WO2020238874A1 - 一种vr多屏显示方法及电子设备 - Google Patents

一种vr多屏显示方法及电子设备 Download PDF

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Publication number
WO2020238874A1
WO2020238874A1 PCT/CN2020/092207 CN2020092207W WO2020238874A1 WO 2020238874 A1 WO2020238874 A1 WO 2020238874A1 CN 2020092207 W CN2020092207 W CN 2020092207W WO 2020238874 A1 WO2020238874 A1 WO 2020238874A1
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WIPO (PCT)
Prior art keywords
application
electronic device
screen
virtual
virtual screen
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PCT/CN2020/092207
Other languages
English (en)
French (fr)
Inventor
孙骏雄
冯伟
夏沛
吕冯麟
周治民
Original Assignee
华为技术有限公司
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Application filed by 华为技术有限公司 filed Critical 华为技术有限公司
Priority to EP20815647.1A priority Critical patent/EP3971696A4/en
Priority to US17/614,897 priority patent/US11829521B2/en
Publication of WO2020238874A1 publication Critical patent/WO2020238874A1/zh

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Definitions

  • This application relates to the field of terminal technology, and in particular to a VR multi-screen display method and electronic equipment.
  • Virtual Reality (VR) glasses refer to a type of glasses display that closes people’s vision and hearing to the outside world, and guides users to fully immerse themselves in the virtual environment. The content displayed in the virtual environment will follow The viewing angle changes.
  • VR virtual Reality
  • virtual reality glasses have allowed users to operate controls in the virtual screen according to their viewpoint and position in the virtual environment through other peripheral devices (such as handles).
  • the mobile phone can establish a connection with the virtual reality glasses through a data cable.
  • the interface displayed in the mobile phone can be "projected" on the display of the virtual reality glasses in real time.
  • the user can operate the controls in the virtual screen of the glasses display by operating the handle connected to the virtual display glasses, that is, the user completes the operation of the mobile phone in the virtual reality glasses.
  • the mobile phone can realize picture-in-picture display, that is, the mobile phone can support the display interface of two applications to be active at the same time.
  • the small window of the mobile phone display screen displays the video chat application screen floating.
  • the large window of the display screen displays the image of WeChat Moments.
  • the video chat application will play normally.
  • the small window may obscure part of the content of the large window.
  • the virtual display glasses only project the interface displayed by the mobile phone in complete real-time, so there is also the problem of partial screens being blocked in the display of the virtual reality glasses, which affects the user experience.
  • the present application provides a VR multi-screen display method and electronic device, which are used to draw the content of multiple applications in an active state in the electronic device to different positions of the virtual display screen of the virtual reality glasses, so that the screen is not blocked. Screen display effect.
  • an embodiment of the present application provides a VR multi-screen display method.
  • the method is applicable to an electronic device.
  • the method includes: the electronic device receives a user's first operation in an application supporting VR, and responds to the first operation. Upon operation, the electronic device starts the VR multi-screen display mode. Then the electronic device receives the second operation of the user acting on the first application icon, and receives the third operation of the user acting on the second application icon, and in response to the second operation and the third operation, respectively creates corresponding to the first application The first virtual screen and the second virtual screen corresponding to the second application, and display the content of the first application on the first virtual screen and display the content of the second application on the second virtual screen.
  • the embodiments of the present application may realize that the contents of multiple applications that are active in the electronic device are drawn to different positions of the virtual display screen of the virtual reality glasses, so as to achieve a multi-screen display effect without blocking the screen.
  • the content of the first application is displayed on the first virtual screen, and before the content of the second application is displayed on the second virtual screen, the first virtual screen is displayed on the first virtual screen.
  • the content of one application and the content of the second application displayed on the second virtual screen undergo image distortion processing.
  • the embodiment of the present application displays the distorted image on the display of the VR glasses, so that the user can watch the content of the two applications simultaneously through the VR glasses.
  • the display screen of the electronic device is in the off-screen state.
  • the display screen of the electronic device can be turned off, which helps to save power and prevent misoperation.
  • a connection is established with the handle through a wireless network, and the second operation of the user acting on the first application icon through the handle is received, and the second operation of the user acting on the second application icon through the handle is received.
  • the user can use the handle to operate, which improves the convenience of operation.
  • the electronic device realizes multi-screen display by managing virtual screens.
  • an embodiment of the present application provides an electronic device including a processor and a memory.
  • the memory is used to store one or more computer programs; when the one or more computer programs stored in the memory are executed by the processor, the electronic device can implement any one of the possible design methods in any of the foregoing aspects.
  • an embodiment of the present application also provides a device, which includes a module/unit that executes any one of the possible design methods in any of the foregoing aspects.
  • modules/units can be realized by hardware, or by hardware executing corresponding software.
  • an embodiment of the present application also provides a computer-readable storage medium.
  • the computer-readable storage medium includes a computer program.
  • the computer program runs on an electronic device, the electronic device executes any of the above aspects. Any one of the possible design methods.
  • the embodiments of the present application also provide a method that includes a computer program product, which when the computer program product runs on a terminal, causes the electronic device to execute any one of the possible designs in any of the foregoing aspects.
  • Figures 1a and 1b are schematic diagrams of an application scenario provided by an embodiment of this application.
  • FIG. 2 is a schematic structural diagram of an electronic device provided by an embodiment of the application.
  • 3A to 3C are schematic diagrams of an Android system architecture provided by an embodiment of the application.
  • FIG. 4 is a schematic diagram of a display interface in a split screen mode provided by an embodiment of the application.
  • FIG. 5 is a schematic flowchart of a VR multi-screen display method provided by an embodiment of the application.
  • FIG. 6 is a schematic diagram of an interface provided by an embodiment of the application.
  • FIG. 7 is a schematic diagram of image processing based on a VR principle provided by an embodiment of the application.
  • FIG. 8 is a schematic diagram of an interface provided by an embodiment of this application.
  • FIG. 9 is a schematic diagram of a virtual reality display system provided by an embodiment of the application.
  • Figure 10 is a schematic diagram of a handle provided by an embodiment of the application.
  • FIGS. 11A to 11D are schematic diagrams of an interface provided by an embodiment of the application.
  • FIG. 12 is a schematic flowchart of a VR multi-screen display method provided by an embodiment of the application.
  • FIG. 13 is a schematic structural diagram of an electronic device provided by an embodiment of the application.
  • Virtual Reality is a high-tech that has emerged in recent years.
  • Virtual reality technology is a computer simulation system that can create and experience a virtual world. It uses computer simulation to generate a virtual environment in a three-dimensional (also known as 3D) space. It is a system simulation of multi-source information fusion, interactive three-dimensional dynamic view and entity behavior, so that users can be immersed in the VR scene.
  • VR is a virtual reality technology that allows users to maximize their integration into the VR scene and enjoy an immersive experience through the rendering of the visual environment.
  • the head mounted virtual reality device (Head Mount Display) in the virtual reality display device is a type of wearable device, and is also called a virtual reality helmet, VR glasses, or glasses-type display.
  • the VR multi-screen display method provided by the embodiments of the present application can be applied to the scenario where the electronic device 100 and the VR glasses 200 are interconnected based on connecting lines as shown in FIG. 1a.
  • the electronic device 100 projects its own screen display content into the VR glasses, and the user watches photos, videos or plays games in the VR glasses to enjoy the experience of a larger screen.
  • the electronic device 100 can load multiple applications in the VR multi-screen display mode.
  • the electronic device can run multiple applications at the same time, and the VR glasses 200 can be displayed in a three-dimensional space.
  • the display interfaces of multiple applications are respectively displayed on different virtual screens in the virtual environment. Not only will the screen not be blocked, but the VR glasses 200 display a larger and clearer screen, which enhances the user's visual experience.
  • the electronic device 100 and the VR glasses 200 can also be interconnected based on a communication network instead of a connection line.
  • the communication network may be a local area network or a wide area network switched by a relay device.
  • the communication network may be a short-distance communication network such as a wifi hotspot network, a wifi P2P network, a Bluetooth network, a zigbee network, or a near field communication (NFC) network.
  • the communication network may be a 3rd-generation wireless telephone technology (3G) network, or the 4th generation mobile communication technology (4G). ) Network, the fifth-generation mobile communication technology (5G) network, the future evolution of the public land mobile network (PLMN) or the Internet, etc.
  • the electronic device 100 shown in FIG. 1a may be a portable electronic device, such as a mobile phone, a tablet computer, etc., that also includes other functions such as a personal digital assistant and/or a music player function.
  • portable electronic devices include but are not limited to carrying Or other portable electronic devices with operating systems.
  • the aforementioned portable electronic device may also be other portable electronic devices, such as a laptop computer with a touch-sensitive surface (such as a touch panel). It should also be understood that in some other embodiments of the present application, the aforementioned electronic device 100 may not be a portable electronic device, but a desktop computer with a touch-sensitive surface (such as a touch panel).
  • the electronic device 100 is taken as an example to describe the embodiments in detail.
  • the electronic device 100 may include a processor 110, an external memory interface 120, an internal memory 121, a USB interface 130, a charging management module 140, a power management module 141, a battery 142, an antenna 1, an antenna 2, a mobile communication module 151, and a wireless communication module 152 , Audio module 170, speaker 170A, receiver 170B, microphone 170C, earphone interface 170D, sensor module 180, buttons 190, motor 191, indicator 192, camera 193, display screen 194, SIM card interface 195 and so on.
