WO2020042490A1 - 一种耳机远场交互方法、耳机远场交互配件及无线耳机 - Google Patents
一种耳机远场交互方法、耳机远场交互配件及无线耳机 Download PDFInfo
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- WO2020042490A1 WO2020042490A1 PCT/CN2018/123551 CN2018123551W WO2020042490A1 WO 2020042490 A1 WO2020042490 A1 WO 2020042490A1 CN 2018123551 W CN2018123551 W CN 2018123551W WO 2020042490 A1 WO2020042490 A1 WO 2020042490A1
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- far
- headset
- field interaction
- accessory
- wireless
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04B—TRANSMISSION
- H04B1/00—Details of transmission systems, not covered by a single one of groups H04B3/00 - H04B13/00; Details of transmission systems not characterised by the medium used for transmission
- H04B1/38—Transceivers, i.e. devices in which transmitter and receiver form a structural unit and in which at least one part is used for functions of transmitting and receiving
- H04B1/3827—Portable transceivers
- H04B1/385—Transceivers carried on the body, e.g. in helmets
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04R—LOUDSPEAKERS, MICROPHONES, GRAMOPHONE PICK-UPS OR LIKE ACOUSTIC ELECTROMECHANICAL TRANSDUCERS; DEAF-AID SETS; PUBLIC ADDRESS SYSTEMS
- H04R1/00—Details of transducers, loudspeakers or microphones
- H04R1/10—Earpieces; Attachments therefor ; Earphones; Monophonic headphones
- H04R1/1041—Mechanical or electronic switches, or control elements
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04B—TRANSMISSION
- H04B1/00—Details of transmission systems, not covered by a single one of groups H04B3/00 - H04B13/00; Details of transmission systems not characterised by the medium used for transmission
- H04B1/38—Transceivers, i.e. devices in which transmitter and receiver form a structural unit and in which at least one part is used for functions of transmitting and receiving
- H04B1/3827—Portable transceivers
- H04B1/385—Transceivers carried on the body, e.g. in helmets
- H04B2001/3872—Transceivers carried on the body, e.g. in helmets with extendable microphones or earphones
Definitions
- the present invention relates to the technical field of electronic devices, and in particular, to a method for far-field interaction of a headset, a far-field interaction accessory for a headset, a wireless headset, and a computer-readable storage medium.
- wireless headphones are more and more popular due to their convenience.
- TWS Truste Wireless Wireless Stereo
- the existing TWS headphones use Bluetooth technology to achieve the purpose of simultaneous playback of both ears.
- the function of the wireless headset is currently limited to being a near field interaction device of a mobile phone, and a far field interaction function cannot be implemented.
- the object of the present invention is to provide a far-field interaction method for a headset, a far-field interaction accessory for a headset, a wireless headset, and a computer-readable storage medium, which can implement the far-field interaction function of a wireless headset.
- the present invention provides a far-field interaction method for a headset.
- the method includes:
- the headset far-field interaction accessory detects a preset event that triggers a far-field interaction function, picking up voice instruction information through a sound pickup device in the headset far-field interaction accessory;
- the response information is output.
- the method further includes:
- the preset event is detected by determining that a wireless headset is placed in the headset far-field interaction accessory.
- picking up voice instruction information through a pickup device in the headset far-field interaction accessory includes:
- determining a motion state of the headset far-field interaction accessory includes:
- picking up voice instruction information through a pickup device in the headset far-field interaction accessory includes:
- outputting the response information includes:
- the method further includes:
- the method further includes:
- the mobile power circuit is used to charge the device connected to the headset far-field interaction accessory.
- using a mobile power circuit to charge a device connected to the headset far-field interaction accessory includes:
- the mobile power circuit is used to charge the device connected to the headset far-field interaction accessory.
