CN105205846A - Water-and-ink animation production method - Google Patents
Water-and-ink animation production method Download PDFInfo
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- CN105205846A CN105205846A CN201510443311.XA CN201510443311A CN105205846A CN 105205846 A CN105205846 A CN 105205846A CN 201510443311 A CN201510443311 A CN 201510443311A CN 105205846 A CN105205846 A CN 105205846A
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- 238000004519 manufacturing process Methods 0.000 title abstract description 10
- 238000004088 simulation Methods 0.000 claims abstract description 7
- 238000010422 painting Methods 0.000 claims abstract description 6
- 239000004744 fabric Substances 0.000 claims abstract description 4
- 238000000034 method Methods 0.000 claims description 59
- 208000002173 dizziness Diseases 0.000 claims description 28
- 241000209094 Oryza Species 0.000 claims description 9
- 235000007164 Oryza sativa Nutrition 0.000 claims description 9
- 238000013461 design Methods 0.000 claims description 9
- 235000009566 rice Nutrition 0.000 claims description 9
- 230000003068 static effect Effects 0.000 claims description 6
- 239000000463 material Substances 0.000 claims description 5
- 238000000465 moulding Methods 0.000 claims description 5
- 239000003973 paint Substances 0.000 claims description 4
- 206010042772 syncope Diseases 0.000 claims description 4
- 230000015572 biosynthetic process Effects 0.000 claims description 3
- 238000003786 synthesis reaction Methods 0.000 claims description 3
- 230000000694 effects Effects 0.000 abstract description 16
- 238000005516 engineering process Methods 0.000 abstract description 8
- 238000009877 rendering Methods 0.000 abstract description 7
- 238000012545 processing Methods 0.000 abstract description 3
- 239000000976 ink Substances 0.000 description 43
- 239000000975 dye Substances 0.000 description 23
- 238000010586 diagram Methods 0.000 description 4
- 238000007493 shaping process Methods 0.000 description 3
- 238000013459 approach Methods 0.000 description 1
- 239000003086 colorant Substances 0.000 description 1
- 238000011161 development Methods 0.000 description 1
- 229920003023 plastic Polymers 0.000 description 1
- 239000002985 plastic film Substances 0.000 description 1
- 238000012958 reprocessing Methods 0.000 description 1
- XLYOFNOQVPJJNP-UHFFFAOYSA-N water Substances O XLYOFNOQVPJJNP-UHFFFAOYSA-N 0.000 description 1
Abstract
The invention belongs to the technical field of video processing, and particularly relates to a water-and-ink animation production method. The water-and-ink production method comprises a character role production method and a scene production method. The character role production method comprises the steps of designing and drawing a character shape; exporting a uv pattern, and drawing a water-and-ink map according to the uv pattern; carrying out animation production and cloth simulation; rendering sequence pictures according to a story play script; taking a lens as a unit, wherein each lens selects one picture from the rendered sequence pictures to carry out drawing of water-and-ink lines and smudges; layering the drawn water-and-ink lines and the smudges; setting tracking points for the water-and-ink lines and the smudges; carrying out tracking processing by using software; and matching the tracked water-and-ink lines and the smudges to the rendering sequence in a tracking mode and then storing the file. The water-and-ink animation production method provided by the invention combines effects of traditional freehand sketched water-and-ink writing and smudges, and makes up ink painting taste and artistic effects which cannot be achieved by three-dimensional technologies.
Description
Technical field
The invention belongs to technical field of video processing, be specifically related to a kind of wash cartoon method for making.
Background technology
The cartoon film in Chinese ink and water colours of traditional film photographic, movable making is generally the picture drawing out many effect layers on transparent plastic sheet, by video camera single-frame shooting frame by frame, make motion picture film, although this flow process has produced several classic movies, but because manufacturing technology is complicated, loaded down with trivial details, time-consuming, effort cost of manufacture is high, fall off, finally eliminate by reality.
Recent year computer animation technical strength obviously strengthens, and computer rendering context technology is comparatively universal, and three peacekeeping two dimension computer animation development are swift and violent, possessed comparatively perfect making system.Its technology is mainly through three-dimensional modeling, and uv schemes, and pinup picture material, plays up mode etc., simulates ink and wash style.So far, although wash cartoon creation has departed from the mode of conventional film shooting, when using 3-D technology wash cartoon, the traditional Chinese Painting effect of picture has been nothing like the effect of classic method.Such as: when drawing traditional Chinese Painting, the characteristic such as dense, light, dry, wet, burnt of Mo Yushui and the ink effect etc. contaminated of swooning on rice paper all can not reach ideal effect.Its main cause is that three-dimensional rendering ink ruling pen sense of touch is out not strong, and the dizzy dye of ink is untrue, just pursues the likeness in form on surface, is difficult to the artistic effect reaching a kind of unity of form and spirit.