  • a processor 110 an external memory interface 120, an internal memory 121, a USB interface 130, a charging management module 140, a power management module 141, a battery 142, an antenna 1, an antenna 2, a mobile communication module 151, and a wireless communication module 152 , Audio module 170, speaker 170A, receiver 170B, microphone 170C, earphone interface 170D, sensor module 180, buttons 190, motor 191, indicator 192, camera 193, display screen 194, SIM card
  • the sensor module 180 may include a gyroscope sensor 180A, an acceleration sensor 180B, a proximity light sensor 180G, a fingerprint sensor 180H, a touch sensor 180K, and a hinge sensor 180M (Of course, the electronic device 100 may also include other sensors, such as a temperature sensor, a pressure sensor, Distance sensor, magnetic sensor, ambient light sensor, air pressure sensor, bone conduction sensor, etc. (not shown in the figure).
  • the structure illustrated in the embodiment of the present invention does not constitute a specific limitation on the electronic device 100.
  • the electronic device 100 may include more or fewer components than shown, or combine certain components, or split certain components, or arrange different components.
  • the illustrated components can be implemented in hardware, software, or a combination of software and hardware.
  • the processor 110 may include one or more processing units.
  • the processor 110 may include an application processor (AP), a modem processor, a graphics processing unit (GPU), and an image signal processor. (image signal processor, ISP), controller, memory, video codec, digital signal processor (digital signal processor, DSP), baseband processor, and/or neural network processor (Neural-network Processing Unit, NPU) Wait.
  • the different processing units may be independent devices or integrated in one or more processors.
  • the controller may be the nerve center and command center of the electronic device 100. The controller can generate operation control signals according to the instruction operation code and timing signals to complete the control of fetching and executing instructions.
  • a memory may also be provided in the processor 110 to store instructions and data.
  • the memory in the processor 110 is a cache memory.
  • the memory can store instructions or data that have just been used or recycled by the processor 110. If the processor 110 needs to use the instruction or data again, it can be directly called from the memory. Repeated accesses are avoided, the waiting time of the processor 110 is reduced, and the efficiency of the system is improved.
  • the processor 110 can run the VR multi-screen display method provided by the embodiments of the present application to realize the rendering of the contents of multiple applications in the active state of the electronic device on different virtual screens of the virtual reality glasses to achieve the unobstructed picture. Multi-screen display effect.
  • the processor 110 integrates different devices, such as integrated CPU and GPU, the CPU and GPU can cooperate to execute the VR multi-screen display method provided by the embodiment of the present application. For example, in the VR multi-screen display method, part of the algorithm is executed by the CPU, and the other part of the algorithm Executed by GPU to get faster processing efficiency.
  • the display screen 194 is used to display images, videos, etc.
  • the display screen 194 includes a display panel.
  • the display panel can adopt liquid crystal display (LCD), organic light-emitting diode (OLED), active-matrix organic light-emitting diode or active-matrix organic light-emitting diode (active-matrix organic light-emitting diode).
  • LCD liquid crystal display
  • OLED organic light-emitting diode
  • active-matrix organic light-emitting diode active-matrix organic light-emitting diode
  • AMOLED flexible light-emitting diode (FLED), Miniled, MicroLed, Micro-oLed, quantum dot light-emitting diode (QLED), etc.
  • the electronic device 100 may include one or N display screens 194, and N is a positive integer greater than one.
  • the camera 193 (a front camera or a rear camera, or a camera can be used as a front camera or a rear camera) is used to capture still images or videos.
  • the camera 193 may include photosensitive elements such as a lens group and an image sensor, where the lens group includes a plurality of lenses (convex lens or concave lens) for collecting light signals reflected by the object to be photographed and transmitting the collected light signals to the image sensor .
  • the image sensor generates an original image of the object to be photographed according to the light signal.
  • the internal memory 121 may be used to store computer executable program code, where the executable program code includes instructions.
  • the processor 110 executes various functional applications and data processing of the electronic device 100 by running instructions stored in the internal memory 121.
  • the internal memory 121 may include a storage program area and a storage data area.
  • the storage program area can store operating system, application program (such as camera application, WeChat application, etc.) codes and so on.
  • the data storage area can store data created during the use of the electronic device 100 (for example, images and videos collected by a camera application) and the like.
  • the internal memory 121 may also store the code of the VR multi-screen display algorithm provided by the embodiment of the present application.
  • the code of the VR multi-screen display algorithm stored in the internal memory 121 is run by the processor 110, the display interface of multiple applications can be displayed on different virtual screens in the virtual environment of the three-dimensional space, and the screen will not be blocked.
  • VR glasses 200 display larger and clearer pictures, which enhances the user's visual experience.
  • the internal memory 121 may include a high-speed random access memory, and may also include a non-volatile memory, such as at least one magnetic disk storage device, a flash memory device, a universal flash storage (UFS), and the like.
  • a non-volatile memory such as at least one magnetic disk storage device, a flash memory device, a universal flash storage (UFS), and the like.
  • the code of the VR multi-screen display algorithm provided by the embodiment of the present application can also be stored in an external memory.
  • the processor 110 may run the code of the VR multi-screen display algorithm stored in the external memory through the external memory interface 120 to realize multi-screen display.
  • the functions of the sensor module 180 are described below.
  • the gyro sensor 180A can be used to determine the movement posture of the electronic device 100.
  • the angular velocity of the electronic device 100 around three axes ie, x, y, and z axes
  • the gyro sensor 180A can be used to detect the current motion state of the electronic device 100, such as shaking or static.
  • the acceleration sensor 180B can detect the magnitude of the acceleration of the electronic device 100 in various directions (generally three axes). That is, the gyro sensor 180A can be used to detect the current motion state of the electronic device 100, such as shaking or static.
  • the proximity light sensor 180G may include, for example, a light emitting diode (LED) and a light detector such as a photodiode.
  • the light emitting diode may be an infrared light emitting diode.
  • the mobile phone emits infrared light through light-emitting diodes. Mobile phones use photodiodes to detect infrared reflected light from nearby objects. When sufficient reflected light is detected, it can be determined that there is an object near the phone. When insufficient reflected light is detected, the phone can determine that there is no object near the phone.
  • the gyroscope sensor 180A (or acceleration sensor 180B) may send the detected motion state information (such as angular velocity) to the processor 110.
  • the processor 110 determines whether it is currently in a hand-held state or a tripod state based on the motion state information (for example, when the angular velocity is not 0, it means that the electronic device 100 is in the hand-held state).
  • the fingerprint sensor 180H is used to collect fingerprints.
  • the electronic device 100 can use the collected fingerprint characteristics to realize fingerprint unlocking, access application locks, fingerprint photographs, fingerprint answering calls, etc.
  • Touch sensor 180K also called “touch panel”.
  • the touch sensor 180K may be disposed on the display screen 194, and the touch screen is composed of the touch sensor 180K and the display screen 194, which is also called a “touch screen”.
  • the touch sensor 180K is used to detect touch operations acting on or near it.
  • the touch sensor can pass the detected touch operation to the application processor to determine the type of touch event.
  • the display screen 194 can provide visual output related to the touch operation.
  • the touch sensor 180K may also be disposed on the surface of the electronic device 100, which is different from the position of the display screen 194.
  • the display screen 194 of the electronic device 100 displays a main interface, and the main interface includes icons of multiple applications (such as a camera application, a WeChat application, etc.).
  • the display screen 194 displays an interface of the camera application, such as a viewfinder interface.
  • the wireless communication function of the electronic device 100 can be implemented by the antenna 1, the antenna 2, the mobile communication module 151, the wireless communication module 152, the modem processor, and the baseband processor.
  • the antenna 1 and the antenna 2 are used to transmit and receive electromagnetic wave signals.
  • Each antenna in the electronic device 100 can be used to cover a single or multiple communication frequency bands. Different antennas can also be reused to improve antenna utilization.
  • antenna 1 can be multiplexed as a diversity antenna of a wireless local area network.
  • the antenna can be used in combination with a tuning switch.
  • the mobile communication module 151 can provide a wireless communication solution including 2G/3G/4G/5G and the like applied to the electronic device 100.
  • the mobile communication module 151 may include at least one filter, switch, power amplifier, low noise amplifier (LNA), etc.
  • the mobile communication module 151 can receive electromagnetic waves by the antenna 1, filter and amplify the received electromagnetic waves, and transmit them to the modem processor for demodulation.
  • the mobile communication module 151 can also amplify the signal modulated by the modem processor, and convert it into electromagnetic waves for radiation via the antenna 1.
  • at least part of the functional modules of the mobile communication module 151 may be provided in the processor 110.
  • at least part of the functional modules of the mobile communication module 151 and at least part of the modules of the processor 110 may be provided in the same device.
  • the modem processor may include a modulator and a demodulator.
  • the modulator is used to modulate the low frequency baseband signal to be sent into a medium and high frequency signal.
  • the demodulator is used to demodulate the received electromagnetic wave signal into a low-frequency baseband signal. Then the demodulator transmits the demodulated low-frequency baseband signal to the baseband processor for processing.
  • the low-frequency baseband signal is processed by the baseband processor and then passed to the application processor.
  • the application processor outputs a sound signal through an audio device (not limited to the speaker 170A, the receiver 170B, etc.), or displays an image or video through the display screen 194.
  • the modem processor may be an independent device.
  • the modem processor may be independent of the processor 110 and be provided in the same device as the mobile communication module 151 or other functional modules.
  • the wireless communication module 152 can provide applications on the electronic device 100 including wireless local area networks (WLAN) (such as wireless fidelity (Wi-Fi) networks), bluetooth (BT), and global navigation satellites.
  • WLAN wireless local area networks
  • BT wireless fidelity
  • GNSS global navigation satellite system
  • FM frequency modulation
  • NFC near field communication technology
  • infrared technology infrared, IR
  • the wireless communication module 152 may be one or more devices integrating at least one communication processing module.
  • the wireless communication module 152 receives electromagnetic waves via the antenna 2, frequency modulates and filters the electromagnetic wave signals, and sends the processed signals to the processor 110.
