraded, releasing the first skill corresponding to the first display area. When the display area occupied by the second display area in the skill control to be upgraded is larger than the preset value, the second skill corresponding to the second display area is in an available state. And if a skill releasing operation (such as a clicking operation) is received in the skill control to be upgraded, releasing the second skill corresponding to the second display area.
It should be noted that, for simplicity of description, the above-mentioned method embodiments are described as a series of acts or combination of acts, but those skilled in the art will recognize that the present invention is not limited by the order of acts, as some steps may occur in other orders or concurrently in accordance with the invention. Further, those skilled in the art should also appreciate that the embodiments described in the specification are preferred embodiments and that the acts and modules referred to are not necessarily required by the invention.
Through the description of the foregoing embodiments, it is clear to those skilled in the art that the method according to the foregoing embodiments may be implemented by software plus a necessary general hardware platform, and certainly may also be implemented by hardware, but the former is a better implementation mode in many cases. Based on such understanding, the technical solutions of the present invention may be embodied in the form of a software product, which is stored in a storage medium (e.g., ROM/RAM, magnetic disk, optical disk) and includes instructions for enabling a terminal device (e.g., a mobile phone, a computer, a server, or a network device) to execute the method according to the embodiments of the present invention.
In this embodiment, an information processing apparatus is further provided, and the apparatus is used to implement the foregoing embodiments and preferred embodiments, and the description of which has been already made is omitted. As used below, the term "module" may be a combination of software and/or hardware that implements a predetermined function. Although the means described in the embodiments below are preferably implemented in software, an implementation in hardware, or a combination of software and hardware is also possible and contemplated.
Fig. 8 is a block diagram of an information processing apparatus according to an embodiment of the present invention, which obtains a graphical user interface by executing a software application on a processor of a mobile terminal and rendering the software application on a touch display of the mobile terminal, wherein the content displayed by the graphical user interface at least partially includes a game scene and a game character, as shown in fig. 8, the apparatus includes: a configuration module 10, configured to configure at least one skill control, where each skill control includes a first display area and a second display area, the first display area contains indication information indicating a first skill of a game character, and the second display area contains indication information indicating a second skill of the game character; the first processing module 20 is configured to, when the preset attribute of the game character meets a preset condition, respond to an upgrade selection operation for a skill control to be upgraded, increase a display area occupied by a display area associated with the upgrade selection operation in the skill control to be upgraded until the display area is at least greater than a preset value, where the skill control to be upgraded is any one selected from at least one skill control; and the second processing module 30 is configured to release the skill corresponding to the associated display area in response to a skill release operation applied to the skill control to be upgraded.
Optionally, the module 10 is configured to synthetically display the first display area and the second display area in the display range of each skill control, where a sum of display areas occupied by the first display area and the second display area in the same skill control is a display area of each skill control.
Optionally, the module 10 is configured to display a first display area and a second display area in an overlapping manner within the display range of each skill control, where the display area occupied by the first display area or the second display area within each skill control is the same as the display area of each skill control.
Optionally, the first processing module 20 is configured to, when the preset attribute satisfies the preset condition, adjust the display range of the skill control to be upgraded from the display range in which the first display area and the second display area are displayed in an overlapping manner to a display range in which the first display area and the second display area are displayed in a combined manner, and increase, in response to the upgrade selection operation, a display area occupied by the display area associated with the upgrade selection operation in the skill control to be upgraded until the display area is at least greater than the preset value.
Optionally, the preset attribute is determined by the positioning of the game role, and the preset attribute satisfying the preset condition includes: the preset attribute meets the skill upgrading condition.
Optionally, the first processing module 20 is configured to, when the preset attribute satisfies the preset condition, respond to an upgrade selection operation of an upgrade control associated with the skill control to be upgraded, and increase a display area occupied by a display area associated with the upgrade selection operation in the skill control to be upgraded until the display area is at least greater than a preset value; and/or when the preset attribute meets the preset condition, responding to an upgrading selection operation of a response area associated with the skill control to be upgraded, and increasing the display area occupied by the display area associated with the upgrading selection operation in the skill control to be upgraded until the display area is at least larger than the preset value, wherein the response area comprises one of the following areas: the display device includes a first display area, a second display area, a peripheral area adjacent to the first display area, and a peripheral area adjacent to the second display area.
Optionally, fig. 9 is a block diagram of an information processing apparatus according to an alternative embodiment of the present invention, and as shown in fig. 9, the apparatus, when configuring a plurality of skill controls, includes, in addition to all the modules shown in fig. 8: the updating module 40 is used for updating the skills corresponding to the associated display areas in the skill controls to be upgraded and the skills belonging to the same attribute in the remaining skill controls except the skill controls to be upgraded in the plurality of skill controls to the skills to be used; or updating the skills corresponding to the associated display area in the skill control to be upgraded and the skills belonging to different attributes in the remaining skill controls except the skill control to be upgraded in the plurality of skill controls to the skills to be used.
