CN101557863A - A board game - Google Patents

A board game Download PDF

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Publication number
CN101557863A
CN101557863A CNA2007800435961A CN200780043596A CN101557863A CN 101557863 A CN101557863 A CN 101557863A CN A2007800435961 A CNA2007800435961 A CN A2007800435961A CN 200780043596 A CN200780043596 A CN 200780043596A CN 101557863 A CN101557863 A CN 101557863A
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China
Prior art keywords
chess
chess piece
trivial pursuit
pursuit unhinged
play
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CNA2007800435961A
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Chinese (zh)
Inventor
吴培凤
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Tan Musui
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Tan Musui
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00094Ticktacktoe
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/04Geographical or like games ; Educational games
    • A63F3/0415Number games
    • A63F2003/0418Number games with a grid, e.g. 'Sudoku'-type games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/04Dice; Dice-boxes; Mechanical dice-throwing devices
    • A63F9/0415Details of dice, e.g. non-cuboid dice
    • A63F2009/0437Details of dice, e.g. non-cuboid dice twelve-sided
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F11/00Game accessories of general use, e.g. score counters, boxes
    • A63F11/0051Indicators of values, e.g. score counters
    • A63F2011/0069Abacus
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/04Geographical or like games ; Educational games
    • A63F3/0415Number games

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  • Engineering & Computer Science (AREA)
  • Educational Technology (AREA)
  • Multimedia (AREA)
  • Toys (AREA)
  • Pinball Game Machines (AREA)

Abstract

The invention relates to an apparatus for playing board game comprising a playing board (10), a pair of dice (20, 21), playing pieces (30) and a table (50). The playing board includes a plurality of grids (101) arranged in lateral and longitudinal axis with markings selected from adjoining numbers. The pair of dice includes faces marked either with a number or symbol to generate random indications. The playing pieces (30) are to be moved into individual grids according to rules of play. The table relates the random indications to the playing pieces whereby a player may move the playing pieces to form a line of five in vertical, horizontal or diagonal array to win a game.

