CN109646956B - Information display method, information display apparatus, storage medium, and electronic apparatus - Google Patents

Information display method, information display apparatus, storage medium, and electronic apparatus Download PDF

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Publication number
CN109646956B
CN109646956B CN201710942937.4A CN201710942937A CN109646956B CN 109646956 B CN109646956 B CN 109646956B CN 201710942937 A CN201710942937 A CN 201710942937A CN 109646956 B CN109646956 B CN 109646956B
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information
target
result
data
preset
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CN109646956A (en
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刘赢征
陈亚骏
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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Priority to CN201710942937.4A priority Critical patent/CN109646956B/en
Priority to PCT/CN2018/106530 priority patent/WO2019072076A1/en
Publication of CN109646956A publication Critical patent/CN109646956A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04817Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance using icons
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04842Selection of displayed objects or displayed text elements
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display

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  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • Multimedia (AREA)
  • Software Systems (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention discloses an information display method, an information display device, a storage medium and an electronic device. Wherein, the method comprises the following steps: acquiring first data generated by a first virtual control object in a current game run by a game client, wherein the first data is used for indicating the probability of obtaining a target result after the first virtual control object executes a first operation; acquiring a first result obtained after the first virtual control object executes the first operation; combining grade information and result indication information corresponding to the first data to obtain target combination information under the condition that the first result and the target result meet preset conditions, wherein the grade information is used for indicating a target grade to which the first data belongs, and the result indication information is used for indicating a first result corresponding to the target grade; and displaying the target combination information on a target display area of the game client. The invention solves the technical problem of single information display of the game client in the related art.

Description

Information display method, information display apparatus, storage medium, and electronic apparatus
Technical Field
The invention relates to the field of computers, in particular to an information display method, an information display device, a storage medium and an electronic device.
Background
Currently, when information display of a game client is performed, rating information of a game player in the process of operation can be displayed. The existing rating prompt only makes a text prompt according to the operation time of the game player, and gives the game player a final quality rating to explain the appropriateness of the operation of the game player. For example, in NBA ball games, information about how early, perfect, how late, and too late a shot is displayed and a final shot quality rating is given to the game player to indicate how well the game player shot at this time, which may be classified as class a, class B, class C, etc. Fig. 1 is a schematic view of an information display according to a related art. As shown in fig. 1, only "timing: slightly earlier "," quality: level B ", there is a problem that the information display of the game client is single.
The above method does not explicitly display the operation result, and the probability of reaching the target operation result and the final operation result may cause a user to be confused. For example, if the result of a goal or no goal is not clearly indicated in the NBA ball game, the hit rate is a probabilistic event, and the shot quality may be rated a or C. In such a case, the user may be confused by the meaning conveyed by the quality of the shot reaching levels a and C.
The above method gives no disturbing factors during operation. For example, the influence of the defender on the shot hit rate calculation is not given, the information of any defender cannot be read from the finally displayed information, and the user at the defender can not know how the defending performance of the user at the defender is achieved.
In view of the problem of single information display of the game client in the related art, no effective solution is proposed at present.
Disclosure of Invention
The embodiment of the invention provides an information display method, an information display device, a storage medium and an electronic device, which are used for at least solving the technical problem of single information display of a game client in the related art.
According to an aspect of an embodiment of the present invention, there is provided an information display method. The method comprises the following steps: acquiring first data generated by a first virtual control object in a current game run by a game client, wherein the first data is used for indicating the probability of obtaining a target result after the first virtual control object executes a first operation; acquiring a first result obtained after the first virtual control object executes the first operation; combining grade information and result indication information corresponding to the first data to obtain target combination information under the condition that the first result and the target result meet preset conditions, wherein the grade information is used for indicating a target grade to which the first data belongs, and the result indication information is used for indicating a first result corresponding to the target grade; and displaying the target combination information on a target display area of the game client.
According to another aspect of the embodiment of the invention, an information display device is also provided. The device includes: a first acquisition unit configured to acquire first data generated by a first virtual control object in a current game run by a game client, wherein the first data is used to indicate a probability that a target result is obtained after a first operation is performed on the first virtual control object; a second acquisition unit configured to acquire a first result obtained after the first virtual control object performs the first operation; the combination unit is used for combining grade information and result indication information corresponding to the first data to obtain target combination information under the condition that the first result and the target result meet preset conditions, wherein the grade information is used for indicating a target grade to which the first data belongs, and the result indication information is used for indicating a first result corresponding to the target grade; and the display unit is used for displaying the target combination information on the target display area of the game client.
According to another aspect of the embodiments of the present invention, there is also provided a storage medium. The storage medium includes a stored program, wherein the program executes the information display method of the embodiment of the present invention when running
According to another aspect of the embodiment of the invention, an electronic device is also provided. The electronic device comprises a memory, a processor and a computer program stored on the memory and capable of running on the processor, and is characterized in that the processor executes the information display method of the embodiment of the invention through the computer program
In the embodiment of the invention, first data generated by a first virtual control object in a current game run by a game client is acquired, wherein the first data is used for indicating the probability of obtaining a target result after the first virtual control object executes a first operation; acquiring a first result obtained after the first virtual control object executes the first operation; combining grade information and result indication information corresponding to the first data to obtain target combination information under the condition that the first result and the target result meet preset conditions, wherein the grade information is used for indicating a target grade to which the first data belongs, and the result indication information is used for indicating a first result corresponding to the target grade; and displaying the target combination information on a target display area of the game client. As the results obtained after the virtual control object executes the operation are distinguished, the level and the results corresponding to the level are displayed under the condition that the results meet the preset conditions, the purpose of displaying information is achieved, the technical effect of diversification of information display is achieved, and the technical problem that the information display of the game client side in the related art is single is solved.
Drawings
The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the invention and together with the description serve to explain the invention without limiting the invention. In the drawings:
fig. 1 is a schematic view of an information display according to a related art;
FIG. 2 is a schematic diagram of a hardware environment for an information display method according to an embodiment of the present invention;
FIG. 3 is a flow chart of a method of displaying information according to an embodiment of the present invention;
FIG. 4 is a flow diagram of a method of combining rank information and result indication information corresponding to first data, in accordance with an embodiment of the present invention;
FIG. 5 is a flowchart of another method of combining rank information and result indication information corresponding to first data according to an embodiment of the present invention;
FIG. 6 is a flow chart of another information display method according to an embodiment of the present invention;
FIG. 7 is a flow diagram of a method of obtaining first data generated by a first virtual control object in a current game run at a game client, in accordance with an embodiment of the present invention;
FIG. 8 is a flow chart of another information display method according to an embodiment of the present invention;
fig. 9 is a flowchart of a method of displaying preset guidance information determined by target interference information, first data and/or a target level on a target display area according to an embodiment of the present invention;
FIG. 10 is a flowchart of a method of obtaining a first result obtained after a first operation is performed by a first virtual control object in accordance with an embodiment of the present invention;
FIG. 11 is a flow chart of another information display method according to an embodiment of the present invention;
FIG. 12 is a flow chart of another information display method according to an embodiment of the present invention;
FIG. 13 is a schematic view of a top view of a basket according to an embodiment of the present invention;
FIG. 14 is a schematic illustration of a shot information display according to an embodiment of the present invention;
FIG. 15 is a schematic illustration of another shot information display according to an embodiment of the invention;
FIG. 16 is a schematic illustration of an animal icon distinguishing colors from gray in accordance with an embodiment of the present invention;
fig. 17 is a schematic view of an information display apparatus according to an embodiment of the present invention; and
fig. 18 is a block diagram of an electronic device according to an embodiment of the present invention.
Detailed Description
In order to make the technical solutions of the present invention better understood, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
It should be noted that the terms "first," "second," and the like in the description and claims of the present invention and in the drawings described above are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the invention described herein are capable of operation in sequences other than those illustrated or described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
According to an aspect of an embodiment of the present invention, there is provided an embodiment of an information display method.
Alternatively, in the present embodiment, the information display method described above may be applied to a hardware environment formed by the server 202 and the terminal 204 as shown in fig. 2. Fig. 2 is a schematic diagram of a hardware environment of an information display method according to an embodiment of the present invention. As shown in fig. 2, a server 202 is connected to a terminal 204 through a network including, but not limited to: the terminal 204 is not limited to a PC, a mobile phone, a tablet computer, etc. the terminal may be a wide area network, a metropolitan area network, or a local area network. The information display method according to the embodiment of the present invention may be executed by the server 202, the terminal 204, or both the server 202 and the terminal 204. The terminal 204 executing the information display method according to the embodiment of the present invention may also be executed by a client installed thereon.
Fig. 3 is a flowchart of an information display method according to an embodiment of the present invention. As shown in fig. 3, the method may include the steps of:
in step S302, first data generated by a first virtual control object in a current game run by a game client is acquired.
In the technical solution provided in the foregoing step S302 of the present application, first data generated by a first virtual control object in a current game run by a game client is obtained, where the first data is used to indicate a probability that a target result is obtained after a first operation is performed on the first virtual control object.
In this embodiment, the game client is used to run a game, which may be a sports game of the ball game type that requires rating. Preferably, the game is a mobile game, which may be a basketball game in a mobile game, for example, the game is an NBA ball game in a mobile game. The game client may be used for the display of a basketball game in a mobile game. The game client of the embodiment controls a plurality of virtual control objects in the game to perform operations during running, the virtual control objects may be game characters in the game and perform operations adapted to a game scene, for example, in the case that the game is a basketball game in a mobile game, the virtual control objects are a plurality of players in the basketball game and perform shooting operations in the game scene.
