WO2023197738A1 - Virtual character control method and apparatus, storage medium, and electronic device - Google Patents

Virtual character control method and apparatus, storage medium, and electronic device Download PDF

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Publication number
WO2023197738A1
WO2023197738A1 PCT/CN2023/075613 CN2023075613W WO2023197738A1 WO 2023197738 A1 WO2023197738 A1 WO 2023197738A1 CN 2023075613 W CN2023075613 W CN 2023075613W WO 2023197738 A1 WO2023197738 A1 WO 2023197738A1
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WO
WIPO (PCT)
Prior art keywords
target
equipment container
virtual
container configuration
virtual character
Prior art date
Application number
PCT/CN2023/075613
Other languages
French (fr)
Chinese (zh)
Inventor
林凌云
杨金昊
Original Assignee
腾讯科技(深圳)有限公司
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Publication of WO2023197738A1 publication Critical patent/WO2023197738A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

Definitions

  • the present application relates to the field of computers, specifically, to a method and device for controlling a virtual character, a storage medium and an electronic device.
  • 3D simulation shooting and confrontation game applications have gradually attracted more and more attention and use by users.
  • game applications are often equipped with hundreds of virtual props related to combat.
  • the virtual props here include virtual attack equipment with different ranges, or cards or chips that change the attributes of the virtual character.
  • virtual characters may use many virtual props in a game mission.
  • Players need to fully understand the functions of virtual characters, game mission requirements, etc., so as to choose more reasonable virtual props for that game mission. .
  • Embodiments of the present application provide a method and device for controlling a virtual character, a storage medium, and an electronic device, which eliminates the burden of complex understanding and operation and improves the efficiency of obtaining virtual props.
  • a method for controlling a virtual character is provided.
  • the method is executed by an electronic device and includes: running a first game task, wherein the first game task is a first virtual character and a plurality of characters.
  • the equipment container configuration recommendation control corresponding to the target virtual character in the target virtual character, wherein the target virtual character is a virtual character that meets the equipment container configuration recommendation conditions in the first game task; in response to the execution of the equipment container configuration recommendation control Operation: add the target equipment container configuration applied by the target virtual character in the first game task to the equipment container configuration list of the current user account; in response to the configuration of the equipment container in the equipment container configuration list
  • a virtual character control device is also provided.
  • the device is deployed on an electronic device and includes: a first running unit for running a first game task, wherein the third A game task is a game task in which a first virtual character and a plurality of second virtual characters participate together, and the first virtual character is a virtual character controlled by the current user account; a display unit is used to display the first virtual character in the first game task.
  • the equipment container configuration recommendation control corresponding to the target virtual character among the plurality of second virtual characters is displayed, wherein the target virtual character
  • the character is a virtual character that satisfies the equipment container configuration recommendation condition in the first game task
  • an adding unit is configured to add the target virtual character in the first game in response to an operation performed on the equipment container configuration recommendation control.
  • the target equipment container configuration applied in the game task is added to the equipment container configuration list of the current user account;
  • the application unit is used to respond to the selection operation of the target equipment container configuration in the equipment container configuration list, Apply the target equipment container configuration as the current equipment container configuration of the current user account;
  • the second running unit is used to run a second game task, wherein the second game task is after the first game task.
  • Another game task a control unit configured to control the first virtual character to use the current equipment container configuration to participate in the second game task.
  • a computer-readable storage medium stores a computer program, wherein the computer program is configured to execute the above virtual character when running. Control Method.
  • a computer program product includes a computer program, and the computer program is stored in a computer-readable storage medium.
  • the processor of the electronic device reads the computer program from the computer-readable storage medium, and the processor executes the computer program, so that the electronic device performs the above virtual character control method.
  • an electronic device including a memory and a processor.
  • a computer program is stored in the memory, and the processor is configured to execute the control of the virtual character through the computer program. method.
  • the equipment container configuration recommendation control corresponding to the target virtual character is displayed in the result interface of the first game task.
  • the target equipment container configuration applied by the target virtual character in the first game mission is added to the equipment container configuration list of the current user account.
  • This further enables the game player to apply the target equipment container configuration of the target virtual character in the first game task in the second game task.
  • This allows game players to directly copy the virtual props in other players' target equipment container configurations without requiring players to select reasonable virtual props based on their full understanding, eliminating the burden of complex understanding and operation, and improving the acquisition of virtual props. efficiency.
  • by copying and obtaining the target equipment container configuration through the equipment container configuration recommendation control in the task result interface of the game task it also simplifies the operation of obtaining other players' equipment container configurations and improves the efficiency of obtaining equipment container configurations.
  • Figure 1 is a schematic diagram of the application environment of an optional virtual character control method according to an embodiment of the present application
  • Figure 2 is a flow chart of an optional virtual character control method according to an embodiment of the present invention.
  • Figure 3 is a schematic diagram of an optional virtual character control method according to an embodiment of the present invention.
  • Figure 4 is a schematic diagram of another optional virtual character control method according to an embodiment of the present invention.
  • Figure 5 is a schematic diagram of yet another optional virtual character control method according to an embodiment of the present invention.
  • Figure 6 is a schematic diagram of yet another optional virtual character control method according to an embodiment of the present invention.
  • Figure 7 is a schematic diagram of yet another optional virtual character control method according to an embodiment of the present invention.
  • Figure 8 is a schematic diagram of yet another optional virtual character control method according to an embodiment of the present invention.
  • Figure 9 is a schematic diagram of yet another optional virtual character control method according to an embodiment of the present invention.
  • Figure 10 is a flow chart of another optional virtual character control method according to an embodiment of the present invention.
  • Figure 11 is a flow chart of yet another optional virtual character control method according to an embodiment of the present invention.
  • Figure 12 is a schematic diagram of yet another optional virtual character control method according to an embodiment of the present invention.
  • Figure 13 is a schematic diagram of yet another optional virtual character control method according to an embodiment of the present invention.
  • Figure 14 is a schematic diagram of yet another optional virtual character control method according to an embodiment of the present invention.
  • Figure 15 is a schematic diagram of yet another optional virtual character control method according to an embodiment of the present invention.
  • Figure 16 is a schematic diagram of yet another optional virtual character control method according to an embodiment of the present invention.
  • Figure 17 is a schematic diagram of yet another optional virtual character control method according to an embodiment of the present invention.
  • Figure 18 is a flow chart of yet another optional virtual character control method according to an embodiment of the present invention.
  • Figure 19 is a schematic structural diagram of an optional virtual character control device according to an embodiment of the present application.
  • Figure 20 is a schematic structural diagram of an optional electronic device according to an embodiment of the present application.
  • a method for controlling a virtual character is provided.
  • the control method of the virtual character can be, but is not limited to, applied to a game terminal application (Application, referred to as APP) that completes predetermined game tasks in a virtual scene, such as a multiplayer online tactical competitive game (Multiplayer Online Battle Arena, referred to as MOBA),
  • APP game terminal application
  • MOBA Multiplayer Online Battle Arena
  • the above-mentioned game tasks may be, but are not limited to, game tasks in which the current player controls a virtual character in the virtual scene through human-computer interaction and interacts with virtual characters controlled by other players.
  • the game tasks here may be, but are not limited to, plug-ins, mini-games, etc.
  • the program form runs in an application (such as a game APP that does not run independently), or in a game engine and runs in an application (such as a game APP that runs independently).
  • the types of the above-mentioned game applications may include but are not limited to at least one of the following: two-dimensional (Two Dimension, referred to as 2D) game application, three-dimensional (Three Dimension, referred to as 3D) game application, virtual reality (Virtual Reality, referred to as VR) game application, Augmented Reality (AR) game applications, Mixed Reality (MR) game applications.
  • 2D two-dimensional
  • Three-dimensional Three-dimensional
  • VR virtual reality
  • AR Augmented Reality
  • MR Mixed Reality
  • the above-mentioned terminal device may be a terminal device configured with a target client, which may include but is not limited to at least one of the following: a mobile phone (such as an Android mobile phone, an iOS mobile phone, etc.), a laptop Computers, tablets, PDAs, Mobile Internet Devices (MID), PAD, desktop computers, smart TVs, etc.
  • the target client can be a game client running a game engine, or an embedded Other application clients of game plug-ins or game applets, such as educational application clients, instant messaging application clients, etc.
  • the above-mentioned networks may include but are not limited to: wired networks and wireless networks.
  • the wired networks include local area networks, metropolitan area networks and wide area networks.
  • the wireless networks include Bluetooth, WIFI and other networks that implement wireless communication.
  • the above-mentioned server can be a single server, a server cluster composed of multiple servers, or a cloud server. The above is only an example, and there is no limitation on this in this embodiment.
  • the above virtual character control method can be, but is not limited to, applied to the virtual character control system in the hardware environment as shown in Figure 1, wherein the virtual character
  • the character control system may include, but is not limited to, the terminal device 102, the network 104, the server 106, and the database 108.
  • the terminal device 102 runs a target client (as shown in FIG. 1 , the target client takes a game client as an example).
  • the above-mentioned terminal device 102 includes a human-computer interaction screen, a processor and a memory.
  • the human-computer interaction screen is used to display the virtual game scene (as shown in Figure 1, the virtual character is completing game tasks in the virtual game scene); it is also used to provide a human-computer interaction interface to receive controlled target virtual objects in the virtual game scene.
  • the processor is used to generate interaction instructions in response to the above human-computer interaction operation, and send the interaction instructions to the server.
  • the memory is used to store relevant attribute data, such as prop information of virtual props in the equipment container configuration used by each second virtual character.
  • the server 106 includes a processing engine for performing storage or read operations on the database 108 .
  • the processing engine reads the task result of the first game task from the database 108 to obtain the prop information of the virtual props in the equipment container configuration used by each second virtual character, and then returns the prop information of the virtual props to the terminal device. 102, thereby realizing the display of the equipment container configuration recommendation control 11 in the terminal device 102, so that the terminal device can configure the target equipment container used by the target virtual character in the first game task in response to the triggering operation of the equipment container configuration recommendation control.
  • the server 106 will also obtain the application result of the target equipment container configuration returned by the terminal device and store it in the database 108 .
  • step S104 the prop information of the virtual props in the equipment container configuration used by each second virtual character is sent to the terminal device 102 through the network 104.
  • Execute S100, S106-S116 on the terminal device 102 run the first game task; in the task result interface of the first game task, display the equipment container configuration recommendation control 11 corresponding to the target virtual character 10 among the plurality of second virtual characters.
  • the equipment container configuration recommendation control In response to the operation performed on the equipment container configuration recommendation control, add the target equipment container configuration applied by the target virtual character in the first game task to the equipment container configuration list of the current user account; In response to the operation on the equipment container configuration list The selection operation of the target equipment container configuration applies the target equipment container configuration as the current equipment container configuration of the current user account; further, the terminal device 102 sends the application result of the equipment container configuration to the server 106 through the network 104 to store it in the database 108 middle. Then run the second game task; control the first virtual character to use the current equipment container configuration to participate in the second game task. It should be noted that in this embodiment, the equipment container configuration recommendation control corresponding to the target virtual character is displayed in the result interface of the first game task.
  • the target equipment container configuration applied by the target virtual character in the first game mission is added to the equipment container configuration list of the current user account.
  • This further enables the game player to apply the target equipment container configuration of the target virtual character in the first game task in the second game task.
  • This allows gamers to directly play Control the virtual props in other players' equipment container configurations without requiring players to select reasonable virtual props based on their full understanding, eliminating the burden of complex understanding and operation, and improving the efficiency of obtaining virtual props.
  • by copying and obtaining the target equipment container configuration through the equipment container configuration recommendation control in the task result interface of the game task it also simplifies the operation of obtaining other players' equipment container configurations and improves the efficiency of obtaining equipment container configurations.
  • the method provided by the embodiments of the present application can be implemented by an electronic device, and the electronic device can be the above-mentioned terminal device or the above-mentioned server, which is not limited in the embodiments of the present application.
  • control method of the above virtual character includes:
  • the virtual character controlled by each player before entering a game mission, can, but is not limited to, click on the equipment container configuration entrance configured in the lobby interface to enter the equipment container configuration interface; and then Configure the virtual props in the equipment container outside the office that will be brought into the game mission inside the office.
  • the virtual game scene where the above-mentioned virtual character is located may be, but is not limited to, a fictional three-dimensional scene provided by the game application client.
  • the virtual game scene is provided with a virtual game scene that imitates the real scene.
  • the virtual environment landscape constructed by the environmental landscape, such as virtual buildings or pavilions, virtual rivers and lakes, virtual mountain villages or towns, etc., allows players to perform different tasks in the game application client by controlling the virtual character as their avatar. Operate to complete various pre-configured virtual tasks in the scene, and then obtain virtual rewards corresponding to the virtual tasks after completing the virtual tasks.
  • the above-mentioned first game task may include but is not limited to: 1) a task in which the target virtual character interacts with the virtual environment landscape set in the virtual game scene to achieve a set goal.
  • the virtual task may be for the target virtual character to obtain a virtual vehicle to cross the current river and reach the other side.
  • the virtual task may be that the target virtual character and other virtual characters attack each other until the target virtual character kills all other virtual characters.
  • the above-mentioned virtual character can be, but is not limited to, the avatar of the player in the virtual game scene controlled by the game client, such as a virtual character, a virtual animal image, a virtual cartoon image, etc.
  • the target virtual character may include but is not limited to: a virtual character controlled by a valuable player in a valuable mode.
  • valuable modes can include but are not limited to: team competition, stronghold competition, and blast mode.
  • the virtual characters controlled by valuable players are determined based on the results of the task confrontation. This can include the following situations:
  • the top three avatars from both sides will be determined as the target avatar, and only the avatar with a higher ranking than itself on the currently controlled avatar's side will be determined as the target avatar.
  • the above-mentioned target equipment container configuration may be, but is not limited to, a valuable equipment container configuration used by the target virtual character in the game mission.
  • the equipment container configuration that has been used the longest by the target virtual character in the game is used as the virtual prop in the target equipment container configuration displayed after the equipment container configuration recommendation control is triggered.
  • the copy acquisition interface may be displayed, but is not limited to, such as popping up a new display window or displaying a floating layer or jump. Go to the new business interface, in which the target virtual props and copy controls are displayed in the copy acquisition interface. In response to a click operation on the copy control, the above-mentioned target virtual item is obtained.
  • switching of display tabs can also be performed, but is not limited to. This switching display tab will be used to switch to the copy acquisition interface of the target equipment container configurations owned by other target avatars other than the currently selected target avatar.
  • the virtual props in the target equipment container configuration may include but are not limited to combat resources for virtual characters to participate in the virtual confrontation process.
  • combat resources can be summarized into the following categories: main virtual weapons, secondary virtual weapons, soldier skills, anti-personnel projectiles, tactical projectiles, offensive skill cards, reconnaissance skill cards, functional skill cards, company skills, etc. Kill rewards, etc.
  • the types of combat resources listed here are examples, and this embodiment does not impose any limitations on them.
  • the virtual props in the above target equipment container configuration can be, but are not limited to, any combination of virtual character skins, kill streak rewards, cards, main virtual weapons or secondary virtual weapons, etc.
  • the second game task may be, but is not limited to, another game task after the first game task.
  • the virtual props in the current equipment container configuration may include, but are not limited to, combat resources for virtual characters to participate in the virtual confrontation process.
  • combat resources can be summarized into the following categories: main virtual weapons, secondary virtual weapons, soldier skills, anti-personnel projectiles, tactical projectiles, offensive skill cards, reconnaissance skill cards, functional skill cards, company skills, etc. Kill rewards, etc.
  • the types of combat resources listed here are examples, and this embodiment does not impose any limitations on them.
  • the virtual props in the current equipment container configuration mentioned above can be, but are not limited to, any combination of virtual character skins, kill streak rewards, cards, main virtual weapons or secondary virtual weapons, etc.
  • the control process of the virtual character is specifically described: the virtual game scene where the target virtual character is located is displayed in the display interface, and the scene picture is as shown in Figure 3 (a).
  • game tasks that need to be performed by virtual characters are set, such as team competition.
  • Team competition means that virtual characters from different camps kill each other until the target is virtual. The camp to which the pseudo-character belongs defeats other camps.
  • the first virtual character 302 currently controlled by the client is located in the above-mentioned virtual game scene.
  • the camp of the first virtual character currently controlled by the client successfully defeated the enemy camp in a game mission.
  • the first virtual character currently controlled by the client is in a game mission.
  • the avatar is the third in the winning camp, then in this game mission, the top two in the winning camp and the first in the losing camp will be determined as the target avatar 302.
  • the resources used by both camps during the battle include: main virtual weapons, secondary virtual weapons, soldier skills, anti-personnel projectiles, tactical projectiles, offensive skill cards, reconnaissance skill cards, and functional skill cards. , kill streak rewards, etc.
  • the equipment container configuration recommendation control 304 corresponding to the top two in the winning camp and the first in the losing camp will be displayed in the mission result interface of the game mission.
  • the equipment container configuration recommendation control 304 is displayed above the location of the target virtual character in the task result interface.
  • a new pop-up window will pop up on the task result interface of the game task. This pop-up window will display
  • the target virtual character 302 uses the virtual props in the equipment container configuration with the longest duration, that is, the virtual props 306 in the target equipment container configuration.
  • the player can click the copy control 308 so that the first virtual character controlled by the current client can copy this set of props to the current equipment container configuration of the current user account.
  • the first virtual character can use the virtual props in the current equipment container configuration obtained by copying.
  • the equipment container can be in various forms. Under normal circumstances, the equipment container can be a backpack. The backpack allows players to customize and configure virtual props that suit themselves outside the game.
  • the equipment container configuration recommendation control can be called the backpack configuration recommendation control
  • the target equipment container configuration can be called the target backpack configuration
  • the equipment container configuration list can be called the backpack configuration list
  • the current equipment container configuration can be called the current backpack configuration, etc. wait.
  • the equipment container configuration recommendation control corresponding to the target virtual character is displayed in the result interface of the first game task.
  • the target equipment container configuration applied by the target virtual character in the first game mission is added to the equipment container configuration list of the current user account.
  • This further enables the game player to apply the target equipment container configuration of the target virtual character in the first game task in the second game task.
  • This allows game players to directly copy virtual props in other players' equipment container configurations, without requiring players to select reasonable virtual props based on their full understanding, eliminating the burden of complex understanding and operation, and improving the efficiency of acquiring virtual props.
  • by copying and obtaining the target equipment container configuration through the equipment container configuration recommendation control in the task result interface of the game task it also simplifies the operation of obtaining other players' equipment container configurations and improves the efficiency of obtaining equipment container configurations.
  • the recommended controls for displaying the equipment container configuration corresponding to the target virtual character among the plurality of second virtual characters include:
  • the above-mentioned target virtual character can be determined by, but is not limited to, relying on the task confrontation results generated by each virtual character of the above-mentioned game task. That is to say, the above-mentioned task confrontation result may, but is not limited to, indicate the number of kills of each virtual character in the above-mentioned game task, or indicate the number of assists of each virtual character in the above-mentioned game task.
  • the target virtual character is determined based on the number of kills or assists of each virtual character, and then the above-mentioned equipment container configuration recommendation control is displayed in the prompt area based on the determined target virtual character.
  • the task confrontation result indicates the number of kills of each virtual character in the above game task, according to the above The number of kills is used to determine the target virtual character from all the virtual characters participating in the game mission, so that the above equipment container configuration recommendation control is displayed in the prompt area configured for the above target virtual character.
  • the task confrontation result displayed in the task result interface indicates the number of kills of each virtual character during the first game task.
  • the number of kills 402 indicates that the virtual character numbered ID1 is in the game task. Killed an avatar of the opposing camp.
  • the target virtual character of the winning camp and the target virtual character of the losing camp may be determined, but are not limited to, in descending order of the number of kills.
  • the equipment container configuration recommended control in the prompt area configured for the determined target virtual character.
  • displaying the task confrontation results generated by multiple second virtual characters in the task result interface includes:
  • S1 determine the camp display area of the camp to which each of the multiple second virtual characters belongs in the mission result interface; display the mission confrontation results of the virtual characters belonging to the camp in the camp display area; or
  • the above-mentioned task confrontation results may include but are not limited to display based on the following method: first determine the camp display area of the camp to which the multiple second virtual characters belong in the above-mentioned task result interface, and then display the camp that belongs to the camp.
  • the virtual character's task confrontation results are displayed in the above-mentioned camp display area; or, a result pop-up window is displayed in the center of the above-mentioned task result interface. This result pop-up window contains the task confrontation results generated by multiple second virtual characters.
  • the game client will display a task result interface of the current game task (such as the first game task).
  • Players can view the composition of each camp in this game mission and the combat status of each virtual character (such as the number of enemy virtual characters destroyed) on the game mission results interface.
  • the location of the virtual character participating in the game task can be determined as the camp display area 404, and then the task confrontation results of the virtual character participating in the game task are displayed in the camp display area 404.
  • the game client interface displays the task result interface of the current game task (such as the first game task), and the result pop-up window 502 is displayed on This Bureau
  • the result pop-up window 502 presents the task confrontation results generated by each of the multiple second virtual characters in the game task.
  • Players can view the basic battle status of virtual characters in different camps in a game mission through the result pop-up window 502.
  • the camps to which each virtual character participating in the game task belongs is displayed on the left and right sides respectively.
  • the respective confrontation results are displayed in the result pop-up window 602 located in the center of the task results interface.
  • the task confrontation results of each virtual character in the game task can be intuitively displayed, thereby improving the flexibility of the display method of the task confrontation results.
  • the recommended controls for displaying equipment container configuration in the prompt area configured for the target virtual character in the task results interface include one of the following:
  • the equipment container configuration recommendation control corresponding to the target virtual character is displayed.
  • the result display area is the area occupied by the task confrontation result of the target virtual character in the task result interface;
  • the equipment container configuration recommendation control corresponding to the target virtual character mentioned above may include but is not limited to being displayed in the following areas: the prompt area configured for the target virtual character in the result display area.
  • the result pop-up window 702 displays the task confrontation results of the virtual characters participating in the first game task.
  • the result pop-up window 702 is a result display area occupied by the virtual character's task confrontation result.
  • a prompt area matching the target virtual character ID3 is determined.
  • the prompt area matching the target virtual character ID3 is located in the relevant click area.
  • the equipment container configuration recommendation control 706 is displayed in this prompt area.
  • the equipment container configuration recommendation control corresponding to the above-mentioned target virtual character can include but is not limited to display in the following areas: the prompt area of the prompt floating layer created above the result display area.
  • the prompt area of the prompt floating layer created above the result display area For example, as shown in Figure 8, assuming that the target virtual character is virtual character ID4, after the first game task of a burst mode is over, a prompt floating layer 802 is created on the result display area of participating in the first game task, and The equipment container configuration recommendation control 804 corresponding to the virtual character ID4 is displayed in the prompt area configured for the virtual character ID4 in the prompt floating layer 802 .
  • the equipment container configuration recommendation control corresponding to the target virtual character may include but is not limited to being displayed in the following areas: a prompt area associated with the avatar image of the target virtual character.
  • a prompt area associated with the avatar image of the target virtual character.
  • the equipment container configuration recommendation control 902 can be displayed on the virtual character image 904. , or display the equipment container configuration recommendation control 902 around the virtual character image 904.
  • the task confrontation results generated by multiple second virtual characters are displayed in the task results interface, it also includes:
  • the above-mentioned target confrontation mode can be, but is not limited to, a team competition mode, a stronghold competition mode, or a blasting mode.
  • a team competition mode for example, as shown in S1002, first enter the task result interface of the first game task, and before displaying the equipment container configuration recommendation control in the prompt area matching the target virtual character, as shown in S1004, first determine whether the first game task belongs to Blast mode. If the first game task belongs to the explosion mode, then in step S1012, the acquisition prompt control is displayed; if the first game task does not belong to the explosion mode, then in step S1006, it is determined whether the first game task belongs to the team competition mode.
  • step S1012 the equipment container configuration recommended controls are displayed; if the first game task does not belong to the team competition mode, then in step S1008, it is determined whether the first game task belongs to the stronghold competition mode. If the first game mission belongs to the stronghold fighting mode, then in step S1012, the equipment container configuration recommended control is displayed; if the first game mission still does not belong to the stronghold fighting mode, in step S1010, the equipment container configuration recommended control is not displayed.
  • the ranking of the virtual characters in the camp can be, but is not limited to, determined based on scores, the number of enemy virtual characters killed, or the number of assists. For example: after the first game mission of a stronghold battle mode ends, obtain the number of enemy avatars killed by multiple second avatars and the first avatar controlled by the current client, and the enemy avatars will be killed. The virtual character with the largest number is determined as the target virtual character.
  • determining the target virtual character based on the ranking results includes:
  • i is a natural number greater than or equal to 1 and less than the number of virtual characters in the winning camp
  • j is a natural number greater than or equal to 1 and less than the number of virtual characters in the losing camp.
  • the virtual character controlled by the client is character A. If the camp where character A is located is the winner, then as in S1108-1, the top j scores of the loser camp are displayed. Recommendations for virtual characters. Then, as in S1110-1, it is determined whether character A is the top i player in his own camp. If so, as shown in S1112-1, the recommendations in one's own camp that have a higher score than character A are displayed. If not, then as in S1110-4, the recommendations with the top i scores in one's own camp are displayed.