  • the wireless communication module 152 can also receive the signal to be sent from the processor 110, perform frequency modulation, amplify it, and convert it into electromagnetic wave radiation through the antenna 2.
  • the electronic device 100 may use Bluetooth to connect to the handle.
  • the electronic device 100 may implement audio functions through the audio module 170, the speaker 170A, the receiver 170B, the microphone 170C, the earphone interface 170D, and the application processor. For example, music playback, recording, etc.
  • the electronic device 100 may receive a key 190 input, and generate a key signal input related to user settings and function control of the electronic device 100.
  • the electronic device 100 can use the motor 191 to generate a vibration notification (for example, an incoming call vibration notification).
  • the indicator 192 in the electronic device 100 may be an indicator light, which may be used to indicate the charging status, power change, or to indicate messages, missed calls, notifications, and the like.
  • the SIM card interface 195 in the electronic device 100 is used to connect to a SIM card. The SIM card can be inserted into the SIM card interface 195 or pulled out from the SIM card interface 195 to achieve contact and separation with the electronic device 100.
  • the electronic device 100 may include more or less components than those shown in FIG. 1a, which is not limited in the embodiment of the present application.
  • the software system of the electronic device 100 may adopt a layered architecture, an event-driven architecture, a microkernel architecture, a microservice architecture, or a cloud architecture.
  • the embodiment of the present application takes a layered Android system as an example to illustrate the software structure of the electronic device 100.
  • FIG. 3A is a software structure block diagram of an electronic device 100 according to an embodiment of the present application.
  • the layered architecture divides the software into several layers, and each layer has a clear role and division of labor. Communication between layers through software interface.
  • the Android system is divided into four layers, from top to bottom, the application layer, the application framework layer, the Android runtime and system library, and the kernel layer.
  • the application layer can include a series of application packages.
  • the application package may include applications such as phone, camera, gallery, calendar, call, map, navigation, WLAN, Bluetooth, music, video, short message, VR glasses application, etc.
  • the VR glasses application includes a 3D background drawing module, a handle event management module, an application icon loading module, a virtual screen management module, and a virtual screen content acquisition module.
  • the 3D background drawing module is used to complete the drawing of the background picture displayed in the 3D virtual environment, so that the user can get the feeling of being in a real scene.
  • the handle event management module is used to process events from the handle so that the user can touch the controls in the virtual display interface by operating the handle.
  • the application icon loading module is used to load and display several application icons (such as WeChat, Weibo, Douyin, etc.) on the electronic device in the virtual environment of the VR glasses.
  • application icons such as WeChat, Weibo, Douyin, etc.
  • the virtual screen management module is used to create a virtual screen when the user clicks the application icon to start the application, and destroy the virtual screen when the user closes the application.
  • the virtual screen content acquisition module is used to acquire the content in the application when the user clicks on the launched application, and render the content in the application through distortion so as to be displayed in a virtual environment.
  • the application framework layer provides application programming interfaces (application programming interface, API) and programming frameworks for applications in the application layer.
  • the application framework layer includes some predefined functions.
  • the application framework layer may include a window manager, a content provider, a view system, a phone manager, a resource manager, a notification manager, and so on.
  • the window manager is used to manage window programs.
  • the window manager can obtain the size of the display, determine whether there is a status bar, lock the screen, take a screenshot, etc.
  • the content provider is used to store and retrieve data and make these data accessible to applications.
  • the data may include video, image, audio, phone calls made and received, browsing history and bookmarks, phone book, etc.
  • the view system includes visual controls, such as controls that display text and controls that display pictures.
  • the view system can be used to build applications.
  • the display interface can be composed of one or more views.
  • a display interface that includes a short message notification icon may include a view that displays text and a view that displays pictures.
  • the phone manager is used to provide the communication function of the electronic device 100. For example, the management of the call status (including connecting, hanging up, etc.).
  • the resource manager provides various resources for the application, such as localized strings, icons, pictures, layout files, video files, etc.
  • the notification manager enables the application to display notification information in the status bar, which can be used to convey notification-type messages, and it can disappear automatically after a short stay without user interaction.
  • the notification manager is used to notify the download completion, message reminder, etc.
  • the notification manager can also be a notification that appears in the status bar at the top of the system in the form of a chart or scroll bar text, such as a notification of an application running in the background, or a notification that appears on the screen in the form of a dialog window. For example, text messages are prompted in the status bar, prompt sounds, electronic devices vibrate, and indicator lights flash.
  • the activity content management service (Activity Manager Service, AMS), the window management service (Window Manager Service, WMS) and the download management service (Download Manager Service, DMS) in the application framework layer may also include application security Live module, event injection module, virtual screen management module.
  • the application keep-alive module is used to control the electronic device to enter the VR multi-screen display mode after the application with the multi-screen display mode function is started.
  • the electronic device can run multiple applications at the same time, and support each application to be active at the same time.
  • the event injection module is used to obtain the event corresponding to the user's operation in the multi-screen display mode, and distribute the event to the virtual screen corresponding to the application.
  • the virtual screen management module is used to provide electronic devices with the ability to create and destroy virtual screens.
  • Android Runtime includes core libraries and virtual machines. Android runtime is responsible for the scheduling and management of the Android system.
  • the core library consists of two parts: one part is the function functions that the java language needs to call, and the other part is the core library of Android.
  • the application layer and the application framework layer run in a virtual machine.
  • the virtual machine executes the java files of the application layer and the application framework layer as binary files.
  • the virtual machine is used to perform functions such as object life cycle management, stack management, thread management, security and exception management, and garbage collection.
  • the system library can include multiple functional modules. For example: surface manager (surface manager), media library (Media Libraries), three-dimensional graphics processing library (for example: OpenGL ES), 2D graphics engine (for example: SGL), etc.
  • the surface manager is used to manage the display subsystem and provides a combination of 2D and 3D layers for multiple applications.
  • the media library supports playback and recording of a variety of commonly used audio and video formats, as well as still image files.
  • the media library can support multiple audio and video encoding formats, such as: MPEG4, H.264, MP3, AAC, AMR, JPG, PNG, etc.
  • the 3D graphics processing library is used to realize 3D graphics drawing, image rendering, synthesis, and layer processing.
  • the 2D graphics engine is a drawing engine for 2D drawing.
  • the kernel layer is the layer between hardware and software.
  • the kernel layer contains at least display driver, camera driver, audio driver, and sensor driver.
  • the VR scene display adaptation module (HwVRDisplayAdaper) realizes the creation and destruction of virtual screens in multi-screen mode, realizes the management of virtual screens, and provides other services (such as display management).
  • Module DisplayManager
  • DisplayManagerGlobal display management global module
  • DisplayManagerService display management service module
  • the display management module the display management global module and the display management service module
  • the function of destroying the virtual screen after exiting the VR multi-screen display mode is completed by calling the interface of creating a virtual screen through layers.
  • the display management service module registers the callback required to create a virtual screen when the electronic device is initialized. That is, the display management service module first calls the interface of the registered VR scene display adapter module (registerVRDisplayAdapterLoked ⁇ ), and then Call the registration interface (registerLocked ⁇ ) to complete the registration and create a virtual screen.
  • Android supports injecting events into a specified screen, and a custom interface opens the screen injecting event capability to other services.
  • the input management module IputManager
  • the injectInputEvent(event, mode, displayid) interface the injectInputEventToDisplay(event, mode, displayid) interface
  • the injectInputEventInternal(event, displayId, mode)) interface to inject events into the specified virtual screen.
  • the electronic device using the picture-in-picture mode can display the active content of two applications at the same time, but it may cause the content to be blocked, so the user experience of the multi-window function is not good.
  • current electronic devices also support split-screen mode.
  • the split-screen mode can also support two applications being active at the same time. For example, as shown in Figure 4, the upper part of the screen of the mobile phone displays photos of the gallery application. The lower part of the window displays the WeChat chat screen. When the user is viewing the photo, the WeChat chat screen will be displayed normally. But in split-screen mode, each application is limited by the screen size, the content that can be displayed is limited, and the user experience is not good.
  • an embodiment of the present application provides a VR multi-screen display method, which can be executed by an electronic device connected to a virtual reality display device.
  • the multi-screen display algorithm corresponding to the method can be integrated into an application supporting VR. The specific steps See Figure 5.
  • Step 501 The electronic device receives a user's first operation in an application supporting VR.
  • the name of the application supporting VR may be a VR glasses application.
  • the VR glasses display an interface as shown in FIG. 11A.
  • the electronic device detects that a connection is established with the VR glasses, the VR glasses display an interface as shown in FIG. 11A.
  • the electronic device can be in the off-screen state to save power.
  • the electronic device receives the user's click operation on the VR multi-screen display control 1101.
  • Step 502 In response to the first operation, the electronic device switches from the current VR mode to the VR multi-screen display mode.
  • the electronic device switches from the current VR mode to the VR multi-screen display mode.
  • the electronic device activates the VR multi-screen display function, that is, the electronic device can simultaneously draw the content of multiple applications in an active state on different virtual screens of the VR glasses.
  • Step 503 The electronic device receives the second operation of the user acting on the first application icon, and receives the third operation of the user acting on the second application icon.
  • the electronic device when the user clicks the icon of the Weibo application pre-loaded in the VR glasses application, the electronic device receives the second operation of the user on the Weibo application icon; when the user clicks the pre-loaded Douyin application in the VR glasses application Icon, the electronic device receives the user’s third operation on the Douyin application icon.
  • Step 504 In response to the second operation and the third operation, the electronic device respectively creates a first virtual screen corresponding to the first application and a second virtual screen corresponding to the second application, and displays the first virtual screen on the first virtual screen. The content of the application is displayed on the second virtual screen.
  • the electronic device creates a corresponding virtual screen for each application, and displays the content of the application on the virtual screen.
