AR065482A1 - Metodo para presentar los resultados junto con informacion personalizada - Google Patents
Metodo para presentar los resultados junto con informacion personalizadaInfo
- Publication number
- AR065482A1 AR065482A1 ARP080100790A ARP080100790A AR065482A1 AR 065482 A1 AR065482 A1 AR 065482A1 AR P080100790 A ARP080100790 A AR P080100790A AR P080100790 A ARP080100790 A AR P080100790A AR 065482 A1 AR065482 A1 AR 065482A1
- Authority
- AR
- Argentina
- Prior art keywords
- video presentation
- terminal
- content
- personalized information
- result
- Prior art date
Links
Classifications
-
- G—PHYSICS
- G16—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
- G16Z—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS, NOT OTHERWISE PROVIDED FOR
- G16Z99/00—Subject matter not provided for in other main groups of this subclass
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/798—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F17/00—Digital computing or data processing equipment or methods, specially adapted for specific functions
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3223—Architectural aspects of a gaming system, e.g. internal configuration, master/slave, wireless communication
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/3227—Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5506—Details of game data or player data management using advertisements
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5513—Details of game data or player data management involving billing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/632—Methods for processing data by generating or executing the game program for controlling the execution of the game in time by branching, e.g. choosing one of several possible story developments at a given point in time
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6623—Methods for processing data by generating or executing the game program for rendering three dimensional images for animating a group of characters
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6653—Methods for processing data by generating or executing the game program for rendering three dimensional images for altering the visibility of an object, e.g. preventing the occlusion of an object, partially hiding an object
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
- A63F2300/6669—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera using a plurality of virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character change rooms
Landscapes
- Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Computer Networks & Wireless Communication (AREA)
- Databases & Information Systems (AREA)
- General Engineering & Computer Science (AREA)
- Software Systems (AREA)
- Mathematical Physics (AREA)
- Data Mining & Analysis (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Processing Or Creating Images (AREA)
- Image Generation (AREA)
- User Interface Of Digital Computer (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
Abstract
En otra realizacion de la presente invencion se proporciona un método implementado por computadora para presentar resultados, que comprende: generar un resultado, donde el resultado indica por lo menos un ganador en primer lugar; crear con unacomputadora una primera presentacion de video para mostrar en un primer terminal, donde la primera presentacion de video comprende primer contenido y una indicacion del resultado; crear con una computadora una segunda presentacion de video paramostrar en un segundo Terminal, donde la segunda presentacion de video comprende segundo contenido y una indicacion del resultado, y donde el primer contenido es distinto del segundo contenido; transmitir la primera presentacion de video al primerterminal; y transmitir la segunda presentacion de video al segundo terminal.
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US89159107P | 2007-02-26 | 2007-02-26 | |
US95691707P | 2007-08-20 | 2007-08-20 | |