Description

Trivial Pursuit Unhinged
Technical field
The present invention relates to a kind of device that is used to play Trivial Pursuit Unhinged, in particular for play based on the adding of numeral, subtract, the device of the Trivial Pursuit Unhinged of the algorithmic approach of multiplication and division.
Background technology
Mathematics is very important subject in our school curricula.Teachers find this subject has been taught very challenging property.Students is difficult to grasp four basic mathematical computings, promptly adds, subtracts, multiplication and division.It is interesting that this situation makes that the learning aid of mathematics lacks.
Although have the teaching aid of interest that many kinds are used for improving the learning aid of mathematics in market, they can not all be accepted well by student and teachers.Its main cause is that this traditional teaching aid lacks to stimulate the students thinking and use section's purpose motivator that they learn in the classroom.
Therefore, main purpose of the present invention is the device that proposes a kind of Trivial Pursuit Unhinged and play this Trivial Pursuit Unhinged, and it integrates the stimulation of the learning aid of interest and mathematics, especially for the children at six years old to 12 years old age.In addition, this recreation is interesting too for adult's recreation and amusement.
The present invention also aims to make the teacher can be used as the teaching aid in the classroom.Students is when playing games, in adding of using that they learned, subtract, can have personal experience in the multiplication and division mathematical operation.In the classroom, do when resolving exercise when substituting,, can help to consolidate the mathematics course of school session instruction by real practice to play games.
Another object of the present invention is during playing, and the mathematics by probability factor is marvellous brings excitation for young children.By " daughter of Momus " or special meeting are incorporated into recreation, young player will be brought into the subject of probability, become to understand that this is the part of mathematics.
A purpose again of this recreation and device thereof also is, promotes in the school environment of communicating of the close friend between the classmate, and when the child and the head of a family play games the raising family life.Obviously, because this recreation is simple, easily object for appreciation, a lot of enjoyment during diverting oneself, are provided, so also be suitable for the adult.
Another purpose of the present invention is, a kind of means that mathematical studying is promoted to wide society field more of being used for are provided.Described Trivial Pursuit Unhinged and device thereof can be used in the open competition between the different players.This match can be that aims of education have the ground of award tissue in school or public place.
By following preferred embodiment, can know other purpose of the present invention and advantage more.
Summary of the invention
The present invention relates to a kind of device that is used to play Trivial Pursuit Unhinged, comprise chessboard, pair of dice, chess piece and table.Described chessboard is included in a plurality of chess lattice of the horizontal and vertical axis arranged in board surface upper edge, and each chess lattice all indicates continuous numeral.
Described pair of dice comprises the surface, and each surface all indicates numeral or symbol is indicated at random to produce it.Described chess piece can be distributed to different players, and according to game rule, each chess piece all can be indicated at random by two that continuous player produces according to described pair of dice and be moved in the described chess lattice.
Described table provides described two correlations between indication and the chess piece at random, thereby the player can move described chess piece under game rule, so as along vertically, level or diagonal angle form five lines, thereby win recreation.
Description of drawings
With reference to following description and accompanying drawing, can know above-mentioned feature of the present invention, wherein:
Fig. 1 shows the plane of chessboard according to the preferred embodiment of the invention;
Fig. 2 shows the perspective view of chessboard according to another embodiment of the present invention;
Fig. 3 shows the front view of one of identical dice according to the preferred embodiment of the invention;
Fig. 4 shows the rearview of dice shown in Fig. 3;
Fig. 5 shows the perspective view according to the embodiment of chess piece of the present invention;
Fig. 6 shows the perspective view according to another embodiment of chess piece of the present invention;
Fig. 7 shows the plane of the preferred embodiment of form, and this form is used for the indication at random of dice is associated with moving of chess piece.
The specific embodiment
Referring to accompanying drawing, Fig. 1 shows the plane of chessboard 10 according to the preferred embodiment of the invention.Chessboard is essentially square shape, has table top, provides suitable mark as mentioned below by modes such as printings on table top.
Described table top is divided into along laterally or the longitudinally a plurality of square recreation interval or the chess lattice 101 of axis arranged.Each chess lattice 101 all indicates from the numeral of 0 to 99 digital scope that links to each other, and forms 10 and takes advantage of 10 matrix.At each angle of the formation table top part of matrix, had mark symbol L5 non-recreation at interval, this symbol is the sign of recreation.L5 has represented exercise question-five line of this recreation basically.
