WO2021139383A1 - 直播间礼物资源更新方法、装置、介质及电子设备 - Google Patents

直播间礼物资源更新方法、装置、介质及电子设备 Download PDF

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Publication number
WO2021139383A1
WO2021139383A1 PCT/CN2020/127270 CN2020127270W WO2021139383A1 WO 2021139383 A1 WO2021139383 A1 WO 2021139383A1 CN 2020127270 W CN2020127270 W CN 2020127270W WO 2021139383 A1 WO2021139383 A1 WO 2021139383A1
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WIPO (PCT)
Prior art keywords
user
client
logged
gift
gift resource
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PCT/CN2020/127270
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English (en)
French (fr)
Inventor
崔进
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北京字节跳动网络技术有限公司
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Publication of WO2021139383A1 publication Critical patent/WO2021139383A1/zh

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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23Processing of content or additional data; Elementary server operations; Server middleware
    • H04N21/239Interfacing the upstream path of the transmission network, e.g. prioritizing client content requests
    • H04N21/2393Interfacing the upstream path of the transmission network, e.g. prioritizing client content requests involving handling client requests
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23Processing of content or additional data; Elementary server operations; Server middleware
    • H04N21/24Monitoring of processes or resources, e.g. monitoring of server load, available bandwidth, upstream requests
    • H04N21/2407Monitoring of transmitted content, e.g. distribution time, number of downloads
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/25Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
    • H04N21/262Content or additional data distribution scheduling, e.g. sending additional data at off-peak times, updating software modules, calculating the carousel transmission frequency, delaying a video stream transmission, generating play-lists
    • H04N21/26258Content or additional data distribution scheduling, e.g. sending additional data at off-peak times, updating software modules, calculating the carousel transmission frequency, delaying a video stream transmission, generating play-lists for generating a list of items to be played back in a given order, e.g. playlist, or scheduling item distribution according to such list
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/25Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
    • H04N21/262Content or additional data distribution scheduling, e.g. sending additional data at off-peak times, updating software modules, calculating the carousel transmission frequency, delaying a video stream transmission, generating play-lists
    • H04N21/26291Content or additional data distribution scheduling, e.g. sending additional data at off-peak times, updating software modules, calculating the carousel transmission frequency, delaying a video stream transmission, generating play-lists for providing content or additional data updates, e.g. updating software modules, stored at the client

Definitions

  • the present disclosure relates to the network field, and more specifically, to a method, device, medium, and electronic equipment for updating gift resources in a live broadcast room.
  • the gift-related information displayed in the live broadcast room of each client is directly displayed based on the local gift information of the client. Because there are some gift-giving animations in video format, they are relatively large. Therefore, whenever a new gift type goes online or changes to an existing gift type, the client needs to save the gift information corresponding to the new online gift or the changed gift in time.
  • the client will update the local gift resource information according to the latest gift resource information in the server every time it starts, but such an update strategy can easily cause the peak usage period of the client to become gift resource information.
  • the peak period is updated, so that the server needs to ensure that the client's use request can be responded to in a timely and accurate manner during the peak period, and it also needs to ensure that the client's gift resource information can be successfully updated, so the server load increases greatly.
  • the update of the client’s gift resource information will also take up a large amount of bandwidth for resource downloads. When the bandwidth is fixed, it will cause the user to have a problem with the network when using the client during the peak period. The bandwidth can be used. Under changing circumstances, in order to ensure the smoothness of the client's network, the cost of bandwidth used will increase greatly.
  • the purpose of the present disclosure is to provide a method, device, medium and electronic device for updating gift resources in a live broadcast room, by determining whether the operation of a logged-in user in a client requesting a gift resource update satisfies preset conditions, and logging in the user in the client If the operation does not meet the preset conditions, it is judged whether the user is a designated user.
  • Clients that need to watch the live broadcast can be filtered out to update the gift resource in the live broadcast room, reducing the number of clients that need to update the gift resource , And then realize the control of server load and resource download bandwidth, avoid the situation of server overload, uneven bandwidth usage distribution or excessive bandwidth cost.
  • the present disclosure provides a method for updating gift resources in a live broadcast room, which is applied to a server, and the method includes:
  • the gift resource list request includes an event trigger condition for sending the gift resource list request and a user ID of a logged-in user in the client;
  • the event triggering condition is a preset condition
  • a gift resource list is sent to the client, the gift resource list includes information for indicating the gift resource to be updated, and the preset condition is one or There are multiple, and the preset conditions include at least entering a live broadcast room;
  • the event triggering condition is not the preset condition, it is determined whether the logged-in user in the client is a designated user, and in the case that the logged-in user in the client is a designated user, report to the client Sending the gift resource list;
  • the condition that triggers the client determines the condition that triggers the client to send the gift resource list request, so as to determine whether the operation of the logged-in user in the client requesting the gift resource update satisfies the preset condition, and can be in the client If the operation of the logged-in user does not meet the preset conditions, it is judged whether the user is a designated user. If any of the above two judgment conditions are satisfied, the client will be issued with information including the gift resource to be updated.
  • the gift resource update between time reduces the number of clients that need to update the gift resource, thereby realizing the control of server load and resource download bandwidth, avoiding server overload, uneven bandwidth usage distribution, or excessive bandwidth cost.
  • the determining whether the logged-in user in the client is a designated user includes:
  • the user logged in in the client is determined to be the designated user.
  • the determining whether the logged-in user in the client is a designated user includes:
  • the user logged in in the client is determined to be the designated user.
  • the number of updated clients can be used to control server load and resource download bandwidth, avoiding server overload, uneven bandwidth usage, or excessive bandwidth costs.
  • the determining whether the logged-in user in the client is a designated user includes:
  • the user logged in in the client is determined to be the designated user.
  • the number of clients that update the gift resource can further control the server load and resource download bandwidth, avoiding server overload, uneven bandwidth usage, or excessive bandwidth costs.
  • the present disclosure provides a device for updating gift resources in a live broadcast room, and the device includes:
  • a receiving module configured to receive a gift resource list request sent by a client, where the gift resource list request includes an event trigger condition for sending the gift resource list request and a user ID of a logged-in user in the client;
  • the first sending module is configured to send a gift resource list to the client when the event triggering condition is a preset condition, and the gift resource list includes information for indicating gift resources to be updated, so
  • the preset conditions are one or more;
  • the second sending module is configured to determine whether the logged-in user in the client is a designated user when the event triggering condition is not the preset condition, and the logged-in user in the client is the designated user's Send the gift resource list to the client in a case;
  • the update module is configured to receive a gift resource update request sent by the client in response to the gift resource list, and send a corresponding gift resource to the client in response to the gift resource update request.
  • the second sending module includes:
  • the first acquisition sub-module is configured to acquire, according to the user ID, the cumulative duration of watching the live broadcast by the logged-in user in the client during the first preset time period;
  • the first determining sub-module is configured to determine the logged-in user in the client as the designated user when the accumulated time length is greater than the preset time length.
  • the second sending module includes:
  • the second acquisition sub-module is configured to acquire, according to the user ID, the cumulative number of times that the logged-in user in the client enters the live broadcast room within the second preset time period;
  • the second determining sub-module is configured to determine the logged-in user in the client as the designated user when the cumulative number of times is greater than the preset number of times.
  • the second sending module includes:
  • the third obtaining sub-module is configured to obtain the total value of gifts given by the logged-in user in the client in any live broadcast room within the third preset time period according to the user ID;
  • the third determining sub-module is configured to determine the logged-in user in the client as the designated user when the total value is greater than the preset value.
  • the present disclosure provides an electronic device including: a storage device on which a computer program is stored; and a processing device for executing the computer program in the storage device to implement the method described in the first aspect A step of.
  • the present disclosure provides a computer-readable medium having a computer program stored thereon, and when the program is executed by a processing device, the steps of the method described in the first aspect are implemented.
  • the present disclosure provides a computer program including program code, and when the computer runs the computer program, the program code is executed to implement the steps of the method described in the first aspect.
  • the present disclosure can judge the condition that triggers the client to send the gift resource list request, so as to determine whether the operation of the logged-in user in the client requesting the gift resource update satisfies the preset condition, and can be used in the client When the operation of the logged-in user in the terminal does not meet the preset conditions, it is judged whether the user is a designated user.
  • the client will be issued to the client including a gift resource for indicating to be updated
  • the gift resource list of the information so that the client can update the gift resource updated in the server, so that the preset conditions and the specified user can be set to filter out the clients that need to watch the live broadcast.
  • the gift resource update in the live broadcast room reduces the number of clients that need to update the gift resource, thereby realizing the control of server load and resource download bandwidth, avoiding server overload, uneven bandwidth usage, or excessive bandwidth costs happening.
