WO2022219369A1 - Virtual reality guard - Google Patents

Virtual reality guard Download PDF

Info

Publication number
WO2022219369A1
WO2022219369A1 PCT/IB2021/052988 IB2021052988W WO2022219369A1 WO 2022219369 A1 WO2022219369 A1 WO 2022219369A1 IB 2021052988 W IB2021052988 W IB 2021052988W WO 2022219369 A1 WO2022219369 A1 WO 2022219369A1
Authority
WO
WIPO (PCT)
Prior art keywords
guard
spring
virtual reality
body harness
illustrates
Prior art date
Application number
PCT/IB2021/052988
Other languages
French (fr)
Inventor
Ibrahim ABUHAIMID
Original Assignee
Abuhaimid Ibrahim
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Abuhaimid Ibrahim filed Critical Abuhaimid Ibrahim
Priority to PCT/IB2021/052988 priority Critical patent/WO2022219369A1/en
Publication of WO2022219369A1 publication Critical patent/WO2022219369A1/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/98Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/039Accessories therefor, e.g. mouse pads
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity

Definitions

  • the virtual reality technologies are evolving very fast and it is becoming a favorable technology to all sectors of the economy. It has roles in training, engineering, entertainment and all other interactive industries that can utilize a simulation of events through a simple virtual reality headset connected to a computer.
  • One of the major problems with using virtual reality headsets is controlling the movement of the user while he or she is immersed in the content showing on the headset. Most of the time the VR headset user is subject losing sense of objects and people around him or her when he or she is immersed in the content showing on the VR headset. This in some cases can lead to serious injuries or damages to the objects surrounding the user.
  • This problem exists not only at homes but also at Virtual Reality Arcades and all other businesses utilizing VR Headsets to play different VR content where users can pump into each other subjecting them to a possible injury and a possible damage to the VR equipment.
  • the Virtual Reality Guard is a product that can secure a Virtual Reality Headset user at home or at a commercial facility during the utilization of the virtual reality headset and prevent any possible incidents related to unawareness of the surroundings without affecting the required motions associated with the content running on the virtual reality headset.
  • the system is totally mechanical and does not require power to operate. The user will be comfortable and secured while using this equipment and most of all, it will be reasonably affordable to almost all Virtual Re
  • the present invention relates to the field of [[Virtual Reality Entertainment and business content user play area. Specifically, the present invention relates to protecting Virtual Reality Headset users from receiving injury during the utilization of Virtual Reality Headsets due to any objects near to the play area ality headset owners.
  • Figure 1 illustrates the side view of the VR Guard, according to one embodiment of the present invention.
  • Figure 2 illustrates the front view of the VR Guard, according to one embodiment of the present invention.
  • FIG. 3 illustrates the top view of the VR Guard, according to one embodiment of the present invention.
  • FIG. 4 illustrates design details of the VR Guard, according to one embodiment of the present invention.
  • Figure 1 illustrates diagram of an embodiment of main components of the invention including the base and the general design of the VR Guard with the spring loaded system that enables the vertical movement of the user and the overhead cable harness that keeps the VR headset cable away from the user hand movement and prevent entanglement of the cable.
  • the design of the VR Guard keeps the structure away from the feet movement of the user by slanting the main support at an angle away from the user in the lower part with maintaining the close up of the body harness movable attachment as close as possible to the body of the user.
  • Figure 2 illustrates diagram of an embodiment of the front view of the system to further clarify the shape of the VR Guard and presenting the slim and compact design that will make the apparatus fit in a limited space reserved for it and makes it fit nicely between existing furniture without any significant impact on the space of the room.
  • Figure 3 illustrates diagram of an embodiment of the top view of the system to further clarify the shape of the VR Guard and presenting the slim and compact design that will make the apparatus fit in a limited space reserved for it and makes it fit nicely between existing furniture without any significant impact on the space of the room.
  • Figure 4 illustrates diagram of an embodiment of the detailed design of the VR Guard showing the measurements of each of the parts along with the different components that facilitate for the invention to achieve the required functionality and durability while maintaining the feasibility aspect of the design.
  • the invention includes the following parts that are highlighted in Fig-4 with specific numbering to facilitate easy reference to these parts and explain the functionality of each part.
  • Item 1 in Fig-4 illustrates the base of the invention that is provided with holes to enable the installation of anchor bolts to keep the VR Guard fixed to the floor and maintain the rigidity of the apparatus during its utilization by the VR Headset user.
  • Item 2 in Fig-4 illustrates the swivel design that enables the horizontal movement of the VR Guard to a sideway position to keep it out of the way when the VR Guard is not in use.
  • Item 3 in Fig-4 illustrates the locking device used to keep the VR Guard in the selected direction.
  • Item 4 in Fig-4 illustrates the attachment bolted flange used during the assembly and dismantling of the VR Guard.
  • Item 5 in Fig-4 illustrates the holding base for the overhead cable harness.
  • Item 6 in Fig-4 illustrates the threaded cap used for maintaining the spring chamber when required.
  • Item 7 in Fig-4 illustrates the holding chamber of he sliding body harness attachment spring loaded driving cylinder.
  • Item 8 in Fig-4 illustrates the body harness attachment.
  • Item 9 in Fig-4 illustrates the spring chamber.
  • Item 10 in Fig-4 illustrates the external bearing ring facilitating the smooth movement of the spring-loaded driving cylinder in the enclosing chamber.
  • Item 11 in Fig-4 illustrates the metal spring used inside the spring chamber.
  • Item 12 in Fig-4 illustrates the overhead cable harness attachments.
  • Item 13 in Fig-4 illustrates the steel wire used to transfer force between the spring and the sliding cylinder.
  • Item 14 in Fig-4 illustrates the pulley system used to redirect and transfer the force from the spring to the sliding cylinder.
  • Item 15 in Fig-4 illustrates the top cover of the pulley system on top of the spring and sliding cylinder chambers.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • General Engineering & Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Springs (AREA)