  • the virtual character controlled by the client is character A. If the camp where character A is located is the loser, then as in S1108-2, the top i scores of the winning camp are displayed. Recommendations for virtual characters. Then, as in S1110-2, it is determined whether character A is one's own, that is, the top i names of the loser's camp. If so, as shown in S1112-4, the recommendations in one's own camp that have a higher score than character A are displayed. If not, then as in S1112-3, the recommendations with the top i scores in one's own camp are displayed.
  • determining the target virtual character based on the ranking results includes:
  • S1 determine the second virtual character before the first virtual character in the camp where the first virtual character belongs and the top k virtual characters among the second virtual characters in the opposite camp as the target virtual character, where k is greater than or A natural number equal to 1 and less than the number of virtual characters in the opposing camp.
  • the opposing camp is the camp opposite to the camp of the first virtual character.
  • the above-mentioned determination of the target virtual character based on the ranking results may include but is not limited to the following situations: As shown in Figure 11, as S1102, after displaying the task confrontation result of the first game task, it is assumed that the client The controlled virtual character is character A. For example, in S1104, it is determined whether the first game task is a draw based on the task confrontation result. If it is determined that the first game task is a draw, then as in S1106-2, assuming that the virtual character controlled by the client is character A, display the top j scores of the enemy camp of character A (for example, j is configured as 1). Recommendations for characters, ie. The top j virtual characters are determined as candidate virtual characters.
  • character A is the top i name in one's own camp (for example, i is configured as 3). If so, as shown in S1110-4, the recommendations in one's own camp that have a higher score than character A are displayed. If not, then as in S1110-4, the recommendations with the top i scores in one's own camp are displayed.
  • i virtual characters in the winning camp and j virtual characters in the losing camp are determined as target virtual characters. This enables flexible determination of the target virtual character and improves the rationality of the determination of the target virtual character.
  • adding the target equipment container configuration applied by the target virtual character in the first game task to the equipment container configuration list of the current user account includes:
  • the above-mentioned operations performed on the copy-add control displayed in the copy acquisition panel can be, but are not limited to, clicks, pressing shortcut keys, touching, and other operations.
  • the virtual props used by the above-mentioned target virtual characters in the game missions may include, but are not limited to: main virtual weapons, secondary virtual weapons, soldier skills, anti-personnel projectiles, tactical projectiles, red offensive skill cards, and green reconnaissance cards. Type skill cards, blue functional skill cards, kill streak rewards, etc.
  • the above target virtual props can be one or more.
  • the above-mentioned operating parameters may include but are not limited to the total duration of use of the virtual props in the equipment container configuration in a game (i.e., the duration of use), the total number of times that the virtual props in the equipment container configuration are used in a game (i.e., the duration of use). i.e. frequency of use).
  • the equipment container configuration recommendation control is triggered, according to the respective operating parameters of each equipment container configuration applied by the target virtual character in the first game task, the target equipment container configuration whose operating parameters meet the preset conditions is determined, and The prop icon of the target virtual prop is displayed in the copy acquisition panel associated with the task results interface.
  • the above-mentioned copy acquisition panel may be presented in the following ways, including but not limited to: For example, as shown in FIG. 13 , the copy acquisition panel 1302 may be displayed in a suspended layer on the task result interface of the first game task. Or as shown in Figure 12, the copy acquisition panel 1204 jumps to a new page for display.
  • the equipment container configuration recommendation control corresponding to the target virtual character ID1 is triggered, first based on the virtual props in the equipment container configuration, The equipment container configuration with the largest total duration used in the game, determine the target equipment container configuration (in the dotted box) from the equipment container configurations applied by the target virtual character ID3 in this game task, and then compare it with the task results
  • the copy acquisition panel 1204 associated with the interface displays the prop icons of the virtual props in the target equipment container configuration. For example, the icons of virtual game guns, virtual game bombs, and virtual game pills are displayed on the right side of the copy acquisition panel. Icons of virtual game cards, etc.
  • the target equipment container configuration will be added to the equipment container configuration list of the current user account.
  • the current user can intuitively see the specific icon of the target virtual prop, and further determine whether to copy the virtual prop of the acquisition panel according to the needs.
  • the above presets include one of the following:
  • the preset condition may be the longest usage time
  • the preset condition may be the highest frequency of use.
  • players can configure several equipment containers for themselves, and equipment and props to be used are stored in the equipment containers.
  • players can freely select the configured equipment container within a game mission and use the contents in the equipment container to fight.
  • the preset condition is the longest usage time
  • the duration of use of each virtual prop in the equipment container configuration of the target virtual character in this game task is accumulated, and then the equipment container configuration with the longest usage time is accumulated.
  • the preset condition can be the highest frequency of use
  • each virtual channel in the equipment container configuration of the target virtual character can also be configured. The frequency of use of the equipment in this game mission is accumulated, and then the equipment container configuration with the highest frequency of use is used as the target equipment container configuration.
  • the equipment container configuration with the longest usage time or the highest frequency of use is determined as the target equipment container configuration, thereby realizing adding the equipment container configuration that played a greater role in a game character to the current In the equipment container configuration list of the user account, the rationality of determining the target equipment container configuration is enhanced.
  • the reference equipment container configuration used wherein the reference virtual character is a virtual character among the plurality of second virtual characters except the target virtual character, and the reference equipment container is configured as each equipment container used by the reference virtual character in the first game task.
  • the display tab matching each target virtual character may be displayed in the above-mentioned copy acquisition panel, but is not limited to, and the above-mentioned switching selection operation may be, but is not limited to, click, touch or shortcut key operation.
  • the prop icon corresponding to the target virtual character currently displayed in the above-mentioned copy acquisition panel will be switched to the target virtual character used by the reference virtual character corresponding to the above-mentioned reference display tab in the above-mentioned game task.
  • the prop icon for the prop is the prop icon for the prop.
  • the target virtual characters include virtual character ID3, virtual character ID4 and virtual character ID8.
  • Display tabs corresponding to the target virtual characters participating in the game are displayed on the left side of the copy acquisition panel 1204, such as including display tabs corresponding to virtual character ID3, virtual character ID4, and virtual character ID8.
  • the currently selected display tab is the display tab corresponding to virtual character ID3.
  • the mouse clicks on the display tab corresponding to virtual character ID4 as shown in Figure 14, copy the display tab currently displayed in the acquisition panel.
  • the item icon of the virtual item in the target equipment container configuration will be switched to the item icon of the target virtual item in the reference equipment container configuration used by the reference virtual character ID4 in the game mission.
  • adding the target equipment container configuration to the equipment container configuration list of the current user account includes:
  • the target configuration location to be covered may not be limited to the location configured for any equipment container in the equipment container configuration list.
  • the current user account can, but is not limited to, have a fixed number of equipment container configurations. For example: assuming that the current user account has up to 5 equipment container configurations, then the user already has 4 equipment container configurations In the case of , add the target equipment container configuration to the fifth free configuration position in the equipment container configuration list. When the user already has 5 equipment container configurations, determine the location of the fourth equipment container in the target equipment container as the target configuration location to be covered, and add the target equipment container configuration to this location in the equipment container configuration list. position.
  • the target equipment container configuration is added to the equipment container list controlled by the current client, which improves the operability of equipment container configuration copying.
  • adding the target equipment container configuration to the equipment container configuration list of the current user account includes:
  • the target virtual prop is configured with a target prop level, and the current user account itself owns the target virtual prop at the target prop level, add the target equipment container configuration containing the target virtual prop to the equipment container configuration list of the current user account, and the target The virtual props are the virtual props currently to be copied and obtained in the target equipment container configuration;
  • the interface shown in Figure 15 displays the options owned by the user account.
  • the above-mentioned target virtual props configured with target prop levels may include, but are not limited to, skins and killstreak rewards in the game.
  • the above target prop level may be, but is not limited to, the price of the virtual prop.
  • a player enters a virtual game in explosion mode he or she will bring in at least 3 consecutive kill rewards. Assume that the player's 1 consecutive kill reward is worth 100 game coins, the 2 consecutive kill rewards are worth 200 game coins, and the 3 consecutive kill rewards are worth 300 game coins.
  • the target virtual item obtained by copying is a killing streak reward 3 with a price of 300 game coins, and the copied killing streak reward 3 with a price of 300 game coins is directly added to the equipment container created by the current user account.
  • the target virtual prop is configured with a target prop level, and the current user account does not own the target virtual prop at the target prop level, obtain the target virtual prop from the virtual props owned by the current user account that are lower than the target prop level.
  • the props belong to the same type of object virtual props; use the object virtual props to replace the target virtual props in the target equipment container configuration, and add the target equipment container configuration containing the object virtual props to the equipment container configuration list of the current user account;
  • target virtual props and object virtual props configured with target prop levels may include, but are not limited to, skins and killstreak rewards in the game.
  • the above target prop level may be the price of the virtual prop.
  • the above-mentioned target virtual props may be, but are not limited to, props of the same type and level closest to the target virtual props. For example: when a player enters a virtual game in explosion mode, he or she will bring in at least 3 consecutive kill rewards. Assume that the player's 1 consecutive kill reward is worth 100 game coins, the 2 consecutive kill rewards are worth 200 game coins, and the 3 consecutive kill rewards are worth 300 game coins.
  • the target virtual item obtained by copying is the kill streak reward 4 with a price of 400 game coins. Since the current user account does not own the kill streak reward 4 with a price of 400 game coins, and the kill streak reward 3 with a price of 300 game coins is In order to be closest to the price of the kill streak reward 4 obtained by copying, the kill streak reward 3 with a price of 300 game coins is used to replace the kill streak reward 4 with a price of 400 game coins in the target equipment container configuration, and the price will be included.
  • the target equipment container configuration for the killstreak reward 3 of 300 game coins is added to the equipment container configuration list of the current user account.
  • target virtual prop is not configured with a target prop level, and the current user account owns the target virtual prop, add the target equipment container configuration containing the target virtual prop to the equipment container configuration list of the current user account, where the target virtual prop is Props appear unlocked;
  • target virtual props that are not configured with a target prop level include, but are not limited to, props and cards in the game.
  • the target virtual item obtained by copying is a virtual pill with a price of In the configuration of the equipment container created by the user account.
  • the target virtual prop is not configured with a target prop level, and the current user account does not own the target virtual prop, add the target equipment container configuration containing the target virtual prop to the equipment container configuration list of the current user account, where, The target virtual item is displayed as unlocked.
  • target virtual props that are not configured with a target prop level include, but are not limited to, props and cards in the game.
  • the target virtual prop obtained by copying has a price of game card 1
  • the current user account does not own the game card 1
  • the game card 1 obtained will be copied to Unlocked status 1602 is added to the equipment container created by the current user account.
  • the above target equipment container configuration will be cleared from the equipment container configuration list of the current user account.
  • the target equipment container configuration is cleared from the equipment container configuration list of the current user account.
  • the target equipment container configuration 1702 in the configuration list of the current user account is copied from another virtual character
  • the target equipment container configuration 1702 obtained after copying is in the current
  • the preset threshold can be set according to needs, for example, it can be but is not limited to 1, 5, 10
  • the acquired target equipment will be copied.
  • the container configuration 1702 is cleared from the equipment container configuration list of the current user account, as shown in (b) of Figure 17. At this time, the target equipment container configuration 1702 of the equipment container configuration list of the current user account has been cleared.
  • the task result interface of the game task is displayed, and then in S1804, it is determined whether the game mode of the current game task is the target confrontation mode. If it is not the target confrontation mode, as in S1808, the equipment container configuration recommendation control will not be displayed. If so, as in S1808, it is further determined whether each virtual character participating in the game task is the target virtual character. If not, then Like S1810, the equipment container configuration recommendation control is not displayed. If so, in step S1812, the equipment container configuration recommendation control of the target virtual character is displayed. Then, as in S1814, it is further determined whether the player already has the skin of a game character of the same level as the master.
  • S1818 use the highest quality skin the player already owns. If the player already owns a skin of the same level, as in S1816, he or she can directly copy the master's skin. Then, as in S1820, it is further determined whether the player has all the consecutive kill rewards. If not, like S1824, use the highest quality killstreak reward the player already has. If the player has unlocked all the kill streak rewards in the game, as in S1822, directly copy the kill streak rewards used by the master in this game mission. Such as S1826, determine whether the player has unlocked all the props obtained by copying.
  • the virtual props that are not unlocked by the player are copied and presented in a locked form to indicate that the props cannot be used. If the player has unlocked all the props used by the master in this game, then directly copy all the props used by the master in this game mission as in S1828.
  • game players can directly copy the virtual props in other players' equipment container configurations without the need for players to choose reasonable virtual props based on their full understanding, eliminating the burden of complex understanding and operation, and improving the efficiency of virtualization. The efficiency of obtaining props.
  • a virtual character control device for implementing the above virtual character control method is also provided. As shown in Figure 19, the device includes:
  • the first running unit 1902 is used to run a first game task, where the first game task is a game task in which a first virtual character and a plurality of second virtual characters participate together, and the first virtual character is controlled by the current user account. virtual character;
  • the display unit 1904 is configured to display, in the task result interface of the first game task, the equipment container configuration recommendation control corresponding to the target virtual character among the plurality of second virtual characters, where the target virtual character is the equipment that meets the requirements in the first game task.
  • Adding unit 1906 configured to add the target equipment container configuration applied by the target virtual character in the first game task to the equipment container configuration list of the current user account in response to the operation performed on the equipment container configuration recommendation control;
  • the application unit 1908 is configured to apply the target equipment container configuration as the current equipment container configuration of the current user account in response to the selection operation of the target equipment container configuration in the equipment container configuration list;
  • the second running unit 1910 is used to run a second game task, where the second game task is another game task after the first game task;
  • the control unit 1912 is used to control the first virtual character to use the current equipment container configuration to participate in the second game task.
  • the display unit 1904 is specifically used to:
  • the equipment container configuration recommendation control is displayed in a prompt area configured for the target virtual character in the task result interface.
  • the display unit 1904 is specifically used to:
  • a result pop-up window is displayed in the center of the task result interface, where the result pop-up window contains the task confrontation results generated by each of the plurality of second virtual characters.
  • the display unit 1904 is specifically used to:
  • the equipment container configuration recommendation control corresponding to the target virtual character is displayed, and the result display area is the target virtual character in the task result interface.
  • the equipment container configuration recommendation control corresponding to the target avatar is displayed.
  • the device further includes a determining unit:
  • the determining unit is configured to obtain the rankings of the plurality of second virtual characters and the first virtual character in their respective camps according to the task confrontation results when the first game task is a target confrontation mode.
  • Result The target virtual character is determined based on the ranking result.
  • the determining unit is specifically used to:
  • the first virtual character belongs to the top i virtual characters among the virtual characters of the winning camp
  • the second virtual character located before the first virtual character among the top i virtual characters, and the second virtual character of the losing camp are The top j virtual characters among the second virtual characters are determined as the target virtual characters
  • the first virtual character belongs to the top j virtual characters among the virtual characters of the losing camp, the second virtual character located before the first virtual character among the top j virtual characters, and the The top i virtual characters among the second virtual characters of the winning camp are determined to be the target virtual characters;
  • the top i virtual characters of the winning camp will be virtual characters and the top j virtual characters of the failed camp are determined to be the target virtual characters;
  • i is a natural number greater than or equal to 1 and less than the number of virtual characters in the winning camp
  • j is a natural number greater than or equal to 1 and less than the number of virtual characters in the losing camp.
  • the determining unit is specifically used to:
  • the second virtual character located before the first virtual character in the camp where the first virtual character belongs and the top k virtual characters among the second virtual characters in the opposite camp are determined as the target virtual character.
  • character where k is a natural number greater than or equal to 1 and less than the number of virtual characters in the opposing camp, which is the camp opposite to the camp in which the first virtual character belongs.
  • the adding unit 1906 is specifically used to:
  • the target equipment container configuration is added to the equipment container configuration list of the current user account.
  • the preset conditions include one of the following:
  • the preset condition is that the usage time is the longest
  • the preset condition is that the frequency of use is the highest.
  • the device further includes a switching unit:
  • the display unit 1904 is also configured to display display tabs matching each virtual character that meets the equipment container configuration recommendation conditions in the copy acquisition panel;
  • the switching unit is configured to switch the target equipment container configuration of the target virtual character currently displayed in the copy acquisition panel to the reference display tab in response to a switching operation performed on the reference display tab.
  • the reference equipment container configuration used by the indicated reference virtual character in the first game mission wherein the reference virtual character is a virtual character among the plurality of second virtual characters except the target virtual character
  • the reference equipment container configuration is an equipment container configuration in which the operating parameters of each equipment container configuration applied by the reference virtual character in the first game task reach the preset condition.
  • the adding unit 1906 is specifically used to:
  • the adding unit 1906 is specifically used to:
  • the target virtual prop is configured with a target prop level, and the current user account itself owns the target virtual prop under the target prop level, add the target equipment container configuration containing the target virtual prop to the current In the equipment container configuration list of the user account, the target virtual prop is the virtual prop currently to be copied and obtained in the target equipment container configuration;
  • the target virtual prop is configured with a target prop level, and the current user account itself does not own the target virtual prop under the target prop level, the current user account already owns a lower level than the target prop.
  • the virtual props of the same level obtain an object virtual prop belonging to the same type as the target virtual prop; use the object virtual prop to replace the target virtual prop in the target equipment container configuration, and include the object virtual prop
  • the target equipment container configuration is added to the equipment container configuration list of the current user account;
  • the target virtual prop is not configured with a target prop level, and the current user account itself owns the target virtual prop, add the target equipment container configuration containing the target virtual prop to the current user account.
  • the target virtual prop is displayed in an unlocked state;
  • the target virtual prop is not configured with a target prop level, and the current user account itself does not own the target virtual prop, add the target equipment container configuration containing the target virtual prop to the current user.
  • the target virtual prop is displayed in an unlocked state.
  • the device further includes a deletion unit, and the deletion unit is used for one of the following:
  • an electronic device for implementing the above method of controlling a virtual character is also provided.
  • the electronic device may be a terminal device or a server shown in Figure 20 .
  • This embodiment is explained by taking the electronic device as a terminal device as an example.
  • the electronic device includes a memory 2002 and a processor 2004.
  • the memory 2002 stores a computer program.
  • the processor 2004 is configured to execute the steps in any of the above method embodiments through the computer program.
  • the above-mentioned electronic device may be located in at least one network device among multiple network devices of the computer network.
  • the above-mentioned processor can be configured to perform the following steps through a computer program:
  • S1 run a first game task, where the first game task is a game task in which a first virtual character and multiple second virtual characters participate together, and the first virtual character is a virtual character controlled by the current user account;
  • S6 Control the first virtual character to use the current equipment container configuration to participate in the second game task.
  • the structure shown in Figure 20 is only illustrative, and the electronic device can also be a smart phone (such as an Android phone, an iOS phone, etc.), a tablet computer, a handheld computer, and a Mobile Internet Devices (MID), PAD and other terminal equipment.
  • Figure 20 does not refer to the above electrical Limitations are imposed by the structure of the subdevice.
  • the electronic device may also include more or fewer components (such as network interfaces, etc.) than shown in FIG. 20 , or have a different configuration than shown in FIG. 20 .
  • the memory 2002 can be used to store software programs and modules, such as the program instructions/modules corresponding to the virtual character control method and device in the embodiment of the present application.
  • the processor 2004 runs the software programs and modules stored in the memory 2002, thereby Execute various functional applications and data processing, that is, implement the above-mentioned virtual character control method.
  • Memory 2002 may include high-speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory.
  • the memory 2002 may further include memory located remotely relative to the processor 2004, and these remote memories may be connected to the terminal through a network.
  • the memory 2002 may be, but is not limited to, used to store information such as prop information of virtual props used by the target virtual character.
  • the memory 2002 may include, but is not limited to, the first running unit 1902, the display unit 1904, the adding unit 1906, the application unit 1908, and the first running unit in the control device of the virtual character. 1910.
  • Control unit 1912. In addition, it may also include but is not limited to other module units in the control device of the avatar mentioned above, which will not be described again in this example.
  • the above-mentioned transmission device 2006 is used to receive or send data via a network.
  • Specific examples of the above-mentioned network may include wired networks and wireless networks.
  • the transmission device 2006 includes a network adapter (Network Interface Controller, NIC), which can be connected to other network devices and routers through network cables to communicate with the Internet or a local area network.
  • the transmission device 2006 is a radio frequency (Radio Frequency, RF) module, which is used to communicate with the Internet wirelessly.
  • RF Radio Frequency
  • the above-mentioned electronic device also includes: a display 2008, used to display the task result interface of the above-mentioned game task, and various operation controls; and a connection bus 2010, used to connect various module components in the above-mentioned electronic device.
  • the above-mentioned terminal device or server may be a node in a distributed system, wherein the distributed system may be a blockchain system, and the blockchain system may be composed of multiple nodes communicating through a network.
  • a distributed system formed by formal connections.
  • nodes can form a point-to-point (P2P, Peer To Peer) network, and any form of computing equipment, such as servers, terminals and other electronic equipment, can become a node in the blockchain system by joining the point-to-point network.
  • P2P point-to-point
  • computing equipment such as servers, terminals and other electronic equipment
  • a computer program product includes a computer program/instructions containing program code for executing the method shown in the flowchart.
  • the computer program may be downloaded and installed from the network via the communications component, and/or installed from removable media.
  • various functions provided by the embodiments of the present application are executed.
  • the computer system includes a central processing unit (Central Processing Unit, CPU), which can be loaded into a random access memory (Random Access Memory, RAM) according to a program stored in a read-only memory (Read-Only Memory, ROM) or from a storage part. program to perform various appropriate actions and processes. In random access memory, various programs and data required for system operation are also stored.
  • the central processing unit, the read-only memory and the random access memory are connected to each other through a bus.
  • the input/output interface Input/Output interface, I/O interface
  • I/O interface input/output interface
  • the following components are connected to the input/output interface: the input part including keyboard, mouse, etc.; including the output part such as cathode ray tube (CRT), liquid crystal display (LCD), etc., and speakers; including hard disk The storage part, etc.; and the communication part including network interface cards such as LAN cards, modems, etc.
  • the communication section performs communication processing via a network such as the Internet.
  • Drivers are also connected to input/output interfaces as required.
  • Removable media such as magnetic disks, optical disks, magneto-optical disks, semiconductor memories, etc., are installed on the drive as needed, so that the computer program read therefrom is installed into the storage section as needed.
  • the processes described in the respective method flow charts may be implemented as computer software programs.
  • embodiments of the present application include a computer program product including a computer program carried on a computer-readable medium, the computer program containing program code for performing the method illustrated in the flowchart.
  • the computer program may be downloaded and installed from the network via the communications component, and/or installed from removable media.
  • various functions defined in the system of the present application are executed.
  • a computer-readable storage medium is provided.
  • a processor of an electronic device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, causing the electronic device to perform the various tasks described above. Select the virtual character control method provided in the implementation.
  • the program can be stored in a computer-readable storage medium.
  • the storage medium can include: flash disk, read-only memory (Read-Only Memory, ROM), random access memory (Random Access Memory, RAM), magnetic disk or optical disk, etc.
  • the integrated units in the above embodiments are implemented in the form of software functional units and sold or used as independent products, they can be stored in the above computer-readable storage medium.
  • the technical solution of the present application is essentially or contributes to the existing technology, or all or part of the technical solution can be embodied in the form of a software product, and the computer software product is stored in a storage medium, It includes several instructions to cause one or more electronic devices (which can be personal computers, servers, network devices, etc.) to execute all or part of the steps of the methods described in various embodiments of this application.
  • the disclosed client can be implemented in other ways.
  • the device embodiments described above are only illustrative.
  • the division of the units is only a logical function division.
  • multiple units or components may be combined or may be Integrated into another system, or some features can be ignored, or not implemented.
  • the coupling or direct coupling or communication connection between each other shown or discussed may be through some interfaces, and the indirect coupling or communication connection of the units or modules may be in electrical or other forms.
  • the units described as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, they may be located in one place, or they may be distributed to multiple network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of this embodiment.
  • each functional unit in each embodiment of the present application can be integrated into one processing unit, each unit can exist physically alone, or two or more units can be integrated into one unit.
  • the above integrated units can be implemented in the form of hardware or software functional units.

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Abstract

The present application discloses a virtual character control method and apparatus, a storage medium, and an electronic device. The method comprises: running a first game task; displaying an equipment container configuration recommendation control corresponding to a target virtual character among multiple second virtual characters in a task result interface of the first game task; in response to an operation executed on the equipment container configuration recommendation control, adding a target equipment container configuration used by the target virtual character in the first game task to an equipment container configuration list of a current user account; in response to a selection operation on the target equipment container configuration in the equipment container configuration list, using the target equipment container configuration as a current equipment container configuration of the current user account; running a second game task; and controlling a first virtual character to use the current equipment container configuration to participate in the second game task. In this case, the complex understanding and operation burdens are eliminated, and the acquisition efficiency of virtual props is improved.

Description

虚拟角色的控制方法和装置、存储介质及电子设备Virtual character control method and device, storage medium and electronic device
本申请要求于2022年4月12日提交中国专利局、申请号202210379966.5、申请名称为“虚拟角色的控制方法和装置、存储介质及电子设备”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。This application claims priority to the Chinese patent application filed with the China Patent Office on April 12, 2022, with application number 202210379966.5 and the application title "Control method and device for virtual characters, storage media and electronic equipment", the entire content of which is incorporated by reference. incorporated in this application.
技术领域Technical field
本申请涉及计算机领域,具体而言,涉及一种虚拟角色的控制方法和装置、存储介质及电子设备。The present application relates to the field of computers, specifically, to a method and device for controlling a virtual character, a storage medium and an electronic device.
