WO2021047294A1 - 一种vr内容自助方法、装置、存储介质以及计算机设备 - Google Patents

一种vr内容自助方法、装置、存储介质以及计算机设备 Download PDF

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Publication number
WO2021047294A1
WO2021047294A1 PCT/CN2020/103460 CN2020103460W WO2021047294A1 WO 2021047294 A1 WO2021047294 A1 WO 2021047294A1 CN 2020103460 W CN2020103460 W CN 2020103460W WO 2021047294 A1 WO2021047294 A1 WO 2021047294A1
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WIPO (PCT)
Prior art keywords
content
experience
terminal
server
instruction information
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PCT/CN2020/103460
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English (en)
French (fr)
Inventor
叶瀚中
黄凯
陈婧姝
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北京为快科技有限公司
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Publication of WO2021047294A1 publication Critical patent/WO2021047294A1/zh

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Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/06Buying, selling or leasing transactions
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3297Fairground games, e.g. Tivoli, coin pusher machines, cranes

Definitions

  • the present invention relates to the field of VR equipment, in particular to a VR content self-service method, device, storage medium and computer equipment.
  • Virtual reality technology (English name: Virtual Reality, abbreviated as VR), virtual reality technology includes computer, electronic information, and simulation technology. Its basic realization method is that a computer simulates a virtual environment to give people a sense of environmental immersion.
  • the main purpose of the present invention is to provide a VR content self-service method, which aims to solve the problem of reducing the operating cost of VR experience operators.
  • the present invention provides a VR content self-service method.
  • the method has a corresponding VR self-service system.
  • the VR self-service system includes a VR experience terminal, an intelligent terminal and a server.
  • the VR experience terminal, the intelligent terminal and the server communicate with each other, and the VR experience terminal Including wearable devices and screens, including:
  • the VR experience terminal judges whether to communicate with the smart terminal
  • the server determines whether the first operation instruction information is received, where the first operation instruction information is the operation instruction information generated when the user selects the specified VR content on the VR experience terminal;
  • the server judges in real time whether the current user has completed the payment
  • the server sends the first operation instruction information to the wearable device, and plays the VR content corresponding to the first operation instruction information on the wearable device;
  • the step includes:
  • the server judges whether the second operation instruction information is received, where the second operation instruction information is the operation instruction information generated by the user selecting and specifying playing VR content on the smart terminal;
  • the server judges whether the current user has completed the payment in real time
  • the VR experience terminal determines whether the third operation instruction information is received, where the third operation instruction information includes the operation instruction information generated by the smart terminal after the user has successfully paid;
  • the VR content corresponding to the second operation instruction information is played synchronously on the wearable device and the screen.
  • the VR self-service system includes multiple VR experience terminals, each VR content has a corresponding label, and the label is related to the subject matter of the VR content.
  • the step of synchronizing the content played by the wearable device to the screen it includes:
  • Each VR experience terminal separately records all the VR content that the user watches on the corresponding VR experience terminal within a specified time period
  • Each VR experience terminal obtains the tags corresponding to all its VR contents respectively;
  • Each VR experience terminal generates a first tag set according to the tags corresponding to all its VR content, and sends the first tag set to the server;
  • the server receives each first label set, and generates a second label set according to each first label set;
  • the server counts the number of occurrences of each tag in the second tag set, and sorts the tags in order according to the number of occurrences of each tag from most to least, and generates a tag ranking table;
  • the VR experience terminal obtains the label sorting table, and according to the label sorting table, obtains the designated number of labels with the first sequence number;
  • the functional interface of the VR experience terminal preferentially recommends the VR content corresponding to the specified number of tags with the first serial number.
  • the step of synchronizing the content played by the wearable device to the screen it includes:
  • the VR experience terminal obtains the current time
  • the VR experience terminal judges whether the current moment is in a preset time period
  • the VR experience terminal obtains the designated advertisement content pre-stored in the server from the server;
  • the VR self-service system includes multiple VR experience terminals.
  • Each VR experience terminal is numbered so that each VR experience terminal has a corresponding serial number.
  • the server obtains the working status information of each VR experience terminal
  • the server analyzes whether the working status of each VR experience terminal is abnormal
  • the server records the serial number of the VR experience terminal with abnormal working status, and searches the corresponding address of each VR experience terminal with abnormal working status according to the serial number, wherein the address corresponding to each VR experience terminal is pre-stored in the database;
  • the server generates a maintenance form containing each VR experience terminal with abnormal working status according to the respective addresses corresponding to the VR experience terminals with abnormal working conditions.
  • the present invention provides a VR content self-service device, including:
  • the communication judgment module is used for the VR experience terminal to judge whether to communicate with the smart terminal;
  • the payment check module is used to check whether the payment channel of the VR experience terminal is working normally if not, wherein the payment channel is used to charge the user for watching VR content;
  • the first judgment module is configured to, if yes, the server judge whether the first operation instruction information is received, where the first operation instruction information is the operation instruction information generated when the user selects the specified VR content on the VR experience terminal;
  • the first payment judgment module is used for, if yes, the server judges whether the current user has completed the payment in real time;
  • the first execution module is configured to, if yes, send the first operation instruction information to the wearable device, and play the VR content corresponding to the first operation instruction information on the wearable device;
  • Screen check module used to check whether the screen is working normally
  • the second execution module is used for synchronizing the content played by the wearable device to the screen if it is.
  • the VR content self-service device further includes:
  • the third execution module is used to enter the functional interface of the smart terminal if it is, where the functional interface is used to pay for viewing VR content and to select the specified VR content, and the functional interface is correspondingly associated with the server;
  • the first judgment module is used for the server to judge whether the second operation instruction information is received, where the second operation instruction information is the operation instruction information generated by the user selecting and specifying playing VR content on the smart terminal;
  • the second payment judgment module is used for the server to judge in real time whether the current user has completed the payment
  • the second judgment module is configured to, if yes, the VR experience terminal judges whether the third operation instruction information is received, where the third operation instruction information includes the operation instruction information generated by the smart terminal after the user has successfully paid;
  • the fourth execution module is configured to, if yes, synchronously play the VR content corresponding to the second operation instruction information on the wearable device and the screen.
  • the VR content self-service device further includes:
  • the recording module is used for each VR experience terminal to separately record all the VR content that the user watches on the corresponding VR experience terminal within a specified time period;
  • the first obtaining module is used for each VR experience terminal to obtain the tags corresponding to all its VR contents respectively;
  • the fifth execution module is used for each VR experience terminal to generate a first tag set according to the tags corresponding to all its VR content, and send the first tag set to the server;
  • the label generation module is used for the server to receive each first label set, and generate a second label set according to each first label set;
  • the sixth execution module is used for the server to count the number of occurrences of each tag in the second tag set, and according to the number of occurrences of each tag, sort the tags in turn to generate a tag ranking table;
  • the second acquisition module is used for the VR experience terminal to acquire the label sorting table, and according to the label sorting table, to obtain the designated number of labels with the first sequence number;
  • the recommendation module is used for recommending the VR content corresponding to the tags with the specified number of serial numbers in priority on the functional interface of the VR experience terminal according to the tags with the specified number of serial numbers in front.
  • the present invention also provides a storage medium, which is a computer-readable storage medium on which a computer program is stored, and when the computer program is executed, the above-mentioned VR content self-service method is realized.
  • the present invention also provides a computer device, which includes a processor, a memory, and a computer program stored on the memory and capable of running on the processor.
  • the processor implements the aforementioned VR content self-service method when the processor executes the computer program.
  • the beneficial effects of the present invention by judging whether the payment channel of the VR experience terminal is normal, it is confirmed whether the VR experience terminal can receive money through coin insertion, bank card swiping, face recognition system and two-dimensional code.
  • the server determines whether the first operation instruction information is received, that is, whether the user has selected the specified VR content. If the user selects the specified VR content, the server determines in real time whether the current user has completed the payment. If the current user completes the payment, the server sends the first operation instruction information to the VR experience terminal, and the wearable device will play the content selected by the user. When the screen is working normally, the screen will synchronize the screen of the wearable device.
  • the above operations are performed by users interacting with the VR experience terminal throughout the entire process, without the assistance of staff. In the case of unattended, it will give users an excellent self-service experience of VR content and reduce the operating costs of VR experience operators.
  • Figure 1 is a schematic diagram of the first process of a VR content self-service method of the present invention
  • FIG. 2 is a schematic diagram of the second process of a VR content self-service method of the present invention.
  • FIG. 3 is a schematic diagram of the third process of a VR content self-service method of the present invention.
  • FIG. 4 is a schematic diagram of the fourth process of a VR content self-service method of the present invention.
  • FIG. 5 is a schematic diagram of the fifth process of a VR content self-service method of the present invention.
  • FIG. 6 is a schematic structural diagram of a first embodiment of a VR content self-service device according to the present invention.