Abstract

The present invention relates to the field of [[Virtual Reality Entertainment and business content user play area. Specifically, the present invention relates to protecting Virtual Reality Headset users from receiving injury during the utilization of Virtual Reality Headsets due to any other individual or objects near to the play area.

Description

Virtual Reality Guard
DESCRIPTION
The virtual reality technologies are evolving very fast and it is becoming a favorable technology to all sectors of the economy. It has roles in training, engineering, entertainment and all other interactive industries that can utilize a simulation of events through a simple virtual reality headset connected to a computer. However One of the major problems with using virtual reality headsets is controlling the movement of the user while he or she is immersed in the content showing on the headset. Most of the time the VR headset user is subject losing sense of objects and people around him or her when he or she is immersed in the content showing on the VR headset. This in some cases can lead to serious injuries or damages to the objects surrounding the user. This problem exists not only at homes but also at Virtual Reality Arcades and all other businesses utilizing VR Headsets to play different VR content where users can pump into each other subjecting them to a possible injury and a possible damage to the VR equipment.
There are some available hardware solutions that can help with this kind of problem but they have disadvantages. As an example, the existing products are very bulky, Heavy and expensive. In addition, the virtual wall protection provided by the headset manufacturers is also limited and it is not sufficient to protect against potential incidents. Therefore, there is still an urgent need for an equipment or system that will overcome the above- mentioned disadvantages.
The Virtual Reality Guard is a product that can secure a Virtual Reality Headset user at home or at a commercial facility during the utilization of the virtual reality headset and prevent any possible incidents related to unawareness of the surroundings without affecting the required motions associated with the content running on the virtual reality headset. The system is totally mechanical and does not require power to operate. The user will be comfortable and secured while using this equipment and most of all, it will be reasonably affordable to almost all Virtual Re The present invention relates to the field of [[Virtual Reality Entertainment and business content user play area. Specifically, the present invention relates to protecting Virtual Reality Headset users from receiving injury during the utilization of Virtual Reality Headsets due to any objects near to the play area ality headset owners.
BRIEF DESCRIPTION OF THE DRAWINGS
The present invention is illustrated by way of example and not limitation in the figures of the accompanying drawings in which like references indicate similar elements.
The figures listed below illustrate the looks of the VR Guard from the side, front and top view as will as a detailed design view showing the different components which are integral part of the invention.
Figure 1 illustrates the side view of the VR Guard, according to one embodiment of the present invention.
Figure 2 illustrates the front view of the VR Guard, according to one embodiment of the present invention.
Figure 3 illustrates the top view of the VR Guard, according to one embodiment of the present invention.
Figure 4 illustrates design details of the VR Guard, according to one embodiment of the present invention.
DETAILED DESCRIPTION
Various embodiments and aspects of the inventions will be described with reference to details discussed below, and the accompanying drawings will illustrate the various embodiments. The following description and drawings are illustrative of the invention and are not to be construed as limiting the invention. Numerous specific details are described to provide a thorough understanding of various embodiments of the present invention. However, in certain instances, well-known or conventional details are not described in order to provide a concise discussion of embodiments of the present inventions.
Reference in the specification to “one embodiment” or “an embodiment” or “another embodiment” means that a particular feature, structure, or characteristic described in conjunction with the embodiment can be included in at least one embodiment of the invention. The appearances of the phrase “in one embodiment” in various places in the specification do not necessarily all refer to the same embodiment.
Figure 1 illustrates diagram of an embodiment of main components of the invention including the base and the general design of the VR Guard with the spring loaded system that enables the vertical movement of the user and the overhead cable harness that keeps the VR headset cable away from the user hand movement and prevent entanglement of the cable. The design of the VR Guard keeps the structure away from the feet movement of the user by slanting the main support at an angle away from the user in the lower part with maintaining the close up of the body harness movable attachment as close as possible to the body of the user.
Figure 2 illustrates diagram of an embodiment of the front view of the system to further clarify the shape of the VR Guard and presenting the slim and compact design that will make the apparatus fit in a limited space reserved for it and makes it fit nicely between existing furniture without any significant impact on the space of the room.
Figure 3 illustrates diagram of an embodiment of the top view of the system to further clarify the shape of the VR Guard and presenting the slim and compact design that will make the apparatus fit in a limited space reserved for it and makes it fit nicely between existing furniture without any significant impact on the space of the room. Figure 4 illustrates diagram of an embodiment of the detailed design of the VR Guard showing the measurements of each of the parts along with the different components that facilitate for the invention to achieve the required functionality and durability while maintaining the feasibility aspect of the design. The invention includes the following parts that are highlighted in Fig-4 with specific numbering to facilitate easy reference to these parts and explain the functionality of each part.
Item 1 in Fig-4 illustrates the base of the invention that is provided with holes to enable the installation of anchor bolts to keep the VR Guard fixed to the floor and maintain the rigidity of the apparatus during its utilization by the VR Headset user.
Item 2 in Fig-4 illustrates the swivel design that enables the horizontal movement of the VR Guard to a sideway position to keep it out of the way when the VR Guard is not in use.
Item 3 in Fig-4 illustrates the locking device used to keep the VR Guard in the selected direction.
Item 4 in Fig-4 illustrates the attachment bolted flange used during the assembly and dismantling of the VR Guard.
Item 5 in Fig-4 illustrates the holding base for the overhead cable harness.
Item 6 in Fig-4 illustrates the threaded cap used for maintaining the spring chamber when required.
Item 7 in Fig-4 illustrates the holding chamber of he sliding body harness attachment spring loaded driving cylinder.
Item 8 in Fig-4 illustrates the body harness attachment.
Item 9 in Fig-4 illustrates the spring chamber.
Item 10 in Fig-4 illustrates the external bearing ring facilitating the smooth movement of the spring-loaded driving cylinder in the enclosing chamber.
Item 11 in Fig-4 illustrates the metal spring used inside the spring chamber.
Item 12 in Fig-4 illustrates the overhead cable harness attachments.
Item 13 in Fig-4 illustrates the steel wire used to transfer force between the spring and the sliding cylinder. Item 14 in Fig-4 illustrates the pulley system used to redirect and transfer the force from the spring to the sliding cylinder.
Item 15 in Fig-4 illustrates the top cover of the pulley system on top of the spring and sliding cylinder chambers.