- the invention also provides a headset far-field interaction accessory, comprising: a pickup device for picking up voice instruction information, a communication interface for data interaction with the first wireless headset, an output device for outputting response information, a memory, and a processor;
- the memory is configured to store a computer program
- the processor is configured to implement the steps of the headset far-field interaction method when the computer program is executed.
- the headset far-field interaction accessory further includes a mobile power circuit for charging a device connected to the headset far-field interaction accessory.
- the invention also provides a far-field interaction method of the earphone, the method includes:
- the first wireless headset receives voice instruction information sent by the headset far-field interaction accessory, where the voice instruction information is picked up when the headset far-field interaction accessory detects a preset event that triggers a far-field interaction function;
- the method further includes:
- the invention also provides a wireless headset, which includes: a communication interface, a memory, and a processor; wherein the memory is used to store a computer program, and the processor is used to implement the above-mentioned headset far-field when executing the computer program. Steps of the interactive method.
- the present invention also provides a computer-readable storage medium.
- a computer program is stored on the computer-readable storage medium, and when the computer program is executed by a processor, the steps of the above-mentioned earphone far-field interaction method are implemented.
- the invention provides a headset far-field interaction method, comprising: when the headset far-field interaction accessory detects a preset event that triggers the far-field interaction function, picking up voice instruction information through a pickup device in the headset far-field interaction accessory; The voice instruction information is sent to the first wireless headset connected to the terminal, so that the first wireless headset sends the voice instruction information to the terminal and receives the response information fed back by the terminal; receives the response information sent by the first wireless headset; and outputs the response information.
- the method uses the headset far-field interaction accessory to pick up external voice instruction information, and uses the first wireless headset connected to the terminal to send the voice instruction information to the terminal, so that the terminal responds to the voice instruction information to generate response information, and uses the The first wireless headset sends the corresponding information to the headset far-field interaction accessory, so that the headset far-field interaction accessory outputs the response information; that is, the method uses the wireless headset as a bridge between the headset far-field interaction accessory and the terminal to implement headset far-field interaction
- the data interaction between the accessory and the terminal further realizes the far-field interaction function of the wireless headset, so that the user can have the benefits of near-field and far-field interaction when using the wireless headset, and improve the user experience.
- the present invention also provides a headset far-field interaction accessory, a wireless headset, and a computer-readable storage medium, which have the above-mentioned beneficial effects, and are not repeated here.
- FIG. 1 is a flowchart of a headset far-field interaction method according to an embodiment of the present invention
- FIG. 2 is a schematic diagram of a method for setting up a multi-microarray according to an embodiment of the present invention
- FIG. 3 is a structural block diagram of a headset far-field interaction accessory according to an embodiment of the present invention.
- FIG. 4 is a detailed structural diagram of a headset far-field interactive accessory according to an embodiment of the present invention.
- FIG. 5 is a schematic diagram of a specific structure of a mobile power circuit in a headset far-field interactive accessory according to an embodiment of the present invention
- FIG. 6 is a schematic diagram of a specific structure of another headset far-field interaction accessory according to an embodiment of the present invention.
- FIG. 7 is a flowchart of another headset far-field interaction method according to an embodiment of the present invention.
- FIG. 8 is a schematic structural diagram of a 5pins interface according to an embodiment of the present invention.
- FIG. 1 is a flowchart of a headset far-field interaction method according to an embodiment of the present invention. The method is applied to a headset far-field interaction accessory, and may specifically include:
- the headset far-field interaction accessory detects a preset event that triggers the far-field interaction function
- the voice command information is picked up by a pickup device in the headset far-field interaction accessory.
- This embodiment does not limit the preset event, and the user can set it according to the actual situation. For example, it is detected that a wireless headset is placed in the headset far-field interaction accessory, or it is detected that a wireless headset is connected to the headset far-field interaction accessory. Further, this embodiment does not limit the detection method of the preset event, and the user can make corresponding settings according to the set preset event.