背景技术Background technique
近年来,3D仿真类的射击对抗游戏应用(Application,简称APP)逐渐受到越来越多用户的关注和使用。为了丰富用户的游戏体验,游戏应用中往往会配置上百种与对抗战斗相关的虚拟道具,这里的虚拟道具包括不同射程的虚拟攻击装备,或改变虚拟角色自身属性的卡牌或芯片等。In recent years, 3D simulation shooting and confrontation game applications (Applications, APPs for short) have gradually attracted more and more attention and use by users. In order to enrich the user's gaming experience, game applications are often equipped with hundreds of virtual props related to combat. The virtual props here include virtual attack equipment with different ranges, or cards or chips that change the attributes of the virtual character.
目前的射击对抗游戏应用中,虚拟角色在一局游戏任务内可能会使用很多虚拟道具,玩家需要充分理解虚拟角色的功能、游戏任务需求等,从而选择较为合理的虚拟道具用于该局游戏任务。In current shooting confrontation game applications, virtual characters may use many virtual props in a game mission. Players need to fully understand the functions of virtual characters, game mission requirements, etc., so as to choose more reasonable virtual props for that game mission. .
由此,给玩家带来了极大的理解成本和使用门槛,复杂的理解负担和操作负担,降低了虚拟道具的获取效率。As a result, it brings great understanding costs and usage thresholds to players, complex understanding burdens and operational burdens, and reduces the efficiency of obtaining virtual props.
发明内容Contents of the invention
本申请实施例提供了一种虚拟角色的控制方法和装置、存储介质及电子设备,省去了复杂的理解负担和操作负担,提高了虚拟道具的获取效率。Embodiments of the present application provide a method and device for controlling a virtual character, a storage medium, and an electronic device, which eliminates the burden of complex understanding and operation and improves the efficiency of obtaining virtual props.
根据本申请实施例的一个方面,提供了一种虚拟角色的控制方法,所述方法由电子设备执行,包括:运行第一游戏任务,其中,所述第一游戏任务为第一虚拟角色与多个第二虚拟角色共同参与的一场游戏任务,所述第一虚拟角色为当前用户账号控制的虚拟角色;在所述第一游戏任务的任务结果界面中,显示所述多个第二虚拟角色中目标虚拟角色对应的装备容器配置推荐控件,其中,所述目标虚拟角色为在所述第一游戏任务中满足装备容器配置推荐条件的虚拟角色;响应于对所述装备容器配置推荐控件执行的操作,将所述目标虚拟角色在所述第一游戏任务中所应用的目标装备容器配置添加到所述当前用户账号的装备容器配置列表中;响应于对所述装备容器配置列表中的所述目标装备容器配置的选择操作,将所述目标装备容器配置应用为所述当前用户账号的当前装备容器配置;运行第二游戏任务,其中,所述第二游戏任务为所述第一游戏任务之后的另一场游戏任务;控制所述第一虚拟角色使用所述当前装备容器配置参与所述第二游戏任务。According to an aspect of an embodiment of the present application, a method for controlling a virtual character is provided. The method is executed by an electronic device and includes: running a first game task, wherein the first game task is a first virtual character and a plurality of characters. A game task in which two second virtual characters participate together, and the first virtual character is a virtual character controlled by the current user account; in the task result interface of the first game task, the plurality of second virtual characters are displayed The equipment container configuration recommendation control corresponding to the target virtual character in the target virtual character, wherein the target virtual character is a virtual character that meets the equipment container configuration recommendation conditions in the first game task; in response to the execution of the equipment container configuration recommendation control Operation: add the target equipment container configuration applied by the target virtual character in the first game task to the equipment container configuration list of the current user account; in response to the configuration of the equipment container in the equipment container configuration list The selection operation of the target equipment container configuration, applying the target equipment container configuration as the current equipment container configuration of the current user account; running a second game task, wherein the second game task is after the first game task Another game task; controlling the first virtual character to use the current equipment container configuration to participate in the second game task.
根据本申请实施例的另一方面,还提供了一种虚拟角色的控制装置,所述装置部署在电子设备上,包括:第一运行单元,用于运行第一游戏任务,其中,所述第一游戏任务为第一虚拟角色与多个第二虚拟角色共同参与的一场游戏任务,所述第一虚拟角色为当前用户账号控制的虚拟角色;显示单元,用于在所述第一游戏任务的任务结果界面中,显示所述多个第二虚拟角色中目标虚拟角色对应的装备容器配置推荐控件,其中,所述目标虚拟 角色为在所述第一游戏任务中满足装备容器配置推荐条件的虚拟角色;添加单元,用于响应于对所述装备容器配置推荐控件执行的操作,将所述目标虚拟角色在所述第一游戏任务中所应用的目标装备容器配置添加到所述当前用户账号的装备容器配置列表中;应用单元,用于响应于对所述装备容器配置列表中的所述目标装备容器配置的选择操作,将所述目标装备容器配置应用为所述当前用户账号的当前装备容器配置;第二运行单元,用于运行第二游戏任务,其中,所述第二游戏任务为所述第一游戏任务之后的另一场游戏任务;控制单元,用于控制所述第一虚拟角色使用所述当前装备容器配置参与所述第二游戏任务。According to another aspect of the embodiment of the present application, a virtual character control device is also provided. The device is deployed on an electronic device and includes: a first running unit for running a first game task, wherein the third A game task is a game task in which a first virtual character and a plurality of second virtual characters participate together, and the first virtual character is a virtual character controlled by the current user account; a display unit is used to display the first virtual character in the first game task. In the task result interface, the equipment container configuration recommendation control corresponding to the target virtual character among the plurality of second virtual characters is displayed, wherein the target virtual character The character is a virtual character that satisfies the equipment container configuration recommendation condition in the first game task; an adding unit is configured to add the target virtual character in the first game in response to an operation performed on the equipment container configuration recommendation control. The target equipment container configuration applied in the game task is added to the equipment container configuration list of the current user account; the application unit is used to respond to the selection operation of the target equipment container configuration in the equipment container configuration list, Apply the target equipment container configuration as the current equipment container configuration of the current user account; the second running unit is used to run a second game task, wherein the second game task is after the first game task. Another game task; a control unit configured to control the first virtual character to use the current equipment container configuration to participate in the second game task.
根据本申请实施例的又一方面,还提供了一种计算机可读的存储介质,该计算机可读的存储介质中存储有计算机程序,其中,该计算机程序被设置为运行时执行上述虚拟角色的控制方法。According to another aspect of the embodiment of the present application, a computer-readable storage medium is also provided. The computer-readable storage medium stores a computer program, wherein the computer program is configured to execute the above virtual character when running. Control Method.
根据本申请实施例的又一个方面,提供一种计算机程序产品,该计算机程序产品包括计算机程序,该计算机程序存储在计算机可读存储介质中。电子设备的处理器从计算机可读存储介质读取该计算机程序,处理器执行该计算机程序,使得该电子设备执行如以上虚拟角色的控制方法。According to yet another aspect of an embodiment of the present application, a computer program product is provided. The computer program product includes a computer program, and the computer program is stored in a computer-readable storage medium. The processor of the electronic device reads the computer program from the computer-readable storage medium, and the processor executes the computer program, so that the electronic device performs the above virtual character control method.
根据本申请实施例的又一方面,还提供了一种电子设备,包括存储器和处理器,上述存储器中存储有计算机程序,上述处理器被设置为通过所述计算机程序执行上述的虚拟角色的控制方法。According to another aspect of the embodiment of the present application, an electronic device is also provided, including a memory and a processor. A computer program is stored in the memory, and the processor is configured to execute the control of the virtual character through the computer program. method.
在本申请实施例中,通过在第一游戏任务的结果界面中,显示目标虚拟角色对应的装备容器配置推荐控件。响应于对装备容器配置推荐控件执行的操作,将目标虚拟角色在第一游戏任务中所应用的目标装备容器配置添加到当前用户账号的装备容器配置列表中。进而使得游戏玩家可以在第二游戏任务中应用目标虚拟角色在第一游戏任务中的目标装备容器配置。从而使得游戏玩家可以直接复制其他玩家的目标装备容器配置中的虚拟道具,而无需玩家基于自己的充分理解选择合理的虚拟道具,省去了复杂的理解负担和操作负担,提高了虚拟道具的获取效率。此外,通过游戏任务的任务结果界面中的装备容器配置推荐控件来复制获取目标装备容器配置,还实现了简化获取其他玩家的装备容器配置的操作,提高装备容器配置的获取效率的效果。In the embodiment of the present application, the equipment container configuration recommendation control corresponding to the target virtual character is displayed in the result interface of the first game task. In response to the operation performed on the equipment container configuration recommendation control, the target equipment container configuration applied by the target virtual character in the first game mission is added to the equipment container configuration list of the current user account. This further enables the game player to apply the target equipment container configuration of the target virtual character in the first game task in the second game task. This allows game players to directly copy the virtual props in other players' target equipment container configurations without requiring players to select reasonable virtual props based on their full understanding, eliminating the burden of complex understanding and operation, and improving the acquisition of virtual props. efficiency. In addition, by copying and obtaining the target equipment container configuration through the equipment container configuration recommendation control in the task result interface of the game task, it also simplifies the operation of obtaining other players' equipment container configurations and improves the efficiency of obtaining equipment container configurations.
附图说明Description of the drawings
此处所说明的附图用来提供对本申请的进一步理解,构成本申请的一部分,本申请的示意性实施例及其说明用于解释本申请,并不构成对本申请的不当限定。在附图中:The drawings described here are used to provide a further understanding of the present application and constitute a part of the present application. The illustrative embodiments of the present application and their descriptions are used to explain the present application and do not constitute an improper limitation of the present application. In the attached picture:
图1是根据本申请实施例的一种可选的虚拟角色的控制方法的应用环境的示意图;Figure 1 is a schematic diagram of the application environment of an optional virtual character control method according to an embodiment of the present application;
图2是根据本发明实施例的一种可选的虚拟角色的控制方法的流程图;Figure 2 is a flow chart of an optional virtual character control method according to an embodiment of the present invention;
图3是根据本发明实施例的一种可选的虚拟角色的控制方法的示意图;Figure 3 is a schematic diagram of an optional virtual character control method according to an embodiment of the present invention;
图4是根据本发明实施例的另一种可选的虚拟角色的控制方法的示意图;Figure 4 is a schematic diagram of another optional virtual character control method according to an embodiment of the present invention;
图5是根据本发明实施例的又一种可选的虚拟角色的控制方法的示意图;Figure 5 is a schematic diagram of yet another optional virtual character control method according to an embodiment of the present invention;
图6是根据本发明实施例的又一种可选的虚拟角色的控制方法的示意图;Figure 6 is a schematic diagram of yet another optional virtual character control method according to an embodiment of the present invention;
图7是根据本发明实施例的又一种可选的虚拟角色的控制方法的示意图;Figure 7 is a schematic diagram of yet another optional virtual character control method according to an embodiment of the present invention;
图8是根据本发明实施例的又一种可选的虚拟角色的控制方法的示意图;Figure 8 is a schematic diagram of yet another optional virtual character control method according to an embodiment of the present invention;
图9是根据本发明实施例的又一种可选的虚拟角色的控制方法的示意图; Figure 9 is a schematic diagram of yet another optional virtual character control method according to an embodiment of the present invention;
图10是根据本发明实施例的另一种可选的虚拟角色的控制方法的流程图;Figure 10 is a flow chart of another optional virtual character control method according to an embodiment of the present invention;
图11是根据本发明实施例的又一种可选的虚拟角色的控制方法的流程图;Figure 11 is a flow chart of yet another optional virtual character control method according to an embodiment of the present invention;
图12是根据本发明实施例的又一种可选的虚拟角色的控制方法的示意图;Figure 12 is a schematic diagram of yet another optional virtual character control method according to an embodiment of the present invention;
图13是根据本发明实施例的又一种可选的虚拟角色的控制方法的示意图;Figure 13 is a schematic diagram of yet another optional virtual character control method according to an embodiment of the present invention;
图14是根据本发明实施例的又一种可选的虚拟角色的控制方法的示意图;Figure 14 is a schematic diagram of yet another optional virtual character control method according to an embodiment of the present invention;
图15是根据本发明实施例的又一种可选的虚拟角色的控制方法的示意图;Figure 15 is a schematic diagram of yet another optional virtual character control method according to an embodiment of the present invention;
图16是根据本发明实施例的又一种可选的虚拟角色的控制方法的示意图;Figure 16 is a schematic diagram of yet another optional virtual character control method according to an embodiment of the present invention;
图17是根据本发明实施例的又一种可选的虚拟角色的控制方法的示意图;Figure 17 is a schematic diagram of yet another optional virtual character control method according to an embodiment of the present invention;
图18是根据本发明实施例的又一种可选的虚拟角色的控制方法的流程图;Figure 18 is a flow chart of yet another optional virtual character control method according to an embodiment of the present invention;
图19是根据本申请实施例的一种可选的虚拟角色的控制装置的结构示意图;Figure 19 is a schematic structural diagram of an optional virtual character control device according to an embodiment of the present application;
图20是根据本申请实施例的一种可选的电子设备的结构示意图。Figure 20 is a schematic structural diagram of an optional electronic device according to an embodiment of the present application.
具体实施方式Detailed ways
为了使本技术领域的人员更好地理解本申请方案,下面将结合本申请实施例中的附图,对本申请实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本申请一部分的实施例,而不是全部的实施例。基于本申请中的实施例,本领域普通技术人员在没有做出创造性劳动前提下所获得的所有其他实施例,都应当属于本申请保护的范围。In order to enable those in the technical field to better understand the solutions of the present application, the technical solutions in the embodiments of the present application will be clearly and completely described below in conjunction with the accompanying drawings in the embodiments of the present application. Obviously, the described embodiments are only These are part of the embodiments of this application, not all of them. Based on the embodiments in this application, all other embodiments obtained by those of ordinary skill in the art without creative efforts should fall within the scope of protection of this application.
需要说明的是,本申请的说明书和权利要求书及上述附图中的术语“第一”、“第二”等是用于区别类似的对象,而不必用于描述特定的顺序或先后次序。应该理解这样使用的数据在适当情况下可以互换,以便这里描述的本申请的实施例能够以除了在这里图示或描述的那些以外的顺序实施。此外,术语“包括”和“具有”以及他们的任何变形,意图在于覆盖不排他的包含,例如,包含了一系列步骤或单元的过程、方法、***、产品或设备不必限于清楚地列出的那些步骤或单元,而是可包括没有清楚地列出的或对于这些过程、方法、产品或设备固有的其它步骤或单元。It should be noted that the terms "first", "second", etc. in the description and claims of this application and the above-mentioned drawings are used to distinguish similar objects and are not necessarily used to describe a specific order or sequence. It is to be understood that the data so used are interchangeable under appropriate circumstances so that the embodiments of the application described herein can be practiced in sequences other than those illustrated or described herein. In addition, the terms "including" and "having" and any variations thereof are intended to cover non-exclusive inclusions, e.g., a process, method, system, product, or apparatus that encompasses a series of steps or units and need not be limited to those explicitly listed. Those steps or elements may instead include other steps or elements not expressly listed or inherent to the process, method, product or apparatus.
根据本发明实施例的一个方面,提供了一种虚拟角色的控制方法。该虚拟角色的控制方法可以但不限于应用于在虚拟场景中完成既定游戏任务的游戏类终端应用(Application,简称APP)中,如多人在线战术竞技游戏(Multiplayer Online Battle Arena,简称MOBA),其中,上述游戏任务可以但不限于是当前玩家通过人机交互操作控制虚拟场景中的虚拟角色与其他玩家控制的虚拟角色通过互动完成的游戏任务,这里的游戏任务可以但不限于以插件、小程序形式运行在应用(如非独立运行的游戏APP)中,或在游戏引擎中运行在应用(如独立运行的游戏APP)中。上述游戏应用的类型可以包括但不限于以下至少之一:二维(Two Dimension,简称2D)游戏应用、三维(Three Dimension,简称3D)游戏应用、虚拟现实(Virtual Reality,简称VR)游戏应用、增强现实(Augmented Reality,简称AR)游戏应用、混合现实(Mixed Reality,简称MR)游戏应用。以上只是一种示例,本实施例对此不作任何限定。According to one aspect of an embodiment of the present invention, a method for controlling a virtual character is provided. The control method of the virtual character can be, but is not limited to, applied to a game terminal application (Application, referred to as APP) that completes predetermined game tasks in a virtual scene, such as a multiplayer online tactical competitive game (Multiplayer Online Battle Arena, referred to as MOBA), Among them, the above-mentioned game tasks may be, but are not limited to, game tasks in which the current player controls a virtual character in the virtual scene through human-computer interaction and interacts with virtual characters controlled by other players. The game tasks here may be, but are not limited to, plug-ins, mini-games, etc. The program form runs in an application (such as a game APP that does not run independently), or in a game engine and runs in an application (such as a game APP that runs independently). The types of the above-mentioned game applications may include but are not limited to at least one of the following: two-dimensional (Two Dimension, referred to as 2D) game application, three-dimensional (Three Dimension, referred to as 3D) game application, virtual reality (Virtual Reality, referred to as VR) game application, Augmented Reality (AR) game applications, Mixed Reality (MR) game applications. The above is just an example, and this embodiment does not impose any limitations on it.
在一种可能的实现方式中,在本实施例中,上述终端设备可以是配置有目标客户端的终端设备,可以包括但不限于以下至少之一:手机(如Android手机、iOS手机等)、笔记本电脑、平板电脑、掌上电脑、移动互联网设备(Mobile Internet Devices,简称MID)、PAD、台式电脑、智能电视等。目标客户端可以是运行有游戏引擎的游戏客户端,或嵌有 游戏插件或游戏小程序的其他应用客户端,如教育应用客户端、即时通信应用客户端等。上述网络可以包括但不限于:有线网络,无线网络,其中,该有线网络包括:局域网、城域网和广域网,该无线网络包括:蓝牙、WIFI及其他实现无线通信的网络。上述服务器可以是单一服务器,也可以是由多个服务器组成的服务器集群,或者是云服务器。上述仅是一种示例,本实施例中对此不作任何限定。In a possible implementation, in this embodiment, the above-mentioned terminal device may be a terminal device configured with a target client, which may include but is not limited to at least one of the following: a mobile phone (such as an Android mobile phone, an iOS mobile phone, etc.), a laptop Computers, tablets, PDAs, Mobile Internet Devices (MID), PAD, desktop computers, smart TVs, etc. The target client can be a game client running a game engine, or an embedded Other application clients of game plug-ins or game applets, such as educational application clients, instant messaging application clients, etc. The above-mentioned networks may include but are not limited to: wired networks and wireless networks. The wired networks include local area networks, metropolitan area networks and wide area networks. The wireless networks include Bluetooth, WIFI and other networks that implement wireless communication. The above-mentioned server can be a single server, a server cluster composed of multiple servers, or a cloud server. The above is only an example, and there is no limitation on this in this embodiment.
在一种可能的实现方式中,作为一种可选的实施方式,上述虚拟角色的控制方法可以但不限于应用于如图1所示的硬件环境中的虚拟角色的控制***,其中,该虚拟角色的控制***可以包括但不限于终端设备102、网络104、服务器106、数据库108。终端设备102中运行有目标客户端(如图1所示该目标客户端以游戏客户端为例)。上述终端设备102中包括人机交互屏幕,处理器及存储器。人机交互屏幕用于显示虚拟游戏场景(如图1所示虚拟角色正在虚拟游戏场景中完成游戏任务);还用于提供人机交互接口以接收用于控制虚拟游戏场景中受控的目标虚拟角色10的人机交互操作。处理器用于响应上述人机交互操作生成交互指令,并将该交互指令发送给服务器。存储器用于存储相关属性数据,如各个第二虚拟角色所使用的装备容器配置中虚拟道具的道具信息等。In a possible implementation, as an optional implementation, the above virtual character control method can be, but is not limited to, applied to the virtual character control system in the hardware environment as shown in Figure 1, wherein the virtual character The character control system may include, but is not limited to, the terminal device 102, the network 104, the server 106, and the database 108. The terminal device 102 runs a target client (as shown in FIG. 1 , the target client takes a game client as an example). The above-mentioned terminal device 102 includes a human-computer interaction screen, a processor and a memory. The human-computer interaction screen is used to display the virtual game scene (as shown in Figure 1, the virtual character is completing game tasks in the virtual game scene); it is also used to provide a human-computer interaction interface to receive controlled target virtual objects in the virtual game scene. Human-computer interaction operation of character 10. The processor is used to generate interaction instructions in response to the above human-computer interaction operation, and send the interaction instructions to the server. The memory is used to store relevant attribute data, such as prop information of virtual props in the equipment container configuration used by each second virtual character.
此外,服务器106中包括处理引擎,处理引擎用于对数据库108执行存储或读取操作。具体地,处理引擎从数据库108中读取第一游戏任务的任务结果,以获取各个第二虚拟角色所使用的装备容器配置中虚拟道具的道具信息,然后将虚拟道具的道具信息返回给终端设备102,从而实现在终端设备102中显示装备容器配置推荐控件11,便于终端设备响应于对该装备容器配置推荐控件的触发操作,将目标虚拟角色在第一游戏任务中所应用的目标装备容器配置添加到当前用户账号的装备容器配置列表中,以在第二游戏任务中使用目标装备容器配置。服务器106还将获取终端设备返回的目标装备容器配置的应用结果,并将其存储至数据库108中。In addition, the server 106 includes a processing engine for performing storage or read operations on the database 108 . Specifically, the processing engine reads the task result of the first game task from the database 108 to obtain the prop information of the virtual props in the equipment container configuration used by each second virtual character, and then returns the prop information of the virtual props to the terminal device. 102, thereby realizing the display of the equipment container configuration recommendation control 11 in the terminal device 102, so that the terminal device can configure the target equipment container used by the target virtual character in the first game task in response to the triggering operation of the equipment container configuration recommendation control. Added to the list of equipment container configurations for the current user account to use the target equipment container configuration in the second game mission. The server 106 will also obtain the application result of the target equipment container configuration returned by the terminal device and store it in the database 108 .
具体过程如以下步骤:如S102,在第一游戏任务结束后,确定任务结果,并根据任务结果获取各个第二虚拟角色所使用的装备容器配置中虚拟道具的道具信息。然后如S104,将各个第二虚拟角色所使用的装备容器配置中的虚拟道具的道具信息通过网络104发送给终端设备102。在终端设备102上执行S100、S106-S116:运行第一游戏任务;在第一游戏任务的任务结果界面中,显示多个第二虚拟角色中的目标虚拟角色10对应的装备容器配置推荐控件11;响应于对装备容器配置推荐控件执行的操作,将目标虚拟角色在第一游戏任务中所应用的目标装备容器配置添加到当前用户账号的装备容器配置列表中;响应于对装备容器配置列表中的目标装备容器配置的选择操作,将目标装备容器配置应用为当前用户账号的当前装备容器配置;进一步,终端设备102将装备容器配置的应用结果通过网络104发送给服务器106,以存储到数据库108中。然后运行第二游戏任务;控制第一虚拟角色使用当前装备容器配置参与第二游戏任务。需要说明的是,在本实施例中,通过在第一游戏任务的结果界面中,显示目标虚拟角色对应的装备容器配置推荐控件。响应于对装备容器配置推荐控件执行的操作,将目标虚拟角色在第一游戏任务中所应用的目标装备容器配置添加到当前用户账号的装备容器配置列表中。进而使得游戏玩家可以在第二游戏任务中应用目标虚拟角色在第一游戏任务中的目标装备容器配置。从而使得游戏玩家可以直接复 制其他玩家的装备容器配置中的虚拟道具,而无需玩家基于自己的充分理解选择合理的虚拟道具,省去了复杂的理解负担和操作负担,提高了虚拟道具的获取效率。此外,通过游戏任务的任务结果界面中的装备容器配置推荐控件来复制获取目标装备容器配置,还实现了简化获取其他玩家的装备容器配置的操作,提高装备容器配置的获取效率的效果。The specific process is as follows: as in S102, after the first game task ends, the task result is determined, and the prop information of the virtual props in the equipment container configuration used by each second virtual character is obtained according to the task result. Then in step S104, the prop information of the virtual props in the equipment container configuration used by each second virtual character is sent to the terminal device 102 through the network 104. Execute S100, S106-S116 on the terminal device 102: run the first game task; in the task result interface of the first game task, display the equipment container configuration recommendation control 11 corresponding to the target virtual character 10 among the plurality of second virtual characters. ; In response to the operation performed on the equipment container configuration recommendation control, add the target equipment container configuration applied by the target virtual character in the first game task to the equipment container configuration list of the current user account; In response to the operation on the equipment container configuration list The selection operation of the target equipment container configuration applies the target equipment container configuration as the current equipment container configuration of the current user account; further, the terminal device 102 sends the application result of the equipment container configuration to the server 106 through the network 104 to store it in the database 108 middle. Then run the second game task; control the first virtual character to use the current equipment container configuration to participate in the second game task. It should be noted that in this embodiment, the equipment container configuration recommendation control corresponding to the target virtual character is displayed in the result interface of the first game task. In response to the operation performed on the equipment container configuration recommendation control, the target equipment container configuration applied by the target virtual character in the first game mission is added to the equipment container configuration list of the current user account. This further enables the game player to apply the target equipment container configuration of the target virtual character in the first game task in the second game task. This allows gamers to directly play Control the virtual props in other players' equipment container configurations without requiring players to select reasonable virtual props based on their full understanding, eliminating the burden of complex understanding and operation, and improving the efficiency of obtaining virtual props. In addition, by copying and obtaining the target equipment container configuration through the equipment container configuration recommendation control in the task result interface of the game task, it also simplifies the operation of obtaining other players' equipment container configurations and improves the efficiency of obtaining equipment container configurations.