  • FIG. 7 is a structural block diagram of an embodiment of a storage medium provided by this application.
  • FIG. 8 is a structural block diagram of an embodiment of a computer device provided by this application.
  • Storage medium 200. Computer program; 300. Computer equipment; 400. Processor.
  • the present invention provides a VR content self-service method.
  • the method has a corresponding VR self-service system.
  • the VR self-service system includes a VR experience terminal, a smart terminal and a server.
  • the VR experience terminal, the smart terminal and the server communicate with each other.
  • VR experience terminals include wearable devices and screens, including:
  • the server determines whether the first operation instruction information is received, where the first operation instruction information is the operation instruction information generated when the user selects the specified VR content at the VR experience terminal;
  • smart terminals include, but are not limited to, smart phones, smart watches, and tablet computers.
  • VR experience terminals include VR somatosensory terminals, touch-controllable screens, and wearable devices.
  • the VR somatosensory terminal is a half-eggshell seat, which gives the user tactile feedback.
  • the specific structure is that the end facing the user has a gap for the user to enter and exit the seat; the end facing away from the user and both sides of the user are closed
  • the arc-shaped structure wraps the side and back of the user.
  • the VR somatosensory terminal screen is set on the top of the seat, and the wearable device is used to play VR content, and the user can watch the VR content by wearing the wearable device.
  • the smart terminal uses a smart phone as an example.
  • the VR experience terminal judges whether it is in communication with the smartphone, that is, it judges whether the information of the VR experience terminal can be transmitted to the smartphone in the form of Bluetooth or a third-party server. If there is no communication connection between the VR experience terminal and the smart phone, check whether the payment module of the VR experience terminal is working properly.
  • the payment channels include coin acceptors, POS machines, face recognition systems, and the display on the screen for payment QR code. Users can pay for viewing VR content by inserting coins, swiping a bank card, or scanning a QR code.
  • the user's account information is stored on the server corresponding to the VR experience terminal.
  • the user enters the account password through the functional interface of the VR experience terminal, specifically a touch-controllable screen, and enters the account.
  • the VR experience terminal passes The face recognition system deducts the balance of the user's pre-deposited account.
  • the server determines whether the first operation instruction information is received, where the first instruction information is the instruction information generated when the user selects the specified VR content on the VR experience terminal. If the server receives the first operation instruction information, it will determine in real time whether the current user has completed the payment.
  • the wearable device and the screen will synchronously play the VR content corresponding to the first operation instruction, where the VR content includes but is not limited to VR video.
  • the VR experience terminal if the VR experience terminal detects that the screen is not working properly, it stops synchronizing the content of the wearable device to the screen to reduce the power consumption of the VR experience terminal. By syncing the VR content played by the wearable device to the screen, the goal is to attract more viewers.
  • the VR experience terminal realizes self-service in the selection of VR content, payment, and video playback. Users can also get an excellent VR content experience without staff on duty, which greatly reduces the operation of VR experience operators. cost.
  • step S1 in which the VR experience terminal determines whether to communicate with the smart terminal it includes:
  • S12 The server judges whether the second operation instruction information is received, where the second operation instruction information is the operation instruction information generated by the user selecting and specifying to play VR content on the smart terminal;
  • S13 The server judges in real time whether the current user has completed the payment
  • the VR experience terminal determines whether the third operation instruction information is received, where the third operation instruction information includes the operation instruction information generated by the smart terminal after the user has successfully paid;
  • the smart terminal is an example of a smart phone. If the smart phone is in communication with the VR experience terminal, the user can select VR content and pay the fee through the smart terminal. For example, the user scans the QR code on the screen of the VR somatosensory terminal, enters the WeChat applet or H5 page, and then enters the smart phone to select VR content and payment page. After the smart phone selects the VR content, the second operation instruction information is generated and sent to the server, and the server sends the second operation instruction information to the VR experience terminal. After receiving the second operation instruction information, the VR experience terminal generates corresponding payment information according to the VR content selected by the user, and sends the payment information to the smart phone through the server.
  • the server determines whether the current user has completed the payment. If the current user completes the payment through the smart phone, the third operation instruction information is generated, and the third operation instruction information is sent to the VR experience terminal. After the VR experience terminal receives the third operation instruction information, it starts to play synchronously on the wearable device and the screen VR content corresponding to the second operation instruction information.
  • the VR self-service system includes multiple VR experience terminals, each VR content has a corresponding label, and the label is related to the subject matter of the VR content.
  • step S7 of synchronizing the content played by the wearable device to the screen it includes:
  • Each VR experience terminal separately records all VR content that the user watches on the corresponding VR experience terminal within a specified time period
  • Each VR experience terminal generates a first tag set according to tags corresponding to all its VR contents, and sends the first tag set to the server;
  • S74 The server receives each first label set, and generates a second label set according to each first label set;
  • S75 The server counts the number of occurrences of each of the tags in the second tag set, and according to the number of occurrences of each tag, sorts the tags in order to generate a tag sorting table;
  • the VR experience terminal obtains the label sorting table, and according to the label sorting table, obtains the designated number of labels with the first sequence number;
  • the function interface of the VR experience terminal preferentially recommends the VR content corresponding to the designated number of tags with the first serial number.
  • the VR self-service system includes three VR experience terminals, namely VR experience terminal A, VR experience terminal B, and VR experience terminal C.
  • VR experience terminal A records all the VR content (such as 3 VR videos) watched by the user within a specified time period (such as 08:00-20:00), and VR experience terminal A obtains 3 VR segments
  • the tags corresponding to the video are animation, romance, and fantasy. According to the above tags, the first tag set ⁇ anime, romance, fantasy ⁇ is generated.
  • VR experience terminal B generates a first label set ⁇ anime, romance ⁇
  • VR experience terminal C generates a first label set ⁇ anime ⁇
  • VR experience terminal B and VR experience terminal C generate the first label in a similar process to VR experience terminal A, So I won't repeat it.
  • the server receives the first label set corresponding to the VR experience terminal A, the VR experience terminal B, and the VR experience terminal C, and generates a second label set ⁇ anime, anime, anime, romance, romance, fantasy ⁇ .
  • the server counts the appearance times of each label in the second label set. For example, the appearance times of the animation labels are 3, the appearance times of romance labels are 2, and the appearance times of fantasy labels are 1.
  • the server sorts the tags according to the number of occurrences of each tag, from most to least, to generate a tag sorting table.
  • the VR experience terminal obtains the tag sorting table, and obtains the specified number (such as the first two digits) of the tags with the first sequence number, that is, the tags of animation and romance.
  • the functional interface will preferentially recommend VR content related to animation and romance.
  • step S7 of synchronizing the content played by the wearable device to the screen it includes:
  • the VR experience terminal obtains the designated advertisement content pre-stored in the server from the server;
  • the VR experience terminal obtains the current time, such as 19:00.
  • the VR experience terminal judges whether the current moment is in a preset time period, such as the prime time period of passenger flow [19:00-21:00]. If the current moment is in the preset time period, the VR experience terminal stops synchronizing the content played by the wearable device to the screen, and the VR experience terminal obtains the designated advertisement content pre-stored in the server from the server, and plays the designated advertisement content on the screen.
  • the VR experience terminal can play advertisements when there is a lot of people, and the advertising effect is better.
  • the VR experience terminal obtains new VR content from the server, and by way of online update, the workload required to update the VR content can be significantly reduced.
  • step S3 of the VR experience judging whether the first operation instruction information is received it includes:
  • the VR experience terminal obtains the designated advertisement content pre-stored in the server from the server, and plays the designated advertisement content on the screen.
  • the screen of the VR experience terminal plays an advertisement.
  • the VR experience terminal can play advertisements on the screen when no one is experiencing VR content to attract traffic and cash out.
  • the VR self-service system includes multiple VR experience terminals.
  • Each VR experience terminal is numbered so that each VR experience terminal has a corresponding serial number.
  • step S7 of synchronizing the content played by the wearable device to the screen it includes:
  • the server obtains the working status information of each VR experience terminal
  • the server analyzes whether the working status of each VR experience terminal is abnormal
  • the server records the serial number of the VR experience terminal with abnormal working status, and finds the corresponding address of each VR experience terminal with abnormal working status according to the serial number, where the address corresponding to each VR experience terminal is pre-stored in the database;
  • the server generates a maintenance form containing each VR experience terminal with abnormal working status according to the respective addresses corresponding to the VR experience terminals with abnormal working conditions.
  • the VR self-service system includes four VR experience terminals, the serial numbers are 1, 2, 3, and 4, and the corresponding addresses are Address 1, Address 2, Address 3, and Address 4, respectively.
  • the server obtains the working status information of the VR experience terminal 1, the VR experience terminal 2, the VR experience terminal 3, and the VR experience terminal 4.
  • the server analyzes whether the working status of each VR experience terminal is abnormal. If so, the server records the serial number of the VR experience terminal with abnormal working status, such as VR experience terminal 1 and VR experience terminal 2, and finds address 1 and address according to serial number 1 and serial number 2.
