US20050230913A1 - Education board game - Google Patents
Education board game Download PDFInfo
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- US20050230913A1 US20050230913A1 US11/107,131 US10713105A US2005230913A1 US 20050230913 A1 US20050230913 A1 US 20050230913A1 US 10713105 A US10713105 A US 10713105A US 2005230913 A1 US2005230913 A1 US 2005230913A1
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- Prior art keywords
- playing
- player
- pieces
- playing pieces
- dice
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/02—Chess; Similar board games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/04—Geographical or like games ; Educational games
- A63F3/0415—Number games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00895—Accessories for board games
- A63F2003/00943—Box or container for board games
- A63F2003/00946—Box or container for board games with a storage for playing pieces next to the playing field
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/04—Geographical or like games ; Educational games
- A63F3/0457—Geographical or like games ; Educational games concerning science or technology, e.g. geology, chemistry, statistics, computer flow charts, radio, telephone
- A63F2003/046—Mathematics
Definitions
- FIG. 5 shows a position on playing surface with 5 pieces of the same color positioned in a continuous line.
- the players are supplied with a multiplication table to assure that they have the correct playing piece 18 before placing it on the playing surface 10 .
- the same table may also be used where division is practiced rather than the multiplication.
- a separate table needs to be supplied for addition and subtraction. The numbers chosen may be adjusted to suit the players mathematical skill levels.
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Algebra (AREA)
- General Physics & Mathematics (AREA)
- Mathematical Analysis (AREA)
- Pure & Applied Mathematics (AREA)
- Educational Technology (AREA)
- Toys (AREA)
- Electrically Operated Instructional Devices (AREA)
Abstract
An educational board suitable for play by one, two or more players is disclosed. The purpose is to learn basic mathematical operation while enjoying the challenging game. The players roll one or more die, read the two numbers shown and either multiply, divide, add or subtract the numbers. A separate playing piece corresponding to the product, quotient, sum or difference is then placed on the playing surface. The players attempt to create a pattern on the playing surface, such as a continuous straight line of certain number of pieces or some other pre-agreed shape. The game may be further refined by terminating it after certain number of die rolls and declaring the player with the highest number of points the winner. Numerous other configurations on the playing surface are also possible.
Description
- This application claims the benefit of U.S. Provisional Application No. 60/562,124 filed on Apr. 15, 2004.
- 1. Field of the Invention
- This invention relates to board games with playing pieces having numerical values that make them suitable to assist in learning basic mathematical operations.
- 2. Description of the Related Art
- Board games are numerous and varied. Most of them utilize chance determining means for playing and winning the game. Numerous examples exist wherein playing pieces are played on boards having regular rows and columns of playing squares with a few simple rules to follow and consisting generally of familiar, obvious and expected structural configurations. In many of the existing board games the objective is to line up certain number of pieces or achieve certain numerical score. Many such games have playing pieces divided into two groups with same color on both surfaces. Some of these games have a predictable quality of play. For example, in many games, once a player plays a playing piece of one color on a square, that square is required to be occupied by the same playing piece throughout the remainder of the game. Differing rules of multiplying the two numbers shown on the dice rolled, differing rules of sharing the same group of playing pieces with the same number printed on both surfaces with different exterior colors, and differing rules of turn over and move playing pieces already on a square of the playing board also are taught in the art, many of which may be difficult to remember—at least until a player's facility with the game is developed.
- In some chance determining board games the particular chance determining means, such as dice, determines the number of moves to be made on the playing field. In some cases, playing cards are utilized to determine the score independently of any chance determining means. However, in many cases, scoring is a simple arrangement which has no challenge and accordingly s quite unattractive for continual play. The risk is that such games are often disregarded after being played a few times as they do not offer a broad range of possible winning combinations and therefore failing to provide sustained interest.
- Known prior art includes U.S. Pat. Nos. 5,509,399; 4,935,589; 5,356,153; 4,962,934; 4,21,924; 5,139,266; 5,758,876; 6,764,076; 6,254,098; 5,839,727; 4,801,147 and 6,394,455. These patents are only representative of the crowded field of board games but do not disclose the novel features of the board game of this invention.
- In these respects, the board game of the present invention substantially and continually challenges the players in both competitive and educational sense.
