WO2023065997A1 - 一种互动方法、装置、电子设备和存储介质 - Google Patents

一种互动方法、装置、电子设备和存储介质 Download PDF

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Publication number
WO2023065997A1
WO2023065997A1 PCT/CN2022/122074 CN2022122074W WO2023065997A1 WO 2023065997 A1 WO2023065997 A1 WO 2023065997A1 CN 2022122074 W CN2022122074 W CN 2022122074W WO 2023065997 A1 WO2023065997 A1 WO 2023065997A1
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Prior art keywords
target content
user
content
preset
present disclosure
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PCT/CN2022/122074
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English (en)
French (fr)
Inventor
魏明鑫
石诗曼
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北京字跳网络技术有限公司
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Publication of WO2023065997A1 publication Critical patent/WO2023065997A1/zh

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04842Selection of displayed objects or displayed text elements
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/451Execution arrangements for user interfaces
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

Definitions

  • the disclosure belongs to the field of information technology, and specifically relates to an interaction method, device, electronic equipment and storage medium.
  • the interaction between different users based on the video application is relatively simple. For example, a user likes, comments, or forwards a video posted by another user.
  • embodiments of the present disclosure provide an interaction method, device, electronic device and storage medium, which enrich the interaction modes between different users.
  • an embodiment of the present disclosure provides an interaction method, which is applied to a terminal of a second user, and the method includes:
  • the first targeted content including a first object associated with a first user, the first targeted content published by the first user;
  • second target content is displayed, and the second target content includes a second object associated with the first object.
  • the embodiment of the present disclosure also provides a method for distributing content, which is used to process the second target content in the above interaction method and is applied to a server.
  • the method includes:
  • the second target content is pushed to a third user, and the third user satisfies a preset relationship with the second user.
  • an embodiment of the present disclosure provides an interactive device integrated into a terminal of a second user, and the device includes:
  • a first display module configured to display first target content, the first target content includes a first object associated with a first user, and the first target content is published by the first user;
  • the second display module is configured to display second target content in response to the first preset operation triggered for the first target content, where the second target content includes a second object associated with the first object.
  • the embodiment of the present disclosure also provides a content distribution device, which is used to process the second target content in the above interaction method, integrated in a server, and the device includes:
  • a receiving module configured to receive the second target content
  • a push module configured to push the second target content to a third user, and the third user and the second user satisfy a preset relationship.
  • an embodiment of the present disclosure further provides an electronic device, and the electronic device includes:
  • processors one or more processors
  • the one or more processors implement the above method.
  • the embodiments of the present disclosure further provide a computer-readable storage medium, on which a computer program is stored, and when the program is executed by a processor, the above method is implemented.
  • the interaction method provided by the embodiments of the present disclosure displays first target content, where the first target content includes a first object associated with a first user, and the first target content is published by the first user.
  • the second target content is displayed.
  • the second target content includes the technical means of the second object associated with the first object, which enriches the interaction modes between different users.
  • FIG. 1 is a flowchart of an interaction method in an embodiment of the present disclosure
  • FIG. 2 is a schematic diagram of an interface displaying the first target content in an embodiment of the present disclosure
  • FIG. 3 is a page of a PK between a first object and a second object in an embodiment of the present disclosure
  • Fig. 4 is a schematic diagram of a PK result page in an embodiment of the present disclosure.
  • FIG. 5 is a schematic diagram of a certificate details page in an embodiment of the present disclosure.
  • FIG. 6 is a schematic diagram of a battle record page in an embodiment of the present disclosure.
  • FIG. 7 is a schematic diagram of a PK result page in an embodiment of the present disclosure.
  • FIG. 8 is a schematic diagram of a work displayed on a second user's video application in an embodiment of the present disclosure
  • FIG. 9 is a schematic diagram of works displayed in other users' video applications in an embodiment of the present disclosure.
  • Fig. 10 is a schematic diagram of a PK result page in an embodiment of the present disclosure.
  • FIG. 11 is a schematic flowchart of a content distribution method in an embodiment of the present disclosure.
  • FIG. 12 is a schematic structural diagram of an interactive device in an embodiment of the present disclosure.
  • FIG. 13 is a schematic structural diagram of a content distribution device in an embodiment of the present disclosure.
  • FIG. 14 is a schematic structural diagram of an electronic device in an embodiment of the present disclosure.
  • the term “comprise” and its variations are open-ended, ie “including but not limited to”.
  • the term “based on” is “based at least in part on”.
  • the term “one embodiment” means “at least one embodiment”; the term “another embodiment” means “at least one further embodiment”; the term “some embodiments” means “at least some embodiments.” Relevant definitions of other terms will be given in the description below.
  • FIG. 1 is a flowchart of an interaction method in an embodiment of the present disclosure.
  • the method can be performed by an interactive device.
  • the device can be implemented in the form of software and/or hardware, and the device can be configured in an electronic device, such as a display terminal, specifically including but not limited to a smart phone, a handheld computer, a tablet computer, a portable wearable device, a smart home device (such as lamps) and other electronic devices with display screens.
  • a display terminal specifically including but not limited to a smart phone, a handheld computer, a tablet computer, a portable wearable device, a smart home device (such as lamps) and other electronic devices with display screens.
  • the method may specifically include the following steps:
  • Step 110 displaying first target content, where the first target content includes a first object associated with a first user, and the first target content is published by the first user.
  • the first target content may be video content published by the first user and played by a video application on the second user terminal, and the first object is the target object in the video content.
  • the first target content may be played on the home page or friend page of the video application on the second user terminal.
  • the first user may be a friend of the second user in the video application, that is, the first user and the second user satisfy a preset relationship (the preset relationship is a friend relationship).
  • the first target content published by the first user is more exciting or popular, so it is pushed to the video application of the second user for playback.
  • the first object associated with the first user may be an interactive character selected by the first user. For example, a certain mythical beast or a certain character in the game.
  • the first object may also be a competition topic selected by the first user, such as idiom Solitaire, general knowledge test, etc.
  • the first user may enter the object selection page through an active page played in video form in the video application, and then select the first object based on the object selection page, and then publish the first target content including the first object.
  • the first user may also enter the object selection page through the target content released by other users (for example, a third user), and then select the first object based on the object selection page, and then publish the first object including the first object. target content.
  • the target content released by other users (for example, the third user) is played in the form of video in the video application of the first user.
  • the third user may be a friend of the first user in the video application, that is, the first user and the third user satisfy a preset relationship (the preset relationship is a friendship relationship). Or the target content posted by the third user is more exciting or popular, so it is pushed to the video application of the first user for playback.
  • Step 120 In response to the first preset operation triggered for the first target content, display second target content, where the second target content includes a second object associated with the first object.
  • the second object associated with the first object may be an object automatically generated through a preset algorithm based on the first object.
  • the preset algorithm is, for example, to generate a second object belonging to the same category as the first object according to the category of the first object.
  • a certain game includes only two game characters, the first object is one of the game characters, and the second object can be determined to be the other game character through a preset algorithm.
  • the first preset operation triggered for the first target content may be an operation of interacting with a page displaying the first target content through a preset gesture. For example, an operation of sliding to the left, sliding to the right, sliding up or sliding down the page displaying the first target content.
  • the first preset operation may also be an operation that triggers a control, and the first target content includes the control.
  • the interaction method provided in the embodiments of the present disclosure is applied to the terminal of the second user, and specifically may be applied to a video application installed on the terminal of the second user.
  • the first target content is displayed by the video application on the second user terminal, where the first target content is published by the first user and includes a first object associated with the first user.
  • the second user sees the first target content, he can interact with the first user through the first target content.
  • the video application of the second user displays the second target content including the second object, and the second object is associated with the first object. In this way, the ways in which different users interact through the video application are enriched.
  • the second target content further includes the first object, so that the first object interacts with the second object.
  • the second target content may be a picture when the first object interacts with the second object.
  • the second target content is an interaction process when the first object interacts with the second object, that is, the second target content is dynamically changing content, such as a video with certain special effects.
  • the first object and the second object are two characters participating in a PK (that is, battle)
  • the second target content may be a picture of the first object and the second object performing a PK.
  • the first object and the second object are two different characters in the preset set respectively, and the second target content may be a picture of two characters fighting.
  • the second target content further includes interaction information between the first object and the second object.
  • the interaction information is, for example, result information of the PK between the first object and the second object, such as "lose” or “win” indication information, or score information.
  • the second target content may be video content with some special effects (such as audio special effects, text stickers, etc.), and the second object is the target object in the video content.
  • the first object and the second object may also be test questions.
  • the first user and the second user can conduct a PK through the test questions, and the PK result is included in the second target content.
  • the interaction method further includes: regenerating the first object and the second object in response to a trigger operation acting on the preset control
  • the interaction information of the second object interacting again, the second target content includes the preset control. That is, if the second user is not satisfied with the result information of the PK, the PK can be performed again.
  • the two parties participating in the PK are the first object and the second object.
  • the first object can be understood as the representative of the first user
  • the second object is the representative of the second user. Therefore, the PK between the first object and the second object is essentially the PK between the first user and the second user, which enriches the interactive gameplay between different users.
  • displaying the second target content in response to the first preset operation triggered for the first target content includes: displaying a selection page of the second object in response to the trigger operation for the first target content; responding Based on the operation of selecting a second object based on the selection page, the second target content is displayed. That is, the second object is an object independently selected by the second user based on the object selection page.
  • the triggering operation for the first target content may be an operation of interacting with a page displaying the first target content through a preset gesture. For example, an operation of sliding left, right, up, or down to display the page of the first target content; it may also be an operation of triggering a preset control, where the first target content includes the preset control.
  • the displaying the selection page of the second object in response to the trigger operation on the first target content includes: in response to the trigger operation acting on the preset entry, displaying the first page according to the information of the second user, wherein the first target The content includes a preset entry. If the information of the second user is preset information, the first page is a selection page of the second object, and the preset information may be that there is no second object associated with the second user.
  • the interactive method also includes:
  • the second target content is configured to support a third user to generate interactive content based on the second object.
  • the second target content includes the result information of the PK between the first object and the second object
  • the second user can publish the second target content (specifically upload the second target content to the The server pushes the second target content to the third user) to guide other users (such as the third user) to interact with the second object through the second target content, or generate interactive content based on the second object. That is, after the second user publishes the second target content, the second target content will be displayed in video applications of other users.
  • the second target content includes the second object associated with the second user, and the second target content is published by the second user. At this time, the second target content is equivalent to the above-mentioned first target content. According to the above-mentioned interaction logic, continue to make other users interact with The second user interacts. It can be understood that all users except the second user can be the third user, so the third user and the first user may be the same user.
  • the first object is the beast A in the preset collection, on the home page and/or friend page of the second user's video application (wherein, only display dynamic information of users who are friends with the second user in the friend page, such as Works posted by users.
  • the video content displayed on the homepage that is popular or that the second user is interested in includes not only works posted by users who are friends with the second user, but also works posted by users who are not friends with the second user. works) to display the first target content.
  • the first target content is video content, and the first target content is published by the first user. As shown in FIG.
  • the first target content includes a first object (a mythical beast A) 210 associated with the first user, a first control ("PK with Ta's mythical beast") 220, and some other signs (such as “concern”, “ Like”, “Comment”, “Props”, “Retweet”, etc.).
  • PK with Ta's beast the next level page is displayed according to the information of the second user.
  • the displayed next level page is the page where the first object and the second object carry out PK as shown in Figure 3 , that is, when the second user triggers the first control ("PK with Ta's beast") 220, the second target content is displayed.
  • the second target content includes interaction information between the first object (mythical beast A) 310 and the second object (mythical beast B) 320 .
  • the page shown in FIG. 3 may be dynamic, for example, a video of the fighting between mythical beast A and mythical beast B, and the video may be generated in a personalized presentation manner according to different first users and second users.
  • a PK result page as shown in FIG. 4 will be displayed.
  • a second control (PK again) 410 , a third control (view certificate) 420 and a fourth control (battle record) 430 may be displayed on the PK result page. If the second user triggers the second control (re-PK) 410, it returns to the page shown in FIG. 3 , that is, regenerates the interaction information of the first object (sacred beast A) and the second object (sacred beast B) interacting again. If the second user triggers the third control (view certificate) 420, a details page as shown in FIG. 5 is displayed, which includes preset text.
  • the interaction in this embodiment is associated with a public welfare activity.
  • the application platform will make a donation to the public welfare activity in the name of the second user.
  • the donation amount is associated with the interaction result of the second user.
  • a fifth control 510 direct release
  • the current page can be published to enrich the user's gameplay.
  • the fourth control battle record
  • the battle record page as shown in FIG. 6 is displayed, which displays the battle information that the second user participated in, including those actively initiated and passively invited by the second user.
  • the "revenge" control is displayed in the information column of the failed battle, which is used to initiate another PK.
  • the displayed PK result page can also be as shown in Figure 7, which includes the sixth control (published to friends page PK )710. If the second user triggers the sixth control (publish to friend page PK) 710, the content including the second object is processed into a work and published.
  • the content including the second object may include the dynamic process of the interaction between the first object and the second object, and the interaction information between the first object and the second object (such as PK results).
  • the work displayed on the second user's video application is as shown in FIG. 8 , which includes a seventh control (invite friends to PK) 810 .
  • the seventh control invite friend to PK 810
  • Works displayed on other users’ video applications are shown in FIG. 9 , which includes an eighth control ("God PK with Ta") 1010, a second object (God B) 1020 associated with the second user, and some other identifiers ( For example, "Follow”, “Like”, “Comment”, “Props”, etc.).
  • Other users can perform PK with the second object (the mythical beast B) of the second user based on the eighth control ("PK with Ta's mythical beast") 1010 . If the third user triggers the eighth control ("PK with Ta's beast") 1010, the next level page is displayed according to the information of the third user. If the information of the third user is that the third user already owns the mythical beast (for example, mythical beast C) in the preset collection, then the displayed next-level page is the third object (mythical beast C) and the second object (mythical beast B) for PK page.
  • the third user can perform PK with the second object (the mythical beast B) of the second user based on the eighth control ("PK with Ta's mythical beast") 1010 .
  • the eighth control PK with Ta's mythical beast
  • the third user triggers the eighth control ("God PK with Ta") 1010
  • the second target content includes the interaction information between the third object (God Beast C) and the second object (God Beast B) , repeating the above interaction logic.
  • the third user may be the first user
  • the mythical beast C may be the mythical beast A.
  • the second target content is published in response to the second preset operation triggered for the second target content.
  • the second target content is configured to support the third user to generate interactive content based on the second object.
  • the PK result page shown in FIG. 10 is displayed, which includes a ninth control 1110 (PK again). If the second user triggers the ninth control (PK again) 1110, then return to the page as shown in Figure 3, that is, regenerate the interaction information that the first object (the beast A) interacts with the second object (the beast B) again.
  • FIG. 11 is a schematic flowchart of a content distribution method, which is applied to a server and used to target content (including the first target content and the second target content) in the above-mentioned embodiments. to process.
  • the method may be executed by a content distribution device, which may be implemented in software and/or hardware, and which may be configured in an electronic device, such as a server.
  • the method may specifically include the following steps:
  • Step 1210 receiving the second target content.
  • Step 1220 Push the second target content to a third user, and the third user and the second user satisfy a preset relationship.
  • the video application of the second user uploads the second target content to the server.
  • the server receives the second target content, it pushes the second target content.
  • the second target content is pushed to a video application of a third user who is a friend of the second user, so as to guide the third user to interact with the second object of the second user through the second target content.
  • an interaction chain is formed.
  • the second user interacts with the first user, and then the second user publishes the second target content.
  • Guide the third user to interact with the second user through the second target content. It can be understood that the third user and the first user may be the same user.
  • the content distribution method provided in this embodiment is used for processing the second target content in the above interaction method, specifically receiving the second target content. Pushing the second target content to a third user.
  • the third user and the second user satisfy a preset relationship, so as to guide the third user to interact with the second user through the second target content, realize the push of the second target content, and enrich the communication between different users.
  • Interactive gameplay is used for processing the second target content in the above interaction method, specifically receiving the second target content.
  • Fig. 12 is a schematic structural diagram of an interactive device in an embodiment of the present disclosure. As shown in FIG. 12 , the interactive device specifically includes: a first display module 1310 and a second display module 1320 .
  • the first display module 1310 is used to display the first target content, the first target content includes the first object associated with the first user, and the first target content is published by the first user;
  • the second display module 1320 is configured to display second target content in response to a first preset operation triggered on the first target content, where the second target content includes a second object associated with the first object.
  • the second target content further includes the first object, so that the first object interacts with the second object.
  • the second target content further includes interaction information between the first object and the second object.
  • the device further includes: a generation module, configured to regenerate the interaction information that the first object interacts with the second object again in response to a trigger operation acting on a preset control, and the second object
  • the target content includes the preset control.
  • the second display module includes: a first display unit, configured to display a selection page of the second object in response to a trigger operation on the first target content; a second display unit, configured to respond to The second target content is displayed based on the operation of selecting the second object based on the selection page.
  • the first display unit is specifically configured to: display the first page according to the information of the second user in response to a trigger operation acting on a preset entry, wherein, if the information of the second user is preset information , then the first page is the selection page of the second object.
  • a publishing module configured to publish the second target content in response to a second preset operation triggered for the second target content, wherein the second target content is configured as The third user is supported to generate interactive content based on the second object.
  • the first target content and the second target content are video content
  • the first object and the second object are target objects in the video content.
  • the second user and the first user satisfy a preset relationship.
  • the interaction device provided by the embodiment of the present disclosure can execute the steps in the interaction method provided by the method embodiment of the present disclosure, and the execution steps and beneficial effects will not be repeated here.
  • Fig. 13 is a schematic structural diagram of a content distribution device in an embodiment of the present disclosure.
  • the content distribution apparatus specifically includes: a receiving module 1410 and a pushing module 1420 .
  • the receiving module 1410 is used to receive the second target content; the push module 1420 is used to push the second target content to a third user, and the third user and the second user satisfy a preset relationship .
  • the content distribution device provided by the embodiment of the present disclosure can execute the steps in the content distribution method provided by the method embodiment of the present disclosure, and the implementation steps and beneficial effects will not be repeated here.
  • FIG. 14 is a schematic structural diagram of an electronic device in an embodiment of the present disclosure.
  • the following specifically refers to FIG. 14 which shows a schematic structural diagram of an electronic device 500 suitable for implementing an embodiment of the present disclosure.
  • the electronic device 500 in the embodiment of the present disclosure may include, but is not limited to, mobile phones, notebook computers, digital broadcast receivers, PDAs (Personal Digital Assistants), PADs (Tablet Computers), PMPs (Portable Multimedia Players), vehicle-mounted terminals ( Mobile terminals such as car navigation terminals), wearable electronic devices, etc., and fixed terminals such as digital TVs, desktop computers, smart home devices, etc.
  • the electronic device shown in FIG. 14 is only an example, and should not limit the functions and scope of use of the embodiments of the present disclosure.
  • an electronic device 500 may include a processing device (such as a central processing unit, a graphics processing unit, etc.) 501, which may be randomly accessed according to a program stored in a read-only memory (ROM) 502 or loaded from a storage device 508.
  • a processing device such as a central processing unit, a graphics processing unit, etc.
  • RAM read-only memory
  • Various appropriate actions and processes are executed by programs in the memory (RAM) 503 to implement the methods of the embodiments as described in the present disclosure.
  • RAM 503 various programs and data necessary for the operation of the electronic device 500 are also stored.
  • the processing device 501, ROM 502, and RAM 503 are connected to each other through a bus 504.
  • An input/output (I/O) interface 505 is also connected to the bus 504 .
  • the following devices can be connected to the I/O interface 505: input devices 506 including, for example, a touch screen, touchpad, keyboard, mouse, camera, microphone, accelerometer, gyroscope, etc.; including, for example, a liquid crystal display (LCD), speaker, vibration an output device 507 such as a computer; a storage device 508 including, for example, a magnetic tape, a hard disk, etc.; and a communication device 509.
  • the communication means 509 may allow the electronic device 500 to perform wireless or wired communication with other devices to exchange data. While FIG. 14 shows electronic device 500 having various means, it is to be understood that implementing or having all of the means shown is not a requirement. More or fewer means may alternatively be implemented or provided.
  • the processes described above with reference to the flowcharts can be implemented as computer software programs.
  • the embodiments of the present disclosure include a computer program product, which includes a computer program carried on a non-transitory computer readable medium, and the computer program includes program code for executing the method shown in the flow chart, thereby realizing the above the method described.
  • the computer program may be downloaded and installed from a network via communication means 509, or from storage means 508, or from ROM 502.
  • the processing device 501 When the computer program is executed by the processing device 501, the above-mentioned functions defined in the methods of the embodiments of the present disclosure are performed.
  • the above-mentioned computer-readable medium in the present disclosure may be a computer-readable signal medium or a computer-readable storage medium or any combination of the above two.
  • a computer readable storage medium may be, for example, but not limited to, an electrical, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination thereof. More specific examples of computer-readable storage media may include, but are not limited to, electrical connections with one or more wires, portable computer diskettes, hard disks, random access memory (RAM), read-only memory (ROM), erasable Programmable read-only memory (EPROM or flash memory), optical fiber, portable compact disk read-only memory (CD-ROM), optical storage device, magnetic storage device, or any suitable combination of the above.
  • a computer-readable storage medium may be any tangible medium that contains or stores a program that can be used by or in conjunction with an instruction execution system, apparatus, or device.
  • a computer-readable signal medium may include a data signal propagated in baseband or as part of a carrier wave carrying computer-readable program code therein. Such propagated data signals may take many forms, including but not limited to electromagnetic signals, optical signals, or any suitable combination of the foregoing.
  • a computer-readable signal medium may also be any computer-readable medium other than a computer-readable storage medium, which can transmit, propagate, or transmit a program for use by or in conjunction with an instruction execution system, apparatus, or device .
  • Program code embodied on a computer readable medium may be transmitted by any appropriate medium, including but not limited to wires, optical cables, RF (radio frequency), etc., or any suitable combination of the above.
  • the client and the server can communicate using any currently known or future network protocols such as HTTP (HyperText Transfer Protocol, Hypertext Transfer Protocol), and can communicate with digital data in any form or medium Communications (eg, communication networks) are interconnected.
  • Examples of communication networks include local area networks (“LANs”), wide area networks (“WANs”), internetworks (e.g., the Internet), and peer-to-peer networks (e.g., ad hoc peer-to-peer networks), as well as any currently known or future developed network of.
  • the above-mentioned computer-readable medium may be included in the above-mentioned electronic device, or may exist independently without being incorporated into the electronic device.
  • the above-mentioned computer-readable medium carries one or more programs, and when the above-mentioned one or more programs are executed by the electronic device, the electronic device:
  • first target content including a first object associated with a first user, the first target content published by the first user; in response to the first target content triggered for the first A preset operation is to display second target content, where the second target content includes a second object associated with the first object.
  • the electronic device may also perform other steps described in the above embodiments.
  • Computer program code for carrying out operations of the present disclosure may be written in one or more programming languages, or combinations thereof, including but not limited to object-oriented programming languages—such as Java, Smalltalk, C++, and Includes conventional procedural programming languages - such as the "C" language or similar programming languages.
  • the program code may execute entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer or entirely on the remote computer or server.
  • the remote computer can be connected to the user computer through any kind of network, including a local area network (LAN) or a wide area network (WAN), or it can be connected to an external computer (such as through an Internet service provider). Internet connection).
  • LAN local area network
  • WAN wide area network
  • Internet service provider such as AT&T, MCI, Sprint, EarthLink, MSN, GTE, etc.
  • each block in a flowchart or block diagram may represent a module, program segment, or portion of code that contains one or more logical functions for implementing specified executable instructions.
  • the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or they may sometimes be executed in the reverse order, depending upon the functionality involved.
  • each block of the block diagrams and/or flowchart illustrations, and combinations of blocks in the block diagrams and/or flowchart illustrations can be implemented by a dedicated hardware-based system that performs the specified functions or operations , or may be implemented by a combination of dedicated hardware and computer instructions.
  • the units involved in the embodiments described in the present disclosure may be implemented by software or by hardware. Wherein, the name of a unit does not constitute a limitation of the unit itself under certain circumstances.
  • FPGAs Field Programmable Gate Arrays
  • ASICs Application Specific Integrated Circuits
  • ASSPs Application Specific Standard Products
  • SOCs System on Chips
  • CPLD Complex Programmable Logical device
  • a machine-readable medium may be a tangible medium that may contain or store a program for use by or in conjunction with an instruction execution system, apparatus, or device.
  • a machine-readable medium may be a machine-readable signal medium or a machine-readable storage medium.
  • a machine-readable medium may include, but is not limited to, electronic, magnetic, optical, electromagnetic, infrared, or semiconductor systems, apparatus, or devices, or any suitable combination of the foregoing.
  • machine-readable storage media would include one or more wire-based electrical connections, portable computer discs, hard drives, random access memory (RAM), read only memory (ROM), erasable programmable read only memory (EPROM or flash memory), optical fiber, compact disk read only memory (CD-ROM), optical storage, magnetic storage, or any suitable combination of the foregoing.
  • RAM random access memory
  • ROM read only memory
  • EPROM or flash memory erasable programmable read only memory
  • CD-ROM compact disk read only memory
  • magnetic storage or any suitable combination of the foregoing.
  • the present disclosure provides an interaction method applied to a terminal of a second user, including: displaying first target content, the first target content including a first target content associated with the first user An object, the first target content is published by the first user; in response to the first preset operation triggered on the first target content, displaying second target content, the second target content includes the The second object associated with the first object.
  • the second target content further includes the first object, so that the first object and the second Objects interact.
  • the second target content further includes interaction information between the first object and the second object.
  • the interaction method provided in the present disclosure optionally, further comprising: regenerating the first object and the second object in response to a trigger operation acting on a preset control
  • the interaction information of the object interacting again, and the second target content includes the preset control.
  • the displaying the second target content in response to the first preset operation triggered for the first target content includes : in response to a trigger operation on the first target content, display a selection page of the second object; in response to an operation of selecting the second object based on the selection page, display the second target content.
  • the displaying the selection page of the second object in response to the trigger operation on the first target content includes : In response to a trigger operation acting on a preset entry, display the first page according to the information of the second user, wherein, if the information of the second user is preset information, the first page is the second object selection page.
  • the interaction method provided in the present disclosure optionally, further comprising: responding to the second preset operation triggered on the second target content, publishing content, wherein the second target content is configured to support a third user to generate interactive content based on the second object.
  • the first target content and the second target content are video content
  • the first object and the second target content are a target object in the video content.
  • the second user and the first user satisfy a preset relationship.
  • the present disclosure provides a content distribution method, which is used to process the second target content in the above-mentioned interactive method, and is applied to a server.
  • the method includes: receiving the second target content Target content: push the second target content to a third user, and the third user and the second user satisfy a preset relationship.
  • the present disclosure provides an interactive device integrated into a terminal of a second user, including: a first display module, configured to display a first target content, the first target content includes A first object associated with a first user, the first target content is published by the first user; a second display module, configured to display the first target content in response to a first preset operation triggered on the first target content Two target content, the second target content includes a second object associated with the first object.
  • the second target content further includes the first object, so that the first object and the second Objects interact.
  • the second target content further includes interaction information between the first object and the second object.
  • the device further includes: a generating module, configured to regenerate the Interaction information that the first object interacts with the second object again, and the second target content includes the preset control.
  • the second display module includes: a first display unit, configured to respond to a trigger for the first target content an operation to display a selection page of the second object; a second display unit configured to display the second target content in response to an operation of selecting the second object based on the selection page.
  • the first display unit is specifically configured to: respond to a trigger operation acting on a preset entry, according to the second user's The information displays a first page, wherein, if the information of the second user is preset information, the first page is a selection page of the second object.
  • the interactive device optionally, it further includes: a publishing module, configured to respond to the second preset operation triggered for the second target content, to The second target content is published, wherein the second target content is configured to support a third user to generate interactive content based on the second object.
  • a publishing module configured to respond to the second preset operation triggered for the second target content, to The second target content is published, wherein the second target content is configured to support a third user to generate interactive content based on the second object.
  • the first target content and the second target content are video content
  • the first object and the second target content are a target object in the video content.
  • the second user and the first user satisfy a preset relationship.
  • the present disclosure provides a content distribution device, configured to process the second target content in the above-mentioned interaction method, integrated into a server, the device includes: a receiving module, configured to receiving the second target content; a push module, configured to push the second target content to a third user, and the third user and the second user satisfy a preset relationship.
  • the present disclosure provides an electronic device, including:
  • processors one or more processors
  • memory for storing one or more programs
  • the one or more processors are made to implement any method as provided in the present disclosure.
  • the present disclosure provides a computer-readable storage medium, on which a computer program is stored, and when the program is executed by a processor, any method provided in the present disclosure is implemented.
  • An embodiment of the present disclosure further provides a computer program product, where the computer program product includes a computer program or an instruction, and when the computer program or instruction is executed by a processor, the method as described above is implemented.

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Abstract

一种互动方法、装置、电子设备和存储介质,该方法包括:显示第一目标内容,所述第一目标内容包括与第一用户关联的第一对象,所述第一目标内容由所述第一用户发布(110);响应于针对所述第一目标内容触发的第一预设操作,显示第二目标内容,所述第二目标内容包括与所述第一对象关联的第二对象(120)。

Description

一种互动方法、装置、电子设备和存储介质
本公开要求于2021年10月18日提交中国国家知识产权局、申请号为202111212148.8、发明名称为“一种互动方法、装置、电子设备和存储介质”的中国专利申请的优先权,其全部内容通过引用结合在本公开中。
技术领域
本公开属于信息技术领域,具体涉及一种互动方法、装置、电子设备和存储介质。
背景技术
随着终端技术以及网络技术的快速发展,出现了越来越多的视频应用。通过视频应用,用户可以浏览各种趣味视频,同时用户也可以通过视频应用进行创作,以发布精彩视频。
但是,目前已有的方案中,不同用户之间基于视频应用进行互动的方式比较单一。例如,一个用户针对另一个用户发布的视频进行点赞、评论或者转发等。
因此,不同用户之间基于视频应用进行互动的方式还有待进一步丰富。
发明内容
为了解决上述技术问题或者至少部分地解决上述技术问题,本公开实施例提供了一种互动方法、装置、电子设备和存储介质,丰富了不同用户之间的互动方式。
第一方面,本公开实施例提供了一种互动方法,应用于第二用户的终端,所述方法包括:
显示第一目标内容,所述第一目标内容包括与第一用户关联的第一对象,所述第一目标内容由所述第一用户发布;
响应于针对所述第一目标内容触发的第一预设操作,显示第二目标内容,所述第二目标内容包括与所述第一对象关联的第二对象。
第二方面,本公开实施例还提供了一种内容分发方法,用于对上述互动方法中的第二目标内容进行处理,应用于服务器,所述方法包括:
接收所述第二目标内容;
将所述第二目标内容推送至第三用户,所述第三用户与所述第二用户满足预设关系。
第三方面,本公开实施例提供了一种互动装置,集成于第二用户的终端,所述装置包括:
第一显示模块,用于显示第一目标内容,所述第一目标内容包括与第一用户关联的第一对象,所述第一目标内容由所述第一用户发布;
第二显示模块,用于响应于针对所述第一目标内容触发的第一预设操作,显示第二目标内容,所述第二目标内容包括与所述第一对象关联的第二对象。
第四方面,本公开实施例还提供了一种内容分发装置,用于对上述互动方法中的第二目标内容进行处理,集成于服务器,所述装置包括:
接收模块,用于接收所述第二目标内容;
推送模块,用于将所述第二目标内容推送至第三用户,所述第三用户与所述第二用户满足预设关系。
第五方面,本公开实施例还提供了一种电子设备,所述电子设备包括:
一个或多个处理器;
存储装置,用于存储一个或多个程序;
当所述一个或多个程序被所述一个或多个处理器执行,使得所述一个或多个处理器实现如上所述的方法。
第六方面,本公开实施例还提供了一种计算机可读存储介质,其上存储有计算机程序,该程序被处理器执行时实现如上所述的方法。
本公开实施例提供的技术方案与现有技术相比至少具有如下优点:
本公开实施例提供的互动方法,显示第一目标内容,第一目标内容包括与第一用户关联的第一对象,第一目标内容由第一用户发布。响应于第二用户针对第一目标内容触发的第一预设操作,显示第二目标内容。第二 目标内容包括与第一对象关联的第二对象的技术手段,丰富了不同用户之间的互动方式。
附图说明
附图用来提供对本发明的进一步理解,并且构成说明书的一部分,与本发明实施例一起用于解释本发明,并不构成对本发明的限制。在附图中:
图1为本公开实施例中的一种互动方法的流程图;
图2为本公开实施例中的一种显示第一目标内容的界面示意图;
图3为本公开实施例中的一种第一对象与第二对象进行PK的页面;
图4为本公开实施例中的一种PK结果页的示意图;
图5为本公开实施例中的一种证书详情页的示意图;
图6为本公开实施例中的一种对战记录页的示意图;
图7为本公开实施例中的一种PK结果页的示意图;
图8为本公开实施例中的一种在第二用户的视频应用显示的作品的示意图;
图9为本公开实施例中的一种在其他用户的视频应用显示的作品示意图;
图10为本公开实施例中的一种PK结果页的示意图;
图11为本公开实施例中的一种内容分发方法的流程示意图;
图12为本公开实施例中的一种互动装置的结构示意图;
图13为本公开实施例中的一种内容分发装置的结构示意图;
图14为本公开实施例中的一种电子设备的结构示意图。
具体实施方式
下面将参照附图更详细地描述本公开的实施例。虽然附图中显示了本公开的某些实施例,然而应当理解的是,本公开可以通过各种形式来实现,而且不应该被解释为限于这里阐述的实施例,相反提供这些实施例是为了更加透彻和完整地理解本公开。应当理解的是,本公开的附图及实施例仅用于示例性作用,并非用于限制本公开的保护范围。
应当理解,本公开的方法实施方式中记载的各个步骤可以按照不同的顺序执行以及并行执行。此外,方法实施方式可以包括附加的步骤和/或省略执行示出的步骤。本公开的范围在此方面不受限制。
本文使用的术语“包括”及其变形是开放性包括,即“包括但不限于”。术语“基于”是“至少部分地基于”。术语“一个实施例”表示“至少一个实施例”;术语“另一实施例”表示“至少一个另外的实施例”;术语“一些实施例”表示“至少一些实施例”。其他术语的相关定义将在下文描述中给出。
需要注意,本公开中提及的“第一”、“第二”等概念仅用于对不同的装置、模块或单元进行区分,并非用于限定这些装置、模块或单元所执行的功能的顺序或者相互依存关系。
需要注意,本公开中提及的“一个”、“多个”的修饰是示意性而非限制性的,本领域技术人员应当理解,除非在上下文另有明确指出,否则应该理解为“一个或多个”。
本公开实施方式中的多个装置之间所交互的消息或者信息的名称仅用于说明性的目的,而并不是用于对这些消息或信息的范围进行限制。
图1为本公开实施例中的一种互动方法的流程图。该方法可以由互动装置执行。该装置可以采用软件和/或硬件的方式实现,该装置可配置于电子设备中,例如显示终端,具体包括但不限于智能手机、掌上电脑、平板电脑、便携式可穿戴设备、智能家居设备(例如台灯)等具备显示屏的电子设备。
如图1所示,该方法具体可以包括如下步骤:
步骤110、显示第一目标内容,所述第一目标内容包括与第一用户关联的第一对象,所述第一目标内容由所述第一用户发布。
其中,第一目标内容可以是视频内容,由第一用户发布,并在第二用户终端上的视频应用进行播放,第一对象为所述视频内容中的目标对象。具体的,第一目标内容可以在第二用户终端上的视频应用的首页或者朋友页播放。可以理解的是,第一用户可以是第二用户在视频应用中的好友,即第一用户与第二用户满足预设关系(预设关系是好友关系)。或者第一用 户发布的第一目标内容比较精彩或者热度较高,因而被推送到第二用户的视频应用中进行播放。
与第一用户关联的第一对象可以是第一用户选择的某互动角色。例如是游戏中的某个神兽或者某个人物。第一对象也可以是第一用户选择的某比赛题目,例如成语接龙、小常识测试等。
在一些实施例中,第一用户可以通过在视频应用中以视频形式播放的活动页面进入对象选择页面,而后基于对象选择页面选择第一对象,进而发布包括第一对象的第一目标内容。在另一些实施例中,第一用户还可以通过其他用户(例如是第三用户)发布的目标内容进入对象选择页面,而后基于对象选择页面选择第一对象,进而发布包括第一对象的第一目标内容。其他用户(例如是第三用户)发布的目标内容在第一用户的视频应用中以视频的形式播放。可以理解的是,第三用户可以是第一用户在视频应用中的好友,即第一用户与第三用户满足预设关系(预设关系是好友关系)。或者第三用户发布的目标内容比较精彩或者热度较高,因而被推送到第一用户的视频应用中进行播放。
步骤120、响应于针对所述第一目标内容触发的第一预设操作,显示第二目标内容,所述第二目标内容包括与所述第一对象关联的第二对象。
其中,与第一对象关联的第二对象可以是基于第一对象通过预设算法自动生成的对象。预设算法例如是根据第一对象的类别,生成与第一对象属于同一类别的第二对象。例如在某款游戏中只包括两个游戏角色,第一对象是其中的一个游戏角色,通过预设算法可以确定出第二对象是另一个游戏角色。或者根据第一对象所在的集合生成与第一对象属于同一集合的第二对象。
针对第一目标内容触发的第一预设操作可以是通过预设手势与显示第一目标内容的页面进行交互的操作。例如左滑、右滑、上滑或者下滑显示第一目标内容的页面的操作。
在一些实施方式中,第一预设操作还可以是触发某控件的操作,第一目标内容包括该控件。
本公开实施例提供的互动方法,应用于第二用户的终端,具体可以是应用于安装在第二用户终端的视频应用。通过在第二用户终端的视频应用显示第一目标内容,第一目标内容为第一用户发布,且包括与第一用户关联的第一对象。在第二用户看到第一目标内容时,可通过第一目标内容与第一用户进行互动。例如是针对第一目标内容触发的第一预设操作,则在第二用户的视频应用显示包括第二对象的第二目标内容,第二对象与第一对象关联。如此,丰富了不同用户通过视频应用进行互动的方式。
进一步的,在一些实施例方式中,第二目标内容还包括第一对象,以使第一对象与第二对象进行互动。具体的,第二目标内容可以是第一对象与第二对象进行互动时的画面。换言之,第二目标内容是第一对象与第二对象进行互动时的互动过程,即第二目标内容是动态变化的内容,例如带有一定特效的视频。具体的,若第一对象与第二对象分别是参与PK(即对战)的两个角色,第二目标内容可以是第一对象与第二对象进行PK的画面。例如第一对象与第二对象分别是预设集合中的两个不同的角色,第二目标内容可以是两个角色进行打斗的画面。
在一些实施例方式中,第二目标内容还包括第一对象与第二对象的互动信息。互动信息例如是第一对象与第二对象PK的结果信息,例如“输”、“赢”的指示信息,或者比分信息。为了提升显示效果,第二目标内容可以是带有一些特效(例如音频特效、文字贴纸等)的视频内容,第二对象为所述视频内容中的目标对象。
又例如,第一对象与第二对象还可以是测试题。第一用户与第二用户可以通过测试题进行PK,并将PK结果包含于第二目标内容当中。
进一步的,在一些实施例方式中,若互动信息是第一对象与第二对象PK的结果信息,所述互动方法还包括:响应于作用在预设控件的触发操作,重新生成第一对象与第二对象再次进行互动的互动信息,所述第二目标内容包括所述预设控件。即若第二用户对PK的结果信息不满意,则可进行再次PK。参与PK的双方是第一对象与第二对象。第一对象可以理解为是第一用户的代表,第二对象是第二用户的代表。因此第一对象与第二对象 进行PK实质是第一用户与第二用户进行PK,如此丰富了不同用户之间的互动玩法。
在一些实施例方式中,响应于针对第一目标内容触发的第一预设操作,显示第二目标内容,包括:响应于针对第一目标内容的触发操作,显示第二对象的选择页面;响应于基于所述选择页面选择第二对象的操作,显示第二目标内容。即第二对象为第二用户基于对象选择页面自主选择的对象。针对第一目标内容的触发操作可以是通过预设手势与显示第一目标内容的页面进行交互的操作。例如左滑、右滑、上滑或者下滑显示第一目标内容的页面的操作;也可以是触发预设控件的操作,第一目标内容包括预设控件。
所述响应于针对第一目标内容的触发操作,显示第二对象的选择页面,包括:响应于作用在预设入口的触发操作,根据第二用户的信息显示第一页面,其中,第一目标内容包括预设入口,若第二用户的信息为预设信息,则第一页面为第二对象的选择页面,预设信息可以是尚未存在与第二用户关联的第二对象。
在一些实施例中,所述互动方法还包括:
响应于针对第二目标内容触发的第二预设操作,对第二目标内容进行发布,其中,第二目标内容被配置为支持第三用户生成基于所述第二对象的互动内容。例如若第二目标内容包括第一对象与第二对象进行PK后的结果信息,第二用户可将第二目标内容进行发布(具体是通过第二用户终端的视频应用将第二目标内容上传至服务器,由服务器将第二目标内容推送至第三用户),以引导其他用户(如第三用户)通过第二目标内容与其中的第二对象进行互动,或者生成基于第二对象的互动内容。即第二用户将第二目标内容进行发布之后,在其它用户的视频应用中将会显示第二目标内容。第二目标内容包括与第二用户关联的第二对象,第二目标内容为第二用户发布,此时的第二目标内容相当于上述的第一目标内容,按照上述互动逻辑继续使其他用户与第二用户进行互动。可以理解的是,除第二用户之外的用户均可为第三用户,因此第三用户与第一用户可以是同一用户。
结合具体应用场景,对上述互动方法进行进一步说明。假设第一对象为预设集合中的神兽A,在第二用户的视频应用的首页和\或朋友页(其中,在朋友页中只显示与第二用户是好友关系的用户的动态信息,例如用户发布的作品。而在首页中显示热度较高或者第二用户感兴趣的视频内容,不仅包括与第二用户是好友关系的用户发布的作品,还包括与第二用户不是好友关系的用户发布的作品)显示第一目标内容。第一目标内容为视频内容,第一目标内容由第一用户发布。如图2所示,第一目标内容包括与第一用户关联的第一对象(神兽A)210、第一控件(“和Ta的神兽PK”)220以及一些其它标识(例如“关注”、“点赞”、“评论”、“道具”“转发”等)。当第二用户触发第一控件(“和Ta的神兽PK”)220时,根据第二用户的信息显示下一级页面。若第二用户的信息是第二用户已经拥有预设集合中的神兽(例如是神兽B),则显示的下一级页面是如图3所示的第一对象与第二对象进行PK的页面,即当第二用户触发第一控件(“和Ta的神兽PK”)220时,显示第二目标内容。第二目标内容包括第一对象(神兽A)310与第二对象(神兽B)320的互动信息。图3所示的页面可以是动态的,例如神兽A与神兽B打斗的视频,该视频可以是根据不同的第一用户与第二用户生成个性化呈现方式。
当神兽A与神兽B打斗结束时,若第二用户的神兽B战胜第一用户的神兽A,则显示如图4所示的PK结果页。在PK结果页可以显示第二控件(再次PK)410、第三控件(查看证书)420和第四控件(对战记录)430。若第二用户触发第二控件(再次PK)410,则返回至如图3所示的页面,即重新生成第一对象(神兽A)与第二对象(神兽B)再次进行互动的互动信息。若第二用户触发第三控件(查看证书)420,则显示如图5所示的详情页,其中包括预设文案。示例性地,本实施例中的互动与公益活动相关联,当第二用户完成与第一用户的视频互动后,应用平台将以第二用户的名义对公益活动进行捐款。可选的,捐款数目与第二用户的互动结果相关联。如图5所示,详情页中还显示有第五控件510(直接发布)。若第二用户触发第五控件510(直接发布),可对当前页面进行发布,以丰富用户的玩法。若第二用户触发第四控件(对战记录)430,则显示如图6所示的 对战记录页,其中显示有第二用户参与的对战信息,包括第二用户主动发起以及被动邀请的。在失败的对战信息栏显示有“复仇”控件,用于发起再次PK。
当神兽A与神兽B打斗结束时,若第二用户的神兽B战胜第一用户的神兽A,显示的PK结果页还可以是如图7所示,其中包括第六控件(发布到朋友页PK)710。若第二用户触发第六控件(发布到朋友页PK)710,则将包括第二对象的内容处理成作品进行发布。所述包括第二对象的内容可以包括第一对象与第二对象互动的动态过程,以及第一对象与第二对象的互动信息(例如PK结果)等。
可选地,发布完成后,在第二用户的视频应用显示的作品如图8所示,其中包括第七控件(邀请朋友去PK)810。若第二用户触发第七控件(邀请朋友去PK)810,则可选择具体的好友,与好友进行私信,以邀请好友PK,例如跳转至会话页进行分享。在其他用户的视频应用显示的作品如图9所示,其中包括第八控件(“和Ta的神兽PK”)1010、与第二用户关联的第二对象(神兽B)1020以及一些其它标识(例如“关注”、“点赞”、“评论”、“道具”等)。其他用户(例如第三用户)可基于第八控件(“和Ta的神兽PK”)1010与第二用户的第二对象(神兽B)进行PK。若第三用户触发第八控件(“和Ta的神兽PK”)1010,根据第三用户的信息显示下一级页面。若第三用户的信息是第三用户已经拥有预设集合中的神兽(例如是神兽C),则显示的下一级页面是第三对象(神兽C)与第二对象(神兽B)进行PK的页面。即当第三用户触发第八控件(“和Ta的神兽PK”)1010时,显示第二目标内容,第二目标内容包括第三对象(神兽C)与第二对象(神兽B)的互动信息,重复上述互动逻辑。可以理解的是,第三用户可以是第一用户,神兽C可以是神兽A。即响应于针对第二目标内容触发的第二预设操作,对第二目标内容进行发布。其中,第二目标内容被配置为支持第三用户生成基于第二对象的互动内容。
若第二用户的神兽B战败,第一用户的神兽A战胜,则显示如图10所示的PK结果页,其中包括第九控件1110(再次PK)。若第二用户触发 第九控件(再次PK)1110,则返回至如图3所示的页面,即重新生成第一对象(神兽A)与第二对象(神兽B)再次进行互动的互动信息。
在上述实施例的基础上,图11为一种内容分发方法的流程示意图,该内容分发方法应用于服务器,用于对上述实施例中的目标内容(包括第一目标内容和第二目标内容)进行处理。该方法可以由内容分发装置执行,该装置可以采用软件和/或硬件的方式实现,该装置可配置于电子设备中,例如服务器。
如图11所示,该方法具体可以包括如下步骤:
步骤1210、接收所述第二目标内容。
步骤1220、将所述第二目标内容推送至第三用户,所述第三用户与所述第二用户满足预设关系。
具体的,当第二用户针对第二目标内容触发第二预设操作时,第二用户的视频应用将第二目标内容上传至服务器。当服务器接收到第二目标内容时,对第二目标内容进行推送。例如将第二目标内容推送至与第二用户是好友关系的第三用户的视频应用,以引导第三用户通过第二目标内容与第二用户的第二对象进行互动。如此形成一个互动链,在第一用户发布的第一目标内容的引导下,第二用户与第一用户进行互动,继而第二用户发布第二目标内容。通过第二目标内容引导第三用户与第二用户进行互动。可以理解的是,第三用户与第一用户可以是同一个用户。
本实施例提供的内容分发方法,用于对上述互动方法中的第二目标内容进行处理,具体是接收所述第二目标内容。将所述第二目标内容推送至第三用户。所述第三用户与所述第二用户满足预设关系,以引导第三用户通过第二目标内容与第二用户进行互动,实现了对第二目标内容的推送,丰富了不同用户之间的互动玩法。
图12为本公开实施例中的一种互动装置的结构示意图。如图12所示,该互动装置具体包括:第一显示模块1310和第二显示模块1320。
其中,第一显示模块1310用于显示第一目标内容,所述第一目标内容包括与第一用户关联的第一对象,所述第一目标内容由所述第一用户发布;第二显示模块1320用于响应于针对所述第一目标内容触发的第一预设操 作,显示第二目标内容,所述第二目标内容包括与所述第一对象关联的第二对象。
可选的,所述第二目标内容还包括所述第一对象,以使所述第一对象与所述第二对象进行互动。
可选的,所述第二目标内容还包括所述第一对象与所述第二对象的互动信息。
可选的,所述装置还包括:生成模块,用于响应于作用在预设控件的触发操作,重新生成所述第一对象与所述第二对象再次进行互动的互动信息,所述第二目标内容包括所述预设控件。
可选的,所述第二显示模块包括:第一显示单元,用于响应于针对所述第一目标内容的触发操作,显示所述第二对象的选择页面;第二显示单元,用于响应于基于所述选择页面选择所述第二对象的操作,显示所述第二目标内容。
可选的,所述第一显示单元具体用于:响应于作用在预设入口的触发操作,根据第二用户的信息显示第一页面,其中,若所述第二用户的信息为预设信息,则所述第一页面为所述第二对象的选择页面。
可选的,还包括:发布模块,用于响应于针对所述第二目标内容触发的第二预设操作,对所述第二目标内容进行发布,其中,所述第二目标内容被配置为支持第三用户生成基于所述第二对象的互动内容。
可选的,所述第一目标内容与所述第二目标内容为视频内容,所述第一对象与所述第二对象为所述视频内容中的目标对象。
可选的,所述第二用户与所述第一用户满足预设关系。
本公开实施例提供的互动装置,可执行本公开方法实施例所提供的互动方法中的步骤,具备执行步骤和有益效果此处不再赘述。
图13为本公开实施例中的一种内容分发装置的结构示意图。如图13所示,该内容分发装置具体包括:接收模块1410和推送模块1420。
其中,接收模块1410,用于接收所述第二目标内容;推送模块1420,用于将所述第二目标内容推送至第三用户,所述第三用户与所述第二用户满足预设关系。
本公开实施例提供的内容分发装置,可执行本公开方法实施例所提供的内容分发方法中的步骤,具备执行步骤和有益效果此处不再赘述。
图14为本公开实施例中的一种电子设备的结构示意图。下面具体参考图14其示出了适于用来实现本公开实施例中的电子设备500的结构示意图。本公开实施例中的电子设备500可以包括但不限于诸如移动电话、笔记本电脑、数字广播接收器、PDA(个人数字助理)、PAD(平板电脑)、PMP(便携式多媒体播放器)、车载终端(例如车载导航终端)、可穿戴电子设备等等的移动终端以及诸如数字TV、台式计算机、智能家居设备等等的固定终端。图14示出的电子设备仅仅是一个示例,不应对本公开实施例的功能和使用范围带来任何限制。
如图14所示,电子设备500可以包括处理装置(例如中央处理器、图形处理器等)501,其可以根据存储在只读存储器(ROM)502中的程序或者从存储装置508加载到随机访问存储器(RAM)503中的程序而执行各种适当的动作和处理以实现如本公开所述的实施例的方法。在RAM 503中,还存储有电子设备500操作所需的各种程序和数据。处理装置501、ROM 502以及RAM 503通过总线504彼此相连。输入/输出(I/O)接口505也连接至总线504。
通常,以下装置可以连接至I/O接口505:包括例如触摸屏、触摸板、键盘、鼠标、摄像头、麦克风、加速度计、陀螺仪等的输入装置506;包括例如液晶显示器(LCD)、扬声器、振动器等的输出装置507;包括例如磁带、硬盘等的存储装置508;以及通信装置509。通信装置509可以允许电子设备500与其他设备进行无线或有线通信以交换数据。虽然图14示出了具有各种装置的电子设备500,但是应理解的是,并不要求实施或具备所有示出的装置。可以替代地实施或具备更多或更少的装置。
特别地,根据本公开的实施例,上文参考流程图描述的过程可以被实现为计算机软件程序。例如,本公开的实施例包括一种计算机程序产品,其包括承载在非暂态计算机可读介质上的计算机程序,该计算机程序包含用于执行流程图所示的方法的程序代码,从而实现如上所述的方法。在这样的实施例中,该计算机程序可以通过通信装置509从网络上被下载和安 装,或者从存储装置508被安装,或者从ROM 502被安装。在该计算机程序被处理装置501执行时,执行本公开实施例的方法中限定的上述功能。
需要说明的是,本公开上述的计算机可读介质可以是计算机可读信号介质或者计算机可读存储介质或者是上述两者的任意组合。计算机可读存储介质例如可以是——但不限于——电、磁、光、电磁、红外线、或半导体的***、装置或器件,或者任意以上的组合。计算机可读存储介质的更具体的例子可以包括但不限于:具有一个或多个导线的电连接、便携式计算机磁盘、硬盘、随机访问存储器(RAM)、只读存储器(ROM)、可擦式可编程只读存储器(EPROM或闪存)、光纤、便携式紧凑磁盘只读存储器(CD-ROM)、光存储器件、磁存储器件、或者上述的任意合适的组合。在本公开中,计算机可读存储介质可以是任何包含或存储程序的有形介质,该程序可以被指令执行***、装置或者器件使用或者与其结合使用。而在本公开中,计算机可读信号介质可以包括在基带中或者作为载波一部分传播的数据信号,其中承载了计算机可读的程序代码。这种传播的数据信号可以采用多种形式,包括但不限于电磁信号、光信号或上述的任意合适的组合。计算机可读信号介质还可以是计算机可读存储介质以外的任何计算机可读介质,该计算机可读信号介质可以发送、传播或者传输用于由指令执行***、装置或者器件使用或者与其结合使用的程序。计算机可读介质上包含的程序代码可以用任何适当的介质传输,包括但不限于:电线、光缆、RF(射频)等等,或者上述的任意合适的组合。
在一些实施方式中,客户端、服务器可以利用诸如HTTP(HyperText Transfer Protocol,超文本传输协议)之类的任何当前已知或未来研发的网络协议进行通信,并且可以与任意形式或介质的数字数据通信(例如,通信网络)互连。通信网络的示例包括局域网(“LAN”),广域网(“WAN”),网际网(例如,互联网)以及端对端网络(例如,ad hoc端对端网络),以及任何当前已知或未来研发的网络。
上述计算机可读介质可以是上述电子设备中所包含的;也可以是单独存在,而未装配入该电子设备中。
上述计算机可读介质承载有一个或者多个程序,当上述一个或者多个程序被该电子设备执行时,使得该电子设备:
显示第一目标内容,所述第一目标内容包括与第一用户关联的第一对象,所述第一目标内容由所述第一用户发布;响应于针对所述第一目标内容触发的第一预设操作,显示第二目标内容,所述第二目标内容包括与所述第一对象关联的第二对象。
可选的,当上述一个或者多个程序被该电子设备执行时,该电子设备还可以执行上述实施例所述的其他步骤。
可以以一种或多种程序设计语言或其组合来编写用于执行本公开的操作的计算机程序代码,上述程序设计语言包括但不限于面向对象的程序设计语言—诸如Java、Smalltalk、C++,还包括常规的过程式程序设计语言—诸如“C”语言或类似的程序设计语言。程序代码可以完全地在用户计算机上执行、部分地在用户计算机上执行、作为一个独立的软件包执行、部分在用户计算机上部分在远程计算机上执行、或者完全在远程计算机或服务器上执行。在涉及远程计算机的情形中,远程计算机可以通过任意种类的网络——包括局域网(LAN)或广域网(WAN)—连接到用户计算机,或者,可以连接到外部计算机(例如利用因特网服务提供商来通过因特网连接)。
附图中的流程图和框图,图示了按照本公开各种实施例的***、方法和计算机程序产品的可能实现的体系架构、功能和操作。在这点上,流程图或框图中的每个方框可以代表一个模块、程序段、或代码的一部分,该模块、程序段、或代码的一部分包含一个或多个用于实现规定的逻辑功能的可执行指令。也应当注意,在有些作为替换的实现中,方框中所标注的功能也可以以不同于附图中所标注的顺序发生。例如,两个接连地表示的方框实际上可以基本并行地执行,它们有时也可以按相反的顺序执行,这依所涉及的功能而定。也要注意的是,框图和/或流程图中的每个方框、以及框图和/或流程图中的方框的组合,可以用执行规定的功能或操作的专用的基于硬件的***来实现,或者可以用专用硬件与计算机指令的组合来实现。
描述于本公开实施例中所涉及到的单元可以通过软件的方式实现,也可以通过硬件的方式来实现。其中,单元的名称在某种情况下并不构成对该单元本身的限定。
本文中以上描述的功能可以至少部分地由一个或多个硬件逻辑部件来执行。例如,非限制性地,可以使用的示范类型的硬件逻辑部件包括:现场可编程门阵列(FPGA)、专用集成电路(ASIC)、专用标准产品(ASSP)、片上***(SOC)、复杂可编程逻辑设备(CPLD)等等。
在本公开的上下文中,机器可读介质可以是有形的介质,其可以包含或存储以供指令执行***、装置或设备使用或与指令执行***、装置或设备结合地使用的程序。机器可读介质可以是机器可读信号介质或机器可读储存介质。机器可读介质可以包括但不限于电子的、磁性的、光学的、电磁的、红外的、或半导体***、装置或设备,或者上述内容的任何合适组合。机器可读存储介质的更具体示例会包括基于一个或多个线的电气连接、便携式计算机盘、硬盘、随机存取存储器(RAM)、只读存储器(ROM)、可擦除可编程只读存储器(EPROM或快闪存储器)、光纤、便捷式紧凑盘只读存储器(CD-ROM)、光学储存设备、磁储存设备、或上述内容的任何合适组合。