  • the database includes but is not limited to the hard disk and storage server of the VR experience terminal.
  • the server generates a maintenance form containing the VR experience terminal of each abnormal working state according to the addresses corresponding to the VR experience terminals that work abnormally, that is, generates a maintenance form containing the addresses of the VR experience terminal 1 and the VR experience terminal 2 to facilitate maintenance personnel to check and repair.
  • the server includes a merchant management background and a merchant management background.
  • the order information of all VR experience terminals is sent to the general back office of the merchant management, so that VR experience operators can understand the overall operation situation.
  • the order information of each VR experience terminal also needs to be sent to the corresponding merchant management back office, so that merchants can understand their respective operations.
  • the present invention also provides a VR content self-service device, including:
  • the communication judgment module 1 is used for the VR experience terminal to judge whether to communicate with the smart terminal;
  • the payment check module 2 is used to check whether the payment channel of the VR experience terminal is working normally if not, wherein the payment channel is used to charge the user for watching VR content;
  • the first judgment module 3 is configured to, if yes, the VR experience judge whether the first operation instruction information is received, where the first operation instruction information is the operation instruction information generated when the user selects the specified VR content on the VR experience terminal;
  • the first payment judgment module 4 is configured to, if yes, the VR experience terminal judges whether the current user has completed the payment in real time;
  • the first execution module 5 is configured to, if yes, the server sends the first operation instruction information to the wearable device, and plays the VR content corresponding to the first operation instruction information on the wearable device;
  • Screen checking module 6 used to check whether the screen is working normally
  • the second execution module 7 is configured to, if yes, synchronize the content played by the wearable device to the screen.
  • smart terminals include, but are not limited to, smart phones, smart watches, and tablet computers.
  • VR experience terminals include VR somatosensory terminals, touch-controllable screens, and wearable devices.
  • the VR somatosensory terminal is a half-eggshell seat, which gives the user tactile feedback.
  • the specific structure is that the end facing the user has a gap for the user to enter and exit the seat; the end facing away from the user and both sides of the user are closed
  • the arc-shaped structure wraps the side and back of the user.
  • the VR somatosensory terminal screen is set on the top of the seat, and the wearable device is used to play VR content, and the user can watch the VR content by wearing the wearable device.
  • the smart terminal uses a smart phone as an example.
  • the VR experience terminal judges whether it is in communication with the smartphone, that is, it judges whether the information of the VR experience terminal can be transmitted to the smartphone in the form of Bluetooth or a third-party server. If there is no communication connection between the VR experience terminal and the smart phone, check whether the payment module of the VR experience terminal is working properly.
  • the payment channels include coin acceptors, POS machines, face recognition systems, and the display on the screen for payment QR code. Users can pay for viewing VR content by inserting coins, swiping a bank card, or scanning a QR code.
  • the user's account information is stored on the server corresponding to the VR experience terminal.
  • the user enters the account password through the functional interface of the VR experience terminal, specifically a touch-controllable screen, and enters the account.
  • the VR experience terminal passes The face recognition system deducts the balance of the user's pre-deposited account.
  • the server determines whether the first operation instruction information is received, where the first instruction information is the instruction information generated when the user selects the specified VR content on the VR experience terminal. If the server receives the first operation instruction information, it will determine in real time whether the current user has completed the payment.
  • the wearable device and the screen will synchronously play the VR content corresponding to the first operation instruction, where the VR content includes but is not limited to VR video.
  • the VR experience terminal if the VR experience terminal detects that the screen is not working properly, it stops synchronizing the content of the wearable device to the screen to reduce the power consumption of the VR experience terminal. By syncing the VR content played by the wearable device to the screen, the goal is to attract more viewers.
  • the VR experience terminal realizes self-service in the selection of VR content, payment, and video playback. Users can also get an excellent VR content experience without staff on duty, which greatly reduces the operation of VR experience operators. cost.
  • the VR content self-service device also includes:
  • the third execution module is used to enter the functional interface of the smart terminal if it is, where the functional interface is used to pay for viewing VR content and to select the specified VR content, and the functional interface is correspondingly associated with the server;
  • the first judging module is used for the VR experience terminal to judge whether the second operation instruction information is received, where the second operation instruction information is the operation instruction information generated when the user selects and specifies to play VR content on the smart terminal;
  • the second payment judgment module is used for the service to judge whether the current user has completed the payment in real time
  • the second judgment module is configured to, if yes, the VR experience terminal judges whether the third operation instruction information is received, where the third operation instruction information includes the operation instruction information generated by the smart terminal after the user has successfully paid;
  • the fourth execution module is configured to, if yes, synchronously play the VR content corresponding to the second operation instruction information on the wearable device and the screen.
  • the smart terminal is an example of a smart phone. If the smart phone is in communication with the VR experience terminal, the user can select VR content and pay the fee through the smart terminal. For example, the user scans the QR code on the screen of the VR somatosensory terminal, enters the WeChat applet or H5 page, and then enters the smart phone to select VR content and payment page. After the smart phone selects the VR content, the second operation instruction information is generated and sent to the server, and the server sends the second operation instruction information to the VR experience terminal. After receiving the second operation instruction information, the VR experience terminal generates corresponding payment information according to the VR content selected by the user, and sends the payment information to the smart phone through the server.
  • the server determines whether the current user has completed the payment. If the current user completes the payment through the smart phone, the third operation instruction information is generated, and the third operation instruction information is sent to the VR experience terminal. After the VR experience terminal receives the third operation instruction information, it starts to play synchronously on the wearable device and the screen VR content corresponding to the second operation instruction information.
  • the VR content self-service device also includes:
  • the recording module is used for each VR experience terminal to separately record all the VR content that the user watches on the corresponding VR experience terminal within a specified time period;
  • the first obtaining module is used for each VR experience terminal to obtain the tags corresponding to all its VR contents respectively;
  • the fifth execution module is used for each VR experience terminal to generate a first tag set according to the tags corresponding to all its VR content, and send the first tag set to the server;
  • the label generation module is used for the server to receive each first label set, and generate a second label set according to each first label set;
  • the sixth execution module is used for the server to count the number of occurrences of each tag in the second tag set, and according to the number of occurrences of each tag, sort the tags in turn to generate a tag ranking table;
  • the second acquisition module is used for the VR experience terminal to acquire the label sorting table, and according to the label sorting table, to obtain the designated number of labels with the first sequence number;
  • the recommendation module is used for recommending the VR content corresponding to the tags with the specified number of serial numbers in priority on the functional interface of the VR experience terminal according to the tags with the specified number of serial numbers in front.
  • the VR self-service system includes three VR experience terminals, namely VR experience terminal A, VR experience terminal B, and VR experience terminal C.
  • VR experience terminal A records all the VR content (such as 3 VR videos) watched by the user within a specified time period (such as 08:00-20:00), and VR experience terminal A obtains 3 VR segments
  • the tags corresponding to the video are animation, romance, and fantasy. According to the above tags, the first tag set ⁇ anime, romance, fantasy ⁇ is generated.
  • VR experience terminal B generates a first label set ⁇ anime, romance ⁇
  • VR experience terminal C generates a first label set ⁇ anime ⁇
  • VR experience terminal B and VR experience terminal C generate the first label in a similar process to VR experience terminal A, So I won't repeat it.
  • the server receives the first label set corresponding to the VR experience terminal A, the VR experience terminal B, and the VR experience terminal C, and generates a second label set ⁇ anime, anime, anime, romance, romance, fantasy ⁇ .
  • the server counts the appearance times of each label in the second label set. For example, the appearance times of the animation labels are 3, the appearance times of romance labels are 2, and the appearance times of fantasy labels are 1.
  • the server sorts the tags according to the number of occurrences of each tag, from most to least, to generate a tag sorting table.
  • the VR experience terminal obtains the tag sorting table, and obtains the specified number (such as the first two digits) of the tags with the first sequence number, that is, the tags of animation and romance.
  • the functional interface will preferentially recommend VR content related to animation and romance.
  • the VR content self-service device also includes:
  • the third acquisition module is used for the VR experience terminal to acquire the current time
  • the third judgment module is used for the VR experience terminal to judge whether the current moment is in a preset time period
  • the seventh execution module is used to stop synchronizing the content played by the wearable device to the screen if so;
  • the eighth execution module is used for the VR experience terminal to obtain the designated advertisement content pre-stored in the server from the server;
  • the ninth execution module is used to play the specified advertisement content on the screen.
  • the VR experience terminal obtains the current time, such as 19:00.
  • the VR experience terminal judges whether the current moment is in a preset time period, such as the prime time period of passenger flow [19:00-21:00]. If the current moment is in the preset time period, the VR experience terminal stops synchronizing the content played by the wearable device to the screen, and the VR experience terminal obtains the designated advertisement content pre-stored in the server from the server, and plays the designated advertisement content on the screen.
