CN109741430A - Animation instance creating method, device, equipment and storage medium - Google Patents
Animation instance creating method, device, equipment and storage medium Download PDFInfo
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Abstract
The application discloses an animation instance creating method, device, equipment and storage medium, wherein the method comprises the following steps: detecting whether an animation interface to be played contains an animation object; if yes, detecting whether the preset storage area contains a reference animation example; if the preset storage area contains the reference animation example, calling the reference animation example according to the attribute data of the animation object to generate the animation example corresponding to the animation object; and when the animation interface to be played is played, running the animation example corresponding to the animation object. According to the method and the device, the prestored reference animation examples are called to generate the animation examples corresponding to the objects in the animation interface, so that the creation of the animation examples is reduced when the animation interface is played, the occupancy rate of CPU resources and content is reduced, the running speed of a system can be increased, and the user experience is improved.
Description
Technical field
This application involves computer game technical field more particularly to a kind of animation example creation method, device, equipment and
Storage medium.
Background technique
Nowadays, when game developer production game, it will usually use Unity engine.Unity engine is a creation
The multi-platform comprehensive game of the types interaction contents such as 3 D video game, building visualization, realtime three dimensional animation is opened
Hair tool is the professional game engine integrated comprehensively, provides comprehensive support for the 3d entire assembly line for making game.
When using the production game of Unity engine, UI animation often is made using animation plug-in unit (i.e. DoTween plug-in unit)
And 3D model animation.However when needing a animation object thousands of or even up to ten thousand in scene of game, then need to insert by DoTween
Part creates a animation examples thousands of or even up to ten thousand, and to obtain the animation object of corresponding number, this just needs to occupy a large amount of center
Processor (Central Processing Unit, abbreviation CPU) resource and memory, it is slack-off so as to cause system operational speed, very
To there is system crash.
Summary of the invention
The application provides a kind of animation example creation method, device, equipment and storage medium, for solving the relevant technologies
In, when creating a large amount of animation case-based system animation objects by animation plug-in unit (i.e. DoTween plug-in unit), need to occupy a large amount of CPU
Resource and content cause system operational speed slack-off, or even the problem of system crash occur.
The application one side embodiment provides a kind of animation example creation method, moves this method comprises: detection is to be played
Whether draw in interface includes animation object;If comprising whether detecting in default memory block comprising referring to animation example;If described
Comprising referring to animation example in default memory block, then according to the attribute data of the animation object, call described real with reference to animation
Example, to generate animation example corresponding with the animation object;When the cartoon interface to be played plays, run described dynamic
Draw the corresponding animation example of object.
In addition, the animation example creation method that the above embodiments of the present application propose can also have following additional technology special
Sign:
Optionally, described whether to detect in default memory block comprising real with reference to animation in one embodiment of the application
After example, further includes:
If not comprising referring to animation example in the default memory block, according to the animation thingness data, creation
Animation example corresponding with the animation object;
When the cartoon interface to be played plays, the corresponding animation example of the animation object of creation is run.
Optionally, in one embodiment of the application, corresponding with the animation object animation example of the creation it
Afterwards, further includes:
The animation example of creation is deposited into the default memory block.
Optionally, in one embodiment of the application, if the animation object for including in the cartoon interface to be played
Quantity be N, and the quantity M for the reference animation example for including in the default memory block, wherein N is the integer greater than 1;
It then calls described with reference to animation example, comprising:
If the quantity M with reference to animation example is greater than or equal to the quantity N of the animation object, according to N number of animation
The attribute data of object, call described M with reference in animation example it is any it is N number of refer to animation example, with generate with it is described N number of
The corresponding animation example of animation object.
Optionally, in one embodiment of the application, if the quantity M with reference to animation example is less than the animation object
The quantity N of body, then the calling is described with reference to after animation example, further includes: dynamic according to N-M any in N number of animation object
Draw the attribute data of object, creation N-M animation example corresponding with any N-M animation object.
Optionally, in another embodiment of the application, whether comprising dynamic in detection cartoon interface to be played
Draw object, comprising:
According to the corresponding event attribute of object each in cartoon interface to be played, the cartoon interface to be played is determined
In whether include animation object.
Optionally, in another embodiment of the application, the attribute data according to the animation object calls institute
It states with reference to before animation example, further includes:
From the associated script file of animation object, the attribute data of the animation object is obtained.
Optionally, described when the cartoon interface to be played plays in another embodiment of the application, operation
The corresponding animation example of the animation object, comprising:
When animation object load is in the cartoon interface to be played, it is corresponding dynamic to run the animation object
Draw example.
The application another aspect embodiment provides a kind of animation example creating device, which includes: first detection module,
For whether detecting in cartoon interface to be played comprising animation object;Second detection module, if for comprising detection is default
Whether comprising referring to animation example in memory block;Calling module, if for including to refer to animation example in the default memory block,
Then according to the attribute data of the animation object, calling is described to refer to animation example, corresponding with the animation object to generate
Animation example;Module is run, for running the corresponding animation of the animation object when the cartoon interface to be played plays
Example.
In addition, the animation example creating device that the above embodiments of the present application propose can also have following additional technology special
Sign:
Optionally, in one embodiment of the application, further includes:
First creation module, if for not including to refer to animation example in the default memory block, according to the animation
Thingness data create animation example corresponding with the animation object;
Module is run, is also used to run the animation object pair of creation when the cartoon interface to be played plays
The animation example answered.
Optionally, in one embodiment of the application, further includes:
Memory module, the animation example for that will create, is deposited into the default memory block.
Optionally, in one embodiment of the application, if the animation object for including in the cartoon interface to be played
Quantity be N, and the quantity M for the reference animation example for including in the default memory block, wherein N is the integer greater than 1;
Then calling module is specifically used for:
If the quantity M with reference to animation example is greater than or equal to the quantity N of the animation object, according to N number of animation
The attribute data of object, call described M with reference in animation example it is any it is N number of refer to animation example, with generate with it is described N number of
The corresponding animation example of animation object.