- The general purpose of the present invention is to provide a new board game with a number of novel features that continually challenge the players and that are not anticipated by the prior art board games, individually or in combination. The invention generally includes a patterned playing board, one or more die and playing pieces carrying specific numerical values. The game may be played by one or more players.
- It is therefore an object of the present invention to provide a new and improved board game with playing pieces and dice which has all, or nearly all, of the advantages of the prior art, while simultaneously overcoming many of the disadvantages of play and construction normally associated therewith. It is another object of the present invention to provide a new and improved board game with playing pieces and dice which may be easily and efficiently manufactured and marketed and written in form of computer game. A further object or feature of the present invention is a new and improved board game with playing pieces and dice which is of a durable and reliable construction.
- Another object of the present invention is to provide a novel board game with patterned playing board, playing pieces, holder for storing playing pieces and multi sided dice which are of high quality but susceptible of a low cost of manufacture with regard to both materials and labor, and which accordingly is then susceptible of low prices of sale to the public, thereby making the board game with playing pieces and dice economically available to consumers and schools.
- Still another object of the present invention is to provide a holder for playing pieces that is an integral part of the playing board. Another object of the present invention is a new and improved board game with playing pieces with identification thereupon and multi sided dice that is easy to use, attractive in appearance and suitable for mass production. Yet another object of the present invention to identify the spaces holding the playing pieces with the same number or symbol as the playing pieces themselves.
- An object or advantage of the present invention is a new and improved board game with playing pieces and dice that offers educational value to the players (students), playfully challenging them to master basic mathematical operations, such as multiplication, division, addition and subtraction.
- Another object or advantage of the present invention is to encourage players to think strategically to form a continuous straight line of at least five pieces with player's own exterior color, or to form another pre-agreed upon pattern. Still another object of the present invention is to have a playing board patterned in circular, oval, elliptical, conical or polygonal shapes. Another object of this invention is to disclose a small, simple game board having certain number of rows and columns patterned in squares, with the first square being of one color, the second square being of another color, and alternating therefrom between the two colors.
- Another object is to disclose a plurality of playing pieces, each playing piece is preferably of the same size and is distinguished by a unique number associated therewith, the colors corresponding to the colors on the playing pieces.
- A further object is to disclose two dice, each having twelve sides, each of the twelve sides numbered from one to twelve consecutively or not consecutively.
- Another object of this board game is to disclose playing pieces of circular, oval, elliptical, polygonal or flat disk shape, each playing piece having two visually distinguishable surfaces and different number written on each disk but the same number written on both surfaces of the same disk.
- Yet another object of the present invention is to have playing pieces with two different numbers written on them, one on each surface.
- A further object of the present invention is to include multiplication, division, addition and subtraction tables.
- Still another object of the present invention is that the numbers written on the playing pieces are the product, quotient, sum or difference of numbers written on the dice.
- Another object of the present invention is that the playing pieces are circular disks.
- Yet another object of the present invention is that the plying dice have 3, 4, 5, 6, 7, 8, 9, 10, 11 or 12 sides.
- Another object of the present invention is a board game that can be played with one die that has one half of one color and the other half of the other color, or with two or more dice, each die being of different color, and in all cases corresponding to the colors of the playing pieces and the playing board.
- Still another object is a method of playing said board game, comprising the steps of providing a playing board forming a grid of at least five rows of squares, at least five squares per row; providing a pair of twelve sided dice and a plurality of playing pieces with said first surface of first exterior color and said second surface of second exterior color, said first surface being visually distinguishable from said second surface, said first and second surface each comprising an identical number; rolling said dice and reading the two numbers showing on the dice. The player multiplies the two numbers and finds the playing piece with the corresponding number among the playing pieces, places the selected playing piece on the square of the playing board, alternating thereby until a continuous straight line of a predetermined number of playing pieces of one exterior color is formed on the playing board; if the product from the two numbers on top surface of two dice matches said number printed on the surface of a playing pieces already on the playing board with player's own exterior color, the player moves the playing piece from the existing square to any unoccupied squares; if the product from the two numbers on top surface of two dice matches said number printed on the surface of a playing pieces already on the playing board with the other player's exterior color, the player turns over said playing piece to have player's own exterior color on top surface.