In the current game run by the game client, the first virtual control object executes a first operation to generate first data, the first virtual control object can be an attack party in the game, the first data is used for indicating the probability of obtaining a target result after the first virtual control object executes the first operation, for example, in the case that the game is a basketball game in a mobile game, the first operation is a shooting operation in the basketball game, the target result is a goal result, a player in the basketball game is controlled to execute a shooting operation in the game, and then a shooting hit rate is generated, and the hit rate is used for indicating the probability of shooting after the player in the game executes the shooting operation. The first data may be in different ranges, for example, the probability of goal is divided into the ranges of > 80%, 70-79%, 50-69%, 40-49%, 30-39% and < 30 probability, and then the hit rate of the player in the game after performing the shooting operation may be in any one of the above ranges.
Alternatively, the first data may be calculated according to the type of operation, the interference degree of the defender, the operation distance, the operation orientation, and the like, for example, in the case that the game is a basketball game in a mobile game, the first data may be calculated according to the shooting type, the interference degree of the defender, the shooting distance, the shooting orientation, and the like, may be controlled by the background, but is inconvenient to be displayed to the game player in a display form.
In step S304, a first result obtained after the first virtual control object performs the first operation is acquired.
In the technical solution provided in the above step S304 of the present application, a first result obtained after the first virtual control object performs the first operation is obtained.
The first virtual control object obtains a first result of the first operation after the first operation is executed. After acquiring the first data generated by the first virtual control object, acquiring a first result obtained after the first virtual control object performs the first operation. The first result is an operation result actually obtained after the first virtual control object performs the first operation, and may be a goal result and a non-goal result of a shooting operation in a basketball game when the game is a basketball game in a mobile game.
Step S306, combining the level information and the result indication information corresponding to the first data to obtain target combination information when the first result and the target result meet the preset condition.
In the technical solution provided in step S306 of the present application, when the first result and the target result meet a preset condition, combining level information corresponding to the first data and result indication information to obtain target combination information, where the level information is used to indicate a target level to which the first data belongs, and the result indication information is used to indicate the first result corresponding to the target level.
After obtaining a first result obtained after the first virtual control object performs the first operation, determining whether the first result and a target result meet a preset condition, where the target result may be a result expected by a game player, for example, a goal result in a ball game, determining whether the first result and the target result are the same, if the first result and the target result are determined to be the same, determining that the first result and the target result meet the preset condition, and if the first result and the target result are determined to be different, determining that the first result and the target result do not meet the preset condition.
Combining grade information corresponding to first data and result indication information to obtain target combination information under the condition that the first result and the target result meet preset conditions, wherein the grade information corresponding to the first data is used for indicating a target grade, the target grade is used for determining the appropriateness degree of a first result obtained by the first virtual control object executing the first operation relative to the target result, the grade can be a grade quality grade and can be represented by letters, for example, when the first data is in the range of > < 80%, the corresponding target grade is a cup grade, when the first data is in the range of 70-79%, the corresponding grade is an S grade, when the first data is in the range of 50-69%, the corresponding target grade is an A grade, when the first data is in the range of 40-49%, the corresponding target grade is a B grade, and when the first data is in the range of < 40%, the corresponding target level is level C.
The result indication information of this embodiment is used to indicate a first result corresponding to the target level, and different results are distinguished by the result indication information, for example, a goal result or a no-goal result corresponding to the S level, wherein the goal result may be indicated by a color ground color and the no-goal result may be indicated by a gray ground color, so that the goal result and the no-goal result are distinguished by colors, so that the game player can quickly recognize the result of the current first virtual control object after performing the first operation, for example, in the case where the game is a basketball game in a mobile game, whether the current shot is hit. When the first result is a goal result, the target combination information can be combined information of 'colored ground color + target level', and when the first result is no goal, the target combination information can be combined information of 'gray ground color + target level', so that the problem of single information display caused by that a game client only makes a text prompt aiming at the operation time of a game player is solved.
Optionally, the target result is an unexpected result of the game player, for example, a result of no goal in the ball game, and whether the first result is the same as the target result is determined, if the first result is determined to be the same as the target result, it is determined that the first result and the target result do not meet the preset condition, and if the first result is determined to be not the same as the target result, it is determined that the first result and the target result meet the preset condition. And combining the grade information and the result indication information corresponding to the first data to obtain target combination information under the condition that the first result and the target result accord with preset conditions.
Optionally, the target combination information corresponds to prompt information for evaluating performance of the first virtual control object in the first operation process, for example, in a case that the target combination information is "S-level + yellow", that is, in a case that the target level of the first data is S-level and the first operation result is a goal result, the prompt information "is beautiful" may be displayed, thereby realizing diversification of information display.
Optionally, under different interference conditions, the displayed prompt information is different, for example, under a slight disturbance, the prompt information corresponding to the "S-level + yellow" combined information is "beautiful", under a general interference, the prompt information corresponding to the "S-level + yellow" combined information is "anti-interference goal", under a severe interference, the prompt information corresponding to the "S-level + yellow" combined information is "this ball is bad", and under an interference-free condition, the prompt information corresponding to the "S-level + yellow" combined information is "full and thick", thereby realizing diversification of information display.
Step S308, displaying the target combination information on the target display area of the game client.
In the technical solution provided in the above step S308 of the present application, the target combination information is displayed on the target display area of the game client.
The game client displays the target combination information through the target display area, for example, the target combination information may be a display area determined by offsetting a reference position in the game interface or a fixed display area preset in the game interface, so that the target combination information in the basketball game in the mobile game can be displayed. And after combining the grade information corresponding to the first data and the result indication information to obtain target combination information, displaying the target combination information on a target display area of the game client.
Through the steps S302 to S308, first data generated by a first virtual control object in a current game run by the game client is acquired, where the first data is used to indicate a probability that a target result is obtained after the first virtual control object performs a first operation; acquiring a first result obtained after the first virtual control object executes the first operation; combining grade information and result indication information corresponding to the first data to obtain target combination information under the condition that the first result and the target result meet preset conditions, wherein the grade information is used for indicating a target grade to which the first data belongs, and the result indication information is used for indicating a first result corresponding to the target grade; and displaying the target combination information on a target display area of the game client. As the results obtained after the virtual control object executes the operation are distinguished, the level and the results corresponding to the level are displayed under the condition that the results meet the preset conditions, the purpose of displaying information is achieved, the technical effect of diversified information display is achieved, and the technical problem that the information display of the game client side in the related art is single is solved.
As an optional implementation manner, in step S306, when the first result and the target result meet the preset condition, combining the level information and the result indication information corresponding to the first data to obtain target combination information includes: determining that the first result and the target result accord with a first preset condition under the condition that the first result is the same as the target result; and combining the grade information corresponding to the first data and the first result indication information to obtain first target combination information.
Fig. 4 is a flowchart of a method of combining rank information and result indication information corresponding to first data according to an embodiment of the present invention. As shown in fig. 4, the method comprises the steps of:
step S401, determining that the first result and the target result meet a first preset condition when the first result is the same as the target result.
In the technical solution provided in the foregoing step S401 of the present application, in a case that the first result is the same as the target result, it is determined that the first result and the target result meet a first preset condition, where the preset condition includes the first preset condition.
After a first result obtained after the first virtual control object executes the first operation is obtained, whether the first result is the same as the target result or not is judged, if the first result is judged to be the same as the target result, the first result and the target result are determined to accord with a first preset condition, and if the first result is judged to be different from the target result, the first result and the target result are determined not to accord with the first preset condition. For example, when the game is a basketball game in a mobile game, whether a shooting result of a player in the game after shooting operation is performed is a goal result is judged, if the shooting result is judged to be the same as the goal result, it is determined that the shooting result and the target result meet a first preset condition, and if the shooting result is judged to be different from the goal result, it is determined that the shooting result and the target result do not meet the first preset condition.
Step S402, combining the level information corresponding to the first data and the first result indication information to obtain first target combination information.
In the technical solution provided in the foregoing step S402 of the present application, the level information corresponding to the first data and the first result indication information are combined to obtain the first target combination information, where the result indication information includes the first result indication information, and the target combination information includes the first target combination information.
After determining that the first result and the target result meet the first preset condition, combining level information corresponding to the first data with first result indication information to obtain first target combination information, where the first result indication information is used to indicate that the first result corresponds to the target level when the first result is the same as the target result, and the first target combination information may be "S-level + yellow" combination information obtained when the first result is the same as the target result.
After combining the level information corresponding to the first data and the first result indication information to obtain first target combination information, the first target combination information is displayed on the target display area.
In the embodiment, under the condition that the first result is the same as the target result, it is determined that the first result and the target result meet a first preset condition, wherein the preset condition includes a first preset condition; and combining the grade information corresponding to the first data and the first result indication information to obtain first target combination information, so that the aim of combining the grade information corresponding to the first data and the result indication information to obtain the target combination information is fulfilled under the condition that the first result and the target result accord with preset conditions.
As an optional implementation, the first result indication information includes at least one of: first color information; first icon information; first voice information; the first text information.