Optionally, in one embodiment of the application, further includes:
Second creation module, if being less than the quantity N of the animation object for the quantity M with reference to animation example,
According to the attribute data of N-M animation object any in N number of animation object, N-M and any N-M animation object are created
Corresponding animation example.
Optionally, in another embodiment of the application, the first detection module is specifically used for:
According to the corresponding event attribute of object each in cartoon interface to be played, the cartoon interface to be played is determined
In whether include animation object.
Optionally, in another embodiment of the application, further includes:
Module is obtained, for obtaining the attribute number of the animation object from the associated script file of animation object
According to.
Optionally, in another embodiment of the application, the operation module is specifically used for:
When animation object load is in the cartoon interface to be played, it is corresponding dynamic to run the animation object
Draw example.
The another aspect embodiment of the application provides a kind of computer equipment, which includes: memory, processor
And the computer program that can be run on a memory and on a processor is stored, when the processor executes described program, with reality
The now animation example creation method as described in first aspect embodiment.
The computer readable storage medium of the application another further aspect embodiment, is stored thereon with computer program, the calculating
When machine program is executed by processor, to realize animation example creation method described in first aspect embodiment.
The computer program of the application another further aspect embodiment, when the computer program is executed by processor, with reality
Animation example creation method described in existing first aspect embodiment.
Technical solution disclosed in the present application, has the following beneficial effects:
By detecting whether comprising animation object in cartoon interface to be played, if comprising detecting in default memory block
Whether comprising referring to animation example, if comprising referring to animation example in default memory block, according to the attribute data of animation object,
It calls and refers to animation example, to generate animation example corresponding with animation object.Hereby it is achieved that by calling pre-stored ginseng
Animation example is examined, animation example corresponding with object in cartoon interface is generated, so that when playing, it is real to reduce animation for cartoon interface
The creation of example, and then the occupancy of cpu resource and content is reduced, so as to improve system operational speed, improve user experience.
The additional aspect of the application and advantage will be set forth in part in the description, and will partially become from the following description
It obtains obviously, or recognized by the practice of the application.
Detailed description of the invention
The application is above-mentioned and/or additional aspect and advantage will become from the following description of the accompanying drawings of embodiments
Obviously and it is readily appreciated that, wherein
Fig. 1 is the flow diagram according to the animation example creation method shown in the application one embodiment;
Fig. 2 is that another implements the flow diagram of the animation example creation method exemplified according to the application;
Fig. 3 is shown according to the process of the animation example creation method shown in the application further embodiment;
Fig. 4 is intended to according to the flow diagram of the animation example creation method shown in the application further embodiment;
Fig. 5 is the structural schematic diagram according to the animation example creating device shown in the application one embodiment;
Fig. 6 is that another implements the structural schematic diagram of the animation example creating device exemplified according to the application;
Fig. 7 is the structural schematic diagram according to the animation example creating device shown in the application further embodiment;
Fig. 8 is the structural schematic diagram according to the computer equipment shown in the application one embodiment;
Fig. 9 is that another implements the structural schematic diagram of the computer equipment exemplified according to the application.
Specific embodiment
Embodiments herein is described below in detail, examples of the embodiments are shown in the accompanying drawings, wherein from beginning to end
Same or similar label indicates same or similar element or element with the same or similar functions.Below with reference to attached
The embodiment of figure description is exemplary, it is intended to for explaining the application, and should not be understood as the limitation to the application.
It is real to create a large amount of animations by animation plug-in unit (i.e. DoTween plug-in unit) in the related technology for the embodiment of the present application
When example obtains animation object, needs to occupy a large amount of cpu resources and content, cause system operational speed slack-off, or even system occur
The problem of collapse, proposes a kind of animation example creation method.
Whether the embodiment of the present application in cartoon interface to be played includes animation object by detecting, if detecting comprising if
Whether comprising referring to animation example in default memory block, if comprising referring to animation example in default memory block, according to animation object
The attribute data of body calls and refers to animation example, to generate animation example corresponding with animation object, then moves in be played
When drawing interface broadcasting, the corresponding animation example of operation animation object.Hereby it is achieved that pre-stored real with reference to animation by calling
Example generates animation example corresponding with object in cartoon interface, so that cartoon interface when playing, reduces the wound of animation example
It builds, and then reduces the occupancy of cpu resource and content, so as to improve system operational speed, improve user experience.
Below with reference to the accompanying drawings describe the animation example creation method, device, equipment and storage medium of the embodiment of the present application into
Row is described in detail.
Firstly, the animation example creation method in the embodiment of the present application is specifically described in conjunction with Fig. 1.
Fig. 1 is the flow diagram according to the animation example creation method shown in the application one embodiment.
As shown in Figure 1, the animation example creation method of the embodiment of the present application may comprise steps of:
Step 101, it whether detects in cartoon interface to be played comprising animation object, if comprising thening follow the steps 102, it is no
Then follow the steps 105.
Wherein, animation example creation method provided by the embodiments of the present application, can be by calculating provided by the embodiments of the present application
Machine equipment executes.Wherein, animation example creating device is provided in computer equipment, it is corresponding to object in cartoon interface to realize
Instance creation process controlled.The present embodiment computer equipment can be any hardware having data processing function and set
It is standby, such as smart phone, tablet computer, computer etc..
In the present embodiment, cartoon interface to be played refers to the operation order according to animation, i.e., by played animation
Interface.
Optionally, the present embodiment can according to the corresponding event attribute of object each in cartoon interface to be played, determine to
It whether include animation object in the cartoon interface of broadcasting;Alternatively, determine in cartoon interface to be played by other means whether
Comprising animation object, it is not especially limited herein.
Wherein, the corresponding event attribute of object, can be with are as follows: whether event is dynamic event;Alternatively, different event is corresponding
The animation example difference, etc. whether object calls.