  • Fig. 1 is a flowchart showing a method for updating gift resources in a live broadcast room according to an exemplary embodiment of the present disclosure
  • Fig. 2 is a flowchart showing a method for updating gift resources in a live broadcast room according to another exemplary embodiment of the present disclosure
  • Fig. 3 is a flowchart showing a method for updating gift resources in a live broadcast room according to another exemplary embodiment of the present disclosure
  • Fig. 4 is a flowchart showing a method for updating gift resources in a live broadcast room according to another exemplary embodiment of the present disclosure
  • Fig. 5 is a structural block diagram showing a device for updating gift resources in a live broadcast room according to an exemplary embodiment of the present disclosure
  • Fig. 6 shows a schematic structural diagram of an electronic device suitable for implementing embodiments of the present disclosure.
  • Fig. 1 is a flowchart showing a method for updating gift resources in a live broadcast room according to an exemplary embodiment of the present disclosure. Applied to a server, as shown in FIG. 1, the method includes steps 101 to 104.
  • a gift resource list request sent by a client is received.
  • the gift resource list request includes an event trigger condition for sending the gift resource list request and a user ID of a logged-in user in the client.
  • the event triggering the request for sending the gift resource list can be triggered by various conditions, for example, the client can be cold-started, entering the live broadcast room or refreshing the live broadcast room, etc.
  • the event triggering condition of the event needs to be included in the gift resource list request.
  • the gift resource list request also needs to include the user ID of the logged-in user in the client.
  • the gift resource list request is used to request the latest live broadcast room gift resource list from the server.
  • a gift resource list is sent to the client.
  • the gift resource list includes information for indicating the gift resource to be updated, and the preset condition is one or more.
  • the preset conditions include at least entering the live broadcast room.
  • the preset conditions include at least entering the live broadcast room, so that it can be ensured that the client with a clear need to enter the live broadcast room can receive the gift resource list including the information indicating the gift resource to be updated, so as to realize the access to the live broadcast room. Update of gift resources.
  • preset conditions that can trigger the client to send the gift resource list request can be set according to the judgment of whether the client has the need to enter the live broadcast room, so as to ensure that the client who needs to watch the live broadcast can make gifts as much as possible.
  • the resource update for example, the preset condition may also include refreshing the live broadcast room, etc.
  • step 103 when the event triggering condition is not a preset condition, it is determined whether the logged-in user in the client is a designated user, and a gift resource list is sent to the client when the logged-in user in the client is a designated user.
  • the event triggering condition of the request for the gift resource list sent by the client is not the preset condition, it can also be determined whether the user ID of the logged-in user in the client included in the request for the gift resource list is a specified user. Determine whether the gift resource list needs to be sent to the client.
  • the designated user may be a pre-set part of users, so that the number of the designated users can be used to control the number of clients that update the gift resource at the same time.
  • a gift resource update request sent by the client in response to the gift resource list is received, and a corresponding gift resource is sent to the client in response to the gift resource update request.
  • the client After sending the gift resource list including information indicating the gift resource to be updated to the client, the client will send a gift resource update request to the server in the case of determining that there is a gift resource to be updated to request downloading from the server. Updated gift resources.
  • the server After receiving the gift resource update request, the server can respond to the request and send the gift resource that needs to be updated in the client to the client.
  • the gift resource requested to be updated by the client after receiving the gift resource list may include the gift resource to be updated indicated in the gift resource list, or may include the gift resource indicated in the gift resource list.
  • the gift resources to be updated include other gift resources. For example, when the client has not been started for a long time or the gift resource stored in the client is damaged, it may happen that the gift resource requested to be updated not only includes the gift resource to be updated indicated in the gift resource list.
  • the client it is possible to judge the condition that triggers the client to send the gift resource list request, so as to determine whether the operation of the logged-in user in the client requesting the gift resource update satisfies the preset condition, and can be in the client If the operation of the logged-in user does not meet the preset conditions, it is judged whether the user is a designated user. If any of the above two judgment conditions are satisfied, the client will be issued with information including the gift resource to be updated.
  • the gift resource update between time reduces the number of clients that need to update the gift resource, thereby realizing the control of server load and resource download bandwidth, avoiding server overload, uneven bandwidth usage distribution, or excessive bandwidth cost.
  • Fig. 2 is a flowchart showing a method for updating gift resources in a live broadcast room according to an exemplary embodiment of the present disclosure. As shown in FIG. 2, the method includes step 201 and step 202 in addition to step 101, step 102, and step 104 as shown in FIG.
  • the accumulated duration of watching the live broadcast in the first preset time period of the logged-in user in the client is obtained according to the user ID.
  • the first preset time period may be, for example, the time in the past 30 days, and the accumulated time of watching the live broadcast may be, for example, the total viewing time of the logged-in user in the client in any live broadcast room in the past 30 days.
  • the first preset time period can be set to, for example, a time period close to the current time. In this way, the accumulated time spent watching the live broadcast acquired during the first preset time period can more appropriately reflect the logged-in user in the client The habit of watching live broadcasts.
  • step 202 when the accumulated time is greater than the preset time, the logged-in user in the client is determined as the designated user, and a gift resource list is sent to the client when the logged-in user in the client is the designated user.
  • the setting of the preset duration may be associated with the setting of the length of the first preset period. For example, the longer the first preset period is, the longer the preset duration may be set.
  • the logged-in user in the client is determined to be the designated user , And send the gift resource list to the client so that the client can update the gift resource.
  • Fig. 3 is a flowchart showing a method for updating gift resources in a live broadcast room according to an exemplary embodiment of the present disclosure. As shown in FIG. 3, the method includes step 301 and step 302 in addition to step 101, step 102, and step 104 shown in FIG.
  • the cumulative number of times that the logged-in user in the client enters the live broadcast room within the second preset time period is obtained according to the user ID.
  • the second preset time period can be the same time period as the above first preset time period, or it can be a different time period.
  • the second preset time period can also be, for example, the time in the past 30 days.
  • the cumulative number of times the user has entered the live broadcast room namely It can be, for example, the total number of times the logged-in user in the client enters any live broadcast room in the past 30 days.
  • the second preset time period can also be set to, for example, a time period closer to the current time. In this way, the cumulative number of times to enter the live broadcast room acquired during the second preset time period can more closely reflect the customer The habit of watching live broadcast of the logged-in user in the terminal.
  • step 302 if the cumulative number of times is greater than the preset number of times, the logged-in user in the client is determined to be the designated user, and in the case that the logged-in user in the client is the designated user, a gift resource list is sent to the client.
  • the setting of the preset number of times may be associated with the setting of the length of the second preset period of time. For example, the longer the second preset period of time, the greater the preset number of times may be set.
  • the logged-in user in the client is determined to be the designated The user sends the gift resource list to the client, so that the client can update the gift resource.
  • Fig. 4 is a flowchart showing a method for updating gift resources in a live broadcast room according to an exemplary embodiment of the present disclosure. As shown in FIG. 4, the method includes step 401 and step 402 in addition to step 101, step 102, and step 104 shown in FIG.
  • step 401 when the event triggering condition is not a preset condition, the total value of gifts given by the logged-in user in the client terminal in any live broadcast room during the third preset time period is obtained according to the user ID.
  • the third preset time period may be the same as any one or both of the above-mentioned first preset time period and second preset time period, or may be different from the first preset time period and the second preset time period .
  • the third preset time period can also be, for example, the time in the past 30 days.
  • the total value of the gifts sent in any live broadcast room can be considered, for example, that the logged-in user in the client has been in any live broadcast room within the past 30 days The total value of the gift given.
  • the third preset time period can also be set to, for example, a time period that is closer to the current time, so that the total value of gifts obtained in any live broadcast room during the third preset time period can be more appropriately reflected The habit of the logged-in user in the client to watch the live broadcast.
  • step 402 in the case that the total value is greater than the preset value, the logged-in user in the client is determined as the designated user, and in the case that the logged-in user in the client is the designated user, a gift resource list is sent to the client.
  • the setting of the preset value may be associated with the setting of the length of the third preset period. For example, the longer the third preset period is, the higher the preset value may be set.
  • the logged-in user in the client is It is determined as the designated user, and the gift resource list is sent to the client, so that the client can update the gift resource.
  • Fig. 5 is a structural block diagram of a device 100 for updating gift resources in a live broadcast room according to an exemplary embodiment of the present disclosure.
  • the device 100 includes: a receiving module 110 for receiving a gift resource list request sent by a client.
  • the gift resource list request includes the event trigger condition for sending the gift resource list request and the user who is logged in to the client.
  • the first sending module 120 used to send a gift resource list to the client when the event triggering condition is a preset condition, the gift resource list includes information for indicating the gift resource to be updated, and the preset condition is One or more, the preset conditions include at least entering the live broadcast room;
  • the second sending module 130 is used to determine whether the logged-in user in the client is a designated user when the event triggering condition is not a preset condition, and in the client Sending a gift resource list to the client when the user logged in as a designated user;
  • the update module 140 is used to receive the gift resource update request sent by the client in response to the gift resource list, and send the gift resource update request to the client in response to the gift resource update request The corresponding gift resource.