In this embodiment, the first result indication information is used to indicate that the first result corresponding to the target level is the same as the target result, and may be indicated by first color information, which may be used to indicate the ground color of the target display area in the case that the first result is the same as the target result, that is, it may be confirmed that the first result is the same as the target result by the first color information. For example, when the first result is the same as the goal result, a color ground color corresponding to the target level is displayed. Optionally, the different levels correspond to different colors, for example, in the case that the game is a basketball game in a mobile game, in the goal result, the trophy level corresponds to gold, the S level corresponds to yellow, the a level corresponds to purple, the B level corresponds to blue, the C level corresponds to green, and the like, and the colors are not limited, so that diversification of information display is realized.
Optionally, the first result corresponding to the target level is indicated by the first icon information, and the first icon information may be used to indicate an icon of the target display area in a case where the first result is the same as the target result, that is, the first result may be confirmed to be the same as the target result by the first icon information. For example, when the first result is the same as the goal result, an animal icon corresponding to the target rank is displayed. Optionally, different levels correspond to different animal icons, for example, in the case that the game is a basketball game in a mobile game, under a goal result, the trophy level corresponds to a lion icon with a happy expression, the S level corresponds to a leopard icon with a happy expression, the a level corresponds to a wolf icon with a happy expression, the B level corresponds to a dog icon with a happy expression, the C level corresponds to a rabbit icon with a happy expression, and the like, where the icons are not limited, so that diversification of information display is realized.
Optionally, the first result corresponding to the target level may be indicated by the first voice information, and the first voice information may be used to indicate a voice in a case that the first result is the same as the target result, that is, the first result may be confirmed to be the same as the target result by the first voice information. For example, when the first result is the same as the goal result, the voice information corresponding to the target level is displayed. Optionally, the different levels correspond to different voices, for example, in the case that the game is a basketball game in a mobile game, in the goal result, the trophy level corresponds to the voice information of "goal under trophy level", the S level corresponds to the voice information of "goal under S level", the a level corresponds to the voice information of "goal under a level", the B level corresponds to the voice information of "goal under a level", the C level corresponds to the voice information of "goal under a level", and the like, where the voice information is not limited, so that diversification of information display is realized.
Optionally, the first result corresponding to the target level is indicated by the first text information, and the first text information may be used to indicate a prompt word of the target display area in a case that the first result is the same as the target result, that is, the first text information may confirm that the first result is the same as the target result. For example, when the first result is the same as the goal result, text information corresponding to the target level is displayed. Optionally, the different levels correspond to different text information, for example, in the case that the game is a basketball game in a mobile game, in the goal result, the trophy level corresponds to text information of "trophy level, goal", S level corresponds to text information of "S level, goal", a level corresponds to text information of "a level, goal", B level corresponds to text information of "B level, goal", C level corresponds to text information of "C level, goal", and the like, where the text information is not limited, thereby realizing diversification of information display.
It should be noted that the first result indication information is only a preferred embodiment of the present invention, and does not represent that the first result indication information of the embodiment of the present invention is only the above-mentioned manner, and any information that can be used for indicating the first result corresponding to the target level when the first result is the same as the target result is within the scope of the embodiment of the present invention, and includes any combination of two or more of the first color information, the first icon information, the first voice information, and the first text information, so that an information display method including color distinction, quality level, explanatory text, and the like can be implemented, which is not illustrated here.
As an optional implementation manner, in step S306, when the first result and the target result meet the preset condition, combining the level information and the result indication information corresponding to the first data to obtain target combination information includes: determining that the first result and the target result accord with a second preset condition under the condition that the first result is different from the target result; and combining the grade information corresponding to the first data and the second result indication information to obtain second target combination information.
Fig. 5 is a flowchart of another method of combining rank information and result indication information corresponding to first data according to an embodiment of the present invention. As shown in fig. 5, the method comprises the steps of:
step S501, determining that the first result and the target result meet a second preset condition when the first result is different from the target result.
In the technical solution provided in the foregoing step S501 of the present application, when the first result is different from the target result, it is determined that the first result and the target result meet a second preset condition, where the preset condition includes the second preset condition.
After a first result obtained after the first virtual control object executes the first operation is obtained, whether the first result is the same as the target result or not is judged, and if the first result is judged to be different from the target result, the first result and the target result are determined to accord with a second preset condition. For example, when the game is a basketball game in a mobile game, whether a shooting result of a player in the game after shooting operation is performed is a goal result is judged, and if the shooting result is judged to be different from the goal result, the shooting result and the target result are determined to accord with a second preset condition.
Step S502, combining the level information corresponding to the first data and the second result indication information to obtain second target combination information.
In the technical solution provided in the foregoing step S502 of the present application, the level information corresponding to the first data and the second result indication information are combined to obtain second target combination information, where the result indication information includes second result indication information different from the first result indication information, and the target combination information includes the second target combination information.
After the first result and the target result are determined to meet a second preset condition, combining level information corresponding to the first data with second result indication information to obtain second target combination information, where the second result indication information is used to indicate a first result corresponding to a target level when the first result is different from the target result, and the first target combination information may be "S-level + gray" combination information obtained when the first result is different from the target result.
In the embodiment, when the first result is different from the target result, it is determined that the first result and the target result meet a second preset condition; and combining the grade information corresponding to the first data and the second result indication information to obtain second target combination information, so that the aim of combining the grade information corresponding to the first data and the result indication information to obtain the target combination information is fulfilled under the condition that the first result and the target result accord with the preset condition.
As an optional implementation, the second result indication information includes at least one of: second color information; second icon information; second voice information; and second text information.
In this embodiment, the second result indication information is used to indicate that the first result corresponding to the target level is different from the target result when the first result is different from the target result, and may be indicated by the second color information, where the second color information may be used to indicate a base color of the target display area when the first result is different from the target result, that is, it may be determined that the first result is different from the target result by the second color information. For example, in the case where the first result is not identical to the goal result, a dark background color corresponding to the target level is displayed. Optionally, the different levels correspond to different colors, for example, in the case that the game is a basketball game in a mobile game, in the goal result, the trophy level corresponds to light gold, the S level corresponds to light yellow, the a level corresponds to light purple, the B level corresponds to light blue, the C level corresponds to light green, and the like, and the colors are not limited herein; optionally, in a case that the first result is different from the goal result, the colors corresponding to different levels are the same, for example, all the colors are gray, so that diversification of information display is realized.
Optionally, the first result corresponding to the target level is indicated by the second icon information, and the second icon information may be used to indicate an icon of the target display area when the first result is different from the target result, that is, it may be determined that the first result is different from the target result by the second icon information. For example, when the first result is not the same as the goal result, an animal icon corresponding to the target rank is displayed. Optionally, different levels correspond to different animal icons, for example, under the condition that no goal is made, the trophy level corresponds to a lion icon with a depressed expression, the S level corresponds to a leopard icon with a depressed expression, the a level corresponds to a wolf icon with a depressed expression, the B level corresponds to a dog icon with a depressed expression, the C level corresponds to a rabbit icon with a depressed expression, and the like, and the icons are not limited, so that diversification of information display is realized.
Optionally, the first result corresponding to the target level is indicated by the second voice message, and the second voice message may be used to indicate a voice in a case that the first result is different from the target result, that is, it may be determined that the first result is different from the target result by the second voice message. For example, when the first result is different from the goal result, the voice information corresponding to the target level is displayed. Optionally, different levels correspond to different voices, for example, in the case of no goal, the trophy level corresponds to voice information of "no goal under the trophy level", the S level corresponds to voice information of "no goal under the S level", the a level corresponds to voice information of "no goal under the a level", the B level corresponds to voice information of "no goal under the B level", the C level corresponds to voice information of "no goal under the C level", and the like, where the voice information is not limited, thereby realizing diversification of information display.
Optionally, the first result corresponding to the target level is indicated by the first text information, and the first text information may be used to indicate a prompt text of the target display area when the first result is different from the target result, that is, it may be determined that the first result is different from the target result by the first text information. For example, in the case where the first result is not the same as the goal result, text information corresponding to the target level is displayed. Optionally, the different levels correspond to different text information, for example, in the case of no goal, the trophy level corresponds to text information of "trophy level, no goal", the S level corresponds to text information of "S level, no goal", the a level corresponds to text information of "a level, no goal", the B level corresponds to text information of "B level, no goal", the C level corresponds to text information of "C level, no goal", and the like, where the text information is not limited, thereby realizing diversification of information display.
It should be noted that the second result indication information is only a preferred embodiment of the present invention, and does not represent that the second result indication information of the embodiment of the present invention is only the above-mentioned manner, and any information that can be used for indicating the first result corresponding to the target level when the first result is different from the target result is within the scope of the embodiment of the present invention, and includes any combination of two or more of the second color information, the second icon information, the second voice information, and the second text information, so that an information display method including color distinction, quality level, and explanatory text can be implemented, which is not illustrated here.
As an optional implementation manner, after combining the level information corresponding to the first data and the result indication information to obtain the target combination information in step S306, the method further includes: acquiring target interference information of a second virtual control object; in step S308, when the target combination information is displayed on the target display area of the game client, the method further includes: and displaying preset prompt information determined by the target interference information, the first data and/or the target grade on the target display area.
Fig. 6 is a flowchart of another information display method according to an embodiment of the present invention. As shown in fig. 6, the method comprises the steps of:
step S601, target interference information of the second virtual control object is acquired.
In the technical solution provided in the foregoing step S601 of the present application, target interference information of a second virtual control object is obtained, where the second virtual control object interferes with the first virtual control object through the target interference information to execute a first operation.