  • the VR experience terminal can play advertisements when there is a lot of people, and the advertising effect is better.
  • the VR experience terminal obtains new VR content from the server, and by way of online update, the workload required to update the VR content can be significantly reduced.
  • the VR content self-service device also includes:
  • the advertisement playing module is used for, if not, the VR experience terminal obtains the designated advertisement content pre-stored in the server from the server, and plays the designated advertisement content on the screen.
  • the screen of the VR experience terminal plays an advertisement.
  • the VR experience terminal can play advertisements on the screen when no one is experiencing VR content to attract traffic and cash out.
  • the VR content self-service device also includes:
  • the third acquisition module is used for the server to acquire the working status information of each VR experience terminal;
  • the fourth judgment module is used to analyze whether the working state of each VR experience terminal is abnormal according to the working state information
  • the tenth execution module is used to, if yes, the server records the serial number of the VR experience terminal with abnormal working status, and finds the corresponding address of each VR experience terminal with abnormal working status according to the serial number, wherein the address corresponding to each VR experience terminal is pre-stored in the database in;
  • the form generation module is used for the server to generate a maintenance form containing each VR experience terminal with abnormal working status according to the respective addresses corresponding to the VR experience terminals with abnormal working conditions.
  • the VR self-service system includes four VR experience terminals, the serial numbers are 1, 2, 3, and 4, and the corresponding addresses are Address 1, Address 2, Address 3, and Address 4, respectively.
  • the server obtains the working status information of the VR experience terminal 1, the VR experience terminal 2, the VR experience terminal 3, and the VR experience terminal 4.
  • the server analyzes whether the working status of each VR experience terminal is abnormal. If so, the server records the serial number of the VR experience terminal with abnormal working status, such as VR experience terminal 1 and VR experience terminal 2, and finds address 1 and address according to serial number 1 and serial number 2.
  • the database includes but is not limited to the hard disk and storage server of the VR experience terminal.
  • the server generates a maintenance form containing the VR experience terminal of each abnormal working state according to the addresses corresponding to the VR experience terminals that work abnormally, that is, generates a maintenance form containing the addresses of the VR experience terminal 1 and the VR experience terminal 2 to facilitate maintenance personnel to check and repair.
  • the server includes a merchant management background and a merchant management background.
  • the order information of all VR experience terminals is sent to the general back office of the merchant management, so that VR experience operators can understand the overall operation situation.
  • the order information of each VR experience terminal also needs to be sent to the corresponding merchant management back office, so that merchants can understand their respective operations.
  • the present application also provides a storage medium 100 in which a computer program 200 is stored, which when running on a computer, causes the computer to execute the VR content self-service method described in the above embodiments.
  • the present application also provides a computer device 300 containing instructions.
  • the computer device 300 executes the VR content described in the above embodiment through the processor 400 provided in the computer device 300.
  • Self-help method When it runs on the computer device 300, the computer device 300 executes the VR content described in the above embodiment through the processor 400 provided in the computer device 300. Self-help method.
  • VR content self-service method described in the present invention and the above-mentioned related devices used to perform one or more of the methods described in the present application.