- the detection method of the corresponding preset event may be detecting whether the value of the pressure sensor at each position where the wireless headset is placed in the headset far-field interaction accessory is Detect a preset event for a preset value, or detect that a touch switch on each position where a wireless headset is placed in the headset far-field interaction accessory is pressed to detect the preset event.
- the detection method of the corresponding preset event may be to detect whether the corresponding interface (such as a USB interface or a UART interface) is connected to detect the preset. event.
- this embodiment detects a preset event by determining that a wireless headset is placed in the headset far-field interaction accessory. It is simply understood that as long as there is a wireless headset in the headset far-field interaction accessory, it means that the wireless headset is not in the near-field interaction state with the terminal at this time, and it can be used to implement the far-field interaction function with the terminal. Further, in order to improve the reliability of the preset event detection.
- This embodiment does not limit the type of the tact switch, and may be, for example, a spring-type tact switch.
- the far-field interaction function can be turned on.
- the pickup device in the headset far-field interaction accessory is in a working state and is ready to pick up voice instruction information at any time.
- the corresponding voice command information pickup device in the headset far-field interaction accessory may be turned on when the far-field interaction function is turned on, or may be always on, but only when the far-field interaction function is turned on can pick up voice command information.
- the type of the sound pickup device is not limited, and may be, for example, a microphone or a multi-microphone array. Users can set it according to the actual pickup requirements and cost requirements.
- the sound pickup device in this embodiment may use a multi-microphone array, and an audio processing chip may be used to control the multi-microphone connected thereto.
- the far-field pickup of the array and noise reduction of the obtained original audio information (for example, may include a beamforming algorithm, a noise reduction algorithm, or a speech enhancement algorithm) to improve the reliability of the voice instruction information.
- This embodiment does not limit the location of the pickup device in the headset far-field interaction accessory. For example, it can be set on the outer surface of the top of the headset's far-field interaction accessory, or the outer surface of the side. The user can select the setting position according to the type of the specific pickup device and the pickup characteristics actually selected.
- the sound pickup device is a multi-microphone array
- this embodiment does not limit the number of microphones in the multi-microphone array, the distance between each microphone, and the position where each microphone is set.
- the microphones in the Dome array must be on the same plane, and the distance between the two microphones is between 20 and 40 mm, and the microphones must be well sealed.
- the number of microphones in the corresponding Dome array can be two to four to achieve far-field pickup.
- FIG. 2 and a schematic diagram of a method for setting up a multi-microphone array is shown by taking four microphones as an example.
- this embodiment does not limit the content of specific voice instruction information, for example, it may be address query, flight information, traffic conditions, navigation prompts, short sentence translation, and so on.
- specific format of the voice instruction information will not be limited.
- the specific process can refer to the existing specific process of sound pickup by a sound pickup device.
- This embodiment is to implement the far-field interaction function of the wireless headset, so the collected voice instruction information needs to be sent to the corresponding terminal, and then the terminal's response information to the voice instruction information is received.
- a wireless headset is needed as a bridge between the headset far-field interaction accessory and the corresponding terminal, so as to realize data interaction between the headset far-field interaction accessory and the corresponding terminal.
- the specific process is that the headset far-field interaction accessory sends voice instruction information to the first wireless headset connected to the terminal, the first wireless headset sends the voice instruction information to the terminal, and the terminal responds to the received voice instruction information to obtain response information, and The response information is sent to the first wireless headset. Finally, the first wireless headset sends the received response information to the headset far-field interaction accessory, and the headset far-field interaction accessory finally outputs the response information to the user.
- the manner in which the headset far-field interaction accessory performs data interaction with the first wireless headset is not limited.
- data can be exchanged through a USB interface or a UART interface. That is, optionally, the voice instruction information is sent to the first wireless headset connected to the terminal through a USB interface or a UART interface.
- the selection of a specific communication interface can be set according to the settings of the external interface of the specific wireless headset and the corresponding communication protocol. Generally, the interface corresponding to the current widely applicable communication protocol is selected in order to improve the adaptability of wireless headsets and headset far-field interaction accessories.