- Other novel features which are characteristic of the invention, as to organization and method of operation, together with further objects and advantages thereof will be better understood from the following description considered in connection with the accompanying drawings, in which preferred embodiments of the invention are illustrated by way of example. It is to be expressly understood, however, that the drawing is for illustration and description only and is not intended as a definition of the limits of the invention. The various features of novelty which characterize the invention are pointed out with particularity in the claims annexed to and forming part of this disclosure. The invention resides not in any one of these features taken alone, but rather in the particular combination of all of its structures for the functions specified.
- Further, the purpose of the Abstract is to enable the U.S. Patent and Trade-mark Office and the public generally, and especially the scientists, engineers and practitioners in the art who are not familiar with patent or legal terms or phraseology, to determine quickly from a cursory inspection the nature and essence of the technical disclosure of the application. The Abstract is neither intended to define the invention of this application, which is measured by the claims, nor is it intended to be limiting as to the scope of the invention in any way.
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FIG. 1 is a top view of basic embodiment of the playing surface. -
FIG. 2 . is a top view of one embodiment of a the playing piece. -
FIG. 3 shows one embodiment of a playing die. -
FIG. 4 is a playing surface with some playing pieces positioned on it. -
FIG. 5 shows a position on playing surface with 5 pieces of the same color positioned in a continuous line. -
FIG. 6 shows a position on playing surface where the objective was to complete a square. -
FIG. 7 shows a position on playing surface where the objective was to complete a 1 by 3 letter “L” matrix. -
FIG. 8 shows a position on playing surface where the objective was to achieve the highest score. -
FIG. 9 shows the playing surface with a number assigned to each field. -
FIG. 10 shows the holder for the playing pieces. - With reference now to the drawings, a new board game embodying the principals and the concepts of the present invention will be described. Apart from a typical portable board game configuration, the game is suitable to be played by a variety of electronic means.
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FIG. 1 is a top view of one embodiment of the playingsurface 10 showing the rows 1 through 6 and the columns 1 through 6 separated by straight lines. The playingsurface 10 may have as few as 3 rows and 3 columns or as many as is practical. The playingsurface 10 may be of other than square shape andfield 14 may be a square, an oval, an ellipse or a polygon. Thefields 14 may all be of the same color or thefields 14 may be of two or more colors alternating sequentially, depending on the number of the players. In another embodiment, each or some offields 14 have a numerical value associated with and written on thefield 14. -
FIG. 2 shows an example of the playingpiece 18 with anumber 42 written on it. The playingpiece 18 may be shaped as circle, an oval, an ellipse or a polygon. Preferably, the playingpiece 18 is a circular or square disk. If there are two players, preferably, the playingpieces 18 are of two different colors, each color being on one surface of the playingpiece 18. More colors may be employed for the playingpiece 18 and the playingsurface 10 if there are more players. Playingpiece 18 is placed on one of thefields 14 of theboard 10 according to the player's strategy. The playingpieces 18 may also have shapes or characters other than the numbers on them. - Shown in
FIG. 3 is a top view of one embodiment of the playing die 30showing numbers facet 32. The die 30 may have as many individual facets to accommodate the numbers as is desired. The numbers on the die 30 may be written consecutively or some numbers may be omitted. Generally, the greater the number of numbers on thedie 30, the larger the playingsurface 10 needs to be to accommodate the greater number of possible combinations. The die 30 may be all one color or it may be of two different colors. In case of two different colors, thedie 30 may be divided so that the one half is of one color and the other half is of another color. Typically. each player has hisown die 30 with the color being different from the color of thedie 30 of the other player. In all cases the colors ofdie 30 correspond to the colors on the playingsurface 10 and the playingpieces 18. If desired, one player may use die 30 with different number ofsides 32 from the other player. Typically, a 12 sided die is used with numbers 1 through 12 onfacets 32. - Shown in
FIG. 4 is the playingsurface 10 with some playingpieces 18 positioned on thesurface 10. -
FIG. 5 shows the position on the playingsurface 10 where the objective of the game was to position 5 pieces of the same color in a continuous straight line. - Shown in
FIG. 6 is the position on the playingsurface 10 where the objective of the game was to complete a square with 2playing pieces 18 forming the sides of the square. - In
FIG. 7 the objective was to complete a letter “L” configuration with 1playing piece 18 forming 1 segment and 3playing pieces 18 forming the other segment. - Shown in
FIG. 8 is the configuration where the objective was to achieve the highest score or align four pieces, after 4 rolls of the dice by each player. In this case the game terminated after 4 rolls with the “dark” color having the highest number. - Shown in
FIG. 9 is the playingsurface 10 with eachfield 14 being assigned a number. In this configuration, the players will place the playingpieces 18 on the number corresponding to the product, quotient, sum or difference of the two topmost numbers on thedice 30 or any two numbers the players agree to. -
FIG. 10 shows theholder 40 used to store playingpieces 18 and a number assigned to eachstorage space 42. This number assigned to thestorage space 42 is identical to the number on the playingpiece 18. Theholder 40 may be a separate unit from the playingsurface 10 or it may be integrated with the playingsurface 10. - The following rules are generally observed, but the board game of this invention allows lot of flexibility for the players to alter the rules according to what they are trying to accomplish.
