CN108307226A - VR videos based on Web TV or game play system, set-top box - Google Patents

VR videos based on Web TV or game play system, set-top box Download PDF

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Publication number
CN108307226A
CN108307226A CN201610839199.6A CN201610839199A CN108307226A CN 108307226 A CN108307226 A CN 108307226A CN 201610839199 A CN201610839199 A CN 201610839199A CN 108307226 A CN108307226 A CN 108307226A
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China
Prior art keywords
web
top box
module
sent
game
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CN201610839199.6A
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Chinese (zh)
Inventor
毛栋
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ZTE Corp
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ZTE Corp
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Priority to CN201610839199.6A priority Critical patent/CN108307226A/en
Priority to PCT/CN2017/102665 priority patent/WO2018054323A1/en
Publication of CN108307226A publication Critical patent/CN108307226A/en
Pending legal-status Critical Current

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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/41Structure of client; Structure of client peripherals
    • H04N21/4104Peripherals receiving signals from specially adapted client devices
    • H04N21/4122Peripherals receiving signals from specially adapted client devices additional display device, e.g. video projector
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23Processing of content or additional data; Elementary server operations; Server middleware
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/433Content storage operation, e.g. storage operation in response to a pause request, caching operations
    • H04N21/4334Recording operations
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/436Interfacing a local distribution network, e.g. communicating with another STB or one or more peripheral devices inside the home
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/436Interfacing a local distribution network, e.g. communicating with another STB or one or more peripheral devices inside the home
    • H04N21/4367Establishing a secure communication between the client and a peripheral device or smart card
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/44Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to encoded video stream scene graphs
    • H04N21/4402Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to encoded video stream scene graphs involving reformatting operations of video signals for household redistribution, storage or real-time display
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/442Monitoring of processes or resources, e.g. detecting the failure of a recording device, monitoring the downstream bandwidth, the number of times a movie has been viewed, the storage space available from the internal hard disk
    • H04N21/44213Monitoring of end-user related data
    • H04N21/44222Analytics of user selections, e.g. selection of programs or purchase activity
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/472End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Human Computer Interaction (AREA)
  • General Health & Medical Sciences (AREA)
  • Social Psychology (AREA)
  • Databases & Information Systems (AREA)
  • General Engineering & Computer Science (AREA)
  • Health & Medical Sciences (AREA)
  • Theoretical Computer Science (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The invention discloses a kind of VR audio/video player systems based on Web TV, including:The VR helmets are asked for the VR videos of receiving set up box transmission and to set-top box sending action;Set-top box, operational order for receiving user simultaneously send request instruction to EPG network modules;EPG network modules, the request instruction sent for receiving set up box are simultaneously responded;CDN network module, for storing VR videos and providing the broadcast code flow of VR videos to set-top box;Web TV intermediate module, for managing VR video contents;Content managing module, for uploading or deleting VR videos.The VR game plays system and a kind of set-top box that the invention also discloses a kind of based on Web TV.The present invention obtains VR video frequency programs by the way that the VR helmets are connected to set-top box using set-top box, solves the problems, such as that the VR helmets connect computer because needing due to cause use space limited.

Description

VR videos based on Web TV or game play system, set-top box
Technical field
The present invention relates to technical field of image processing more particularly to a kind of VR videos or game play based on Web TV System, set-top box.
Background technology
Currently, with the development of Web TV technology, more and more users start selection and watch shadow by Web TV Depending on program, existing Web TV includes:IPTV (Internet Protocol Television, Interactive Internet TV) and OTT TV (Over-The-Top TV, internet television), wherein IPTV be it is a kind of utilize broadband networks, collection internet, multimedia, The technologies such as communication provide the technology of a variety of interactive services to domestic consumer in one.OTT TV refer to being based on open the Internet Video service, terminal can be television set, computer, set-top box, smart mobile phone etc..
VR (Virtual Reality, virtual reality) is given birth to by the modern high tech method that computer technology is core At a kind of virtual environment, user is naturally interacted by special input-output apparatus, with virtual world, provides user About the simulation of the sense organs such as vision, the sense of hearing, tactile, allow user as on the spot in person.Active user experiences virtual reality There are two types of major ways, and one is by VR glasses, one is pass through the VR helmets.Compared to VR glasses, the visual angle of the VR helmets is more Width, feeling of immersion is stronger, and energy band is preferably experienced to user.But the current VR helmets generally require to be connected on computer, and need Larger activity space causes the use space of the VR helmets to be restricted, and the usage experience of user is bad.