需要说明的是,本申请实施例提供的方法可以由电子设备实现,该电子设备可以是上述终端设备,也可以是上述的服务器,本申请实施例对此不做限定。It should be noted that the method provided by the embodiments of the present application can be implemented by an electronic device, and the electronic device can be the above-mentioned terminal device or the above-mentioned server, which is not limited in the embodiments of the present application.
在一种可能的实现方式中,作为一种可选的实施方式,如图2所示,上述虚拟角色的控制方法包括:In a possible implementation, as an optional implementation, as shown in Figure 2, the control method of the above virtual character includes:
S202,运行第一游戏任务,其中,所述第一游戏任务为第一虚拟角色与多个第二虚拟角色共同参与的一场游戏任务,所述第一虚拟角色为当前用户账号控制的虚拟角色。S202. Run a first game task, where the first game task is a game task in which a first virtual character and a plurality of second virtual characters participate together, and the first virtual character is a virtual character controlled by the current user account. .
需要说明的是,在本实施例中,每个玩家所控制的虚拟角色在进入一局游戏任务之前,可以但不限于通过点击大厅界面中配置的装备容器配置入口,进入装备容器配置界面;然后在局外配置好装备容器中将要带入局内游戏任务的虚拟道具。It should be noted that in this embodiment, before entering a game mission, the virtual character controlled by each player can, but is not limited to, click on the equipment container configuration entrance configured in the lobby interface to enter the equipment container configuration interface; and then Configure the virtual props in the equipment container outside the office that will be brought into the game mission inside the office.
在一种可能的实现方式中,在本实施例中,上述虚拟角色所在的虚拟游戏场景可以但不限于是游戏应用客户端提供的虚构三维场景,该虚拟游戏场景中设置有模仿现实场景中的环境景观所构建的虚拟环境景观,如虚拟的建筑或亭台楼阁、虚拟的江河湖泊、虚拟的山村或城镇等,从而使得玩家在游戏应用客户端中通过控制作为其化身的虚拟角色执行不同的操作,来完成场景中预先配置的各项虚拟任务,进而在完成虚拟任务后获得与虚拟任务对应的虚拟奖励。In a possible implementation, in this embodiment, the virtual game scene where the above-mentioned virtual character is located may be, but is not limited to, a fictional three-dimensional scene provided by the game application client. The virtual game scene is provided with a virtual game scene that imitates the real scene. The virtual environment landscape constructed by the environmental landscape, such as virtual buildings or pavilions, virtual rivers and lakes, virtual mountain villages or towns, etc., allows players to perform different tasks in the game application client by controlling the virtual character as their avatar. Operate to complete various pre-configured virtual tasks in the scene, and then obtain virtual rewards corresponding to the virtual tasks after completing the virtual tasks.
需要说明的是,上述第一游戏任务可以包括但不限于:1)由目标虚拟角色与虚拟游戏场景中设置的虚拟环境景观进行互动以达到既定目标的任务。例如,虚拟任务可以是目标虚拟角色获取虚拟交通工具以渡过当前河流,到达对岸。2)由目标虚拟角色和参与到虚拟游戏场景中其他玩家控制的虚拟角色进行互动以达到既定目标的任务。例如,虚拟任务可以是目标虚拟角色与其他虚拟角色进行互相攻击,直至目标虚拟角色将其他虚拟角色全部击杀。其中,上述虚拟角色可以但不限于是由游戏客户端所控制的玩家在虚拟游戏场景中的化身,如虚拟人物角色、虚拟动物形象、虚拟卡通形象等等。It should be noted that the above-mentioned first game task may include but is not limited to: 1) a task in which the target virtual character interacts with the virtual environment landscape set in the virtual game scene to achieve a set goal. For example, the virtual task may be for the target virtual character to obtain a virtual vehicle to cross the current river and reach the other side. 2) A task in which the target virtual character interacts with virtual characters controlled by other players participating in the virtual game scene to achieve a set goal. For example, the virtual task may be that the target virtual character and other virtual characters attack each other until the target virtual character kills all other virtual characters. Among them, the above-mentioned virtual character can be, but is not limited to, the avatar of the player in the virtual game scene controlled by the game client, such as a virtual character, a virtual animal image, a virtual cartoon image, etc.
S204,在第一游戏任务的任务结果界面中,显示多个第二虚拟角色中的目标虚拟角色对应的装备容器配置推荐控件,其中,所述目标虚拟角色为在所述第一游戏任务中满足装备容器配置推荐条件的虚拟角色。S204. In the task result interface of the first game task, display the equipment container configuration recommendation control corresponding to the target virtual character among the plurality of second virtual characters, wherein the target virtual character satisfies the requirements in the first game task. Equip an avatar with recommended container configuration conditions.
在一种可能的实现方式中,在本实施例中,上述目标虚拟角色可以包括但不限于:有价值的模式中的有价值的玩家所控制的虚拟角色。其中,有价值的模式可以包括但不限于:团队竞技、据点争夺、***模式。在具体对局中根据任务对抗结果来确定出有价值的玩家所控制的虚拟角色。可以包括以下几种情形:In a possible implementation, in this embodiment, the target virtual character may include but is not limited to: a virtual character controlled by a valuable player in a valuable mode. Among them, valuable modes can include but are not limited to: team competition, stronghold competition, and blast mode. In specific games, the virtual characters controlled by valuable players are determined based on the results of the task confrontation. This can include the following situations:
1)如果玩家所控制的虚拟角色是胜方,则目标装备容器配置胜方前3名中比自己名次高的虚拟角色和败方第1名的虚拟角色会被确定为目标虚拟角色;1) If the avatar controlled by the player is the winner, the avatars ranked higher than the player among the top three avatars on the target equipment container configuration and the avatar ranked first on the loser will be determined as the target avatar;
2)如果玩家所控制的虚拟角色是败方,则胜方前3名的虚拟角色和败方第1名的虚拟角色会被确定为目标虚拟角色; 2) If the avatar controlled by the player is the loser, the top 3 avatars of the winner and the first avatar of the loser will be determined as the target avatar;
3)如果打平,双方前3名的虚拟角色都会被确定为目标虚拟角色,且当前受控虚拟角色自己这一边的只有比自己名次高的虚拟角色会被确定为目标虚拟角色。3) If there is a tie, the top three avatars from both sides will be determined as the target avatar, and only the avatar with a higher ranking than itself on the currently controlled avatar's side will be determined as the target avatar.
在一种可能的实现方式中,在本实施例中,上述目标装备容器配置可以但不限于为目标虚拟角色在游戏任务中所使用的有价值的装备容器配置。例如,按照目标虚拟角色在局中使用时长最长的装备容器配置,作为触发装备容器配置推荐控件后所显示的目标装备容器配置中的虚拟道具。In a possible implementation manner, in this embodiment, the above-mentioned target equipment container configuration may be, but is not limited to, a valuable equipment container configuration used by the target virtual character in the game mission. For example, the equipment container configuration that has been used the longest by the target virtual character in the game is used as the virtual prop in the target equipment container configuration displayed after the equipment container configuration recommendation control is triggered.
S206,响应于对装备容器配置推荐控件执行的操作,将目标虚拟角色在第一游戏任务中所应用的目标装备容器配置添加到当前用户账号的装备容器配置列表中。S206. In response to the operation performed on the equipment container configuration recommendation control, add the target equipment container configuration applied by the target virtual character in the first game task to the equipment container configuration list of the current user account.
在一种可能的实现方式中,在本实施例中,在任务结果界面中触发装备容器配置推荐控件后,可以但不限于显示复制获取界面,如弹出新的显示窗口或显示浮层或跳转至新的业务界面,其中,复制获取界面中显示有目标虚拟道具及复制控件。响应于对复制控件执行的点击操作,获取上述目标虚拟道具。In a possible implementation, in this embodiment, after the equipment container configuration recommendation control is triggered in the task result interface, the copy acquisition interface may be displayed, but is not limited to, such as popping up a new display window or displaying a floating layer or jump. Go to the new business interface, in which the target virtual props and copy controls are displayed in the copy acquisition interface. In response to a click operation on the copy control, the above-mentioned target virtual item is obtained.
此外,在本实施例中,在上述弹出的新的显示窗口或显示浮层之外,还可以但不限于限制有切换显示页签。该切换显示页签将用于切换至当前选中的目标虚拟角色之外的其他目标虚拟角色各自所拥有的目标装备容器配置的复制获取界面。In addition, in this embodiment, in addition to the above-mentioned pop-up new display window or display floating layer, switching of display tabs can also be performed, but is not limited to. This switching display tab will be used to switch to the copy acquisition interface of the target equipment container configurations owned by other target avatars other than the currently selected target avatar.
S208,响应于对装备容器配置列表中的目标装备容器配置的选择操作,将目标装备容器配置应用为当前用户账号的当前装备容器配置。S208: In response to the selection operation of the target equipment container configuration in the equipment container configuration list, apply the target equipment container configuration as the current equipment container configuration of the current user account.
在一种可能的实现方式中,在本实施例中,上述目标装备容器配置中的虚拟道具可以包括但不限于供虚拟角色参与虚拟对抗过程的战斗资源。如战斗资源可归纳为以下几类:主虚拟武器、副虚拟武器、士兵技能、杀伤型投掷物、战术性投掷物、进攻型技能卡牌、侦察型技能卡牌、功能型技能卡牌、连杀奖励等。这里所列的战斗资源的类型为示例,本实施例对此不做任何限定。上述目标装备容器配置中的虚拟道具可以但不限于是虚拟角色皮肤、连杀奖励、卡牌、主虚拟武器或者副虚拟武器等的任意组合。In a possible implementation, in this embodiment, the virtual props in the target equipment container configuration may include but are not limited to combat resources for virtual characters to participate in the virtual confrontation process. For example, combat resources can be summarized into the following categories: main virtual weapons, secondary virtual weapons, soldier skills, anti-personnel projectiles, tactical projectiles, offensive skill cards, reconnaissance skill cards, functional skill cards, company skills, etc. Kill rewards, etc. The types of combat resources listed here are examples, and this embodiment does not impose any limitations on them. The virtual props in the above target equipment container configuration can be, but are not limited to, any combination of virtual character skins, kill streak rewards, cards, main virtual weapons or secondary virtual weapons, etc.
S210,运行第二游戏任务,其中,所述第二游戏任务为所述第一游戏任务之后的另一场游戏任务。S210. Run a second game task, where the second game task is another game task after the first game task.
在一种可能的实现方式中,在本实施例中,上述第二游戏任务可以但不限于为与第一游戏任务之后的另一场游戏任务。In a possible implementation, in this embodiment, the second game task may be, but is not limited to, another game task after the first game task.
S212,控制第一虚拟角色使用当前装备容器配置参与第二游戏任务。S212. Control the first virtual character to use the current equipment container configuration to participate in the second game task.
在一种可能的实现方式中,上述当前装备容器配置中的虚拟道具可以包括但不限于为供虚拟角色参与虚拟对抗过程的战斗资源。如战斗资源可归纳为以下几类:主虚拟武器、副虚拟武器、士兵技能、杀伤型投掷物、战术性投掷物、进攻型技能卡牌、侦察型技能卡牌、功能型技能卡牌、连杀奖励等。这里所列的战斗资源的类型为示例,本实施例对此不做任何限定。上述当前装备容器配置中的虚拟道具可以但不限于是虚拟角色皮肤、连杀奖励、卡牌、主虚拟武器或者副虚拟武器等的任意组合。In one possible implementation, the virtual props in the current equipment container configuration may include, but are not limited to, combat resources for virtual characters to participate in the virtual confrontation process. For example, combat resources can be summarized into the following categories: main virtual weapons, secondary virtual weapons, soldier skills, anti-personnel projectiles, tactical projectiles, offensive skill cards, reconnaissance skill cards, functional skill cards, company skills, etc. Kill rewards, etc. The types of combat resources listed here are examples, and this embodiment does not impose any limitations on them. The virtual props in the current equipment container configuration mentioned above can be, but are not limited to, any combination of virtual character skins, kill streak rewards, cards, main virtual weapons or secondary virtual weapons, etc.
结合图3所示,具体说明虚拟角色的控制过程:在显示界面中显示目标虚拟角色所在的虚拟游戏场景,场景画面如图3中(a)所示。在该虚拟游戏场景中设置了需要虚拟角色执行的游戏任务,例如团队竞技,团队竞技即不同阵营的虚拟角色互相击杀,直至目标虚 拟角色所在的阵营战胜其他阵营。如图3中(a)所示,当前客户端控制的第一虚拟角色302位于上述虚拟游戏场景中。Combined with what is shown in Figure 3, the control process of the virtual character is specifically described: the virtual game scene where the target virtual character is located is displayed in the display interface, and the scene picture is as shown in Figure 3 (a). In this virtual game scene, game tasks that need to be performed by virtual characters are set, such as team competition. Team competition means that virtual characters from different camps kill each other until the target is virtual. The camp to which the pseudo-character belongs defeats other camps. As shown in (a) of Figure 3, the first virtual character 302 currently controlled by the client is located in the above-mentioned virtual game scene.
如图3中(a)所示,在一局游戏任务中,当前客户端控制的第一虚拟角色所在的阵营在一局游戏任务中成功击败了敌方阵营,假设当前客户端控制的第一虚拟角色为胜方阵营中的第三名,那么在这一局游戏任务中,胜方阵营中的前两名和败方阵营中的第一名会被确定为目标虚拟角色302。双方阵营正在战斗过程中所使用的资源包括:主虚拟武器、副虚拟武器、士兵技能、杀伤型投掷物、战术性投掷物、进攻型技能卡牌、侦察型技能卡牌、功能型技能卡牌、连杀奖励等。在这一局游戏任务结束后,在游戏任务的任务结果界面中,会显示与胜方阵营中的前两名和败方阵营中的第一名对应的装备容器配置推荐控件304。装备容器配置推荐控件304显示在了任务结果界面中目标虚拟角色所在的位置之上。如图3中(b)所示,当装备容器配置推荐控件304被以点击、触摸等方式触发后,会在游戏任务的任务结果界面之上弹出一个新的弹窗,这个弹窗中会显示目标虚拟角色302在完成这一局游戏任务的过程中使用时长最长的装备容器配置中的虚拟道具,即目标装备容器配置中的虚拟道具306。玩家可以点击复制控件308,以使得当前客户端控制的第一虚拟角色可以复制这套道具到当前用户账号的当前装备容器配置。在第一游戏任务之后的另一场游戏任务,即第二游戏任务中,第一虚拟角色可以使用复制获取到的当前装备容器配置中的虚拟道具。As shown in (a) in Figure 3, in a game mission, the camp of the first virtual character currently controlled by the client successfully defeated the enemy camp in a game mission. Assume that the first virtual character currently controlled by the client is in a game mission. If the avatar is the third in the winning camp, then in this game mission, the top two in the winning camp and the first in the losing camp will be determined as the target avatar 302. The resources used by both camps during the battle include: main virtual weapons, secondary virtual weapons, soldier skills, anti-personnel projectiles, tactical projectiles, offensive skill cards, reconnaissance skill cards, and functional skill cards. , kill streak rewards, etc. After the game mission ends, the equipment container configuration recommendation control 304 corresponding to the top two in the winning camp and the first in the losing camp will be displayed in the mission result interface of the game mission. The equipment container configuration recommendation control 304 is displayed above the location of the target virtual character in the task result interface. As shown in (b) of Figure 3, when the equipment container configuration recommendation control 304 is triggered by clicking, touching, etc., a new pop-up window will pop up on the task result interface of the game task. This pop-up window will display In the process of completing this game mission, the target virtual character 302 uses the virtual props in the equipment container configuration with the longest duration, that is, the virtual props 306 in the target equipment container configuration. The player can click the copy control 308 so that the first virtual character controlled by the current client can copy this set of props to the current equipment container configuration of the current user account. In another game mission after the first game mission, that is, the second game mission, the first virtual character can use the virtual props in the current equipment container configuration obtained by copying.
上述图3为一种可选示例,本申请实施例对于虚拟角色的控制方法中涉及的装备容器配置推荐控件的提示样式、目标装备容器配置的呈现形式等不作任何限定。其中,装备容器可以是以各种形式,在通常情况下,装备容器可以是背包,通过背包允许玩家在局外自定义配置适合自己的虚拟道具。此时,装备容器配置推荐控件可以称为背包配置推荐控件,目标装备容器配置可以称为目标背包配置,装备容器配置列表可以称为背包配置列表,当前装备容器配置可以称为当前背包配置,等等。The above-mentioned Figure 3 is an optional example. This embodiment of the present application does not impose any restrictions on the prompt style of the equipment container configuration recommendation control involved in the virtual character control method, the presentation form of the target equipment container configuration, etc. Among them, the equipment container can be in various forms. Under normal circumstances, the equipment container can be a backpack. The backpack allows players to customize and configure virtual props that suit themselves outside the game. At this time, the equipment container configuration recommendation control can be called the backpack configuration recommendation control, the target equipment container configuration can be called the target backpack configuration, the equipment container configuration list can be called the backpack configuration list, the current equipment container configuration can be called the current backpack configuration, etc. wait.
通过本申请提供的实施例,通过在第一游戏任务的结果界面中,显示目标虚拟角色对应的装备容器配置推荐控件。响应于对装备容器配置推荐控件执行的操作,将目标虚拟角色在第一游戏任务中所应用的目标装备容器配置添加到当前用户账号的装备容器配置列表中。进而使得游戏玩家可以在第二游戏任务中应用目标虚拟角色在第一游戏任务中的目标装备容器配置。从而使得游戏玩家可以直接复制其他玩家的装备容器配置中的虚拟道具,而无需玩家基于自己的充分理解选择合理的虚拟道具,省去了复杂的理解负担和操作负担,提高了虚拟道具的获取效率。此外,通过游戏任务的任务结果界面中的装备容器配置推荐控件来复制获取目标装备容器配置,还实现了简化获取其他玩家的装备容器配置的操作,提高装备容器配置的获取效率的效果。Through the embodiment provided by this application, the equipment container configuration recommendation control corresponding to the target virtual character is displayed in the result interface of the first game task. In response to the operation performed on the equipment container configuration recommendation control, the target equipment container configuration applied by the target virtual character in the first game mission is added to the equipment container configuration list of the current user account. This further enables the game player to apply the target equipment container configuration of the target virtual character in the first game task in the second game task. This allows game players to directly copy virtual props in other players' equipment container configurations, without requiring players to select reasonable virtual props based on their full understanding, eliminating the burden of complex understanding and operation, and improving the efficiency of acquiring virtual props. . In addition, by copying and obtaining the target equipment container configuration through the equipment container configuration recommendation control in the task result interface of the game task, it also simplifies the operation of obtaining other players' equipment container configurations and improves the efficiency of obtaining equipment container configurations.
作为一种可选的方案,在第一游戏任务的任务结果界面中,显示多个第二虚拟角色中的目标虚拟角色对应的装备容器配置推荐控件包括::As an optional solution, in the task result interface of the first game task, the recommended controls for displaying the equipment container configuration corresponding to the target virtual character among the plurality of second virtual characters include:
S1,在任务结果界面中显示多个第二虚拟角色各自产生的任务对抗结果;S1, display the task confrontation results generated by multiple second virtual characters in the task result interface;
S2,基于任务对抗结果从多个第二虚拟角色中确定出满足装备容器配置推荐条件的目标虚拟角色; S2: Determine the target virtual character that meets the equipment container configuration recommendation conditions from multiple second virtual characters based on the task confrontation results;
S3,在任务结果界面中为目标虚拟角色配置的提示区域内显示装备容器配置推荐控件。S3, display the equipment container configuration recommendation control in the prompt area configured for the target virtual character in the task result interface.
需要说明的是,上述目标虚拟角色,可以但不限于依赖于上述游戏任务的各个虚拟角色各自产生的任务对抗结果确定。也就是说,上述任务对抗结果可以但不限于指示上述游戏任务中的各个虚拟角色的击杀数量,或者指示上述游戏任务中的各个虚拟角色的助攻数量。基于各个虚拟角色的击杀数量或者助攻数量来确定目标虚拟角色,再基于确定好的目标虚拟角色在提示区域内显示上述装备容器配置推荐控件。在本实施例中,可以但不限于先确定参与上述游戏任务的各个虚拟角色各自产生的任务对抗结果,在任务对抗结果指示上述游戏任务中的各个虚拟角色的击杀数量的情况下,依据上述击杀数量来从参与游戏任务的所有虚拟角色中确定出目标虚拟角色,以在为上述目标虚拟角色配置的提示区域内显示上述装备容器配置推荐控件。It should be noted that the above-mentioned target virtual character can be determined by, but is not limited to, relying on the task confrontation results generated by each virtual character of the above-mentioned game task. That is to say, the above-mentioned task confrontation result may, but is not limited to, indicate the number of kills of each virtual character in the above-mentioned game task, or indicate the number of assists of each virtual character in the above-mentioned game task. The target virtual character is determined based on the number of kills or assists of each virtual character, and then the above-mentioned equipment container configuration recommendation control is displayed in the prompt area based on the determined target virtual character. In this embodiment, it is possible but not limited to first determining the task confrontation results generated by each virtual character participating in the above game task. When the task confrontation result indicates the number of kills of each virtual character in the above game task, according to the above The number of kills is used to determine the target virtual character from all the virtual characters participating in the game mission, so that the above equipment container configuration recommendation control is displayed in the prompt area configured for the above target virtual character.
例如,如图4中所示,假设任务结果界面中显示的任务对抗结果指示参与第一游戏任务过程中各个虚拟角色的击杀数量,例如击杀数量402指示编号为ID1的虚拟角色在游戏任务中击杀了对方阵营的一个虚拟角色。根据参与游戏任务的各个虚拟角色的击杀数量,可以但不限于按照击杀数量由多到少的顺序,来确定胜方阵营的目标虚拟角色和败方阵营的目标虚拟角色。并进一步在为确定好的目标虚拟角色配置的提示区域内显示装备容器配置推荐控件。For example, as shown in Figure 4, assume that the task confrontation result displayed in the task result interface indicates the number of kills of each virtual character during the first game task. For example, the number of kills 402 indicates that the virtual character numbered ID1 is in the game task. Killed an avatar of the opposing camp. According to the number of kills of each virtual character participating in the game mission, the target virtual character of the winning camp and the target virtual character of the losing camp may be determined, but are not limited to, in descending order of the number of kills. And further display the equipment container configuration recommended control in the prompt area configured for the determined target virtual character.
通过本申请提供的实施例,实现基于任务对抗结果所指示的虚拟角色在完成游戏任务时的相关信息,来确定装备容器配置推荐控件的显示位置,达到提高确定目标虚拟角色的公平性以及合理性的目的。Through the embodiments provided by this application, it is possible to determine the display position of the equipment container configuration recommendation control based on the relevant information of the virtual character when completing the game task indicated by the task confrontation result, thereby improving the fairness and rationality of determining the target virtual character. the goal of.
作为一种可选的方案,在任务结果界面中显示多个第二虚拟角色各自产生的任务对抗结果包括:As an optional solution, displaying the task confrontation results generated by multiple second virtual characters in the task result interface includes:
S1,确定在任务结果界面中多个第二虚拟角色各自所属阵营的阵营显示区域;在阵营显示区域内显示属于阵营内的虚拟角色的任务对抗结果;或者S1, determine the camp display area of the camp to which each of the multiple second virtual characters belongs in the mission result interface; display the mission confrontation results of the virtual characters belonging to the camp in the camp display area; or
S2,在任务结果界面的中心位置显示结果弹窗,其中,结果弹窗中包含多个第二虚拟角色各自产生的任务对抗结果。S2: Display a result pop-up window in the center of the task result interface, where the result pop-up window contains task confrontation results generated by multiple second virtual characters.
需要说明的是,上述任务对抗结果,可以包括但不限于基于以下的方式进行显示:先确定在上述任务结果界面中多个第二虚拟角色各自所属阵营的阵营显示区域,再将属于阵营内的虚拟角色的任务对抗结果显示在上述阵营显示区域内;或者,在上述任务结果界面的中心位置显示结果弹窗,这个结果弹窗中包含了多个第二虚拟角色各自产生的任务对抗结果。It should be noted that the above-mentioned task confrontation results may include but are not limited to display based on the following method: first determine the camp display area of the camp to which the multiple second virtual characters belong in the above-mentioned task result interface, and then display the camp that belongs to the camp. The virtual character's task confrontation results are displayed in the above-mentioned camp display area; or, a result pop-up window is displayed in the center of the above-mentioned task result interface. This result pop-up window contains the task confrontation results generated by multiple second virtual characters.
例如,如图4中所示,在一局团队竞技游戏任务结束后,游戏客户端上会显示本局游戏任务(例如第一游戏任务)的任务结果界面。玩家可以在游戏任务结果界面上查看本局游戏任务中各方阵营的构成以及各个虚拟角色的战斗情况(如:消灭敌对虚拟角色的数量)。可以将参与游戏任务的虚拟角色所在的位置确定为阵营显示区域404,进而在阵营显示区域404内显示参与游戏任务的虚拟角色的任务对抗结果。For example, as shown in Figure 4, after a team competitive game task ends, the game client will display a task result interface of the current game task (such as the first game task). Players can view the composition of each camp in this game mission and the combat status of each virtual character (such as the number of enemy virtual characters destroyed) on the game mission results interface. The location of the virtual character participating in the game task can be determined as the camp display area 404, and then the task confrontation results of the virtual character participating in the game task are displayed in the camp display area 404.