- The game is played by two or more players. One player may be a machine or a computer. In one version of the game, the game is played by rolling a pair of
dice 30 and placingplaying pieces 18 on afield 14 as determined by the player. One objective of the game is to form a visible continuous straight line of a certain number of playingpieces 18 determined by the players. For the purpose of illustration and not limitation, the two player game only will be described. - Both players share a single set of
K playing pieces 18 and a pair ofdice 30. Each playingpiece 18 has a light color on one surface and a darker color on the other surface if the playingpiece 18 is a disk. Each player chooses one color for the playingpieces 18 and for thedice 30. The two players may agree on who plays first or they may role adie 30 and the player with the higher number on the topmost surface of the die 30 plays first. One player chooses a light color and the other player chooses a dark color, assume here that the first player chose the light color. The first player then rolls thedice 30 and reads the two numbers showing on topmost surface of thedice 30. The player multiplies the two numbers and finds the playingpiece 18 with the corresponding number among the playingpieces 18. While the playingpiece 18 has the same number on both surfaces, the game may also be played with the playingpiece 18 having different numbers on the two surfaces. The player subsequently places the selected playingpiece 18 on one of thefields 14 of the playingsurface 10 with his chosen color up. Next, the second player rolls thedice 30 and reads the two numbers showing on the topmost surface ofdie 30 and finds the product of the two numbers. If the product of the two numbers matches number printed on the playingpiece 18 already on the playingsurface 10, the player turns said playingpiece 18 over to expose the surface with his exterior color or he gets an extra turn in rolling thedice 30 or the first player loses a turn. Otherwise, if the product of the numbers shown by thedice 30 is not on the playingsurface 10, the player selects the playingpiece 18 with that number from the box and places the selected playing piece on anunoccupied field 14 with his chosen color or up. - At this point, for the first player's second move, the first player rolls the
dice 30 again, reads the two numbers showing on thedice 30 and finds the product of the two numbers. If the product of the two numbers matches number printed on the playingpiece 18 already on the board; for the playing piece with his color shown, the first player moves the selected playing piece to anunoccupied square 14 with the his color on top to get four or more of the playing pieces with same first exterior color in continuous straight line; for the playingpiece 18 not with his color shown, the first player turns said playing piece over to expose the surface with first exterior color, or the second player loses a turn, or the first players gets two turns of rolling thedice 30. If the product of the numbers shown by thedice 30 is not on the playing board, the first player selects the playingpiece 18 with that number from theholder 40 and places the selected playingpiece 18 on anunoccupied field 14 with surface with his color up. - And for the second player's second move, the second player rolls the
dice 30 again, reads the two numbers showing on thedice 30 and finds the product of the two numbers. If the product of the two numbers matches number printed on the playing piece already on the playingsurface 10 for the playing piece with his color shown, the second player moves the selected playingpiece 18 to anunoccupied field 14 with the his color on top strategically to get four or more of the playingpieces 18 with his color in continuous straight line; for the playingpiece 18 not with his color shown, the second player turns said playingpiece 18 over to expose the surface with his color or he gets an extra turn in rolling thedice 30 or the first player loses a turn. If the product of the numbers shown by thedice 30 is not on the playing board, the second player selects the playingpiece 18 with that number from theholder 40 and places the selected playingpiece 18 on anunoccupied field 14 with his color up. - The remaining moves proceed in the same fashion. If all of the squares on the playing board are occupied without having a visible continuous straight line of predetermined number of playing pieces with either player's color, the game is declared as draw. Games can be drawn by mutual consent of the players. The game ends with a winner or a draw.