  • the client it is possible to judge the condition that triggers the client to send the gift resource list request, so as to determine whether the operation of the logged-in user in the client requesting the gift resource update satisfies the preset condition, and can be in the client If the operation of the logged-in user does not meet the preset conditions, it is judged whether the user is a designated user. If any of the above two judgment conditions are satisfied, the client will be issued with information including the gift resource to be updated.
  • the gift resource update between time reduces the number of clients that need to update the gift resource, thereby realizing the control of server load and resource download bandwidth, avoiding server overload, uneven bandwidth usage distribution, or excessive bandwidth cost.
  • the second sending module 120 includes: a first acquisition sub-module, configured to acquire, according to the user ID, the cumulative duration of watching the live broadcast by the logged-in user in the client during the first preset time period; the first determining sub-module The module is used to determine the logged-in user in the client as the designated user when the accumulated time is greater than the preset time.
  • the second sending module 120 includes: a second acquisition sub-module, configured to acquire the cumulative number of times that the logged-in user in the client enters the live broadcast room within the second preset time period according to the user ID; the second determination The sub-module is used to determine the logged-in user in the client as the designated user when the accumulated number of times is greater than the preset number of times.
  • the second sending module 120 includes: a third obtaining sub-module, configured to obtain the total value of gifts given by the logged-in user in the client in any live broadcast room within the third preset time period according to the user ID ;
  • the third determining sub-module is used to determine the logged-in user in the client as the designated user when the total value is greater than the preset value.
  • Terminal devices in the embodiments of the present disclosure may include, but are not limited to, mobile phones, notebook computers, digital broadcast receivers, PDAs (personal digital assistants), PADs (tablets), PMPs (portable multimedia players), vehicle-mounted terminals (e.g. Mobile terminals such as car navigation terminals) and fixed terminals such as digital TVs, desktop computers, etc.
  • the electronic device shown in FIG. 6 is only an example, and should not bring any limitation to the function and scope of use of the embodiments of the present disclosure.
  • the electronic device 600 may include a processing device (such as a central processing unit, a graphics processor, etc.) 601, which may be loaded into a random access device according to a program stored in a read-only memory (ROM) 602 or from a storage device 608.
  • the program in the memory (RAM) 603 executes various appropriate actions and processing.
  • various programs and data required for the operation of the electronic device 600 are also stored.
  • the processing device 601, the ROM 602, and the RAM 603 are connected to each other through a bus 604.
  • An input/output (I/O) interface 605 is also connected to the bus 604.
  • the following devices can be connected to the I/O interface 605: including input devices 606 such as touch screens, touch pads, keyboards, mice, cameras, microphones, accelerometers, gyroscopes, etc.; including, for example, liquid crystal displays (LCD), speakers, vibration An output device 607 such as a device; a storage device 608 such as a magnetic tape, a hard disk, etc.; and a communication device 609.
  • the communication device 609 may allow the electronic device 600 to perform wireless or wired communication with other devices to exchange data.
  • FIG. 6 shows an electronic device 600 having various devices, it should be understood that it is not required to implement or have all of the illustrated devices. It may be implemented alternatively or provided with more or fewer devices.
  • an embodiment of the present disclosure includes a computer program product, which includes a computer program carried on a non-transitory computer readable medium, and the computer program contains program code for executing the method shown in the flowchart.
  • the computer program may be downloaded and installed from the network through the communication device 609, or installed from the storage device 608, or installed from the ROM 602.
  • the processing device 601 the above-mentioned functions defined in the method of the embodiment of the present disclosure are executed.
  • the above-mentioned computer-readable medium in the present disclosure may be a computer-readable signal medium or a computer-readable storage medium, or any combination of the two.
  • the computer-readable storage medium may be, for example, but not limited to, an electrical, magnetic, optical, electromagnetic, infrared, or semiconductor system, device, or device, or a combination of any of the above.
  • Computer-readable storage media may include, but are not limited to: electrical connections with one or more wires, portable computer disks, hard disks, random access memory (RAM), read-only memory (ROM), erasable removable Programmable read-only memory (EPROM or flash memory), optical fiber, portable compact disk read-only memory (CD-ROM), optical storage device, magnetic storage device, or any suitable combination of the above.
  • a computer-readable storage medium may be any tangible medium that contains or stores a program, and the program may be used by or in combination with an instruction execution system, apparatus, or device.
  • a computer-readable signal medium may include a data signal propagated in a baseband or as a part of a carrier wave, and a computer-readable program code is carried therein.
  • This propagated data signal can take many forms, including but not limited to electromagnetic signals, optical signals, or any suitable combination of the foregoing.
  • the computer-readable signal medium may also be any computer-readable medium other than the computer-readable storage medium.
  • the computer-readable signal medium may send, propagate, or transmit the program for use by or in combination with the instruction execution system, apparatus, or device .
  • the program code contained on the computer-readable medium can be transmitted by any suitable medium, including but not limited to: wire, optical cable, RF (Radio Frequency), etc., or any suitable combination of the above.
  • any currently known or future developed network protocol such as HTTP (HyperText Transfer Protocol) can be used to communicate, and it can communicate with any form or medium of digital data (for example, Communication network) interconnection.
  • Examples of communication networks include local area networks (“LAN”), wide area networks (“WAN”), the Internet (for example, the Internet), and end-to-end networks (for example, ad hoc end-to-end networks), as well as any currently known or future research and development network of.
  • the above-mentioned computer-readable medium may be included in the above-mentioned electronic device; or it may exist alone without being assembled into the electronic device.
  • the above-mentioned computer-readable medium carries one or more programs.
  • the electronic device receives a gift resource list request sent by the client, and the gift resource list request includes sending a gift
  • the event trigger condition of the resource list request and the user ID of the logged-in user in the client when the event trigger condition is a preset condition, a gift resource list is sent to the client, and the gift resource list includes the gift resource to indicate to be updated
  • the preset conditions are one or more, and the preset conditions include at least entering the live broadcast room; when the event triggering condition is not the preset condition, determine whether the logged-in user in the client is a designated user, and in the client If the logged-in user is a designated user, send a gift resource list to the client; receive the gift resource update request sent by the client in response to the gift resource list, and send the corresponding gift resource to the client in response to the gift resource update request.
  • the computer program code used to perform the operations of the present disclosure can be written in one or more programming languages or a combination thereof.
  • the above-mentioned programming languages include but are not limited to object-oriented programming languages such as Java, Smalltalk, C++, and Including conventional procedural programming languages-such as "C" language or similar programming languages.
  • the program code can be executed entirely on the user's computer, partly on the user's computer, executed as an independent software package, partly on the user's computer and partly executed on a remote computer, or entirely executed on the remote computer or server.
  • the remote computer can be connected to the user’s computer through any kind of network, including a local area network (LAN) or a wide area network (WAN), or it can be connected to an external computer (for example, using an Internet service provider to Connect via the Internet).
  • LAN local area network
  • WAN wide area network
  • each block in the flowchart or block diagram may represent a module, program segment, or part of code, and the module, program segment, or part of code contains one or more for realizing the specified logical function Executable instructions.
  • the functions marked in the block may also occur in a different order from the order marked in the drawings. For example, two blocks shown in succession can actually be executed substantially in parallel, and they can sometimes be executed in the reverse order, depending on the functions involved.
  • each block in the block diagram and/or flowchart, and the combination of the blocks in the block diagram and/or flowchart can be implemented by a dedicated hardware-based system that performs the specified functions or operations Or it can be realized by a combination of dedicated hardware and computer instructions.
  • the modules involved in the embodiments described in the present disclosure can be implemented in software or hardware.
  • the name of the module does not constitute a limitation on the module itself under certain circumstances.
  • the receiving module can also be described as "a module that receives a gift resource list request sent by a client".
  • exemplary types of hardware logic components include: Field Programmable Gate Array (FPGA), Application Specific Integrated Circuit (ASIC), Application Specific Standard Product (ASSP), System on Chip (SOC), Complex Programmable Logical device (CPLD) and so on.
  • FPGA Field Programmable Gate Array
  • ASIC Application Specific Integrated Circuit
  • ASSP Application Specific Standard Product
  • SOC System on Chip
  • CPLD Complex Programmable Logical device
  • a machine-readable medium may be a tangible medium, which may contain or store a program for use by the instruction execution system, apparatus, or device or in combination with the instruction execution system, apparatus, or device.
  • the machine-readable medium may be a machine-readable signal medium or a machine-readable storage medium.
  • the machine-readable medium may include, but is not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, device, or device, or any suitable combination of the foregoing.