  • These devices may be specially designed and manufactured for the required purpose, or may also include known devices in general-purpose computers.
  • These devices have computer programs or application programs stored in them, and these computer programs are selectively activated or reconfigured.
  • Such a computer program may be stored in a device (for example, computer) readable medium or in any type of medium suitable for storing electronic instructions and respectively coupled to a bus.
  • the computer readable medium includes but is not limited to any Types of disks (including floppy disks, hard disks, CD-ROMs, CD-ROMs, and magneto-optical disks), ROM (Read-Only Memory), RAM (Random Access) Memory, random access memory), EPROM (Erasable Programmable Read-Only Memory, EEPROM (Electrically Erasable Programmable Read-Only Memory), flash memory, magnetic card or optical card. That is, the readable medium includes any medium that stores or transmits information in a readable form by a device (for example, a computer).
  • a device for example, a computer.

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Abstract

一种VR内容自助方法、装置、存储介质(100)及计算机设备(300),其中,一种VR内容自助方法包括:通过判断VR体验终端的支付渠道是否正常,从而确认VR体验终端是否能通过投币和刷银行卡、人脸识别***及二维码收款。当VR体验终端能正常收款时,服务器判断是否接收到第一操作指令信息,即判断用户是否选取好指定的VR内容。若用户选取好指定VR内容时,服务器实时判断当前用户是否完成支付。若当前用户完成支付,则可穿戴设备会播放用户选取的内容。当屏幕正常工作时,屏幕会同步可穿戴设备的画面。上述操作,全程由用户与VR体验终端互动,无需工作人员协助,在无人值守的情况下,给予用户优良的VR内容自助体验,降低VR体验运营商的运营成本。

Description

一种VR内容自助方法、装置、存储介质以及计算机设备 技术领域
本发明涉及到VR设备领域,特别是涉及到一种VR内容自助方法、装置、存储介质及计算机设备。
背景技术
虚拟现实技术(英文名称:Virtual Reality,缩写为VR),虚拟现实技术囊括计算机、电子信息、仿真技术于一体,其基本实现方式是计算机模拟虚拟环境从而给人以环境沉浸感。
技术问题
在现有技术中,用户一般都是去VR体验室体验VR内容,缴纳VR内容体验费用、选取VR内容、穿戴VR体验设备等环节都需要工作人员协助,由于人员工资上涨,这给VR体验运营商造成极大的运营成本压力。
技术解决方案
本发明的主要目的为提供一种VR内容自助方法,旨在解决降低VR体验运营商的运营成本。
本发明提出一种VR内容自助方法,所述方法具有对应的VR自助***,VR自助***包括VR体验终端、智能终端和服务器,VR体验终端、智能终端和服务器三者互相通讯连接,VR体验终端包括可穿戴设备和屏幕,包括:
VR体验终端判断是否与智能终端通讯连接;
若否,则检查VR体验终端的支付渠道是否正常工作,其中,支付渠道用于收取用户观看VR内容的费用;
若是,则服务器判断是否接收到第一操作指令信息,其中,第一操作指令信息为用户在VR体验终端选取指定VR内容时产生的操作指令信息;
若是,则服务器实时判断当前用户是否完成支付;
若是,则服务器将第一操作指令信息发送至可穿戴设备,并在可穿戴设备播放第一操作指令信息对应的VR内容;
检查屏幕是否正常工作;
若是,则将可穿戴设备播放的内容同步到屏幕。
优选的,VR体验终端判断是否与智能终端通讯连接的步骤之后,包括:
若是,则进入智能终端的功能界面,其中,功能界面用于支付观看VR内容的费用以及选取指定的VR内容,功能界面与服务器对应关联;
服务器判断是否接收到第二操作指令信息,其中,第二操作指令信息为用户在智能终端选取指定播放VR内容产生的操作指令信息;
服务器实时判断当前用户是否完成支付;
若是,则VR体验终端判断是否接收到第三操作指令信息,其中,第三操作指令信息包含用户支付成功后,智能终端产生的操作指令信息;
若是,则在可穿戴设备和屏幕同步播放第二操作指令信息对应的VR内容。
优选的,VR自助***包括多台VR体验终端,各VR内容具有对应的标签,标签与VR内容的题材有关,将可穿戴设备播放的内容同步到屏幕的步骤之后,包括:
各VR体验终端分别记录用户在指定时间段内在对应的VR体验终端观看的所有VR内容;
各VR体验终端分别获取其所有VR内容分别对应的标签;
各VR体验终端根据其所有VR内容分别对应的标签,生成第一标签集合,并将第一标签集合发送至服务器;
服务器接收各第一标签集合,并根据各第一标签集合,生成第二标签集合;
服务器统计第二标签集合中各标签出现的次数,并根据各标签出现次数从多到少,对各标签依次进行排序,生成标签排序表;
VR体验终端获取标签排序表,并根据标签排序表,获取指定数量序号在前的标签;
根据指定数量序号在前的标签,VR体验终端的功能界面优先推荐指定数量序号在前的标签对应的VR内容。
优选的,将可穿戴设备播放的内容同步到屏幕的步骤之后,包括:
VR体验终端获取当前时刻;
VR体验终端判断当前时刻是否处于预设时间段;
若是,则停止将可穿戴设备播放的内容同步到屏幕;
VR体验终端从服务器中获取预存于服务器的指定广告内容;
在屏幕播放指定广告内容。
优选的,VR自助***包括多台VR体验终端,对各VR体验终端编号,使得各VR体验终端具有对应的序号,将可穿戴设备播放的内容同步到屏幕的步骤之后,包括:
 服务器获取各VR体验终端的工作状态信息;
根据工作状态信息,服务器分析各VR体验终端的工作状态是否存在异常;
若是,则服务器记录工作状态异常的VR体验终端的序号,并根据序号查找各工作异常的VR体验终端分别对应的地址,其中,各VR体验终端对应的地址预存于数据库中;
服务器根据工作异常的VR体验终端分别对应的地址,生成包含各工作状态异常的VR体验终端的维修表单。
本发明提供一种VR内容自助装置,包括:
通讯判断模块,用于VR体验终端判断是否与智能终端通讯连接;
支付检查模块,用于若否,则检查VR体验终端的支付渠道是否正常工作,其中,支付渠道用于收取用户观看VR内容的费用;
第一判断模块,用于若是,则服务器判断是否接收到第一操作指令信息,其中,第一操作指令信息为用户在VR体验终端选取指定VR内容时产生的操作指令信息;
第一支付判断模块,用于若是,则服务器实时判断当前用户是否完成支付;
第一执行模块,用于若是,则将第一操作指令信息发送至可穿戴设备,并在可穿戴设备播放第一操作指令信息对应的VR内容;
屏幕检查模块,用于检查屏幕是否正常工作;
第二执行模块,用于若是,则将可穿戴设备播放的内容同步到屏幕。
优选的,VR内容自助装置还包括:
第三执行模块,用于若是,则进入智能终端的功能界面,其中,功能界面用于支付观看VR内容的费用以及选取指定的VR内容,功能界面与服务器对应关联;
第一判断模块,用于服务器判断是否接收到第二操作指令信息,其中,第二操作指令信息为用户在智能终端选取指定播放VR内容产生的操作指令信息;
第二支付判断模块,用于服务器实时判断当前用户是否完成支付;
第二判断模块,用于若是,则VR体验终端判断是否接收到第三操作指令信息,其中,第三操作指令信息包含用户支付成功后,智能终端产生的操作指令信息;
第四执行模块,用于若是,则在可穿戴设备和屏幕同步播放第二操作指令信息对应的VR内容。
优选的,VR内容自助装置还包括:
记录模块,用于各VR体验终端分别记录用户在指定时间段内在对应的VR体验终端观看的所有VR内容;
第一获取模块,用于各VR体验终端分别获取其所有VR内容分别对应的标签;
第五执行模块,用于各VR体验终端根据其所有VR内容分别对应的标签,生成第一标签集合,并将第一标签集合发送至服务器;
标签生成模块,用于服务器接收各第一标签集合,并根据各第一标签集合,生成第二标签集合;
第六执行模块,用于服务器统计第二标签集合中各标签出现的次数,并根据各标签出现次数从多到少,对各标签依次进行排序,生成标签排序表;
第二获取模块,用于VR体验终端获取标签排序表,并根据标签排序表,获取指定数量序号在前的标签;
推荐模块,用于根据指定数量序号在前的标签,VR体验终端的功能界面优先推荐指定数量序号在前的标签对应的VR内容。
优选的,本发明还提供一种存储介质,其为计算机可读的存储介质,其上存储有计算机程序,计算机程序被执行时实现上述的VR内容自助方法。
优选的,本发明还提供一种计算机设备,其包括处理器、存储器及存储于存储器上并可在处理器上运行的计算机程序,处理器执行计算机程序时实现上述的VR内容自助方法。