- The same method of playing is employed for division of the two numbers, sum of the two numbers and difference between the numbers.
- As this is also an educational tool, the players are supplied with a multiplication table to assure that they have the
correct playing piece 18 before placing it on the playingsurface 10. The same table may also be used where division is practiced rather than the multiplication. A separate table needs to be supplied for addition and subtraction. The numbers chosen may be adjusted to suit the players mathematical skill levels. - Other rules may also be employed if the product of the two numbers matches number printed on the
playing piece 8 already on the playing surface 10: the player may lose a turn to place a playingpiece 18 on the playingsurface 10, or the player may remove theplaying piece 18 from the playingsurface 10 and put in thespace 42 of theholder 40, or the player may turn over and move the playingpiece 18 on the playingsurface 10, or the player may roll thedice 18 again. The flexibility of the rules allows for many variations of he game and is therefore more likely to create an environment conducive to learning basic mathematical operations. In other embodiments of this invention the players agree to form certain shapes other than a continual straight line. Such shapes may include squares, “L' patterns, triangles, etc. at the discretion of the players. The players may also choose to terminate the game after certain number of rolls ofdice 30 and total up the numbers for each color with the player with the higher score being the winner. - Moreover, in another embodiment of the invention, the
fields 14 on the playingsurface 10 have numerical values assigned to them and written on eachfield 14. The players place the playingpieces 18 on thefields 14 only if the numerical value on thefield 14 and the playing piece are the same. If not, the player loses the turn. The remainder of the rules are the same as described above. - The foregoing description of preferred embodiments has been presented for purposes of illustration and description. It is not intended to be exhaustive or to limit the invention to the precise forms disclosed. Obviously, many modifications and variations will be apparent to practitioners skilled in this art. It is intended that the scope of the invention be defined by the following claims and their equivalents.
Claims (23)
1. A board game comprising:
playing surface adopted to receive playing pieces;
at least one multi sided die;
a plurality of playing pieces, each said playing piece further comprising an identification thereon; and
a holder for said playing pieces, said holder having spaces defined therein for storing said playing pieces.
2. The device of claim 1 wherein at least one multi sided die are two multi sided dice.
3. The device of claim 1 wherein said holder is coupled to said playing surface.
4. The device of claim 1 wherein said spaces for holding said playing pieces further comprise an identification proximate to said spaces, said identification being identical to said identification on said playing pieces.
5. The device of claim 4 wherein said identification has a numerical value.
6. The device of claim 1 wherein said playing surface further comprises a plurality of distinct fields disposed thereon.
7. The device of claim 6 wherein said distinct fields are of at least two distinct colors or markings.
8. The device of claim 1 wherein said playing pieces have at least two surfaces coupled to each other, each surface further comprising a distinct color or marking corresponding to the colors or markings of said fields.
9. The device of claim 1 wherein said playing pieces further comprise circular, oval, elliptical or polygonal shapes.
10. The device of claim 1 wherein said at least one die comprises 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 or more sides, each side further comprising a number, symbol, character or picture thereupon.
11. The device of claim 10 wherein each said side is numbered consecutively.
12. The device of claim 10 wherein some of said sides are not numbered consecutively.
13. The device of claim 10 wherein said at least one die comprises two different colors or markings, said colors or markings corresponding to colors or markings on said horizontal surface and said playing pieces.
14. The device of claim 6 wherein said distinct fields are further arranged in a pattern comprising circular, oval, elliptical, conical or polygonal shapes.
15. The device of claim 10 wherein the product, quotient, sum or difference of any two numbers on at least one die is recorded on all sides of said playing pieces.
16. The device of claim 16 wherein the product, quotient, sum or difference of any two numbers on at least one die is recorded on at least one side of said playing pieces and a different product, quotient, sum or difference is recorded on at least another side of said playing pieces.