Summary of the invention
The present invention mainly provides a kind of wash cartoon method for making, combine traditional Freehandhand-drawing and make ink pen and ink and halation effect, and compensate for 3-D technology and to be beyond one's reach ink charm and artistic effect, it specifically comprises the following steps: a kind of wash cartoon method for making, comprise character method for making and setting work method, described character method for making comprises:
S101, designs and draws out character moulding;
S102, derives uv figure, and draws ink pinup picture according to uv figure;
S104, cartoon making and cloth simulation;
S105, renders sequence of pictures according to the story playscript with stage directions;
S106, in units of camera lens, each camera lens selects a pictures to carry out the drafting of ink lines and dizzy dye in the sequence of pictures rendered;
S107, carries out layering to the ink lines painted and dizzy dye;
S108, arranges the trace point of ink lines and dizzy dye;
S109, carries out tracking process with software;
The ink lines followed the tracks of are contaminated tracking and matching to playing up sequence and preserving file with swooning by S110.
Described setting work method comprises:
S201, draws scene on plotting paper, scanning and the image of scanning is cut, layering and synthesis process;
S202, in units of field or camera lens, if field or camera lens are movement, then carry out three-dimensional modeling to the scene of point good layer, if field or camera lens are static, then does not need to carry out three-dimensional modeling to scene;
S203, needs the scene simulation of moving lens on three-dimensional model point good layer.
Preferably, described character method for making also comprises step S103, namely regulates ink material.
Preferably, can draw on rice paper in step S101 or design character moulding of painting out on computers.
Preferably, drawing in step S102 in ink pinup picture and S106 the method for drafting of ink lines and dizzy dye can be all paint and scan on computer and/or by ink and wash brush to complete on computers on rice paper.
Preferably, the principle of carrying out layering to ink lines and dizzy dye in step S107 is each root lines layers, and each dizzy dye layer.
Preferably, utilize AdobeAfterEffects or MochaPro computer to follow the tracks of software in step S109 and tracking process is carried out to each trace point on each root lines and each root lines, and trace information is copied on trace point.
Preferably, the principle of layering described in step S201 all wants layering between object and object, between distant view and close shot.
Preferably, in the character file that the three-dimensional scenic steps for importing S110 projected in step S203 is completed, and match in camera lens and play up, if this camera lens does not have character, video camera is directly set and plays up.
Preferably, together with corresponding to the character after playing up and scene being synthesized to, or corresponding with character for the static scene of not carrying out three-dimensional modeling process in step S202 is synthesized to together, finally carries out editing and dub in background music.
Adopt above-mentioned wash cartoon method for making, the present invention has the following advantages:
(1) the character method for making in the present invention is by drawing ink lines and dizzy dye, three-dimensional rendering effect basis on, allow again artist to its pen and ink lines and ink swoon dye art reprocessing, make up the phenomenon that the ink wash drawing effects of computer three-dimensional facture is not good, and drawn ink lines and dizzy dye are carried out tracking and matching, finally be synthesized in three-dimensional rendering sequence chart again, compensate for ink charm and artistic effect that 3-D technology cannot realize, and artist can revise the effect of style of writing and dizzy dye at any time, has good dirigibility;
(2) method of the traditional Chinese Painting drawing that the setting work approach application in the present invention is traditional is painted on rice paper, by scanner scanning in computer, by computer software, it is transformed in three-dimensional data again, so both remain the artistic effect of ink and wash genuineness, also enhance the 3D vision effect of animation, and greatly reduce loaded down with trivial details shooting flow process;
(3) wash cartoon method for making of the present invention uses three-dimensional Rendering to make in conjunction with two-dimentional Freehandhand-drawing; by splitting the method for recombinating again; character and setting work are made of diverse ways respectively; finally reach optimum efficiency; flow process scientific and effective; can the architecture of realization flow and scale, greatly improve make efficiency.
Accompanying drawing explanation
Fig. 1 is the process flow diagram of wash cartoon method for making of the present invention;
Fig. 2 is the schematic diagram in step S107, ink lines and dizzy dye being carried out to layered shaping;
Fig. 3 is the signal case of the trace point arranging ink lines and dizzy dye in step S108.
Embodiment
As shown in Figure 1, be the process flow diagram of wash cartoon method for making of the present invention.First carry out story intention, and carry out character and Scenario Design according to story intention, after design, carry out the making of character and scene.
S101-S110 is the method for making process step of character, wherein:
Step S101, designs and draws out character moulding, and it can draw or design on computers drawing and obtain on rice paper.