有益效果
本发明的有益效果:通过判断VR体验终端的支付渠道是否正常,从而确认VR体验终端是否能通过投币、刷银行卡、人脸识别***以及二维码收款。当VR体验终端能正常收款时,服务器判断是否接收到第一操作指令信息,即判断用户是否选取好指定的VR内容。若用户选取好指定VR内容时,服务器实时判断当前用户是否完成支付。若当前用户完成支付,则服务器将第一操作指令信息发送至VR体验终端,可穿戴设备会播放用户选取的内容。当屏幕正常工作时,屏幕会同步可穿戴设备的画面。上述操作,全程由用户与VR体验终端互动,无需工作人员协助,在无人值守的情况下,给予用户优良的VR内容自助体验,降低VR体验运营商的运营成本。
附图说明
图1为本发明一种VR内容自助方法的第一流程示意图;
图2为本发明一种VR内容自助方法的第二流程示意图;
图3为本发明一种VR内容自助方法的第三流程示意图;
图4为本发明一种VR内容自助方法的第四流程示意图;
图5为本发明一种VR内容自助方法的第五流程示意图;
图6为本发明一种VR内容自助装置的第一实施例结构示意图;
图7为本申请提供的存储介质一实施例的结构框图;
图8为本申请提供的计算机设备一实施例的结构框图。
 
标号说明:
1、通讯判断模块; 2、支付检查模块; 3、第一判断模块; 4、第一支付判断模块; 5、第一执行模块; 6、屏幕检查模块; 7、第二执行模块;
    100、存储介质; 200、计算机程序; 300、计算机设备; 400、处理器。
 
本发明目的的实现、功能特点及优点将结合实施例,参照附图做进一步说明。
本发明的最佳实施方式
应当理解,此处所描述的具体实施例仅仅用以解释本发明,并不用于限定本发明。
参照图1,本发明提供一种VR内容自助方法,所述方法具有对应的VR自助***,VR自助***包括VR体验终端、智能终端和服务器,VR体验终端、智能终端和服务器三者互相通讯连接,VR体验终端包括可穿戴设备和屏幕,包括:
S1:VR体验终端判断是否与智能终端通讯连接;
S2:若否,则检查VR体验终端的支付渠道是否正常工作,其中,支付渠道用于收取用户观看VR内容的费用;
S3:若是,则服务器判断是否接收到第一操作指令信息,其中,第一操作指令信息为用户在VR体验终端选取指定VR内容时产生的操作指令信息;
S4:若是,则服务器实时判断当前用户是否完成支付;
S5:若是,则服务器将第一操作指令信息发送至可穿戴设备,并在可穿戴设备播放第一操作指令信息对应的VR内容;
S6:检查屏幕是否正常工作;
S7:若是,则将可穿戴设备播放的内容同步到屏幕。
在本发明实施例中,智能终端包括但不限于智能手机、智能手表和平板电脑。VR体验终端包括VR体感终端、可触摸控制的屏幕以及可穿戴设备。具体的,VR体感终端为半蛋壳型座椅,给予用户触觉上的反馈,具体结构为面向用户的一端有缺口,供用户进出座椅;背向用户的一端和用户的两侧均为封闭的圆弧形结构,包裹用户的侧面与背部。另外,VR体感终端屏幕设置于座椅的顶部,可穿戴设备用于播放VR内容,用户通过穿戴可穿戴设备即可观看VR内容。智能终端以智能手机为例子。VR体验终端判断是否与智能手机通讯连接,即判断VR体验终端的信息能否以蓝牙或第三方服务器的形式传输到智能手机。若VR体验终端与智能手机不存在通讯连接,则检查VR体验终端的支付模块是否正常工作,其中支付渠道包括投币器、POS机、人脸识别***、以及显示在屏幕上的用于支付的二维码。用户通过投币、刷银行卡或者扫描支付二维码就能支付观看VR内容的费用。在本发明其它实施例中,用户的账户信息存储于VR体验终端对应的服务器上,用户通过在VR体验终端,具体为可触摸控制的屏幕的功能界面输入账号密码,进入账户,VR体验终端通过人脸识别***,扣除用户预存于账户的余额。当VR体验终端检测到支付渠道正常工作时,则服务器判断是否接收到第一操作指令信息,其中,第一指令信息为用户在VR体验终端选取指定VR内容时产生的指令信息。若服务器收取到第一操作指令信息时,则实时判断当前用户是否完成支付。当用户完成支付,且屏幕正常工作时,可穿戴设备和屏幕会同步播放第一操作指令对应的VR内容,其中,VR内容包括但不限于VR视频。在本发明其它实施例中,若VR体验终端检查到屏幕不能正常工作,则停止将可穿戴设备的内容同步到屏幕,降低VR体验终端的功耗。通过将可穿戴设备播放的VR内容同步播放到屏幕,目的是吸引更多观众。通过上述操作,VR体验终端在选取VR内容环节、支付环节、视频播放环节均实现了自助服务,无需工作人员值守,用户也能得到优良的VR内容体验,极大地降低了VR体验运营商的运营成本。
参照图2,VR体验终端判断是否与智能终端通讯连接的步骤S1之后,包括:
S11:若是,则进入智能终端的功能界面,其中,功能界面用于支付观看VR内容的费用以及选取指定的VR内容,功能界面与服务器对应关联;
S12:服务器判断是否接收到第二操作指令信息,其中,第二操作指令信息为用户在智能终端选取指定播放VR内容产生的操作指令信息;
S13:服务器实时判断当前用户是否完成支付;
S14:若是,则VR体验终端判断是否接收到第三操作指令信息,其中,第三操作指令信息包含用户支付成功后,智能终端产生的操作指令信息;
S15:若是,则在可穿戴设备和屏幕同步播放第二操作指令信息对应的VR内容。
在本发明实施例中,智能终端以智能手机为例。若智能手机与VR体验终端通讯连接,则用户可通过智能终端选取VR内容和支付费用。例如,用户通过扫描VR体感终端屏幕上的二维码,进入微信小程序或H5页面,从而进入智能手机选取VR内容和支付页面。智能手机选取VR内容后,产生第二操作指令信息,并发送至服务器,服务器将第二操作指令信息发送至VR体验终端。VR体验终端在接收到第二操作指令信息后,根据用户选取的VR内容产生对应的支付信息,并将支付信息通过服务器的发送给智能手机。服务器判断当前用户是否完成支付。若当前用户通过智能手机完成支付后,产生第三操作指令信息,将第三操作指令信息发送至VR体验终端,VR体验终端接收到第三操作指令信息后,开始在可穿戴设备和屏幕同步播放第二操作指令信息对应的VR内容。通过上述操作,多元化的实现用户与VR体验终端的互动,避免单一互动方式无法进行时,用户无法与VR体验终端互动。
参照图3,VR自助***包括多台VR体验终端,各VR内容具有对应的标签,标签与VR内容的题材有关,将可穿戴设备播放的内容同步到屏幕的步骤S7之后,包括:
S71:各VR体验终端分别记录用户在指定时间段内在对应的VR体验终端观看的所有VR内容;
S72:各VR体验终端分别获取其所有VR内容分别对应的标签;
S73:各VR体验终端根据其所有VR内容分别对应的标签,生成第一标签集合,并将第一标签集合发送至服务器;
S74:服务器接收各第一标签集合,并根据各第一标签集合,生成第二标签集合;
S75:服务器统计第二标签集合中各所述标签出现的次数,并根据各标签出现次数从多到少,对各标签依次进行排序,生成标签排序表;
S76:VR体验终端获取标签排序表,并根据标签排序表,获取指定数量序号在前的标签;
S77:根据指定数量序号在前的标签,VR体验终端的功能界面优先推荐指定数量序号在前的标签对应的VR内容。
在本发明实施例中,VR自助***包括3台VR体验终端,分别为VR体验终端A,VR体验终端B和VR体验终端C。以VR体验终端A为例,VR体验终端A记录用户在指定时间段内(如08:00-20:00)观看的所有VR内容(如3段VR视频),VR体验终端A获取3段VR视频对应的标签分别为动漫、言情、玄幻,根据上述标签,生成第一标签集合{动漫,言情,玄幻}。VR体验终端B生成第一标签集合{动漫,言情},VR体验终端C生成第一标签集合{动漫},VR体验终端B和VR体验终端C生成第一标签的过程与VR体验终端A相似,故不再赘述。服务器接收VR体验终端A、VR体验终端B和VR体验终端C对应的第一标签集合,生成第二标签集合{动漫,动漫,动漫,言情,言情,玄幻}。服务器统计第二标签集合中各标签出现的次数,如动漫的标签出现次数为3,言情的标签出现次数为2,玄幻的标签出现次数为1。服务器根据各标签出现次数,从多到少,对各标签进行排序,生成标签排序表。VR体验终端获取标签排序表,获取指定数量(如前两位)序号在前的标签,即获取动漫和言情的标签。用户在VR体验终端,具体的,在VR体验终端的触摸屏的功能界面选取VR内容时,功能界面会优先推荐动漫和言情相关的VR内容。通过上述操作,使得VR体验终端推荐的VR内容更符合用户的喜好,提高客户转化率,从而提升VR体验终端的经济效益。
参照图4,将可穿戴设备播放的内容同步到屏幕的步骤S7之后,包括:
S8:VR体验终端获取当前时刻;
S9:VR体验终端判断当前时刻是否处于预设时间段;
S10:若是,则停止将可穿戴设备播放的内容同步到屏幕;
S11:VR体验终端从服务器中获取预存于服务器的指定广告内容;
S12:在屏幕播放指定广告内容。
在本发明实施例中,在可穿戴设备播放的内容同步到屏幕的步骤S6之后。VR体验终端获取当前时刻,如19:00。VR体验终端判断当前时刻是否处于预设时间段,如客流黄金时间段【19:00-21:00】。若当前时刻处于预设时间段,则VR体验终端停止将可穿戴设备播放的内容同步到屏幕,VR体验终端从服务器中获取预存于服务器的指定广告内容,并在屏幕播放指定广告内容。通过上述操作,VR体验终端可以在人流多的时候播放广告,广告的宣传效果更好。在本发明其它实施例中,VR体验终端从服务器中获取新的VR内容,通过在线更新的方式,可以显著地减少更新VR内容所需的工作量。
进一步地,VR体验判断是否接收到第一操作指令信息的步骤S3之后,包括:
S31:若否,则VR体验终端从服务器中获取预存于服务器的指定广告内容,并在屏幕播放指定广告内容。
在本发明实施例中,若VR体验终端无人使用时,VR体验终端的屏幕播放广告。通过上述操作,VR体验终端在没有人体验VR内容的时候屏幕可以播放广告引流和变现。
参照图5,VR自助***包括多台VR体验终端,对各VR体验终端编号,使得各VR体验终端具有对应的序号,将所述可穿戴设备播放的内容同步到屏幕的步骤S7之后,包括:
 SA:服务器获取各VR体验终端的工作状态信息;
SB:根据工作状态信息,服务器分析各VR体验终端的工作状态是否存在异常;