When the game client side carries out the local game in operation, the local game also comprises a second virtual control object besides the first virtual control object, the second virtual control object can be a defending party of the first virtual control object, and the second virtual control object is used for interfering the first virtual control object to execute the first operation, so that the operation of the first virtual control object is interfered. After the level information corresponding to the first data and the result indication information are combined to obtain target combination information, target interference information of the second virtual control object is obtained, the target interference information can be used for indicating the interference situation of the second virtual control object on the first virtual control object, and the second virtual control object interferes the first virtual control object through the target interference information to execute a first operation.
Alternatively, the target interference information may be determined by a defensive action, a defensive ability, or the like of the second virtual control object.
Alternatively, the target interference information may be used to indicate interference conditions such as mild interference, general interference, severe interference, no interference, and the like.
Step S602, displaying preset prompt information determined by the target interference information, the first data and/or the target level on the target display area.
In the technical solution provided in the foregoing step S602 of the present application, when the target combination information is displayed on the target display area of the game client, preset prompt information determined by the target interference information, the first data, and/or the target level is displayed on the target display area.
In this embodiment, the preset prompting information is preset prompting information aiming at different first data and/or target levels under different target interference information, and is used for prompting the game player that the first virtual control object executes the first operation, and the different target interference information is different from the preset prompting information determined by the first data and/or the target levels, where the first data corresponds to the target levels. And after the target interference information of the second virtual control object is acquired, displaying preset prompt information determined by the target interference information, the first data and/or the target level on the target display area.
Optionally, under different target interference information, the prompt information corresponding to the same target level is different, for example, under slight disturbance, the prompt information corresponding to the "S level + yellow" combined information is "graceful," under general interference, the prompt information corresponding to the "S level + yellow" combined information is "anti-interference goal," under severe interference, the prompt information corresponding to the "S level + yellow" combined information is "this ball is bad," and under no interference, the prompt information corresponding to the "S level + yellow" combined information is "full strength," thereby realizing diversification of information display.
Under the same target interference information, the prompt information corresponding to different target levels is different, for example, under slight disturbance, the preset prompt information corresponding to the trophy level is "good ball", the preset prompt information corresponding to the S level is "beautiful", the preset prompt information corresponding to the a level is "too hard in strength", the preset prompt information corresponding to the B level is "barely goal", the preset prompt information corresponding to the C level is "good luck", the preset prompt information corresponding to the D level is "good luck", and the method is not limited herein.
According to the embodiment, the preset prompt information is designed by integrating the interference information of the second virtual control object on the first virtual control object and the probability of obtaining the target result after the first operation is executed on the first virtual control object, so that a game player can understand that under certain first data, the interference information of the second virtual control object can also influence the final first result.
In the embodiment, after combining the level information and the result indication information corresponding to the first data to obtain target combination information, target interference information of a second virtual control object is obtained, and the second virtual control object interferes the first virtual control object through the target interference information to execute a first operation; when the target combination information is displayed on the target display area of the game client, preset prompt information determined by the target interference information, the first data and/or the target grade is displayed on the target display area, so that diversification of information display is realized.
As an alternative embodiment, step S302, acquiring the first data generated by the first virtual control object in the current game run by the game client includes: acquiring operation information of a first operation, wherein the operation information is used for indicating the first operation; the operation information is processed into first data.
FIG. 7 is a flowchart of a method of obtaining first data generated by a first virtual control object in a current game run at a game client, according to an embodiment of the present invention. As shown in fig. 7, the method comprises the steps of:
in step S701, operation information of the first operation is acquired.
In the technical solution provided in the foregoing step S701 of the present application, operation information of a first operation is obtained, where the operation information is used to indicate the first operation.
When first data generated by a first virtual control object in a current game run at a game client is acquired, operation information of a first operation is acquired, wherein the first operation information comprises information such as an operation type, a defense type, interference strength, an operation distance, an operation orientation and the like, and can be represented by a numerical value, and when the numerical value is 0, the information is used for representing that the numerical value is 0. For example, in the case where the game is a basketball game in a mobile game, the first operation is a shooting operation, and the first operation information includes a shooting type, a defense type, an interference intensity, a shooting distance, a direction of a shooting person, and a hand feeling coefficient, which are related to the shooting operation. The hand feeling coefficient may be used to indicate the accuracy of the operation, for example, the game interface has a hand feeling slot, when the game player operates the shooting key, the operation progress may be displayed in a progress bar form, when the game player stops operating the shooting key, the progress bar stops displaying, and optionally, when the progress bar stays in the middle area, the game interface is the best time for shooting.
Step S702 processes the operation information into first data.
In the technical solution provided by the above step S702 in the present application, the operation information is processed as the first data.
After the operation information of the first operation is obtained, the operation information is calculated to obtain first data, for example, the operation information is substituted into a preset formula to be calculated to obtain the first data, and then the probability of obtaining a target result after the first operation is executed on the first virtual control object is indicated by the first data.
The embodiment acquires operation information of a first operation, and indicates the first operation through the operation information; the operation information is processed into the first data, so that the aim of acquiring the first data generated by the first virtual control object in the current game run by the game client is fulfilled.
As an alternative implementation manner, in step S602, displaying preset prompting information determined by the target interference information, the first data and/or the target level on the target display area includes: acquiring attribute information of a second virtual control object; and displaying preset prompt information determined by the attribute information, the target interference information, the first data and/or the target grade on the target display area.
Fig. 8 is a flowchart of another information display method according to an embodiment of the present invention. As shown in fig. 8, the method comprises the steps of:
in step S801, attribute information of the second virtual control object is acquired.
In the technical solution provided in the above step S801 of the present application, when the target combination information is displayed on the target display area of the game client, the attribute information of the second virtual control object is acquired.
The attribute information of this embodiment may be information of the second virtual control object itself, and may be, for example, guardian information.
Step S802, displaying preset prompting information determined by attribute information, target interference information, first data and/or target grade on a target display area.
In the technical solution provided in the above step S802 of the present application, preset prompting information determined by attribute information, target interference information, first data and/or a target level is displayed on the target display area.
After obtaining the attribute information of the second virtual control object, displaying preset prompting information determined by the attribute information, the target interference information, the first data and/or the target grade on a target display area, and obtaining defense performance information of the second virtual control object from the preset prompting information, for example, under general interference, the preset prompting information corresponding to the S-level is "anti-interference goal," the prompting information corresponding to the a-level is "attention to the interference of the other party," and the preset prompting information corresponding to the B-level is "withstanding the interference of the other party"; under the condition of serious interference, the preset prompting information corresponding to the level A is 'attempt interference to the other party', the preset prompting information corresponding to the level B is 'multi-attention interference to the other party', the preset prompting information corresponding to the level C is 'frequency interference to the other party', and the like. The information of the defender can be read from the preset prompt information displayed on the target display area, and the second virtual control object on the defender can also acquire the effect brought by the defending performance.
The embodiment obtains the attribute information of the second virtual control object; and displaying preset prompt information determined by the attribute information, the target interference information, the first data and/or the target grade on the target display area, so that the aim of displaying the preset prompt information determined by the target interference information, the first data and/or the target grade on the target display area is fulfilled.
As an alternative implementation, the step S602 of displaying the preset prompting information determined by the target interference information, the first data and/or the target level on the target display area includes: searching preset prompting information corresponding to the target interference information, the first data and/or the target grade from a preset table, wherein the preset table is used for storing one or more groups of interference information, combination information and prompting information with corresponding relations; and after the preset prompt information is found from the preset table, displaying the preset prompt information on the target display area.
Fig. 9 is a flowchart of a method for displaying preset prompting information determined by target interference information, first data and/or a target level on a target display area according to an embodiment of the invention. As shown in fig. 9, the method includes the steps of:
step S901, searching a preset table for preset prompting information corresponding to the target interference information, the first data, and/or the target level.
In the technical solution provided in the above step S901 of the present application, preset prompting information corresponding to the target interference information, the first data, and/or the target level is searched from a preset table, where the preset table is used to store one or more groups of interference information, combination information, and prompting information having a corresponding relationship.
The preset table is used for storing one or more groups of interference information, combination information and prompt information which have corresponding relations, wherein the combination information is a combination of the grade information and the result indication information, different interference information and the same combination information correspond to different prompt information, and the same interference information and different combination information correspond to different prompt information, so that a game player can understand that under certain first data, the interference information of the second virtual control object can influence the final first result.
In step S902, after the preset prompt information is found from the preset table, the preset prompt information is displayed on the target display area.
In the technical solution provided in the above step S902, after the preset prompt information is found from the preset table, the preset prompt information is displayed on the target display area.
After the preset prompting information corresponding to the target interference information, the first data and/or the target grade is searched from the preset table, the preset prompting information is displayed on the target display area in addition to the target combination information, for example, after the preset prompting information of 'good quality' corresponding to the slight interference information, the first data of 79% and/or the target grade of S grade is searched from the preset table, the 'good quality' is displayed on the target display area. It should be noted that the target display area also displays the S level, and a yellow ground color for indicating the goal result.
In the embodiment, preset prompt information corresponding to target interference information, first data and/or a target grade is searched from a preset table; after the preset prompt information is found from the preset table, the preset prompt information is displayed on the target display area, and the purpose of displaying the preset prompt information determined by the target interference information, the first data and/or the target grade on the target display area is achieved.
As an optional implementation manner, the level information corresponding to the first data includes at least one of: third color information indicating a color corresponding to a target level to which the first data belongs among a plurality of levels, wherein each of the plurality of levels corresponds to a different color; third icon information for indicating icons corresponding to target levels to which the first data belong in a plurality of levels, wherein each level in the plurality of levels corresponds to a different icon; third voice information for indicating a voice corresponding to a target level to which the first data belongs among a plurality of levels, wherein each of the plurality of levels corresponds to a different voice; and third text information for indicating a text corresponding to the target level to which the first data belongs among a plurality of levels, wherein each level among the plurality of levels corresponds to a different text.