- the first wireless headset is a wireless headset that is connected to the terminal and can communicate with the terminal to implement data interaction. That is, when the wireless earphone is a single-ear wireless earphone, the wireless earphone is the first wireless earphone. When the wireless earphone is a binaural wireless earphone, the first wireless earphone may be determined according to a situation. For example, if only two master wireless headsets can be connected to the terminal, only when the master wireless headset is placed in the headset far-field interaction accessory (whether the slave wireless headset is placed in the headset far-field interaction accessory does not affect) Use the main wireless headset as the first wireless headset.
- both wireless headsets can be connected to the terminal, if only one wireless headset is placed in the headset far-field interaction accessory at this time, the wireless headset can be used as the first wireless headset.
- the first wireless earphone can be selected according to a preset selection condition. This embodiment does not limit the preset selection conditions.
- the first wireless headset may be selected according to the current power of the two wireless headsets; or the wireless headset connected to the terminal before being placed in the headset far-field interaction accessory may be used as the first wireless headset.
- the method may further include:
- step S110 If not, establish a first wireless connection with the terminal, and execute step S110.
- a suitable wireless earphone is selected as the first wireless earphone according to the battery power of the wireless earphone.
- This embodiment does not limit the detection method of the battery power of the two wireless headphones, as long as the headset far-field interaction accessory can obtain the battery power data of the two wireless headphones.
- the headset far-field interaction accessory may send battery power acquisition information to the wireless headset, the current master wireless headset obtains the battery power from the wireless headset and itself, and sends the battery power of the two wireless headsets to the headset far-field interaction accessory.
- the headset far-field interaction accessory sends the battery power acquisition information to each wireless headset separately, and then receives the corresponding battery power from each wireless headset.
- step S110 When determining the first wireless headset with a higher battery level, it is necessary to determine whether it is connected to the terminal at this time, and if it is connected, directly perform step S110; if it is not connected, first establish a connection between the first wireless and the terminal, and establish the connection After success, step S110 is performed.
- This embodiment does not limit the process of establishing a connection between the first wireless terminal and the terminal.
- the current first wireless headset may be switched to the primary wireless headset, and then the connection between the primary wireless headset and the terminal is established.
- the switching process and the process of connecting the main wireless headset to the terminal can refer to the processes in the prior art.
- another wireless headset with a low battery level can be put to sleep to save power.
- This embodiment is not limited to the foregoing determining the execution frequency of the first wireless headset according to the battery power. For example, when the battery level of the first wireless headset decreases to a threshold during use, the execution is triggered.
- the above-mentioned process of determining the first wireless headset according to the battery level may continue during the working process of the headset far-field interaction accessory, so as to ensure that the first wireless headset that performs data interaction with the headset far-field interaction accessory is the battery level. Higher wireless headphones.
- this embodiment does not limit the type of the terminal.
- it can be a mobile phone, a tablet, or a PC.
- the terminal has a wireless connection module for wireless communication with the wireless headset (this embodiment does not limit the wireless connection module, such as a Bluetooth module, or a WIFI module, or a BLE module), and can process voice command information
- the processor that gets the response information is sufficient. That is, this embodiment does not limit the specific manner of wireless transmission between the wireless headset and the terminal.
- the terminal can also process the voice command information by connecting to the cloud through a wireless connection module to obtain response information, as long as the terminal can receive the response information.
- S120 Receive response information sent by the first wireless headset.
- steps S120 and S130 enable the headset far-field interaction accessory to perform data interaction with the first wireless headset, and receive and output response information sent by the first wireless headset.
- This embodiment does not limit the output form of the response information, for example, it may be a voice output, for example, output the response information through a speaker; of course, it may also output through a display screen.
- this embodiment does not limit the position where the output device with the output function is set. For example, when the output device is a speaker, it can be set on the outside of the headset far-field interaction accessory. For details, please refer to FIG. 2.