例如,如图5中所示,在一局据点争夺模式的游戏任务结束后,游戏客户端的界面上显示了本局游戏任务(例如第一游戏任务)的任务结果界面,将结果弹窗502显示在本局 游戏任务的任务结果界面的中心位置,结果弹窗502中呈现了游戏任务中多个第二虚拟角色各自产生的任务对抗结果。玩家可以通过结果弹窗502来查看不同阵营中的虚拟角色在一局游戏任务中的基本战况。例如,如图6中所示,在团队竞技游戏任务结束后,在游戏任务的任务结果界面中,参与游戏任务的各个虚拟角色各自所属的阵营分别被显示在左、右两侧,各个虚拟角色各自产生的对抗结果被显示在位于任务结果界面的中心的结果弹窗602内。For example, as shown in Figure 5, after a game task in the stronghold battle mode ends, the game client interface displays the task result interface of the current game task (such as the first game task), and the result pop-up window 502 is displayed on This Bureau At the center of the task result interface of the game task, the result pop-up window 502 presents the task confrontation results generated by each of the multiple second virtual characters in the game task. Players can view the basic battle status of virtual characters in different camps in a game mission through the result pop-up window 502. For example, as shown in Figure 6, after the team competitive game task ends, in the task result interface of the game task, the camps to which each virtual character participating in the game task belongs is displayed on the left and right sides respectively. The respective confrontation results are displayed in the result pop-up window 602 located in the center of the task results interface.
通过本申请提供的实施例,实现直观地展示出游戏任务中各个虚拟角色各自的任务对抗结果,提高了任务对抗结果的显示方式的灵活性。Through the embodiments provided by this application, the task confrontation results of each virtual character in the game task can be intuitively displayed, thereby improving the flexibility of the display method of the task confrontation results.
作为一种可选的方案,在任务结果界面中为目标虚拟角色配置的提示区域内显示装备容器配置推荐控件包括以下之一:As an optional solution, the recommended controls for displaying equipment container configuration in the prompt area configured for the target virtual character in the task results interface include one of the following:
S1,在结果显示区域中为目标虚拟角色配置的提示区域内,显示目标虚拟角色对应的装备容器配置推荐控件,结果显示区域为任务结果界面中目标虚拟角色的任务对抗结果所占用的区域;S1. In the prompt area configured for the target virtual character in the result display area, the equipment container configuration recommendation control corresponding to the target virtual character is displayed. The result display area is the area occupied by the task confrontation result of the target virtual character in the task result interface;
S2,在提示浮层中为目标虚拟角色配置的提示区域内,显示目标虚拟角色对应的装备容器配置推荐控件,提示浮层为在结果显示区域之上创建的;S2, in the prompt area configured for the target virtual character in the prompt floating layer, display the equipment container configuration recommendation control corresponding to the target virtual character, and the prompt floating layer is created above the result display area;
S3,在与目标虚拟角色的虚拟角色形象关联的提示区域内,显示目标虚拟角色对应的装备容器配置推荐控件。S3: Display the equipment container configuration recommendation control corresponding to the target avatar in the prompt area associated with the avatar image of the target avatar.
需要说明的是,上述目标虚拟角色对应的装备容器配置推荐控件可以包括但不限于在以下区域内进行显示:结果显示区域内为目标虚拟角色配置的提示区域。例如图7中所示,结果弹窗702内显示了参与第一游戏任务的虚拟角色的任务对抗结果。结果弹窗702为虚拟角色的任务对抗结果所占用的结果显示区域,在这个结果显示区域内确定出与目标虚拟角色ID3匹配的提示区域,例如,与目标虚拟角色ID3匹配的提示区域位于有关击杀数量的提示信息的下方,在这个提示区域内显示装备容器配置推荐控件706。It should be noted that the equipment container configuration recommendation control corresponding to the target virtual character mentioned above may include but is not limited to being displayed in the following areas: the prompt area configured for the target virtual character in the result display area. For example, as shown in FIG. 7 , the result pop-up window 702 displays the task confrontation results of the virtual characters participating in the first game task. The result pop-up window 702 is a result display area occupied by the virtual character's task confrontation result. In this result display area, a prompt area matching the target virtual character ID3 is determined. For example, the prompt area matching the target virtual character ID3 is located in the relevant click area. Below the prompt information of the number of kills, the equipment container configuration recommendation control 706 is displayed in this prompt area.
需要说明的是,上述目标虚拟角色对应的装备容器配置推荐控件可以包括但不限于在以下区域内进行显示:结果显示区域之上创建的提示浮层的提示区域。例如图8中所示,以目标虚拟角色为虚拟角色ID4为例,在一局***模式的第一游戏任务结束后,在参与第一游戏任务的结果显示区域之上创建提示浮层802,并在提示浮层802中为虚拟角色ID4配置的提示区域内显示虚拟角色ID4对应的装备容器配置推荐控件804。It should be noted that the equipment container configuration recommendation control corresponding to the above-mentioned target virtual character can include but is not limited to display in the following areas: the prompt area of the prompt floating layer created above the result display area. For example, as shown in Figure 8, assuming that the target virtual character is virtual character ID4, after the first game task of a burst mode is over, a prompt floating layer 802 is created on the result display area of participating in the first game task, and The equipment container configuration recommendation control 804 corresponding to the virtual character ID4 is displayed in the prompt area configured for the virtual character ID4 in the prompt floating layer 802 .
需要说明的是,上述目标虚拟角色对应的装备容器配置推荐控件可以包括但不限于在以下区域内进行显示:与目标虚拟角色的虚拟角色形象关联的提示区域。例如图9中所示,以目标虚拟角色为虚拟角色ID3为例,虚拟角色ID3的虚拟角色形象904被显示在任务结果界面中,可将装备容器配置推荐控件902显示在虚拟角色形象904的身上,或者将装备容器配置推荐控件902显示在虚拟角色形象904的周围。It should be noted that the equipment container configuration recommendation control corresponding to the target virtual character may include but is not limited to being displayed in the following areas: a prompt area associated with the avatar image of the target virtual character. For example, as shown in Figure 9, taking the target virtual character as virtual character ID3 as an example, the virtual character image 904 of virtual character ID3 is displayed in the task result interface, and the equipment container configuration recommendation control 902 can be displayed on the virtual character image 904. , or display the equipment container configuration recommendation control 902 around the virtual character image 904.
通过本申请提供的实施例,实现了直观地显示与各个目标虚拟角色匹配的装备容器配置推荐控件,提高了装备容器配置推荐控件的显示位置的灵活性。Through the embodiments provided by this application, it is possible to intuitively display the equipment container configuration recommendation control that matches each target virtual character, thereby improving the flexibility of the display position of the equipment container configuration recommendation control.
作为一种可选的方案,在任务结果界面中显示多个第二虚拟角色各自产生的任务对抗结果之后,还包括: As an optional solution, after the task confrontation results generated by multiple second virtual characters are displayed in the task results interface, it also includes:
S1,在第一游戏任务为目标对抗模式的情况下,根据任务对抗结果获取多个第二虚拟角色及第一虚拟角色各自在所属阵营的排名结果;S1, when the first game mission is a target confrontation mode, obtain the ranking results of multiple second virtual characters and the first virtual character in their respective camps based on the task confrontation results;
S2,基于排名结果确定目标虚拟角色。S2, determine the target virtual character based on the ranking results.
需要说明的是,上述目标对抗模式可以但不限于为团队竞技模式,或者是据点争夺模式,或者是***模式。例如图10中所示,如S1002,先进入第一游戏任务的任务结果界面,在与目标虚拟角色匹配的提示区域内显示装备容器配置推荐控件之前,如S1004,先判断第一游戏任务是否属于***模式。若第一游戏任务属于***模式,那么如S1012,展示获取提示控件;若第一游戏任务不属于***模式,那么如S1006,判断第一游戏任务是否属于团队竞技模式。若第一游戏任务属于团队竞技模式,那么如S1012,展示装备容器配置推荐控件;若第一游戏任务也不属于团队竞技模式,那么如S1008,判断第一游戏任务是否属于据点争夺模式。若第一游戏任务属于据点争夺模式,那么如S1012,展示装备容器配置推荐控件;若第一游戏任务依然不属于据点争夺模式,则如S1010,不展示装备容器配置推荐控件。It should be noted that the above-mentioned target confrontation mode can be, but is not limited to, a team competition mode, a stronghold competition mode, or a blasting mode. For example, as shown in Figure 10, as shown in S1002, first enter the task result interface of the first game task, and before displaying the equipment container configuration recommendation control in the prompt area matching the target virtual character, as shown in S1004, first determine whether the first game task belongs to Blast mode. If the first game task belongs to the explosion mode, then in step S1012, the acquisition prompt control is displayed; if the first game task does not belong to the explosion mode, then in step S1006, it is determined whether the first game task belongs to the team competition mode. If the first game task belongs to the team competition mode, then in step S1012, the equipment container configuration recommended controls are displayed; if the first game task does not belong to the team competition mode, then in step S1008, it is determined whether the first game task belongs to the stronghold competition mode. If the first game mission belongs to the stronghold fighting mode, then in step S1012, the equipment container configuration recommended control is displayed; if the first game mission still does not belong to the stronghold fighting mode, in step S1010, the equipment container configuration recommended control is not displayed.
需要说明的是,阵营中的虚拟角色的排名可以但不限于根据分数,或者击杀敌方虚拟角色的数量,或者助攻数量确定。例如:一局据点争夺模式的第一游戏任务结束后,获取多个第二虚拟角色和当前客户端所控制的第一虚拟角色各自击杀敌方虚拟角色的数量,将击杀敌方虚拟角色数量最多的虚拟角色确定为目标虚拟角色。It should be noted that the ranking of the virtual characters in the camp can be, but is not limited to, determined based on scores, the number of enemy virtual characters killed, or the number of assists. For example: after the first game mission of a stronghold battle mode ends, obtain the number of enemy avatars killed by multiple second avatars and the first avatar controlled by the current client, and the enemy avatars will be killed. The virtual character with the largest number is determined as the target virtual character.
通过本申请提供的实施例,达到了针对性在特定对抗模式下,根据排名结果灵活地确定目标虚拟角色的目的。Through the embodiments provided by this application, the purpose of flexibly determining the target virtual character according to the ranking results in a specific confrontation mode is achieved.
作为一种可选的方案,在任务对抗结果指示出现获胜阵营和失败阵营的情况下,基于排名结果确定目标虚拟角色包括:As an optional solution, when the task confrontation results indicate the winning camp and the losing camp, determining the target virtual character based on the ranking results includes:
S1,若第一虚拟角色属于获胜阵营的虚拟角色中的前i名虚拟角色,将前i名虚拟角色中位于第一虚拟角色之前的第二虚拟角色,及失败阵营的第二虚拟角色中的前j名虚拟角色,确定为目标虚拟角色;S1, if the first virtual character belongs to the top i virtual characters among the virtual characters of the winning camp, then the second virtual character before the first virtual character among the top i virtual characters and the second virtual character of the losing camp are The top j virtual characters are determined as the target virtual characters;
S2,若第一虚拟角色属于失败阵营的虚拟角色中的前j名虚拟角色,将前j名虚拟角色中位于第一虚拟角色之前的第二虚拟角色,及获胜阵营的第二虚拟角色中的前i名虚拟角色,确定为目标虚拟角色;S2, if the first virtual character belongs to the top j virtual characters among the virtual characters of the losing camp, add the second virtual character before the first virtual character among the top j virtual characters and the second virtual character of the winning camp. The top i virtual characters are determined as the target virtual characters;
S3,若第一虚拟角色并非获胜阵营的虚拟角色中的前i名虚拟角色,且并非失败阵营的虚拟角色中的前j名虚拟角色,将获胜阵营的前i名虚拟角色和失败阵营的前j名虚拟角色,确定为目标虚拟角色;S3, if the first virtual character is not the top i virtual characters among the virtual characters of the winning camp, and is not the top j virtual characters among the virtual characters of the losing camp, the top i virtual characters of the winning camp and the top j virtual characters of the losing camp will be j virtual characters are determined as the target virtual characters;
其中,i为大于或等于1,且小于获胜阵营中虚拟角色的数量的自然数,j为大于或等于1,且小于失败阵营中虚拟角色的数量的自然数。Among them, i is a natural number greater than or equal to 1 and less than the number of virtual characters in the winning camp, and j is a natural number greater than or equal to 1 and less than the number of virtual characters in the losing camp.
需要说明的是,上述基于所述排名结果确定所述目标虚拟角色可以包括但不限于以下几种情形:It should be noted that the above-mentioned determination of the target virtual character based on the ranking results may include but is not limited to the following situations:
如图11中所示,如S1102,在显示一局游戏任务的任务对抗结果后,如S1104,根据任务对抗结果判断当前一局游戏任务是否平局。 As shown in Figure 11, in S1102, after the task confrontation result of a game task is displayed, in S1104, it is determined whether the current game task is a draw based on the task confrontation result.
在判断出第一游戏任务不是平局的情况下,假设客户端控制的虚拟角色是角色A,若角色A所在的阵营为胜利方,则如S1108-1,显示失败方阵营的分数排名前j个虚拟角色的推荐。接着,如S1110-1,判断角色A是否是己方阵营的前i名。若是,则如S1112-1,显示己方阵营中比角色A的分数高的推荐。若否,则如S1110-4,显示己方阵营中分数在前i名的推荐。When it is determined that the first game task is not a draw, it is assumed that the virtual character controlled by the client is character A. If the camp where character A is located is the winner, then as in S1108-1, the top j scores of the loser camp are displayed. Recommendations for virtual characters. Then, as in S1110-1, it is determined whether character A is the top i player in his own camp. If so, as shown in S1112-1, the recommendations in one's own camp that have a higher score than character A are displayed. If not, then as in S1110-4, the recommendations with the top i scores in one's own camp are displayed.
在判断出第一游戏任务不是平局的情况下,假设客户端控制的虚拟角色是角色A,若角色A所在的阵营为失败方,则如S1108-2,显示胜利方阵营的分数排名前i个虚拟角色的推荐。接着,如S1110-2,判断角色A是否是己方,即失败方阵营的前i名。若是,则如S1112-4,显示己方阵营中比角色A的分数高的推荐。若否,则如S1112-3,显示己方阵营中分数在前i名的推荐。When it is determined that the first game task is not a draw, it is assumed that the virtual character controlled by the client is character A. If the camp where character A is located is the loser, then as in S1108-2, the top i scores of the winning camp are displayed. Recommendations for virtual characters. Then, as in S1110-2, it is determined whether character A is one's own, that is, the top i names of the loser's camp. If so, as shown in S1112-4, the recommendations in one's own camp that have a higher score than character A are displayed. If not, then as in S1112-3, the recommendations with the top i scores in one's own camp are displayed.
通过本申请提供的实施例,在任务对抗结果指示出现获胜阵营和失败阵营的情况下,将获胜阵营的虚拟角色中的i名虚拟角色与失败阵营中的j名虚拟虚拟角色确定为目标虚拟角色。从而提高了显示装备容器配置推荐控件的灵活性,此外,实现了以灵活的方式确定目标虚拟角色。Through the embodiments provided by this application, when the task confrontation result indicates that there is a winning camp and a losing camp, i virtual characters in the winning camp and j virtual characters in the losing camp are determined as target virtual characters. . This improves the flexibility of displaying equipment container configuration recommendation controls, and also enables a flexible way to determine the target virtual character.
作为一种可选的方案,在任务对抗结果指示并未出现获胜阵营和失败阵营的情况下,基于排名结果确定目标虚拟角色包括:As an optional solution, when the task confrontation results indicate that there are no winning camp and losing camp, determining the target virtual character based on the ranking results includes:
S1,将第一虚拟角色所在阵营中位于第一虚拟角色之前的第二虚拟角色,及对立阵营中第二虚拟角色中的前k名虚拟角色,确定为目标虚拟角色,其中,k为大于或等于1,且小于对立阵营中虚拟角色的数量的自然数,对立阵营为与第一虚拟角色所在阵营相对立的阵营。S1, determine the second virtual character before the first virtual character in the camp where the first virtual character belongs and the top k virtual characters among the second virtual characters in the opposite camp as the target virtual character, where k is greater than or A natural number equal to 1 and less than the number of virtual characters in the opposing camp. The opposing camp is the camp opposite to the camp of the first virtual character.
需要说明的是,上述基于所述排名结果确定所述目标虚拟角色可以包括但不限于以下情形:如图11中所示,如S1102,在显示第一游戏任务的任务对抗结果后,假设客户端控制的虚拟角色是角色A,如S1104,根据任务对抗结果判断第一游戏任务是否平局。若判断出第一游戏任务是平局,则如S1106-2,假设客户端控制的虚拟角色是角色A,显示角色A的敌方阵营的分数排名前j个(例如,j被配置为1)虚拟角色的推荐,也即。将前j名虚拟角色确定为候选虚拟角色。接着,如S1108-3,判断角色A是否是己方阵营的前i名(例如,i被配置为3)。若是,则如S1110-4,显示己方阵营中比角色A的分数高的推荐。若否,则如S1110-4,显示己方阵营中分数在前i名的推荐。It should be noted that the above-mentioned determination of the target virtual character based on the ranking results may include but is not limited to the following situations: As shown in Figure 11, as S1102, after displaying the task confrontation result of the first game task, it is assumed that the client The controlled virtual character is character A. For example, in S1104, it is determined whether the first game task is a draw based on the task confrontation result. If it is determined that the first game task is a draw, then as in S1106-2, assuming that the virtual character controlled by the client is character A, display the top j scores of the enemy camp of character A (for example, j is configured as 1). Recommendations for characters, ie. The top j virtual characters are determined as candidate virtual characters. Next, as in S1108-3, it is determined whether character A is the top i name in one's own camp (for example, i is configured as 3). If so, as shown in S1110-4, the recommendations in one's own camp that have a higher score than character A are displayed. If not, then as in S1110-4, the recommendations with the top i scores in one's own camp are displayed.
通过本申请提供的实施例,在任务对抗结果指示平局的情况下,将获胜阵营的虚拟角色中的i名虚拟角色与失败阵营中的j名虚拟虚拟角色确定为目标虚拟角色。从而实现了灵活地确定目标虚拟角色,提高了目标虚拟角色的确定合理性。Through the embodiments provided in this application, when the task confrontation result indicates a draw, i virtual characters in the winning camp and j virtual characters in the losing camp are determined as target virtual characters. This enables flexible determination of the target virtual character and improves the rationality of the determination of the target virtual character.
作为一种可选的方案,响应于对装备容器配置推荐控件执行的操作,将目标虚拟角色在第一游戏任务中所应用的目标装备容器配置添加到当前用户账号的装备容器配置列表中包括:As an optional solution, in response to the operation performed on the equipment container configuration recommendation control, adding the target equipment container configuration applied by the target virtual character in the first game task to the equipment container configuration list of the current user account includes:
S1,响应于对目标虚拟角色的装备容器配置推荐控件执行的操作,获取目标虚拟角色在第一游戏任务中所应用的各个装备容器配置各自的运行参数;S1, in response to the operation performed on the equipment container configuration recommendation control of the target virtual character, obtain the respective operating parameters of each equipment container configuration applied by the target virtual character in the first game task;
S2,将运行参数满足预设条件的装备容器配置确定为目标装备容器配置; S2, determine the equipment container configuration whose operating parameters meet the preset conditions as the target equipment container configuration;
S3,在与任务结果界面关联的复制获取面板中,显示目标装备容器配置;S3, in the copy acquisition panel associated with the task results interface, display the target equipment container configuration;
S4,响应于对复制获取面板中显示的复制添加控件执行的操作,将目标装备容器配置添加到当前用户账号的装备容器配置列表中。S4, in response to the operation performed on the copy add control displayed in the copy acquisition panel, add the target equipment container configuration to the equipment container configuration list of the current user account.
需要说明的是,上述对复制获取面板中显示的复制添加控件执行的操作可以但不限于为点击、按下快捷键,触摸等操作。上述目标虚拟角色在所述游戏任务中使用的虚拟道具可以但不限于包括:主虚拟武器、副虚拟武器、士兵技能、杀伤型投掷物、战术性投掷物、红色进攻型技能卡牌、绿色侦察型技能卡牌、蓝色功能型技能卡牌、连杀奖励等等。上述目标虚拟道具可以为一个或多个。上述运行参数可以包括但不限于为装备容器配置中的虚拟道具在一局游戏中被使用的时长总和(即使用时长),装备容器配置中的虚拟道具在一局游戏中被使用的次数总和(即使用频率)。在装备容器配置推荐控件被触发后,根据目标虚拟角色在第一游戏任务中所应用的各个装备容器配置的各自的运行参数,确定出上述运行参数达到预设条件的目标装备容器配置,并且在任务结果界面关联的复制获取面板中显示目标虚拟道具的道具图标。上述复制获取面板可以包括但不限于以以下几种方式呈现:例如,如图13中所示,复制获取面板1302可以在第一游戏任务的任务结果界面上的悬浮图层中显示。或者如图12中所示,复制获取面板1204跳转至新的页面进行显示。It should be noted that the above-mentioned operations performed on the copy-add control displayed in the copy acquisition panel can be, but are not limited to, clicks, pressing shortcut keys, touching, and other operations. The virtual props used by the above-mentioned target virtual characters in the game missions may include, but are not limited to: main virtual weapons, secondary virtual weapons, soldier skills, anti-personnel projectiles, tactical projectiles, red offensive skill cards, and green reconnaissance cards. Type skill cards, blue functional skill cards, kill streak rewards, etc. The above target virtual props can be one or more. The above-mentioned operating parameters may include but are not limited to the total duration of use of the virtual props in the equipment container configuration in a game (i.e., the duration of use), the total number of times that the virtual props in the equipment container configuration are used in a game (i.e., the duration of use). i.e. frequency of use). After the equipment container configuration recommendation control is triggered, according to the respective operating parameters of each equipment container configuration applied by the target virtual character in the first game task, the target equipment container configuration whose operating parameters meet the preset conditions is determined, and The prop icon of the target virtual prop is displayed in the copy acquisition panel associated with the task results interface. The above-mentioned copy acquisition panel may be presented in the following ways, including but not limited to: For example, as shown in FIG. 13 , the copy acquisition panel 1302 may be displayed in a suspended layer on the task result interface of the first game task. Or as shown in Figure 12, the copy acquisition panel 1204 jumps to a new page for display.
例如,如图12中所示,假设在一局据点争夺模式的第一游戏任务后,在目标虚拟角色ID1对应的装备容器配置推荐控件被触发后,先根据装备容器配置中的虚拟道具在一局游戏中被使用的时长总和最大的装备容器配置,从目标虚拟角色ID3在此局游戏任务中所应用的各个装备容器配置中确定出目标装备容器配置(虚线框中),然后在与任务结果界面关联的复制获取面板1204中显示上述目标装备容器配置中的虚拟道具的道具图标,例如,在复制获取面板的右侧显示虚拟游戏***的图标、虚拟游戏炸弹的图标、虚拟游戏药丸的图标、虚拟游戏卡牌的图标等等。当玩家点击复制控件1202后,目标装备容器配置会被添加到当前用户账号的装备容器配置列表中。For example, as shown in Figure 12, assume that after the first game mission of a stronghold battle mode, after the equipment container configuration recommendation control corresponding to the target virtual character ID1 is triggered, first based on the virtual props in the equipment container configuration, The equipment container configuration with the largest total duration used in the game, determine the target equipment container configuration (in the dotted box) from the equipment container configurations applied by the target virtual character ID3 in this game task, and then compare it with the task results The copy acquisition panel 1204 associated with the interface displays the prop icons of the virtual props in the target equipment container configuration. For example, the icons of virtual game guns, virtual game bombs, and virtual game pills are displayed on the right side of the copy acquisition panel. Icons of virtual game cards, etc. When the player clicks the copy control 1202, the target equipment container configuration will be added to the equipment container configuration list of the current user account.
通过本申请提供的实施例,使得当前用户可以直观地看到目标虚拟道具的具体图标,并进一步依据需求判断是否要复制复制获取面板的虚拟道具。Through the embodiments provided by this application, the current user can intuitively see the specific icon of the target virtual prop, and further determine whether to copy the virtual prop of the acquisition panel according to the needs.
作为一种可选的方案,上述预设包括以下之一:As an optional solution, the above presets include one of the following:
若运行参数包括装备容器配置在第一游戏任务中的使用时长,预设条件可以为使用时长最长;If the running parameters include the usage time of the equipment container configuration in the first game task, the preset condition may be the longest usage time;
若运行参数包括装备容器配置在第一游戏任务中的使用频率,预设条件可以为使用频率最高。If the running parameters include the frequency of use of the equipment container configuration in the first game task, the preset condition may be the highest frequency of use.