In this embodiment, the level information corresponding to the first data is used to indicate a level to which the first data belongs, and may be indicated by third color information, where the third color information may be used to indicate a color corresponding to a target level to which the first data belongs among a plurality of levels, and each of the plurality of levels corresponds to a different color, that is, the target level and the other levels except the target level among the plurality of levels may be distinguished by the third color information. For example, the target level is S level corresponding to yellow, while the cup levels of the plurality of levels other than S level correspond to gold, a level corresponds to purple, B level corresponds to blue, and C level corresponds to green, thereby distinguishing S level from the levels other than S level of the plurality of levels. The color is not limited here, so that diversification of information display is realized.
Optionally, the level information corresponding to the first data may be indicated by third icon information, where the third icon information may be used to indicate an icon corresponding to a target level to which the first data belongs in a plurality of levels, and each of the plurality of levels corresponds to a different icon, that is, the third icon information may distinguish the target level from other levels except the target level. For example, the target level is S level and corresponds to leopard icon, while the trophy level except S level in the plurality of levels corresponds to lion icon, a level a corresponds to wolf icon, a level B corresponds to dog icon, and a level C corresponds to rabbit icon, thereby distinguishing S level from other levels except S level in the plurality of levels. The icons are not limited, and thus diversification of information display is achieved.
Alternatively, the level information corresponding to the first data may be indicated by third voice information, where the third voice information may be used to indicate that the target level to which the first data belongs corresponds to a voice in a plurality of levels, and each of the plurality of levels corresponds to a different voice, that is, the target level may be distinguished from other levels except the target level in the plurality of levels by the third voice information. For example, the target level is S level, corresponding to "S level" voice, while the trophy level other than S level in the plurality of levels corresponds to "trophy level" voice, a level corresponds to "a level" voice, B level corresponds to "B level" voice, and C level corresponds to "C level" voice, thereby distinguishing S level from other levels other than S level in the plurality of levels. The voice content is not limited, so that the diversification of information display is realized.
Alternatively, the level information corresponding to the first data may be indicated by third text information, where the third text information may be used to indicate a text corresponding to a target level to which the first data belongs in a plurality of levels, and each of the plurality of levels corresponds to a different text, that is, the third text information may distinguish the target level from other levels except the target level. For example, the target level is S level, which corresponds to "S level" text, while the trophy level other than S level in the plurality of levels corresponds to "trophy level" text, a level corresponds to "a level" text, B level corresponds to "B level" text, and C level corresponds to "C level" text, thereby distinguishing S level from other levels other than S level in the plurality of levels. The text content is not limited, so that the diversification of information display is realized.
It should be noted that the level information corresponding to the first data is only a preferred embodiment of the present invention, and does not represent that the level information corresponding to the first data is only the above-mentioned manner in the embodiment of the present invention, and any method that can be used for indicating the level information corresponding to the first data is within the scope of the embodiment of the present invention, and includes any combination between two or more kinds of the third color information, the third icon information, the third voice information, and the third text information, so that an information display method composed of color distinction, quality level, explanatory text, and the like can be implemented, which is not illustrated here.
As an alternative implementation, in step S304, the obtaining a first result obtained after the first virtual control object performs the first operation includes: acquiring a random number; determining that the first result is the same as the target result under the condition that the random number accords with a preset rule; and under the condition that the random number does not accord with the preset rule, determining the first result as a result different from the target result.
Fig. 10 is a flowchart of a method of obtaining a first result obtained after a first operation is performed by a first virtual control object according to an embodiment of the present invention. As shown in fig. 10, the method comprises the steps of:
in step S1001, a random number is acquired.
In the technical solution provided in the above step S1001 of the present application, a random number is acquired.
After first data generated by a first virtual control object in a current game run at a game client is acquired, a corresponding target level may be determined based on the first data. Since the first data is used to indicate a probability that the target result is obtained after the first virtual control object performs the first operation, the first final result cannot be the target result, and at this time, a random number is acquired to determine the first final result by the random number, wherein the random number is a randomly generated number.
Upon acquiring a first result obtained after the first operation is performed by the first virtual control object,
in step S1002, when the random number meets a preset rule, the first result is determined to be the same as the target result.
In the technical solution provided in the foregoing step S1002 of the present application, when the random number meets a preset rule, the first result is determined to be the same as the target result.
After the random number is acquired, whether the random number meets a preset rule is judged. Optionally, the preset rule is a predefined rule for determining whether the final first result is the same as the target result, for example, when the obtained random number exceeds 100, and the random number is determined to meet the preset rule, the first result is determined to be the same as the target result, for example, the first result is determined to be a goal result.
Step S1003, determining the first result as a result different from the target result if the random number does not meet the preset rule.
In the technical solution provided in the foregoing step S1003 of the present application, when the random number does not meet the preset rule, the first result is determined to be a result different from the target result.
After determining whether the random number meets the preset rule, if the random number does not meet the preset rule, for example, if the random number does not exceed 100, determining that the random number does not meet the preset rule, determining that the first result is different from the target result, for example, determining that the first result is a no-goal result.
The first result of this embodiment also reflects the fortune component in the random process due to the uncertainty of the random number, and optionally, the preset prompting message transmits the information of the fortune component in the random process once, for example, when the target interference information is general interference, the target level is level C, and the first result is a goal result, the corresponding preset prompting message is "good fortune"; when the target interference information is general interference, the target level is D level, and the first result is a goal result, the corresponding preset prompt information is 'fortune truth bar'; when the target interference information is non-interference, the target grade is grade C, and the first result is a goal result, the corresponding preset prompt information is 'good fortune'; and under the conditions that the target interference information is not interference, the target grade is D grade, and the first result is the goal result, the corresponding preset prompt information is 'fortune is too good'.
This embodiment is achieved by obtaining a random number; determining that the first result is the same as the target result under the condition that the random number accords with a preset rule; and under the condition that the random number does not accord with the preset rule, determining the first result as a result different from the target result, and achieving the purpose of acquiring the first result obtained after the first virtual control object executes the first operation.
As an optional implementation manner, before displaying the target combination information on the target display area of the game client in step S308, the method further includes: determining a reference position in a preset scene of the current game; executing offset operation on reference position information used for indicating a reference position according to preset offset information to obtain target position information; and determining an area including a position indicated by the target position information in the preset scene as a target display area.
Fig. 11 is a flowchart of another information display method according to an embodiment of the present invention. As shown in fig. 11, the method comprises the steps of:
in step S1101, a reference position in a preset scene of the current game is determined.
In the technical solution provided in the above step S1101 of the present application, a reference position in a preset scene of a current game is determined, wherein the first virtual control object performs a first operation in the preset scene.
The target display area of the game client is used for displaying the target combination information and the preset prompt information, and the target display area can be an area relative to a reference position in a preset scene according to the game at present. Before the target combination information is displayed on the target display area of the game client, a reference position in a preset scene of the current game is determined, for example, in the case that the game is a basketball game in a mobile game, the reference position is a position where a basket in the basketball court is located in the game.
Step S1102, performing an offset operation on reference position information used for indicating a reference position according to preset offset information, to obtain target position information.
In the technical solution provided in the foregoing step S1102 of the present application, an offset operation is performed on reference position information used for indicating a reference position according to preset offset information, so as to obtain target position information.
After the reference position in the preset scene of the current game is determined, executing offset operation on the reference position information used for indicating the reference position according to the preset offset information to obtain target position information. The preset offset information may be a three-dimensional offset vector (x, y, z) which is relative position information between the target position information and the reference position.
In step S1103, an area including a position indicated by the target position information in the preset scene is determined as a target display area.
In the technical solution provided in the foregoing step S1103 of the present application, an area including a position indicated by the target position information in a preset scene is determined as a target display area.
After performing an offset operation on reference position information indicating a reference position according to preset offset information to obtain target position information, determining an area including a position indicated by the target position information in a preset scene as a target display area.
Optionally, the information displayed in the target area in this embodiment further includes information indicating whether the key press timing is proper, in which value range the first data falls, and the like.
In the embodiment, before the target combination information is displayed on the target display area of the game client, a reference position in a preset scene of the current game is determined, and a first virtual control object executes a first operation in the preset scene; executing offset operation on reference position information used for indicating a reference position according to preset offset information to obtain target position information; and determining an area including the position indicated by the target position information in the preset scene as a target display area, so that the purpose of determining the target display area is realized, the target combination information is displayed on the target display area of the game client, and the diversification of information display is realized.
The embodiment is an information display method consisting of color distinction, quality grade and prompt information. When the virtual control object in the game client executes the operation, whether the actually obtained first result is the same as the target result is controlled by the background, and because the probability that the target result is obtained after the first virtual control object executes the first operation is inconvenient to present to the game player in an explicit form, the embodiment divides the displayed information into multiple dimensions, and specifically distinguishes whether the actually obtained first result is the same as the target result, and is interfered by what degree, whether the game player is attacking or defending, and other information, whether the key press timing is proper, in which numerical value interval the first data falls, and the like. The dimensions are integrated through the arrangement and combination of the information, the prompt information is found through a table look-up mode and is displayed in a proper form, wherein the prompt information also plays a role in transmitting the chance component in a random process, so that a game player can quickly realize the result of the current virtual control object after the operation is executed, and the diversified effect of information display is realized.