Step S102, derives uv figure, and draws ink pinup picture according to uv figure.The method of wherein drawing ink pinup picture can be paint and to scan on computer and/or drawn on computers by ink and wash brush to form on rice paper.
Step S103, regulates ink material, namely adjusts material ball and sticks ink pinup picture.
Step S104, carries out cartoon making and cloth simulation.
Step S105, renders sequence of pictures according to the story playscript with stage directions.
Step S106, in units of camera lens, each camera lens selects a most complete picture to carry out the drafting of ink lines and dizzy dye in the sequence of pictures rendered.Can be wherein paint and scan on computer and/or by ink and wash brush to complete on computers on rice paper to the method for drafting of ink lines and dizzy dye.
Step S107, carries out layered shaping to the ink lines painted and dizzy dye.The principle that ink lines and dizzy dye carry out layered shaping is each root lines layer, each dizzy dye layer.
Step S108, arranges the trace point of ink lines and dizzy dye.
Step S109, follow the tracks of software with computer and carry out tracking process to each trace point on each root lines and each root lines, and copy on trace point by trace information, following the tracks of software can be AdobeAfterEffects, MochaPro etc.Wherein, each root lines is at least provided with two trace points.
The ink lines followed the tracks of are contaminated tracking and matching to playing up sequence and preserving file with swooning by step S110.
S201-S203 is setting work method flow step, wherein:
Step S201, draws scene on plotting paper, by scanner scanning and the image of scanning is cut, layering and synthesis process.Wherein the principle of layering all wants layering between object and object, between distant view and close shot.
Step S202, in units of field or camera lens, if field or camera lens are movement, then carries out three-dimensional modeling to the scene of point good layer; If field or camera lens are static, then do not need the scene of point good layer is carried out to three-dimensional modeling and do not needed to carry out subsequent step S203 process.
Step S203, needs the scene simulation of moving lens on three-dimensional model point good layer.
In the character file that the three-dimensional scenic steps for importing S110 projected in step S203 is completed, and match in camera lens and play up, if this camera lens does not have character, video camera is directly set and plays up.
Finally by together with corresponding to the character after above-mentioned playing up and scene being synthesized to, or corresponding with character for the static scene of not carrying out three-dimensional modeling process in step S202 is synthesized to together, finally carries out editing and dub in background music.
As shown in Figure 2, for drawing the internal process schematic diagram of ink lines and dizzy dye in step S107.That illustrates in figure indicates 10 lines and 10 dizzy dyes, from figure, when carrying out layering to ink lines and dizzy dye, to each root lines layering, need swoon contaminate layering to each.
As shown in Figure 3, for arranging the signal case of the trace point of ink lines and dizzy dye in step S108.That illustrates in figure indicates 10 ink lines, and every root lines have A, B two trace points or have A, B, C tri-trace points.Reach each root lines, tracking process is carried out at least two trace points on each root lines.
To one skilled in the art, according to technical scheme described above and design, other various corresponding change and deformation can be made, and all these change and deformation all should belong within the protection domain of the claims in the present invention.
Claims (10)
1. a wash cartoon method for making, is characterized in that: described wash cartoon method for making comprises: character method for making and setting work method, and described character method for making comprises:
S101, designs and draws out character moulding;
S102, derives uv figure, and draws ink pinup picture according to uv figure;
S104, cartoon making and cloth simulation;
S105, renders sequence of pictures according to the story playscript with stage directions;
S106, in units of camera lens, each camera lens selects a pictures to carry out the drafting of ink lines and dizzy dye in the sequence of pictures rendered;
S107, carries out layering to the ink lines painted and dizzy dye;
S108, arranges the trace point of ink lines and dizzy dye;
S109, carries out tracking process with software;
The ink lines followed the tracks of are contaminated tracking and matching to playing up sequence and preserving file with swooning by S110.
2. wash cartoon method for making according to claim 1, is characterized in that: described setting work method comprises:
S201, draws scene on plotting paper, scanning and the image of scanning is cut, layering and synthesis process;
S202, in units of field or camera lens, if field or camera lens are movement, then carry out three-dimensional modeling to the scene of point good layer, if field or camera lens are static, then does not need to carry out three-dimensional modeling to scene;
S203, needs the scene simulation of moving lens on three-dimensional model point good layer.
3. wash cartoon method for making according to claim 2, is characterized in that: described character method for making also comprises step S103, namely regulates ink material.
4. wash cartoon method for making according to claim 3, is characterized in that: can draw on rice paper in step S101 or design character moulding of painting out on computers.
5. wash cartoon method for making according to claim 4, is characterized in that: drawing in step S102 in ink pinup picture and S106 the method for drafting of ink lines and dizzy dye can be all paint and scan on computer and/or by ink and wash brush to complete on computers on rice paper.