  • machine-readable storage media would include electrical connections based on one or more wires, portable computer disks, hard disks, random access memory (RAM), read-only memory (ROM), erasable programmable read-only memory (EPROM or flash memory), optical fiber, portable compact disk read only memory (CD-ROM), optical storage device, magnetic storage device, or any suitable combination of the foregoing.
  • RAM random access memory
  • ROM read-only memory
  • EPROM or flash memory erasable programmable read-only memory
  • CD-ROM compact disk read only memory
  • magnetic storage device or any suitable combination of the foregoing.
  • Example 1 provides a method for updating gift resources in a live broadcast room, which is applied to a server, and the method includes:
  • the gift resource list request includes an event trigger condition for sending the gift resource list request and a user ID of a logged-in user in the client;
  • the event triggering condition is a preset condition
  • a gift resource list is sent to the client, the gift resource list includes information for indicating the gift resource to be updated, and the preset condition is one or Multiple
  • the event triggering condition is not the preset condition, it is determined whether the logged-in user in the client is a designated user, and in the case that the logged-in user in the client is a designated user, report to the client Sending the gift resource list;
  • Example 2 provides the method of Example 1.
  • the determining whether the logged-in user in the client is a designated user includes:
  • the user logged in in the client is determined to be the designated user.
  • Example 3 provides the method of Example 1.
  • the determining whether the logged-in user in the client is a designated user includes:
  • the user logged in in the client is determined to be the designated user.
  • Example 4 provides the method of Example 1.
  • the determining whether the logged-in user in the client is a designated user includes:
  • the user logged in in the client is determined to be the designated user.
  • Example 5 provides a device for updating gift resources in a live broadcast room, which is applied to a server.
  • the device includes a receiving module for receiving a gift resource list request sent by a client.
  • the gift resource list request includes the event trigger condition for sending the gift resource list request and the user ID of the logged-in user in the client;
  • the first sending module is configured to send a gift resource list to the client when the event triggering condition is a preset condition, and the gift resource list includes information for indicating gift resources to be updated, so
  • the preset conditions are one or more;
  • the second sending module is configured to determine whether the logged-in user in the client is a designated user when the event triggering condition is not the preset condition, and the logged-in user in the client is the designated user's Send the gift resource list to the client in a case;
  • the update module is configured to receive a gift resource update request sent by the client in response to the gift resource list, and send a corresponding gift resource to the client in response to the gift resource update request.
  • Example 6 provides the apparatus of Example 5, and the second sending module includes: a first obtaining sub-module, configured to obtain, according to the user ID, the user status of the logged-in user in the client The cumulative duration of watching live broadcast in the first preset time period;
  • the first determining sub-module is configured to determine the logged-in user in the client as the designated user when the accumulated time length is greater than the preset time length.
  • Example 7 provides the apparatus of Example 5, and the second sending module includes:
  • the second acquisition sub-module is configured to acquire, according to the user ID, the cumulative number of times that the logged-in user in the client enters the live broadcast room within the second preset time period;
  • the second determining sub-module is configured to determine the logged-in user in the client as the designated user when the cumulative number of times is greater than the preset number of times.