As shown in Figure 1, the mark on the chess lattice 101 of described chessboard 10 since 0, extends to 1,2,3 or the like at first lattice in the upper left corner then, up to 9 of last lattice of top line.For the row of back, described mark continues according to the order of numeral, till 99 last lattice for the rightmost side that is positioned at matrix.
Fig. 2 shows second embodiment 11 according to chessboard of the present invention.The form of the unitary molded dish that the plastics that it is suitable that chessboard 11 is served as reasons are made.Its table top comprises a plurality of recessed lattice 111 that are formed in the disk body, and each recessed lattice 111 all has square flat, vertical sidewall and vertically uncovered.Described sidewall is separated from each other recessed lattice, defines recessed post at the body of chessboard 11.
Recessed lattice 111 marks of described chessboard second embodiment have the pattern identical with the chessboard of first embodiment, therefore, similarly formed have a numeral 0 to 99 10 take advantage of 10 matrixes.At each angle of the matrix of second embodiment 11, the non-recreation interval of the identifier L5 of also all underlined recreation, as shown in Figure 2.
As shown in Fig. 3 and Fig. 4, the preferred embodiments of the present invention comprise two 12 dices 20,21.Each dice all comprises 12 faces, and each face all is the equilateral pentagon that side edge length equates.Preferably, the minimum length on one side of dice face should be not less than 1cm.The color of each face is optional.
Each face of described pair of dice 20,21 all indicates numeral or symbol.Described mark is from numeral 0 to 9 and symbol " heart "
Figure A20078004359600061
With select among the L5.Numeral 0 to 9 is marked on the respective face of each dice randomly.Preferably, described two symbols, i.e. " heart " And L5, be marked on two end surfaces away from each other that are separated by of its specific dice.In Fig. 3 and preferred embodiment shown in Figure 4, above five surfaces have 0 to 4 numeral in counterclockwise mode, and following five surface numbers from 5 to 9.Symbol L5 is marked on the surface that is positioned at the bottom, symbol " heart "
Figure A20078004359600063
Be marked on the surface that is positioned at the top.
According to the device that is used to play Trivial Pursuit Unhinged of the present invention, comprise a plurality of chess pieces as shown in Fig. 5 and Fig. 6, disclose respectively among Fig. 5,6 usually by two molded embodiment of plastic material.Fig. 5 shows an embodiment of sheet chess piece 30.Be provided with not chess piece 30 on the same group.Every group of chess piece all comprises the chess piece of 25 same colors, thereby separates with another group chess piece that is used by different players.When playing this recreation between different players, each player is assigned the chess piece of one group of 25 same color when the recreation beginning.
Each chess piece 30 is all made, and visually the surface area than the chess lattice 101 of chessboard shown in Fig. 1 10 is little at physics.Between game play session, chess piece 30 is placed in the chess lattice 101 of game rule regulation.Because no matter when size less than the surface area of chess lattice 101, so chess piece 30 can fully be placed in wherein, needs all can remove from these chess lattice easily.
Fig. 6 shows another embodiment with the chess piece 40 of second embodiment, 11 uses of chessboard shown in Figure 2.Described chess piece 40 is for having the cube on six same side and surface.Described cubical every face all is printed on different colors, so that select its player's identification.Be provided at 100 cubes that use between maximum six players, each color is selected by a specific player.Must be clear, for the purpose of standby, a certain amount of standby chess piece is provided for cube 40 draw in chess sheets 30.
As mentioned above, described cube chess piece 40 can be applicable to second embodiment 11 of chessboard shown in Figure 2.Each cube 40 of described chess piece all is suitable for packing in its recessed lattice 111 in size.Preferably, be that the vertically outstanding recessed lattice 111 in described cubical top make the player can easily see its end face in being in bonding station.
Use cube 40 as chess piece, have to surpass and use chess sheet 30 some advantage as chess piece.Its main cause is that cube is difficult for being moved.All cubes all are suitable for packing between game play session in the recessed lattice 111 of chessboard.
Because each cube has the surface of six kinds of colors, so maximum six players can use identical cube simultaneously.Specific player only need select his color when beginning, and uses this color to get final product in whole game process.
When a player removed under game rule or replaces another player's cube, the color that he only need be changed to its adversary's color him got final product.Need not to change cube.And under similar situation, when using chess sheet 30 as chess piece, then the player just need take adversary's chess sheet away, and replaces with his the chess sheet of color.
Cube formula chess piece 40 is easy to deposit.After the recreation, the recessed lattice 111 that players only need be filled up available described cube chessboard shown in Fig. 2 11 get final product.When filling all recessed lattice, be easy to detection and have or not cube to lose.