6. wash cartoon method for making according to claim 5, is characterized in that: the principle of carrying out layering to ink lines and dizzy dye in step S107 is each root lines layers, and each dizzy dye layer.
7. wash cartoon method for making according to claim 6, it is characterized in that: utilize AdobeAfterEffects or MochaPro computer to follow the tracks of software in step S109 and tracking process is carried out to each trace point on each root lines and each root lines, and trace information is copied on trace point.
8. wash cartoon method for making according to claim 7, is characterized in that: the principle of layering described in step S201 all wants layering between object and object, between distant view and close shot.
9. wash cartoon method for making according to claim 8, it is characterized in that: in the character file that the three-dimensional scenic steps for importing S110 projected in step S203 is completed, and match in camera lens and play up, if this camera lens does not have character, video camera is directly set and plays up.
10. wash cartoon method for making according to claim 9, it is characterized in that: together with corresponding to the character after playing up and scene being synthesized to, or corresponding with character for the static scene of not carrying out three-dimensional modeling process in step S202 is synthesized to together, finally carries out editing and dub in background music.
Priority Applications (1)
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CN201510443311.XA CN105205846B (en) | 2015-07-24 | 2015-07-24 | Ink animation production method |
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CN201510443311.XA CN105205846B (en) | 2015-07-24 | 2015-07-24 | Ink animation production method |
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CN105205846B CN105205846B (en) | 2020-09-01 |
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Cited By (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN105869200A (en) * | 2016-03-25 | 2016-08-17 | 安徽石轩文化科技有限公司 | Computer water-and-ink animation technique |
CN105912234A (en) * | 2016-04-06 | 2016-08-31 | 腾讯科技(深圳)有限公司 | Virtual scene interaction method and device |
CN106780694A (en) * | 2016-11-25 | 2017-05-31 | 厦门小鱼飞飞文化传媒有限公司 | A kind of outdoor scene renders shading process and device |
CN108416836A (en) * | 2018-02-06 | 2018-08-17 | 上海滚滚文化传播有限公司 | It is a kind of to render the caricature production method for turning two dimensional surface by three-dimensional modeling |
CN108776984A (en) * | 2018-05-29 | 2018-11-09 | 安徽石轩文化科技有限公司 | A kind of novel ink cloud and mist animation method |
CN110322536A (en) * | 2018-03-27 | 2019-10-11 | 上海视觉艺术学院 | Threedimensional model converts the rendering synthetic method of two-dimentional wash cartoon |
CN112138387A (en) * | 2020-09-22 | 2020-12-29 | 网易(杭州)网络有限公司 | Image processing method, device, equipment and storage medium |
CN112967363A (en) * | 2021-02-24 | 2021-06-15 | 北京盛世顺景文化传媒有限公司 | 8K three-dimensional ink-wash animation production method |
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Cited By (11)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN105869200A (en) * | 2016-03-25 | 2016-08-17 | 安徽石轩文化科技有限公司 | Computer water-and-ink animation technique |
CN105912234A (en) * | 2016-04-06 | 2016-08-31 | 腾讯科技(深圳)有限公司 | Virtual scene interaction method and device |
CN105912234B (en) * | 2016-04-06 | 2019-01-15 | 腾讯科技(深圳)有限公司 | The exchange method and device of virtual scene |
CN106780694A (en) * | 2016-11-25 | 2017-05-31 | 厦门小鱼飞飞文化传媒有限公司 | A kind of outdoor scene renders shading process and device |
CN106780694B (en) * | 2016-11-25 | 2020-11-06 | 厦门黑火网络科技有限公司 | Real scene rendering color matching method and device |
CN108416836A (en) * | 2018-02-06 | 2018-08-17 | 上海滚滚文化传播有限公司 | It is a kind of to render the caricature production method for turning two dimensional surface by three-dimensional modeling |
CN110322536A (en) * | 2018-03-27 | 2019-10-11 | 上海视觉艺术学院 | Threedimensional model converts the rendering synthetic method of two-dimentional wash cartoon |
CN110322536B (en) * | 2018-03-27 | 2023-12-05 | 上海视觉艺术学院 | Rendering synthesis method for converting three-dimensional model into two-dimensional ink animation |
CN108776984A (en) * | 2018-05-29 | 2018-11-09 | 安徽石轩文化科技有限公司 | A kind of novel ink cloud and mist animation method |
CN112138387A (en) * | 2020-09-22 | 2020-12-29 | 网易(杭州)网络有限公司 | Image processing method, device, equipment and storage medium |
CN112967363A (en) * | 2021-02-24 | 2021-06-15 | 北京盛世顺景文化传媒有限公司 | 8K three-dimensional ink-wash animation production method |
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