  • Example 8 provides the apparatus of Example 5.
  • the second sending module includes: a third acquisition sub-module, configured to acquire the user status of the logged-in user in the client according to the user ID. The total value of gifts given in any live broadcast room during the third preset time period;
  • the third determining sub-module is configured to determine the logged-in user in the client as the designated user when the total value is greater than the preset value.
  • Example 9 provides a computer-readable medium having a computer program stored thereon, and when the program is executed by a processing device, the steps of the method described in any one of Examples 1-4 are implemented. .
  • Example 10 provides an electronic device, including: a storage device on which a computer program is stored; and a processing device for executing the computer program in the storage device to Implement the steps of the method described in any one of Examples 1-4.
  • a computer program including program code.
  • the program code is executed to implement the method described in any one of Examples 1-4 A step of.

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Abstract

本公开涉及一种直播间礼物资源更新方法、装置、介质及电子设备,包括:接收客户端发送的礼物资源列表请求,其中包括该发送事件的事件触发条件和客户端中登录用户的用户ID;在事件触发条件为预设条件的情况下,向客户端发送礼物资源列表,其中包括用于指示待更新的礼物资源的信息;在事件触发条件不为预设条件的情况下,确定客户端中登录用户是否为指定用户,若是则向客户端发送礼物资源列表;接收客户端发送的礼物资源更新请求。这样就能够通过对该预设条件以及该指定用户进行设置,从而减少需要对该礼物资源进行更新的客户端数量,进而实现对服务器负载以及资源下载带宽的控制,避免出现服务器过载、带宽使用分布不均或带宽成本过高的情况。

Description

直播间礼物资源更新方法、装置、介质及电子设备
本公开要求于2020年01月07日提交中国专利局、申请号为202010014722.8、申请名称为“直播间礼物资源更新方法、装置、介质及电子设备”的中国专利申请的优先权,其全部内容通过引用结合在本公开中。
技术领域
本公开涉及网络领域,更为具体地,涉及一种直播间礼物资源更新方法、装置、介质及电子设备。
背景技术
目前,在各个客户端的直播间中显示送礼相关的信息都是直接根据客户端本地的礼物信息进行显示。因为存在部分礼物的送礼动画是视频格式的,体积较大。因此,每当有新的礼物类型上线或者对已有礼物类型有更改,客户端就需要及时保存新上线礼物或经过更改的礼物对应的礼物信息。
在相关技术中,客户端会在每次启动时根据服务器中的最新的礼物资源信息对本地的礼物资源信息进行更新,但是这样的更新策略很容易导致客户端的使用高峰期也成为礼物资源信息的更新高峰期,从而使得服务器在该高峰期时间内既需要保证客户端的使用请求能够得到及时准确的响应,还需要保证客户端礼物资源信息能够成功更新,因此服务器负载大量增加。并且,客户端礼物资源信息的更新还会大量占用资源下载的带宽,在该带宽固定的情况下,会导致用户在该高峰期时期内使用客户端时出现网络不畅的问题,在该带宽可变的情况下,为了保证客户端的网络通畅,又会导致所使用的带宽成本大大增加。
发明内容
本公开的目的在于提供一种直播间礼物资源更新方法、装置、介质及电子设备,通过判定请求礼物资源更新的客户端中登录用户的操作是否满足预设条件,以及在该客户端中登录用户的操作不满足预设条件的情况下判断该用户是否为指定用户,可以筛选出有观看直播需要的客户端来进行直播间的礼物资源更新,减少了需要对该礼物资源进行更新的客户端数量,进而实现对服务器负载以及资源下载带宽的控制,避免出现服务器过载、带宽使用分布不均或带宽成本过高的情况。
第一方面,本公开提供了一种直播间礼物资源更新方法,应用于服务器,所述方法包括:
接收客户端发送的礼物资源列表请求,所述礼物资源列表请求中包括发送所述礼物资源列表请求的事件触发条件和所述客户端中登录用户的用户ID;
在所述事件触发条件为预设条件的情况下,向所述客户端发送礼物资源列表,所述礼物资源列表中包括用于指示待更新的礼物资源的信息,所述预设条件为一个或多个,所述 预设条件至少包括进入直播间;
在所述事件触发条件不为所述预设条件的情况下,确定所述客户端中登录用户是否为指定用户,并在所述客户端中登录用户为指定用户的情况下向所述客户端发送所述礼物资源列表;
接收所述客户端响应于所述礼物资源列表所发送的礼物资源更新请求,并响应于所述礼物资源更新请求向所述客户端发送相应的礼物资源。
基于上述技术内容,能够对触发客户端发送该礼物资源列表请求的条件进行判断,从而来判定请求礼物资源更新的客户端中登录用户的操作是否满足该预设条件,而且能够在该客户端中登录用户的操作不满足预设条件的情况下判断该用户是否为指定用户,在以上两个判断条件满足任一的情况下都会为该客户端下发包括用于指示待更新的礼物资源的信息的礼物资源列表,以使客户端能够进行对服务器中更新的礼物资源进行更新,这样就能够通过对该预设条件以及该指定用户进行设置,从而筛选出有观看直播需要的客户端来进行直播间的礼物资源更新,减少了需要对该礼物资源进行更新的客户端数量,进而实现对服务器负载以及资源下载带宽的控制,避免出现服务器过载、带宽使用分布不均或带宽成本过高的情况。
在一个实现方式中,所述确定所述客户端中登录用户是否为指定用户包括:
根据所述用户ID获取所述客户端中登录用户在第一预设时段内观看直播的累计时长;
在所述累计时长大于预设时长的情况下,将所述客户端中登录用户确定为所述指定用户。
通过客户端中登录用户观看直播的累计时长确定用户是否为指定用户,进一步的,能够准确地筛选出有观看直播需要的客户端来进行直播间的礼物资源更新,减少了需要对该礼物资源进行更新的客户端数量,进而实现对服务器负载以及资源下载带宽的控制,避免出现服务器过载、带宽使用分布不均或带宽成本过高的情况。
在一个实现方式中,所述确定所述客户端中登录用户是否为指定用户包括:
根据所述用户ID获取所述客户端中登录用户在第二预设时段内进入直播间的累计次数;
在所述累计次数大于预设次数的情况下,将所述客户端中登录用户确定为所述指定用户。
通过客户端中登录用户进入直播间的累计次数确定用户是否为指定用户,进一步的,能够准确地筛选出有观看直播需要的客户端来进行直播间的礼物资源更新,减少了需要对该礼物资源进行更新的客户端数量,进而实现对服务器负载以及资源下载带宽的控制,避免出现服务器过载、带宽使用分布不均或带宽成本过高的情况。
在一个实现方式中,所述确定所述客户端中登录用户是否为指定用户包括:
根据所述用户ID获取所述客户端中登录用户在第三预设时段内在任意直播间中送出的礼物的总价值;
在所述总价值大于预设价值的情况下,将所述客户端中登录用户确定为所述指定用户。
通过客户端中登录用户在直播间中送出的礼物的总价值确定用户是否为指定用户,进一步的,能够准确地筛选出有观看直播需要的客户端来进行直播间的礼物资源更新,减少了需要对该礼物资源进行更新的客户端数量,进而实现对服务器负载以及资源下载带宽的 控制,避免出现服务器过载、带宽使用分布不均或带宽成本过高的情况。
第二方面,本公开提供了一种直播间礼物资源更新装置,所述装置包括:
接收模块,用于接收客户端发送的礼物资源列表请求,所述礼物资源列表请求中包括发送所述礼物资源列表请求的事件触发条件和所述客户端中登录用户的用户ID;
第一发送模块,用于在所述事件触发条件为预设条件的情况下,向所述客户端发送礼物资源列表,所述礼物资源列表中包括用于指示待更新的礼物资源的信息,所述预设条件为一个或多个;
第二发送模块,用于在所述事件触发条件不为所述预设条件的情况下,确定所述客户端中登录用户是否为指定用户,并在所述客户端中登录用户为指定用户的情况下向所述客户端发送所述礼物资源列表;
更新模块,用于接收所述客户端响应于所述礼物资源列表所发送的礼物资源更新请求,并响应于所述礼物资源更新请求向所述客户端发送相应的礼物资源。
在一个实现方式中,所述第二发送模块包括:
第一获取子模块,用于根据所述用户ID获取所述客户端中登录用户在第一预设时段内观看直播的累计时长;
第一确定子模块,用于在所述累计时长大于预设时长的情况下,将所述客户端中登录用户确定为所述指定用户。
在一个实现方式中,所述第二发送模块包括:
第二获取子模块,用于根据所述用户ID获取所述客户端中登录用户在第二预设时段内进入直播间的累计次数;
第二确定子模块,用于在所述累计次数大于预设次数的情况下,将所述客户端中登录用户确定为所述指定用户。
在一个实现方式中,所述第二发送模块包括:
第三获取子模块,用于根据所述用户ID获取所述客户端中登录用户在第三预设时段内在任意直播间中送出的礼物的总价值;
第三确定子模块,用于在所述总价值大于预设价值的情况下,将所述客户端中登录用户确定为所述指定用户。
第三方面,本公开提供了一种电子设备,包括:存储装置,其上存储有计算机程序;处理装置,用于执行所述存储装置中的所述计算机程序,以实现第一方面所述方法的步骤。
第四方面,本公开提供了一种计算机可读介质,其上存储有计算机程序,该程序被处理装置执行时实现第一方面所述方法的步骤。
第五方面,本公开提供了一种计算机程序,包括程序代码,当计算机运行所述计算机程序时,所述程序代码被执行,以实现第一方面所述方法的步骤。
结合上述技术方案,本公开能够对触发客户端发送该礼物资源列表请求的条件进行判断,从而来判定请求礼物资源更新的客户端中登录用户的操作是否满足该预设条件,而且能够在该客户端中登录用户的操作不满足预设条件的情况下判断该用户是否为指定用户,在以上两个判断条件满足任一的情况下都会为该客户端下发包括用于指示待更新的礼物资源的信息的礼物资源列表,以使客户端能够进行对服务器中更新的礼物资源进行更新,这样就能够通过对该预设条件以及该指定用户进行设置,从而筛选出有观看直播需要的客 户端来进行直播间的礼物资源更新,减少了需要对该礼物资源进行更新的客户端数量,进而实现对服务器负载以及资源下载带宽的控制,避免出现服务器过载、带宽使用分布不均或带宽成本过高的情况。
附图说明
图1是根据本公开一示例性实施例示出的一种直播间礼物资源更新方法的流程图;
图2是根据本公开又一示例性实施例示出的一种直播间礼物资源更新方法的流程图;
图3是根据本公开又一示例性实施例示出的一种直播间礼物资源更新方法的流程图;
图4是根据本公开又一示例性实施例示出的一种直播间礼物资源更新方法的流程图;
图5是根据本公开一示例性实施例示出的一种直播间礼物资源更新装置的结构框图;
图6示出了适于用来实现本公开实施例的电子设备的结构示意图。
具体实施方式
下面将参照附图更详细地描述本公开的实施例。虽然附图中显示了本公开的某些实施例,然而应当理解的是,本公开可以通过各种形式来实现,而且不应该被解释为限于这里阐述的实施例,相反提供这些实施例是为了更加透彻和完整地理解本公开。应当理解的是,本公开的附图及实施例仅用于示例性作用,并非用于限制本公开的保护范围。
应当理解,本公开的方法实施方式中记载的各个步骤可以按照不同的顺序执行,和/或并行执行。此外,方法实施方式可以包括附加的步骤和/或省略执行示出的步骤。本公开的范围在此方面不受限制。
本文使用的术语“包括”及其变形是开放性包括,即“包括但不限于”。术语“基于”是“至少部分地基于”。术语“一个实施例”表示“至少一个实施例”;术语“另一实施例”表示“至少一个另外的实施例”;术语“一些实施例”表示“至少一些实施例”。其他术语的相关定义将在下文描述中给出。
需要注意,本公开中提及的“第一”、“第二”等概念仅用于对不同的装置、模块或单元进行区分,并非用于限定这些装置、模块或单元所执行的功能的顺序或者相互依存关系。
需要注意,本公开中提及的“一个”、“多个”的修饰是示意性而非限制性的,本领域技术人员应当理解,除非在上下文另有明确指出,否则应该理解为“一个或多个”。
本公开实施方式中的多个装置之间所交互的消息或者信息的名称仅用于说明性的目的,而并不是用于对这些消息或信息的范围进行限制。
图1是根据本公开一示例性实施例示出的一种直播间礼物资源更新方法的流程图。应用于服务器,如图1所示,该方法包括步骤101至步骤104。
在步骤101中,接收客户端发送的礼物资源列表请求,该礼物资源列表请求中包括发送礼物资源列表请求的事件触发条件和客户端中登录用户的用户ID。触发该发送礼物资源列表请求这个事件的触发条件可以为多种,例如可以客户端冷启动,进入直播间或者刷新直播间等,该事件的事件触发条件需要包括在该礼物资源列表请求中一并发送至服务器。另外,该礼物资源列表请求中还需要包括该客户端中登录用户的用户ID。该礼物资源列表请求是用于向服务器请求最新的直播间礼物资源列表的。
在步骤102中,在事件触发条件为预设条件的情况下,向客户端发送礼物资源列表, 礼物资源列表中包括用于指示待更新的礼物资源的信息,预设条件为一个或多个,预设条件至少包括进入直播间。该预设条件中至少包括进入直播间,这样就能保证有明确进入直播间需求的客户端能够接收到该包括了用于指示待更新的礼物资源的信息的礼物资源列表,从而实现对直播间礼物资源的更新。另外,还可根据对客户端是否有进入直播间的需求的判断来设置其他的能够触发客户端发送该礼物资源列表请求的预设条件,以尽可能保证有观看直播需求的客户端能够进行礼物资源的更新,例如,该预设条件中还可以包括刷新直播间等。
在步骤103中,在事件触发条件不为预设条件的情况下,确定客户端中登录用户是否为指定用户,并在客户端中登录用户为指定用户的情况下向客户端发送礼物资源列表。在该客户端发送该礼物资源列表请求的事件触发条件不为该预设条件的情况下,还能够通过判断该礼物资源列表请求中所包括的客户端中登录用户的用户ID是否为指定用户来确定是否需要向该客户端发送该礼物资源列表。其中,该指定用户可以是预先设定的部分用户,这样能够从该指定用户的数量来对在同一时间进行礼物资源更新的客户端的数量进行一定的控制。
在步骤104中,接收客户端响应于礼物资源列表所发送的礼物资源更新请求,并响应于礼物资源更新请求向客户端发送相应的礼物资源。将该包括用于指示待更新的礼物资源的信息的礼物资源列表发送至客户端之后,客户端在判断有待更新的礼物资源的情况下会向服务器发送礼物资源更新请求,以请求从服务器下载需要更新的礼物资源。服务器在接收到该礼物资源更新请求之后,便可以响应于该请求,将该客户端中需要进行更新的礼物资源发送至该客户端中。
本领域技术人员应该了解的是,客户端在接收到该礼物资源列表之后请求更新的礼物资源可以包括该礼物资源列表中所指示的待更新的礼物资源,也可以包括该礼物资源列表中所指示的待更新的礼物资源,还包括其他的礼物资源。例如,在客户端长时间未启动或客户端中保存礼物资源损坏的情况下,可能会出现请求更新的礼物资源不仅包括该礼物资源列表中所指示的待更新的礼物资源的情况。
通过上述技术方案,能够对触发客户端发送该礼物资源列表请求的条件进行判断,从而来判定请求礼物资源更新的客户端中登录用户的操作是否满足该预设条件,而且能够在该客户端中登录用户的操作不满足预设条件的情况下判断该用户是否为指定用户,在以上两个判断条件满足任一的情况下都会为该客户端下发包括用于指示待更新的礼物资源的信息的礼物资源列表,以使客户端能够进行对服务器中更新的礼物资源进行更新,这样就能够通过对该预设条件以及该指定用户进行设置,从而筛选出有观看直播需要的客户端来进行直播间的礼物资源更新,减少了需要对该礼物资源进行更新的客户端数量,进而实现对服务器负载以及资源下载带宽的控制,避免出现服务器过载、带宽使用分布不均或带宽成本过高的情况。
图2是根据本公开一示例性实施例示出的一种直播间礼物资源更新方法的流程图。如图2所示,该方法除了包括如图1所示的步骤101、步骤102和步骤104之外,还包括步骤201和步骤202。
在步骤201中,在事件触发条件不为预设条件的情况下,在根据用户ID获取客户端中登录用户在第一预设时段内观看直播的累计时长。该第一预设时段可以为例如过去30 天的时间,该观看直播的累计时长即可以为例如该客户端中登录用户在过去30天的时间内在任意直播间内的观看总时长。该第一预设时段可以设置为例如距离当前时间较近的一段时段,这样,在该第一预设时段内所获取到的观看直播的累计时长能够更加贴切地反映的该客户端中登录用户的观看直播的习惯。
在步骤202中,在累计时长大于预设时长的情况下,将客户端中登录用户确定为指定用户,并在客户端中登录用户为指定用户的情况下向客户端发送礼物资源列表。该预设时长的设置可以与该第一预设时段的长短设置相关联,例如该第一预设时段越久,该预设时长可以设置越长。在根据该用户ID所获取到的该客户端中登录用户在该第一预设时段内观看直播的累计时长大于该预设时长的情况下,就将该客户端中登录用户确定为该指定用户,并向该客户端发送该礼物资源列表以使该客户端对该礼物资源进行更新。
图3是根据本公开一示例性实施例示出的一种直播间礼物资源更新方法的流程图。如图3所示,该方法除了包括如图1所示的步骤101、步骤102和步骤104之外,还包括步骤301和步骤302。
在步骤301中,在事件触发条件不为预设条件的情况下,根据用户ID获取客户端中登录用户在第二预设时段内进入直播间的累计次数。该第二预设时段可以与上述第一预设时段为同一时段,也可以为不同时段,该第二预设时段也可以为例如过去30天的时间,该用户进入直播间的累计次数,即可以为例如该客户端中登录用户在过去30天的时间内进入任意直播间的总次数。该第二预设时段也可以设置为,例如距离当前时间较近的一段时段,这样,在该第二预设时段内所获取到的进入直播间的累计次数,能够更加贴切地反映的该客户端中登录用户的观看直播习惯。
在步骤302中,在累计次数大于预设次数的情况下,将客户端中登录用户确定为指定用户,并在客户端中登录用户为指定用户的情况下,向客户端发送礼物资源列表。该预设次数的设置可以与该第二预设时段的长短设置相关联,例如该第二预设时段越久,该预设次数可以设置越大。在根据该用户ID所获取到的该客户端中登录用户在该第二预设时段内进入直播间的累计次数大于该预设次数的情况下,就将该客户端中登录用户确定为该指定用户,并向该客户端发送该礼物资源列表,以使该客户端对该礼物资源进行更新。
图4是根据本公开一示例性实施例示出的一种直播间礼物资源更新方法的流程图。如图4所示,该方法除了包括如图1所示的步骤101、步骤102和步骤104之外,还包括步骤401和步骤402。
在步骤401中,在事件触发条件不为预设条件的情况下,根据用户ID获取客户端中登录用户在第三预设时段内在任意直播间中送出的礼物的总价值。该第三预设时段可以与上述的第一预设时段和第二预设时段中的任意一者或二者相同,也可以与该第一预设时段和该第二预设时段都不相同。该第三预设时段也可以为例如过去30天的时间,该在任意直播间中送出的礼物的总价值,即可以为例如该客户端中登录用户在过去30天的时间内在任意直播间中送出的礼物的总价值。该第三预设时段也可以设置为例如距离当前时间较近的一段时段,这样,在该第三预设时段内所获取到的在任意直播间中送出的礼物的总价值能够更加贴切地反映的该客户端中登录用户的观看直播的习惯。