Invention content
It is a primary object of the present invention to propose a kind of VR videos based on Web TV or game play system, machine top Box, it is intended to solve the problems, such as that VR helmets use space caused by needing to connect computer is restricted in the prior art, is reached Promote the purpose of user experience.
To achieve the above object, the present invention provides a kind of VR audio/video player systems based on Web TV, including:VR heads Helmet, set-top box, EPG (Electronic Program Guide, electronic program list) network module, CDN (Content Delivery Network, content distributing network) network module, Web TV intermediate module, content managing module;
Wherein, the VR helmets are asked for the VR videos of receiving set up box transmission and to the various actions of set-top box transmission It asks, the set-top box is used to receive the operational order of user and sends request instruction, the EPG nets to the EPG network modules Network module for receiving set up box send request instruction and responded, the CDN network module for store VR videos with And the broadcast code flow of VR videos is provided to set-top box, the Web TV intermediate module is described interior for managing VR video contents Hold management module for uploading or deleting VR videos.
Preferably, the Web TV intermediate module is specifically used for:
After receiving the upload of content managing module transmission or deleting the request message of VR video contents, according to receiving Request message increase or delete the VR video contents in the VR audio/video player systems based on Web TV;
And the request message for uploading or deleting VR video contents is sent to CDN network module simultaneously so that CDN network module It is preserved according to the request message received or deletes corresponding VR video contents, and returned to preservation or delete result to Web TV Intermediate module.
Preferably, the set-top box is specifically used for:
After the request for receiving user's triggering shows the request instruction of VR video frequency program lists, the request instruction is sent out It is sent to EPG network modules so that VR video frequency program lists are fed back to set-top box by EPG network modules;
After the VR video frequency program selection instructions for the triggering for receiving user, according to the selection instruction to EPG network moulds Block sends authentication request message, and receives the authenticating result of EPG network modules transmission.
Preferably, the EPG network modules are used for:
After receiving set-top box and sending authentication request message, the authentication request message is sent out after preset processing Give Web TV intermediate module;
The authenticating result of Web TV intermediate module feedback is received, and the authenticating result is sent to the set-top box.
Preferably, the EPG network modules are used for:
If the authenticating result of the Web TV intermediate module feedback received is not pass through, the VR videos that user is selected The corresponding purchase link of program is sent to the set-top box;
After the user for receiving set-top box transmission confirms the purchase information of purchase, the purchase information is sent to network TV intermediate module;
The purchase feedback information that Web TV intermediate module is sent is received, and described in the purchase feedback information is sent to Set-top box.
Preferably, the EPG network modules are used for:
If the authenticating result of the Web TV intermediate module feedback received is to pass through, or in the Web TV received Between the purchase feedback information that sends of module be buy successfully, then by the VR video frequency programs corresponding broadcast address transmission of user's selection To the set-top box.
Preferably, the set-top box is additionally operable to:
Playing request instruction is sent to CDN network module so that the networks CDN module is connecing according to the broadcast address received Receive the broadcast code flow for sending corresponding VR videos after the playing request instructs to set-top box;
After the broadcast code flow for receiving the VR videos, it is sent to after the broadcast code flow of the VR videos is decoded The VR helmets.
The VR game play systems based on Web TV that the present invention also provides a kind of, the system comprises:The VR helmets, machine top Box, EPG network modules, Web TV intermediate module, VR game background modules;
Wherein, the VR helmets send various actions for the VR game datas of receiving set up box transmission and to set-top box Request, the set-top box are used to receive the operational order of user and send request instruction, the EPG to the EPG network modules Network module is used for the request instruction that receiving set up box is sent and is responded, and the Web TV intermediate module is for managing VR Game data, the VR game background modules are for generating VR game datas.
Preferably, the VR game background module is specifically used for:
It generates VR game datas and is stored in preset memory;
The VR game datas of preservation are periodically synchronized to Web TV intermediate module.
Preferably, the Web TV intermediate module is specifically used for:
The VR game datas that VR game background modules are sent are imported into the VR game play systems based on Web TV In database, and the VR game datas are synchronized to EPG network modules.
Preferably, the set-top box is specifically used for:
After the request for receiving user's triggering shows the request instruction of VR list of games, the request instruction is sent to EPG network modules or Web TV intermediate module so that EPG network modules or Web TV intermediate module are anti-by VR list of games It feeds set-top box;
After the VR game selection instructions for the triggering for receiving user, according to the selection instruction to EPG network modules or Web TV intermediate module sends authentication request message, and receives the mirror that EPG network modules or Web TV intermediate module are sent Weigh result.