Claims

Claims
A Virtual Reality Guard Comprising of the following:
1. Light and Rigid Aluminum or other light metal design
2. Easily Detachable for packaging and easy storage.
3. Spring loaded body Harness Attachment.
4. Body Harness attachment driving cylinder with external bearings.
5. A Vertical Groove for the body Harness Attachment's smooth vertical movement
6. 360-degree rotation swivel joint for VR Guard Sideways Movement (out of the way)
7. Pulley System for spring force transfer to the body Harness Attachment
8. Overhead attachment with cable harness system
9. pulley System Cover for easy Maintenance lO.Spring Chamber for hosting the spring.
11. Spring Chamber removable cap for easy maintenance
12. Steel wire for transferring force from spring to the body Harness Attachment
13. All metallic Colors
PCT/IB2021/052988 2021-04-12 2021-04-12 Virtual reality guard WO2022219369A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
PCT/IB2021/052988 WO2022219369A1 (en) 2021-04-12 2021-04-12 Virtual reality guard

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/IB2021/052988 WO2022219369A1 (en) 2021-04-12 2021-04-12 Virtual reality guard

Publications (1)

Publication Number Publication Date
WO2022219369A1 true WO2022219369A1 (en) 2022-10-20

Family

ID=75936954

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/IB2021/052988 WO2022219369A1 (en) 2021-04-12 2021-04-12 Virtual reality guard

Country Status (1)

Country Link
WO (1) WO2022219369A1 (en)

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5562572A (en) * 1995-03-10 1996-10-08 Carmein; David E. E. Omni-directional treadmill
DE102011016548A1 (en) * 2011-04-08 2012-10-11 Karlsruher Institut für Technologie motion fixation
US20130237378A1 (en) * 2012-03-09 2013-09-12 Matthew Carrell Apparatus for simulating motion in a virtual environment
US20160035228A1 (en) * 2013-04-10 2016-02-04 Tuncay CAKMAK An apparatus for accommodating a person and for partially limiting the freedom of movement of the person
FR3073635A1 (en) * 2017-11-15 2019-05-17 Enter Vr SIMULATION SYSTEM FOR DISPLACEMENT WITHOUT STRAIN OF A USER IN A VIRTUAL REALITY ENVIRONMENT

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5562572A (en) * 1995-03-10 1996-10-08 Carmein; David E. E. Omni-directional treadmill
DE102011016548A1 (en) * 2011-04-08 2012-10-11 Karlsruher Institut für Technologie motion fixation
US20130237378A1 (en) * 2012-03-09 2013-09-12 Matthew Carrell Apparatus for simulating motion in a virtual environment
US20160035228A1 (en) * 2013-04-10 2016-02-04 Tuncay CAKMAK An apparatus for accommodating a person and for partially limiting the freedom of movement of the person
FR3073635A1 (en) * 2017-11-15 2019-05-17 Enter Vr SIMULATION SYSTEM FOR DISPLACEMENT WITHOUT STRAIN OF A USER IN A VIRTUAL REALITY ENVIRONMENT

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