在步骤402中,在总价值大于预设价值的情况下,将客户端中登录用户确定为指定用户,并在客户端中登录用户为指定用户的情况下,向客户端发送礼物资源列表。该预设价 值的设置可以与该第三预设时段的长短设置相关联,例如该第三预设时段越久,该预设价值可以设置越高。在根据该用户ID所获取到的该客户端中登录用户在该第三预设时段内在任意直播间中送出的礼物的总价值大于该预设价值的情况下,就将该客户端中登录用户确定为该指定用户,并向该客户端发送该礼物资源列表,以使该客户端对该礼物资源进行更新。
图5是根据本公开一示例性实施例示出的一种直播间礼物资源更新装置100的结构框图。如图5所示,该装置100包括:接收模块110,用于接收客户端发送的礼物资源列表请求,礼物资源列表请求中包括发送礼物资源列表请求的事件触发条件和客户端中登录用户的用户ID;第一发送模块120,用于在事件触发条件为预设条件的情况下,向客户端发送礼物资源列表,礼物资源列表中包括用于指示待更新的礼物资源的信息,预设条件为一个或多个,预设条件至少包括进入直播间;第二发送模块130,用于在事件触发条件不为预设条件的情况下,确定客户端中登录用户是否为指定用户,并在客户端中登录用户为指定用户的情况下向客户端发送礼物资源列表;更新模块140,用于接收客户端响应于礼物资源列表所发送的礼物资源更新请求,并响应于礼物资源更新请求向客户端发送相应的礼物资源。
通过上述技术方案,能够对触发客户端发送该礼物资源列表请求的条件进行判断,从而来判定请求礼物资源更新的客户端中登录用户的操作是否满足该预设条件,而且能够在该客户端中登录用户的操作不满足预设条件的情况下判断该用户是否为指定用户,在以上两个判断条件满足任一的情况下都会为该客户端下发包括用于指示待更新的礼物资源的信息的礼物资源列表,以使客户端能够进行对服务器中更新的礼物资源进行更新,这样就能够通过对该预设条件以及该指定用户进行设置,从而筛选出有观看直播需要的客户端来进行直播间的礼物资源更新,减少了需要对该礼物资源进行更新的客户端数量,进而实现对服务器负载以及资源下载带宽的控制,避免出现服务器过载、带宽使用分布不均或带宽成本过高的情况。
在一种可能的实施方式中,第二发送模块120包括:第一获取子模块,用于根据用户ID获取客户端中登录用户在第一预设时段内观看直播的累计时长;第一确定子模块,用于在累计时长大于预设时长的情况下,将客户端中登录用户确定为指定用户。
在一种可能的实施方式中,第二发送模块120包括:第二获取子模块,用于根据用户ID获取客户端中登录用户在第二预设时段内进入直播间的累计次数;第二确定子模块,用于在累计次数大于预设次数的情况下,将客户端中登录用户确定为指定用户。
在一种可能的实施方式中,第二发送模块120包括:第三获取子模块,用于根据用户ID获取客户端中登录用户在第三预设时段内在任意直播间中送出的礼物的总价值;第三确定子模块,用于在总价值大于预设价值的情况下,将客户端中登录用户确定为指定用户。
下面参考图6,其示出了适于用来实现本公开实施例的电子设备600的结构示意图。本公开实施例中的终端设备可以包括但不限于诸如移动电话、笔记本电脑、数字广播接收器、PDA(个人数字助理)、PAD(平板电脑)、PMP(便携式多媒体播放器)、车载终端(例如车载导航终端)等等的移动终端以及诸如数字TV、台式计算机等等的固定终端。图6示出的电子设备仅仅是一个示例,不应对本公开实施例的功能和使用范围带来任何限制。
如图6所示,电子设备600可以包括处理装置(例如中央处理器、图形处理器等)601, 其可以根据存储在只读存储器(ROM)602中的程序或者从存储装置608加载到随机访问存储器(RAM)603中的程序而执行各种适当的动作和处理。在RAM 603中,还存储有电子设备600操作所需的各种程序和数据。处理装置601、ROM 602以及RAM 603通过总线604彼此相连。输入/输出(I/O)接口605也连接至总线604。
通常,以下装置可以连接至I/O接口605:包括例如触摸屏、触摸板、键盘、鼠标、摄像头、麦克风、加速度计、陀螺仪等的输入装置606;包括例如液晶显示器(LCD)、扬声器、振动器等的输出装置607;包括例如磁带、硬盘等的存储装置608;以及通信装置609。通信装置609可以允许电子设备600与其他设备进行无线或有线通信以交换数据。虽然图6示出了具有各种装置的电子设备600,但是应理解的是,并不要求实施或具备所有示出的装置。可以替代地实施或具备更多或更少的装置。
特别地,根据本公开的实施例,上文参考流程图描述的过程可以被实现为计算机软件程序。例如,本公开的实施例包括一种计算机程序产品,其包括承载在非暂态计算机可读介质上的计算机程序,该计算机程序包含用于执行流程图所示的方法的程序代码。在这样的实施例中,该计算机程序可以通过通信装置609从网络上被下载和安装,或者从存储装置608被安装,或者从ROM 602被安装。在该计算机程序被处理装置601执行时,执行本公开实施例的方法中限定的上述功能。
需要说明的是,本公开上述的计算机可读介质可以是计算机可读信号介质或者计算机可读存储介质或者是上述两者的任意组合。计算机可读存储介质例如可以是——但不限于——电、磁、光、电磁、红外线、或半导体的***、装置或器件,或者任意以上的组合。计算机可读存储介质的更具体的例子可以包括但不限于:具有一个或多个导线的电连接、便携式计算机磁盘、硬盘、随机访问存储器(RAM)、只读存储器(ROM)、可擦式可编程只读存储器(EPROM或闪存)、光纤、便携式紧凑磁盘只读存储器(CD-ROM)、光存储器件、磁存储器件、或者上述的任意合适的组合。在本公开中,计算机可读存储介质可以是任何包含或存储程序的有形介质,该程序可以被指令执行***、装置或者器件使用或者与其结合使用。而在本公开中,计算机可读信号介质可以包括在基带中或者作为载波一部分传播的数据信号,其中承载了计算机可读的程序代码。这种传播的数据信号可以采用多种形式,包括但不限于电磁信号、光信号或上述的任意合适的组合。计算机可读信号介质还可以是计算机可读存储介质以外的任何计算机可读介质,该计算机可读信号介质可以发送、传播或者传输用于由指令执行***、装置或者器件使用或者与其结合使用的程序。计算机可读介质上包含的程序代码可以用任何适当的介质传输,包括但不限于:电线、光缆、RF(射频)等等,或者上述的任意合适的组合。
在一些实施方式中,可以利用诸如HTTP(HyperText Transfer Protocol,超文本传输协议)之类的任何当前已知或未来研发的网络协议进行通信,并且可以与任意形式或介质的数字数据通信(例如,通信网络)互连。通信网络的示例包括局域网(“LAN”),广域网(“WAN”),网际网(例如,互联网)以及端对端网络(例如,ad hoc端对端网络),以及任何当前已知或未来研发的网络。
上述计算机可读介质可以是上述电子设备中所包含的;也可以是单独存在,而未装配入该电子设备中。
上述计算机可读介质承载有一个或者多个程序,当上述一个或者多个程序被该电子设 备执行时,使得该电子设备:接收客户端发送的礼物资源列表请求,礼物资源列表请求中包括发送礼物资源列表请求的事件触发条件和客户端中登录用户的用户ID;在事件触发条件为预设条件的情况下,向客户端发送礼物资源列表,礼物资源列表中包括用于指示待更新的礼物资源的信息,预设条件为一个或多个,预设条件至少包括进入直播间;在事件触发条件不为预设条件的情况下,确定客户端中登录用户是否为指定用户,并在客户端中登录用户为指定用户的情况下向客户端发送礼物资源列表;接收客户端响应于礼物资源列表所发送的礼物资源更新请求,并响应于礼物资源更新请求向客户端发送相应的礼物资源。
可以以一种或多种程序设计语言或其组合来编写用于执行本公开的操作的计算机程序代码,上述程序设计语言包括但不限于面向对象的程序设计语言—诸如Java、Smalltalk、C++,还包括常规的过程式程序设计语言——诸如“C”语言或类似的程序设计语言。程序代码可以完全地在用户计算机上执行、部分地在用户计算机上执行、作为一个独立的软件包执行、部分在用户计算机上部分在远程计算机上执行、或者完全在远程计算机或服务器上执行。在涉及远程计算机的情形中,远程计算机可以通过任意种类的网络——包括局域网(LAN)或广域网(WAN)——连接到用户计算机,或者,可以连接到外部计算机(例如利用因特网服务提供商来通过因特网连接)。
附图中的流程图和框图,图示了按照本公开各种实施例的***、方法和计算机程序产品的可能实现的体系架构、功能和操作。在这点上,流程图或框图中的每个方框可以代表一个模块、程序段、或代码的一部分,该模块、程序段、或代码的一部分包含一个或多个用于实现规定的逻辑功能的可执行指令。也应当注意,在有些作为替换的实现中,方框中所标注的功能也可以以不同于附图中所标注的顺序发生。例如,两个接连地表示的方框实际上可以基本并行地执行,它们有时也可以按相反的顺序执行,这依所涉及的功能而定。也要注意的是,框图和/或流程图中的每个方框、以及框图和/或流程图中的方框的组合,可以用执行规定的功能或操作的专用的基于硬件的***来实现,或者可以用专用硬件与计算机指令的组合来实现。
描述于本公开实施例中所涉及到的模块可以通过软件的方式实现,也可以通过硬件的方式来实现。其中,模块的名称在某种情况下并不构成对该模块本身的限定,例如,接收模块还可以被描述为“接收客户端发送的礼物资源列表请求的模块”。
本文中以上描述的功能可以至少部分地由一个或多个硬件逻辑部件来执行。例如,非限制性地,可以使用的示范类型的硬件逻辑部件包括:现场可编程门阵列(FPGA)、专用集成电路(ASIC)、专用标准产品(ASSP)、片上***(SOC)、复杂可编程逻辑设备(CPLD)等等。