  • the first virtual screen displays the interface of the Weibo application
  • the second virtual screen displays the interface of the Douyin application.
  • the user can project the content of the electronic device into the VR glasses, and can display the interface of different applications on different virtual screens at the same time, and the user can enter the VR game or watch at the same time Panoramic pictures, etc., in the VR glasses, you can watch photos, videos, and games at the same time, and enjoy a larger screen VR experience.
  • the functional modules of the electronic device shown in FIGS. 3A to 3C realize the creation of a virtual screen, and obtain the content of the first application and the content of the second application, and draw the content of the first application and the content of the second application together On the canvas, complete the distortion processing of the screen, and display the distorted image on the display of the VR glasses, so that the user can watch the content of the two applications simultaneously through the VR glasses.
  • the ability to create a virtual screen provided by the system framework layer can support the electronic device to create a virtual screen on the screen of the electronic device.
  • the content of the application is still displayed on the screen of the electronic device, and the content cannot exceed the screen size of the electronic device. There must be a reduced display, and there may even be a problem of partial occlusion.
  • the display interface of the first application is interface A
  • the display interface of the second application is interface B
  • interface A and interface B are displayed on the same flat screen.
  • the electronic device obtains the display content of multiple virtual screens through the screen recording interface, and then draws the content of the multiple virtual screens on the 3D screen of the VR scene uniformly, and then completes the distortion processing of the screen. It can finally be displayed in VR glasses.
  • the display interface of the first application is interface A and the display interface of the second application is interface B, which are distorted and copied into two identical screen contents for the user to watch through VR glasses .
  • the screen of the electronic device may be in an off-screen state to achieve the purpose of saving power.
  • the user can click on the handle application and follow the application prompts to connect the mobile phone to the handle via Bluetooth.
  • the user uses the data cable to connect the electronic device to the VR glasses, the user puts on the VR glasses and the electronic device is off. Screen status, the user continues to operate through the handle.
  • the handle includes hardware structures such as a touchpad, a return button, a volume button, a HOME (main menu) button, an indicator light, and a trigger button.
  • hardware structures such as a touchpad, a return button, a volume button, a HOME (main menu) button, an indicator light, and a trigger button.
  • the specific functions of each component are shown in Table 1.
  • the electronic device when the electronic device receives the user's exit operation through the handle, the electronic device switches from the VR multi-screen display mode to the VR mode, and clears the created virtual screen. For example, when the user long presses the Home button, or when the user takes off the VR glasses, the electronic device switches from the VR multi-screen display mode to the VR mode and clears the created virtual screen.
  • Step 701 The electronic device establishes a connection with the VR.
  • the user uses a data cable to connect the mobile phone and the VR glasses before using the VR glasses, and then downloads and installs the VR glasses application and the handle application according to the prompts. Then the user wears virtual glasses and adjusts the headband to ensure that his eyes are aligned with the center of the lens. If the screen is not clear, the user can rotate the interpupillary distance adjustment wheel or adjust the wearing position of the virtual glasses up and down to make the picture clear.
  • Step 702 When the VR glasses are connected to the mobile phone, the electronic device receives the user's operation and enters the VR glasses application.
  • FIG. 11A shows the content seen by the user wearing the VR glasses.
  • the user can click the VR multi-screen display control 1101 by operating the handle, and then the electronic device exits the current VR mode and starts the VR multi-screen display mode.
  • Step 703 The electronic device receives the user's first operation, exits the VR mode, and enters the VR multi-screen display mode.
  • step 704 the VR glasses load and display several application icons in the VR scene corresponding to the VR multi-screen display mode.
  • the interface includes the application icon 1102 of Douyin and the application icon 1103 of Weibo.
  • step 705 to step 707 the electronic device receives the second operation of the user acting on the first application icon, and receives the third operation of the user acting on the second application icon, the electronic device creates a first virtual screen and corresponding to the first application respectively.