The technical solution of the present invention will be described with reference to the preferred embodiments, specifically, the game is a basketball game in a mobile game, the game client is an NBA client, the virtual control object is a player in an NBA ball game, the target level is a hit rate rating, the first result is a goal result, and the like.
In a game client, aiming at the orientation technology on a touch screen mobile terminal, the control in any direction can be realized by depending on the operation of a rocker, the orientation technology does not have the function of locking a target, and a game player is required to have accurate operation.
The embodiment is a method for grading and prompting shooting hit rate, which comprises color differentiation, quality grade and prompting information, wherein the color differentiation refers to color differentiation under different grades, and the ground color is differentiated when a ball is scored and when the ball is not scored, and the quality grade can be trophy grade, S grade, A grade, B grade, C grade and D grade.
In the mobile game basketball game, when the players shoot the basketball, whether the player shoots the basketball or not is controlled by the background hit rate. Since the background hit rate data and the corresponding numerical values are not readily presented to the player in an explicit form, it is desirable to construct a form of information prompt that conveys the hit rate of the shot.
The following describes an information display method in a mobile game basketball game.
Fig. 12 is a flowchart of another information display method according to an embodiment of the present invention. As shown in fig. 12, the method includes the steps of:
step S1201, data is collected.
In this embodiment, when the attacking party starts shooting, the data of the attacking party is collected, such as the shooting type, the interference intensity of the defender, the shooting distance, the shooting direction, the hand feeling coefficient, and the like.
And step S1202, calculating the hit rate according to the acquired data.
After data is collected, the hit rate is calculated according to the collected data, that is, the probability of a goal after a player performs a shooting operation is calculated.
In step S1203, it is determined whether the result of the shooting operation is a goal result.
After the hit rate is calculated according to the acquired data, the hit rate rating can be determined according to the hit rate, different hit rates correspond to different hit rate ratings, and specific information is shown in table 1. Wherein, table 1 is a table of correspondence between shooting hit rate and rating. And then judging whether the shooting result is a goal result or not according to the random number. For example, the hit rate calculated according to the acquired data is 50%, but it cannot be said that the result of the current shooting is goal or no goal, a random number is generated at this time, whether the random number meets a preset rule is determined, for example, whether the random number exceeds 100 is determined, and if the random number does not exceed 100, the result of the current shooting operation is determined to be the goal result, and step S1204 is executed; in the case where the random number exceeds 100, it is determined that the result of this shooting operation is no goal, and step S1205 is performed.
In step S1204, the color background and the hit rate rating are displayed.
After judging whether the result of the shooting operation is the goal result, if the result of the shooting operation is judged to be the goal result, displaying in a mode of color ground color and hit rate grading. Different hit rate ratings correspond to different color shades under the goal result, and specific information is shown in table 1.
Step S1205, display is made in the form of gray undertone and hit rate rating.
After judging whether the result of the shooting operation is the goal result, if the result of the shooting operation is judged to be the goal-missing result, the result is displayed in the form of gray background color and hit rate rating, and the specific information is shown in table 1.
TABLE 1 basketball shooting hit rate and rank corresponding relation table
Figure BDA0001431035300000281
In step S1206, the anti-disturber information is read.
After the display is performed in the form of the color ground color and the hit rate rating, or the display is performed in the form of the gray ground color and the hit rate rating, whether the shooting operation of the attacking party is interfered by the defending party or not is read, if the shooting operation is interfered by the defending party, the interference information of the defending party is read, and the interference information can be defending strength, defending action, distance from the attacking party and the like of the defending party, and is not limited here.
Step S1207, outputting the prompt information in combination with the hit rate.
After the anti-party interference information is read, prompt information is output by combining the hit rate, namely, a hit rate rating prompt is output. The output prompt information may be determined in conjunction with the contents of table 2. Wherein, table 2 is a prompt language corresponding table for integrating the interference situation and the shooting hit rate.
TABLE 2 hint mapping table for comprehensive interference situation and shooting hit rate
Figure BDA0001431035300000291
Figure BDA0001431035300000301
In this embodiment, the hint information derived in conjunction with the hit rate is output on a target display area of the game client, which includes the location where the hit rate rating hint is displayed. Optionally, the location is a hang point relative to the basket. Fig. 13 is a schematic view of a top view of a basket according to an embodiment of the present invention. As shown in fig. 13, the rectangle is a backboard, the circle is a basket, the Offset vector may be a three-dimensional Offset vector (x, y, z), and the Position information of the basket is Offset according to the three-dimensional Offset vector (x, y, z), that is, Position Offset setting is performed on the program, so as to obtain a Position a (-1, 0.5, 0) displayed by the hit rate rating hint, which is in meters.
The embodiment divides the hit rate into a plurality of dimensions, distinguishes whether the goal is hit or not, is interfered by what degree, is the right time for pressing the key, falls in which numerical value interval, and is attack or defense. Likewise, these dimensions are integrated and displayed in a suitable form by permutation and combination. Therefore, the hit rate data of the shot, which is exposed by implicit inconvenience, is converted into a rating mechanism and fed back to the player, the player can quickly realize whether the current shot is hit or not by distinguishing colors, the hit rate rating and defensive factors are integrated, a prompt is given in a table look-up mode, the prompt also plays a role in transmitting the chance component in a random process, and the diversification of information display is realized.
The application environment of the embodiment of the present invention may refer to the application environment in the above embodiments, but is not described herein again. The embodiment of the invention provides an optional specific application for implementing the information display method. Specifically, an application scenario of a basketball game in a mobile game is illustrated.
The first step, converting the implicit hit rate into letter rating;
and secondly, distinguishing whether the goal is played or not by using the color for grading the ground color.
The results obtained in the above two steps are shown in table 1.
And thirdly, comprehensively designing a prompt language by combining interference factors of the defender to the attacker and the shooting hit rate of the attacker, so as to help a player understand that under the condition of a certain hit rate, interference and fortune components of the defender can also influence the final result, as shown in table 2.
FIG. 14 is a schematic illustration of a shot information display according to an embodiment of the present invention. As shown in fig. 14, the information display is for the time of no goal, for example, in a slight disturbance, the shooting is rated as S, the player after the shooting operation is performed has no goal, the information display is displayed with a gray background color (shown as a left diagonal line in the figure), and the prompt information "back to home" is displayed at a position close to the basket, and the game player can know that no goal is because the hit rate is high, but the chance is bad, so that the result of no goal finally appears.
FIG. 15 is a schematic illustration of another shot information display according to an embodiment of the invention. As shown in fig. 15, the information is displayed when a goal is made. For example, without interference, the shooting rating is S-level, the result of the player after shooting is goal, the goal is displayed with yellow ground color (as shown by right diagonal in the figure), the prompt message "strength is displayed at the position close to the basket, the game player can know that the goal belongs to the routine behavior when the hit rate is high, the goal result appears at a high probability, and the game player is the performance of personal strength.
In view of the above product idea of hit rate rating hint, this embodiment may also be used in another western information presentation, and an alternative solution is described below using an animal head icon that distinguishes colors and grays.
Fig. 16 is a schematic illustration of an animal icon distinguishing colors from gray in accordance with an embodiment of the present invention. As shown in fig. 16, the animal head portrait replaces the english letter rating in the above scheme, and the low-to-high status of the animal in the food chain reflects that the hit rate in the above scheme is from low to high, wherein the mouse icon is used to indicate that the hit rate is 30% and corresponds to the D-level, the rabbit icon is used to indicate that the hit rate is 30% to 39% and corresponds to the C-level, the dog icon is used to indicate that the hit rate is 40% to 49% and corresponds to the B-level, the wolf icon is used to indicate that the hit rate is 50% to 69% and corresponds to the a-level, the leopard icon is used to indicate that the hit rate is 70% to 79% and corresponds to the S-level, and the lion icon is used to indicate that the hit rate is 80% and corresponds to the trophy-level. And the animal icons in the left column may be colored to indicate the goal result, for example, purple is used to indicate D level, green is used to indicate C level, blue is used to indicate B level, red is used to indicate a level, and gold is used to indicate S level, and the colored animal icons have an open expression and may also be used to indicate the goal result. The color of the animal icons in the right column may be gray to indicate a no goal result, and the gray animal icons may have a depressed expression or may be used to indicate a per goal result.
The embodiment converts the shooting hit rate data exposed by the implicit inconvenience into a rating mechanism and feeds the rating mechanism back to the player; through the color distinction, the player can quickly realize whether the current shooting is hit; the hit rate rating and the defense factor are integrated, and the prompt is given in a table look-up mode, so that the prompt also plays a role in transmitting the fortune component in a random process, and diversification of information display is realized.
It should be noted that, in the embodiment of the present invention, both the prompt information and the hit rate rating may be presented in other forms, for example, a graph, a voice, and the like, which is not limited herein.
It should be noted that the basketball game in the mobile game according to the embodiment of the present invention is only an example, and the technical solution of the embodiment of the present invention is not limited to be only applied to the basketball game in the mobile game, but also applied to other sports games such as ball games that need to be rated, and the description is not repeated here.
It should be noted that, for simplicity of description, the above-mentioned method embodiments are described as a series of acts or combination of acts, but those skilled in the art will recognize that the present invention is not limited by the order of acts, as some steps may occur in other orders or concurrently in accordance with the invention. Further, those skilled in the art should also appreciate that the embodiments described in the specification are preferred embodiments and that the acts and modules referred to are not necessarily required by the invention.