Preferably, the EPG network modules or Web TV intermediate module are used for:
If the authenticating result is not pass through, the corresponding purchase link of the VR game of user's selection is sent to the machine Top box;
After the user for receiving set-top box transmission confirms the purchase information of purchase, purchase feedback information is sent to described Set-top box.
Preferably, the EPG network modules or Web TV intermediate module are used for:
If the authenticating result is to pass through, or confirms the purchase information of purchase in the user for receiving set-top box transmission Afterwards, then the corresponding download link of VR game of user's selection is sent to the set-top box.
Preferably, the set-top box is additionally operable to:
Corresponding VR game is downloaded in VR plays background module according to the download link received;
After the control instruction for receiving the transmission of the VR helmets, the audio and video during VR is played according to the control instruction Play signal is sent to the VR helmets.
In addition, the present invention also provides a kind of set-top box, the set-top box includes VR video processing modules, VR audio frequency process moulds Block, VR control modules, VR game running modules;
Wherein, the VR video processing modules are used to be decoded the video playing code stream that VR videos or VR play, and Decoded VR videos or VR game are sent to the VR helmets, what the VR audio processing modules were used to play to VR videos or VR Audio broadcast code flow is decoded, and decoded VR videos or the VR audio played are sent to the VR helmets, the VR controls Module is used to receive the various action requests that user is sent by VR game paddles in virtual environment, and each according to what is received Kind action request executes corresponding action, and the VR game runnings module is for running VR single-play games or VR online games.
A kind of VR audio/video player systems based on Web TV provided by the present invention, including:The VR helmets, set-top box, EPG Network module, CDN network module, Web TV intermediate module, content managing module;Wherein, the VR helmets are used for receiving set up box The VR videos of transmission and send various action requests to set-top box, set-top box is used to receive the operational order of user and to EPG Network module sends request instruction, and EPG network modules are used for the request instruction that receiving set up box is sent and are responded, CDN nets Network module is used to store VR videos and provides the broadcast code flow of VR videos to set-top box, and Web TV intermediate module is for managing VR video contents, content managing module is for uploading or deleting VR videos.So that the VR helmets are connected to set-top box, and utilize machine Top box obtains VR video frequency programs, solve in the prior art the VR helmets caused by needing to connect computer use space by The problem of limitation.The present invention also provides a kind of VR audio/video player systems based on Web TV, by the way that the VR helmets to be connected to Set-top box, and VR game datas are obtained using set-top box, it solves the VR helmets in the prior art and connects computer because needing due to lead The problem of use space of cause is restricted.And the present invention also provides a kind of set-top box, which can be with the VR helmets Connection is established, and VR videos or VR game datas can be obtained, the VR helmets in the prior art is solved and connects computer because needing Caused by use space the problem of being restricted, realize the purpose for promoting user experience.
Description of the drawings
Fig. 1 is the structural schematic diagram of the VR audio/video player system first embodiments the present invention is based on Web TV;
Fig. 2 is that the flow of the VR audio/video player system first embodiments operation based on Web TV shown in Fig. 1 of the present invention is shown It is intended to;
Fig. 3 is the structural schematic diagram of the VR game play system first embodiments the present invention is based on Web TV;
Fig. 4 is that the flow of the VR game play system first embodiments operation based on Web TV shown in Fig. 3 of the present invention is shown It is intended to;
Fig. 5 is the structural schematic diagram of set-top box first embodiment of the present invention.
The embodiments will be further described with reference to the accompanying drawings for the realization, the function and the advantages of the object of the present invention.
Specific implementation mode
Below in conjunction with Figure of description, preferred embodiment of the present invention will be described, it should be understood that described herein Preferred embodiment only for the purpose of illustrating and explaining the present invention and is not intended to limit the present invention, and in the absence of conflict, this hair The feature in embodiment and embodiment in bright can be combined with each other.
Referring to Fig.1, Fig. 1 is the structural representation of the VR audio/video player system first embodiments the present invention is based on Web TV Scheme, in the present embodiment, the VR audio/video player systems 100 based on Web TV include:
The VR helmets 110, set-top box 120, EPG network modules 130, CDN network module 140, Web TV intermediate module 150, content managing module 160.
Wherein, the VR helmets 110 are used for and set-top box 120 docks, and receive the VR videos of the transmission of receiving set up box 120 And send various action requests to set-top box 120.