US12/036,390 US8795046B2 (en) | 2007-02-26 | 2008-02-25 | Method for displaying a draw result along with customized information |
Publications (1)
Publication Number | Publication Date |
---|---|
AR065482A1 true AR065482A1 (es) | 2009-06-10 |
Family
ID=39716519
Family Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
ARP080100790A AR065482A1 (es) | 2007-02-26 | 2008-02-26 | Metodo para presentar los resultados junto con informacion personalizada |
ARP080100789A AR065481A1 (es) | 2007-02-26 | 2008-02-26 | Metodo para presentar los resultados como una carrera |
Family Applications After (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
ARP080100789A AR065481A1 (es) | 2007-02-26 | 2008-02-26 | Metodo para presentar los resultados como una carrera |
Country Status (8)
Country | Link |
---|---|
US (2) | US20080207300A1 (es) |
EP (2) | EP2126723A4 (es) |
KR (2) | KR101563751B1 (es) |
AR (2) | AR065482A1 (es) |
AU (2) | AU2008219422A1 (es) |
HK (2) | HK1129479A1 (es) |
TW (2) | TWI510946B (es) |
WO (2) | WO2008106385A1 (es) |
Families Citing this family (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2008106385A1 (en) * | 2007-02-26 | 2008-09-04 | Intralot S.A | Method for displaying a draw result along with customized information |
US20130296008A1 (en) * | 2012-05-03 | 2013-11-07 | Ty Hardison | Systems and methods for playing cards with digital enhancements and electronic ink |
CN106886529A (zh) * | 2015-12-16 | 2017-06-23 | 天脉聚源(北京)科技有限公司 | 一种奖池显示容量控制方法及*** |
Family Cites Families (35)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4777836A (en) * | 1986-09-15 | 1988-10-18 | Facet Enterprises, Inc. | Engine starter gearing |
US4797836A (en) * | 1986-11-19 | 1989-01-10 | The Grass Valley Group, Inc. | Image orientation and animation using quaternions |
DE3852101D1 (de) * | 1987-02-27 | 1994-12-15 | Logicblend Ltd | Verbesserungen eines interaktiven videosystems. |
EP0461577B1 (en) * | 1990-06-11 | 1998-12-02 | Hitachi, Ltd. | Apparatus for generating object motion path |
US5324035A (en) * | 1991-12-02 | 1994-06-28 | Infinational Technologies, Inc. | Video gaming system with fixed pool of winning plays and global pool access |
US5326104A (en) * | 1992-02-07 | 1994-07-05 | Igt | Secure automated electronic casino gaming system |
CA2150215C (en) * | 1995-05-25 | 2003-02-25 | John Xidos | Distributed gaming system |
US6264560B1 (en) * | 1996-01-19 | 2001-07-24 | Sheldon F. Goldberg | Method and system for playing games on a network |
TW394702B (en) * | 1996-10-09 | 2000-06-21 | Sega Enterprises Kk | Player, solution and play implementation and play system |
EP1057161B1 (en) * | 1998-02-23 | 2002-05-02 | Algotec Systems Ltd. | Automatic path planning system and method |
US6714201B1 (en) * | 1999-04-14 | 2004-03-30 | 3D Open Motion, Llc | Apparatuses, methods, computer programming, and propagated signals for modeling motion in computer applications |
US6793575B2 (en) * | 2000-11-10 | 2004-09-21 | Case Venture Management, Llc | Racing game |
JP3469553B2 (ja) * | 2001-01-12 | 2003-11-25 | コナミ株式会社 | 競争ゲーム装置 |
US6921331B2 (en) * | 2001-04-19 | 2005-07-26 | Cyberscan Technology, Inc. | Methods and systems for electronic virtual races |
US6652378B2 (en) * | 2001-06-01 | 2003-11-25 | Igt | Gaming machines and systems offering simultaneous play of multiple games and methods of gaming |
US6592454B2 (en) * | 2001-07-06 | 2003-07-15 | Telecom Productions, Inc. | Lottery system |
US6806879B2 (en) * | 2001-10-17 | 2004-10-19 | Avid Technology, Inc. | Manipulation of motion data in an animation editing system |
US20060166731A1 (en) * | 2001-11-26 | 2006-07-27 | Osamu Yoshimi | Linked jackpot controller topology |
US6783456B2 (en) * | 2001-12-19 | 2004-08-31 | Scientific Games Royalty Corporation | Methods and systems for conducting lottery-type games with strategy elements |
GB0208399D0 (en) * | 2002-04-12 | 2002-05-22 | Project Leisure Ltd | Method and apparatus for racing a plurality of competitors |