  • the second virtual screen corresponding to the second application displays the content of the first application on the first virtual screen and displays the content of the second application on the second virtual screen.
  • the electronic device when the user clicks on the application icon 1102 of Douyin, the electronic device creates a virtual screen and renders the obtained content of Douyin on the virtual screen.
  • the electronic device when the user clicks on the application icon 1103 of the microblog, the electronic device creates a virtual screen and renders the acquired content of the microblog onto the virtual screen 1104.
  • the left and right eye parts are displayed on the canvas of the VR scene generated by the electronic device, and each part displays the display content of the Weibo application and the display content of the Douyin application in full screen, as shown in 1105 and 1106 in FIG. 11D.
  • step 707 if the user takes off the glasses, or the user long presses the HOME key of the handle, the electronic device exits the VR multi-screen display mode and clears the created virtual screen.
  • the electronic device can display the display interfaces of multiple applications on different virtual screens in the virtual environment of the three-dimensional space. Not only will the screen not be blocked, but the VR glasses 200 will display a larger, clearer, and enhanced screen. Improve the user’s visual experience.
  • the embodiments of the present application also provide a computer-readable storage medium.
  • the computer-readable storage medium includes a computer program. When the computer program runs on an electronic device, the electronic device executes any one of the above-mentioned methods. .
  • the embodiments of the present application also provide a computer program product, which when the computer program product runs on an electronic device, causes the electronic device to execute any one possible implementation of the foregoing method.
  • the embodiments of the present application disclose an electronic device.
  • the electronic device may include: one or more processors 1301; a memory 1302; a display 1303; One application program (not shown); and one or more computer programs 1304.
  • the above-mentioned devices can be connected through one or more communication buses 1305.
  • the one or more computer programs 1304 are stored in the aforementioned memory 1302 and configured to be executed by the one or more processors 1301, and the one or more computer programs 1304 include instructions, and the aforementioned instructions can be used for execution as shown in FIG. Steps from 5 to 12 in the corresponding embodiment.
  • the functional units in the various embodiments of the embodiments of the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units may be integrated into one unit.
  • the above-mentioned integrated unit can be implemented in the form of hardware or software functional unit.
  • the integrated unit is implemented in the form of a software functional unit and sold or used as an independent product, it can be stored in a computer readable storage medium.
  • a computer readable storage medium includes several instructions for causing a computer device (which may be a personal computer, a server, or a network device, etc.) or a processor to execute all or part of the steps of the methods described in the various embodiments of the present application.
  • the aforementioned storage media include: flash memory, mobile hard disk, read-only memory, random access memory, magnetic disk or optical disk and other media that can store program codes.

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Abstract

本申请提供一种VR多屏显示方法及电子设备,该方法包括:电子设备接收用户在支持VR的应用中的第一操作,响应于所述第一操作,电子设备启动VR多屏显示模式。接着电子设备接收用户作用于第一应用图标的第二操作,和接收所述用户作用于第二应用图标的第三操作,响应于第二操作和第三操作,分别创建与第一应用对应的第一虚拟屏幕和与第二应用对应的第二虚拟屏幕,并在第一虚拟屏幕上显示第一应用的内容,在第二虚拟屏幕上显示第二应用的内容,该方法可以实现将电子设备中处于活动状态的多个应用的内容分别绘制到虚拟现实眼镜的虚拟显示画面的不同位置,达到画面无遮挡的多屏显示效果。

Description

一种VR多屏显示方法及电子设备
本申请要求在2019年5月30日提交中国国家知识产权局、申请号为201910464852.9的中国专利申请的优先权,发明名称为“一种VR多屏显示方法及电子设备”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。
技术领域
本申请涉及终端技术领域,尤其涉及一种VR多屏显示方法及电子设备。
背景技术
虚拟现实(Virtual Reality,VR)眼镜是指一种通过利用眼镜显示器将人的对外界的视觉、听觉封闭,引导用户完全沉浸在该虚拟环境中,其中,虚拟环境中的显示内容会随着人的观看角度变化而发生改变。随着电子技术的不断发展,虚拟现实眼镜已经允许用户通过其它外设器件(例如手柄)根据自己在虚拟环境中的视点和位置来操作虚拟画面中的控件。
目前,手机可以通过数据线与虚拟现实眼镜建立连接,如图1a所示,手机中显示的界面可以实时的“投屏”到虚拟现实眼镜的显示器上。用户可以通过操作与虚拟显示眼镜相连的手柄,完成操作眼镜显示器中虚拟画面中的控件,也就是说用户在虚拟现实眼镜中完成对手机的操作。
目前手机可以实现画中画显示,也就是说,手机可以支持两个应用程序的显示界面同时处于活动状态,例如,如图1b所示,手机显示屏的小窗口悬浮显示视频聊天应用的画面,显示屏的大窗口显示微信朋友圈的画面,当用户在查看朋友圈的同时,视频聊天应用的画面会正常播放。但是这种多窗口显示虽然能够同时显示两个应用的活动内容,但是小窗口有可能会遮挡大窗口的部分内容。而目前虚拟显示眼镜也只是完全实时地投影手机显示的界面,所以在虚拟现实眼镜的显示器中也是存在部分画面被遮挡的问题,影响用户的使用体验。
发明内容
本申请提供一种VR多屏显示方法及电子设备,用以实现将电子设备中处于活动状态的多个应用的内容分别绘制到虚拟现实眼镜的虚拟显示画面的不同位置,达到画面无遮挡的多屏显示效果。
第一方面,本申请实施例提供了一种VR多屏显示方法,所述方法适用于电子设备,该方法包括:电子设备接收用户在支持VR的应用中的第一操作,响应于所述第一操作,电子设备启动VR多屏显示模式。接着电子设备接收用户作用于第一应用图标的第二操作,和接收所述用户作用于第二应用图标的第三操作,响应于第二操作和第三操作,分别创建与第一应用对应的第一虚拟屏幕和与第二应用对应的第二虚拟屏幕,并在第一虚拟屏幕上显示第一应用的内容,在第二虚拟屏幕上显示第二应用的内容。
本申请实施例可以实现将电子设备中处于活动状态的多个应用的内容分别绘制到虚拟现实眼镜的虚拟显示画面的不同位置,达到画面无遮挡的多屏显示效果。
在一种可能的设计中,在所述第一虚拟屏幕上显示第一应用的内容,在所述第二虚拟屏幕上显示第二应用的内容之前,对所述第一虚拟屏幕上所显示第一应用的内容和所述第二虚拟屏幕上所显示第二应用的内容进行图像畸变处理。
本申请实施例将畸变处理后的图像显示在VR眼镜的显示器上,这样用户就可以通过VR眼镜同时观看到两个应用的内容。
在一种可能的设计中,在启动VR多屏显示模式之后,电子设备的显示屏处于灭屏状态。