Step 102, if comprising whether detecting in default memory block comprising referring to animation example.
Wherein, default memory block refers to the region that animation example is referred to for storing, and can be and is artificially arranged, right herein
It is not especially limited.
Step 103, it if comprising referring to animation example in default memory block, according to the attribute data of animation object, calls
With reference to animation example, to generate animation example corresponding with animation object.
Wherein, the attribute data of animation object can be with are as follows: the position of object, posture, movement, the characteristics of motion, display state
Deng.
In the related technology, comprising after animation object, DoTween plug-in unit can utilize system in determining cartoon interface to be played
Mend the animation example that an animation component (i.e. DoTweenAnimation component) automatically creates corresponding number.However, actually making
Animation example required for used time is a part in the animation example created, so as to cause a large amount of animation examples are created, is made
It is occupied at a large amount of cpu resource and memory.
However, the embodiment of the present application in order to save cpu resource and memory, is then in detecting cartoon interface to be played includes
When animation object, detect whether comprising referring to animation example in default memory block, if comprising if according to the attribute number of animation object
According to calling presets the reference animation example in memory block, to generate animation example corresponding with animation object, to reduce animation
The creation of example reduces the occupancy of cpu resource and memory.
Wherein, the present embodiment calls described with reference to before animation example according to the attribute data of animation object, further includes:
From the associated script file of animation object, the attribute data of animation object is obtained.
In turn, it according to the attribute data of the animation object of acquisition, is called from default memory block and refers to animation example, generated
Animation example corresponding with animation object.
Step 104, when cartoon interface to be played plays, the corresponding animation example of operation animation object.
In the present embodiment, after generating animation example corresponding with animation object, when cartoon interface to be played plays,
Run the corresponding animation example of animation object.Specifically, operation is dynamic when the load of animation object is in cartoon interface to be played
Draw the corresponding animation example of object.
Step 105, terminate.
It is understood that the embodiment of the present application is a certain number of with reference to animation by being stored in advance in default memory block
Example, so that cartoon interface to be played when playing, can call pre-stored reference animation example, to avoid basis
The physical quantities for including in cartoon interface create a large amount of animation example, to reduce the creation of a large amount of animation examples, save big
Measure cpu resource and memory.
Animation example creation method provided by the embodiments of the present application, by detect in cartoon interface to be played whether include
Animation object, if comprising detecting whether comprising referring to animation example in default memory block, if including reference in default memory block
Animation example is called then according to the attribute data of animation object and refers to animation example, to generate animation corresponding with animation object
Example.Hereby it is achieved that it is pre-stored with reference to animation example by calling, it is real to generate animation corresponding with object in cartoon interface
Example so that cartoon interface when playing, reduces the creation of animation example, and then reduces the occupancy of cpu resource and content, thus
It can be improved system operational speed, improve user experience.
By above-mentioned analysis it is found that when the embodiment of the present application includes animation object in cartoon interface to be played, detection
Whether comprising referring to animation example in default memory block, if being called comprising if with reference to animation example, generate corresponding with animation object
Animation example, in cartoon interface broadcasting to be played, the corresponding animation example of operation animation object.
It does not include to refer to animation example when detecting in default memory block in another realization situation of the embodiment of the present application
When, then making of cartoon example is needed, when so that cartoon interface to be played playing, the animation example of creation can be run.Below
In conjunction with Fig. 2, the above situation of the embodiment of the present application animation example creation method is illustrated.
Fig. 2 is that another implements the flow diagram of the animation example creation method exemplified according to the application.
As shown in Fig. 2, the animation example creation method of the embodiment of the present application may comprise steps of:
Step 201, it whether detects in cartoon interface to be played comprising animation object, if comprising thening follow the steps 202, it is no
Then follow the steps 205.
Step 202, if comprising whether detecting in default memory block comprising referring to animation example.
Wherein, the realization process of step 201- step 202 is identical as step 101- step 102 in above-described embodiment or class
Seemingly, referring specifically to above-described embodiment, it is not repeated excessively herein.
Step 203, if not comprising referring to animation example in default memory block, according to animation thingness data, creation
Animation example corresponding with animation object.
In the present embodiment, when detecting in default memory block not comprising with reference to animation example, illustrate to pass through at this time
It calls and refers to animation example, to generate animation example corresponding with animation object.In this regard, in order to enable cartoon interface to be played
Can normal play, the present embodiment can be using the DoTweenAnimation component in DoTween plug-in unit, according to animation object
Attribute data creates animation example corresponding with animation object.
It wherein, can be by literary from the associated script of animation object before creating animation example corresponding with animation object
In part, the attribute data of animation object is obtained, then according to the attribute data of the animation object of acquisition, it is real to create corresponding animation
Example.
Step 204, when cartoon interface to be played plays, the corresponding animation example of animation object of creation is run.
In the present embodiment, after creating animation example corresponding with animation object, when cartoon interface to be played plays,
The corresponding animation example of animation object of creation can be run.
In one embodiment of the application, after cartoon interface broadcasting to be played terminates, the present embodiment can also be incited somebody to action
The animation example of creation, is deposited into default memory block, when facilitating subsequent animation interface to play, can be called in default memory block
With reference to animation example, to realize the multiplexing of animation example, the occupancy of cpu resource and memory when reducing the creation of animation example.
Animation example creation method provided by the embodiments of the present application includes animation object in detecting cartoon interface to be played
After body, when detecting in default memory block not comprising with reference to animation example, by creating and dynamic according to animation thingness data
The corresponding animation example of object is drawn, to run the corresponding animation of animation object of creation in cartoon interface broadcasting to be played
Example.Hereby it is achieved that when being not present in detecting default memory block with reference to animation example, then create corresponding with animation object
Animation example plays demand to meet cartoon interface, so as to reduce cpu resource and memory source.In addition, working as cartoon interface
After finishing, newly created animation example can also be stored into default memory block, in order to subsequent use, be improved dynamic
The recycling rate of waterused of example is drawn, user experience is promoted.