The set-top box 120 is used to receive the operational order of user and sends request instruction, tool to EPG network modules 130 Body, set-top box 120 is converted to the agreement life being adapted with IPTV or OTT TV systems after receiving the key commands of user It enables.The set-top box 120 includes the acknowledgement key at the interfaces purchase VR, and upper and lower, left and right key, ESC Escape etc., the set-top box 120 is also Including VR Video decoding modules, for being output to the VR helmets after being decoded to VR videos.
The EPG network modules 130 are used for the request instruction that receiving set up box is sent and are responded, in the present embodiment, EPG network modules 130 are the portals that user accesses IPTV system or OTT TV systems, are mainly led to set-top box 120 Letter, the request instruction and returning response that processing set-top box 120 is sent.EPG network modules 130 generally use multilevel distributed EPG Framework can provide the service ability of million grades of users for operator.
Wherein, EPG network modules are mainly used for receiving the request message that the set-top box of arbitrary user is sent, including VR videos The displaying of program, authentication, order, playing request message.In addition, EPG network modules 130 further include the exhibition of corresponding VR video frequency programs Show, authenticate, ordering, playback interface.
The CDN network module 140 is used to store VR videos and provides the broadcast code flow of VR videos, this reality to set-top box It applies in example, CDN network module 140 is made of the multiple CDN nodes for providing streaming media service to the user.CDN network generally uses Multilevel distributed CDN frameworks can provide the service ability of million grades of users for operator.CDN network module 140 is led in the present invention The VR video film sources of suitable IPTV system or OTT TV system plays are used to handle and stored, and VR videos are provided to set-top box The broadcast code flow of program.
The Web TV intermediate module 150 is for managing VR video contents, in the present embodiment, among the Web TV Module 150 is mainly for the treatment of the business such as the publication of VR video contents and displaying, authentication, the order of VR video contents.
Wherein, Web TV intermediate module 150 further includes that authentication, order, the content of corresponding VR video frequency programs are issued/deleted Except/modification interface, and the order of corresponding VR video frequency programs, broadcasting ticket interface, it is additionally operable to storage VR video frequency programs Related data, and processing judge the associated storage process of the flows such as authentication order.
The content managing module 160 is for uploading or deleting VR videos, and in the present embodiment, content managing module 160 is led It is used to that VR video frequency programs to be uploaded or deleted into IPTV system or OTT TV systems.
Wherein, content managing module 160 further includes that content uploading/deletion/modification/inquiry of corresponding VR video frequency programs connects Mouthful, to realize upload/deletion/modification/inquiry VR video frequency programs into IPTV system or OTT TV systems.
The VR audio/video player systems 100 based on Web TV described in the present embodiment, including:The VR helmets 110, set-top box 120, EPG network modules 130, CDN network module 140, Web TV intermediate module 150, content managing module 160;Wherein, VR The helmet 110 sends various action requests for the VR videos of receiving set up box transmission and to set-top box, and set-top box 120 is for connecing It receives the operational order of user and sends request instruction to the EPG network modules, EPG network modules 130 are used for receiving set up box The request instruction of transmission is simultaneously responded, and CDN network module 140 is used to store VR videos and provides VR videos to set-top box Broadcast code flow, Web TV intermediate module 150 is for managing VR video contents, and content managing module 160 is for uploading or deleting VR videos.The present embodiment by the way that the VR helmets are connected to set-top box, and by set-top box come obtain VR video frequency programs in the way of, solution Determined in the prior art the VR helmets because need connect computer caused by use space be restricted the problem of, realize promotion use The purpose of family usage experience.
Further, it is that the VR audio/video player systems first based on Web TV shown in Fig. 1 of the present invention are real with reference to Fig. 2, Fig. 2 Apply the flow diagram of example operation;Based on above-mentioned Fig. 1 the embodiment described, in the present embodiment, the VR based on Web TV Audio/video player system operation flow include:
Step S1, Web TV intermediate module are receiving the upload of content managing module transmission or are deleting VR video contents Request message after, increased according to the request message that receives or deleted in the VR audio/video player systems based on Web TV VR video contents.
Step S2, Web TV intermediate module disappear to the request that CDN network module sends upload or deletes VR video contents Breath so that CDN network module preserves or delete corresponding VR video contents according to the request message received.
Step S3, CDN network module, which returns, preserves or deletes result to Web TV intermediate module.
Step S4, Web TV intermediate module return to operating result to content managing module.
