BR9204327A - Sistema de jogo de atirar e armazenagem externa usada para o mesmo - Google Patents

Sistema de jogo de atirar e armazenagem externa usada para o mesmo

Info

Publication number
BR9204327A
BR9204327A BR929204327A BR9204327A BR9204327A BR 9204327 A BR9204327 A BR 9204327A BR 929204327 A BR929204327 A BR 929204327A BR 9204327 A BR9204327 A BR 9204327A BR 9204327 A BR9204327 A BR 9204327A
Authority
BR
Brazil
Prior art keywords
game
same
external storage
shooting system
storage used
Prior art date
Application number
BR929204327A
Other languages
English (en)
Inventor
Masahito Miyake
Original Assignee
Nintendo Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Nintendo Co Ltd filed Critical Nintendo Co Ltd
Publication of BR9204327A publication Critical patent/BR9204327A/pt

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/219Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/422Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games
    • A63F9/0291Shooting or hurling games with a simulated projectile, e.g. an image on a screen
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41GWEAPON SIGHTS; AIMING
    • F41G3/00Aiming or laying means
    • F41G3/26Teaching or practice apparatus for gun-aiming or gun-laying
    • F41G3/2616Teaching or practice apparatus for gun-aiming or gun-laying using a light emitting device
    • F41G3/2622Teaching or practice apparatus for gun-aiming or gun-laying using a light emitting device for simulating the firing of a gun or the trajectory of a projectile
    • F41G3/2627Cooperating with a motion picture projector
    • F41G3/2633Cooperating with a motion picture projector using a TV type screen, e.g. a CRT, displaying a simulated target
    • F41G3/2638Cooperating with a motion picture projector using a TV type screen, e.g. a CRT, displaying a simulated target giving hit coordinates by means of raster control signals, e.g. standard light pen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • A63F2300/6054Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands by generating automatically game commands to assist the player, e.g. automatic braking in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Radar, Positioning & Navigation (AREA)
  • General Engineering & Computer Science (AREA)
  • Aiming, Guidance, Guns With A Light Source, Armor, Camouflage, And Targets (AREA)
  • Image Analysis (AREA)
  • Position Input By Displaying (AREA)
  • Closed-Circuit Television Systems (AREA)
BR929204327A 1991-12-28 1992-11-06 Sistema de jogo de atirar e armazenagem externa usada para o mesmo BR9204327A (pt)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP35848091A JP3181083B2 (ja) 1991-12-28 1991-12-28 射撃ゲームシステムおよびそれに用いられる射撃ゲームシステムの制御方法

Publications (1)

Publication Number Publication Date
BR9204327A true BR9204327A (pt) 1993-06-29

Family

ID=18459533

Family Applications (1)

Application Number Title Priority Date Filing Date
BR929204327A BR9204327A (pt) 1991-12-28 1992-11-06 Sistema de jogo de atirar e armazenagem externa usada para o mesmo

Country Status (9)

Country Link
US (1) US5310192A (pt)
EP (1) EP0550265B1 (pt)
JP (1) JP3181083B2 (pt)
CN (1) CN1050064C (pt)
BR (1) BR9204327A (pt)
CA (1) CA2074429A1 (pt)
DE (1) DE69218167T2 (pt)
ES (1) ES2098468T3 (pt)
MX (1) MX9206427A (pt)