By above-mentioned analysis it is found that passing through when the embodiment of the present application includes animation object in cartoon interface to be played
It whether detects in default memory block comprising then being called when comprising reference animation example with reference to animation example with reference to animation example;
When not including with reference to animation example, then animation example corresponding with animation object is created, it is corresponding with animation object to generate
Animation example.
During specific implementation, when detecting in default memory block comprising with reference to animation example, the present embodiment can be with
According to the quantity for the animation object for including in cartoon interface to be played, the reference animation example in default memory block is called, it is raw
At animation example corresponding with animation object.Below with reference to Fig. 3, to the above-mentioned feelings of the embodiment of the present application animation example creation method
Condition is illustrated.
Fig. 3 is the flow diagram according to the animation example creation method shown in the application further embodiment.
As shown in figure 3, the animation example creation method of the embodiment of the present application may comprise steps of:
Step 301, it detects comprising animation object in cartoon interface to be played, and includes the quantity N of animation object.
Optionally, the present embodiment can according to the corresponding event attribute of object each in cartoon interface to be played, determine to
The quantity N for the object for including in the cartoon interface of broadcasting, wherein N is the positive integer greater than 1;Alternatively, determining by other means
The quantity N for the object for including in cartoon interface to be played, is herein not especially limited it.
Wherein, the corresponding event attribute of object, can be with are as follows: whether event is dynamic event;Alternatively, different event is corresponding
The animation example difference, etc. whether object calls.
Step 302, it detects whether comprising referring to animation example in default memory block, if comprising, then follow the steps 303, it is no
Then follow the steps 306.
Step 303, the quantity M for the reference animation example for including in default memory block is detected, if the number with animation object
Measure N matching.
Wherein, reference the animation example that saves in memory block is preset, can be and be artificially arranged, it is not made herein specifically
It limits.In the present embodiment, the quantity M with reference to animation example is for the positive integer greater than 1.
In the present embodiment, it with reference to the quantity M of animation example, matches, refers to when with reference to animation with the quantity N of animation object
When the quantity N of example is greater than or equal to the quantity N of animation object, show that the two matches.
That is, by the quantity M for detecting the reference animation example for including in default memory block, and will be real with reference to animation
The quantity N for the animation object for including in the quantity M and cartoon interface to be played of example is matched, and refers to animation example when determining
Quantity M when being greater than or equal to the quantity N of animation object, illustrate quantity N of the quantity M with reference to animation example and animation object
Match.
For example, it is assumed that determining that the quantity for the animation object for including in cartoon interface to be played is 10, then working as detection
When the quantity for the reference animation example for including in default memory block is 15, then the reference for including in default memory block can be determined
The quantity Matching for the animation object for including in the quantity of animation example and cartoon interface to be played.
Step 304, if being greater than or equal to the quantity N of animation object with reference to the quantity M of animation example, according to N number of animation
The attribute data of object, call M with reference in animation example it is any it is N number of refer to animation example, to generate and N number of animation object
Corresponding animation example.
Wherein, the attribute data of N number of animation object can be with are as follows: the position of object, posture, movement, the characteristics of motion, display shape
State etc..
In order to save cpu resource and memory, the embodiment of the present application is by detecting to preset the reference for including in memory block
When the quantity M of animation example is matched with the quantity N of animation object, according to the attribute data of N number of animation object, M reference is called
It is any N number of with reference to animation example in animation example, to generate animation example corresponding with N number of animation object, to reduce dynamic
The creation of example is drawn, the occupancy of cpu resource and memory is reduced.
Wherein, the present embodiment calls any N number of in M reference animation example according to the attribute data of N number of animation object
Before reference example, further includes: from N number of associated script file of animation object, obtain the attribute data of N number of animation object.
In turn, according to the attribute data of N number of animation object of acquisition, call M reference animation real from default memory block
It is any N number of with reference to animation example in example, generate animation example corresponding with N number of animation object.
Step 305, when cartoon interface to be played plays, the corresponding animation example of N number of animation object is run.
In the present embodiment, according to any N number of with reference to animation example of calling, animation corresponding with N number of animation object is generated
After example, when cartoon interface to be played plays, the corresponding animation example of N number of animation object is run.
It is corresponding to run N number of animation object when cartoon interface to be played plays as a kind of optional implementation
Animation example includes:
When the load of any animation object is in cartoon interface to be played, it is real to run the corresponding animation of N number of animation object
Example.
Step 306, if not comprising referring to animation example in default memory block, according to N number of animation thingness data, wound
Build animation example corresponding with N number of animation object.
Step 307, when cartoon interface to be played plays, the corresponding animation example of N number of animation object of creation is run.
Animation example creation method provided by the embodiments of the present application, include in detecting cartoon interface to be played is dynamic
The quantity N of object is drawn, and comprising referring to animation example in default memory block, then detects the reference example for including in default memory block
Quantity M, if matched with the quantity N of animation object, if with reference to animation example quantity M be greater than or equal to animation object number
N is measured, then according to the attribute information of N number of animation object, calls the M any N number of reference animation example referred in animation example, with
Animation example corresponding with N number of animation object is generated, and when cartoon interface to be played plays, runs N number of animation object pair
The animation example answered.Hereby it is achieved that it is pre-stored with reference to animation example by calling, it generates corresponding with object in cartoon interface
Animation example so that cartoon interface when playing, reduces the creation of animation example, and then reduce accounting for for cpu resource and content
User experience is improved with rate so as to improve system operational speed.
By above-mentioned analysis it is found that the embodiment of the present application is moved by calling M with reference to any N number of reference in animation example
Example is drawn, animation example corresponding with N number of animation object is generated, to run N number of animation in cartoon interface broadcasting to be played
The corresponding animation example of object.