Step S5, set-top box, will after the request for receiving user's triggering shows the request instruction of VR video frequency program lists The request instruction is sent to EPG network modules.
VR video frequency program lists are fed back to set-top box by step S6, EPG network module.
Step S7, set-top box refer to after the VR video frequency program selection instructions for the triggering for receiving user according to the selection It enables to EPG network modules and sends authentication request message.
Step S8, EPG network module is after receiving set-top box and sending authentication request message, by the authentication request message Web TV intermediate module is sent to after preset processing.
Step S9, EPG network module receives the authenticating result of Web TV intermediate module feedback.
The authenticating result is sent to set-top box by step S10, EPG network module, wherein if the Web TV received The authenticating result of intermediate module feedback is not pass through, then the corresponding purchase link of VR video frequency programs that user selects is sent to institute State set-top box.
User is confirmed that the purchase information of purchase is sent to EPG network modules by step S11, set-top box, wherein EPG networks The purchase information is sent to Web TV by module after the user for receiving set-top box transmission confirms the purchase information of purchase Intermediate module, and receive the purchase feedback information of Web TV intermediate module transmission.
Step S12, EPG network module is sent the purchase feedback information that obtained Web TV intermediate module is sent is received To set-top box, wherein if the authenticating result of the Web TV intermediate module feedback received is to pass through, or the network received The purchase feedback information that TV intermediate module is sent is to buy successfully, then the corresponding broadcasting ground of the VR video frequency programs selected user Location is sent to the set-top box.
Step S13, set-top box send playing request to CDN network module according to the broadcast address received and instruct.
Step S14, CDN network module send corresponding VR videos after receiving the playing request instruction to set-top box Broadcast code flow.
Step S15, set-top box after the broadcast code flow for receiving the VR videos, by the broadcast code flow of the VR videos into It is sent to the VR helmets after row decoding.
The VR audio/video player systems based on Web TV described in the present embodiment, including:The VR helmets, set-top box, EPG networks Module, CDN network module, Web TV intermediate module, content managing module;Wherein, the VR helmets are used for receiving set up box The VR videos of transmission and send various action requests to set-top box, the set-top box be used to receive the operational order of user and to The EPG network modules send request instruction, request instruction and progress of the EPG network modules for receiving set up box transmission Response, the CDN network module are used to store VR videos and provide the broadcast code flow of VR videos to set-top box, the network electricity Depending on intermediate module for managing VR video contents, the content managing module is for uploading or deleting VR videos.The present embodiment is logical Cross and the VR helmets be connected to set-top box, and by set-top box come obtain VR video frequency programs in the way of, solve VR in the prior art The helmet because need connect computer caused by use space be restricted the problem of, realize promoted user experience mesh 's.
Further, with reference to Fig. 3, Fig. 3 is the VR game play system first embodiments the present invention is based on Web TV Structural schematic diagram, in the present embodiment, the VR operations play system 200 based on Web TV includes:The VR helmets 210, machine top Box 220, EPG network modules 230, Web TV intermediate module 240, VR game background modules 250.
Wherein, the VR helmets 210 are used for and set-top box 220 docks, and receive the VR videos of the transmission of receiving set up box 220 And send various action requests to set-top box 220.
The set-top box 220 is used to receive the operational order of user and sends request instruction, tool to EPG network modules 230 Body, set-top box 220 is converted to the agreement life being adapted with IPTV or OTT TV systems after receiving the key commands of user It enables.The set-top box 220 includes the acknowledgement key at the interfaces purchase VR, and upper and lower, left and right key, ESC Escape etc., the set-top box 220 is also Including VR game decoder modules, for being output to the VR helmets after being decoded to VR game.
The EPG network modules 230 are used for the request instruction that receiving set up box is sent and are responded, in the present embodiment, EPG network modules 230 are the portals that user accesses IPTV system or OTT TV systems, are mainly led to set-top box 220 Letter, the request instruction and returning response that processing set-top box 220 is sent.EPG network modules 230 generally use multilevel distributed EPG Framework can provide the service ability of million grades of users for operator.
Wherein, EPG network modules 230 are mainly used for receiving the request message that the set-top box of arbitrary user is sent, including VR The displaying of game contents, authentication, order, playing request message.In addition, EPG network modules 230 further include the exhibition of corresponding VR game Show, authenticate, ordering, playback interface.
The Web TV intermediate module 250 is for managing VR game datas, in the present embodiment, among the Web TV Module 240 is mainly for the treatment of business such as displaying, authentication, the orders of the publication of VR game datas and VR game.