17. The device of claim 5 wherein said numerical value comprises 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 14, 15, 16, 18, 20, 21, 22, 24, 25, 27, 28, 30, 32, 33, 35, 36, 40, 42, 44, 45, 48, 49, 50, 54, 55, 56, 60, 63, 64, 66, 70, 72, 77, 80, 81, 84, 88, 90, 96, 99, 100, 108, 110, 120, 121, 132 or 144.
18. The device of claim 1 further comprising an addition, subtraction, multiplication or division table.
18. The device of claim 1 wherein said playing pieces are circular disks.
19. The device of claim 6 wherein each distinct field is identified by a numerical value proximate to each distinct field on said playing surface.
20. A method for playing a board game, comprising the steps of:
(a) providing a playing surface comprising a pattern of distinct fields, said distinct fields comprising two different colors, said fields further arranged in a pattern comprising circular, oval, elliptical or polygonal shapes;
(b) providing a plurality of playing pieces, each of said playing pieces having at least two surfaces coupled to each other and having different color on each surface, said colors corresponding to colors on said distinct fields, each of said playing pieces having a different number from other playing pieces printed on said at least two surfaces of each of said playing pieces, wherein said number is selected from the group comprising 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 14, 15, 16, 18, 20, 21, 22, 24, 25, 27, 28, 30, 32, 33, 35, 36, 40, 42, 44, 45, 48, 49, 50, 54, 55, 56, 60, 63, 64, 66, 70, 72, 77, 80, 81, 84, 88, 90, 96, 99, 100, 108, 110, 120, 121, 132 or 144;
(c) providing a holder having spaces defined therein for storing said plurality of playing, each space being identified by one of the numbers comprising 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 14, 15, 16, 18, 20, 21, 22, 24, 25, 27, 28, 30, 32, 33, 35, 36, 40, 42, 44, 45, 48, 49, 50, 54, 55, 56, 60, 63, 64, 66, 70, 72, 77, 80, 81, 84, 88, 90, 96, 99, 100, 108, 110, 120, 121, 132 or 144;
(d) providing a pair of twelve-sided dice, said sides being numbered consecutively from one to twelve;
(e) providing a multiplication, division, addition or subtraction table;
(f) providing first player and the second player, each player having his own color;
(g) each player rolling his own die;
(h) choosing the higher of the two numbers shown on the top-most die surface and designating that player as the first player;
(i) agreeing on which of the die sides will be used for playing purpose,
(j) agreeing on the pattern the players want to pursue on the playing surface, or agreeing on the number of rolls of said dice to mark the end of the game and adding up each players numbers form said playing pieces with the higher or lower score being the winner, or agreeing on the numerical quantity to be achieved on the playing surface, the first player having reached that quantity being the winner;
(k) the first player rolling the two dice;
(l) multiplying, dividing, adding or subtracting any two numbers shown on the sides agreed to by the two players;
(m) removing a playing piece from the holder with a number corresponding to results of said multiplication, division, addition or subtraction;
(n) placing said playing piece anywhere on the playing surface;
(o) second player rolling the two dice;
(p) multiplying, dividing, adding or subtracting any two numbers shown on the sides agreed to by the two players;
(q) removing a playing piece from the holder with a number corresponding to results of said multiplication, division, addition or subtraction;
(r) placing said playing piece anywhere on the playing surface, or if the number is already on the playing surface turning over said playing piece so that the second players color is now visible or placing it elsewhere on the playing surface, or placing said playing piece in said holder, or denying the first player a turn in rolling said dice, or the second player gaining an additional turn in rolling said dice, at his complete discretion.
(s) repeating steps (k) through (r) until a desired pattern on the playing surface is reached or the desired total numerical goal of said playing pieces has been reached.
21. The method of claim 20 wherein said playing surface is a square with at least five shapes along each of its sides for a total of twenty five shapes.