In another realization situation of the embodiment of the present application, when the reference animation example for including in the default memory block of detection
When quantity M is less than the quantity N of object, then explanation is dynamic by calling the reference animation example for including in default memory block to be unable to satisfy
Draw the normal play at interface.In this regard, the embodiment of the present application can be according to the ginseng for including in the quantity N of animation object and default memory block
It examines the difference (i.e. N-M) of animation quantity M, creates N-M animation example, so that cartoon interface to be played is in broadcasting, in addition to
Operation calls M that includes in default memory block also to run newly created N-M animation example with reference to except animation example, with
It realizes on-demand making of cartoon example, reduces resource occupation.Below with reference to Fig. 4, to the animation example creation side of the embodiment of the present application
Method above situation is illustrated.
Fig. 4 is the flow diagram according to the animation example creation method shown in the application further embodiment.
As shown in figure 4, the animation example creation method of the embodiment of the present application may comprise steps of:
Step 401, it detects comprising animation object in cartoon interface to be played, and includes the quantity N of animation object.
Step 402, it detects whether comprising referring to animation example in default memory block, if comprising, then follow the steps 403, it is no
Then follow the steps 406
Step 403, the quantity M for the reference animation example for including in default memory block is detected, if quantity N with object
Match.
Step 404, if being less than the quantity N of animation object with reference to the quantity M of animation example, according in N number of animation object
The attribute data of any N-M animation object, N-M animation examples corresponding with any N-M animation object of creation.
Wherein, when the quantity M for detecting the reference animation example for including in default memory block is less than the quantity N of animation object
When, then explanation is unable to satisfy cartoon interface to be played when playing by calling the reference animation example in default memory block
Demand.
Therefore, in order to meet the broadcasting demand of cartoon interface to be played, the present embodiment can calculate N number of animation object with
The M difference N-M with reference to animation example, then by utilizing the DoTweenAnimation component in DoTween plug-in unit, according to
The attribute data of any N-M object creates N-M animation example in N number of animation object.
That is, the present embodiment needs before creating N-M animation example using DoTweenAnimation component
From N number of associated script file of animation object, the attribute data of any N-M animation object is obtained, later, according to N number of dynamic
The attribute data of any N-M animation object in object is drawn, N-M animations corresponding with any N-M animation object of creation are real
Example.
Step 405, when cartoon interface to be played plays, M are run according to the attribute data of remaining M animation object
With reference to animation example and N-M animation example of creation.
Optionally, after N-M animation examples corresponding with any N-M animation object of creation, when to be played is moved
When drawing interface broadcasting, M is run according to the attribute data of remaining M animation object and refers to animation example, and runs creation
N-M animation example uses above-mentioned M animation example and N-M animation example, normal play cartoon interface to realize.
Step 406, it by N-M animation example of creation, deposits into default memory block.
Wherein, after cartoon interface broadcasting to be played terminates, the present embodiment can by N-M animation example of creation,
It saves into default memory block, when facilitating subsequent animation interface to play, the reference animation in default memory block can be called real
Example, to realize the multiplexing of animation example, the occupancy of cpu resource and memory when reducing the creation of animation example.
Step 407, if not comprising referring to animation example in default memory block, according to N number of animation thingness data, wound
Build animation example corresponding with N number of animation object.
Step 408, when cartoon interface to be played plays, the corresponding animation example of N number of animation object of creation is run.
Animation example creation method provided by the embodiments of the present application, when the reference animation for detecting to include in default memory block
When the quantity of example is less than the quantity of the animation object in cartoon interface to be played included, according to any in N number of animation object
The attribute data of N-M animation object, N-M animation examples corresponding with any N-M animation object of creation, to be played
Cartoon interface when playing, the M N-M for referring to animation example and creation is run according to the attribute data of remaining M animation object
A animation example to realize the reference animation example for including in the default storage of preferential calling, and is unsatisfactory in reference animation example
When demand, then the animation example of creation corresponding number on demand, so as to reduce cpu resource and memory source.In addition, working as animation
After interface finishes, newly created animation example can also be stored into default memory block, in order to subsequent use, be mentioned
The recycling rate of waterused of high animation example promotes user experience.
To achieve the goals above, the application also proposed a kind of animation example creating device.
Fig. 5 is the structural schematic diagram according to the animation example creating device shown in the application one embodiment.
As shown in figure 5, the embodiment of the present application animation example creating device includes: that first detection module 11, second detects mould
Block 12, calling module 13 and operation module 14.
Wherein, whether first detection module 11 is for detecting in cartoon interface to be played comprising animation object;
If whether the second detection module 12 is used for comprising detecting in default memory block comprising referring to animation example;
If calling module 13 is for including to refer to animation example in the default memory block, according to the animation object
Attribute data, calling is described to refer to animation example, to generate animation example corresponding with the animation object;
Module 14 is run to be used to run the corresponding animation of the animation object when the cartoon interface to be played plays
Example.
As a kind of optional implementation of the application, the first detection module 11 is specifically used for:
According to the corresponding event attribute of object each in cartoon interface to be played, the cartoon interface to be played is determined
In whether include animation object.
A kind of optional implementation as the application, further includes:
Module is obtained, for obtaining the attribute number of the animation object from the associated script file of animation object
According to.
As a kind of optional implementation of the application, the operation module is specifically used for:
When animation object load is in the cartoon interface to be played, it is corresponding dynamic to run the animation object
Draw example.
It should be noted that the aforementioned explanation to animation example creation method embodiment is also applied for the embodiment
Animation example creating device, realization principle is similar, and details are not described herein again.
Animation example creating device provided by the embodiments of the present application, by detect in cartoon interface to be played whether include
Animation object, if comprising detecting whether comprising referring to animation example in default memory block, if including reference in default memory block
Animation example is called then according to the attribute data of animation object and refers to animation example, to generate animation corresponding with animation object
Example.Hereby it is achieved that it is pre-stored with reference to animation example by calling, it is real to generate animation corresponding with object in cartoon interface
Example so that cartoon interface when playing, reduces the creation of animation example, and then reduces the occupancy of cpu resource and content, thus
It can be improved system operational speed, improve user experience.