SC:若是,则服务器记录工作状态异常的VR体验终端的序号,并根据序号查找各工作异常的VR体验终端分别对应的地址,其中,各VR体验终端对应的地址预存于数据库中;
SD:服务器根据工作异常的VR体验终端分别对应的地址,生成包含各工作状态异常的VR体验终端的维修表单。
在本发明实施例中,VR自助***包括四台VR体验终端,序号分别是1、2、3和4,对应的地址分别是地址1、地址2、地址3和地址4。服务器获取VR体验终端1、VR体验终端2、VR体验终端3和VR体验终端4的工作状态信息。服务器分析各VR体验终端的工作状态是否异常,若是,则服务器记录工作状态异常的VR体验终端的序号,如VR体验终端1和VR体验终端2,并根据序号1和序号2找到地址1和地址2,其中,数据库包括但不限于VR体验终端的硬盘和存储服务器。服务器根据工作异常的VR体验终端分别对应的地址,生成包含各工作状态异常的VR体验终端的维修表单,即生成包含VR体验终端1和VR体验终端2的地址的维修表单,方便维修人员检修。在本发明其它实施例中,服务器包括商家管理总后台,以及商家管理后台。所有VR体验终端的订单信息均发送至商家管理总后台,方便VR体验运营商了解整体运营情况。各VR体验终端的订单信息也需发送至对应的商家管理后台,方便商家了解各自的运营情况。
参照图6,本发明还提供一种VR内容自助装置,包括:
通讯判断模块1,用于VR体验终端判断是否与智能终端通讯连接;
支付检查模块2,用于若否,则检查VR体验终端的支付渠道是否正常工作,其中,支付渠道用于收取用户观看VR内容的费用;
第一判断模块3,用于若是,则VR体验判断是否接收到第一操作指令信息,其中,第一操作指令信息为用户在VR体验终端选取指定VR内容时产生的操作指令信息;
第一支付判断模块4,用于若是,则VR体验终端实时判断当前用户是否完成支付;
第一执行模块5,用于若是,则服务器将第一操作指令信息发送至可穿戴设备,并在可穿戴设备播放第一操作指令信息对应的VR内容;
屏幕检查模块6,用于检查屏幕是否正常工作;
第二执行模块7,用于若是,则将可穿戴设备播放的内容同步到屏幕。
在本发明实施例中,智能终端包括但不限于智能手机、智能手表和平板电脑。VR体验终端包括VR体感终端、可触摸控制的屏幕以及可穿戴设备。具体的,VR体感终端为半蛋壳型座椅,给予用户触觉上的反馈,具体结构为面向用户的一端有缺口,供用户进出座椅;背向用户的一端和用户的两侧均为封闭的圆弧形结构,包裹用户的侧面与背部。另外,VR体感终端屏幕设置于座椅的顶部,可穿戴设备用于播放VR内容,用户通过穿戴可穿戴设备即可观看VR内容。智能终端以智能手机为例子。VR体验终端判断是否与智能手机通讯连接,即判断VR体验终端的信息能否以蓝牙或第三方服务器的形式传输到智能手机。若VR体验终端与智能手机不存在通讯连接,则检查VR体验终端的支付模块是否正常工作,其中支付渠道包括投币器、POS机、人脸识别***、以及显示在屏幕上的用于支付的二维码。用户通过投币、刷银行卡或者扫描支付二维码就能支付观看VR内容的费用。在本发明其它实施例中,用户的账户信息存储于VR体验终端对应的服务器上,用户通过在VR体验终端,具体为可触摸控制的屏幕的功能界面输入账号密码,进入账户,VR体验终端通过人脸识别***,扣除用户预存于账户的余额。当VR体验终端检测到支付渠道正常工作时,则服务器判断是否接收到第一操作指令信息,其中,第一指令信息为用户在VR体验终端选取指定VR内容时产生的指令信息。若服务器收取到第一操作指令信息时,则实时判断当前用户是否完成支付。当用户完成支付,且屏幕正常工作时,可穿戴设备和屏幕会同步播放第一操作指令对应的VR内容,其中,VR内容包括但不限于VR视频。在本发明其它实施例中,若VR体验终端检查到屏幕不能正常工作,则停止将可穿戴设备的内容同步到屏幕,降低VR体验终端的功耗。通过将可穿戴设备播放的VR内容同步播放到屏幕,目的是吸引更多观众。通过上述操作,VR体验终端在选取VR内容环节、支付环节、视频播放环节均实现了自助服务,无需工作人员值守,用户也能得到优良的VR内容体验,极大地降低了VR体验运营商的运营成本。
进一步地,VR内容自助装置,还包括:
第三执行模块,用于若是,则进入智能终端的功能界面,其中,功能界面用于支付观看VR内容的费用以及选取指定的VR内容,功能界面与服务器对应关联;
第一判断模块,用于VR体验终端判断是否接收到第二操作指令信息,其中,第二操作指令信息为用户在智能终端选取指定播放VR内容产生的操作指令信息;
第二支付判断模块,用于服务实时判断当前用户是否完成支付;
第二判断模块,用于若是,则VR体验终端判断是否接收到第三操作指令信息,其中,第三操作指令信息包含用户支付成功后,智能终端产生的操作指令信息;
第四执行模块,用于若是,则在可穿戴设备和屏幕同步播放第二操作指令信息对应的VR内容。
在本发明实施例中,智能终端以智能手机为例。若智能手机与VR体验终端通讯连接,则用户可通过智能终端选取VR内容和支付费用。例如,用户通过扫描VR体感终端屏幕上的二维码,进入微信小程序或H5页面,从而进入智能手机选取VR内容和支付页面。智能手机选取VR内容后,产生第二操作指令信息,并发送至服务器,服务器将第二操作指令信息发送至VR体验终端。VR体验终端在接收到第二操作指令信息后,根据用户选取的VR内容产生对应的支付信息,并将支付信息通过服务器的发送给智能手机。服务器判断当前用户是否完成支付。若当前用户通过智能手机完成支付后,产生第三操作指令信息,将第三操作指令信息发送至VR体验终端,VR体验终端接收到第三操作指令信息后,开始在可穿戴设备和屏幕同步播放第二操作指令信息对应的VR内容。通过上述操作,多元化的实现用户与VR体验终端的互动,避免单一互动方式无法进行时,用户无法与VR体验终端互动。
进一步地,VR内容自助装置,还包括:
记录模块,用于各VR体验终端分别记录用户在指定时间段内在对应的VR体验终端观看的所有VR内容;
第一获取模块,用于各VR体验终端分别获取其所有VR内容分别对应的标签;
第五执行模块,用于各VR体验终端根据其所有VR内容分别对应的标签,生成第一标签集合,并将第一标签集合发送至服务器;
标签生成模块,用于服务器接收各第一标签集合,并根据各第一标签集合,生成第二标签集合;
第六执行模块,用于服务器统计第二标签集合中各标签出现的次数,并根据各标签出现次数从多到少,对各标签依次进行排序,生成标签排序表;
第二获取模块,用于VR体验终端获取标签排序表,并根据标签排序表,获取指定数量序号在前的标签;
推荐模块,用于根据指定数量序号在前的标签,VR体验终端的功能界面优先推荐指定数量序号在前的标签对应的VR内容。
在本发明实施例中,VR自助***包括3台VR体验终端,分别为VR体验终端A,VR体验终端B和VR体验终端C。以VR体验终端A为例,VR体验终端A记录用户在指定时间段内(如08:00-20:00)观看的所有VR内容(如3段VR视频),VR体验终端A获取3段VR视频对应的标签分别为动漫、言情、玄幻,根据上述标签,生成第一标签集合{动漫,言情,玄幻}。VR体验终端B生成第一标签集合{动漫,言情},VR体验终端C生成第一标签集合{动漫},VR体验终端B和VR体验终端C生成第一标签的过程与VR体验终端A相似,故不再赘述。服务器接收VR体验终端A、VR体验终端B和VR体验终端C对应的第一标签集合,生成第二标签集合{动漫,动漫,动漫,言情,言情,玄幻}。服务器统计第二标签集合中各标签出现的次数,如动漫的标签出现次数为3,言情的标签出现次数为2,玄幻的标签出现次数为1。服务器根据各标签出现次数,从多到少,对各标签进行排序,生成标签排序表。VR体验终端获取标签排序表,获取指定数量(如前两位)序号在前的标签,即获取动漫和言情的标签。用户在VR体验终端,具体的,在VR体验终端的触摸屏的功能界面选取VR内容时,功能界面会优先推荐动漫和言情相关的VR内容。通过上述操作,使得VR体验终端推荐的VR内容更符合用户的喜好,提高客户转化率,从而提升VR体验终端的经济效益。
进一步地,VR内容自助装置还包括:
第三获取模块,用于VR体验终端获取当前时刻;
第三判断模块,用于VR体验终端判断当前时刻是否处于预设时间段;
第七执行模块,用于若是,则停止将可穿戴设备播放的内容同步到屏幕;
第八执行模块,用于VR体验终端从服务器中获取预存于服务器的指定广告内容;
第九执行模块,用于在屏幕播放指定广告内容。
在本发明实施例中,在可穿戴设备播放的内容同步到屏幕的步骤S6之后。VR体验终端获取当前时刻,如19:00。VR体验终端判断当前时刻是否处于预设时间段,如客流黄金时间段【19:00-21:00】。若当前时刻处于预设时间段,则VR体验终端停止将可穿戴设备播放的内容同步到屏幕,VR体验终端从服务器中获取预存于服务器的指定广告内容,并在屏幕播放指定广告内容。通过上述操作,VR体验终端可以在人流多的时候播放广告,广告的宣传效果更好。在本发明其它实施例中,VR体验终端从服务器中获取新的VR内容,通过在线更新的方式,可以显著地减少更新VR内容所需的工作量。
进一步地,VR内容自助装置还包括:
广告播放模块,用于若否,则VR体验终端从服务器中获取预存于服务器的指定广告内容,并在屏幕播放指定广告内容。
在本发明实施例中,若VR体验终端无人使用时,VR体验终端的屏幕播放广告。通过上述操作,VR体验终端在没有人体验VR内容的时候屏幕可以播放广告引流和变现。
进一步地,VR内容自助装置还包括:
 第三获取模块,用于服务器获取各VR体验终端的工作状态信息;
第四判断模块,用于根据工作状态信息,服务器分析各VR体验终端的工作状态是否存在异常;
第十执行模块,用于若是,则服务器记录工作状态异常的VR体验终端的序号,并根据序号查找各工作异常的VR体验终端分别对应的地址,其中,各VR体验终端对应的地址预存于数据库中;
表单生成模块,用于服务器根据工作异常的VR体验终端分别对应的地址,生成包含各工作状态异常的VR体验终端的维修表单。