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JP3748271B2 (ja) * 1992-05-22 2006-02-22 株式会社ナムコ 射撃ゲーム装置
ES2101623B1 (es) * 1994-03-29 1998-03-01 Adp Atomaten Gmbh Procedimiento para el ajuste de una situacion del punto de impacto de un equipo de tiro de tv de una maquina recreativa accionada por monedas.
US5577733A (en) * 1994-04-08 1996-11-26 Downing; Dennis L. Targeting system
CN1054289C (zh) * 1994-07-01 2000-07-12 柳毅 一种***的药物
JPH0869274A (ja) * 1994-08-30 1996-03-12 Sega Enterp Ltd 画像処理装置およびその方法
CN1053362C (zh) * 1995-04-27 2000-06-14 陶振海 腹水消口服液及其生产方法
JPH09152307A (ja) * 1995-12-01 1997-06-10 Sega Enterp Ltd 座標検出装置、その方法およびゲーム装置
JPH09244793A (ja) * 1996-03-04 1997-09-19 Alps Electric Co Ltd 入力装置
US6146278A (en) * 1997-01-10 2000-11-14 Konami Co., Ltd. Shooting video game machine
IL120186A (en) * 1997-02-09 2000-06-01 Raviv Roni Display pointing device and method
ES2257859T3 (es) 1998-05-13 2006-08-01 Sega Corporation Mando con forma de arma de fuego.
US6171190B1 (en) * 1998-05-27 2001-01-09 Act Labs, Ltd. Photosensitive input peripheral device in a personal computer-based video gaming platform
JP3990051B2 (ja) 1998-10-02 2007-10-10 株式会社バンダイナムコゲームス ゲーム装置及び情報記憶媒体
US7749089B1 (en) 1999-02-26 2010-07-06 Creative Kingdoms, Llc Multi-media interactive play system
JP4019240B2 (ja) * 1999-05-07 2007-12-12 株式会社セガ 画像処理方法、記録媒体及び画像処理装置
US20040259644A1 (en) * 1999-08-03 2004-12-23 Mccauley Jack Jean Method and device for optical gun interaction with a computer system
US6592461B1 (en) 2000-02-04 2003-07-15 Roni Raviv Multifunctional computer interactive play system
US7445550B2 (en) 2000-02-22 2008-11-04 Creative Kingdoms, Llc Magical wand and interactive play experience
US7878905B2 (en) 2000-02-22 2011-02-01 Creative Kingdoms, Llc Multi-layered interactive play experience
US6761637B2 (en) 2000-02-22 2004-07-13 Creative Kingdoms, Llc Method of game play using RFID tracking device
JP3847057B2 (ja) * 2000-05-24 2006-11-15 アルプス電気株式会社 指示位置検出装置及び前記装置を用いたゲーム用コントローラ
US7066781B2 (en) 2000-10-20 2006-06-27 Denise Chapman Weston Children's toy with wireless tag/transponder
US6990639B2 (en) * 2002-02-07 2006-01-24 Microsoft Corporation System and process for controlling electronic components in a ubiquitous computing environment using multimodal integration
US6902483B2 (en) * 2002-04-01 2005-06-07 Xiao Lin Handheld electronic game device having the shape of a gun
US20070066396A1 (en) 2002-04-05 2007-03-22 Denise Chapman Weston Retail methods for providing an interactive product to a consumer
US6967566B2 (en) 2002-04-05 2005-11-22 Creative Kingdoms, Llc Live-action interactive adventure game
US9446319B2 (en) 2003-03-25 2016-09-20 Mq Gaming, Llc Interactive gaming toy
JP4287758B2 (ja) * 2004-02-05 2009-07-01 任天堂株式会社 シューティングゲーム装置およびシューティングゲームプログラム
US20050197178A1 (en) * 2004-03-03 2005-09-08 Villegas Ariel P. Gun-shaped game controller
US7553229B2 (en) * 2006-03-21 2009-06-30 Avago Technologies General Ip (Singapore) Pte. Ltd. Active referencing method with interleaved crosshair navigation frames
US20070238534A1 (en) * 2006-03-28 2007-10-11 Avraham Pollack Target game
KR100871442B1 (ko) * 2006-07-18 2008-12-03 박현규 에프피에스 게임 전용 제어장치
JP2008073184A (ja) 2006-09-20 2008-04-03 Namco Bandai Games Inc プログラム、情報記憶媒体及びゲーム装置
US7735832B2 (en) * 2006-12-21 2010-06-15 James Carl Bliehall Moving target system for training in marksmanship and target identification
JP4925817B2 (ja) * 2006-12-28 2012-05-09 株式会社コナミデジタルエンタテインメント シューティング玩具
JP5296338B2 (ja) * 2007-07-09 2013-09-25 任天堂株式会社 ゲームプログラムおよびゲーム装置
US20090049470A1 (en) * 2007-08-13 2009-02-19 Gal Peer Method and device for interactive operation of television
US7900927B1 (en) 2007-12-31 2011-03-08 James Bliehall Portable, carriage driven, moving target system for training in marksmanship and target identification
USD662949S1 (en) * 2011-05-17 2012-07-03 Joby-Rome Otero Video game peripheral detection device
CN104587666B (zh) * 2014-12-30 2017-06-27 彭国辉 一种打靶玩具枪及打靶玩具枪***
JP6881188B2 (ja) * 2017-09-27 2021-06-02 オムロン株式会社 位置検出装置およびプログラム
CN108379831A (zh) * 2018-05-19 2018-08-10 东莞市中维畅想电器有限公司 无线连接主机的游戏枪
EP3901633B1 (en) 2020-04-22 2022-08-17 Roche Diagnostics GmbH A laboratory sample vessel distribution system, a method for operating, and an in-vitro diagnostic system
CN113485460A (zh) * 2021-06-25 2021-10-08 航天科工仿真技术有限责任公司 一种发射筒的校准方法、装置及飞行设备

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DE2653113C2 (de) * 1976-11-23 1983-01-13 Loewe Opta Gmbh, 8640 Kronach Fernsehspielschaltung
DE2653093B1 (de) 1976-11-23 1977-09-29 Loewe Opta Gmbh Fernsehspielschaltung mit einem zielflecksuchgeraet
US4185825A (en) * 1977-08-08 1980-01-29 Coleco Industries, Inc. Television target game and method
US4395045A (en) * 1980-06-16 1983-07-26 Sanders Associates, Inc. Television precision target shooting apparatus and method
US4481000A (en) * 1982-04-29 1984-11-06 The United States Of America As Represented By The Secretary Of The Navy Tolerancing device for a weapons fire simulator
JPS60171063A (ja) * 1984-02-17 1985-09-04 任天堂株式会社 テレビゲ−ム装置
GB2160298B (en) 1984-06-14 1987-07-15 Ferranti Plc Weapon aim-training apparatus
US4813682A (en) * 1985-08-09 1989-03-21 Nintendo Co., Ltd. Video target control and sensing circuit for photosensitive gun
US5090708A (en) * 1990-12-12 1992-02-25 Yonatan Gerlitz Non hand-held toy

Also Published As

Publication number Publication date
AU655557B2 (en) 1994-12-22
US5310192A (en) 1994-05-10
ES2098468T3 (es) 1997-05-01
JP3181083B2 (ja) 2001-07-03
MX9206427A (es) 1993-06-30
EP0550265A3 (en) 1993-09-15
CN1050064C (zh) 2000-03-08
JPH05177058A (ja) 1993-07-20
DE69218167T2 (de) 1997-06-19
EP0550265A2 (en) 1993-07-07
EP0550265B1 (en) 1997-03-12
CA2074429A1 (en) 1993-06-29
CN1073886A (zh) 1993-07-07
AU2032192A (en) 1993-07-01
DE69218167D1 (de) 1997-04-17

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Legal Events

Date Code Title Description
FB36 Technical and formal requirements: requirement - article 36 of industrial property law
FA8 Dismissal: dismissal - article 36, par. 1 of industrial property law
B15K Others concerning applications: alteration of classification

Ipc: A63F 13/219 (2014.01), A63F 9/02 (2006.0