需要说明的是,玩家在进入一局游戏前可以为自己配置若干个装备容器,装备容器中存放待使用的装备及道具。玩家在配置好装备容器后,在一局游戏任务内,可以自由选择已经配置好的装备容器,使用装备容器中的内容进行战斗。例如,当预设条件为使用时长最长时,对目标虚拟角色的装备容器配置中的每一个虚拟道具在此局游戏任务中被使用的时长进行累加,然后将使用时长最长的装备容器配置作为目标装备容器配置。又如,当预设条件可以为使用频率最高时,还可以对目标虚拟角色的装备容器配置中的每一个虚拟道 具在此局游戏任务中被使用的频次进行累加,然后将使用频率最高的装备容器配置作为目标装备容器配置。It should be noted that before entering a game, players can configure several equipment containers for themselves, and equipment and props to be used are stored in the equipment containers. After configuring the equipment container, players can freely select the configured equipment container within a game mission and use the contents in the equipment container to fight. For example, when the preset condition is the longest usage time, the duration of use of each virtual prop in the equipment container configuration of the target virtual character in this game task is accumulated, and then the equipment container configuration with the longest usage time is accumulated. Equip the container configuration as a target. For another example, when the preset condition can be the highest frequency of use, each virtual channel in the equipment container configuration of the target virtual character can also be configured. The frequency of use of the equipment in this game mission is accumulated, and then the equipment container configuration with the highest frequency of use is used as the target equipment container configuration.
通过本申请提供的实施例,将使用时长最长或者使用频率最高的装备容器配置,确定为目标装备容器配置,从而实现了将一局游戏人物中发挥了较大作用的装备容器配置添加到当前用户账号的装备容器配置列表中,增强了确定目标装备容器配置的合理性。Through the embodiments provided by this application, the equipment container configuration with the longest usage time or the highest frequency of use is determined as the target equipment container configuration, thereby realizing adding the equipment container configuration that played a greater role in a game character to the current In the equipment container configuration list of the user account, the rationality of determining the target equipment container configuration is enhanced.
作为一种可选的方案,在与任务结果界面关联的复制获取面板中,显示目标装备容器配置之后,还包括:As an optional solution, after displaying the target equipment container configuration in the copy acquisition panel associated with the task results interface, it also includes:
S1,在复制获取面板中显示与每个满足装备容器配置推荐条件的虚拟角色各自匹配的显示页签;S1, display the display tab matching each virtual character that meets the recommended conditions for equipment container configuration in the copy acquisition panel;
S2,响应于对参考显示页签执行的切换操作,将复制获取面板中当前显示的目标虚拟角色的目标装备容器配置,切换为参考显示页签所指示的参考虚拟角色在第一游戏任务中所使用的参考装备容器配置,其中,参考虚拟角色为多个第二虚拟角色中除目标虚拟角色之外的虚拟角色,参考装备容器配置为参考虚拟角色在第一游戏任务中所应用的各个装备容器配置中运行参数达到预设条件的装备容器配置。S2, in response to the switching operation performed on the reference display tab, copy the target equipment container configuration of the target virtual character currently displayed in the acquisition panel, and switch to the reference virtual character indicated by the reference display tab in the first game task. The reference equipment container configuration used, wherein the reference virtual character is a virtual character among the plurality of second virtual characters except the target virtual character, and the reference equipment container is configured as each equipment container used by the reference virtual character in the first game task The configuration of the equipment container in which the running parameters meet the preset conditions.
需要说明的是,可以但不限于在上述复制获取面板中显示与每个目标虚拟角色所匹配的显示页签,上述切换选择操作可以但不限于为点击、触摸或者快捷键操作。在参考显示页签被切换后,会将上述复制获取面板中当前显示的目标虚拟角色对应的道具图标,切换为与上述参考显示页签所对应的参考虚拟角色在上述游戏任务中使用的目标虚拟道具的道具图标。It should be noted that the display tab matching each target virtual character may be displayed in the above-mentioned copy acquisition panel, but is not limited to, and the above-mentioned switching selection operation may be, but is not limited to, click, touch or shortcut key operation. After the reference display tab is switched, the prop icon corresponding to the target virtual character currently displayed in the above-mentioned copy acquisition panel will be switched to the target virtual character used by the reference virtual character corresponding to the above-mentioned reference display tab in the above-mentioned game task. The prop icon for the prop.
如图12中所示,假设在一局据点争夺模式的游戏任务中,目标虚拟角色包括虚拟角色ID3、虚拟角色ID4和虚拟角色ID8。在复制获取面板1204的左侧显示参与游戏的目标虚拟角色对应的显示页签,如包括虚拟角色ID3、虚拟角色ID4与虚拟角色ID8对应的显示页签。如图12中所示,当前选中的显示页签为虚拟角色ID3对应的显示页签,当鼠标点击虚拟角色ID4对应的显示页签后,如图14中所示,复制获取面板中当前显示的目标装备容器配置中的虚拟道具的道具图标,会被切换至参考虚拟角色ID4在游戏任务中所使用的参考装备容器配置中的目标虚拟道具的道具图标。As shown in Figure 12, it is assumed that in a game mission in the stronghold battle mode, the target virtual characters include virtual character ID3, virtual character ID4 and virtual character ID8. Display tabs corresponding to the target virtual characters participating in the game are displayed on the left side of the copy acquisition panel 1204, such as including display tabs corresponding to virtual character ID3, virtual character ID4, and virtual character ID8. As shown in Figure 12, the currently selected display tab is the display tab corresponding to virtual character ID3. When the mouse clicks on the display tab corresponding to virtual character ID4, as shown in Figure 14, copy the display tab currently displayed in the acquisition panel. The item icon of the virtual item in the target equipment container configuration will be switched to the item icon of the target virtual item in the reference equipment container configuration used by the reference virtual character ID4 in the game mission.
通过本申请提供的实施例,实现了高效地切换不同的目标虚拟角色对应的参考装备容器配置,提高了查看目标虚拟角色在游戏任务中使用的参考装备容器配置的效率。Through the embodiments provided by this application, it is possible to efficiently switch the reference equipment container configurations corresponding to different target virtual characters, and improve the efficiency of viewing the reference equipment container configurations used by the target virtual characters in game tasks.
作为一种可选的方案,将目标装备容器配置添加到当前用户账号的装备容器配置列表中包括:As an optional solution, adding the target equipment container configuration to the equipment container configuration list of the current user account includes:
S1,在装备容器配置列表中存在空闲配置位置的情况下,将目标装备容器配置添加到装备容器配置列表中的空闲配置位置上;S1, when there is an idle configuration position in the equipment container configuration list, add the target equipment container configuration to the idle configuration position in the equipment container configuration list;
S2,在装备容器配置列表中并不存在空闲配置位置的情况下,从装备容器配置列表中确定出待覆盖的目标配置位置;将目标装备容器配置添加到目标配置位置上。S2: When there is no free configuration position in the equipment container configuration list, determine the target configuration position to be covered from the equipment container configuration list; add the target equipment container configuration to the target configuration position.
需要说明的是,上述待覆盖的目标配置位置可以不限于为装备容器配置列表中的任意一个装备容器配置的位置。当前用户账号可以但不限于拥有固定个数的装备容器配置。例如:假设当前用户账号最多拥有5个装备容器配置,那么在用户已拥有4个装备容器配置 的情况下,将目标装备容器配置添加到装备容器配置列表的第5个空闲配置位置上。在用户已拥有5个装备容器配置的情况下,将目标装备容器中的第4个装备容器所在的位置确定为待覆盖的目标配置位置,并将目标装备容器配置添加到装备容器配置列表的这个位置上。It should be noted that the target configuration location to be covered may not be limited to the location configured for any equipment container in the equipment container configuration list. The current user account can, but is not limited to, have a fixed number of equipment container configurations. For example: assuming that the current user account has up to 5 equipment container configurations, then the user already has 4 equipment container configurations In the case of , add the target equipment container configuration to the fifth free configuration position in the equipment container configuration list. When the user already has 5 equipment container configurations, determine the location of the fourth equipment container in the target equipment container as the target configuration location to be covered, and add the target equipment container configuration to this location in the equipment container configuration list. position.
通过本申请提供的实施例,实现了将目标装备容器配置添加到当前客户端所控制的装备容器列表中,提高了装备容器配置复制的可操作性性。Through the embodiments provided by this application, the target equipment container configuration is added to the equipment container list controlled by the current client, which improves the operability of equipment container configuration copying.
作为一种可选的方案,将目标装备容器配置添加到当前用户账号的装备容器配置列表中包括:As an optional solution, adding the target equipment container configuration to the equipment container configuration list of the current user account includes:
1)若目标虚拟道具配置有目标道具等级,且当前用户账号自身拥有目标道具等级下的目标虚拟道具,将包含目标虚拟道具的目标装备容器配置添加至当前用户账号的装备容器配置列表中,目标虚拟道具为目标装备容器配置中当前所要复制获取的虚拟道具;1) If the target virtual prop is configured with a target prop level, and the current user account itself owns the target virtual prop at the target prop level, add the target equipment container configuration containing the target virtual prop to the equipment container configuration list of the current user account, and the target The virtual props are the virtual props currently to be copied and obtained in the target equipment container configuration;
需要说明的是,上述当前用户账号创建的装备容器配置列表中装备容器配置的命名可以可以但不限于由用户自定义,如图15中所示的界面中显示的是可供选择的用户账号拥有的多个装备容器配置。上述配置有目标道具等级的目标虚拟道具可以包括但不限于为游戏中的皮肤、连杀奖励。上述目标道具等级可以但不限于为虚拟道具的价格。例如:玩家在进入一局***模式的虚拟游戏时,自身会带入至少3个连杀奖励。假设玩家带入的连杀奖励1值100游戏币,连杀奖励2值200游戏币,连杀奖励3值300游戏币。假设复制获取到的目标虚拟道具为价格为300游戏币的连杀奖励3,就将复制获取到的价格为300游戏币的连杀奖励3直接添加至当前用户账号创建的装备容器中。It should be noted that the naming of the equipment container configuration in the equipment container configuration list created by the current user account can be, but is not limited to, customized by the user. The interface shown in Figure 15 displays the options owned by the user account. Multiple equipment container configurations. The above-mentioned target virtual props configured with target prop levels may include, but are not limited to, skins and killstreak rewards in the game. The above target prop level may be, but is not limited to, the price of the virtual prop. For example: when a player enters a virtual game in explosion mode, he or she will bring in at least 3 consecutive kill rewards. Assume that the player's 1 consecutive kill reward is worth 100 game coins, the 2 consecutive kill rewards are worth 200 game coins, and the 3 consecutive kill rewards are worth 300 game coins. Assume that the target virtual item obtained by copying is a killing streak reward 3 with a price of 300 game coins, and the copied killing streak reward 3 with a price of 300 game coins is directly added to the equipment container created by the current user account.
2)若目标虚拟道具配置有目标道具等级,且当前用户账号自身并不拥有目标道具等级下的目标虚拟道具,从当前用户账号已拥有的低于目标道具等级的虚拟道具中,获取与目标虚拟道具属于相同类型的对象虚拟道具;利用对象虚拟道具替换目标装备容器配置中的目标虚拟道具,并将包含对象虚拟道具的目标装备容器配置添加至当前用户账号的装备容器配置列表中;2) If the target virtual prop is configured with a target prop level, and the current user account does not own the target virtual prop at the target prop level, obtain the target virtual prop from the virtual props owned by the current user account that are lower than the target prop level. The props belong to the same type of object virtual props; use the object virtual props to replace the target virtual props in the target equipment container configuration, and add the target equipment container configuration containing the object virtual props to the equipment container configuration list of the current user account;
需要说明的是,上述配置有目标道具等级的目标虚拟道具和对象虚拟道具可以包括但不限于为游戏中的皮肤、连杀奖励。上述目标道具等级可以为虚拟道具的价格。上述对象虚拟道具可以但不限于为与目标虚拟道具同类型且等级最接近的道具。例如:玩家在进入一局***模式的虚拟游戏时,自身会带入至少3个连杀奖励。假设玩家带入的连杀奖励1值100游戏币,连杀奖励2值200游戏币,连杀奖励3值300游戏币。假设复制获取到的目标虚拟道具为价格为400游戏币的连杀奖励4,由于当前用户账号自身并不拥有价格为400游戏币的连杀奖励4,并且价格为300游戏币的连杀奖励3为与复制获取到的连杀奖励4的价格最接近,所以就利用价格为300游戏币的连杀奖励3替换目标装备容器配置中的价格为400游戏币的连杀奖励4,并将包含价格为300游戏币的连杀奖励3的目标装备容器配置添加至当前用户账号的装备容器配置列表中。It should be noted that the above-mentioned target virtual props and object virtual props configured with target prop levels may include, but are not limited to, skins and killstreak rewards in the game. The above target prop level may be the price of the virtual prop. The above-mentioned target virtual props may be, but are not limited to, props of the same type and level closest to the target virtual props. For example: when a player enters a virtual game in explosion mode, he or she will bring in at least 3 consecutive kill rewards. Assume that the player's 1 consecutive kill reward is worth 100 game coins, the 2 consecutive kill rewards are worth 200 game coins, and the 3 consecutive kill rewards are worth 300 game coins. Assume that the target virtual item obtained by copying is the kill streak reward 4 with a price of 400 game coins. Since the current user account does not own the kill streak reward 4 with a price of 400 game coins, and the kill streak reward 3 with a price of 300 game coins is In order to be closest to the price of the kill streak reward 4 obtained by copying, the kill streak reward 3 with a price of 300 game coins is used to replace the kill streak reward 4 with a price of 400 game coins in the target equipment container configuration, and the price will be included. The target equipment container configuration for the killstreak reward 3 of 300 game coins is added to the equipment container configuration list of the current user account.
3)若目标虚拟道具并未配置有目标道具等级,且当前用户账号自身拥有目标虚拟道具,将包含目标虚拟道具的目标装备容器配置添加至当前用户账号的装备容器配置列表中,其中,目标虚拟道具显示为已解锁状态; 3) If the target virtual prop is not configured with a target prop level, and the current user account owns the target virtual prop, add the target equipment container configuration containing the target virtual prop to the equipment container configuration list of the current user account, where the target virtual prop is Props appear unlocked;
需要说明的是,上述并未配置有目标道具等级的目标虚拟道具包括但不限于为游戏中的道具、卡牌。例如:如图16中所示,假设复制获取到的目标虚拟道具为价格为虚拟药丸,并且当前用户账号自身已拥有这个虚拟药丸,就将复制获取到的虚拟药丸以已解锁状态1604添加至当前用户账号创建的装备容器配置中。It should be noted that the above-mentioned target virtual props that are not configured with a target prop level include, but are not limited to, props and cards in the game. For example: As shown in Figure 16, assuming that the target virtual item obtained by copying is a virtual pill with a price of In the configuration of the equipment container created by the user account.
4)若目标虚拟道具并未配置有目标道具等级,且当前用户账号自身并不拥有目标虚拟道具,将包含目标虚拟道具的目标装备容器配置添加至当前用户账号的装备容器配置列表中,其中,目标虚拟道具显示为未解锁状态。4) If the target virtual prop is not configured with a target prop level, and the current user account does not own the target virtual prop, add the target equipment container configuration containing the target virtual prop to the equipment container configuration list of the current user account, where, The target virtual item is displayed as unlocked.
需要说明的是,上述并未配置有目标道具等级的目标虚拟道具包括但不限于为游戏中的道具、卡牌。例如:如图16中所示,假设复制获取到的目标虚拟道具为价格为游戏卡牌1,并且当前用户账号自身并未拥有这个游戏卡牌1,就将复制获取到的游戏卡牌1以未解锁状态1602添加至当前用户账号创建的装备容器中。It should be noted that the above-mentioned target virtual props that are not configured with a target prop level include, but are not limited to, props and cards in the game. For example: As shown in Figure 16, assuming that the target virtual prop obtained by copying has a price of game card 1, and the current user account does not own the game card 1, the game card 1 obtained will be copied to Unlocked status 1602 is added to the equipment container created by the current user account.
通过本申请提供的实施例,在将目标虚拟道具依次添加至装备容器配置列表的过程中,根据目标虚拟道具是否配置有目标道具等级,来对目标虚拟道具进行相关处理,从而实现了分类处理复制获取到的目标装备容器配置中的虚拟道具,提高了将目标装备容器配置添加到装备容器配置列表的准确性和适配性。Through the embodiments provided by this application, in the process of sequentially adding target virtual props to the equipment container configuration list, relevant processing is performed on the target virtual props according to whether the target virtual props are configured with the target prop level, thereby realizing classification processing and copying. The obtained virtual props in the target equipment container configuration improve the accuracy and adaptability of adding the target equipment container configuration to the equipment container configuration list.
作为一种可选的方案,在将目标装备容器配置应用为当前用户账号的当前装备容器配置之后,还包括以下之一:As an optional solution, after applying the target equipment container configuration to the current equipment container configuration of the current user account, one of the following is also included:
S1,若在第一游戏任务之后的游戏任务中确定已应用目标装备容器配置,从当前用户账号的装备容器配置列表中清除目标装备容器配置;S1, if it is determined that the target equipment container configuration has been applied in the game task after the first game task, clear the target equipment container configuration from the equipment container configuration list of the current user account;
S2,若在第一游戏任务之后的游戏任务中确定目标装备容器配置被应用的次数达到预设阈值,从当前用户账号的装备容器配置列表中清除目标装备容器配置。S2: If it is determined that the number of times the target equipment container configuration has been applied reaches a preset threshold in a game task after the first game task, clear the target equipment container configuration from the equipment container configuration list of the current user account.
需要说明的是,在上述目标装备容器配置已在下一局游戏任务中被应用过的情况下,将上述目标装备容器配置从当前用户账号的装备容器配置列表中清除。或者,在上述目标装备容器配置已在之后的游戏任务中被使用的次数达到预设阈值的情况下,将上述目标装备容器配置从当前用户账号的装备容器配置列表中清除。It should be noted that, in the case where the above target equipment container configuration has been applied in the next game mission, the above target equipment container configuration will be cleared from the equipment container configuration list of the current user account. Alternatively, when the number of times the target equipment container configuration has been used in subsequent game tasks reaches a preset threshold, the target equipment container configuration is cleared from the equipment container configuration list of the current user account.
例如,如图17中(a)所示,假设当前用户账号的配置列表中的目标装备容器配置1702是从别的虚拟角色复制获取到的,那么在复制获取到的目标装备容器配置1702在当前游戏任务之后的游戏任务中被应用的次数达到预设阈值(预设阈值可以根据需求进行设置,例如可以但不限于为1、5、10...)后,会将复制获取到的目标装备容器配置1702从当前用户账号的装备容器配置列表中清除,如图17中(b)所示,此时,当前用户账号的装备容器配置列表的目标装备容器配置1702已被清空。For example, as shown in (a) of Figure 17, assuming that the target equipment container configuration 1702 in the configuration list of the current user account is copied from another virtual character, then the target equipment container configuration 1702 obtained after copying is in the current After the number of applications in game tasks after the game task reaches the preset threshold (the preset threshold can be set according to needs, for example, it can be but is not limited to 1, 5, 10...), the acquired target equipment will be copied. The container configuration 1702 is cleared from the equipment container configuration list of the current user account, as shown in (b) of Figure 17. At this time, the target equipment container configuration 1702 of the equipment container configuration list of the current user account has been cleared.
通过本申请提供的实施例,实现了提高游戏的平衡性的技术效果,提高了完成游戏任务的公平性。Through the embodiments provided by this application, the technical effect of improving the balance of the game is achieved, and the fairness of completing game tasks is improved.
需要说明的是,如图18中所示,在一局游戏任务结束后,如S1802,显示游戏任务的任务结果界面,然后如S1804,判断当前一局游戏任务的游戏模式是否是目标对抗模式。若不是目标对抗模式,则如S1808,不展示装备容器配置推荐控件。若是,如S1808,则进一步判断参与游戏任务中的各个虚拟角色是否是目标虚拟角色,若不是目标虚拟角色,则 如S1810,不展示装备容器配置推荐控件。若是,则如S1812,显示目标虚拟角色的装备容器配置推荐控件。然后如S1814,进一步判断玩家是否已拥有与大神同等级的游戏角色的皮肤。若否,如S1818,使用玩家已拥有的最高品质的皮肤。若玩家已拥有同等级的皮肤,则如S1816,直接复制大神的皮肤。然后如S1820,进一步判断玩家是否已拥有全部连杀奖励。若否,如S1824,使用玩家已拥有的最高品质的连杀奖励。若玩家已解锁游戏中全部的连杀奖励,则如S1822,直接复制大神在这局游戏任务中所使用的连杀奖励。如S1826,判断玩家是否已解锁复制获取到的全部道具。若否,如S1830,则将玩家未解锁的虚拟道具复制过来,并且以加锁的形式呈现,以表示道具不可使用。若玩家已解锁大神的在这一局游戏中使用的全部道具,则如S1828,直接复制大神在这局游戏任务中所使用的全部道具。通过这种方法,使得游戏玩家可以直接复制其他玩家的装备容器配置中的虚拟道具,而无需玩家基于自己的充分理解选择合理的虚拟道具,省去了复杂的理解负担和操作负担,提高了虚拟道具的获取效率。It should be noted that, as shown in Figure 18, after a game task ends, as in S1802, the task result interface of the game task is displayed, and then in S1804, it is determined whether the game mode of the current game task is the target confrontation mode. If it is not the target confrontation mode, as in S1808, the equipment container configuration recommendation control will not be displayed. If so, as in S1808, it is further determined whether each virtual character participating in the game task is the target virtual character. If not, then Like S1810, the equipment container configuration recommendation control is not displayed. If so, in step S1812, the equipment container configuration recommendation control of the target virtual character is displayed. Then, as in S1814, it is further determined whether the player already has the skin of a game character of the same level as the master. If not, like S1818, use the highest quality skin the player already owns. If the player already owns a skin of the same level, as in S1816, he or she can directly copy the master's skin. Then, as in S1820, it is further determined whether the player has all the consecutive kill rewards. If not, like S1824, use the highest quality killstreak reward the player already has. If the player has unlocked all the kill streak rewards in the game, as in S1822, directly copy the kill streak rewards used by the master in this game mission. Such as S1826, determine whether the player has unlocked all the props obtained by copying. If not, as in S1830, the virtual props that are not unlocked by the player are copied and presented in a locked form to indicate that the props cannot be used. If the player has unlocked all the props used by the master in this game, then directly copy all the props used by the master in this game mission as in S1828. Through this method, game players can directly copy the virtual props in other players' equipment container configurations without the need for players to choose reasonable virtual props based on their full understanding, eliminating the burden of complex understanding and operation, and improving the efficiency of virtualization. The efficiency of obtaining props.
上述图18所示流程为示例,本实施例中对此不做任何限定。The above-mentioned process shown in Figure 18 is an example, and is not subject to any limitation in this embodiment.
需要说明的是,对于前述的各方法实施例,为了简单描述,故将其都表述为一系列的动作组合,但是本领域技术人员应该知悉,本申请并不受所描述的动作顺序的限制,因为依据本申请,某些步骤可以采用其他顺序或者同时进行。其次,本领域技术人员也应该知悉,说明书中所描述的实施例均属于优选实施例,所涉及的动作和模块并不一定是本申请所必须的。It should be noted that for the sake of simple description, the foregoing method embodiments are expressed as a series of action combinations. However, those skilled in the art should know that the present application is not limited by the described action sequence. Because in accordance with this application, certain steps may be performed in other orders or simultaneously. Secondly, those skilled in the art should also know that the embodiments described in the specification are preferred embodiments, and the actions and modules involved are not necessarily necessary for this application.
根据本申请实施例的另一个方面,还提供了一种用于实施上述虚拟角色的控制方法的虚拟角色的控制装置。如图19所示,该装置包括:According to another aspect of the embodiment of the present application, a virtual character control device for implementing the above virtual character control method is also provided. As shown in Figure 19, the device includes:
第一运行单元1902,用于运行第一游戏任务,其中,第一游戏任务为第一虚拟角色与多个第二虚拟角色共同参与的一场游戏任务,第一虚拟角色为当前用户账号控制的虚拟角色;The first running unit 1902 is used to run a first game task, where the first game task is a game task in which a first virtual character and a plurality of second virtual characters participate together, and the first virtual character is controlled by the current user account. virtual character;
显示单元1904,用于在第一游戏任务的任务结果界面中,显示多个第二虚拟角色中目标虚拟角色对应的装备容器配置推荐控件,其中,目标虚拟角色为在第一游戏任务中满足装备容器配置推荐条件的虚拟角色;The display unit 1904 is configured to display, in the task result interface of the first game task, the equipment container configuration recommendation control corresponding to the target virtual character among the plurality of second virtual characters, where the target virtual character is the equipment that meets the requirements in the first game task. Virtual roles for container configuration recommended conditions;
添加单元1906,用于响应于对装备容器配置推荐控件执行的操作,将目标虚拟角色在第一游戏任务中所应用的目标装备容器配置添加到当前用户账号的装备容器配置列表中;Adding unit 1906, configured to add the target equipment container configuration applied by the target virtual character in the first game task to the equipment container configuration list of the current user account in response to the operation performed on the equipment container configuration recommendation control;
应用单元1908,用于响应于对装备容器配置列表中的目标装备容器配置的选择操作,将目标装备容器配置应用为当前用户账号的当前装备容器配置;The application unit 1908 is configured to apply the target equipment container configuration as the current equipment container configuration of the current user account in response to the selection operation of the target equipment container configuration in the equipment container configuration list;
第二运行单元1910,用于运行第二游戏任务,其中,第二游戏任务为第一游戏任务之后的另一场游戏任务;The second running unit 1910 is used to run a second game task, where the second game task is another game task after the first game task;
控制单元1912,用于控制第一虚拟角色使用当前装备容器配置参与第二游戏任务。The control unit 1912 is used to control the first virtual character to use the current equipment container configuration to participate in the second game task.