在本发明实施例中,VR自助***包括四台VR体验终端,序号分别是1、2、3和4,对应的地址分别是地址1、地址2、地址3和地址4。服务器获取VR体验终端1、VR体验终端2、VR体验终端3和VR体验终端4的工作状态信息。服务器分析各VR体验终端的工作状态是否异常,若是,则服务器记录工作状态异常的VR体验终端的序号,如VR体验终端1和VR体验终端2,并根据序号1和序号2找到地址1和地址2,其中,数据库包括但不限于VR体验终端的硬盘和存储服务器。服务器根据工作异常的VR体验终端分别对应的地址,生成包含各工作状态异常的VR体验终端的维修表单,即生成包含VR体验终端1和VR体验终端2的地址的维修表单,方便维修人员检修。在本发明其它实施例中,服务器包括商家管理总后台,以及商家管理后台。所有VR体验终端的订单信息均发送至商家管理总后台,方便VR体验运营商了解整体运营情况。各VR体验终端的订单信息也需发送至对应的商家管理后台,方便商家了解各自的运营情况。
参考附图7,本申请还提供了一种存储介质100,存储介质100中存储有计算机程序200,当其在计算机上运行时,使得计算机执行以上实施例所描述的VR内容自助方法。
参考附图8,本申请还提供了一种包含指令的计算机设备300,当其在计算机设备300上运行时,使得计算机设备300通过其内部设置的处理器400执行以上实施例所描述的VR内容自助方法。
本领域技术人员可以理解,本发明所述的VR内容自助方法和上述所涉及用于执行本申请中所述方法中的一项或多项的设备。这些设备可以为所需的目的而专门设计和制造,或者也可以包括通用计算机中的已知设备。这些设备具有存储在其内的计算机程序或应用程序,这些计算机程序选择性地激活或重构。这样的计算机程序可以被存储在设备(例如,计算机)可读介质中或者存储在适于存储电子指令并分别耦联到总线的任何类型的介质中,所述计算机可读介质包括但不限于任何类型的盘(包括软盘、硬盘、光盘、CD-ROM、和磁光盘)、ROM(Read-Only Memory,只读存储器)、RAM(Random Access Memory,随机存储器)、EPROM(Erasable Programmable Read-Only Memory,可擦写可编程只读存储器)、EEPROM(Electrically Erasable Programmable Read-Only Memory,电可擦可编程只读存储器)、闪存、磁性卡片或光线卡片。也就是,可读介质包括由设备(例如,计算机)以能够读的形式存储或传输信息的任何介质。
本发明的实施方式
在此处键入本发明的实施方式描述段落。
工业实用性
在此处键入工业实用性描述段落。
序列表自由内容
以上所述仅为本发明的优选实施例,并非因此限制本发明的专利范围,凡是利用本发明说明书及附图内容所作的等效结构或等效流程变换,或直接或间接运用在其他相关的技术领域,均同理包括在本发明的专利保护范围内。

Claims (10)

  1. 一种VR内容自助方法,其特征在于,所述方法具有对应的VR自助***,所述VR自助***包括VR体验终端、智能终端和服务器,所述VR体验终端、所述智能终端和所述服务器三者互相通讯连接,所述VR体验终端包括可穿戴设备和屏幕,包括:
    所述VR体验终端判断是否与所述智能终端通讯连接;
    若否,则检查所述VR体验终端的支付渠道是否正常工作,其中,所述支付渠道用于收取用户观看VR内容的费用;
    若是,则所述服务器判断是否接收到第一操作指令信息,其中,所述第一操作指令信息为用户在所述VR体验终端选取指定VR内容时产生的操作指令信息;
    若是,则所述服务器实时判断当前用户是否完成支付;
    若是,则所述服务器将所述第一操作指令信息发送至所述VR体验终端,并在所述可穿戴设备播放所述第一操作指令信息对应的VR内容;
    检查所述屏幕是否正常工作;
    若是,则将所述可穿戴设备播放的内容同步到所述屏幕。
  2. 根据权利要求1所述的VR内容自助方法,其特征在于,所述VR体验终端判断是否与所述智能终端通讯连接的步骤之后,包括:
    若是,则进入所述智能终端的功能界面,其中,所述功能界面用于支付观看VR内容的费用以及选取指定的VR内容,所述功能界面与所述服务器对应关联;
    所述服务器判断是否接收到第二操作指令信息,其中,所述第二操作指令信息为用户在所述智能终端选取指定播放VR内容产生的操作指令信息;
    所述服务器实时判断当前用户是否完成支付;
    若是,则所述VR体验终端判断是否接收到第三操作指令信息,其中,所述第三操作指令信息包含用户支付成功后,所述智能终端产生的操作指令信息;
    若是,则在所述可穿戴设备和所述屏幕同步播放所述第二操作指令信息对应的VR内容。
  3. 根据权利要求1所述的VR内容自助方法,其特征在于,所述VR自助***包括多台所述VR体验终端,各所述VR内容具有对应的标签,所述标签与所述VR内容的题材有关,所述将所述可穿戴设备播放的内容同步到所述屏幕的步骤之后,包括:
    各所述VR体验终端分别记录用户在指定时间段内在对应的所述VR体验终端观看的所有VR内容;
    各所述VR体验终端分别获取其所有所述VR内容分别对应的标签;
    各所述VR体验终端根据其所有所述VR内容分别对应的标签,生成第一标签集合,并将所述第一标签集合发送至服务器;
    所述服务器接收各所述第一标签集合,并根据各所述第一标签集合,生成第二标签集合;
    所述服务器统计所述第二标签集合中各所述标签出现的次数,并根据各所述标签出现次数从多到少,对各所述标签依次进行排序,生成标签排序表;
    所述VR体验终端获取所述标签排序表,并根据所述标签排序表,获取指定数量序号在前的所述标签;
    根据所述指定数量序号在前的所述标签,所述VR体验终端的功能界面优先推荐所述指定数量序号在前的所述标签对应的VR内容。
  4. 根据权利要求1所述的VR内容自助方法,其特征在于,所述将所述可穿戴设备播放的内容同步到所述屏幕的步骤之后,包括:
    所述VR体验终端获取当前时刻;
    所述VR体验终端判断当前时刻是否处于预设时间段;
    若是,则停止将所述可穿戴设备播放的内容同步到所述屏幕;
    所述VR体验终端从所述服务器中获取预存于所述服务器的指定广告内容;
    在所述屏幕播放所述指定广告内容。
  5. 根据权利要求1所述的VR内容自助方法,其特征在于,所述VR自助***包括多台VR体验终端,对各所述VR体验终端编号,使得各所述VR体验终端具有对应的序号,所述将所述可穿戴设备播放的内容同步到所述屏幕的步骤之后,包括:
     所述服务器获取各所述VR体验终端的工作状态信息;
    根据所述工作状态信息,所述服务器分析各所述VR体验终端的工作状态是否存在异常;
    若是,则所述服务器记录工作状态异常的VR体验终端的序号,并根据所述序号查找各所述工作异常的VR体验终端分别对应的地址,其中,所述各VR体验终端对应的地址预存于数据库中;
    所述服务器根据所述工作异常的VR体验终端分别对应的地址,生成包含各所述工作状态异常的VR体验终端的维修表单。
  6. 一种VR内容自助装置,其特征在于,包括:
    通讯判断模块,用于所述VR体验终端判断是否与所述智能终端通讯连接;
    支付检查模块,用于若否,则检查所述VR体验终端的支付渠道是否正常工作,其中,所述支付渠道用于收取用户观看VR内容的费用;
    第一判断模块,用于若是,则所述服务器判断是否接收到第一操作指令信息,其中,所述第一操作指令信息为用户在所述VR体验终端选取指定VR内容时产生的操作指令信息;
    第一支付判断模块,用于若是,则所述服务器实时判断当前用户是否完成支付;
    第一执行模块,用于若是,则所述服务器将所述第一操作指令信息发送至所述可穿戴设备,并在所述可穿戴设备播放所述第一操作指令信息对应的VR内容;
    屏幕检查模块,用于检查所述屏幕是否正常工作;
    第二执行模块,用于若是,则将所述可穿戴设备播放的内容同步到所述屏幕。
  7. 根据权利要求6所述的VR内容自助装置,其特征在于,还包括:
    第三执行模块,用于若是,则进入所述智能终端的功能界面,其中,所述功能界面用于支付观看VR内容的费用以及选取指定的VR内容,所述功能界面与所述服务器对应关联;
    第一判断模块,用于所述服务器判断是否接收到第二操作指令信息,其中,所述第二操作指令信息为用户在所述智能终端选取指定播放VR内容产生的操作指令信息;
    第二支付判断模块,用于所述服务器实时判断当前用户是否完成支付;
    第二判断模块,用于若是,则所述VR体验终端判断是否接收到第三操作指令信息,其中,所述第三操作指令信息包含用户支付成功后,所述智能终端产生的操作指令信息;
    第四执行模块,用于若是,则在所述可穿戴设备和所述屏幕同步播放所述第二操作指令信息对应的VR内容。
  8. 根据权利要求6所述的VR内容自助装置,其特征在于,还包括:
    记录模块,用于各所述VR体验终端分别记录用户在指定时间段内在对应的所述VR体验终端观看的所有VR内容;
    第一获取模块,用于各所述VR体验终端分别获取其所有所述VR内容分别对应的标签;
    第五执行模块,用于各所述VR体验终端根据其所有所述VR内容分别对应的标签,生成第一标签集合,并将所述第一标签集合发送至服务器;
    标签生成模块,用于所述服务器接收各所述第一标签集合,并根据各所述第一标签集合,生成第二标签集合;
    第六执行模块,用于所述服务器统计所述第二标签集合中各所述标签出现的次数,并根据各所述标签出现次数从多到少,对各所述标签依次进行排序,生成标签排序表;
    第二获取模块,用于所述VR体验终端获取所述标签排序表,并根据所述标签排序表,获取指定数量序号在前的所述标签;
    推荐模块,用于根据所述指定数量序号在前的所述标签,所述VR体验终端的功能界面优先推荐所述指定数量序号在前的所述标签对应的VR内容。
  9. 一种存储介质,其特征在于,其为计算机可读的存储介质,其上存储有计算机程序,所述计算机程序被执行时实现如权利要求1~5任一项所述的VR内容自助方法。
  10. 一种计算机设备,其特征在于,其包括处理器、存储器及存储于所述存储器上并可在所述处理器上运行的计算机程序,所述处理器执行所述计算机程序时实现如权利要求1~5任一项所述的VR内容自助方法。
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