For the device that uses the present invention to propose is played this recreation, players need be thrown away and throw 12 dices, so that determine their order.Player with maximum number begins this recreation.If the player throws call sign, then he can throw dice once more, up to he throw digital till.The colored chess piece 30 that the initiator of this recreation can select him to select, then, next player then selects its colored chess piece of selecting.25 colored chess pieces of each player picks.
Then, players is thrown away simultaneously successively and is thrown two 12 dices 20,21.According to the game rule that proposes, if throw out 3 and 9, so, the player can by with their combinations or use add, subtract, the algorithmic approach of multiplication and division, form different numerals.In this case, the player can select with these two combination of numbers, with their additions, deduct less numeral, they are multiplied each other or be divided by from bigger numeral, and is as follows.
3 and 9~39 Or
9 and 3~93 Or
9+3=12 Or
9-3=6 Or
9×3=27 Or
9÷3=3
Related player can be selected above-mentioned a kind of combination, and his a colored chess piece 30 is placed on the numeral of choosing of hundred lattice chessboards 10 shown in Figure 1.If he selects 39, so, on the figure notation 39 shown in below he just is placed on his colored chess piece.
Figure A20078004359600091
The rule of this recreation has special situation on division arithmetic.Do not have only when having remainder and just can implement division.For example, throw out 4 and 5.
So, 4 ÷ 5=0, remainder are 4
5 ÷ 4=1, remainder are 1.
Therefore, related player can't use division arithmetic to form any numeral, and his selection only limits to following combination.
5 and 4~54 Or
4 and 5~45 Or
4+5=9 Or
5-4=1 Or
5×4=20
During playing, players must accurately be thought deeply and select numeral decidedly, so that help along any direction (that is, vertical, level or diagonally opposing corner), they can both form five lines by structure very apace, and are as follows.
Horizontal vertical
Figure A20078004359600102
Diagonal diagonal
As previously mentioned, each 12 dice all comprises be marked with symbol L5 and " heart " as shown in Fig. 3 and Fig. 4
Figure A20078004359600103
Two faces.Certain possibility is arranged when throwing two dices throwing away, Zhi Shi one or two is symbol at random.For this indication at random that two dices are provided and the player relation between should moving next time, provide a kind of special combination table 50 as preferred embodiment, as shown in Figure 7.This combination table 50 provides the correlation between two indication is moved with permission chess piece that the player does at random.As shown in Figure 7, has the multiple possibility that produces by comprising indicating at random of symbol.This possibility has increased variation, be different from the combination that comprises numeral or add, subtract, the general process of the utilization of the mathematical operation of multiplication and division, and will influence the mode that the player moves their chess piece 30 significantly.Like this, recreation becomes more interesting.
During the recreation, the player can freely replace or hinder another player's chess piece to win recreation.During the numeral of selecting as the player and another player identical, he can replace or hinder another player's chess piece.And when a player successfully with five chess pieces 30 as previously shown vertically, flatly or diagonally opposing corner when being placed to a line, so, recreation is considered to finish.
The rule of this recreation has the player's of punishment mistake in computation regulation.Therefore, the player of mistake in computation should move his chess piece 30, loses a circulation.If use this rule, then should in whole game process, all use.
By only being restrictive embodiment in the patent specification, obviously can know to fall into scope of the present invention and intraparenchymatous other embodiment.For example, those of ordinary skill in the art will appreciate that, under the situation that does not change its core principles, the various features that can change Trivial Pursuit Unhinged and play the device of this recreation, for example change five line exercise questions into another exercise question, and correspondingly change chessboard layout and chess piece, and game play and game rule maintenance are basic identical.
Those of ordinary skill in the art will appreciate that recreation of the present invention can change into uses electronic media to play.The present invention can partly be included in the computer implementation and the device of playing games in.The present invention also can partly be included in the computer program form that is stored in electronic media (for example CD-ROMs, hard disk drive and other computer-readable medium).
Those of ordinary skill in the art can also make the present invention to play in computer media, make can with one or more computer adversarys antagonism of playing, or with the one or more human adversary who is connected by LAN or the internet antagonism of playing.
Under situation about not departing from the scope and spirit of the present invention, can realize variations and modifications, should be understood that the disclosed description of the present invention and accompanying drawing thereof is schematically, be not to set forth in the mode of restriction.Therefore, scope of the present invention should be limited by claims.