Wherein, Web TV intermediate module 240 further include corresponding VR game authentication, order, content publication/deletion/ Interface, and the order of corresponding VR game, runnable interface are changed, the related data of storage VR game, and place are additionally operable to Reason judges the associated storage process of the flows such as authentication order.
The VR game background module 250 is specifically used for generating VR game datas and is stored in preset memory, wherein The VR game datas include game name, author, issue date, scoring, brief introduction, download address etc..
The VR game plays system 200 based on Web TV described in the present embodiment, including:The VR helmets 210, set-top box 220, EPG network modules 230, Web TV intermediate module 240, VR game background modules 250;Wherein, the VR helmets 210 are for connecing It receives the VR game datas of set-top box transmission and sends various action requests to set-top box, set-top box 220 is for receiving user's Operational order simultaneously sends request instruction to the EPG network modules 230, and EPG network modules 230 are sent for receiving set up box Request instruction is simultaneously responded, and Web TV intermediate module 240 is used for managing VR game datas, VR game background modules 250 In generation VR game datas.By the way that the VR helmets are connected to set-top box, and by set-top box come obtain VR game in the way of, solve In the prior art VR helmets the problem of use space is restricted caused by needing to connect computer, realizes and promote user The purpose of usage experience.
Further, it is that the VR game plays system first based on Web TV shown in Fig. 3 of the present invention is real with reference to Fig. 4, Fig. 4 Apply the flow diagram of example operation;Based on above-mentioned Fig. 3 the embodiment described, in the present embodiment, the VR based on Web TV The flow of game play system operation includes:
The VR game datas of generation are stored in preset memory by step Y1, VR game background module, and will periodically be protected The VR game datas deposited are synchronized to Web TV intermediate module.
Wherein, Web TV intermediate module is after receiving the VR game datas that VR game background modules synchronize, by VR Game data imports in the VR game play system databases based on Web TV, and the VR data are synchronized to EPG network modules.
Step Y2, set-top box, will be described after the request for receiving user's triggering shows the request instruction of VR list of games Request instruction is sent to EPG network modules or Web TV intermediate module.
VR list of games is fed back to set-top box by step Y3, EPG network module or Web TV intermediate module.
Step Y4, set-top box the triggering for receiving user VR game selection instruction after, according to the selection instruction to EPG network modules or Web TV intermediate module send authentication request message.
Authenticating result is sent to set-top box by step Y5, EPG network module or Web TV intermediate module, wherein if institute It is not pass through to state authenticating result, then the corresponding purchase link of the VR game of user's selection is sent to the set-top box.
Step Y6, if the authenticating result is not pass through, set-top box sends user and confirms the purchase information of purchase to EPG Network module or Web TV intermediate module.
Step Y7, if the user that EPG network modules or Web TV intermediate module receive set-top box transmission confirms purchase Purchase information, if the authenticating result is to pass through, play corresponding download links of the VR of user's selection are sent to The set-top box.
Step Y8, set-top box send downloading request message according to the download link received to VR game background modules.
Corresponding VR game datas are sent to machine top by step Y9, VR game background module according to the download link received Box.
Step Y10, set-top box receive the control instruction that the VR helmets are sent.
Step Y11, the audio and video play signal during set-top box plays VR according to the control instruction received are sent To the VR helmets.
The VR game play systems based on Web TV described in the present embodiment, including:The VR helmets, set-top box, EPG networks Module, Web TV intermediate module, VR game background modules;Wherein, VR trip of the VR helmets for receiving set up box transmission Data of playing and send various action requests to set-top box, the set-top box is used to receive the operational order of user and to described EPG network modules send request instruction, and the EPG network modules are used for the request instruction that receiving set up box is sent and are rung It answers, the Web TV intermediate module is for managing VR game datas, and the VR game background modules are for generating VR game numbers According to.By the way that the VR helmets are connected to set-top box, and by set-top box come obtain VR game in the way of, solve VR in the prior art The helmet because need connect computer caused by use space be restricted the problem of, achieve the purpose that promoted user experience.
Further, with reference to Fig. 5, Fig. 5 is the structural schematic diagram of set-top box first embodiment of the present invention.Based on above-mentioned implementation , in the present embodiment, the set-top box 300 includes:VR video processing modules 310, VR audio processing modules 320, VR control mould Block 330, VR game runnings module 340.