在一种可能的实现方式中,所述显示单元1904,具体用于:In a possible implementation, the display unit 1904 is specifically used to:
在所述任务结果界面中显示所述多个第二虚拟角色各自产生的任务对抗结果;Display the task confrontation results generated by each of the plurality of second virtual characters in the task result interface;
基于所述任务对抗结果从所述多个第二虚拟角色中确定出满足所述装备容器配置推荐条件的所述目标虚拟角色; Determine the target virtual character that satisfies the equipment container configuration recommendation condition from the plurality of second virtual characters based on the task confrontation result;
在所述任务结果界面中为所述目标虚拟角色配置的提示区域内显示所述装备容器配置推荐控件。The equipment container configuration recommendation control is displayed in a prompt area configured for the target virtual character in the task result interface.
在一种可能的实现方式中,所述显示单元1904,具体用于:In a possible implementation, the display unit 1904 is specifically used to:
确定在所述任务结果界面中所述多个第二虚拟角色各自所属阵营的阵营显示区域;在所述阵营显示区域内显示属于阵营内的虚拟角色的任务对抗结果;或者Determine the camp display area of the camp to which each of the plurality of second virtual characters belongs in the task result interface; display the task confrontation results of the virtual characters belonging to the camp in the camp display area; or
在所述任务结果界面的中心位置显示结果弹窗,其中,所述结果弹窗中包含所述多个第二虚拟角色各自产生的任务对抗结果。A result pop-up window is displayed in the center of the task result interface, where the result pop-up window contains the task confrontation results generated by each of the plurality of second virtual characters.
在一种可能的实现方式中,所述显示单元1904,具体用于:In a possible implementation, the display unit 1904 is specifically used to:
在结果显示区域中为所述目标虚拟角色配置的提示区域内,显示所述目标虚拟角色对应的所述装备容器配置推荐控件,所述结果显示区域为所述任务结果界面中所述目标虚拟角色的任务对抗结果所占用的区域;In the prompt area configured for the target virtual character in the result display area, the equipment container configuration recommendation control corresponding to the target virtual character is displayed, and the result display area is the target virtual character in the task result interface. The area occupied by the task confrontation results;
在提示浮层中为所述目标虚拟角色配置的提示区域内,显示所述目标虚拟角色对应的所述装备容器配置推荐控件,所述提示浮层为在所述结果显示区域之上创建的;In the prompt area configured for the target virtual character in the prompt floating layer, display the equipment container configuration recommendation control corresponding to the target virtual character, and the prompt floating layer is created on the result display area;
在与所述目标虚拟角色的虚拟角色形象关联的提示区域内,显示所述目标虚拟角色对应的所述装备容器配置推荐控件。In the prompt area associated with the avatar image of the target avatar, the equipment container configuration recommendation control corresponding to the target avatar is displayed.
在一种可能的实现方式中,所述装置还包括确定单元:In a possible implementation, the device further includes a determining unit:
所述确定单元,用于在所述第一游戏任务为目标对抗模式的情况下,根据所述任务对抗结果获取所述多个第二虚拟角色及所述第一虚拟角色各自在所属阵营的排名结果;基于所述排名结果确定所述目标虚拟角色。The determining unit is configured to obtain the rankings of the plurality of second virtual characters and the first virtual character in their respective camps according to the task confrontation results when the first game task is a target confrontation mode. Result: The target virtual character is determined based on the ranking result.
在一种可能的实现方式中,所述确定单元,具体用于:In a possible implementation, the determining unit is specifically used to:
若所述第一虚拟角色属于获胜阵营的虚拟角色中的前i名虚拟角色,将所述前i名虚拟角色中位于所述第一虚拟角色之前的所述第二虚拟角色,及失败阵营的所述第二虚拟角色中的前j名虚拟角色,确定为所述目标虚拟角色;If the first virtual character belongs to the top i virtual characters among the virtual characters of the winning camp, the second virtual character located before the first virtual character among the top i virtual characters, and the second virtual character of the losing camp are The top j virtual characters among the second virtual characters are determined as the target virtual characters;
若所述第一虚拟角色属于所述失败阵营的虚拟角色中的前j名虚拟角色,将所述前j名虚拟角色中位于所述第一虚拟角色之前的所述第二虚拟角色,及所述获胜阵营的所述第二虚拟角色中的前i名虚拟角色,确定为所述目标虚拟角色;If the first virtual character belongs to the top j virtual characters among the virtual characters of the losing camp, the second virtual character located before the first virtual character among the top j virtual characters, and the The top i virtual characters among the second virtual characters of the winning camp are determined to be the target virtual characters;
若所述第一虚拟角色并非所述获胜阵营的虚拟角色中的前i名虚拟角色,且并非所述失败阵营的虚拟角色中的前j名虚拟角色,将所述获胜阵营的所述前i名虚拟角色和所述失败阵营的所述前j名虚拟角色,确定为所述目标虚拟角色;If the first virtual character is not the top i virtual characters among the virtual characters of the winning camp, and is not the top j virtual characters among the virtual characters of the losing camp, the top i virtual characters of the winning camp will be virtual characters and the top j virtual characters of the failed camp are determined to be the target virtual characters;
其中,i为大于或等于1,且小于所述获胜阵营中虚拟角色的数量的自然数,j为大于或等于1,且小于所述失败阵营中虚拟角色的数量的自然数。Wherein, i is a natural number greater than or equal to 1 and less than the number of virtual characters in the winning camp, and j is a natural number greater than or equal to 1 and less than the number of virtual characters in the losing camp.
在一种可能的实现方式中,所述确定单元,具体用于:In a possible implementation, the determining unit is specifically used to:
将所述第一虚拟角色所在阵营中位于所述第一虚拟角色之前的所述第二虚拟角色,及对立阵营中所述第二虚拟角色中的前k名虚拟角色,确定为所述目标虚拟角色,其中,k为大于或等于1,且小于所述对立阵营中虚拟角色的数量的自然数,所述对立阵营为与所述第一虚拟角色所在阵营相对立的阵营。The second virtual character located before the first virtual character in the camp where the first virtual character belongs and the top k virtual characters among the second virtual characters in the opposite camp are determined as the target virtual character. character, where k is a natural number greater than or equal to 1 and less than the number of virtual characters in the opposing camp, which is the camp opposite to the camp in which the first virtual character belongs.
在一种可能的实现方式中,所述添加单元1906,具体用于: In a possible implementation, the adding unit 1906 is specifically used to:
响应于对所述目标虚拟角色的所述装备容器配置推荐控件执行的操作,获取所述目标虚拟角色在所述第一游戏任务中所应用的各个装备容器配置各自的运行参数;In response to an operation performed on the equipment container configuration recommendation control of the target virtual character, obtain respective operating parameters of each equipment container configuration applied by the target virtual character in the first game task;
将所述运行参数满足预设条件的装备容器配置确定为所述目标装备容器配置;Determine the equipment container configuration whose operating parameters meet preset conditions as the target equipment container configuration;
在与所述任务结果界面关联的复制获取面板中,显示所述目标装备容器配置;Display the target equipment container configuration in the copy acquisition panel associated with the task results interface;
响应于对所述复制获取面板中显示的复制添加控件执行的操作,将所述目标装备容器配置添加到所述当前用户账号的装备容器配置列表中。In response to an operation performed on the copy add control displayed in the copy acquisition panel, the target equipment container configuration is added to the equipment container configuration list of the current user account.
在一种可能的实现方式中,所述预设条件包括以下之一:In a possible implementation, the preset conditions include one of the following:
若所述运行参数包括装备容器配置在所述第一游戏任务中的使用时长,所述预设条件为使用时长最长;If the running parameters include the usage time of the equipment container configured in the first game task, the preset condition is that the usage time is the longest;
若所述运行参数包括装备容器配置在所述第一游戏任务中的使用频率,所述预设条件为使用频率最高。If the running parameters include the frequency of use of the equipment container configured in the first game task, the preset condition is that the frequency of use is the highest.
在一种可能的实现方式中,所述装置还包括切换单元:In a possible implementation, the device further includes a switching unit:
所述显示单元1904,还用于在所述复制获取面板中显示与每个满足所述装备容器配置推荐条件的虚拟角色各自匹配的显示页签;The display unit 1904 is also configured to display display tabs matching each virtual character that meets the equipment container configuration recommendation conditions in the copy acquisition panel;
所述切换单元,用于响应于对参考显示页签执行的切换操作,将所述复制获取面板中当前显示的所述目标虚拟角色的所述目标装备容器配置,切换为所述参考显示页签所指示的参考虚拟角色在所述第一游戏任务中所使用的参考装备容器配置,其中,所述参考虚拟角色为所述多个第二虚拟角色中除所述目标虚拟角色之外的虚拟角色,所述参考装备容器配置为所述参考虚拟角色在所述第一游戏任务中所应用的各个装备容器配置中所述运行参数达到所述预设条件的装备容器配置。The switching unit is configured to switch the target equipment container configuration of the target virtual character currently displayed in the copy acquisition panel to the reference display tab in response to a switching operation performed on the reference display tab. The reference equipment container configuration used by the indicated reference virtual character in the first game mission, wherein the reference virtual character is a virtual character among the plurality of second virtual characters except the target virtual character , the reference equipment container configuration is an equipment container configuration in which the operating parameters of each equipment container configuration applied by the reference virtual character in the first game task reach the preset condition.
在一种可能的实现方式中,所述添加单元1906,具体用于:In a possible implementation, the adding unit 1906 is specifically used to:
在所述装备容器配置列表中存在空闲配置位置的情况下,将所述目标装备容器配置添加到所述装备容器配置列表中的所述空闲配置位置上;If there is an idle configuration position in the equipment container configuration list, add the target equipment container configuration to the idle configuration position in the equipment container configuration list;
在所述装备容器配置列表中并不存在空闲配置位置的情况下,从所述装备容器配置列表中确定出待覆盖的目标配置位置;将所述目标装备容器配置添加到所述目标配置位置上。When there is no idle configuration position in the equipment container configuration list, determine the target configuration position to be covered from the equipment container configuration list; add the target equipment container configuration to the target configuration position .
在一种可能的实现方式中,所述添加单元1906,具体用于:In a possible implementation, the adding unit 1906 is specifically used to:
若目标虚拟道具配置有目标道具等级,且所述当前用户账号自身拥有所述目标道具等级下的所述目标虚拟道具,将包含所述目标虚拟道具的所述目标装备容器配置添加至所述当前用户账号的装备容器配置列表中,所述目标虚拟道具为所述目标装备容器配置中当前所要复制获取的虚拟道具;If the target virtual prop is configured with a target prop level, and the current user account itself owns the target virtual prop under the target prop level, add the target equipment container configuration containing the target virtual prop to the current In the equipment container configuration list of the user account, the target virtual prop is the virtual prop currently to be copied and obtained in the target equipment container configuration;
若所述目标虚拟道具配置有目标道具等级,且所述当前用户账号自身并不拥有所述目标道具等级下的所述目标虚拟道具,从所述当前用户账号已拥有的低于所述目标道具等级的虚拟道具中,获取与所述目标虚拟道具属于相同类型的对象虚拟道具;利用所述对象虚拟道具替换所述目标装备容器配置中的所述目标虚拟道具,并将包含所述对象虚拟道具的所述目标装备容器配置添加至所述当前用户账号的装备容器配置列表中; If the target virtual prop is configured with a target prop level, and the current user account itself does not own the target virtual prop under the target prop level, the current user account already owns a lower level than the target prop. Among the virtual props of the same level, obtain an object virtual prop belonging to the same type as the target virtual prop; use the object virtual prop to replace the target virtual prop in the target equipment container configuration, and include the object virtual prop The target equipment container configuration is added to the equipment container configuration list of the current user account;
若所述目标虚拟道具并未配置有目标道具等级,且所述当前用户账号自身拥有所述目标虚拟道具,将包含所述目标虚拟道具的所述目标装备容器配置添加至所述当前用户账号的装备容器配置列表中,其中,所述目标虚拟道具显示为已解锁状态;If the target virtual prop is not configured with a target prop level, and the current user account itself owns the target virtual prop, add the target equipment container configuration containing the target virtual prop to the current user account. In the equipment container configuration list, the target virtual prop is displayed in an unlocked state;
若所述目标虚拟道具并未配置有目标道具等级,且所述当前用户账号自身并不拥有所述目标虚拟道具,将包含所述目标虚拟道具的所述目标装备容器配置添加至所述当前用户账号的装备容器配置列表中,其中,所述目标虚拟道具显示为未解锁状态。If the target virtual prop is not configured with a target prop level, and the current user account itself does not own the target virtual prop, add the target equipment container configuration containing the target virtual prop to the current user. In the equipment container configuration list of the account, the target virtual prop is displayed in an unlocked state.
在一种可能的实现方式中,所述装置还包括删除单元,所述删除单元,用于以下之一:In a possible implementation, the device further includes a deletion unit, and the deletion unit is used for one of the following:
若在所述第一游戏任务之后的游戏任务中确定已应用所述目标装备容器配置,从所述当前用户账号的所述装备容器配置列表中清除所述目标装备容器配置;If it is determined that the target equipment container configuration has been applied in a game task after the first game task, clearing the target equipment container configuration from the equipment container configuration list of the current user account;
若在所述第一游戏任务之后的游戏任务中确定所述目标装备容器配置被应用的次数达到预设阈值,从所述当前用户账号的所述装备容器配置列表中清除所述目标装备容器配置。If it is determined that the number of times the target equipment container configuration is applied reaches a preset threshold in a game task after the first game task, clear the target equipment container configuration from the equipment container configuration list of the current user account .
需要说明的是,在本实施例中,上述各个单元模块所要实现的实施例,可以参考上述各个方法实施例,这里不再赘述。It should be noted that in this embodiment, for the embodiments to be implemented by each of the above-mentioned unit modules, reference can be made to the above-mentioned method embodiments, which will not be described again here.
根据本申请实施例的又一个方面,还提供了一种用于实施上述虚拟角色的控制方法的电子设备,该电子设备可以是图20所示的终端设备或服务器。本实施例以该电子设备为终端设备为例来说明。如图20所示,该电子设备包括存储器2002和处理器2004,该存储器2002中存储有计算机程序,该处理器2004被设置为通过计算机程序执行上述任一项方法实施例中的步骤。According to yet another aspect of the embodiment of the present application, an electronic device for implementing the above method of controlling a virtual character is also provided. The electronic device may be a terminal device or a server shown in Figure 20 . This embodiment is explained by taking the electronic device as a terminal device as an example. As shown in Figure 20, the electronic device includes a memory 2002 and a processor 2004. The memory 2002 stores a computer program. The processor 2004 is configured to execute the steps in any of the above method embodiments through the computer program.
在一种可能的实现方式中,在本实施例中,上述电子设备可以位于计算机网络的多个网络设备中的至少一个网络设备。In a possible implementation manner, in this embodiment, the above-mentioned electronic device may be located in at least one network device among multiple network devices of the computer network.
在一种可能的实现方式中,在本实施例中,上述处理器可以被设置为通过计算机程序执行以下步骤:In a possible implementation, in this embodiment, the above-mentioned processor can be configured to perform the following steps through a computer program:
S1,运行第一游戏任务,其中,第一游戏任务为第一虚拟角色与多个第二虚拟角色共同参与的一场游戏任务,第一虚拟角色为当前用户账号控制的虚拟角色;S1, run a first game task, where the first game task is a game task in which a first virtual character and multiple second virtual characters participate together, and the first virtual character is a virtual character controlled by the current user account;
S2,在第一游戏任务的任务结果界面中,显示多个第二虚拟角色中的目标虚拟角色对应的装备容器配置推荐控件,其中,目标虚拟角色为在第一游戏任务中满足装备容器配置推荐条件的虚拟角色;S2. In the task result interface of the first game task, display the equipment container configuration recommendation control corresponding to the target virtual character among the plurality of second virtual characters, where the target virtual character satisfies the equipment container configuration recommendation in the first game task. Conditional avatar;
S3,响应于对装备容器配置推荐控件执行的操作,将目标虚拟角色在第一游戏任务中所应用的目标装备容器配置添加到当前用户账号的装备容器配置列表中;S3, in response to the operation performed on the equipment container configuration recommendation control, add the target equipment container configuration applied by the target virtual character in the first game task to the equipment container configuration list of the current user account;
S4,响应于对装备容器配置列表中的目标装备容器配置的选择操作,将目标装备容器配置应用为当前用户账号的当前装备容器配置;S4, in response to the selection operation of the target equipment container configuration in the equipment container configuration list, apply the target equipment container configuration as the current equipment container configuration of the current user account;
S5,运行第二游戏任务,其中,第二游戏任务为第一游戏任务之后的另一场游戏任务;S5, run the second game task, where the second game task is another game task after the first game task;
S6,控制第一虚拟角色使用当前装备容器配置参与第二游戏任务。S6: Control the first virtual character to use the current equipment container configuration to participate in the second game task.
在一种可能的实现方式中,本领域普通技术人员可以理解,图20所示的结构仅为示意,电子设备也可以是智能手机(如Android手机、iOS手机等)、平板电脑、掌上电脑以及移动互联网设备(Mobile Internet Devices,MID)、PAD等终端设备。图20其并不对上述电 子设备的结构造成限定。例如,电子设备还可包括比图20中所示更多或者更少的组件(如网络接口等),或者具有与图20所示不同的配置。In a possible implementation, those of ordinary skill in the art can understand that the structure shown in Figure 20 is only illustrative, and the electronic device can also be a smart phone (such as an Android phone, an iOS phone, etc.), a tablet computer, a handheld computer, and a Mobile Internet Devices (MID), PAD and other terminal equipment. Figure 20 does not refer to the above electrical Limitations are imposed by the structure of the subdevice. For example, the electronic device may also include more or fewer components (such as network interfaces, etc.) than shown in FIG. 20 , or have a different configuration than shown in FIG. 20 .
其中,存储器2002可用于存储软件程序以及模块,如本申请实施例中的虚拟角色的控制方法和装置对应的程序指令/模块,处理器2004通过运行存储在存储器2002内的软件程序以及模块,从而执行各种功能应用以及数据处理,即实现上述的虚拟角色的控制方法。存储器2002可包括高速随机存储器,还可以包括非易失性存储器,如一个或者多个磁性存储装置、闪存、或者其他非易失性固态存储器。在一些实例中,存储器2002可进一步包括相对于处理器2004远程设置的存储器,这些远程存储器可以通过网络连接至终端。上述网络的实例包括但不限于互联网、企业内部网、局域网、移动通信网及其组合。其中,存储器2002具体可以但不限于用于存储目标虚拟角色所使用的虚拟道具的道具信息等信息。作为一种示例,如图20所示,上述存储器2002中可以但不限于包括上述虚拟角色的控制装置中的第一运行单元1902、显示单元1904、添加单元1906、应用单元1908、第一运行单元1910、控制单元1912。此外,还可以包括但不限于上述虚拟角色的控制装置中的其他模块单元,本示例中不再赘述。The memory 2002 can be used to store software programs and modules, such as the program instructions/modules corresponding to the virtual character control method and device in the embodiment of the present application. The processor 2004 runs the software programs and modules stored in the memory 2002, thereby Execute various functional applications and data processing, that is, implement the above-mentioned virtual character control method. Memory 2002 may include high-speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some examples, the memory 2002 may further include memory located remotely relative to the processor 2004, and these remote memories may be connected to the terminal through a network. Examples of the above-mentioned networks include but are not limited to the Internet, intranets, local area networks, mobile communication networks and combinations thereof. The memory 2002 may be, but is not limited to, used to store information such as prop information of virtual props used by the target virtual character. As an example, as shown in Figure 20, the memory 2002 may include, but is not limited to, the first running unit 1902, the display unit 1904, the adding unit 1906, the application unit 1908, and the first running unit in the control device of the virtual character. 1910. Control unit 1912. In addition, it may also include but is not limited to other module units in the control device of the avatar mentioned above, which will not be described again in this example.
在一种可能的实现方式中,上述的传输装置2006用于经由一个网络接收或者发送数据。上述的网络具体实例可包括有线网络及无线网络。在一个实例中,传输装置2006包括一个网络适配器(Network Interface Controller,NIC),其可通过网线与其他网络设备与路由器相连从而可与互联网或局域网进行通讯。在一个实例中,传输装置2006为射频(Radio Frequency,RF)模块,其用于通过无线方式与互联网进行通讯。In a possible implementation, the above-mentioned transmission device 2006 is used to receive or send data via a network. Specific examples of the above-mentioned network may include wired networks and wireless networks. In one example, the transmission device 2006 includes a network adapter (Network Interface Controller, NIC), which can be connected to other network devices and routers through network cables to communicate with the Internet or a local area network. In one example, the transmission device 2006 is a radio frequency (Radio Frequency, RF) module, which is used to communicate with the Internet wirelessly.
此外,上述电子设备还包括:显示器2008,用于显示上述游戏任务的任务结果界面,及各个操作控件;和连接总线2010,用于连接上述电子设备中的各个模块部件。In addition, the above-mentioned electronic device also includes: a display 2008, used to display the task result interface of the above-mentioned game task, and various operation controls; and a connection bus 2010, used to connect various module components in the above-mentioned electronic device.
在其他实施例中,上述终端设备或者服务器可以是一个分布式***中的一个节点,其中,该分布式***可以为区块链***,该区块链***可以是由该多个节点通过网络通信的形式连接形成的分布式***。其中,节点之间可以组成点对点(P2P,Peer To Peer)网络,任意形式的计算设备,比如服务器、终端等电子设备都可以通过加入该点对点网络而成为该区块链***中的一个节点。In other embodiments, the above-mentioned terminal device or server may be a node in a distributed system, wherein the distributed system may be a blockchain system, and the blockchain system may be composed of multiple nodes communicating through a network. A distributed system formed by formal connections. Among them, nodes can form a point-to-point (P2P, Peer To Peer) network, and any form of computing equipment, such as servers, terminals and other electronic equipment, can become a node in the blockchain system by joining the point-to-point network.
根据本申请的一个方面,提供了一种计算机程序产品,该计算机程序产品包括计算机程序/指令,该计算机程序/指令包含用于执行流程图所示的方法的程序代码。在这样的实施例中,该计算机程序可以通过通信部分从网络上被下载和安装,和/或从可拆卸介质被安装。在该计算机程序被中央处理器执行时,执行本申请实施例提供的各种功能。According to one aspect of the present application, a computer program product is provided, which computer program product includes a computer program/instructions containing program code for executing the method shown in the flowchart. In such embodiments, the computer program may be downloaded and installed from the network via the communications component, and/or installed from removable media. When the computer program is executed by the central processor, various functions provided by the embodiments of the present application are executed.
计算机***包括中央处理器(Central Processing Unit,CPU),其可以根据存储在只读存储器(Read-Only Memory,ROM)中的程序或者从存储部分加载到随机访问存储器(Random Access Memory,RAM)中的程序而执行各种适当的动作和处理。在随机访问存储器中,还存储有***操作所需的各种程序和数据。中央处理器、在只读存储器以及随机访问存储器通过总线彼此相连。输入/输出接口(Input/Output接口,I/O接口)也连接至总线。 The computer system includes a central processing unit (Central Processing Unit, CPU), which can be loaded into a random access memory (Random Access Memory, RAM) according to a program stored in a read-only memory (Read-Only Memory, ROM) or from a storage part. program to perform various appropriate actions and processes. In random access memory, various programs and data required for system operation are also stored. The central processing unit, the read-only memory and the random access memory are connected to each other through a bus. The input/output interface (Input/Output interface, I/O interface) is also connected to the bus.
以下部件连接至输入/输出接口:包括键盘、鼠标等的输入部分;包括诸如阴极射线管(Cathode Ray Tube,CRT)、液晶显示器(Liquid Crystal Display,LCD)等以及扬声器等的输出部分;包括硬盘等的存储部分;以及包括诸如局域网卡、调制解调器等的网络接口卡的通信部分。通信部分经由诸如因特网的网络执行通信处理。驱动器也根据需要连接至输入/输出接口。可拆卸介质,诸如磁盘、光盘、磁光盘、半导体存储器等等,根据需要安装在驱动器上,以便于从其上读出的计算机程序根据需要被安装入存储部分。The following components are connected to the input/output interface: the input part including keyboard, mouse, etc.; including the output part such as cathode ray tube (CRT), liquid crystal display (LCD), etc., and speakers; including hard disk The storage part, etc.; and the communication part including network interface cards such as LAN cards, modems, etc. The communication section performs communication processing via a network such as the Internet. Drivers are also connected to input/output interfaces as required. Removable media, such as magnetic disks, optical disks, magneto-optical disks, semiconductor memories, etc., are installed on the drive as needed, so that the computer program read therefrom is installed into the storage section as needed.
特别地,根据本申请的实施例,各个方法流程图中所描述的过程可以被实现为计算机软件程序。例如,本申请的实施例包括一种计算机程序产品,其包括承载在计算机可读介质上的计算机程序,该计算机程序包含用于执行流程图所示的方法的程序代码。在这样的实施例中,该计算机程序可以通过通信部分从网络上被下载和安装,和/或从可拆卸介质被安装。在该计算机程序被中央处理器执行时,执行本申请的***中限定的各种功能。In particular, according to embodiments of the present application, the processes described in the respective method flow charts may be implemented as computer software programs. For example, embodiments of the present application include a computer program product including a computer program carried on a computer-readable medium, the computer program containing program code for performing the method illustrated in the flowchart. In such embodiments, the computer program may be downloaded and installed from the network via the communications component, and/or installed from removable media. When the computer program is executed by the central processor, various functions defined in the system of the present application are executed.