Through the above description of the embodiments, those skilled in the art can clearly understand that the method according to the above embodiments can be implemented by software plus a necessary general hardware platform, and certainly can also be implemented by hardware, but the former is a better implementation mode in many cases. Based on such understanding, the technical solutions of the present invention may be embodied in the form of a software product, which is stored in a storage medium (e.g., ROM/RAM, magnetic disk, optical disk) and includes instructions for enabling a terminal device (e.g., a mobile phone, a computer, a server, or a network device) to execute the method according to the embodiments of the present invention.
According to another aspect of the embodiments of the present invention, there is also provided an information display apparatus for implementing the above information display method. Fig. 17 is a schematic diagram of an information display apparatus according to an embodiment of the present invention. As shown in fig. 17, the apparatus may include: a first acquisition unit 10, a second acquisition unit 20, a combination unit 30 and a display unit 40.
The first obtaining unit 10 is configured to obtain first data generated by a first virtual control object in a current game run by a game client, where the first data is used to indicate a probability that a target result is obtained after a first operation is performed on the first virtual control object.
A second obtaining unit 20, configured to obtain a first result obtained after the first virtual control object performs the first operation.
The combining unit 30 is configured to, when the first result and the target result meet a preset condition, combine level information corresponding to the first data and result indication information to obtain target combination information, where the level information is used to indicate a target level to which the first data belongs, and the result indication information is used to indicate a first result corresponding to the target level.
And a display unit 40 for displaying the object combination information on the object display area of the game client.
It should be noted that the first obtaining unit 10 in this embodiment may be configured to execute step S302 in this embodiment, the second obtaining unit 20 in this embodiment may be configured to execute step S304 in this embodiment, the combining unit 30 in this embodiment may be configured to execute step S306 in this embodiment, and the display unit 40 in this embodiment may be configured to execute step S308 in this embodiment.
Through the unit, the technical problem of single information display of the game client side in the related technology can be solved, and the technical effect of diversification of information display is further realized.
It should be noted here that the modules described above are the same as the examples and application scenarios implemented by the corresponding steps, but are not limited to the disclosure of the above embodiments. It should be noted that the modules described above as a part of the apparatus may be run in a hardware environment as shown in fig. 2, may be implemented by software, and may also be implemented by hardware, where the hardware environment includes a network environment.
According to another aspect of the embodiment of the invention, an electronic device for implementing the information display method is also provided.
Fig. 18 is a block diagram of an electronic device according to an embodiment of the present invention. As shown in fig. 18, the electronic device may include: one or more (only one shown) processors 181, memory 183. Optionally, as shown in fig. 18, the electronic apparatus may further include a transmission device 185 and an input/output device 187.
The memory 183 may be used to store software programs and modules, such as program instructions/modules corresponding to the information display method and apparatus in the embodiments of the present invention, and the processor 181 executes various functional applications and data processing by running the software programs and modules stored in the memory 183, so as to implement the information display method described above. The memory 183 may include high-speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some examples, memory 183 may further include memory located remotely from processor 181, which may be connected to electronic devices via a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof.
The transmission device 185 is used for receiving or transmitting data via a network, and may also be used for data transmission between the processor and the memory. Examples of the network may include a wired network and a wireless network. In one example, the transmission device 185 includes a Network adapter (NIC) that can be connected to a router via a Network cable to communicate with the internet or a local area Network. In one example, the transmission device 185 is a Radio Frequency (RF) module for communicating with the internet by wireless.
Among other things, the memory 183 is used to store application programs.
The processor 181 may invoke an application stored in the memory 183 via the transmission device 185 to perform the following steps:
first data generated by a first virtual control object in a current game run by a game client is acquired, wherein the first data is used for indicating the probability of obtaining a target result after the first virtual control object executes a first operation.
A first result obtained after the first virtual control object performs the first operation is obtained.
And combining grade information corresponding to the first data and result indication information to obtain target combination information under the condition that the first result and the target result meet preset conditions, wherein the grade information is used for indicating the target grade to which the first data belongs, and the result indication information is used for indicating the first result corresponding to the target grade.
The processor 181 is further configured to perform the following steps: determining that the first result and the target result meet a first preset condition under the condition that the first result is the same as the target result, wherein the preset condition comprises the first preset condition; and combining the grade information corresponding to the first data and the first result indication information to obtain first target combination information, wherein the result indication information comprises the first result indication information, and the target combination information comprises the first target combination information.
The processor 181 is further configured to perform the following steps: determining that the first result and the target result accord with a second preset condition under the condition that the first result is different from the target result, wherein the preset condition comprises the second preset condition; and combining the grade information corresponding to the first data and the second result indication information to obtain second target combination information, wherein the result indication information comprises second result indication information different from the first result indication information, and the target combination information comprises second target combination information.
The processor 181 is further configured to perform the following steps: after combining the grade information corresponding to the first data and the result indication information to obtain target combination information, acquiring target interference information of a second virtual control object, wherein the second virtual control object interferes the first virtual control object to execute a first operation through the target interference information; when the target combination information is displayed on the target display area of the game client, preset prompt information determined by the target interference information, the first data and/or the target grade is displayed on the target display area.
The processor 181 is further configured to perform the following steps: acquiring operation information of a first operation, wherein the operation information is used for indicating the first operation; the operation information is processed into first data.
The processor 181 is further configured to perform the following steps: when the target combination information is displayed on a target display area of the game client, acquiring attribute information of a second virtual control object; and displaying preset prompt information determined by the attribute information, the target interference information, the first data and/or the target grade on the target display area.
The processor 181 is further configured to perform the following steps: searching preset prompting information corresponding to the target interference information, the first data and/or the target grade from a preset table, wherein the preset table is used for storing one or more groups of interference information, combination information and prompting information with corresponding relations; and after the preset prompt information is found from the preset table, displaying the preset prompt information on the target display area.
The processor 181 is further configured to perform the following steps: acquiring a random number; determining that the first result is the same as the target result under the condition that the random number accords with a preset rule; and under the condition that the random number does not accord with the preset rule, determining the first result as a result different from the target result.
The processor 181 is further configured to perform the following steps: before target combination information is displayed on a target display area of a game client, determining a reference position in a preset scene of a current game, wherein a first virtual control object executes a first operation in the preset scene; executing offset operation on reference position information used for indicating a reference position according to preset offset information to obtain target position information; and determining an area including a position indicated by the target position information in the preset scene as a target display area.
The embodiment of the invention provides an information display method. Acquiring first data generated by a first virtual control object in a current game run by a game client, wherein the first data is used for indicating the probability of obtaining a target result after the first virtual control object executes a first operation; acquiring a first result obtained after the first virtual control object executes the first operation; combining grade information and result indication information corresponding to the first data to obtain target combination information under the condition that the first result and the target result meet preset conditions, wherein the grade information is used for indicating a target grade to which the first data belongs, and the result indication information is used for indicating a first result corresponding to the target grade; and displaying the target combination information on a target display area of the game client. As the results obtained after the virtual control object executes the operation are distinguished, the level and the results corresponding to the level are displayed under the condition that the results meet the preset conditions, the purpose of displaying information is achieved, the technical effect of diversification of information display is achieved, and the technical problem that the information display of the game client side in the related art is single is solved.
Optionally, the specific examples in this embodiment may refer to the examples described in the above embodiments, and this embodiment is not described herein again.
It will be understood by those skilled in the art that the structure shown in fig. 18 is merely illustrative, and the electronic device may be a smart phone (e.g., an Android phone, an iOS phone, etc.), a tablet computer, a palm computer, a Mobile Internet Device (MID), a PAD, or other electronic Devices. Fig. 18 is a diagram illustrating a structure of the electronic device. For example, the electronic device may also include more or fewer components (e.g., network interfaces, display devices, etc.) than shown in FIG. 18, or have a different configuration than shown in FIG. 18.
Those skilled in the art will appreciate that all or part of the steps in the methods of the above embodiments may be implemented by a program for instructing hardware associated with an electronic device, where the program may be stored in a computer-readable storage medium, and the storage medium may include: flash disks, Read-Only memories (ROMs), Random Access Memories (RAMs), magnetic or optical disks, and the like.
The embodiment of the invention also provides a storage medium. Alternatively, in the present embodiment, the storage medium may be a program code for executing the information display method.
Optionally, in this embodiment, the storage medium may be located on at least one of a plurality of network devices in a network shown in the above embodiment.
Optionally, in this embodiment, the storage medium is configured to store program code for performing the following steps:
first data generated by a first virtual control object in a current game run by a game client is acquired, wherein the first data is used for indicating the probability of obtaining a target result after the first virtual control object executes a first operation.
A first result obtained after the first virtual control object performs the first operation is obtained.
And combining grade information corresponding to the first data and result indication information to obtain target combination information under the condition that the first result and the target result meet preset conditions, wherein the grade information is used for indicating the target grade to which the first data belongs, and the result indication information is used for indicating the first result corresponding to the target grade.
Optionally, the storage medium is further arranged to store program code for performing the steps of: determining that the first result and the target result meet a first preset condition under the condition that the first result is the same as the target result, wherein the preset condition comprises the first preset condition; and combining the grade information corresponding to the first data and the first result indication information to obtain first target combination information, wherein the result indication information comprises the first result indication information, and the target combination information comprises the first target combination information.