Optionally, the second processing module 30 is configured to respond to a skill releasing operation and release the first skill corresponding to the first display area when a display area occupied by the first display area in the skill control to be upgraded is greater than a preset value; or when the display area occupied by the second display area in the skill control to be upgraded is larger than a preset value, responding to a skill releasing operation and releasing a second skill corresponding to the second display area.
It should be noted that, the above modules may be implemented by software or hardware, and for the latter, the following may be implemented, but not limited to: the modules are all positioned in the same processor; alternatively, the modules are respectively located in different processors in any combination.
Embodiments of the present invention also provide a storage medium having a computer program stored therein, wherein the computer program is arranged to perform the steps of any of the above method embodiments when executed.
Alternatively, in the present embodiment, the storage medium may be configured to store a computer program for executing the steps of:
s1, configuring at least one skill control, wherein each skill control comprises a first display area and a second display area, the first display area contains indication information indicating the first skill of the game character, and the second display area contains indication information indicating the second skill of the game character;
s2, when the preset attribute of the game role meets the preset condition, responding to the upgrading selection operation aiming at the skill control to be upgraded, and increasing the display area occupied by the display area associated with the upgrading selection operation in the skill control to be upgraded until the display area is at least larger than the preset value, wherein the skill control to be upgraded is any one selected from at least one skill control;
and S3, responding to the skill releasing operation acted on the skill control to be upgraded, and releasing the skill corresponding to the associated display area.
Optionally, in this embodiment, the storage medium may include, but is not limited to: various media capable of storing computer programs, such as a usb disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a removable hard disk, a magnetic disk, or an optical disk.
Embodiments of the present invention also provide a processor arranged to run a computer program to perform the steps of any of the above method embodiments.
Optionally, in this embodiment, the processor may be configured to execute the following steps by a computer program:
s1, configuring at least one skill control, wherein each skill control comprises a first display area and a second display area, the first display area contains indication information indicating the first skill of the game character, and the second display area contains indication information indicating the second skill of the game character;
s2, when the preset attribute of the game role meets the preset condition, responding to the upgrading selection operation aiming at the skill control to be upgraded, and increasing the display area occupied by the display area associated with the upgrading selection operation in the skill control to be upgraded until the display area is at least larger than the preset value, wherein the skill control to be upgraded is any one selected from at least one skill control;
and S3, responding to the skill releasing operation acted on the skill control to be upgraded, and releasing the skill corresponding to the associated display area.
Optionally, for a specific example in this embodiment, reference may be made to the examples described in the above embodiment and optional implementation, and this embodiment is not described herein again.
The above-mentioned serial numbers of the embodiments of the present invention are merely for description and do not represent the merits of the embodiments.
In the above embodiments of the present invention, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
In the embodiments provided in the present application, it should be understood that the disclosed technology can be implemented in other ways. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units may be a logical division, and in actual implementation, there may be another division, for example, multiple units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, units or modules, and may be in an electrical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The integrated unit, if implemented in the form of a software functional unit and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present invention may be embodied in the form of a software product, which is stored in a storage medium and includes instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present invention. And the aforementioned storage medium includes: a U-disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a removable hard disk, a magnetic or optical disk, and other various media capable of storing program codes.
The foregoing is only a preferred embodiment of the present invention, and it should be noted that, for those skilled in the art, various modifications and decorations can be made without departing from the principle of the present invention, and these modifications and decorations should also be regarded as the protection scope of the present invention.

Claims (12)

1. An information processing method, wherein a graphical user interface is obtained by executing a software application on a processor of a mobile terminal and rendering on a touch display of the mobile terminal, content displayed by the graphical user interface at least partially including a game scene and a game character, the method comprising:
configuring at least one skill control, wherein each skill control comprises a first display area and a second display area, the first display area contains indication information indicating a first skill of the game character, and the second display area contains indication information indicating a second skill of the game character;
when the preset attribute of the game role meets a preset condition, responding to an upgrading selection operation aiming at a skill control to be upgraded, and increasing the display area occupied by a display area associated with the upgrading selection operation in the skill control to be upgraded until the display area is at least larger than a preset value, wherein the skill control to be upgraded is any one selected from the at least one skill control;
and responding to a skill release operation acted on the skill control to be upgraded, and releasing the skill corresponding to the associated display area.