Fig. 6 is that another implements the structural schematic diagram of the animation example creating device exemplified according to the application.
Referring to Fig. 6, the embodiment of the present application animation example creating device includes: first detection module 11, the second detection module
12, module 14, the first creation module 15 are run.
Wherein, whether first detection module 11 is for detecting in cartoon interface to be played comprising animation object;
If whether the second detection module 12 is used for comprising detecting in default memory block comprising referring to animation example.
As a kind of optional implementation of the application, if the first creation module 15 is used in the default memory block not
Comprising reference animation example, then according to the animation thingness data, animation example corresponding with the animation object is created;
Operation module 14 is also used to run the animation object pair of creation when the cartoon interface to be played plays
The animation example answered.
As a kind of optional implementation of the application, animation example creating device further include:
Memory module, the animation example for that will create, is deposited into the default memory block.
It should be noted that the aforementioned explanation to animation example creation method embodiment is also applied for the embodiment
Animation example creating device, realization principle is similar, and details are not described herein again.
Animation example creating device provided by the embodiments of the present application includes animation object in detecting cartoon interface to be played
After body, when detecting in default memory block not comprising with reference to animation example, by creating and dynamic according to animation thingness data
The corresponding animation example of object is drawn, to run the corresponding animation of animation object of creation in cartoon interface broadcasting to be played
Example.Hereby it is achieved that when being not present in detecting default memory block with reference to animation example, then create corresponding with animation object
Animation example plays demand to meet cartoon interface, so as to reduce cpu resource and memory source.In addition, working as cartoon interface
After finishing, newly created animation example can also be stored into default memory block, in order to subsequent use, be improved dynamic
The recycling rate of waterused of example is drawn, user experience is promoted.
Fig. 7 is the structural schematic diagram according to the animation example creating device shown in the application further embodiment.
Referring to Fig. 7, the embodiment of the present application animation example creating device includes: first detection module 11, the second detection module
12, calling module 13, operation module 14, the first creation module 15.
Wherein, whether first detection module 11 is for detecting in cartoon interface to be played comprising animation object;
If whether the second detection module 12 is used for comprising detecting in default memory block comprising referring to animation example.
As a kind of optional implementation of the application, if the animation object for including in the cartoon interface to be played
Quantity be N, and the quantity M for the reference animation example for including in the default memory block, wherein N is the integer greater than 1;
The then calling module 13, is specifically used for:
If being greater than or equal to the quantity N of animation object with reference to the quantity M of animation example, according to the category of N number of animation object
Property data, call M with reference in animation example it is any it is N number of refer to animation example, to generate move corresponding with N number of animation object
Draw example.
That is, when the quantity for detecting the reference animation example for including in default memory block is greater than or equal to animation object
The quantity N of body calls the M any N number of reference animation example referred in animation example, then to generate and N number of animation object pair
The animation example answered, and when cartoon interface to be played plays, run the corresponding animation example of N number of animation object.It is real as a result,
It is now pre-stored with reference to animation example by calling, animation example corresponding with object in cartoon interface is generated, so that animation
The creation of animation example is reduced when playing in interface, and then reduces the occupancy of cpu resource and content, is so as to improve
The system speed of service, improves user experience.
Module 14 is run, is also used to that it is corresponding to run the animation object when the cartoon interface to be played plays
Animation example.
A kind of optional implementation as the application, further includes: the second creation module 16.
Second creation module 16, if being less than the quantity N of animation object for the quantity M with reference to animation example, according to N number of
The attribute data of any N-M animation object in animation object, N-M animations corresponding with any N-M animation object of creation
Example.
Module 14 is run, is also used to when cartoon interface to be played plays, according to the attribute number of remaining M animation object
According to operation M with reference to animation example and N-M animation example of creation.
A kind of optional implementation as the application, further includes: the second memory module.
Wherein, the second memory module, the N-M animation example for that will create, is deposited into default memory block.
It should be noted that the aforementioned explanation to animation example creation method embodiment is also applied for the embodiment
Animation example creating device, realization principle is similar, and details are not described herein again.
Animation example creating device provided by the embodiments of the present application, when the reference animation for detecting to include in default memory block
When the quantity of example is less than the quantity of the animation object in cartoon interface to be played included, according to any in N number of animation object
The attribute data of N-M animation object, N-M animation examples corresponding with any N-M animation object of creation, to be played
Cartoon interface when playing, the M N-M for referring to animation example and creation is run according to the attribute data of remaining M animation object
A animation example to realize the reference animation example for including in the default storage of preferential calling, and is unsatisfactory in reference animation example
When demand, then the animation example of creation corresponding number on demand, so as to reduce cpu resource and memory source.In addition, working as animation
After interface finishes, newly created animation example can also be stored into default memory block, in order to subsequent use, be mentioned
The recycling rate of waterused of high animation example promotes user experience.
To achieve the goals above, the application also proposes a kind of computer equipment.
Fig. 8 is the structural schematic diagram according to the computer equipment shown in one exemplary embodiment of the application.The meter that Fig. 8 is shown
Calculating machine equipment is only an example, should not function to the embodiment of the present application and use scope bring any restrictions.
As shown in figure 8, above-mentioned computer equipment 200 includes: memory 210, processor 220 and is stored in memory 210
Computer program that is upper and can running on processor 220, when the processor 220 executes described program, with first aspect reality
Apply animation example creation method described in example.
In a kind of optional way of realization, as shown in figure 9, the computer equipment 200 can also include: memory 210
And processor 220, the bus 230 of different components (including memory 210 and processor 220) is connected, memory 210 is stored with meter
Calculation machine program realizes animation example creation method described in the embodiment of the present application when processor 220 executes described program.