上述本申请实施例序号仅仅为了描述,不代表实施例的优劣。The above serial numbers of the embodiments of the present application are only for description and do not represent the advantages and disadvantages of the embodiments.
根据本申请的一个方面,提供了一种计算机可读存储介质,电子设备的处理器从计算机可读存储介质读取该计算机指令,处理器执行该计算机指令,使得该电子设备执行上述各种可选实现方式中提供的虚拟角色的控制方法。According to one aspect of the present application, a computer-readable storage medium is provided. A processor of an electronic device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, causing the electronic device to perform the various tasks described above. Select the virtual character control method provided in the implementation.
在一种可能的实现方式中,在本实施例中,本领域普通技术人员可以理解上述实施例的各种方法中的全部或部分步骤是可以通过程序来指令终端设备相关的硬件来完成,该程序可以存储于一计算机可读存储介质中,存储介质可以包括:闪存盘、只读存储器(Read-Only Memory,ROM)、随机存取器(Random Access Memory,RAM)、磁盘或光盘等。In a possible implementation manner, in this embodiment, those of ordinary skill in the art can understand that all or part of the steps in the various methods of the above embodiments can be completed by instructing hardware related to the terminal device through a program. The program can be stored in a computer-readable storage medium. The storage medium can include: flash disk, read-only memory (Read-Only Memory, ROM), random access memory (Random Access Memory, RAM), magnetic disk or optical disk, etc.
上述实施例中的集成的单元如果以软件功能单元的形式实现并作为独立的产品销售或使用时,可以存储在上述计算机可读取的存储介质中。基于这样的理解,本申请的技术方案本质上或者说对现有技术做出贡献的部分或者该技术方案的全部或部分可以以软件产品的形式体现出来,该计算机软件产品存储在存储介质中,包括若干指令用以使得一台或多台电子设备(可为个人计算机、服务器或者网络设备等)执行本申请各个实施例所述方法的全部或部分步骤。If the integrated units in the above embodiments are implemented in the form of software functional units and sold or used as independent products, they can be stored in the above computer-readable storage medium. Based on this understanding, the technical solution of the present application is essentially or contributes to the existing technology, or all or part of the technical solution can be embodied in the form of a software product, and the computer software product is stored in a storage medium, It includes several instructions to cause one or more electronic devices (which can be personal computers, servers, network devices, etc.) to execute all or part of the steps of the methods described in various embodiments of this application.
在本申请的上述实施例中,对各个实施例的描述都各有侧重,某个实施例中没有详述的部分,可以参见其他实施例的相关描述。In the above-mentioned embodiments of the present application, each embodiment is described with its own emphasis. For parts that are not described in detail in a certain embodiment, please refer to the relevant descriptions of other embodiments.
在本申请所提供的几个实施例中,应该理解到,所揭露的客户端,可通过其它的方式实现。其中,以上所描述的装置实施例仅仅是示意性的,例如所述单元的划分,仅仅为一种逻辑功能划分,实际实现时可以有另外的划分方式,例如多个单元或组件可以结合或者可以集成到另一个***,或一些特征可以忽略,或不执行。另一点,所显示或讨论的相互之间的耦合或直接耦合或通信连接可以是通过一些接口,单元或模块的间接耦合或通信连接,可以是电性或其它的形式。In the several embodiments provided in this application, it should be understood that the disclosed client can be implemented in other ways. Among them, the device embodiments described above are only illustrative. For example, the division of the units is only a logical function division. In actual implementation, there may be other division methods. For example, multiple units or components may be combined or may be Integrated into another system, or some features can be ignored, or not implemented. On the other hand, the coupling or direct coupling or communication connection between each other shown or discussed may be through some interfaces, and the indirect coupling or communication connection of the units or modules may be in electrical or other forms.
所述作为分离部件说明的单元可以是或者也可以不是物理上分开的,作为单元显示的部件可以是或者也可以不是物理单元,即可以位于一个地方,或者也可以分布到多个网络单元上。可以根据实际的需要选择其中的部分或者全部单元来实现本实施例方案的目的。 The units described as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, they may be located in one place, or they may be distributed to multiple network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of this embodiment.
另外,在本申请各个实施例中的各功能单元可以集成在一个处理单元中,也可以是各个单元单独物理存在,也可以两个或两个以上单元集成在一个单元中。上述集成的单元既可以采用硬件的形式实现,也可以采用软件功能单元的形式实现。In addition, each functional unit in each embodiment of the present application can be integrated into one processing unit, each unit can exist physically alone, or two or more units can be integrated into one unit. The above integrated units can be implemented in the form of hardware or software functional units.
以上所述仅是本申请的优选实施方式,应当指出,对于本技术领域的普通技术人员来说,在不脱离本申请原理的前提下,还可以做出若干改进和润饰,这些改进和润饰也应视为本申请的保护范围。 The above are only the preferred embodiments of the present application. It should be pointed out that for those of ordinary skill in the art, several improvements and modifications can be made without departing from the principles of the present application. These improvements and modifications can also be made. should be regarded as the scope of protection of this application.

Claims (17)

  1. 一种虚拟角色的控制方法,所述方法由电子设备执行,包括:A method for controlling a virtual character, the method is executed by an electronic device, including:
    运行第一游戏任务,其中,所述第一游戏任务为第一虚拟角色与多个第二虚拟角色共同参与的一场游戏任务,所述第一虚拟角色为当前用户账号控制的虚拟角色;Run a first game task, wherein the first game task is a game task in which a first virtual character and a plurality of second virtual characters participate together, and the first virtual character is a virtual character controlled by the current user account;
    在所述第一游戏任务的任务结果界面中,显示所述多个第二虚拟角色中目标虚拟角色对应的装备容器配置推荐控件,其中,所述目标虚拟角色为在所述第一游戏任务中满足装备容器配置推荐条件的虚拟角色;In the task result interface of the first game task, the equipment container configuration recommendation control corresponding to the target virtual character among the plurality of second virtual characters is displayed, wherein the target virtual character is in the first game task. Virtual characters that meet the recommended conditions for equipment container configuration;
    响应于对所述装备容器配置推荐控件执行的操作,将所述目标虚拟角色在所述第一游戏任务中所应用的目标装备容器配置添加到所述当前用户账号的装备容器配置列表中;In response to an operation performed on the equipment container configuration recommendation control, adding the target equipment container configuration applied by the target virtual character in the first game task to the equipment container configuration list of the current user account;
    响应于对所述装备容器配置列表中的所述目标装备容器配置的选择操作,将所述目标装备容器配置应用为所述当前用户账号的当前装备容器配置;In response to a selection operation on the target equipment container configuration in the equipment container configuration list, applying the target equipment container configuration as the current equipment container configuration of the current user account;
    运行第二游戏任务,其中,所述第二游戏任务为所述第一游戏任务之后的另一场游戏任务;Run a second game mission, wherein the second game mission is another game mission after the first game mission;
    控制所述第一虚拟角色使用所述当前装备容器配置参与所述第二游戏任务。Control the first virtual character to use the current equipment container configuration to participate in the second game task.
  2. 根据权利要求1所述的方法,在所述第一游戏任务的任务结果界面中,显示所述多个第二虚拟角色中目标虚拟角色对应的装备容器配置推荐控件包括:The method according to claim 1, in the task result interface of the first game task, displaying the equipment container configuration recommendation control corresponding to the target virtual character among the plurality of second virtual characters includes:
    在所述任务结果界面中显示所述多个第二虚拟角色各自产生的任务对抗结果;Display the task confrontation results generated by each of the plurality of second virtual characters in the task result interface;
    基于所述任务对抗结果从所述多个第二虚拟角色中确定出满足所述装备容器配置推荐条件的所述目标虚拟角色;Determine the target virtual character that satisfies the equipment container configuration recommendation condition from the plurality of second virtual characters based on the task confrontation result;
    在所述任务结果界面中为所述目标虚拟角色配置的提示区域内显示所述装备容器配置推荐控件。The equipment container configuration recommendation control is displayed in a prompt area configured for the target virtual character in the task result interface.
  3. 根据权利要求2所述的方法,在所述任务结果界面中显示所述多个第二虚拟角色各自产生的任务对抗结果包括:The method according to claim 2, displaying the task confrontation results generated by each of the plurality of second virtual characters in the task result interface includes:
    确定在所述任务结果界面中所述多个第二虚拟角色各自所属阵营的阵营显示区域;在所述阵营显示区域内显示属于阵营内的虚拟角色的任务对抗结果;或者Determine the camp display area of the camp to which each of the plurality of second virtual characters belongs in the task result interface; display the task confrontation results of the virtual characters belonging to the camp in the camp display area; or
    在所述任务结果界面的中心位置显示结果弹窗,其中,所述结果弹窗中包含所述多个第二虚拟角色各自产生的任务对抗结果。A result pop-up window is displayed in the center of the task result interface, where the result pop-up window contains the task confrontation results generated by each of the plurality of second virtual characters.
  4. 根据权利要求2所述的方法,在所述任务结果界面中为所述目标虚拟角色配置的提示区域内显示所述装备容器配置推荐控件包括以下之一:According to the method of claim 2, displaying the equipment container configuration recommendation control in the prompt area configured for the target virtual character in the task result interface includes one of the following:
    在结果显示区域中为所述目标虚拟角色配置的提示区域内,显示所述目标虚拟角色对应的所述装备容器配置推荐控件,所述结果显示区域为所述任务结果界面中所述目标虚拟角色的任务对抗结果所占用的区域;In the prompt area configured for the target virtual character in the result display area, the equipment container configuration recommendation control corresponding to the target virtual character is displayed, and the result display area is the target virtual character in the task result interface. The area occupied by the task confrontation results;
    在提示浮层中为所述目标虚拟角色配置的提示区域内,显示所述目标虚拟角色对应的所述装备容器配置推荐控件,所述提示浮层为在所述结果显示区域之上创建的;In the prompt area configured for the target virtual character in the prompt floating layer, display the equipment container configuration recommendation control corresponding to the target virtual character, and the prompt floating layer is created on the result display area;
    在与所述目标虚拟角色的虚拟角色形象关联的提示区域内,显示所述目标虚拟角色对应的所述装备容器配置推荐控件。 In the prompt area associated with the avatar image of the target avatar, the equipment container configuration recommendation control corresponding to the target avatar is displayed.
  5. 根据权利要求2所述的方法,在所述任务结果界面中显示所述多个第二虚拟角色各自产生的任务对抗结果之后,还包括:The method according to claim 2, after displaying the task confrontation results generated by each of the plurality of second virtual characters in the task result interface, further comprising:
    在所述第一游戏任务为目标对抗模式的情况下,根据所述任务对抗结果获取所述多个第二虚拟角色及所述第一虚拟角色各自在所属阵营的排名结果;When the first game task is a target confrontation mode, obtaining the ranking results of each of the plurality of second virtual characters and the first virtual character in their respective camps according to the task confrontation results;
    基于所述排名结果确定所述目标虚拟角色。The target virtual character is determined based on the ranking results.
  6. 根据权利要求5所述的方法,在所述任务对抗结果指示出现获胜阵营和失败阵营的情况下,所述基于所述排名结果确定所述目标虚拟角色包括:The method according to claim 5, in the case where the task confrontation result indicates the occurrence of a winning camp and a losing camp, the determining the target virtual character based on the ranking result includes:
    若所述第一虚拟角色属于获胜阵营的虚拟角色中的前i名虚拟角色,将所述前i名虚拟角色中位于所述第一虚拟角色之前的所述第二虚拟角色,及失败阵营的所述第二虚拟角色中的前j名虚拟角色,确定为所述目标虚拟角色;If the first virtual character belongs to the top i virtual characters among the virtual characters of the winning camp, the second virtual character located before the first virtual character among the top i virtual characters, and the second virtual character of the losing camp are The top j virtual characters among the second virtual characters are determined as the target virtual characters;
    若所述第一虚拟角色属于所述失败阵营的虚拟角色中的前j名虚拟角色,将所述前j名虚拟角色中位于所述第一虚拟角色之前的所述第二虚拟角色,及所述获胜阵营的所述第二虚拟角色中的前i名虚拟角色,确定为所述目标虚拟角色;If the first virtual character belongs to the top j virtual characters among the virtual characters of the losing camp, the second virtual character located before the first virtual character among the top j virtual characters, and the The top i virtual characters among the second virtual characters of the winning camp are determined to be the target virtual characters;
    若所述第一虚拟角色并非所述获胜阵营的虚拟角色中的前i名虚拟角色,且并非所述失败阵营的虚拟角色中的前j名虚拟角色,将所述获胜阵营的所述前i名虚拟角色和所述失败阵营的所述前j名虚拟角色,确定为所述目标虚拟角色;If the first virtual character is not the top i virtual characters among the virtual characters of the winning camp, and is not the top j virtual characters among the virtual characters of the losing camp, the top i virtual characters of the winning camp will be virtual characters and the top j virtual characters of the failed camp are determined to be the target virtual characters;
    其中,i为大于或等于1,且小于所述获胜阵营中虚拟角色的数量的自然数,j为大于或等于1,且小于所述失败阵营中虚拟角色的数量的自然数。Wherein, i is a natural number greater than or equal to 1 and less than the number of virtual characters in the winning camp, and j is a natural number greater than or equal to 1 and less than the number of virtual characters in the losing camp.
  7. 根据权利要求5所述的方法,在所述任务对抗结果指示并未出现获胜阵营和失败阵营的情况下,所述基于所述排名结果确定所述目标虚拟角色包括:The method according to claim 5, in the case where the task confrontation result indicates that a winning camp and a losing camp do not appear, the determining the target virtual character based on the ranking result includes:
    将所述第一虚拟角色所在阵营中位于所述第一虚拟角色之前的所述第二虚拟角色,及对立阵营中所述第二虚拟角色中的前k名虚拟角色,确定为所述目标虚拟角色,其中,k为大于或等于1,且小于所述对立阵营中虚拟角色的数量的自然数,所述对立阵营为与所述第一虚拟角色所在阵营相对立的阵营。The second virtual character located before the first virtual character in the camp where the first virtual character belongs and the top k virtual characters among the second virtual characters in the opposite camp are determined as the target virtual character. character, where k is a natural number greater than or equal to 1 and less than the number of virtual characters in the opposing camp, which is the camp opposite to the camp in which the first virtual character belongs.
  8. 根据权利要求1所述的方法,响应于对所述装备容器配置推荐控件执行的操作,将所述目标虚拟角色在所述第一游戏任务中所应用的目标装备容器配置添加到所述当前用户账号的装备容器配置列表中包括:The method of claim 1 , adding the target equipment container configuration applied by the target virtual character in the first game task to the current user in response to an operation performed on the equipment container configuration recommendation control. The account's equipment container configuration list includes:
    响应于对所述目标虚拟角色的所述装备容器配置推荐控件执行的操作,获取所述目标虚拟角色在所述第一游戏任务中所应用的各个装备容器配置各自的运行参数;In response to an operation performed on the equipment container configuration recommendation control of the target virtual character, obtain respective operating parameters of each equipment container configuration applied by the target virtual character in the first game task;
    将所述运行参数满足预设条件的装备容器配置确定为所述目标装备容器配置;Determine the equipment container configuration whose operating parameters meet preset conditions as the target equipment container configuration;
    在与所述任务结果界面关联的复制获取面板中,显示所述目标装备容器配置;Display the target equipment container configuration in the copy acquisition panel associated with the task results interface;
    响应于对所述复制获取面板中显示的复制添加控件执行的操作,将所述目标装备容器配置添加到所述当前用户账号的装备容器配置列表中。In response to an operation performed on the copy add control displayed in the copy acquisition panel, the target equipment container configuration is added to the equipment container configuration list of the current user account.
  9. 根据权利要求8所述的方法,所述预设条件包括以下之一:The method according to claim 8, the preset conditions include one of the following:
    若所述运行参数包括装备容器配置在所述第一游戏任务中的使用时长,所述预设条件为使用时长最长; If the running parameters include the usage time of the equipment container configured in the first game task, the preset condition is that the usage time is the longest;
    若所述运行参数包括装备容器配置在所述第一游戏任务中的使用频率,所述预设条件为使用频率最高。If the running parameters include the frequency of use of the equipment container configured in the first game task, the preset condition is that the frequency of use is the highest.
  10. 根据权利要求8所述的方法,在与所述任务结果界面关联的复制获取面板中,显示所述目标装备容器配置之后,还包括:The method according to claim 8, after displaying the target equipment container configuration in the copy acquisition panel associated with the task result interface, further comprising:
    在所述复制获取面板中显示与每个满足所述装备容器配置推荐条件的虚拟角色各自匹配的显示页签;Display in the copy acquisition panel display tabs matching each virtual character that meets the equipment container configuration recommendation conditions;
    响应于对参考显示页签执行的切换操作,将所述复制获取面板中当前显示的所述目标虚拟角色的所述目标装备容器配置,切换为所述参考显示页签所指示的参考虚拟角色在所述第一游戏任务中所使用的参考装备容器配置,其中,所述参考虚拟角色为所述多个第二虚拟角色中除所述目标虚拟角色之外的虚拟角色,所述参考装备容器配置为所述参考虚拟角色在所述第一游戏任务中所应用的各个装备容器配置中所述运行参数达到所述预设条件的装备容器配置。In response to the switching operation performed on the reference display tab, the target equipment container configuration of the target virtual character currently displayed in the copy acquisition panel is switched to the reference virtual character indicated by the reference display tab. The reference equipment container configuration used in the first game task, wherein the reference virtual character is a virtual character among the plurality of second virtual characters except the target virtual character, and the reference equipment container configuration An equipment container configuration in which the operating parameters of each equipment container configuration applied by the reference virtual character in the first game task meet the preset condition.
  11. 根据权利要求8所述的方法,所述将所述目标装备容器配置添加到所述当前用户账号的装备容器配置列表中包括:The method according to claim 8, adding the target equipment container configuration to the equipment container configuration list of the current user account includes:
    在所述装备容器配置列表中存在空闲配置位置的情况下,将所述目标装备容器配置添加到所述装备容器配置列表中的所述空闲配置位置上;If there is an idle configuration position in the equipment container configuration list, add the target equipment container configuration to the idle configuration position in the equipment container configuration list;
    在所述装备容器配置列表中并不存在空闲配置位置的情况下,从所述装备容器配置列表中确定出待覆盖的目标配置位置;将所述目标装备容器配置添加到所述目标配置位置上。When there is no idle configuration position in the equipment container configuration list, determine the target configuration position to be covered from the equipment container configuration list; add the target equipment container configuration to the target configuration position .
  12. 根据权利要求8所述的方法,所述将所述目标装备容器配置添加到所述当前用户账号的装备容器配置列表中包括:The method according to claim 8, adding the target equipment container configuration to the equipment container configuration list of the current user account includes:
    若目标虚拟道具配置有目标道具等级,且所述当前用户账号自身拥有所述目标道具等级下的所述目标虚拟道具,将包含所述目标虚拟道具的所述目标装备容器配置添加至所述当前用户账号的装备容器配置列表中,所述目标虚拟道具为所述目标装备容器配置中当前所要复制获取的虚拟道具;If the target virtual prop is configured with a target prop level, and the current user account itself owns the target virtual prop under the target prop level, add the target equipment container configuration containing the target virtual prop to the current In the equipment container configuration list of the user account, the target virtual prop is the virtual prop currently to be copied and obtained in the target equipment container configuration;
    若所述目标虚拟道具配置有目标道具等级,且所述当前用户账号自身并不拥有所述目标道具等级下的所述目标虚拟道具,从所述当前用户账号已拥有的低于所述目标道具等级的虚拟道具中,获取与所述目标虚拟道具属于相同类型的对象虚拟道具;利用所述对象虚拟道具替换所述目标装备容器配置中的所述目标虚拟道具,并将包含所述对象虚拟道具的所述目标装备容器配置添加至所述当前用户账号的装备容器配置列表中;If the target virtual prop is configured with a target prop level, and the current user account itself does not own the target virtual prop under the target prop level, the current user account already owns a lower level than the target prop. Among the virtual props of the same level, obtain an object virtual prop belonging to the same type as the target virtual prop; use the object virtual prop to replace the target virtual prop in the target equipment container configuration, and include the object virtual prop The target equipment container configuration is added to the equipment container configuration list of the current user account;
    若所述目标虚拟道具并未配置有目标道具等级,且所述当前用户账号自身拥有所述目标虚拟道具,将包含所述目标虚拟道具的所述目标装备容器配置添加至所述当前用户账号的装备容器配置列表中,其中,所述目标虚拟道具显示为已解锁状态;If the target virtual prop is not configured with a target prop level, and the current user account itself owns the target virtual prop, add the target equipment container configuration containing the target virtual prop to the current user account. In the equipment container configuration list, the target virtual prop is displayed in an unlocked state;
    若所述目标虚拟道具并未配置有目标道具等级,且所述当前用户账号自身并不拥有所述目标虚拟道具,将包含所述目标虚拟道具的所述目标装备容器配置添加至所述当前用户账号的装备容器配置列表中,其中,所述目标虚拟道具显示为未解锁状态。If the target virtual prop is not configured with a target prop level, and the current user account itself does not own the target virtual prop, add the target equipment container configuration containing the target virtual prop to the current user. In the equipment container configuration list of the account, the target virtual prop is displayed in an unlocked state.
  13. 根据权利要求1至12中任一项所述的方法,在所述将所述目标装备容器配置应用为所述当前用户账号的当前装备容器配置之后,还包括以下之一: The method according to any one of claims 1 to 12, after applying the target equipment container configuration as the current equipment container configuration of the current user account, further comprising one of the following:
    若在所述第一游戏任务之后的游戏任务中确定已应用所述目标装备容器配置,从所述当前用户账号的所述装备容器配置列表中清除所述目标装备容器配置;If it is determined that the target equipment container configuration has been applied in a game task after the first game task, clearing the target equipment container configuration from the equipment container configuration list of the current user account;
    若在所述第一游戏任务之后的游戏任务中确定所述目标装备容器配置被应用的次数达到预设阈值,从所述当前用户账号的所述装备容器配置列表中清除所述目标装备容器配置。If it is determined that the number of times the target equipment container configuration is applied reaches a preset threshold in a game task after the first game task, clear the target equipment container configuration from the equipment container configuration list of the current user account .
  14. 一种虚拟角色的控制装置,所述装置部署在电子设备上,包括:A control device for a virtual character, the device is deployed on an electronic device, including:
    第一运行单元,用于运行第一游戏任务,其中,所述第一游戏任务为第一虚拟角色与多个第二虚拟角色共同参与的一场游戏任务,所述第一虚拟角色为当前用户账号控制的虚拟角色;A first running unit, configured to run a first game task, where the first game task is a game task in which a first virtual character and a plurality of second virtual characters participate together, and the first virtual character is the current user Account-controlled virtual character;
    显示单元,用于在所述第一游戏任务的任务结果界面中,显示所述多个第二虚拟角色中目标虚拟角色对应的装备容器配置推荐控件,其中,所述目标虚拟角色为在所述第一游戏任务中满足装备容器配置推荐条件的虚拟角色;A display unit configured to display, in the task result interface of the first game task, the equipment container configuration recommendation control corresponding to the target virtual character among the plurality of second virtual characters, wherein the target virtual character is in the A virtual character that meets the recommended conditions for equipment container configuration in the first game mission;
    添加单元,用于响应于对所述装备容器配置推荐控件执行的操作,将所述目标虚拟角色在所述第一游戏任务中所应用的目标装备容器配置添加到所述当前用户账号的装备容器配置列表中;An adding unit configured to add the target equipment container configuration applied by the target virtual character in the first game task to the equipment container of the current user account in response to an operation performed on the equipment container configuration recommendation control. in the configuration list;
    应用单元,用于响应于对所述装备容器配置列表中的所述目标装备容器配置的选择操作,将所述目标装备容器配置应用为所述当前用户账号的当前装备容器配置;An application unit configured to apply the target equipment container configuration as the current equipment container configuration of the current user account in response to a selection operation on the target equipment container configuration in the equipment container configuration list;
    第二运行单元,用于运行第二游戏任务,其中,所述第二游戏任务为所述第一游戏任务之后的另一场游戏任务;a second running unit, configured to run a second game task, wherein the second game task is another game task after the first game task;
    控制单元,用于控制所述第一虚拟角色使用所述当前装备容器配置参与所述第二游戏任务。A control unit configured to control the first virtual character to use the current equipment container configuration to participate in the second game task.
  15. 一种计算机可读的存储介质,所述计算机可读的存储介质包括存储的程序,其中,所述程序被处理器运行时执行所述权利要求1至13任一项中所述的方法。A computer-readable storage medium, the computer-readable storage medium includes a stored program, wherein when the program is run by a processor, the method described in any one of claims 1 to 13 is executed.
  16. 一种计算机程序产品,包括计算机程序,该计算机程序被处理器执行时实现权利要求1至13任一项所述方法的步骤。A computer program product, comprising a computer program that implements the steps of the method of any one of claims 1 to 13 when executed by a processor.
  17. 一种电子设备,包括存储器和处理器,所述存储器中存储有计算机程序,所述处理器被设置为通过所述计算机程序执行所述权利要求1至13任一项中所述的方法。 An electronic device includes a memory and a processor, a computer program is stored in the memory, and the processor is configured to execute the method described in any one of claims 1 to 13 through the computer program.
PCT/CN2023/075613 2022-04-12 2023-02-13 Virtual character control method and apparatus, storage medium, and electronic device WO2023197738A1 (en)

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