本申请实施例中,因用户通过VR眼镜进行观看,所以电子设备的显示屏可以灭屏,有助于节省电量,防止误操作。
在一种可能的设计中,通过无线网络与手柄建立连接,接收用户通过所述手柄作用于第一应用图标的第二操作,和接收所述用户通过所述手柄作用于第二应用图标的第三操作。
本申请实施例中,用户可以利用手柄进行操作,提高操作的便捷性。
在一种可能的设计中,当接收用户通过所述手柄发送的退出操作时,退出所述VR多屏显示模式,并清除所创建的第一虚拟屏幕和所述第二虚拟屏幕。
本申请实施例中,电子设备通过对虚拟屏幕的管理,以实现多屏显示。
第二方面,本申请实施例提供一种电子设备,包括处理器和存储器。其中,存储器用于存储一个或多个计算机程序;当存储器存储的一个或多个计算机程序被处理器执行时,使得该电子设备能够实现上述任一方面的任意一种可能的设计的方法。
第三方面,本申请实施例还提供一种装置,该装置包括执行上述任一方面的任意一种可能的设计的方法的模块/单元。这些模块/单元可以通过硬件实现,也可以通过硬件执行相应的软件实现。
第四方面,本申请实施例中还提供一种计算机可读存储介质,所述计算机可读存储介质包括计算机程序,当计算机程序在电子设备上运行时,使得所述电子设备执行上述任一方面的任意一种可能的设计的方法。
第五方面,本申请实施例还提供一种包含计算机程序产品,当所述计算机程序产品在终端上运行时,使得所述电子设备执行上述任一方面的任意一种可能的设计的方法。
本申请的这些方面或其他方面在以下实施例的描述中会更加简明易懂。
附图说明
图1a和图1b为本申请实施例提供的一种应用场景示意图;
图2为本申请实施例提供的一种电子设备的结构示意图;
图3A至图3C为本申请实施例提供的一种安卓***架构示意图;
图4为本申请实施例提供的一种分屏模式的显示界面示意图;
图5为本申请实施例提供的一种VR多屏显示方法流程示意图;
图6为本申请实施例提供的一种界面示意图;
图7为本申请实施例提供的一种VR原理的图像处理示意图;
图8为本申请实施例提供的一种界面示意图;
图9为本申请实施例提供的一种虚拟现实显示***示意图;
图10为本申请实施例提供的一种手柄示意图;
图11A至图11D为本申请实施例提供的一种界面示意图;
图12为本申请实施例提供的一种VR多屏显示方法流程示意图;
图13为本申请实施例提供的一种电子设备结构示意图。
具体实施方式
为了便于理解,示例的给出了部分与本申请实施例相关概念的说明以供参考。
虚拟现实(Virtual Reality,VR)是近年来出现的高新技术,虚拟现实技术是一种可以创建和体验虚拟世界的计算机仿真***,它利用计算机模拟产生一个三维(又称3D)空间的虚拟环境,是一种多源信息融合的、交互式的三维动态视景和实体行为的***仿真,使用户可以沉浸到该VR场景中。简单来说,VR就是一种虚拟现实的技术,通过对视觉环境的渲染,让用户最大限度融入VR场景,享受沉浸式的体验。
虚拟现实显示设备中的头戴式虚拟现实设备(Head Mount Display)是穿戴式设备中的一种,又称虚拟现实头盔、VR眼镜或者眼镜式显示器。
下面将结合本申请实施例中的附图,对本申请实施例中的技术方案进行描述。其中,在本申请实施例的描述中,以下,术语“第一”、“第二”仅用于描述目的,而不能理解为指示或暗示相对重要性或者隐含指明所指示的技术特征的数量。由此,限定有“第一”、“第二”的特征可以明示或者隐含地包括一个或者更多个该特征。
本申请实施例提供的VR多屏显示方法可以应用于如图1a所示的电子设备100和VR眼镜200基于连接线互联的场景。在图1a所示的场景中,电子设备100将自身的屏幕显示内容投影到VR眼镜中,用户通过VR眼镜中观看照片、视频或者打游戏,享受更大屏幕的体验。本申请实施例中,电子设备100可以在VR多屏显示模式下加载多个应用,当用户点击多个应用对应的应用图标后,电子设备可以同时运行多个应用,VR眼镜200可以在三维空间的虚拟环境中的不同虚拟屏幕上分别显示多个应用的显示界面,不仅画面不会发生遮挡,VR眼镜200显示的画面更大更清晰,增强了用户的视觉体验。
当然,电子设备100和VR眼镜200也可以不通过连接线,而是基于通信网络互联。其中,该通信网络可以是局域网,也可以是通过中继(relay)设备转接的广域网。当该通信网络为局域网时,示例性的,该通信网络可以是wifi热点网络、wifi P2P网络、蓝牙网络、zigbee网络或近场通信(near field communication,NFC)网络等近距离通信网络。当该通信网络为广域网时,示例性的,该通信网络可以是第三代移动通信技术(3rd-generation wireless telephone technology,3G)网络、***移动通信技术(the 4th generation mobile communication technology,4G)网络、第五代移动通信技术(5th-generation mobile communication technology,5G)网络、未来演进的公共陆地移动网络(public land mobile network,PLMN)或因特网等。
在本申请一些实施例中,图1a所示的电子设备100可以是还包含其他功能诸如个人数字助理和/或音乐播放器功能的便携式电子设备,诸如手机、平板电脑等。便携式电子设备的示例性实施例包括但不限于搭载
Figure PCTCN2020092207-appb-000001
或者其他操作***的便携式电子设备。上述便携式电子设备也可以是其他便携式电子设备,诸如具有触敏表面(例如触控面板)的膝上型计算机(laptop)等。还应当理解的是,在本申请其他一些实施例中,上述电子设备100也可以不是便携式电子设备,而是具有触敏表面(例如触控面板)的台式计算机。
示例性地,如图2所示,下面以电子设备100为例对实施例进行具体说明。
电子设备100可以包括处理器110,外部存储器接口120,内部存储器121,USB接口130,充电管理模块140,电源管理模块141,电池142,天线1,天线2,移动通信模块151,无线通信模块152,音频模块170,扬声器170A,受话器170B,麦克风170C,耳机接口170D,传感器模块180,按键190,马达191,指示器192,摄像头193,显示屏194,以及SIM卡接口195等。其中传感器模块180可以包括陀螺仪传感器180A,加速度传感器180B,接近光传感器180G、指纹传感器180H,触摸传感器180K、转轴传感器180M(当然,电子设备100还可以包括其它传感器,比如温度传感器,压力传感器、距离传感器、磁传感器、环境光传感器、气压传感器、骨传导传感器等,图中未示出)。
可以理解的是,本发明实施例示意的结构并不构成对电子设备100的具体限定。在本申请另一些实施例中,电子设备100可以包括比图示更多或更少的部件,或者组合某些部件,或者拆分某些部件,或者不同的部件布置。图示的部件可以以硬件,软件或软件和硬件的组合实现。
处理器110可以包括一个或多个处理单元,例如:处理器110可以包括应用处理器(application processor,AP),调制解调处理器,图形处理器(graphics processing unit,GPU),图像信号处理器(image signal processor,ISP),控制器,存储器,视频编解码器,数字信号处理器(digital signal processor,DSP),基带处理器,和/或神经网络处理器(Neural-network Processing Unit,NPU)等。其中,不同的处理单元可以是独立的器件,也可以集成在一个或多个处理器中。其中,控制器可以是电子设备100的神经中枢和指挥中心。控制器可以根据指令操作码和时序信号,产生操作控制信号,完成取指令和执行指令的控制。
处理器110中还可以设置存储器,用于存储指令和数据。在一些实施例中,处理器110中的存储器为高速缓冲存储器。该存储器可以保存处理器110刚用过或循环使用的指令或数据。如果处理器110需要再次使用该指令或数据,可从所述存储器中直接调用。避免了重复存取,减少了处理器110的等待时间,因而提高了***的效率。
处理器110可以运行本申请实施例提供的VR多屏显示方法,用以实现将电子设备中处于活动状态的多个应用的内容分别绘制到虚拟现实眼镜的不同虚拟屏幕上,达到画面无遮挡的多屏显示效果。当处理器110集成不同的器件,比如集成CPU和GPU时,CPU和GPU可以配合执行本申请实施例提供的VR多屏显示方法,比如VR多屏显示方法中部分算法由CPU执行,另一部分算法由GPU执行,以得到较快的处理效率。
显示屏194用于显示图像,视频等。显示屏194包括显示面板。显示面板可以采用液晶显示屏(liquid crystal display,LCD),有机发光二极管(organic light-emitting diode,OLED),有源矩阵有机发光二极体或主动矩阵有机发光二极体(active-matrix organic light emitting diode的,AMOLED),柔性发光二极管(flex light-emitting diode,FLED),Miniled,MicroLed,Micro-oLed,量子点发光二极管(quantum dot light emitting diodes,QLED)等。在一些实施例中,电子设备100可以包括1个或N个显示屏194,N为大于1的正整数。
摄像头193(前置摄像头或者后置摄像头,或者一个摄像头既可作为前置摄像头,也可作为后置摄像头)用于捕获静态图像或视频。通常,摄像头193可以包括感光元件比如镜头组和图像传感器,其中,镜头组包括多个透镜(凸透镜或凹透镜),用于采集待拍摄物体反射的光信号,并将采集的光信号传递给图像传感器。图像传感器根据所述光信号生成待拍摄物体的原始图像。
内部存储器121可以用于存储计算机可执行程序代码,所述可执行程序代码包括指令。处理器110通过运行存储在内部存储器121的指令,从而执行电子设备100的各种功能应用以及数据处理。内部存储器121可以包括存储程序区和存储数据区。其中,存储程序区可存储操作***,应用程序(比如相机应用,微信应用等)的代码等。存储数据区可存储电子设备100使用过程中所创建的数据(比如相机应用采集的图像、视频等)等。
内部存储器121还可以存储本申请实施例提供的VR多屏显示算法的代码。当内部存储器121中存储的VR多屏显示算法的代码被处理器110运行时,可以实现在三维空间的虚拟环境中的不同虚拟屏幕上分别显示多个应用的显示界面,不仅画面不会发生遮挡,VR眼镜200显示的画面更大更清晰,增强了用户的视觉体验。
此外,内部存储器121可以包括高速随机存取存储器,还可以包括非易失性存储器,例 如至少一个磁盘存储器件,闪存器件,通用闪存存储器(universal flash storage,UFS)等。
当然,本申请实施例提供的VR多屏显示算法的代码还可以存储在外部存储器中。这种情况下,处理器110可以通过外部存储器接口120运行存储在外部存储器中的VR多屏显示算法的代码,实现多屏显示。
下面介绍传感器模块180的功能。
陀螺仪传感器180A,可以用于确定电子设备100的运动姿态。在一些实施例中,可以通过陀螺仪传感器180A确定电子设备100围绕三个轴(即,x,y和z轴)的角速度。即陀螺仪传感器180A可以用于检测电子设备100当前的运动状态,比如抖动还是静止。
加速度传感器180B可检测电子设备100在各个方向上(一般为三轴)加速度的大小。即陀螺仪传感器180A可以用于检测电子设备100当前的运动状态,比如抖动还是静止。接近光传感器180G可以包括例如发光二极管(LED)和光检测器,例如光电二极管。发光二极管可以是红外发光二极管。手机通过发光二极管向外发射红外光。手机使用光电二极管检测来自附近物体的红外反射光。当检测到充分的反射光时,可以确定手机附近有物体。当检测到不充分的反射光时,手机可以确定手机附近没有物体。
陀螺仪传感器180A(或加速度传感器180B)可以将检测到的运动状态信息(比如角速度)发送给处理器110。处理器110基于运动状态信息确定当前是手持状态还是脚架状态(比如,角速度不为0时,说明电子设备100处于手持状态)。
指纹传感器180H用于采集指纹。电子设备100可以利用采集的指纹特性实现指纹解锁,访问应用锁,指纹拍照,指纹接听来电等。