在本公开的上下文中,机器可读介质可以是有形的介质,其可以包含或存储以供指令执行***、装置或设备使用或与指令执行***、装置或设备结合地使用的程序。机器可读介质可以是机器可读信号介质或机器可读储存介质。机器可读介质可以包括但不限于电子的、磁性的、光学的、电磁的、红外的、或半导体***、装置或设备,或者上述内容的任何合适组合。机器可读存储介质的更具体示例会包括基于一个或多个线的电气连接、便携式计算机盘、硬盘、随机存取存储器(RAM)、只读存储器(ROM)、可擦除可编程只读存储器(EPROM或快闪存储器)、光纤、便捷式紧凑盘只读存储器(CD-ROM)、光学储存设备、磁储存设备、或上述内容的任何合适组合。
根据本公开的一个或多个实施例,示例1提供了一种直播间礼物资源更新方法,应用于服务器,所述方法包括:
接收客户端发送的礼物资源列表请求,所述礼物资源列表请求中包括发送所述礼物资源列表请求的事件触发条件和所述客户端中登录用户的用户ID;
在所述事件触发条件为预设条件的情况下,向所述客户端发送礼物资源列表,所述礼物资源列表中包括用于指示待更新的礼物资源的信息,所述预设条件为一个或多个;
在所述事件触发条件不为所述预设条件的情况下,确定所述客户端中登录用户是否为指定用户,并在所述客户端中登录用户为指定用户的情况下向所述客户端发送所述礼物资源列表;
接收所述客户端响应于所述礼物资源列表所发送的礼物资源更新请求,并响应于所述礼物资源更新请求向所述客户端发送相应的礼物资源。
根据本公开的一个或多个实施例,示例2提供了示例1的方法,所述确定所述客户端中登录用户是否为指定用户包括:
根据所述用户ID获取所述客户端中登录用户在第一预设时段内观看直播的累计时长;
在所述累计时长大于预设时长的情况下,将所述客户端中登录用户确定为所述指定用户。
根据本公开的一个或多个实施例,示例3提供了示例1的方法,所述确定所述客户端中登录用户是否为指定用户包括:
根据所述用户ID获取所述客户端中登录用户在第二预设时段内进入直播间的累计次数;
在所述累计次数大于预设次数的情况下,将所述客户端中登录用户确定为所述指定用户。
根据本公开的一个或多个实施例,示例4提供了示例1的方法,所述确定所述客户端中登录用户是否为指定用户包括:
根据所述用户ID获取所述客户端中登录用户在第三预设时段内在任意直播间中送出的礼物的总价值;
在所述总价值大于预设价值的情况下,将所述客户端中登录用户确定为所述指定用户。
根据本公开的一个或多个实施例,示例5提供了一种直播间礼物资源更新装置,应用于服务器,所述装置包括:接收模块,用于接收客户端发送的礼物资源列表请求,所述礼物资源列表请求中包括发送所述礼物资源列表请求的事件触发条件和所述客户端中登录用户的用户ID;
第一发送模块,用于在所述事件触发条件为预设条件的情况下,向所述客户端发送礼物资源列表,所述礼物资源列表中包括用于指示待更新的礼物资源的信息,所述预设条件为一个或多个;
第二发送模块,用于在所述事件触发条件不为所述预设条件的情况下,确定所述客户端中登录用户是否为指定用户,并在所述客户端中登录用户为指定用户的情况下向所述客户端发送所述礼物资源列表;
更新模块,用于接收所述客户端响应于所述礼物资源列表所发送的礼物资源更新请求,并响应于所述礼物资源更新请求向所述客户端发送相应的礼物资源。
根据本公开的一个或多个实施例,示例6提供了示例5的装置,所述第二发送模块包括:第一获取子模块,用于根据所述用户ID获取所述客户端中登录用户在第一预设时段内观看直播的累计时长;
第一确定子模块,用于在所述累计时长大于预设时长的情况下,将所述客户端中登录用户确定为所述指定用户。
根据本公开的一个或多个实施例,示例7提供了示例5的装置,所述第二发送模块包括:
第二获取子模块,用于根据所述用户ID获取所述客户端中登录用户在第二预设时段内进入直播间的累计次数;
第二确定子模块,用于在所述累计次数大于预设次数的情况下,将所述客户端中登录用户确定为所述指定用户。
根据本公开的一个或多个实施例,示例8提供了示例5的装置,所述第二发送模块包括:第三获取子模块,用于根据所述用户ID获取所述客户端中登录用户在第三预设时段内在任意直播间中送出的礼物的总价值;
第三确定子模块,用于在所述总价值大于预设价值的情况下,将所述客户端中登录用户确定为所述指定用户。
根据本公开的一个或多个实施例,示例9提供了一种计算机可读介质,其上存储有计算机程序,该程序被处理装置执行时实现示例1-4中任一项所述方法的步骤。
根据本公开的一个或多个实施例,示例10提供了一种电子设备,包括:存储装置,其上存储有计算机程序;处理装置,用于执行所述存储装置中的所述计算机程序,以实现示例1-4中任一项所述方法的步骤。
根据本公开的一个或多个实施例,提供了一种计算机程序,包括程序代码,当计算机运行所述计算机程序时,所述程序代码被执行,以实现示例1-4任一项所述方法的步骤。
以上描述仅为本公开的较佳实施例以及对所运用技术原理的说明。本领域技术人员应当理解,本公开中所涉及的公开范围,并不限于上述技术特征的特定组合而成的技术方案,同时也应涵盖在不脱离上述公开构思的情况下,由上述技术特征或其等同特征进行任意组合而形成的其它技术方案。例如上述特征与本公开中公开的(但不限于)具有类似功能的技术特征进行互相替换而形成的技术方案。
此外,虽然采用特定次序描绘了各操作,但是这不应当理解为要求这些操作以所示出的特定次序或以顺序次序执行来执行。在一定环境下,多任务和并行处理可能是有利的。同样地,虽然在上面论述中包含了若干具体实现细节,但是这些不应当被解释为对本公开的范围的限制。在单独的实施例的上下文中描述的某些特征还可以组合地实现在单个实施例中。相反地,在单个实施例的上下文中描述的各种特征也可以单独地或以任何合适的子组合的方式实现在多个实施例中。
尽管已经采用特定于结构特征和/或方法逻辑动作的语言描述了本主题,但是应当理解所附权利要求书中所限定的主题未必局限于上面描述的特定特征或动作。相反,上面所描述的特定特征和动作仅仅是实现权利要求书的示例形式。关于上述实施例中的装置,其中各个模块执行操作的具体方式已经在有关该方法的实施例中进行了详细描述,此处将不做详细阐述说明。

Claims (11)

  1. 一种直播间礼物资源更新方法,其特征在于,应用于服务器,所述方法包括:
    接收客户端发送的礼物资源列表请求,所述礼物资源列表请求中包括发送所述礼物资源列表请求的事件触发条件和所述客户端中登录用户的用户ID;
    在所述事件触发条件为预设条件的情况下,向所述客户端发送礼物资源列表,所述礼物资源列表中包括用于指示待更新的礼物资源的信息,所述预设条件为一个或多个,所述预设条件至少包括进入直播间;
    在所述事件触发条件不为所述预设条件的情况下,确定所述客户端中登录用户是否为指定用户,并在所述客户端中登录用户为指定用户的情况下向所述客户端发送所述礼物资源列表;
    接收所述客户端响应于所述礼物资源列表所发送的礼物资源更新请求,并响应于所述礼物资源更新请求向所述客户端发送相应的礼物资源。
  2. 根据权利要求1所述的方法,其特征在于,所述确定所述客户端中登录用户是否为指定用户包括:
    根据所述用户ID获取所述客户端中登录用户在第一预设时段内观看直播的累计时长;
    在所述累计时长大于预设时长的情况下,将所述客户端中登录用户确定为所述指定用户。
  3. 根据权利要求1所述的方法,其特征在于,所述确定所述客户端中登录用户是否为指定用户包括:
    根据所述用户ID获取所述客户端中登录用户在第二预设时段内进入直播间的累计次数;
    在所述累计次数大于预设次数的情况下,将所述客户端中登录用户确定为所述指定用户。
  4. 根据权利要求1所述的方法,其特征在于,所述确定所述客户端中登录用户是否为指定用户包括:
    根据所述用户ID获取所述客户端中登录用户在第三预设时段内在任意直播间中送出的礼物的总价值;
    在所述总价值大于预设价值的情况下,将所述客户端中登录用户确定为所述指定用户。
  5. 一种直播间礼物资源更新装置,其特征在于,应用于服务器,所述装置包括:
    接收模块,用于接收客户端发送的礼物资源列表请求,所述礼物资源列表请求中包括发送所述礼物资源列表请求的事件触发条件和所述客户端中登录用户的用户ID;
    第一发送模块,用于在所述事件触发条件为预设条件的情况下,向所述客户端发送礼物资源列表,所述礼物资源列表中包括用于指示待更新的礼物资源的信息,所述预设条件为一个或多个;
    第二发送模块,用于在所述事件触发条件不为所述预设条件的情况下,确定所述客户端中登录用户是否为指定用户,并在所述客户端中登录用户为指定用户的情况下向所述客户端发送所述礼物资源列表;
    更新模块,用于接收所述客户端响应于所述礼物资源列表所发送的礼物资源更新请求,并响应于所述礼物资源更新请求向所述客户端发送相应的礼物资源。
  6. 根据权利要求5所述的装置,其特征在于,所述第二发送模块包括:
    第一获取子模块,用于根据所述用户ID获取所述客户端中登录用户在第一预设时段内观看直播的累计时长;
    第一确定子模块,用于在所述累计时长大于预设时长的情况下,将所述客户端中登录用户确定为所述指定用户。
  7. 根据权利要求5所述的装置,其特征在于,所述第二发送模块包括:
    第二获取子模块,用于根据所述用户ID获取所述客户端中登录用户在第二预设时段内进入直播间的累计次数;
    第二确定子模块,用于在所述累计次数大于预设次数的情况下,将所述客户端中登录用户确定为所述指定用户。
  8. 根据权利要求5所述的装置,其特征在于,所述第二发送模块包括:
    第三获取子模块,用于根据所述用户ID获取所述客户端中登录用户在第三预设时段内在任意直播间中送出的礼物的总价值;
    第三确定子模块,用于在所述总价值大于预设价值的情况下,将所述客户端中登录用户确定为所述指定用户。
  9. 一种计算机可读介质,其上存储有计算机程序,其特征在于,该程序被处理装置执行时实现权利要求1-4中任一项所述方法的步骤。
  10. 一种电子设备,其特征在于,包括:
    存储装置,其上存储有计算机程序;
    处理装置,用于执行所述存储装置中的所述计算机程序,以实现权利要求1-4中任一项所述方法的步骤。
  11. 一种计算机程序,其特征在于,包括程序代码,当计算机运行所述计算机程序时,所述程序代码执行如权利要求1-4任一项所述的方法。
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