Wherein, the VR videos handle 310 modules and are used to be decoded the video playing code stream that VR videos or VR play, And decoded VR videos or VR game are sent to the VR helmets.Wherein, the set-top box further includes HDMI (High Definition Multimedia Interface, high-definition multimedia interface) interface, set-top box regards decoded VR Frequency or VR game are sent to the VR helmets by HDMI interface.
The VR audio processing modules 320 are used to be decoded the audio broadcast code flow that VR videos or VR play, and will Decoded VR videos or the audio of VR game are sent to the VR helmets, wherein the set-top box further includes AV interfaces, and set-top box will Decoded VR videos or the audio of VR game are sent to the VR helmets by AV interfaces.
The VR control modules 330 are for receiving the various actions that user is sent by VR game paddles in virtual environment Request, and execute corresponding action according to the various action requests received, wherein the set-top box further includes USB interface, is used In the various action requests that reception VR game paddles are sent in virtual environment.
The VR game runnings module 340 is for running VR single-play games or VR online games.
Above-mentioned set-top box is attached by the crossfire box of the HDMI interface, AV interfaces, USB interface and the VR helmets, from And realize the interconnection of set-top box and the VR helmets.
Set-top box 300 described in the present embodiment includes:VR video processing modules 310, VR audio processing modules 320, VR controls Molding block 330, VR game runnings module 340;Wherein, wherein what VR video processing modules 310 were used to play to VR videos or VR Video playing code stream is decoded, and decoded VR videos or VR game are sent to the VR helmets;VR audio processing modules 320 It is decoded for the audio broadcast code flow to VR videos or VR game, and decoded VR videos or the VR audio played is sent out It is sent to the VR helmets;VR control modules 330 are for receiving the various actions that user is sent by VR game paddles in virtual environment Request, and execute corresponding action according to the various action requests received;VR game runnings module 340 is for running VR single machines Game or VR online games.The set-top box that this implementation is provided can be attached with the VR helmets, and the set-top box energy Enough obtain VR videos or VR game, solve in the prior art the VR helmets because need connect computer caused by use space by The problem of limitation, realizes the purpose for promoting user experience.
It these are only the preferred embodiment of the present invention, be not intended to limit the scope of the invention, it is every to utilize this hair Equivalent structure or equivalent flow shift made by bright specification and accompanying drawing content is applied directly or indirectly in other relevant skills Art field, is included within the scope of the present invention.

Claims (15)

1. a kind of VR audio/video player systems based on Web TV, which is characterized in that the system comprises:The VR helmets, set-top box, EPG network modules, CDN network module, Web TV intermediate module, content managing module;
Wherein, the VR helmets send various action requests, institute for the VR videos of receiving set up box transmission and to set-top box Set-top box is stated to be used to receive the operational order of user and send request instruction, the EPG network modules to the EPG network modules The request instruction that is sent for receiving set up box is simultaneously responded, and the CDN network module is for storing VR videos and to machine Top box provides the broadcast code flow of VR videos, and the Web TV intermediate module is for managing VR video contents, the Content Management Module is for uploading or deleting VR videos.
2. the VR audio/video player systems according to claim 1 based on Web TV, which is characterized in that the Web TV Intermediate module is specifically used for:
After receiving the upload of content managing module transmission or deleting the request message of VR video contents, asked according to what is received Message is asked to increase or delete the VR video contents in the VR audio/video player systems based on Web TV;
And simultaneously to CDN network module send upload or delete VR video contents request message so that CDN network module according to The request message received preserves or deletes corresponding VR video contents, and returns to preservation or delete among result to Web TV Module.
3. the VR audio/video player systems according to claim 1 based on Web TV, which is characterized in that the set-top box tool Body is used for:
After the request for receiving user's triggering shows the request instruction of VR video frequency program lists, the request instruction is sent to EPG network modules so that VR video frequency program lists are fed back to set-top box by EPG network modules;
After the VR video frequency program selection instructions for the triggering for receiving user, sent out to EPG network modules according to the selection instruction Authentication request message is sent, and receives the authenticating result of EPG network modules transmission.
4. the VR audio/video player systems according to claim 3 based on Web TV, which is characterized in that the EPG networks Module is used for:
After receiving set-top box and sending authentication request message, the authentication request message is sent to after preset processing Web TV intermediate module;
The authenticating result of Web TV intermediate module feedback is received, and the authenticating result is sent to the set-top box.