Optionally, the storage medium is further arranged to store program code for performing the steps of: determining that the first result and the target result accord with a second preset condition under the condition that the first result is different from the target result, wherein the preset condition comprises the second preset condition; and combining the grade information corresponding to the first data and the second result indication information to obtain second target combination information, wherein the result indication information comprises second result indication information different from the first result indication information, and the target combination information comprises second target combination information.
Optionally, the storage medium is further arranged to store program code for performing the steps of: after combining the grade information corresponding to the first data and the result indication information to obtain target combination information, acquiring target interference information of a second virtual control object, wherein the second virtual control object interferes the first virtual control object to execute a first operation through the target interference information; when the target combination information is displayed on the target display area of the game client, preset prompt information determined by the target interference information, the first data and/or the target grade is displayed on the target display area.
Optionally, the storage medium is further arranged to store program code for performing the steps of: acquiring operation information of a first operation, wherein the operation information is used for indicating the first operation; the operation information is processed into first data.
Optionally, the storage medium is further arranged to store program code for performing the steps of: when the target combination information is displayed on a target display area of the game client, acquiring attribute information of a second virtual control object; and displaying preset prompt information determined by the attribute information, the target interference information, the first data and/or the target grade on the target display area.
Optionally, the storage medium is further arranged to store program code for performing the steps of: searching preset prompting information corresponding to the target interference information, the first data and/or the target grade from a preset table, wherein the preset table is used for storing one or more groups of interference information, combination information and prompting information with corresponding relations; and after the preset prompt information is found from the preset table, displaying the preset prompt information on the target display area.
Optionally, the storage medium is further arranged to store program code for performing the steps of: acquiring a random number; determining that the first result is the same as the target result under the condition that the random number accords with a preset rule; and under the condition that the random number does not accord with the preset rule, determining the first result as a result different from the target result.
Optionally, the storage medium is further arranged to store program code for performing the steps of: before target combination information is displayed on a target display area of a game client, determining a reference position in a preset scene of a current game, wherein a first virtual control object executes a first operation in the preset scene; executing offset operation on reference position information used for indicating a reference position according to preset offset information to obtain target position information; and determining an area including a position indicated by the target position information in the preset scene as a target display area.
Optionally, the specific examples in this embodiment may refer to the examples described in the above embodiments, and this embodiment is not described herein again.
Optionally, in this embodiment, the storage medium may include, but is not limited to: a U-disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a removable hard disk, a magnetic or optical disk, and other various media capable of storing program codes.
The above-mentioned serial numbers of the embodiments of the present invention are merely for description and do not represent the merits of the embodiments.
The integrated unit in the above embodiments, if implemented in the form of a software functional unit and sold or used as a separate product, may be stored in the above computer-readable storage medium. Based on such understanding, the technical solution of the present invention may be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for causing one or more computer devices (which may be personal computers, servers, network devices, etc.) to execute all or part of the steps of the method according to the embodiments of the present invention.
In the above embodiments of the present invention, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
In the several embodiments provided in the present application, it should be understood that the disclosed client may be implemented in other manners. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units is only one type of division of logical functions, and there may be other divisions when actually implemented, for example, a plurality of units or components may be combined or may be integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, units or modules, and may be in an electrical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The foregoing is only a preferred embodiment of the present invention, and it should be noted that, for those skilled in the art, various modifications and decorations can be made without departing from the principle of the present invention, and these modifications and decorations should also be regarded as the protection scope of the present invention.

Claims (13)

1. An information display method, comprising:
acquiring first data generated by a first virtual control object in a current game run by a game client, wherein the first data is used for indicating the probability of obtaining a target result after the first virtual control object executes a first operation;
acquiring a first result obtained after the first virtual control object executes the first operation;
combining grade information and result indication information corresponding to the first data to obtain target combination information under the condition that the first result and the target result meet preset conditions, wherein the grade information is used for indicating a target grade to which the first data belongs, and the result indication information is used for indicating the first result corresponding to the target grade;
displaying the target combination information on a target display area of the game client;
after combining the level information and the result indication information corresponding to the first data to obtain the target combination information, the method further includes: acquiring target interference information of a second virtual control object, wherein the second virtual control object interferes the first virtual control object to execute the first operation through the target interference information;
when the target combination information is displayed on the target display area of the game client, the method further includes: displaying preset prompt information determined by the target interference information, the first data and/or the target grade on the target display area;
the acquiring first data generated by a first virtual control object in a current game run by the game client comprises: acquiring operation information of the first operation, wherein the operation information is used for indicating the first operation and comprises the target interference information of the second virtual control object represented by numerical values; processing the operation information into the first data;
after the operation information of the first operation is obtained, the operation information is brought into a preset formula to be calculated, and the first data is obtained.
2. The method according to claim 1, wherein when the first result and the target result meet the preset condition, combining the level information and the result indication information corresponding to the first data to obtain the target combination information comprises:
determining that the first result and the target result meet a first preset condition under the condition that the first result is the same as the target result, wherein the preset condition comprises the first preset condition;
and combining the grade information corresponding to the first data with first result indication information to obtain first target combination information, wherein the result indication information comprises the first result indication information, and the target combination information comprises the first target combination information.
3. The method of claim 2, wherein the first result indication information comprises at least one of:
first color information;
first icon information;
first voice information;
the first text information.
4. The method according to claim 1, wherein when the first result and the target result meet the preset condition, combining the level information and the result indication information corresponding to the first data to obtain the target combination information comprises:
determining that the first result and the target result meet a second preset condition under the condition that the first result is different from the target result, wherein the preset condition comprises the second preset condition;
and combining the grade information corresponding to the first data with second result indication information to obtain second target combination information, wherein the result indication information comprises the second result indication information different from the first result indication information, and the target combination information comprises the second target combination information.
5. The method of claim 4, wherein the second result indication information comprises at least one of:
second color information;
second icon information;
second voice information;
and second text information.
6. The method of claim 1, wherein displaying the preset prompting message determined by the target interference information, the first data and/or the target level on the target display area comprises:
acquiring attribute information of the second virtual control object;
and displaying the preset prompt information determined by the attribute information, the target interference information, the first data and/or the target grade on the target display area.
7. The method of claim 1, wherein displaying the preset prompting message determined by the target interference information, the first data and/or the target level on the target display area comprises:
searching the preset prompting information corresponding to the target interference information, the first data and/or the target grade from a preset table, wherein the preset table is used for storing one or more groups of interference information, combination information and prompting information with corresponding relations;
and after the preset prompt information is found from the preset table, displaying the preset prompt information on the target display area.
8. The method according to any one of claims 1 to 7, wherein the level information corresponding to the first data comprises at least one of:
third color information indicating a color corresponding to a target level to which the first data belongs among a plurality of levels, wherein each of the plurality of levels corresponds to a different color;
third icon information, configured to indicate icons corresponding to target levels to which the first data belongs in multiple levels, where each level in the multiple levels corresponds to a different icon;
third voice information for indicating a voice corresponding to a target level to which the first data belongs among a plurality of levels, wherein each level of the plurality of levels corresponds to a different voice;
third text information for indicating a text corresponding to a target level to which the first data belongs among a plurality of levels, wherein each of the plurality of levels corresponds to a different text.
9. The method according to any one of claims 1 to 7, wherein obtaining the first result obtained after the first virtual control object performs the first operation comprises:
acquiring a random number;
determining that the first result is the same as the target result under the condition that the random number conforms to a preset rule;
and under the condition that the random number does not accord with the preset rule, determining the first result as a result different from the target result.
10. The method of any of claims 1-7, wherein prior to displaying the goal combination information on the goal display area of the game client, the method further comprises:
determining a reference position in a preset scene of the current game, wherein the first virtual control object performs the first operation in the preset scene;
executing offset operation on reference position information used for indicating the reference position according to preset offset information to obtain target position information;
determining an area including a position indicated by the target position information in the preset scene as the target display area.
11. An information display device characterized by comprising:
a first acquisition unit, configured to acquire first data generated by a first virtual control object in a current game run by a game client, where the first data is used to indicate a probability that a target result is obtained after a first operation is performed on the first virtual control object;
a second obtaining unit configured to obtain a first result obtained after the first virtual control object performs the first operation;
a combining unit, configured to combine, when the first result and the target result meet a preset condition, level information and result indication information corresponding to the first data to obtain target combination information, where the level information is used to indicate a target level to which the first data belongs, and the result indication information is used to indicate the first result corresponding to the target level;
a display unit for displaying the target combination information on a target display area of the game client;
the apparatus is further configured to: after the level information corresponding to the first data and the result indication information are combined to obtain the target combination information, target interference information of a second virtual control object is obtained, wherein the second virtual control object interferes the first virtual control object to execute the first operation through the target interference information;
the apparatus is further configured to: when the target combination information is displayed on a target display area of the game client, displaying preset prompt information determined by the target interference information, the first data and/or the target grade on the target display area;
the device is used for acquiring first data generated by a first virtual control object in a current game run by the game client side in the following way: acquiring operation information of the first operation, wherein the operation information is used for indicating the first operation and comprises the target interference information of the second virtual control object represented by numerical values; processing the operation information into the first data;
the device is used for substituting the operation information into a preset formula for calculation after the operation information of the first operation is obtained, so as to obtain the first data.
12. A storage medium characterized by comprising a stored program, wherein the program executes the information display method described in any one of claims 1 to 10.
13. An electronic device comprising a memory, a processor, and a computer program stored on the memory and executable on the processor, wherein the processor executes the information display method according to any one of claims 1 to 10 by the computer program.
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