Bus 230 indicates one of a few class bus structures or a variety of, including memory bus or Memory Controller,
Peripheral bus, graphics acceleration port, processor or the local bus using any bus structures in a variety of bus structures.It lifts
For example, these architectures include but is not limited to industry standard architecture (ISA) bus, microchannel architecture (MAC)
Bus, enhanced isa bus, Video Electronics Standards Association (VESA) local bus and peripheral component interconnection (PCI) bus.
Computer equipment 200 typically comprises a variety of computer equipment readable mediums.These media can be it is any can
The usable medium accessed by computer equipment 200, including volatile and non-volatile media, moveable and immovable Jie
Matter.
Memory 210 can also include the computer system readable media of form of volatile memory, such as arbitrary access
Memory (RAM) 240 and/or cache memory 250.Computer equipment 200 may further include that other are removable/no
Movably, volatile/non-volatile computer system storage medium.Only as an example, storage system 260 can be used for reading and writing
Immovable, non-volatile magnetic media (Fig. 9 do not show, commonly referred to as " hard disk drive ").It, can although being not shown in Fig. 9
To provide the disc driver for reading and writing to removable non-volatile magnetic disk (such as " floppy disk "), and it is non-volatile to moving
Property CD (such as CD-ROM, DVD-ROM or other optical mediums) read and write CD drive.In these cases, each drive
Dynamic device can be connected by one or more data media interfaces with bus 230.Memory 210 may include at least one journey
Sequence product, the program product have one group of (for example, at least one) program module, these program modules are configured to perform this Shen
Please each embodiment function.
Program/utility 280 with one group of (at least one) program module 270, can store in such as memory
In 210, such program module 270 include --- but being not limited to --- operating system, one or more application program, other
It may include the realization of network environment in program module and program data, each of these examples or certain combination.Journey
Sequence module 270 usually executes function and/or method in embodiments described herein.
Computer equipment 200 can also be with one or more external equipments 290 (such as keyboard, sensing equipment, display
291 etc.) it communicates, the equipment interacted with the computer equipment 200 communication can be also enabled a user to one or more, and/or
(such as network interface card is adjusted with enabling the computer equipment 200 and one or more other to calculate any equipment that equipment are communicated
Modulator-demodulator etc.) communication.This communication can be carried out by input/output (I/O) interface 292.Also, computer equipment
200 can also by network adapter 293 and one or more network (such as local area network (LAN), wide area network (WAN) and/or
Public network, such as internet) communication.As shown, network adapter 293 passes through its of bus 230 and computer equipment 200
He communicates module.It should be understood that although not shown in the drawings, other hardware and/or software can be used in conjunction with computer equipment 200
Module, including but not limited to: microcode, device driver, redundant processing unit, external disk drive array, RAID system, magnetic
Tape drive and data backup storage system etc..
It should be noted that the implementation process and technical principle of the computer equipment of the present embodiment are referring to aforementioned to first party
The explanation of the animation example creation method of face embodiment, details are not described herein again.
Computer equipment provided by the embodiments of the present application, it is first determined the number for the object for including in cartoon interface to be played
N is measured, the quantity M for the reference example for including in default memory block is then detected, if is matched with the quantity N of object, if with reference to dynamic
The quantity M for drawing example is greater than or equal to the quantity N of object, then according to the attribute information of N number of object, calls M reference animation real
It is any N number of with reference to animation example in example, to generate animation example corresponding with N number of object, and in cartoon interface to be played
When broadcasting, the corresponding animation example of N number of object is run.Hereby it is achieved that it is pre-stored with reference to animation example by calling, it generates
Animation example corresponding with object in cartoon interface so that cartoon interface when playing, reduces the creation of animation example, and then subtracts
The occupancy of few cpu resource and content improves user experience so as to improve system operational speed.
To achieve the above object, the application also proposes a kind of computer readable storage medium.
The wherein computer readable storage medium, is stored thereon with computer program, when which is executed by processor, with
Realize animation example creation method described in first aspect embodiment.
In a kind of optional way of realization, the present embodiment can be using any group of one or more computer-readable media
It closes.Computer-readable medium can be computer-readable signal media or computer readable storage medium.It is computer-readable to deposit
Storage media for example may be-but not limited to-system, device or the device of electricity, magnetic, optical, electromagnetic, infrared ray or semiconductor
Part, or any above combination.The more specific example (non exhaustive list) of computer readable storage medium includes: to have
The electrical connection of one or more conducting wires, portable computer diskette, hard disk, random access memory (RAM), read-only memory
(ROM), erasable programmable read only memory (EPROM or flash memory), optical fiber, portable compact disc read-only memory (CD-
ROM), light storage device, magnetic memory device or above-mentioned any appropriate combination.In this document, computer-readable storage
Medium can be any tangible medium for including or store program, which can be commanded execution system, device or device
Using or it is in connection.
Computer-readable signal media may include in a base band or as carrier wave a part propagate data-signal,
Wherein carry computer-readable program code.The data-signal of this propagation can take various forms, including --- but
It is not limited to --- electromagnetic signal, optical signal or above-mentioned any appropriate combination.Computer-readable signal media can also be
Any computer-readable medium other than computer readable storage medium, which can send, propagate or
Transmission is for by the use of instruction execution system, device or device or program in connection.
The program code for including on computer-readable medium can transmit with any suitable medium, including --- but it is unlimited
In --- wireless, electric wire, optical cable, RF etc. or above-mentioned any appropriate combination.
The computer for executing operation of the present invention can be write with one or more programming languages or combinations thereof
Program code, described program design language include object oriented program language-such as Java, Smalltalk, C++,
Further include conventional procedural programming language-such as " C " language or similar programming language.Program code can be with
It fully executes, partly execute on the user computer on the user computer, being executed as an independent software package, portion
Divide and partially executes or executed on a remote computer or server completely on the remote computer on the user computer.?
Be related in the situation of remote computer, remote computer can pass through the network of any kind --- including local area network (LAN) or
Wide area network (WAN)-be connected to subscriber computer, or, it may be connected to outer computer (such as mentioned using Internet service
It is connected for quotient by internet).