22. The method of claim 21 wherein the first player to place five playing pieces in a continuous line wins.
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US11/107,131 US20050230913A1 (en) | 2004-04-15 | 2005-04-15 | Education board game |
PCT/US2006/014419 WO2006113628A1 (en) | 2005-04-15 | 2006-04-14 | Education board game |
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US56212404P | 2004-04-15 | 2004-04-15 | |
US11/107,131 US20050230913A1 (en) | 2004-04-15 | 2005-04-15 | Education board game |
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US20050230913A1 true US20050230913A1 (en) | 2005-10-20 |
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US11/107,131 Abandoned US20050230913A1 (en) | 2004-04-15 | 2005-04-15 | Education board game |
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US20130281184A1 (en) * | 2012-04-18 | 2013-10-24 | Karsten Bording | Dice Game |
US20230141684A1 (en) * | 2021-11-10 | 2023-05-11 | Judy Chien | Method and system for an interactive group-specific player board game |
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US8821237B2 (en) | 2008-08-08 | 2014-09-02 | Ipj Limited | Gaming method and system |
WO2010015039A1 (en) * | 2008-08-08 | 2010-02-11 | Anthony Robert Farah | Determining a game score based on differences between consecutive token values |
GB2481019A (en) * | 2010-06-08 | 2011-12-14 | Shane Maurice Hayes | Point scoring playing piece placement game |
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US1061999A (en) * | 1912-08-13 | 1913-05-20 | Einar L Grondahl | Game apparatus. |
US2750193A (en) * | 1952-11-14 | 1956-06-12 | George F Wales | Game apparatus |
US4421315A (en) * | 1983-01-03 | 1983-12-20 | Alfred Cutler | Game |
US4682777A (en) * | 1986-07-10 | 1987-07-28 | Wood Thomas J | Board game |
US5421732A (en) * | 1994-07-18 | 1995-06-06 | Taylor; Raymond R. | Apparatus and method for teaching addition and subtraction |
US5688126A (en) * | 1996-01-03 | 1997-11-18 | Merritt; Matthew W. | Arithmetic game |
US20030111794A1 (en) * | 2001-11-13 | 2003-06-19 | Digirolamo Severino | Educational-game-of-chance-and-trivia |
US20060082059A1 (en) * | 2004-06-14 | 2006-04-20 | Patricia Lee | Apparatus and method for game playing between players of different skill levels |
Family Cites Families (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS6035631A (en) * | 1983-08-08 | 1985-02-23 | Honda Motor Co Ltd | Starter of vehicle's engine |
-
2005
- 2005-04-15 US US11/107,131 patent/US20050230913A1/en not_active Abandoned
-
2006
- 2006-04-14 WO PCT/US2006/014419 patent/WO2006113628A1/en active Application Filing
Patent Citations (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US1061999A (en) * | 1912-08-13 | 1913-05-20 | Einar L Grondahl | Game apparatus. |
US2750193A (en) * | 1952-11-14 | 1956-06-12 | George F Wales | Game apparatus |
US4421315A (en) * | 1983-01-03 | 1983-12-20 | Alfred Cutler | Game |
US4682777A (en) * | 1986-07-10 | 1987-07-28 | Wood Thomas J | Board game |
US5421732A (en) * | 1994-07-18 | 1995-06-06 | Taylor; Raymond R. | Apparatus and method for teaching addition and subtraction |
US5688126A (en) * | 1996-01-03 | 1997-11-18 | Merritt; Matthew W. | Arithmetic game |
US20030111794A1 (en) * | 2001-11-13 | 2003-06-19 | Digirolamo Severino | Educational-game-of-chance-and-trivia |
US6752393B2 (en) * | 2001-11-13 | 2004-06-22 | Digirolamo Severino | Educational-game-of-chance-and-trivia |
US20060082059A1 (en) * | 2004-06-14 | 2006-04-20 | Patricia Lee | Apparatus and method for game playing between players of different skill levels |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2008063044A1 (en) * | 2006-11-24 | 2008-05-29 | Muk Sui Tham | A board game |
US20130281184A1 (en) * | 2012-04-18 | 2013-10-24 | Karsten Bording | Dice Game |
US20230141684A1 (en) * | 2021-11-10 | 2023-05-11 | Judy Chien | Method and system for an interactive group-specific player board game |
Also Published As
Publication number | Publication date |
---|---|
WO2006113628A8 (en) | 2007-04-19 |
WO2006113628A1 (en) | 2006-10-26 |
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Legal Events
Date | Code | Title | Description |
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STCB | Information on status: application discontinuation |
Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION |