WO2022267575A1 - 游戏对象的控制方法及装置、存储介质、电子设备 - Google Patents
游戏对象的控制方法及装置、存储介质、电子设备 Download PDFInfo
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- WO2022267575A1 WO2022267575A1 PCT/CN2022/081774 CN2022081774W WO2022267575A1 WO 2022267575 A1 WO2022267575 A1 WO 2022267575A1 CN 2022081774 W CN2022081774 W CN 2022081774W WO 2022267575 A1 WO2022267575 A1 WO 2022267575A1
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/307—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying an additional window with a view from the top of the game field, e.g. radar screen
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
Definitions
- the present disclosure relates to the field of computer technology, and in particular to a method for controlling a game object, a device for controlling the game object, a computer-readable storage medium, and electronic equipment.
- this method is not applicable in the scene of providing healing medicines that restore blood volume and restore energy at the same time, and makes the player's decision-making efficiency on the battlefield inefficient due to too long thinking, reduces the interaction efficiency, and degrades the player's game experience.
- different healing medicines have different recovery ratios, and when using healing medicines with a higher recovery ratio, it is very easy to cause blood volume to overflow, and eventually the player cannot use the healing medicine.
- This method requires too much information about therapeutic drugs, and the degree of intelligence and automation is too low, which reduces the accuracy of players' decision-making in the game and is not conducive to player return.
- the purpose of the present disclosure is to provide a method for controlling a game object, a device for controlling a game object, a computer-readable storage medium, and an electronic device, so as to overcome at least to a certain extent the low interaction efficiency and game functions caused by the limitations of related technologies defect problem.
- a method for controlling a game object is provided.
- a graphical user interface is provided through a first terminal device, and the method includes:
- a first medicine use recommendation interface is displayed on the graphical user interface, and the state medicine is used to adjust the state information of the game object, so
- the first drug use recommendation interface includes: a state icon corresponding to the state information, a target state drug, and a first recovery control, wherein the state icon corresponding to the target state drug among the state icons is displayed differently;
- the state information of the game object is adjusted by using the target state drug.
- the differentially displaying the state icon corresponding to the target state medicine among the state icons includes:
- the state icon corresponding to the drug in the target state is displayed differently.
- the state medicines include special state medicines and general state medicines
- the determining the target state drug in the state drug according to the state drug recommendation rule includes:
- the generic state drug is determined as the target state drug.
- the differentially displaying the state icon corresponding to the drug in the target state includes:
- the state icon corresponding to the target state medicine will be displayed differently;
- the drug in the target state is a selected state.
- the method further includes:
- the distinctive display of the status icon corresponding to the drug in the target state is canceled, and the drug in the target state is adjusted to an unselected state.
- the method further includes:
- a second drug use recommendation interface is displayed on the graphical user interface, the treatment medicine is used to restore the life value of the game object, the
- the interface for recommending the use of the second drug includes: a target therapeutic drug and a second recovery control, wherein the target therapeutic drug is selected by default;
- the health value of the game object is increased with the target therapeutic drug.
- the target therapeutic drug is determined according to a therapeutic drug recommendation rule.
- the target therapeutic drug is determined according to the therapeutic drug recommendation rules, including:
- the determining the pending therapeutic drug as the target therapeutic drug according to the total life value includes:
- the first medicine quantity of the pending therapeutic medicine is determined as the target therapeutic drug
- the second drug quantity of the pending treatment drug is determined as the target treatment drug
- one of the pending therapeutic drugs is determined as the target therapeutic drug according to the recovery value of the pending therapeutic drugs.
- the determining the first drug quantity of the pending therapeutic drug according to the total life value includes:
- the pending therapeutic drug whose second drug quantity is determined according to the drug price of the pending therapeutic drug is the target therapeutic drug, including:
- the method further includes:
- the method further includes:
- a third medicine usage recommendation interface is displayed on the graphical user interface, and the third medicine usage recommendation interface is displayed on the graphical user interface.
- the interface includes: target treatment medicine, target state medicine and third recovery control;
- the state information of the game object is adjusted by the target state medicine, and the life value of the game object is increased by the target treatment medicine.
- the method further includes:
- a selection list is provided on the graphical user interface, wherein the selection list at least includes: the first drug use recommendation interface trigger mark, the second drug use recommendation interface trigger mark, and the second drug use recommendation interface trigger mark.
- the drug use recommendation interface triggers the logo;
- a drug use recommendation interface corresponding to the selection operation is displayed on the graphical user interface.
- a control device for a game object comprising: an interface display module configured to, according to at least one state information of the game object and the state currently carried by the game object
- a first medicine use recommendation interface is displayed on the graphical user interface, the state medicine is used to adjust the state information of the game object, and the first medicine use recommendation interface includes: a state icon corresponding to the state information, The target state drug and the first recovery control, wherein the state icon corresponding to the target state drug among the state icons is displayed differently;
- the state adjustment module is configured to adjust the state information of the game object by using the target state drug in response to the first trigger operation acting on the first restoration control.
- an electronic device including: a processor and a memory; wherein, the memory stores computer-readable instructions, and when the computer-readable instructions are executed by the processor, the above-mentioned A method of controlling a game object in any exemplary embodiment.
- a computer-readable storage medium on which a computer program is stored, and when the computer program is executed by a processor, the method for controlling a game object in any of the above-mentioned exemplary embodiments is implemented. .
- the first drug use recommendation interface is displayed on the graphical user interface, which provides players with access to adjust state information and improves the control method of game objects. Furthermore, the status icon corresponding to the status information is displayed in the first drug recommendation interface, and the target status drug can be used without the player having to consider the correspondence between the two, so as to prevent the player from thinking too long in an emergency battle situation.
- the occurrence of low efficiency on the battlefield, and reducing the waste of target state drugs caused by players operating too fast improves the automation and intelligence of target state drug use, and greatly optimizes the player experience. To a certain extent Improved player reflow. It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the present disclosure.
- FIG. 1 schematically shows a schematic flowchart of a method for controlling a game object in an exemplary embodiment of the present disclosure
- Fig. 2 schematically shows a schematic flowchart of a method for differentially displaying state icons corresponding to target state medicines in one of the exemplary embodiments of the present disclosure
- Fig. 3 schematically shows a schematic flowchart of a method for determining a drug in a target state in one of the exemplary embodiments of the present disclosure
- Fig. 4 schematically shows a schematic flowchart of a method for further displaying status icons differently in one of the exemplary embodiments of the present disclosure
- Fig. 5 schematically shows a schematic flowchart of a method for increasing the life value of a game object in one of the exemplary embodiments of the present disclosure
- Fig. 6 schematically shows a schematic flowchart of a method for determining a target therapeutic drug in one of the exemplary embodiments of the present disclosure
- Fig. 7 schematically shows a schematic flowchart of a method for further determining a target therapeutic drug in one of the exemplary embodiments of the present disclosure
- Fig. 8 schematically shows a schematic flow chart of a method for determining the pending therapeutic drug of the second drug quantity as the target therapeutic drug in an exemplary embodiment of the present disclosure
- Fig. 9 schematically shows a schematic flowchart of a method for displaying prompt information in different situations in one of the exemplary embodiments of the present disclosure
- Fig. 10 schematically shows a schematic flowchart of a method for simultaneously adjusting the state information and life value of a game object in one of the exemplary embodiments of the present disclosure
- Fig. 11 schematically shows a schematic flowchart of a method for displaying a drug use recommendation interface corresponding to a selection operation in one of the exemplary embodiments of the present disclosure
- Fig. 12 schematically shows an interface for providing a display list in an application scenario in an exemplary embodiment of the present disclosure
- Fig. 13 schematically shows a schematic interface of the first situation in the application scenario in one of the exemplary embodiments of the present disclosure
- Fig. 14 schematically shows a schematic interface diagram of the second case in the application scenario in one of the exemplary embodiments of the present disclosure
- Fig. 15 schematically shows a schematic interface diagram of a third case in an application scenario in an exemplary embodiment of the present disclosure
- Fig. 16 schematically shows a schematic interface diagram of a fourth situation in an application scenario in one of the exemplary embodiments of the present disclosure
- Fig. 17 schematically shows an interface diagram of canceling the selected state of the drug in the target state in an application scenario in one of the exemplary embodiments of the present disclosure
- Fig. 18 schematically shows a schematic diagram of an operation interface for deselecting medicines in a target state in an application scenario in one of the exemplary embodiments of the present disclosure
- Fig. 19 schematically shows an interface schematic diagram of displaying detailed treatment interface in an application scenario in an exemplary embodiment of the present disclosure
- Fig. 20 schematically shows a schematic interface for determining the total life value in an application scenario in an exemplary embodiment of the present disclosure
- Fig. 21 schematically shows a schematic diagram of an interface for determining a target therapeutic drug in an application scenario in an exemplary embodiment of the present disclosure
- Fig. 22 schematically shows another interface for determining a target therapeutic drug in an application scenario in an exemplary embodiment of the present disclosure
- Fig. 23 schematically shows another interface for determining the target therapeutic drug in an application scenario in an exemplary embodiment of the present disclosure
- Fig. 24 schematically shows an interface diagram of determining all therapeutic drugs as target therapeutic drugs in an application scenario in an exemplary embodiment of the present disclosure
- Fig. 25 schematically shows a schematic diagram of an interface where the target therapeutic drug cannot be determined in an application scenario in an exemplary embodiment of the present disclosure
- Fig. 26 schematically shows an interface schematic diagram of a third drug use recommendation interface in an application scenario in an exemplary embodiment of the present disclosure
- Fig. 27 schematically shows a structural diagram of a control device for a game object in one of the exemplary embodiments of the present disclosure
- Fig. 28 schematically shows an electronic device for implementing a method for controlling a game object in one of the exemplary embodiments of the present disclosure
- Fig. 29 schematically shows a computer-readable storage medium for implementing a method for controlling a game object in one of the exemplary embodiments of the present disclosure.
- Example embodiments will now be described more fully with reference to the accompanying drawings.
- Example embodiments may, however, be embodied in many forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete and will fully convey the concept of example embodiments to those skilled in the art.
- the described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments.
- numerous specific details are provided in order to give a thorough understanding of embodiments of the present disclosure.
- those skilled in the art will appreciate that the technical solutions of the present disclosure may be practiced without one or more of the specific details being omitted, or other methods, components, devices, steps, etc. may be adopted.
- well-known technical solutions have not been shown or described in detail to avoid obscuring aspects of the present disclosure.
- the method for controlling a game object in one embodiment of the present disclosure may run on a terminal device or a server.
- the terminal device may be a local terminal device.
- the control method of the game object runs on the server, the control method of the game object can be realized and executed based on the cloud interactive system, wherein the cloud interactive system includes a server and a client device.
- cloud games refer to game methods based on cloud computing.
- the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, TV, computer, palmtop computer, etc.; but the terminal device that performs information processing It is a cloud game server in the cloud.
- the player When playing a game, the player operates the client device to send an operation command to the cloud game server, and the cloud game server runs the game according to the operation command, encodes and compresses the game screen and other data, and returns it to the client device through the network. Decode and output the game screen.
- the terminal device may be a local terminal device.
- the local terminal device stores game programs and is used to present game screens.
- the local terminal device is used to interact with the player through a Graphical User Interface (GUI for short), that is, conventionally download and install the game program through an electronic device and run it.
- GUI Graphical User Interface
- the local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may render and display it on the display screen of the terminal, or provide it to the player through holographic projection.
- the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the graphical user interface displayed on the display.
- the server can be an independent physical server, or a server cluster or distributed system composed of multiple physical servers, or a server that provides cloud services, cloud databases, cloud computing, cloud functions, cloud Cloud servers for basic cloud computing services such as storage, network services, cloud communications, middleware services, domain name services, security services, CDN, and big data and artificial intelligence platforms.
- the terminal may be a smart phone, a tablet computer, a notebook computer, a desktop computer, etc., but is not limited thereto.
- the terminal and the server may be connected directly or indirectly through wired or wireless communication, which is not limited in this application.
- Fig. 1 shows a flowchart of a method for controlling a game object. As shown in Fig. 1, the method for controlling a game object at least includes the following steps:
- step S110 according to at least one state information of the game object and the state medicine currently carried by the game object, the first medicine use recommendation interface is displayed on the GUI, the state medicine is used to adjust the state information of the game object, and the first medicine use recommendation
- the interface includes: a state icon corresponding to the state information, a drug in the target state and a first recovery control, wherein the state icon corresponding to the drug in the target state is displayed differently among the state icons.
- step S120 in response to the first trigger operation acting on the first restoration control, the state information of the game object is adjusted with the target state drug.
- the first drug use recommendation interface is displayed on the graphical user interface, which provides the player with an adjustment entry for state information, and improves the control method of the game object. Furthermore, the status icon corresponding to the status information is displayed in the first drug recommendation interface, and the target status drug can be used without the player having to consider the correspondence between the two, so as to prevent the player from thinking too long in an emergency battle situation.
- the occurrence of low efficiency on the battlefield, and reducing the waste of target state drugs caused by players operating too fast improves the automation and intelligence of target state drug use, and greatly optimizes the player experience. To a certain extent Improved player reflow.
- a first drug use recommendation interface is displayed on the GUI, the state drug is used to adjust the state information of the game object, and the first drug use
- the recommendation interface includes: a state icon corresponding to the state information, a drug in the target state, and a first recovery control, wherein the state icon corresponding to the drug in the target state is displayed differently among the state icons.
- the state information may be information representing the buff state of the game object, information representing the debuff state of the game object, or other state information. Exemplary embodiments do not specifically limit this.
- the state medicine currently carried by the game object can be a medicine that removes the debuff state of the game object, can also be a medicine that adds a gain state to the game object, or can be a medicine that restores or adjusts other states.
- This exemplary embodiment This is not particularly limited.
- a first medicine usage recommendation interface may be displayed on the GUI, and the first medicine usage recommendation interface may be displayed in a partial or entire area of the GUI, which is not specifically limited in this exemplary embodiment.
- a state icon corresponding to the state information may be displayed on the first drug use recommendation interface.
- the status information is the information representing the debuff status of the game object
- the status icons corresponding to the debuff status of the game object such as broken hand, overweight body and leg pain can be displayed on the first drug usage recommendation interface.
- the status icon corresponding to the drug in the target status can also be displayed differently from other status icons.
- the drug in the target state can also be displayed in the first drug usage recommendation interface.
- the target state medicine may be determined from the state medicine currently carried by the game object according to the state medicine recommendation rule. And, the target state drug is used to adjust the state of the current game object.
- FIG. 2 shows a schematic flowchart of a method for differentially displaying state icons corresponding to target state medicines. As shown in FIG. 2 , the method at least includes the following steps: In step S210, according to The state drug recommendation rule determines the target state drug among the state drugs.
- the state medicines include specific state medicines and general state medicines.
- FIG. 3 shows a schematic flowchart of a method for determining target state medicines. As shown in FIG. 3 , the method at least includes the following steps: in step S310 In , when there is a special state drug corresponding to the state information, the special state drug is determined as the target state drug.
- the specific state medicine is a medicine for adjusting a single state information of a game object
- the general state medicine is a medicine for adjusting all state information of a game object.
- the price of special status drugs is less than the price of generic status drugs. Therefore, for the state information of the game object, the priority of special state medicines is higher than that of general state medicines.
- the state medicine currently carried by the game object is judged to determine whether there is a special state medicine corresponding to the state information.
- the special state drug can be determined as the target state drug.
- step S320 when there is no specific state drug corresponding to the state information, the generic state drug is determined as the target state drug.
- the general state medicine is the target state medicine.
- the target state medicine is determined according to the judgment result of the state medicine currently carried by the game object, and the target state medicine to be used is determined for the player, so as to avoid the problem of low efficiency of battlefield decision-making caused by the player thinking too long, and improve It determines the degree of automation and intelligence of game object control.
- step SS220 the status icon corresponding to the drug in the target status is differentially displayed.
- FIG. 4 shows a schematic flow chart of a method for further displaying status icons differently. As shown in FIG. 4 , the method at least includes the following steps: When the status drug is selected, the status icon corresponding to the target status drug will be displayed differently.
- the special state medicine can only adjust the state information of one game object, when the target state medicine is a special state medicine, only the state icons of the state information that the target state medicine can adjust are displayed differently.
- the manner of distinguishing display may be highlighted display, blinking display, or enlarged display, etc., and other distinguishing display manners may also be set according to actual conditions, which is not specifically limited in this exemplary embodiment.
- step S420 when the drug in the target state is the drug in general state, all state icons are displayed differently.
- the general state medicine can adjust all the state information of the game object, when the target state medicine is the general state medicine, all state icons can be displayed differently.
- the difference display at this time can be different from the previous display state.
- it can also change the color of the previous display state, or it can be set according to the actual situation.
- Other distinguishing display manners are not specifically limited in this exemplary embodiment.
- target state drugs there are different display modes corresponding to them, and the corresponding relationship between the "hidden” target state drugs and state icons is "explicitly" displayed, which is convenient for players Viewing and decision-making optimizes the player's gaming experience.
- a first recovery control may also be displayed on the first drug use recommendation page.
- the first recovery control is used for the player to control the use of target state medicines.
- step S120 in response to the first trigger operation acting on the first recovery control, the state information of the game object is adjusted with the target state drug.
- the target state medicine in order to facilitate the player to use the target state medicine, the target state medicine may also be selected.
- the drug in the target state is selected.
- a selected control When displaying the target state drug in the selected state on the first drug use recommendation interface, a selected control can be left, and when the selected control has a confirmation mark, it indicates that the target state drug is selected.
- the selected control has a confirmation mark, it indicates that the target state drug is selected.
- the player After determining that the target state medicine is selected, the player can use the target state medicine to adjust the state information of the game object through the first trigger operation acting on the first recovery control.
- the first trigger operation may be in the form of a click operation, a long press operation, or a slide operation, which is not specifically limited in this exemplary embodiment.
- the player can cancel the selected state of the target state medicine if he does not want to use the target state medicine.
- the distinctive display of the state icon corresponding to the drug in the target state is canceled, and the drug in the target state is adjusted to an unselected state.
- the second trigger operation may also be in the form of a click operation, a long press operation, or a slide operation, which is not specifically limited in this exemplary embodiment.
- the distinction display of the state medicine corresponding to the target state medicine can be canceled at the same time, and the target state medicine can be adjusted to an unselected state.
- the player can cancel the selection of the drug in the target state through the second trigger operation, and fully “explicitly” display the corresponding relationship between the "hidden” target state drug and the state icon from the aspect of unselection , and provide players with an independent operation entrance for battlefield decision-making, which is convenient for players to make decisions according to their personal needs and the needs of the battlefield at that time, and to a certain extent restricts the disadvantages of over-automated use of target state drugs.
- a second drug usage recommendation interface can also be provided on the graphical user interface, so as to increase the life value of the game objects with target healing drugs.
- FIG. 5 shows a schematic flowchart of a method for increasing the life value of a game object.
- the method includes at least the following steps: In step S510, according to the life value of the game object and The treatment medicine currently carried by the game object displays the second medicine use recommendation interface on the GUI. The treatment medicine is used to restore the game object's life value.
- the second medicine use recommendation interface includes: the target treatment medicine and the second recovery control, wherein, The target therapeutic drug is selected by default.
- the target therapeutic drug is determined according to the therapeutic drug recommendation rule.
- the therapeutic drug recommendation rule is used to recommend appropriate target therapeutic drugs according to the life value of the game object in different situations.
- FIG. 6 shows a schematic flowchart of a method for determining target therapeutic medicines. As shown in FIG. 6 , the method includes at least the following steps: In step S610, obtain Restores health for pending healing potions for .
- the prices of small medicine kits are generally the cheapest for small medicine kits, and the price for large medicine kits is in the middle.
- the first aid kit is the most expensive.
- the HP restored by the small medicine kit is the least, the HP restored by the large medicine kit is in the middle, and the HP restored by the first aid kit is the most.
- step S620 calculate the life value and recovered life value of the game object to obtain the total life value, and determine the pending therapeutic drug as the target therapeutic drug according to the total life value.
- the sum of the life value and the restored health value can be calculated to obtain the total life value of the game object under the condition of using the corresponding pending treatment medicine.
- the target treatment medicine is determined according to the total life value of the game object.
- FIG. 7 shows a schematic flowchart of a method for further determining a target therapeutic drug.
- the method includes at least the following steps: In step S710, when the total value of life is greater than the first life threshold, and when it is less than the second life threshold, determine the first drug quantity of the pending therapeutic drug according to the total life value, so as to determine the pending therapeutic drug of the first drug quantity as the target therapeutic drug.
- the first life threshold can be set to 0, and the second life threshold can be set to 80%.
- the therapeutic drug of the first drug quantity to be determined may be determined as the target therapeutic drug according to the total life value.
- the first drug quantity of the pending therapeutic drug is determined when the total life value is maximum.
- the first medicine quantity may include n_1, n_2 and n_3 medicine quantities of the small medicine pack, the large medicine pack and the first aid kit, respectively.
- the pending therapeutic drug of the first drug quantity may be determined as the target therapeutic drug.
- step S720 when the total life value is greater than or equal to the second life threshold and less than or equal to the third life threshold, the second quantity of undetermined therapeutic drugs is determined as the target therapeutic drug according to the drug price of the pending therapeutic drugs.
- the third life threshold can be set as 105%.
- the therapeutic drug with the highest cost-effective second drug quantity to be determined can be determined as the target therapeutic drug.
- FIG. 8 shows a schematic flow chart of a method for determining the pending therapeutic drug of the second drug quantity as the target therapeutic drug. As shown in FIG. 8 , the method includes at least the following steps: In step S810, Get individual drug prices for pending treatments and determine pending usage quantities for pending treatments.
- the individual drug prices of the small medicine pack, the large medicine pack and the first aid kit are p_1, p_2 and p_3 respectively, and the undetermined usage quantities of the small medicine pack, the large medicine pack and the first aid kit can be determined to be n_1, n_2 and n_3 respectively.
- step S820 calculate the price of a single drug and the quantity to be used to obtain the price of the drug, and determine the therapeutic drug with the second drug quantity to be the target therapeutic drug according to the lowest drug price.
- the corresponding drug price p can be obtained by calculating p_1*n_1+p_2*n_2+p_3*n_3.
- the undetermined usage quantities of small medicine packs, large medicine packs and first aid kits are respectively n_1, n_2 and n_3 determined as the second medicine quantity.
- the pending therapeutic drug of the second drug quantity is determined as the target therapeutic drug.
- the target therapeutic drug is determined based on the principle of cost performance, and the most economical therapeutic drug usage plan suitable for the player is recommended, which saves the player the cost of using the target therapeutic drug.
- step S730 when the total life value is greater than the third life threshold, a pending therapeutic drug is determined as the target therapeutic drug according to the recovery value of the pending therapeutic drug.
- a pending treatment drug with the smallest health recovery value may be determined as the target treatment drug according to the recovery value of the pending treatment drug.
- the corresponding target therapeutic medicine can be determined according to the different situations of the total life value, so that the player can use the target therapeutic medicine with the greatest cost-effectiveness, avoiding the waste of the target therapeutic medicine, and also avoiding the need for the player to use the target therapeutic medicine based on the cost-effective principle.
- the long-term thinking brought about by the selection of target therapeutic drugs leads to low efficiency of battlefield decision-making.
- corresponding prompt information can also be displayed.
- FIG. 9 shows a schematic flowchart of a method for displaying prompt information in different situations.
- the method at least includes the following steps: In step S910, when the total life value is greater than the When a life threshold is less than the second life threshold, or when the total life is greater than or equal to the second life threshold and less than or equal to the third life threshold, a numerical prompt message corresponding to the total life is displayed.
- a numerical prompt message of the recoverable total life value may be displayed correspondingly.
- the numerical prompt information can be text information, such as "Health can be restored to 70% (health can be restored to 70%)", etc., or it can be in the form of an icon marked with the total value of life, which is not discussed in this exemplary embodiment. Make a special limit.
- step S920 when the total life value is greater than the third life threshold, the total life value and the third life threshold are calculated to obtain an overflow value, and the overflow value is differentially displayed.
- the difference between the total life value and 105% can be calculated to obtain the overflow value, and the overflow value can be displayed in a differential manner.
- the overflow value is displayed in red, so as to remind the player of the overflow situation.
- different prompt information can be displayed for different total life values, so that the player can grasp the usage of the target therapeutic medicine, reduce the player's thinking process of self-calculation, and gain more fighting time for the player.
- step S520 in response to the third trigger operation acting on the second recovery control, the target healing medicine is used to increase the life value of the game object.
- the player can use the target healing medicine through the third trigger operation acting on the second recovery control to increase the life value of the game object.
- the second trigger operation may be in the form of a click operation, a long press operation, or a slide operation, which is not specifically limited in this exemplary embodiment.
- the second recovery control may be the same control as the first recovery control, or may be a completely different control from the first recovery control, which is not specifically limited in this exemplary embodiment.
- the player through the second drug use recommendation interface, the player is provided with a way to recover the life value of the game object. Even if the restored life value overflows, the player is provided with the possibility of autonomous use, which optimizes the player's health. gaming experience.
- a third drug use recommendation interface can also be displayed on the GUI, so that the player can adjust the state information of the game object and increase the life value of the game object at the same time.
- FIG. 10 shows a schematic flowchart of a method for simultaneously adjusting the state information and life value of a game object.
- the method at least includes the following steps: In step S1010, according to the game object The life value and at least one state information of the game object, as well as the treatment medicine and state medicine currently carried by the game object, display the third medicine use recommendation interface on the GUI, and the third medicine use recommendation interface includes: target treatment medicine, target state medicine and The third recovery control.
- the state information may be the information representing the gain state of the game object, or the information representing the debuff state of the game object, or other state information, which is not specifically limited in this exemplary embodiment.
- the state medicine currently carried by the game object can be a medicine that removes the debuff state of the game object, can also be a medicine that adds a gain state to the game object, or can be a medicine that restores or adjusts other states. Make a special limit.
- the target therapeutic drug may also be determined according to the state drug recommendation rule, and the determination method is the same as that in FIG. 3 , which will not be repeated here.
- Healing Potions are medicines used to restore the health of game objects.
- the therapeutic drug recommendation rule for determining the target therapeutic drug is the same as that shown in FIG. 6 , and will not be repeated here.
- a third recovery control may also be displayed on the third drug usage recommendation page.
- the third recovery control is used for the player to simultaneously control the use of the target state medicine and the target healing medicine.
- step S1020 in response to the fourth trigger operation acting on the third restoration control, the state information of the game object is adjusted with the target state medicine, and the life value of the game object is increased with the target treatment medicine.
- the player After determining the target treatment medicine and the target state medicine, the player can simultaneously adjust the state information of the game object and the life value of the game object through the fourth trigger operation.
- the fourth trigger operation may be in the form of a click operation, a long press operation, or a slide operation, which is not specifically limited in this exemplary embodiment.
- the third drug use recommendation interface provides players with a way to restore the life value of the game object and adjust the state information at the same time, which simplifies the player's operation and reduces the player's time when the player has two needs at the same time. Operating time, improving the efficiency of battlefield decision-making and control.
- the graphical user interface provides the first drug use recommendation interface, the second drug use recommendation interface and the third drug use recommendation interface, in order to facilitate the user's selection and switching, the corresponding drug use can be displayed through the selection operation acting on the selection list. Recommended interface.
- FIG. 11 shows a schematic flowchart of a method for displaying a drug use recommendation interface corresponding to a selection operation.
- the method at least includes the following steps: In step S1110, responding to the graphic
- the trigger operation of the user interface provides a selection list on the graphical user interface, wherein the selection list at least includes: the first drug use recommendation interface trigger mark, the second drug use recommendation interface trigger mark, and the third drug use recommendation interface trigger mark .
- the selection list may be displayed through a user's trigger operation, and the selection list displays the first drug use recommendation interface trigger mark, the second drug use recommendation interface trigger mark, and the third drug use recommendation interface trigger mark.
- the trigger identifier of the first drug use recommendation interface may be PLAN1
- the second drug use recommendation interface trigger identifier may be PLAN2
- the third drug use recommendation interface trigger identifier may be PLAN3.
- it may also be other corresponding trigger identifiers, which are not specifically limited in this exemplary embodiment.
- step S1120 in response to a selection operation on the selection list, a drug use recommendation interface corresponding to the selection operation is displayed on the graphical user interface.
- the player can perform a selection operation to determine the trigger mark of the drug use recommendation interface to be displayed, so as to display the drug use recommendation interface corresponding to the selection operation.
- the selection operation may be in the form of a click operation, a long press operation, or a slide operation, which is not specifically limited in this exemplary embodiment.
- a method of displaying the corresponding drug use recommendation interface which provides a solution for the player's switching or selection of the drug use recommendation interface during the game, so as to meet the needs of players in different game scenarios. Show requirements.
- Fig. 12 shows a schematic diagram of an interface for providing a display list in an application scenario.
- the selection list can be triggered to be displayed through a user's trigger operation, and the selection list displays the first drug use recommendation interface triggered logo, the second drug use recommendation interface trigger logo, and the third drug use recommendation interface trigger logo.
- the triggering identifier of the first drug use recommendation interface may be PLAN1
- the second drug use recommendation interface triggering identifier may be PLAN2
- the third drug use recommendation interface triggering identifier may be PLAN3.
- it may also be other corresponding trigger identifiers, which are not specifically limited in this exemplary embodiment.
- the first drug use recommendation interface corresponding to the selection operation can be displayed.
- Fig. 13 shows a schematic diagram of the interface of the first situation in the application scenario.
- the state medicines currently carried by the game object there is no special state medicine corresponding to the state information, and the general state medicine is determined as the target state medicine.
- the target state drug is selected by default.
- the information of "panacea" can be correspondingly displayed for the medicines in the target state, so as to facilitate the players to distinguish them.
- the general state medicine can adjust all state information of the game object, when the target state medicine is a general state medicine, all state icons can be highlighted.
- Fig. 14 shows a schematic diagram of the interface of the second situation in the application scenario.
- the state medicines currently carried by the game object there is a special state medicine corresponding to the state information, and the turning state medicine is determined to be the target state medicine.
- the target state drug is selected by default.
- the special status medicine can only adjust the status information of one game object, when the target status medicine is a special status medicine, all status icons can be displayed, and only the status icons of the status information that the target status medicine can adjust are highlighted .
- Figure 15 shows a schematic diagram of the interface of the third situation in the application scenario.
- there are no general state medicines and one or more special state medicines among the state medicines currently carried by the game object and there are For the corresponding special state medicines, the non-existing special state medicines can be grayed out.
- Fig. 16 shows a schematic diagram of the interface of the fourth situation in the application scenario.
- the game object currently does not carry any special state medicine or general state medicine
- the first medicine use recommendation interface may display, for example, "in the backpack There is no drug to treat the debuff" prompt information, so that players can grasp the current status of drug possession.
- Figure 17 shows a schematic diagram of the interface for canceling the selected state of the drug in the target state in the application scenario. As shown in Figure 17, after the player performs a second trigger operation, the highlighting of the state icon corresponding to the drug in the target state can be canceled at the same time , and adjust the target state drug to unselected state.
- Figure 18 shows a schematic diagram of the operation interface for canceling the selection of the drug in the target state in the application scenario.
- the player acts on the second trigger operation on the second special state drug
- the drug associated with the second special state can be canceled
- the corresponding status icon is highlighted, and the second special status drug is adjusted to an unselected status.
- Fig. 19 shows a schematic diagram of an interface displaying a detailed treatment interface in an application scenario.
- an identifier for entering the detailed treatment interface of each drug usage recommendation interface such as "HEALTH” may also be provided in the selection list.
- the player can enter the detailed treatment interface corresponding to the current drug use recommendation interface through the trigger operation acting on the logo, so that the player can more intuitively display the corresponding relationship between the status drug and the status icon.
- the second drug use recommendation interface corresponding to the selection operation may be displayed.
- Figure 20 shows a schematic diagram of the interface for determining the total life value in the application scenario.
- the total life value that can be recovered can be 100%, and the current life value of the game object can be a, and a ⁇ 100%, to be determined
- the recovery value of healing medicine is b, and b depends on the number of medicines n_1, n_2 and n_3 in the small medicine bag, the big medicine bag and the first aid kit. Therefore, the total life value a+b is obtained by calculating the life value and recovery life value of the game object.
- Fig. 21 shows a schematic diagram of an interface for determining target therapeutic drugs in an application scenario. As shown in Fig. 21, when the total value of life is greater than 0 and less than 80%, the pending treatment of the first drug quantity can be determined according to the total value of life Drugs are targeted therapeutic drugs.
- the first medicine quantity may include n_1, n_2 and n_3 medicine quantities of the small medicine pack, the large medicine pack and the first aid kit, respectively.
- the pending therapeutic drug of the first drug quantity may be determined as the target therapeutic drug.
- the pending therapeutic drug with the first drug quantity is selected as the recommended solution, and the numerical prompt information of the total life value after using the target therapeutic drug is displayed at the same time.
- the value prompt information is Health can be restored to70%.
- Fig. 22 shows another schematic interface for determining the target therapeutic drug in the application scenario. As shown in Fig. 22, when the total life value is greater than or equal to 80% and less than 105%, it is enough to support the player's normal game operation. In this case, the therapeutic drug with the highest cost-effective second drug quantity to be determined can be determined as the target therapeutic drug.
- the individual drug prices of the small medicine pack, the large medicine pack and the first aid kit are p_1, p_2 and p_3 respectively, and the undetermined usage quantities of the small medicine pack, the large medicine pack and the first aid kit can be determined to be n_1, n_2 and n_3 respectively.
- the corresponding drug price p can be obtained by calculating p_1*n_1+p_2*n_2+p_3*n_3.
- the undetermined usage quantities of small medicine packs, large medicine packs and first aid kits are respectively n_1, n_2 and n_3 determined as the second medicine quantity.
- the pending therapeutic drug of the second drug quantity is determined as the target therapeutic drug.
- the pending therapeutic drug with the second drug quantity is selected as the recommended solution, and the numerical prompt information of the total life value after using the target therapeutic drug is displayed at the same time.
- the value prompt information is Health can be restored to 90%.
- Fig. 23 shows another schematic diagram of the interface for determining the target treatment drug in the application scenario. As shown in Fig. 23, when the total life value is greater than 105%, a health recovery value with the smallest recovery value can be determined according to the recovery value of the pending treatment drug. Undetermined therapeutic drugs are target therapeutic drugs.
- the target healing medicine is not selected by default, but the overflow value is marked with an obvious color when the player actively selects it.
- Fig. 24 shows a schematic interface for determining all therapeutic drugs as target therapeutic drugs in the application scenario. As shown in Fig. 24, when all therapeutic drugs currently carried by the game object are determined as pending therapeutic drugs, and the total life value is still greater than 0, And when it is less than 80%, all healing medicines can be selected by default, and a numerical prompt message of the total life value that can be recovered after using all healing medicines is displayed at the same time.
- Figure 25 shows a schematic diagram of the interface where the target healing medicine cannot be determined in the application scenario.
- the game object does not currently carry any healing medicine, it is recommended to display all the healing medicines that can restore health in the display list of the therapeutic drug, and the therapeutic drug is grayed out.
- the quantity of the therapeutic drug can also be displayed as 0, and it is at the end of the displayed list.
- a third drug use recommendation interface corresponding to the selection operation may be displayed.
- Figure 26 shows a schematic diagram of the third drug use recommendation interface in the application scenario.
- the third drug use recommendation interface can not only display the state drugs on the first drug use recommendation interface, but also display the second drug Use Healing Potions on the Recommendations screen to support the player in situations where they need to both adjust the game object's state information and restore the game object's health.
- the first drug use recommendation interface is displayed on the graphical user interface, which provides the player with an adjustment entry for state information, and improves the game object control method. Furthermore, the status icon corresponding to the status information is displayed in the first drug recommendation interface, and the target status drug can be used without the player having to consider the correspondence between the two, so as to prevent the player from thinking too long in an emergency battle situation.
- the occurrence of low efficiency on the battlefield, and reducing the waste of target state drugs caused by players operating too fast improves the automation and intelligence of target state drug use, and greatly optimizes the player experience. To a certain extent Increased player reflow.
- FIG. 27 shows a schematic structural diagram of a control device for a game object.
- the control device 2700 for a game object may include: an interface display module 2710 and a state adjustment module 2720 . in:
- the interface display module 2710 is configured to display a first drug use recommendation interface on the graphical user interface according to at least one state information of the game object and the state medicine currently carried by the game object.
- the state medicine is used to adjust the state information of the game object.
- a drug use recommendation interface includes: a state icon corresponding to the state information, a drug in a target state, and a first recovery control, where the state icon corresponding to the drug in the target state is displayed differently among the state icons; the state adjustment module 2720 is configured to In response to a first trigger operation acting on the first recovery control, the state information of the game object is adjusted with the target state drug.
- the status icon corresponding to the drug in the target status is displayed differently among the status icons, including:
- the state icons corresponding to the medicines in the target state are displayed differently.
- state medicines include special state medicines and general state medicines
- the generic state drug is determined as the target state drug.
- the status icon corresponding to the drug in the target status is displayed differently, including:
- the state icon corresponding to the target state drug will be displayed differently;
- the target state drug is a selected state.
- the method for controlling the game object further includes:
- the differentiated display of the status icon corresponding to the drug in the target state is canceled, and the drug in the target state is adjusted to an unselected state.
- the method for controlling a game object further includes:
- a second drug use recommendation interface is displayed on the GUI.
- the treatment medicine is used to restore the game object's life value.
- the second medicine use recommendation interface includes: target treatment medicine and The second recovery control, where the target therapeutic drug is selected by default;
- the health value of the game object is increased with the target healing medicine.
- the target therapeutic drug is determined according to the therapeutic drug recommendation rule.
- the target therapeutic drug is determined according to the therapeutic drug recommendation rules, including:
- determining the pending therapeutic drug as the target therapeutic drug according to the total life value includes:
- the pending treatment drug with the second drug quantity is determined as the target treatment drug
- a pending therapeutic drug is determined as the target therapeutic drug according to the restored health value of the pending therapeutic drug.
- determining the first drug quantity of the pending therapeutic drug according to the total life value includes:
- the second drug quantity of the pending therapeutic drug is determined as the target therapeutic drug, including:
- the drug price is obtained by calculating the price of a single drug and the undetermined usage quantity, and according to the lowest drug price, the undetermined therapeutic drug with the second drug quantity is determined as the target therapeutic drug.
- the method for controlling a game object further includes:
- the overflow value is obtained by calculating the total life value and the third life threshold, and the overflow value is displayed in a differential manner.
- the method for controlling a game object further includes:
- a third drug use recommendation interface is displayed on the graphical user interface.
- the third drug use recommendation interface includes: target therapeutic drug, target State medicines and tertiary recovery controls;
- the state information of the game object is adjusted by using the target state drug, and the life value of the game object is increased by using the target healing drug.
- the method for controlling a game object further includes:
- a selection list is provided on the graphical user interface, wherein the selection list at least includes: the first drug use recommendation interface trigger mark, the second drug use recommendation interface trigger mark and the third drug use recommendation Interface trigger identification;
- a drug use recommendation interface corresponding to the selection operation is displayed on the graphical user interface.
- modules or units of the game object control device 2700 are mentioned in the above detailed description, this division is not mandatory. Actually, according to the embodiment of the present disclosure, the features and functions of two or more modules or units described above may be embodied in one module or unit. Conversely, the features and functions of one module or unit described above can be further divided to be embodied by a plurality of modules or units.
- an electronic device capable of implementing the above method is also provided.
- FIG. 28 An electronic device 2800 according to such an embodiment of the present disclosure is described below with reference to FIG. 28 .
- the electronic device 2800 shown in FIG. 28 is only an example, and should not limit the functions and scope of use of the embodiments of the present disclosure.
- electronic device 2800 takes the form of a general-purpose computing device.
- the components of the electronic device 2800 may include, but are not limited to: at least one processing unit 2810, at least one storage unit 2820, a bus 2830 connecting different system components (including the storage unit 2820 and the processing unit 2810), and a display unit 2840.
- the storage unit stores program codes, and the program codes can be executed by the processing unit 2810, so that the processing unit 2810 executes various exemplary methods according to the present disclosure described in the "Exemplary Methods" section of this specification.
- Example steps such as:
- a first medicine use recommendation interface is displayed on the graphical user interface, and the state medicine is used to adjust the state information of the game object, so
- the first drug use recommendation interface includes: a state icon corresponding to the state information, a target state drug, and a first recovery control, wherein the state icon corresponding to the target state drug among the state icons is displayed differently;
- the state information of the game object is adjusted by using the target state drug.
- the differentially displaying the state icons corresponding to the target state medicines among the state icons includes:
- the state icon corresponding to the drug in the target state is displayed differently.
- the state medicines include special state medicines and general state medicines
- the determining the target state drug in the state drug according to the state drug recommendation rule includes:
- the generic state drug is determined as the target state drug.
- the differentially displaying the status icons corresponding to the drug in the target status includes:
- the state icon corresponding to the target state medicine will be displayed differently;
- the drug in the target state is selected.
- the method further includes:
- the distinctive display of the status icon corresponding to the drug in the target state is canceled, and the drug in the target state is adjusted to an unselected state.
- the method also includes:
- a second drug use recommendation interface is displayed on the graphical user interface, the treatment medicine is used to restore the life value of the game object, the
- the interface for recommending the use of the second drug includes: a target therapeutic drug and a second recovery control, wherein the target therapeutic drug is selected by default;
- the health value of the game object is increased with the target therapeutic drug.
- the target therapeutic drug is determined according to the recommended rules for therapeutic drugs.
- the target therapeutic drugs are determined according to the recommended rules for therapeutic drugs, including:
- the determining the pending therapeutic drug as the target therapeutic drug according to the total life value includes:
- the first medicine quantity of the pending therapeutic medicine is determined as the target therapeutic drug
- the second drug quantity of the pending treatment drug is determined as the target treatment drug
- one of the pending therapeutic drugs is determined as the target therapeutic drug according to the recovery value of the pending therapeutic drugs.
- the determining the first drug quantity of the pending therapeutic drug according to the total life value includes:
- the determination of the second drug quantity of the pending therapeutic drug as the target therapeutic drug according to the drug price of the pending therapeutic drug includes:
- the method also includes:
- the method also includes:
- a third medicine usage recommendation interface is displayed on the graphical user interface, and the third medicine usage recommendation interface is displayed on the graphical user interface.
- the interface includes: target treatment medicine, target state medicine and third recovery control;
- the state information of the game object is adjusted by the target state medicine, and the life value of the game object is increased by the target treatment medicine.
- the method also includes:
- a selection list is provided on the graphical user interface, wherein the selection list at least includes: the first drug use recommendation interface trigger mark, the second drug use recommendation interface trigger mark, and the second drug use recommendation interface trigger mark.
- the drug use recommendation interface triggers the logo;
- a drug use recommendation interface corresponding to the selection operation is displayed on the graphical user interface.
- the first drug use recommendation interface is displayed on the graphical user interface, which provides the player with an access to adjust the state information, and improves the control method of the game object. Furthermore, the status icon corresponding to the status information is displayed in the first drug recommendation interface, and the target status drug can be used without the player having to consider the correspondence between the two, so as to prevent the player from thinking too long in an emergency battle situation.
- the occurrence of low efficiency on the battlefield, and reducing the waste of target state drugs caused by players operating too fast improves the automation and intelligence of target state drug use, and greatly optimizes the player experience. To a certain extent Improved player reflow.
- the storage unit 2820 may include a readable medium in the form of a volatile storage unit, such as a random access storage unit (RAM) 2821 and/or a cache storage unit 2822 , and may further include a read-only storage unit (ROM) 2823 .
- RAM random access storage unit
- ROM read-only storage unit
- Storage unit 2820 may also include programs/utilities 2824 having a set (at least one) of program modules 2825, such program modules 2825 including but not limited to: an operating system, one or more application programs, other program modules, and program data, Implementations of networked environments may be included in each or some combination of these examples.
- Bus 2830 may represent one or more of several types of bus structures, including a memory cell bus or memory cell controller, a peripheral bus, an accelerated graphics port, a processing unit, or a local area using any of a variety of bus structures. bus.
- the electronic device 2800 can also communicate with one or more external devices 3000 (such as keyboards, pointing devices, Bluetooth devices, etc.), and can also communicate with one or more devices that enable the user to interact with the electronic device 2800, and/or communicate with Any device (eg, router, modem, etc.) that enables the electronic device 2800 to communicate with one or more other computing devices. Such communication may occur through input/output (I/O) interface 2850 .
- the electronic device 2800 can also communicate with one or more networks (such as a local area network (LAN), a wide area network (WAN) and/or a public network such as the Internet) through the network adapter 2860. As shown, network adapter 2840 communicates with other modules of electronic device 2800 via bus 2830 .
- other hardware and/or software modules may be used in conjunction with electronic device 2800, including but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives And data backup storage system, etc.
- the exemplary embodiments described here can be implemented by software, or by combining software with necessary hardware. Therefore, the technical solutions according to the embodiments of the present disclosure can be embodied in the form of software products, and the software products can be stored in a non-volatile storage medium (which can be CD-ROM, U disk, mobile hard disk, etc.) or on the network , including several instructions to make a computing device (which may be a personal computer, a server, a terminal device, or a network device, etc.) execute the method according to the embodiment of the present disclosure.
- a computing device which may be a personal computer, a server, a terminal device, or a network device, etc.
- a computer-readable storage medium on which a program product capable of implementing the above-mentioned method in this specification is stored.
- various aspects of the present disclosure may also be implemented in the form of a program product, which includes program code, and when the program product is run on a terminal device, the program code is used to make the The terminal device executes the steps according to various exemplary embodiments of the present disclosure described in the above "Exemplary Method" section of this specification, for example:
- a first medicine use recommendation interface is displayed on the graphical user interface, and the state medicine is used to adjust the state information of the game object, so
- the first drug use recommendation interface includes: a state icon corresponding to the state information, a target state drug, and a first recovery control, wherein the state icon corresponding to the target state drug among the state icons is displayed differently;
- the state information of the game object is adjusted by using the target state drug.
- the differentially displaying the state icons corresponding to the target state medicines among the state icons includes:
- the state icon corresponding to the drug in the target state is displayed differently.
- the state medicines include special state medicines and general state medicines
- the determining the target state drug in the state drug according to the state drug recommendation rule includes:
- the generic state drug is determined as the target state drug.
- the differentially displaying the status icons corresponding to the drug in the target status includes:
- the state icon corresponding to the target state medicine will be displayed differently;
- the drug in the target state is selected.
- the method further includes:
- the distinctive display of the status icon corresponding to the drug in the target state is canceled, and the drug in the target state is adjusted to an unselected state.
- the method also includes:
- a second drug use recommendation interface is displayed on the graphical user interface, the treatment medicine is used to restore the life value of the game object, the
- the interface for recommending the use of the second drug includes: a target therapeutic drug and a second recovery control, wherein the target therapeutic drug is selected by default;
- the health value of the game object is increased with the target therapeutic drug.
- the target therapeutic drug is determined according to the recommended rules for therapeutic drugs.
- the target therapeutic drugs are determined according to the recommended rules for therapeutic drugs, including:
- the determining the pending therapeutic drug as the target therapeutic drug according to the total life value includes:
- the first medicine quantity of the pending therapeutic medicine is determined as the target therapeutic drug
- the second drug quantity of the pending treatment drug is determined as the target treatment drug
- one of the pending therapeutic drugs is determined as the target therapeutic drug according to the recovery value of the pending therapeutic drugs.
- the determining the first drug quantity of the pending therapeutic drug according to the total life value includes:
- the determination of the second drug quantity of the pending therapeutic drug as the target therapeutic drug according to the drug price of the pending therapeutic drug includes:
- the method also includes:
- the method also includes:
- a third medicine usage recommendation interface is displayed on the graphical user interface, and the third medicine usage recommendation interface is displayed on the graphical user interface.
- the interface includes: target treatment medicine, target state medicine and third recovery control;
- the state information of the game object is adjusted by the target state medicine, and the life value of the game object is increased by the target treatment medicine.
- the method also includes:
- a selection list is provided on the graphical user interface, wherein the selection list at least includes: the first drug use recommendation interface trigger mark, the second drug use recommendation interface trigger mark, and the second drug use recommendation interface trigger mark.
- the drug use recommendation interface triggers the logo;
- a drug use recommendation interface corresponding to the selection operation is displayed on the graphical user interface.
- the first drug use recommendation interface is displayed on the graphical user interface, which provides the player with an adjustment entry for the state information, and improves the control method of the game object. Furthermore, the status icon corresponding to the status information is displayed in the first drug recommendation interface, and the target status drug can be used without the player having to consider the correspondence between the two, so as to avoid the player from thinking too long in an emergency battle situation.
- the occurrence of low efficiency on the battlefield, and reducing the waste of target state drugs caused by players operating too fast improves the automation and intelligence of target state drug use, and greatly optimizes the player experience. To a certain extent Improved player reflow.
- a program product 2900 for implementing the above method according to an embodiment of the present disclosure is described, which may adopt a portable compact disk read-only memory (CD-ROM) and include program codes, and may be used in a terminal device, For example running on a personal computer.
- CD-ROM portable compact disk read-only memory
- the program product of the present disclosure is not limited thereto.
- a readable storage medium may be any tangible medium containing or storing a program, and the program may be used by or in combination with an instruction execution system, apparatus or device.
- the program product may reside on any combination of one or more readable media.
- the readable medium may be a readable signal medium or a readable storage medium.
- the readable storage medium may be, for example, but not limited to, an electrical, magnetic, optical, electromagnetic, infrared, or semiconductor system, device, or device, or any combination thereof. More specific examples (non-exhaustive list) of readable storage media include: electrical connection with one or more conductors, portable disk, hard disk, random access memory (RAM), read only memory (ROM), erasable programmable read-only memory (EPROM or flash memory), optical fiber, portable compact disk read-only memory (CD-ROM), optical storage devices, magnetic storage devices, or any suitable combination of the foregoing.
- a computer readable signal medium may include a data signal carrying readable program code in baseband or as part of a carrier wave. Such propagated data signals may take many forms, including but not limited to electromagnetic signals, optical signals, or any suitable combination of the foregoing.
- a readable signal medium may also be any readable medium other than a readable storage medium that can transmit, propagate, or transport a program for use by or in conjunction with an instruction execution system, apparatus, or device.
- Program code embodied on a readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, RF, etc., or any suitable combination of the foregoing.
- Program code for performing the operations of the present disclosure may be written in any combination of one or more programming languages, including object-oriented programming languages—such as Java, C++, etc., as well as conventional procedural Programming language - such as "C" or a similar programming language.
- the program code may execute entirely on the user's computing device, partly on the user's device, as a stand-alone software package, partly on the user's computing device and partly on a remote computing device, or entirely on the remote computing device or server to execute.
- the remote computing device may be connected to the user computing device through any kind of network, including a local area network (LAN) or a wide area network (WAN), or may be connected to an external computing device (for example, using an Internet service provider). business to connect via the Internet).
- LAN local area network
- WAN wide area network
- Internet service provider for example, using an Internet service provider
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Abstract
Description
Claims (18)
- 一种游戏对象的控制方法,通过第一终端设备提供一图形用户界面,所述方法包括:根据游戏对象的至少一种状态信息和所述游戏对象当前携带的状态药品,在所述图形用户界面显示第一药品使用推荐界面,所述状态药品用于调整所述游戏对象的状态信息,所述第一药品使用推荐界面包括:所述状态信息对应的状态图标、目标状态药品和第一恢复控件,其中,对所述状态图标中与所述目标状态药品相对应的状态图标进行区别显示;响应作用于所述第一恢复控件上的第一触发操作,利用所述目标状态药品调整所述游戏对象的状态信息。
- 根据权利要求1所述的游戏对象的控制方法,其中,所述对所述状态图标中与所述目标状态药品相对应的状态图标进行区别显示,包括:按照状态药品推荐规则在所述状态药品中确定目标状态药品;对与所述目标状态药品对应的状态图标进行区别显示。
- 根据权利要求2所述的游戏对象的控制方法,其中,所述状态药品包括专项状态药品和通用状态药品;所述按照状态药品推荐规则在所述状态药品中确定目标状态药品,包括:当存在与所述状态信息对应的专项状态药品时,将所述专项状态药品确定为目标状态药品;当未存在与所述状态信息对应的专项状态药品时,将所述通用状态药品确定为目标状态药品。
- 根据权利要求2所述的游戏对象的控制方法,其中,所述对与所述目标状态药品对应的状态图标进行区别显示,包括:当所述目标状态药品为专项状态药品时,将与所述目标状态药品对应的状态图标区别显示;当所述目标状态药品为通用状态药品时,将所有所述状态图标区别显示。
- 根据权利要求1所述的游戏对象的控制方法,其中,所述目标状态药品为选中状态。
- 根据权利要求5所述的游戏对象的控制方法,其中,在所述对所述状态图标中与所述目标状态药品相对应的状态图标进行区别显示之后,所述方法还包括:响应作用于所述目标状态药品上的第二触发操作,取消与所述目标状态药品对应的所述状态图标的区别显示,并将所述目标状态药品调整为未选中状态。
- 根据权利要求1所述的游戏对象的控制方法,其中,所述方法还包括:根据所述游戏对象的生命值和所述游戏对象当前携带的治疗药品,在所述图形用户界面显示第二药品使用推荐界面,所述治疗药品用于恢复所述游戏对象的生命值,所述第二药品使用推荐界面包括:目标治疗药品和第二恢复控件,其中,所述目标治疗药品默认为选中状态;响应作用于所述第二恢复控件上的第三触发操作,利用所述目标治疗药品增加所述游戏对象的生命值。
- 根据权利要求7所述的游戏对象的控制方法,其中,所述目标治疗药品是按照治疗药品推荐规则确定的。
- 根据权利要求8所述的游戏对象的控制方法,其中,所述目标治疗药品是按照治疗药品推荐规则确定的,包括:获取所述游戏对象当前携带的治疗药品中的待定治疗药品的恢复生命值;对所述游戏对象的生命值和所述恢复生命值进行计算得到生命总值,并按照所述生 命总值确定所述待定治疗药品为目标治疗药品。
- 根据权利要求9所述的游戏对象的控制方法,其中,所述按照所述生命总值确定所述待定治疗药品为目标治疗药品,包括:当所述生命总值大于第一生命阈值,且小于第二生命阈值时,根据所述生命总值确定所述待定治疗药品的第一药品数量,以将所述第一药品数量的所述待定治疗药品确定为目标治疗药品;当所述生命总值大于等于所述第二生命阈值,且小于等于第三生命阈值时,根据所述待定治疗药品的药品价格确定第二药品数量的所述待定治疗药品为目标治疗药品;当所述生命总值大于所述第三生命阈值时,按照所述待定治疗药品的恢复生命值确定一个所述待定治疗药品为目标治疗药品。
- 根据权利要求9所述的游戏对象的控制方法,其中,所述根据所述生命总值确定所述待定治疗药品的第一药品数量,包括:在所述生命总值小于所述第二生命阈值的条件下,确定所述生命总值最大时所述待定治疗药品的第一药品数量。
- 根据权利要求9所述的游戏对象的控制方法,其中,所述根据所述待定治疗药品的药品价格确定第二药品数量的所述待定治疗药品为目标治疗药品,包括:获取所述待定治疗药品的单个药品价格,并确定所述待定治疗药品的待定使用数量;对所述单个药品价格和所述待定使用数量进行计算得到药品价格,并根据最低的所述药品价格确定第二药品数量的所述待定治疗药品为目标治疗药品。
- 根据权利要求10所述的游戏对象的控制方法,其中,所述方法还包括:当所述生命总值大于第一生命阈值,且小于第二生命阈值时,或者当所述生命总值大于等于所述第二生命阈值,且小于等于所述第三生命阈值时,显示与所述生命总值对应的数值提示信息;当所述生命总值大于所述第三生命阈值时,对所述生命总值和所述第三生命阈值进行计算得到溢出数值,并对所述溢出数值进行差异化显示。
- 根据权利要求7所述的游戏对象的控制方法,其中,所述方法还包括:根据所述游戏对象的生命值和至少一种状态信息,以及所述游戏对象当前携带的治疗药品和状态药品,在所述图形用户界面显示第三药品使用推荐界面,所述第三药品使用推荐界面包括:目标治疗药品、目标状态药品和第三恢复控件;响应作用于所述第三恢复控件上的第四触发操作,利用所述目标状态药品调整所述游戏对象的状态信息,并利用所述目标治疗药品增加所述游戏对象的生命值。
- 根据权利要求14所述的游戏对象的控制方法,其中,所述方法还包括:响应于图形用户界面的触发操作,在所述图形用户界面上提供一选择列表,其中,所述选择列表中至少包括:第一药品使用推荐界面触发标识、第二药品使用推荐界面触发标识和第三药品使用推荐界面触发标识;响应于对所述选择列表的选择操作,在所述图形用户界面上显示与所述选择操作对应的药品使用推荐界面。
- 一种游戏对象的控制装置,包括:界面显示模块,被配置为根据游戏对象的至少一种状态信息和所述游戏对象当前携带的状态药品,在所述图形用户界面显示第一药品使用推荐界面,所述状态药品用于调整所述游戏对象的状态信息,所述第一药品使用推荐界面包括:所述状态信息对应的状态图标、目标状态药品和第一恢复控件,其中,对所述状态图标中与所述目标状态药品相对应的状态图标进行区别显示;状态调整模块,被配置为响应作用于所述第一恢复控件上的第一触发操作,利用所 述目标状态药品调整所述游戏对象的状态信息。
- 一种计算机可读存储介质,其上存储有计算机程序,所述计算机程序被处理器执行时实现权利要求1-15中任意一项所述的游戏对象的状态恢复方法。
- 一种电子设备,包括:处理器;存储器,用于存储所述处理器的可执行指令;其中,所述处理器被配置为经由执行所述可执行指令来执行权利要求1-15中任意一项所述的游戏对象的状态恢复方法。
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