2. The method of claim 1, wherein configuring the at least one skill control comprises:
and synthetically displaying the first display area and the second display area in the display range of each skill control, wherein the sum of the display areas occupied by the first display area and the second display area in the same skill control is the display area of each skill control.
3. The method of claim 1, wherein configuring the at least one skill control comprises:
and overlapping and displaying the first display area and the second display area in the display range of each skill control, wherein the display area occupied by the first display area or the second display area in each skill control is the same as that of each skill control.
4. The method according to claim 3, wherein when the preset attribute satisfies the preset condition, increasing a display area occupied by a display area associated with the upgrade selection operation within the skill control to be upgraded in response to the upgrade selection operation until the display area is at least greater than the preset value comprises:
when the preset attribute meets the preset condition, the first display area and the second display area are displayed in an overlapped mode in the display range of the skill control to be upgraded, and the first display area and the second display area are adjusted to be displayed in a combined mode;
and responding to the upgrading selection operation, and increasing the display area occupied by the display area associated with the upgrading selection operation in the skill control to be upgraded until the display area is at least larger than a preset value.
5. The method of claim 1, wherein the preset attribute is determined by the position of the game character, and the preset attribute satisfying the preset condition comprises: the preset attribute meets the skill upgrading condition.
6. The method according to claim 1 or 5, wherein when the preset attribute satisfies the preset condition, in response to the upgrade selection operation, increasing a display area occupied by a display region associated with the upgrade selection operation within the skill control to be upgraded until the display area is at least greater than the preset value comprises one of:
when the preset attribute meets the preset condition, responding to the upgrading selection operation of the upgrading control associated with the skill control to be upgraded, and increasing the display area occupied by the display area associated with the upgrading selection operation in the skill control to be upgraded until the display area is at least larger than a preset value;
when the preset attribute meets the preset condition, responding to the upgrading selection operation of a response area associated with the skill control to be upgraded, and increasing the display area occupied by the display area associated with the upgrading selection operation in the skill control to be upgraded until the display area is at least larger than a preset value, wherein the response area comprises one of the following parts: the first display region, the second display region, a peripheral region adjacent to the first display region, and a peripheral region adjacent to the second display region.
7. The method according to claim 1, wherein when configuring a plurality of skill controls, before releasing the skills corresponding to the associated display area in response to a skill release operation acting on the skill control to be upgraded, further comprises one of:
updating the skills corresponding to the associated display area in the skill control to be upgraded, and the skills belonging to the same attribute in the remaining skill controls except the skill control to be upgraded in the plurality of skill controls to be the skills to be used;
and updating the skills corresponding to the associated display area in the skill control to be upgraded and the skills belonging to different attributes in the remaining skill controls except the skill control to be upgraded in the plurality of skill controls to be used.
8. The method according to claim 1, wherein in response to a skill release operation acting on the skill control to be upgraded, releasing the skill corresponding to the associated display area comprises one of:
when the display area occupied by the first display area in the skill control to be upgraded is larger than the preset value, responding to the skill release operation and releasing a first skill corresponding to the first display area;
and when the display area occupied by the second display area in the skill control to be upgraded is larger than the preset value, responding to the skill release operation and releasing a second skill corresponding to the second display area.
9. An information processing apparatus, characterized in that a graphical user interface is obtained by executing a software application on a processor of a mobile terminal and rendering on a touch-sensitive display of the mobile terminal, the content displayed by the graphical user interface at least partially including a game scene and a game character, the apparatus comprising:
the game control system comprises a configuration module, a display module and a control module, wherein the configuration module is used for configuring at least one skill control, each skill control comprises a first display area and a second display area, the first display area contains indication information indicating a first skill of the game character, and the second display area contains indication information indicating a second skill of the game character;
the game system comprises a first processing module, a second processing module and a third processing module, wherein the first processing module is used for responding to the upgrading selection operation aiming at a skill control to be upgraded when the preset attribute of the game role meets a preset condition, increasing the display area occupied by a display area associated with the upgrading selection operation in the skill control to be upgraded until the display area is at least larger than a preset value, and the skill control to be upgraded is any one selected from at least one skill control;
and the second processing module is used for responding to the skill release operation acted on the skill control to be upgraded and releasing the skill corresponding to the associated display area.
10. A storage medium characterized by comprising a stored program, wherein an apparatus in which the storage medium is located is controlled to execute the information processing method according to any one of claims 1 to 8 when the program is executed.
11. A processor, characterized in that the processor is configured to execute a program, wherein the program executes the information processing method according to any one of claims 1 to 8.
12. A terminal, comprising: one or more processors, a memory, a display device, and one or more programs, wherein the one or more programs are stored in the memory and configured to be executed by the one or more processors, the one or more programs to perform the information processing method of any one of claims 1 to 8.
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