触摸传感器180K,也称“触控面板”。触摸传感器180K可以设置于显示屏194,由触摸传感器180K与显示屏194组成触摸屏,也称“触控屏”。触摸传感器180K用于检测作用于其上或附近的触控操作。触摸传感器可以将检测到的触控操作传递给应用处理器,以确定触摸事件类型。可以通过显示屏194提供与触控操作相关的视觉输出。在另一些实施例中,触摸传感器180K也可以设置于电子设备100的表面,与显示屏194所处的位置不同。
示例性的,电子设备100的显示屏194显示主界面,主界面中包括多个应用(比如相机应用、微信应用等)的图标。用户通过触摸传感器180K点击主界面中相机应用的图标,触发处理器110启动相机应用,打开摄像头193。显示屏194显示相机应用的界面,例如取景界面。
电子设备100的无线通信功能可以通过天线1,天线2,移动通信模块151,无线通信模块152,调制解调处理器以及基带处理器等实现。
天线1和天线2用于发射和接收电磁波信号。电子设备100中的每个天线可用于覆盖单个或多个通信频带。不同的天线还可以复用,以提高天线的利用率。例如:可以将天线1复用为无线局域网的分集天线。在另外一些实施例中,天线可以和调谐开关结合使用。
移动通信模块151可以提供应用在电子设备100上的包括2G/3G/4G/5G等无线通信的解决方案。移动通信模块151可以包括至少一个滤波器,开关,功率放大器,低噪声放大器(low noise amplifier,LNA)等。移动通信模块151可以由天线1接收电磁波,并对接收的电磁波进行滤波,放大等处理,传送至调制解调处理器进行解调。移动通信模块151还可以对经调制解调处理器调制后的信号放大,经天线1转为电磁波辐射出去。在一些实施例中,移动通信模块151的至少部分功能模块可以被设置于处理器110中。在一些实施例中,移动通信模块151的至少部分功能模块可以与处理器110的至少部分模块被设置在同一个器件中。
调制解调处理器可以包括调制器和解调器。其中,调制器用于将待发送的低频基带信号 调制成中高频信号。解调器用于将接收的电磁波信号解调为低频基带信号。随后解调器将解调得到的低频基带信号传送至基带处理器处理。低频基带信号经基带处理器处理后,被传递给应用处理器。应用处理器通过音频设备(不限于扬声器170A,受话器170B等)输出声音信号,或通过显示屏194显示图像或视频。在一些实施例中,调制解调处理器可以是独立的器件。在另一些实施例中,调制解调处理器可以独立于处理器110,与移动通信模块151或其他功能模块设置在同一个器件中。
无线通信模块152可以提供应用在电子设备100上的包括无线局域网(wireless local area networks,WLAN)(如无线保真(wireless fidelity,Wi-Fi)网络),蓝牙(bluetooth,BT),全球导航卫星***(global navigation satellite system,GNSS),调频(frequency modulation,FM),近距离无线通信技术(near field communication,NFC),红外技术(infrared,IR)等无线通信的解决方案。无线通信模块152可以是集成至少一个通信处理模块的一个或多个器件。无线通信模块152经由天线2接收电磁波,将电磁波信号调频以及滤波处理,将处理后的信号发送到处理器110。无线通信模块152还可以从处理器110接收待发送的信号,对其进行调频,放大,经天线2转为电磁波辐射出去。本申请实施例中,电子设备100可以利用蓝牙连接手柄。
另外,电子设备100可以通过音频模块170,扬声器170A,受话器170B,麦克风170C,耳机接口170D,以及应用处理器等实现音频功能。例如音乐播放,录音等。电子设备100可以接收按键190输入,产生与电子设备100的用户设置以及功能控制有关的键信号输入。电子设备100可以利用马达191产生振动提示(比如来电振动提示)。电子设备100中的指示器192可以是指示灯,可以用于指示充电状态,电量变化,也可以用于指示消息,未接来电,通知等。电子设备100中的SIM卡接口195用于连接SIM卡。SIM卡可以通过***SIM卡接口195,或从SIM卡接口195拔出,实现和电子设备100的接触和分离。
应理解,在实际应用中,电子设备100可以包括比图1a所示的更多或更少的部件,本申请实施例不作限定。
电子设备100的软件***可以采用分层架构,事件驱动架构,微核架构,微服务架构,或云架构。本申请实施例以分层架构的Android***为例,示例性说明电子设备100的软件结构。
图3A是本申请实施例的电子设备100的软件结构框图。
分层架构将软件分成若干个层,每一层都有清晰的角色和分工。层与层之间通过软件接口通信。在一些实施例中,将Android***分为四层,从上至下分别为应用程序层,应用程序框架层,安卓运行时(Android runtime)和***库,以及内核层。
应用程序层可以包括一系列应用程序包。
如图3A所示,应用程序包可以包括电话、相机,图库、日历、通话、地图、导航、WLAN、蓝牙、音乐、视频、短信息、VR眼镜应用等应用程序。其中,VR眼镜应用中包括3D背景绘制模块、手柄事件管理模块、应用图标加载模块、虚拟屏幕管理模块、虚拟屏幕内容获取模块。
其中,3D背景绘制模块,用于完成在3D虚拟环境中显示背景画面的绘制,使用户可获得仿佛置身在某个真实场景中的感觉。
手柄事件管理模块,用于处理来自手柄的事件,以达到用户可通过操作手柄触控虚拟显示界面中控件的目的。
应用图标加载模块,用于在VR眼镜的虚拟环境中加载并显示电子设备上的若干应用的 图标(例如微信、微博、抖音等)。
虚拟屏幕管理模块,用于在用户点击应用图标启动应用时,可以创建虚拟屏幕,在用户关闭应用时可以销毁虚拟屏幕。
虚拟屏幕内容获取模块,用于在用户点击启动的应用时,获取应用中的内容,并将应用中的内容通过畸变渲染,以实现在虚拟环境中显示。
应用程序框架层为应用程序层的应用程序提供应用编程接口(application programming interface,API)和编程框架。应用程序框架层包括一些预先定义的函数。
如图3A所示,应用程序框架层可以包括窗口管理器,内容提供器,视图***,电话管理器,资源管理器,通知管理器等。
窗口管理器用于管理窗口程序。窗口管理器可以获取显示屏大小,判断是否有状态栏,锁定屏幕,截取屏幕等。
内容提供器用来存放和获取数据,并使这些数据可以被应用程序访问。所述数据可以包括视频,图像,音频,拨打和接听的电话,浏览历史和书签,电话簿等。
视图***包括可视控件,例如显示文字的控件,显示图片的控件等。视图***可用于构建应用程序。显示界面可以由一个或多个视图组成的。例如,包括短信通知图标的显示界面,可以包括显示文字的视图以及显示图片的视图。
电话管理器用于提供电子设备100的通信功能。例如通话状态的管理(包括接通,挂断等)。
资源管理器为应用程序提供各种资源,比如本地化字符串,图标,图片,布局文件,视频文件等等。
通知管理器使应用程序可以在状态栏中显示通知信息,可以用于传达告知类型的消息,可以短暂停留后自动消失,无需用户交互。比如通知管理器被用于告知下载完成,消息提醒等。通知管理器还可以是以图表或者滚动条文本形式出现在***顶部状态栏的通知,例如后台运行的应用程序的通知,还可以是以对话窗口形式出现在屏幕上的通知。例如在状态栏提示文本信息,发出提示音,电子设备振动,指示灯闪烁等。
本申请实施例中,应用程序框架层中活动内容管理服务(Activity Manager Service,AMS)、窗口管理服务(Window Manager Service,WMS)和下载管理服务(Download Manager Service,DMS)中还可以包括应用保活模块、事件注入模块、虚拟屏幕管理模块。
其中,应用保活模块,用于在具有多屏显示模式功能的应用启动之后,控制电子设备进入VR多屏显示模式。在该模式下,电子设备可以同时运行多个应用,并支持各应用同时处于活动状态。
事件注入模块,用于在多屏显示模式下,获取用户的操作对应事件,并将事件分发到应用对应的虚拟屏幕上。
虚拟屏幕管理模块,用于为电子设备提供创建虚拟屏幕和销毁虚拟屏幕的能力。
Android Runtime包括核心库和虚拟机。Android runtime负责安卓***的调度和管理。
核心库包含两部分:一部分是java语言需要调用的功能函数,另一部分是安卓的核心库。
应用程序层和应用程序框架层运行在虚拟机中。虚拟机将应用程序层和应用程序框架层的java文件执行为二进制文件。虚拟机用于执行对象生命周期的管理,堆栈管理,线程管理,安全和异常的管理,以及垃圾回收等功能。
***库可以包括多个功能模块。例如:表面管理器(surface manager),媒体库(Media Libraries),三维图形处理库(例如:OpenGL ES),2D图形引擎(例如:SGL)等。
表面管理器用于对显示子***进行管理,并且为多个应用程序提供了2D和3D图层的融合。
媒体库支持多种常用的音频,视频格式回放和录制,以及静态图像文件等。媒体库可以支持多种音视频编码格式,例如:MPEG4,H.264,MP3,AAC,AMR,JPG,PNG等。
三维图形处理库用于实现三维图形绘图,图像渲染,合成,和图层处理等。
2D图形引擎是2D绘图的绘图引擎。
内核层是硬件和软件之间的层。内核层至少包含显示驱动,摄像头驱动,音频驱动,传感器驱动。
如图3B所示,本申请实施例中,VR场景显示适配模块(HwVRDisplayAdaper)实现在多屏模式下创建虚拟屏幕和销毁虚拟屏幕,实现对虚拟屏幕的管理,并为其它服务(例如显示管理模块(DisplayManager)、显示管理全局模块(DisplayManagerGlobal)和显示管理服务模块(DisplayManagerService)等)开放创建虚拟屏幕接口(createVRDisplay{})和销毁虚拟屏幕接口(destroyVRDisplay{})。显示管理模块、显示管理全局模块和显示管理服务模块通过层层调用创建虚拟屏幕接口完成在进入VR多屏显示模式时创建虚拟屏幕的功能,另外显示管理模块、显示管理全局模块和显示管理服务模块通过层层调用创建虚拟屏幕接口完成在退出VR多屏显示模式下销毁虚拟屏幕的功能。在图3B中,显示管理服务模块会在电子设备的开机初始化时注册创建虚拟屏幕所需的回调,即显示管理服务模块先通过调用注册VR场景显示适配模块的接口(registerVRDisplayAdapterLoked{}),然后调用注册接口(registerLocked{})完成注册创建虚拟屏幕。
如图3C所示,本申请实施例中,Android支持对指定的屏幕注入事件,并自定义接口将该屏幕注入事件能力开放给其它服务。图3C中,输入管理模块(IputManager)依次调用injectInputEvent(event,mode,displayid)接口、injectInputEventToDisplay(event,mode,displayid)接口、injectInputEventInternal(event,displayId,mode))接口注入事件到指定虚拟屏幕。
如背景技术所述,局限于电子设备的屏幕大小,电子设备采用画中画模式虽然能够同时显示两个应用的活动内容,但是可能会造成内容的遮挡,所以多窗口功能的用户体验不好。另外,目前电子设备也已经支持分屏模式,分屏模式也是可以支持两个应用同时处于活动状态,例如,如图4所示,手机显示屏的上半部分窗口显示图库应用的照片,显示屏的下半部分窗口显示微信聊天的画面,当用户在查看照片的同时,微信聊天的画面会正常显示。但是分屏模式下,每个应用受限于屏幕大小,能够显示的内容是有限的,用户体验不佳。为此,本申请实施例提供一种VR多屏显示方法,该方法可以由与虚拟现实显示设备连接的电子设备执行,该方法对应的多屏显示算法可集成于支持VR的应用中,具体步骤参见图5。
步骤501,电子设备接收用户在支持VR的应用中的第一操作。
示例性地,如图6所示,支持VR的应用的名称可以是VR眼镜应用,当电子设备检测到用户作用于VR眼镜应用图标601时,则VR眼镜显示如图11A所示的界面。或者当电子设备检测到与VR眼镜建立连接时,则VR眼镜显示如图11A所示的界面。这时电子设备可以处于灭屏状态,以节省电量。
若用户希望在VR场景中显示多个应用时,则点击图11A所示的界面中的VR多屏显示控件1101,因此电子设备接收用户作用于VR多屏显示控件1101的点击操作。
步骤502,响应于第一操作,电子设备从当前的VR模式切换至VR多屏显示模式。