To achieve the above object, the application also proposes a kind of computer program.Wherein when computer program is held by processor
When row, to realize animation example creation method described in first aspect embodiment.
In this application unless specifically defined or limited otherwise, the terms such as term " setting ", " connection " should do broad sense reason
Solution, for example, it may be mechanical connection, is also possible to be electrically connected;It can be directly connected, the indirect phase of intermediary can also be passed through
Even, the connection inside two elements or the interaction relationship of two elements be can be, unless otherwise restricted clearly.For this
For the those of ordinary skill in field, the concrete meaning of above-mentioned term in this application can be understood as the case may be.
In the description of this specification, reference term " one embodiment ", " some embodiments ", " example ", " specifically show
The description of example " or " some examples " etc. means specific features, structure, material or spy described in conjunction with this embodiment or example
Point is contained at least one embodiment or example of the application.
In addition, term " first ", " second " are used for descriptive purposes only and cannot be understood as indicating or suggesting relative importance
Or implicitly indicate the quantity of indicated technical characteristic.Define " first " as a result, the feature of " second " can be expressed or
Implicitly include at least one this feature.
Any process described otherwise above or method description are construed as in flow chart or herein, and expression includes
It is one or more for realizing specific logical function or process the step of executable instruction code module, segment or portion
Point, and the range of the preferred embodiment of the application includes other realization, wherein can not press shown or discussed suitable
Sequence, including according to related function by it is basic simultaneously in the way of or in the opposite order, Lai Zhihang function, this should be by the application
Embodiment person of ordinary skill in the field understood.
It should be appreciated that each section of the application can be realized with hardware, software, firmware or their combination.Above-mentioned
In embodiment, software that multiple steps or method can be executed in memory and by suitable instruction execution system with storage
Or firmware is realized.It, and in another embodiment, can be under well known in the art for example, if realized with hardware
Any one of column technology or their combination are realized: having a logic gates for realizing logic function to data-signal
Discrete logic, with suitable combinational logic gate circuit specific integrated circuit, programmable gate array (PGA), scene
Programmable gate array (FPGA) etc..
Those skilled in the art are understood that realize all or part of step that above-described embodiment method carries
It suddenly is that relevant hardware can be instructed to complete by program, the program can store in a kind of computer-readable storage medium
In matter, which when being executed, includes the steps that one or a combination set of embodiment of the method.
Storage medium mentioned above can be read-only memory, disk or CD etc..Although having been shown and retouching above
Embodiments herein is stated, it is to be understood that above-described embodiment is exemplary, and should not be understood as the limit to the application
System, those skilled in the art can be changed above-described embodiment, modify, replace and become within the scope of application
Type.
Claims (10)
1. a kind of animation example creation method characterized by comprising
It whether detects in cartoon interface to be played comprising animation object;
If comprising whether detecting in default memory block comprising referring to animation example;
If comprising referring to animation example in the default memory block, according to the attribute data of the animation object, described in calling
With reference to animation example, to generate animation example corresponding with the animation object;
When the cartoon interface to be played plays, the corresponding animation example of the animation object is run.
2. the method as described in claim 1, which is characterized in that described whether to detect in default memory block comprising real with reference to animation
After example, further includes:
If not comprising referring to animation example in the default memory block, according to the animation thingness data, creation and institute
State the corresponding animation example of animation object;
When the cartoon interface to be played plays, the corresponding animation example of the animation object of creation is run.
3. method according to claim 2, which is characterized in that corresponding with the animation object animation example of the creation it
Afterwards, further includes:
The animation example of creation is deposited into the default memory block.
4. the method as described in claim 1, which is characterized in that if the animation object for including in the cartoon interface to be played
Quantity be N, and the quantity M for the reference animation example for including in the default memory block, wherein N is the integer greater than 1;
It then calls described with reference to animation example, comprising:
If the quantity M with reference to animation example is greater than or equal to the quantity N of the animation object, according to N number of animation object
Attribute data, call described M with reference in animation example it is any it is N number of refer to animation example, to generate and N number of animation
The corresponding animation example of object.
5. method as claimed in claim 4, which is characterized in that if the quantity M with reference to animation example is less than the animation
The quantity N of object, then the calling is described with reference to after animation example, further includes: according to N-M any in N number of animation object
The attribute data of animation object, creation N-M animation example corresponding with any N-M animation object.
6. the method as described in claim 1, which is characterized in that whether include animation in detection cartoon interface to be played
Object, comprising:
According to the corresponding event attribute of object each in cartoon interface to be played, determining in the cartoon interface to be played is
No includes animation object.
7. the method as described in claim 1-6 is any, which is characterized in that the attribute data according to the animation object,
It calls described with reference to before animation example, further includes:
From the associated script file of animation object, the attribute data of the animation object is obtained.
8. the method as described in claim 1-6 is any, which is characterized in that described to be played in the cartoon interface to be played
When, run the corresponding animation example of the animation object, comprising:
When animation object load is in the cartoon interface to be played, it is real to run the corresponding animation of the animation object
Example.
9. a kind of animation example creating device characterized by comprising
First detection module, for whether detecting in cartoon interface to be played comprising animation object;
Second detection module, if for comprising whether detecting in default memory block comprising referring to animation example;
Calling module, if for including to refer to animation example in the default memory block, according to the attribute of the animation object
Data, calling is described to refer to animation example, to generate animation example corresponding with the animation object;
Module is run, for running the corresponding animation example of the animation object when the cartoon interface to be played plays.
10. device as claimed in claim 9, which is characterized in that further include:
First creation module, if for not including to refer to animation example in the default memory block, according to the animation object
Attribute data creates animation example corresponding with the animation object;
Module is run, is also used to when the cartoon interface to be played plays, the animation object for running creation is corresponding
Animation example.
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Application publication date: 20190510 |
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RJ01 | Rejection of invention patent application after publication |