5. the VR audio/video player systems according to claim 4 based on Web TV, which is characterized in that the EPG networks Module is used for:
If the authenticating result of the Web TV intermediate module feedback received is not pass through, the VR video frequency programs that user is selected Corresponding purchase link is sent to the set-top box;
After the user for receiving set-top box transmission confirms the purchase information of purchase, the purchase information is sent to Web TV Intermediate module;
The purchase feedback information that Web TV intermediate module is sent is received, and the purchase feedback information is sent to the machine top Box.
6. the VR audio/video player systems according to claim 5 based on Web TV, which is characterized in that the EPG networks Module is used for:
If the authenticating result of the Web TV intermediate module feedback received is to pass through, or the Web TV intermediate die received The purchase feedback information that block is sent is to buy successfully, then the corresponding broadcast address of VR video frequency programs that user selects is sent to institute State set-top box.
7. the VR audio/video player systems according to claim 6 based on Web TV, which is characterized in that the set-top box is also For:
Playing request instruction is sent to CDN network module so that the networks CDN module is being received according to the broadcast address received The broadcast code flow of corresponding VR videos is sent after the playing request instruction to set-top box;
After the broadcast code flow for receiving the VR videos, VR heads are sent to after the broadcast code flow of the VR videos is decoded Helmet.
8. a kind of VR game play systems based on Web TV, which is characterized in that the system comprises:The VR helmets, set-top box, EPG network modules, Web TV intermediate module, VR game background modules;
Wherein, the VR helmets are asked for the VR game datas of receiving set up box transmission and to the various actions of set-top box transmission It asks, the set-top box is used to receive the operational order of user and sends request instruction, the EPG nets to the EPG network modules Network module is used for the request instruction that receiving set up box is sent and is responded, and the Web TV intermediate module is for managing VR trips Play data, the VR game background modules are for generating VR game datas.
9. the VR game play systems according to claim 8 based on Web TV, which is characterized in that after the VR game Platform module is specifically used for:
It generates VR game datas and is stored in preset memory;
The VR game datas of preservation are periodically synchronized to Web TV intermediate module.
10. the VR game play systems according to claim 9 based on Web TV, which is characterized in that the network electricity It is specifically used for depending on intermediate module:
The VR game datas that VR game background modules are sent are imported into the VR game play system datas based on Web TV In library, and the VR game datas are synchronized to EPG network modules.
11. the VR game play systems according to claim 10 based on Web TV, which is characterized in that the set-top box It is specifically used for:
After the request for receiving user's triggering shows the request instruction of VR list of games, the request instruction is sent to EPG Network module or Web TV intermediate module so that EPG network modules or Web TV intermediate module feed back VR list of games To set-top box;
After the VR game selection instructions for the triggering for receiving user, according to the selection instruction to EPG network modules or network TV intermediate module sends authentication request message, and receives the authentication knot that EPG network modules or Web TV intermediate module are sent Fruit.
12. the VR game play systems according to claim 11 based on Web TV, which is characterized in that the EPG nets Network module or Web TV intermediate module are used for:
If the authenticating result is not pass through, the corresponding purchase link of the VR game of user's selection is sent to the machine top Box;
After the user for receiving set-top box transmission confirms the purchase information of purchase, purchase feedback information is sent to the machine top Box.
13. the VR game play systems according to claim 12 based on Web TV, which is characterized in that the EPG nets Network module or Web TV intermediate module are used for:
If the authenticating result is to pass through, or after the user for receiving set-top box transmission confirms the purchase information of purchase, then The corresponding download link of VR game of user's selection is sent to the set-top box.
14. the VR game play systems according to claim 13 based on Web TV, which is characterized in that the set-top box It is additionally operable to:
Corresponding VR game is downloaded in VR plays background module according to the download link received;
After the control instruction for receiving the transmission of the VR helmets, the audio and video during VR is played according to the control instruction play Signal is sent to the VR helmets.
15. a kind of set-top box, which is characterized in that the set-top box includes VR video processing modules, VR audio processing modules, VR controls Molding block, VR game running modules;
Wherein, the VR video processing modules are used to be decoded the video playing code stream that VR videos or VR play, and will solution VR videos or VR game after code are sent to the VR helmets, the audio that the VR audio processing modules are used to play to VR videos or VR Broadcast code flow is decoded, and decoded VR videos or the VR audio played are sent to the VR helmets, the VR control modules The various action requests sent in virtual environment by VR game paddles for receiving user, and it is various dynamic according to what is received Make request and execute corresponding action, the VR game runnings module is for running VR single-play games or VR online games.
CN201610839199.6A 2016-09-21 2016-09-21 VR videos based on Web TV or game play system, set-top box Pending CN108307226A (en)

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