WO2003089081A1 (en) * | 2002-04-16 | 2003-10-30 | Walker Digital, Llc | Gaming device methods and apparatus employing audio/video programming outcome presentation |
US8133113B2 (en) * | 2004-10-04 | 2012-03-13 | Igt | Class II/Class III hybrid gaming machine, system and methods |
US8454428B2 (en) * | 2002-09-12 | 2013-06-04 | Wms Gaming Inc. | Gaming machine performing real-time 3D rendering of gaming events |
JP2007528030A (ja) * | 2004-03-08 | 2007-10-04 | マッシブ インコーポレーテッド | 複数のビデオゲーム内への広告の配信 |
US8016667B2 (en) | 2004-07-22 | 2011-09-13 | Igt | Remote gaming eligibility system and method using RFID tags |
CN101142003A (zh) * | 2004-12-23 | 2008-03-12 | 巨大股份有限公司 | 用于定向投放到诸如单人或多人游戏等多个视频游戏中进行的广告匹配与评分 |
JP2006175140A (ja) * | 2004-12-24 | 2006-07-06 | Daiichi Shokai Co Ltd | 遊技機 |
US7483030B2 (en) * | 2005-01-26 | 2009-01-27 | Pixar | Interactive spacetime constraints: wiggly splines |
US7425002B2 (en) * | 2005-02-22 | 2008-09-16 | Randomaker Ltd. | Apparatus and method for generating a graphical transformation of a lottery input number |
US7699706B2 (en) * | 2005-03-29 | 2010-04-20 | Igt | Methods and systems for determining and selling outcomes for strategy games to be viewed remotely |
US7775875B2 (en) * | 2005-04-18 | 2010-08-17 | Igt | Gaming methods and systems |
US20060247039A1 (en) * | 2005-05-02 | 2006-11-02 | Byron Lerner | Systems and methods for providing targeted information in the context of electronic gaming |
US20060258432A1 (en) * | 2005-05-10 | 2006-11-16 | Packer Elliot L | System, method, and computer program product for networked pari-mutuel gaming |
US7616204B2 (en) * | 2005-10-19 | 2009-11-10 | Nvidia Corporation | Method of simulating dynamic objects using position based dynamics |
WO2008106385A1 (en) * | 2007-02-26 | 2008-09-04 | Intralot S.A | Method for displaying a draw result along with customized information |
-
2008
- 2008-02-25 WO PCT/US2008/054848 patent/WO2008106385A1/en active Application Filing
- 2008-02-25 AU AU2008219422A patent/AU2008219422A1/en not_active Abandoned
- 2008-02-25 WO PCT/US2008/054843 patent/WO2008106384A2/en active Application Filing
- 2008-02-25 KR KR1020097020091A patent/KR101563751B1/ko active IP Right Grant
- 2008-02-25 US US12/036,382 patent/US20080207300A1/en not_active Abandoned
- 2008-02-25 EP EP08730610A patent/EP2126723A4/en not_active Withdrawn
- 2008-02-25 US US12/036,390 patent/US8795046B2/en active Active
- 2008-02-25 AU AU2008219423A patent/AU2008219423B2/en active Active
- 2008-02-25 EP EP08730615A patent/EP2114539A4/en not_active Withdrawn
- 2008-02-25 KR KR1020097020090A patent/KR101615383B1/ko active IP Right Grant
- 2008-02-26 TW TW097107694A patent/TWI510946B/zh active
- 2008-02-26 AR ARP080100790A patent/AR065482A1/es unknown
- 2008-02-26 AR ARP080100789A patent/AR065481A1/es unknown
- 2008-02-26 TW TW097106927A patent/TWI442246B/zh active
-
2009
- 2009-08-17 HK HK09107528.7A patent/HK1129479A1/xx not_active IP Right Cessation
- 2009-08-21 HK HK09107702.5A patent/HK1129863A1/xx not_active IP Right Cessation
Also Published As
Publication number | Publication date |
---|---|
EP2126723A4 (en) | 2012-09-05 |
TW200849029A (en) | 2008-12-16 |
EP2114539A1 (en) | 2009-11-11 |
US20080207300A1 (en) | 2008-08-28 |
WO2008106384A2 (en) | 2008-09-04 |
US20080207320A1 (en) | 2008-08-28 |
KR20090125787A (ko) | 2009-12-07 |
EP2114539A4 (en) | 2012-09-12 |
TW200918133A (en) | 2009-05-01 |
KR101615383B1 (ko) | 2016-04-25 |
HK1129479A1 (en) | 2009-11-27 |
AU2008219423B2 (en) | 2013-04-11 |
TWI510946B (zh) | 2015-12-01 |
AU2008219423A1 (en) | 2008-09-04 |
EP2126723A2 (en) | 2009-12-02 |
TWI442246B (zh) | 2014-06-21 |
US8795046B2 (en) | 2014-08-05 |
AR065481A1 (es) | 2009-06-10 |
AU2008219422A1 (en) | 2008-09-04 |
HK1129863A1 (en) | 2009-12-11 |
KR20090130004A (ko) | 2009-12-17 |
WO2008106384A3 (en) | 2008-10-23 |
WO2008106385A1 (en) | 2008-09-04 |
KR101563751B1 (ko) | 2015-10-27 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
FB | Suspension of granting procedure |