Claims (11)

1, a kind of device that is used to play Trivial Pursuit Unhinged comprises chessboard (10), pair of dice (20,21), chess piece (30) and table (50), wherein,
-described chessboard is included in a plurality of chess lattice (101) of the horizontal and vertical axis arranged in board surface upper edge, and each chess lattice all indicates continuous numeral;
-described pair of dice comprises surface (201,211), and each surface all indicates numeral or symbol (202,212), indicates at random to produce it;
-described chess piece (30) can be distributed to different players, and according to game rule, each chess piece all can be indicated at random by two that continuous player produces according to described pair of dice (20,21) and be moved in the described chess lattice (101), and
-described table provides described two correlations between indication and the chess piece (30) at random, thereby the player can move described chess piece under game rule, with the edge vertically, level or diagonal angle form five lines, thereby win recreation.
2, the device that is used to play Trivial Pursuit Unhinged as claimed in claim 1, the continuous number that wherein is marked on the described chessboard (10) is from 0 to 99 numeral that comprises.
3, the device that is used to play Trivial Pursuit Unhinged as claimed in claim 1, each of wherein said pair of dice (20,21) all comprises 12 faces (201,211).
4, the device that is used to play Trivial Pursuit Unhinged as claimed in claim 3, wherein described 12 faces (201,211) of each dice all comprise from the mark of ten numerals and two symbols (202,212) selection.
5, the device that is used to play Trivial Pursuit Unhinged as claimed in claim 4, wherein said ten numerals are from 0 to 9, described symbol is " heart "
Figure A2007800435960002C1
(202) and L5 (212).
6, the device that is used to play Trivial Pursuit Unhinged as claimed in claim 1, wherein said chessboard is Unitarily molded chessboard (11), has to form to enter the recessed lattice (111) of its board surface.
7. the device that is used to play Trivial Pursuit Unhinged as claimed in claim 6, wherein said recessed lattice (111) comprise square flat, vertical sidewall and vertically uncovered.
8, the device that is used to play Trivial Pursuit Unhinged as claimed in claim 1, wherein said chess piece (30) are chess sheet form.
9, the device that is used to play Trivial Pursuit Unhinged as claimed in claim 1, wherein said chess piece (30) is the form with cube (40) of six faces, and in the described recessed lattice (111) that are suitable for partly packing into.
10, the device that is used to play Trivial Pursuit Unhinged as claimed in claim 9, each face of wherein said cube (40) all has different colors.
11, the device that is used to play Trivial Pursuit Unhinged as claimed in claim 1, wherein said table (50) is for providing the print surface of the information relevant with game rule.
CNA2007800435961A 2006-11-24 2007-11-07 A board game Pending CN101557863A (en)

Applications Claiming Priority (2)

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MYPI20064559 2006-11-24
MYPI20064559 MY141065A (en) 2006-11-24 2006-11-24 A board game

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WO (1) WO2008063044A1 (en)

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101862534A (en) * 2010-06-18 2010-10-20 徐嘉祥 Novel chess game
CN106474727A (en) * 2016-12-02 2017-03-08 浙江机电职业技术学院 The chess played with tactile and audition and its exchange method
US10325516B1 (en) 2015-09-11 2019-06-18 David Drymiller System and method for teaching arithmetic
CN112912150A (en) * 2018-09-27 2021-06-04 马尔科·阿路易塞蒂 Random selection device

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2012044911A1 (en) 2010-09-30 2012-04-05 Guyer Reynolds W Entertainment apparatus and method
JP2012183268A (en) * 2011-03-08 2012-09-27 Yoshinori Kawakami Game apparatus
US11984041B1 (en) 2020-08-24 2024-05-14 David Drymiller System and method for teaching arithmetic
JP2022106405A (en) * 2021-01-07 2022-07-20 株式会社アイシン Reclining angle detection device

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4335879A (en) * 1978-07-17 1982-06-22 Wiskur Darrell D Game apparatus and means for playing the same
US4341387A (en) * 1980-07-14 1982-07-27 Freyman Theodore M Board word game apparatus and method
KR200342670Y1 (en) * 2003-09-22 2004-02-18 이보환 Die game
US20040124584A1 (en) * 2003-12-22 2004-07-01 Ioannis Katavatis D. Board game
US20050230913A1 (en) * 2004-04-15 2005-10-20 Tee Boon H Education board game

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101862534A (en) * 2010-06-18 2010-10-20 徐嘉祥 Novel chess game
CN101862534B (en) * 2010-06-18 2012-09-26 徐嘉祥 Novel chess game
US10325516B1 (en) 2015-09-11 2019-06-18 David Drymiller System and method for teaching arithmetic
CN106474727A (en) * 2016-12-02 2017-03-08 浙江机电职业技术学院 The chess played with tactile and audition and its exchange method
CN112912150A (en) * 2018-09-27 2021-06-04 马尔科·阿路易塞蒂 Random selection device

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WO2008063044A1 (en) 2008-05-29
MY141065A (en) 2010-02-25

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Open date: 20091014