- This embodiment is implemented after the user does not need to take out the terminal, and uses a combination of a headset far-field interaction accessory and a wireless headset (the wireless headset may be a wireless headset when currently not needed or wants to implement a far-field interaction function).
- Wireless headset far-field interaction function to query online information, including address query, flight information, traffic conditions, navigation prompts, short sentence translation, etc .; or to receive some output information of the terminal, including music playback, text message prompts, equipment Control, etc.
- the earphone far-field interaction method provided by the embodiment of the present invention can realize the far-field interaction function of the wireless earphone, so that the user can have the benefits of near-field and far-field interaction when using the wireless earphone, and improve the user experience.
- the headset far-field interaction accessory needs to be able to adapt to various use environments. For example, it can be used indoors, including homes or offices; it can also be used outdoors, such as roads, vegetable fields, or parks; and users can have a variety of sports states under various use environments, corresponding to the headset far-field interaction accessories can have multiple Sports status, such as it can adapt to the user's running status such as running, driving, cycling, etc.
- a corresponding pickup mode can be selected according to the current application scenario (where each pickup mode will have a noise reduction algorithm and / or a pickup direction algorithm for the characteristics of the application scenario) to pick up the voice.
- Instruction information This embodiment does not limit the current application scenario determination method and the pickup mode corresponding to each application scenario.
- the user can set it according to the actual situation. For example, the current application scenario is determined according to the motion state of the far-field interaction accessory of the headset, or the current application scenario is determined according to the environmental state information, or multiple application scenarios are set, and the current application scenario is determined through user selection.
- the corresponding pickup mode can be set for each application scenario. This embodiment does not limit the specific algorithm selected for each pickup mode, as long as the pickup effect can be improved.
- the headset far-field interaction accessory can adjust the volume and noise reduction effect of the headset far-field interaction accessory. For example, in relatively noisy places, such as on the street, the volume will be appropriately increased according to the noise level; when running, the corresponding noise reduction algorithm will be selected to improve the speech recognition rate.
- picking up the voice instruction information through the pickup device in the headset far-field interaction accessory in this embodiment may include:
- the method for determining the motion state of the headset far-field interaction accessory is not limited in this embodiment.
- the motion state may be determined according to an acceleration sensor provided in the headset far-field interaction accessory. Since the wireless headset may be placed in the headset's far field, In the interactive accessory, the motion state of the headset far-field interactive accessory can also be determined according to the acceleration sensor of the wireless headset. Since an acceleration sensor is generally installed in the existing wireless headset, in order to improve the utilization ratio of the original device in the device, the acceleration state of the wireless headset can be directly used to determine the motion state of the headset's far-field interaction accessory.
- determining the motion state of the headset far-field interaction accessory may include: obtaining a value of an acceleration sensor of a wireless headset placed in the headset far-field interaction accessory; and determining the motion state of the headset far-field interaction accessory according to the value.
- the headset far-field interaction accessory when it is in a working state, it can receive and obtain the value of the acceleration sensor of the wireless headset placed in the headset far-field interaction accessory, and then determine the motion state of the headset far-field interaction accessory.
- the number of acceleration sensor values is not limited in this embodiment; when acceleration sensors are provided in both wireless earphones, the acceleration sensor values of the two earphones may be obtained, or only the acceleration sensor of the first wireless earphone may be obtained. Value.
- the state of motion may be stationary, walking, running.
- a pickup mode corresponding to the stationary state is selected to pick up voice instruction information
- a voice pickup mode corresponding to a walking state is selected to pick up voice instruction information. Therefore, by selecting different pickup modes, the far-field pickup capability of the headset's far-field interactive accessories can be adjusted, so that the best direction recognition and noise reduction processing can be provided in different sports scenes, and the speech recognition rate can be improved.
- picking up the voice instruction information through the pickup device in the headset far-field interaction accessory in this embodiment may include:
- the specific content of the environmental state information is not limited in this embodiment, and may be, for example, a value of environmental noise.