根据本公开的一个或多个实施例,本公开提供了一种互动方法,应用于第二用户的终端,包括:显示第一目标内容,所述第一目标内容包括与第一用户关联的第一对象,所述第一目标内容由所述第一用户发布;响应于针对所述第一目标内容触发的第一预设操作,显示第二目标内容,所述第二目标内容包括与所述第一对象关联的第二对象。
根据本公开的一个或多个实施例,在本公开提供的互动方法中,可选的,所述第二目标内容还包括所述第一对象,以使所述第一对象与所述第二对象进行互动。
根据本公开的一个或多个实施例,在本公开提供的互动方法中,可选的,所述第二目标内容还包括所述第一对象与所述第二对象的互动信息。
根据本公开的一个或多个实施例,在本公开提供的互动方法中,可选的,还包括:响应于作用在预设控件的触发操作,重新生成所述第一对象 与所述第二对象再次进行互动的互动信息,所述第二目标内容包括所述预设控件。
根据本公开的一个或多个实施例,在本公开提供的互动方法中,可选的,所述响应于针对所述第一目标内容触发的第一预设操作,显示第二目标内容,包括:响应于针对所述第一目标内容的触发操作,显示所述第二对象的选择页面;响应于基于所述选择页面选择所述第二对象的操作,显示所述第二目标内容。
根据本公开的一个或多个实施例,在本公开提供的互动方法中,可选的,所述响应于针对所述第一目标内容的触发操作,显示所述第二对象的选择页面,包括:响应于作用在预设入口的触发操作,根据第二用户的信息显示第一页面,其中,若所述第二用户的信息为预设信息,则所述第一页面为所述第二对象的选择页面。
根据本公开的一个或多个实施例,在本公开提供的互动方法中,可选的,还包括:响应于针对所述第二目标内容触发的第二预设操作,对所述第二目标内容进行发布,其中,所述第二目标内容被配置为支持第三用户生成基于所述第二对象的互动内容。
根据本公开的一个或多个实施例,在本公开提供的互动方法中,可选的,所述第一目标内容与所述第二目标内容为视频内容,所述第一对象与所述第二对象为所述视频内容中的目标对象。
根据本公开的一个或多个实施例,在本公开提供的互动方法中,可选的,所述第二用户与所述第一用户满足预设关系。
根据本公开的一个或多个实施例,本公开提供了一种内容分发方法,用于对上述互动方法中的第二目标内容进行处理,应用于服务器,所述方法包括:接收所述第二目标内容;将所述第二目标内容推送至第三用户,所述第三用户与所述第二用户满足预设关系。
根据本公开的一个或多个实施例,本公开提供了一种互动装置,集成于第二用户的终端,包括:第一显示模块,用于显示第一目标内容,所述第一目标内容包括与第一用户关联的第一对象,所述第一目标内容由所述第一用户发布;第二显示模块,用于响应于针对所述第一目标内容触发的 第一预设操作,显示第二目标内容,所述第二目标内容包括与所述第一对象关联的第二对象。
根据本公开的一个或多个实施例,在本公开提供的互动装置中,可选的,所述第二目标内容还包括所述第一对象,以使所述第一对象与所述第二对象进行互动。
根据本公开的一个或多个实施例,在本公开提供的互动装置中,可选的,所述第二目标内容还包括所述第一对象与所述第二对象的互动信息。
根据本公开的一个或多个实施例,在本公开提供的互动装置中,可选的,所述装置还包括:生成模块,用于响应于作用在预设控件的触发操作,重新生成所述第一对象与所述第二对象再次进行互动的互动信息,所述第二目标内容包括所述预设控件。
根据本公开的一个或多个实施例,在本公开提供的互动装置中,可选的,所述第二显示模块包括:第一显示单元,用于响应于针对所述第一目标内容的触发操作,显示所述第二对象的选择页面;第二显示单元,用于响应于基于所述选择页面选择所述第二对象的操作,显示所述第二目标内容。
根据本公开的一个或多个实施例,在本公开提供的互动装置中,可选的,所述第一显示单元具体用于:响应于作用在预设入口的触发操作,根据第二用户的信息显示第一页面,其中,若所述第二用户的信息为预设信息,则所述第一页面为所述第二对象的选择页面。
根据本公开的一个或多个实施例,在本公开提供的互动装置中,可选的,还包括:发布模块,用于响应于针对所述第二目标内容触发的第二预设操作,对所述第二目标内容进行发布,其中,所述第二目标内容被配置为支持第三用户生成基于所述第二对象的互动内容。
根据本公开的一个或多个实施例,在本公开提供的互动装置中,可选的,所述第一目标内容与所述第二目标内容为视频内容,所述第一对象与所述第二对象为所述视频内容中的目标对象。
根据本公开的一个或多个实施例,在本公开提供的互动装置中,可选的,所述第二用户与所述第一用户满足预设关系。
根据本公开的一个或多个实施例,本公开提供一种内容分发装置,用于对上述的互动方法中的第二目标内容进行处理,集成于服务器,所述装置包括:接收模块,用于接收所述第二目标内容;推送模块,用于将所述第二目标内容推送至第三用户,所述第三用户与所述第二用户满足预设关系。
根据本公开的一个或多个实施例,本公开提供了一种电子设备,包括:
一个或多个处理器;
存储器,用于存储一个或多个程序;
当所述一个或多个程序被所述一个或多个处理器执行,使得所述一个或多个处理器实现如本公开提供的任一方法。
根据本公开的一个或多个实施例,本公开提供了一种计算机可读存储介质,其上存储有计算机程序,该程序被处理器执行时实现如本公开提供的任一方法。
本公开实施例还提供了一种计算机程序产品,该计算机程序产品包括计算机程序或指令,该计算机程序或指令被处理器执行时实现如上所述的方法。
以上描述仅为本公开的较佳实施例以及对所运用技术原理的说明。本领域技术人员应当理解,本公开中所涉及的公开范围,并不限于上述技术特征的特定组合而成的技术方案,同时也应涵盖在不脱离上述公开构思的情况下,由上述技术特征或其等同特征进行任意组合而形成的其它技术方案。例如上述特征与本公开中公开的(但不限于)具有类似功能的技术特征进行互相替换而形成的技术方案。
此外,虽然采用特定次序描绘了各操作,但是这不应当理解为要求这些操作以所示出的特定次序或以顺序次序执行来执行。在一定环境下,多任务和并行处理可能是有利的。同样地,虽然在上面论述中包含了若干具体实现细节,但是这些不应当被解释为对本公开的范围的限制。在单独的实施例的上下文中描述的某些特征还可以组合地实现在单个实施例中。相反地,在单个实施例的上下文中描述的各种特征也可以单独地或以任何合适的子组合的方式实现在多个实施例中。
尽管已经采用特定于结构特征和/或方法逻辑动作的语言描述了本主题,但是应当理解所附权利要求书中所限定的主题未必局限于上面描述的特定特征或动作。相反,上面所描述的特定特征和动作仅仅是实现权利要求书的示例形式。

Claims (14)

  1. 一种互动方法,其特征在于,应用于第二用户的终端,所述方法包括:
    显示第一目标内容,所述第一目标内容包括与第一用户关联的第一对象,所述第一目标内容由所述第一用户发布;
    响应于针对所述第一目标内容触发的第一预设操作,显示第二目标内容,所述第二目标内容包括与所述第一对象关联的第二对象。
  2. 根据权利要求1所述的方法,其特征在于,所述第二目标内容还包括所述第一对象,以使所述第一对象与所述第二对象进行互动。
  3. 根据权利要求1所述的方法,其特征在于,所述第二目标内容还包括所述第一对象与所述第二对象的互动信息。
  4. 根据权利要求3所述的方法,其特征在于,所述方法还包括:
    响应于作用在预设控件的触发操作,重新生成所述第一对象与所述第二对象再次进行互动的互动信息,所述第二目标内容包括所述预设控件。
  5. 根据权利要求1所述的方法,其特征在于,所述响应于针对所述第一目标内容触发的第一预设操作,显示第二目标内容,包括:
    响应于针对所述第一目标内容的触发操作,显示第二对象的选择页面;
    响应于基于所述选择页面选择所述第二对象的操作,显示所述第二目标内容。
  6. 根据权利要求5所述的方法,其特征在于,所述响应于针对所述第一目标内容的触发操作,显示第二对象的选择页面,包括:
    响应于作用在预设入口的触发操作,根据第二用户的信息显示第一页面,其中,若所述第二用户的信息为预设信息,则所述第一页面为所述第二对象的选择页面。
  7. 根据权利要求1-6任一项所述的方法,其特征在于,所述方法还包括:
    响应于针对所述第二目标内容触发的第二预设操作,对所述第二目标内容进行发布,其中,所述第二目标内容被配置为支持第三用户生成基于所述第二对象的互动内容。
  8. 根据权利要求1-6任一项所述的方法,其特征在于,所述第一目标内容与所述第二目标内容为视频内容,所述第一对象与所述第二对象为所述视频内容中的目标对象。
  9. 根据权利要求1-6任一项所述的方法,其特征在于,所述第二用户与所述第一用户满足预设关系。
  10. 一种内容分发方法,其特征在于,应用于服务器,用于对如权利要求1-9任一项所述的互动方法中的第二目标内容进行处理,所述方法包括:
    接收所述第二目标内容;
    将所述第二目标内容推送至第三用户,所述第三用户与所述第二用户满足预设关系。
  11. 一种互动装置,其特征在于,集成于第二用户的终端,所述装置包括:
    第一显示模块,用于显示第一目标内容,所述第一目标内容包括与第一用户关联的第一对象,所述第一目标内容由所述第一用户发布;
    第二显示模块,用于响应于针对所述第一目标内容触发的第一预设操作,显示第二目标内容,所述第二目标内容包括与所述第一对象关联的第二对象。
  12. 一种内容分发装置,用于对如权利要求1-9任一项所述的互动方法中的第二目标内容进行处理,其特征在于,集成于服务器,所述装置包括:
    接收模块,用于接收所述第二目标内容;
    推送模块,用于将所述第二目标内容推送至第三用户,所述第三用户与所述第二用户满足预设关系。
  13. 一种电子设备,其特征在于,所述电子设备包括:
    一个或多个处理器;
    存储装置,用于存储一个或多个程序;
    当所述一个或多个程序被所述一个或多个处理器执行,使得所述一个或多个处理器实现如权利要求1-10中任一项所述的方法。
  14. 一种计算机可读存储介质,其上存储有计算机程序,其特征在于,该程序被处理器执行时实现如权利要求1-10中任一项所述的方法。
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