示例性地,当用户点击VR多屏显示控件1101时,电子设备从当前的VR模式切换至VR多屏显示模式。也就是说,电子设备启动VR多屏显示功能,即电子设备可以同时将处于活动状态的多个应用的内容分别绘制到VR眼镜的不同虚拟屏幕上。
步骤503,电子设备接收用户作用于第一应用图标的第二操作,和接收用户作用于第二应用图标的第三操作。
示例性地,当用户点击VR眼镜应用中预先加载的微博应用的图标时,电子设备接收到用户作用于微博应用图标的第二操作;当用户点击VR眼镜应用中预先加载的抖音应用的图标时,电子设备接收到用户作用于抖音应用图标的第三操作。
步骤504,响应于该第二操作和第三操作,电子设备分别创建与第一应用对应的第一虚拟屏幕和与第二应用对应的第二虚拟屏幕,并在第一虚拟屏幕上显示第一应用的内容,在第二虚拟屏幕上显示第二应用的内容。
也就是说,电子设备为各个应用分别创建对应的虚拟屏幕,并在虚拟屏幕上显示该应用的内容。示例性,第一虚拟屏幕显示微博应用的界面,第二虚拟屏幕显示抖音应用的界面。
可见,用户通过该支持VR的应用,可以将电子设备的内容投屏到VR眼镜中,并且可以同时在不同的虚拟屏幕上分别显示不同的应用的界面,用户可以进入VR游戏,也可以同时观看全景图片等,在VR眼镜中能够同时观看照片、视频、和游戏等,享受更大屏幕的VR体验。
其中,电子设备图3A至图3C所示的功能模块,实现虚拟屏幕的创建,以及获取第一应用的内容和第二应用的内容,并将第一应用的内容和第二应用的内容一起绘制到画布上,完成完成画面的畸变处理,并将畸变处理后的图像显示在VR眼镜的显示器上,这样用户就可以通过VR眼镜同时观看到两个应用的内容。
需要说明的是,之所以需要对画面进行畸变处理,是因为VR原理如图7所示,电子设备把正常的画面通过畸变算法变成图中左边部分形状,然后再通过VR眼镜(透镜)的光学作用将画面恢复成图中右边部分形状,这样在VR眼镜中看到内容是符合现实效果的。
本申请实施例中,***框架层所提供的创建虚拟屏幕的能力可以支持电子设备将虚拟屏幕创建到电子设备的屏幕上,当用户启动多个应用并显示到这些应用的虚拟屏幕时,这时应用的内容还是显示在电子设备屏幕上,内容不能超出电子设备的屏幕大小,必然存在被缩小显示,甚至可能存在部分被遮挡的问题。例如,如图8左侧显示,第一应用的显示界面为界面A,第二应用的显示界面为界面B,界面A和界面B在同一个平面屏幕上显示。为了实现在VR场景中多屏显示,电子设备通过录屏的接口获取多个虚拟屏幕的显示内容,然后将多个虚拟屏幕的内容统一绘制VR场景的3D屏幕上,然后完成画面的畸变处理,最终可以显示在VR的眼镜中。例如,如图8右侧显示,第一应用的显示界面为界面A和第二应用的显示界面为界面B被畸变处理,并被复制成两个相同画面内容,以便于用户通过VR眼镜进行观看。
在一种可能的实施例中,当电子设备进入VR多屏显示模式后,电子设备的屏幕可以处于灭屏状态,以达到节省电量的目的。例如,用户可以点击手柄应用,根据应用提示,通过蓝牙将手机连接上手柄,如图9所示,当用户使用数据线连接电子设备与VR眼镜后,用户戴上VR眼镜,电子设备就处于灭屏状态,用户通过手柄继续操作。
具体地,如图10所示,手柄包括触控板、返回键、音量键、HOME(主菜单)键、指示灯和扳机键等硬件结构。其中,各个部件的具体的功用如表1所示。
表1
Figure PCTCN2020092207-appb-000002
由表1可见,当用户按住触控板并移动手柄,可以进行滑动操作;当用户轻触手柄上的触控板时可以进行点击操作,当用户短按HOME键可以返回手机的待机界面。
在一种可能的实施例中,当电子设备通过手柄接收到用户的退出操作时,电子设备从VR多屏显示模式切换为VR模式,并清除所创建的虚拟屏幕。例如,当用户长按Home键时,或者当用户摘下VR眼镜时,电子设备就从VR多屏显示模式切换为VR模式,并清除所创建的虚拟屏幕。
以下将结合附图和实际应用场景,对本申请实施例提供的VR多屏显示方法进行举例说明,具体步骤参见图12。
步骤701,电子设备与VR建立连接,如图9所示,用户使用VR眼镜前,使用数据线连接手机与VR眼镜,然后根据提示下载个安装VR眼镜应用,以及手柄应用。然后用户佩戴虚拟眼镜,调节头箍带,以保证双眼对准镜片中心。若屏幕不清晰时,用户可以旋转瞳孔间距调节轮或上下左右调整虚拟眼镜的佩戴位置使得画面清晰。
步骤702,当VR眼镜连接上手机,电子设备接收用户的操作,进入VR眼镜应用。示例性地,图11A为用户戴上VR眼镜中看到的内容,用户可以通过操作手柄点击VR多屏显示控件1101,然后电子设备退出当前的VR模式,启动VR多屏显示模式。
步骤703,电子设备接收用户的第一操作,退出VR模式,进入VR多屏显示模式。
步骤704,VR眼镜在VR多屏显示模式对应的VR场景中加载显示了若干个应用图标,如图11B所示,界面中包括抖音的应用图标1102和微博的应用图标1103。
步骤705至步骤707,电子设备接收用户作用于第一应用图标的第二操作,和接收用户作用于第二应用图标的第三操作,电子设备分别创建与第一应用对应的第一虚拟屏幕和与第二应用对应的第二虚拟屏幕,在第一虚拟屏幕上显示第一应用的内容,在第二虚拟屏幕上显示第二应用的内容。
示例性地,如图11B所示,当用户点击抖音的应用图标1102时,电子设备创建虚拟屏幕,并将所获取的抖音的内容渲染到该虚拟屏幕上。如图11C所示,当用户点击微博的应用图标1103时,电子设备创建虚拟屏幕,并将所获取的微博的内容渲染到该虚拟屏幕1104上。最终,电子设备所生成的VR场景的画布上显示左右眼部分,每个部分均全屏显示有微博应用的显示内容和抖音应用的显示内容,如图11D中的1105和1106。
在步骤707之后,若用户摘下眼镜,或者用户长按手柄的HOME键,则电子设备退出VR多屏显示模式,并清除所创建的虚拟屏幕。
本申请实施例中,电子设备可以实现在三维空间的虚拟环境中的不同虚拟屏幕上分别显示多个应用的显示界面,不仅画面不会发生遮挡,VR眼镜200显示的画面更大更清晰,增强了用户的视觉体验。
本申请实施例中还提供一种计算机可读存储介质,所述计算机可读存储介质包括计算机程序,当计算机程序在电子设备上运行时,使得所述电子设备执行上述方法任意一种可能的实现。
本申请实施例还提供一种包含计算机程序产品,当所述计算机程序产品在电子设备上运行时,使得所述电子设备执行上述方法任意一种可能的实现。
在本申请的另一些实施例中,本申请实施例公开了一种电子设备,如图13所示,该电子设备可以包括:一个或多个处理器1301;存储器1302;显示器1303;一个或多个应用程序(未示出);以及一个或多个计算机程序1304,上述各器件可以通过一个或多个通信总线1305连接。其中该一个或多个计算机程序1304被存储在上述存储器1302中并被配置为被该一个或多个处理器1301执行,该一个或多个计算机程序1304包括指令,上述指令可以用于执行如图5至图12相应实施例中的各个步骤。
通过以上的实施方式的描述,所属领域的技术人员可以清楚地了解到,为描述的方便和简洁,仅以上述各功能模块的划分进行举例说明,实际应用中,可以根据需要而将上述功能分配由不同的功能模块完成,即将装置的内部结构划分成不同的功能模块,以完成以上描述的全部或者部分功能。上述描述的***,装置和单元的具体工作过程,可以参考前述方法实施例中的对应过程,在此不再赘述。
在本申请实施例各个实施例中的各功能单元可以集成在一个处理单元中,也可以是各个单元单独物理存在,也可以两个或两个以上单元集成在一个单元中。上述集成的单元既可以采用硬件的形式实现,也可以采用软件功能单元的形式实现。
所述集成的单元如果以软件功能单元的形式实现并作为独立的产品销售或使用时,可以存储在一个计算机可读取存储介质中。基于这样的理解,本申请实施例的技术方案本质上或者说对现有技术做出贡献的部分或者该技术方案的全部或部分可以以软件产品的形式体现出来,该计算机软件产品存储在一个存储介质中,包括若干指令用以使得一台计算机设备(可以是个人计算机,服务器,或者网络设备等)或处理器执行本申请各个实施例所述方法的全部或部分步骤。而前述的存储介质包括:快闪存储器、移动硬盘、只读存储器、随机存取存储器、磁碟或者光盘等各种可以存储程序代码的介质。
以上所述,仅为本申请实施例的具体实施方式,但本申请实施例的保护范围并不局限于此,任何在本申请实施例揭露的技术范围内的变化或替换,都应涵盖在本申请实施例的保护范围之内。因此,本申请实施例的保护范围应以所述权利要求的保护范围为准。

Claims (11)

  1. 一种VR多屏显示方法,应用于与虚拟现实显示设备连接的电子设备,其特征在于,该方法包括:
    接收用户在支持VR的应用中的第一操作;
    响应于所述第一操作,启动VR多屏显示模式;
    接收用户作用于第一应用图标的第二操作,和接收所述用户作用于第二应用图标的第三操作,所述第一应用图标和所述第二应用图标为所述支持VR的应用中的控件;
    响应于所述第二操作和所述第三操作,分别创建与所述第一应用对应的第一虚拟屏幕和与所述第二应用对应的第二虚拟屏幕;
    在所述第一虚拟屏幕上显示所述第一应用的内容,在所述第二虚拟屏幕上显示所述第二应用的内容。
  2. 根据权利要求1所述的方法,其特征在于,在所述第一虚拟屏幕上显示第一应用的内容,在所述第二虚拟屏幕上显示第二应用的内容之前,还包括:
    对所述第一虚拟屏幕上所显示第一应用的内容和所述第二虚拟屏幕上所显示第二应用的内容进行图像畸变处理。
  3. 根据权利要求1或2所述的方法,其特征在于,启动VR多屏显示模式之后,还包括:
    所述电子设备的显示屏处于灭屏状态。
  4. 根据权利要求1至3任一项所述的方法,其特征在于,该方法还包括:
    通过无线网络与手柄建立连接;
    接收用户作用于第一应用图标的第二操作,和接收所述用户作用于第二应用图标的第三操作,包括:
    接收用户通过所述手柄作用于第一应用图标的第二操作,和接收所述用户通过所述手柄作用于第二应用图标的第三操作。
  5. 根据权利要求4所述的方法,其特征在于,该方法还包括:
    当接收用户通过所述手柄发送的退出操作时,退出所述VR多屏显示模式,并清除所创建的第一虚拟屏幕和所述第二虚拟屏幕。
  6. 一种电子设备,其特征在于,包括存储器,处理器和收发器;
    所述存储器用于存储一个或多个计算机程序;
    当所述存储器存储的一个或多个计算机程序被所述处理器执行时,使得所述电子设备执行:
    通过所述收发器接收用户在支持VR的应用中的第一操作;
    响应于所述第一操作,启动VR多屏显示模式;
    通过所述收发器接收用户作用于第一应用图标的第二操作,和接收所述用户作用于第二应用图标的第三操作,所述第一应用图标和所述第二应用图标为所述支持VR的应用中的控件;
    响应于所述第二操作和所述第三操作,分别创建与所述第一应用对应的第一虚拟屏幕和与所述第二应用对应的第二虚拟屏幕;
    在所述第一虚拟屏幕上显示所述第一应用的内容,在所述第二虚拟屏幕上显示所述第二应用的内容。
  7. 根据权利要求6所述的电子设备,其特征在于,当所述存储器存储的一个或多个计算 机程序被所述处理器执行时,还使得所述电子设备执行:
    对所述第一虚拟屏幕上所显示第一应用的内容和所述第二虚拟屏幕上所显示第二应用的内容进行图像畸变处理。
  8. 根据权利要求6或7所述的电子设备,其特征在于,当所述存储器存储的一个或多个计算机程序被所述处理器执行时,还使得所述电子设备执行:
    在启动VR多屏显示模式之后,所述电子设备的显示屏处于灭屏状态。
  9. 根据权利要求6至8任一项所述的电子设备,其特征在于,当所述存储器存储的一个或多个计算机程序被所述处理器执行时,还使得所述电子设备执行:
    通过无线网络与手柄建立连接;
    接收用户通过所述手柄作用于第一应用图标的第二操作,和接收所述用户通过所述手柄作用于第二应用图标的第三操作。
  10. 根据权利要求6至8任一项所述的电子设备,其特征在于,当所述存储器存储的一个或多个计算机程序被所述处理器执行时,还使得所述电子设备执行:
    当接收用户通过所述手柄发送的退出操作时,退出所述VR多屏显示模式,并清除所创建的第一虚拟屏幕和所述第二虚拟屏幕。
  11. 一种计算机可读存储介质,其特征在于,所述计算机可读存储介质包括计算机程序,当计算机程序在电子设备上运行时,使得所述电子设备执行如权利要求1至5任一项所述的VR多屏显示方法。
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