- This embodiment does not limit the types and division criteria of the environmental state information. For example, quiet, normal, and noisy can be determined based on the current environmental state information. When it is determined to be quiet according to the environmental state information, the quiet corresponding pickup mode is selected to pick up the voice instruction information; when the environment state information is determined to be a loud noise, the picking mode corresponding to the noise is selected to pick up the voice instruction information; choose different pickup modes to adjust the far-field pickup capabilities of the headset's far-field interactive accessories, so as to provide the best direction recognition and noise reduction processing in different sports scenes, and improve the speech recognition rate.
- the movement state and the environment state information can be combined to determine the pickup mode. That is to obtain the environmental state information and motion state of the headset far-field interactive accessory; select the environmental state information and the pickup mode corresponding to the motion state, and control the pickup device in the headset far-field interactive accessory to pick up voice instruction information according to the pickup mode.
- this embodiment can correspond to the pickup mode.
- the output mode outputs a response message.
- the user can check the playback volume of the far-field interaction accessory of the headset according to his own pickup capability.
- This embodiment does not limit the specific correspondence between the pickup mode and the output mode. For example, when it is determined whether the current is quiet, normal, or noisy according to the environmental state information, the output volume of the corresponding output mode is A, B, or C; where A is less than B and B is less than C.
- the earphone far-field interaction method provided by the embodiment of the present invention can realize the far-field interaction function of the wireless earphone, so that the user can have the benefits of near-field and far-field interaction when using the wireless earphone, and improve the user experience, and Through the recognition of application scenarios, the effect of picking up voice instruction information and the effect of voice outputting response information are improved, thereby further improving the user experience.
- the headset far-field interaction accessory may also output prompt information sent by the terminal through the first wireless headset.
- the prompt information output in this embodiment does not need to first pick up the voice instruction information through the headset's far-field interaction accessory, and is directly the prompt information sent by the terminal through the first wireless headset.
- the specific content of the prompt information is not limited in this embodiment.
- the prompt information may be an incoming call prompt, a short message prompt, a weather prompt, a working status prompt of other smart devices (such as a smart home device), and the like.
- the output form of the prompt information is not limited in this embodiment, and may be a voice output, a screen output, or an indicator light.
- the headset far-field interaction accessory may also output the status (working state or hibernation state) of the wireless headset itself and / or the wireless headset placed in the headset far-field interaction accessory. Of course, it can also provide input forms such as keys for users to set the headset far-field interaction accessories.
- the earphone far-field interaction method provided by the embodiment of the present invention can realize the far-field interaction function of the wireless earphone, so that the user can have the benefits of near-field and far-field interaction when using the wireless earphone, and improve the user experience, and Output the prompt information to expand the functions of the headset far-field interaction accessory.
- the headset far-field interaction accessory may also include a charging function.
- the specific headset far-field interaction accessory uses a mobile power supply.
- the circuit charges the device connected to the headset's far-field interaction accessory.
- the specific form of the mobile power circuit and the type of the connected charging device are not limited.
- the specific form of the mobile power circuit can be specifically set according to the type of equipment it can charge. That is, the headset far-field interaction accessory can be used as a mobile charging treasure, or a mobile charging device that only charges wireless headphones.
- This embodiment does not limit the interface to which the device is connected to the headset far-field interaction accessory, and it is determined according to the type of the device.
- it can be a USB interface or a UART interface.
- the headset far-field interaction accessory can also have an interface for charging the headset far-field interaction accessory with an external power supply to meet the normal use of the headset far-field interaction accessory and the function of charging the device.
- This interface is determined according to actual needs and is generally selected. Currently commonly used interfaces, such as USB interfaces.
- the earphone far-field interaction method provided by the embodiment of the present invention can implement the far-field interaction function of wireless earphones, so that users can have the benefits of near-field and far-field interaction when using wireless earphones, and improve the user experience, and
- the mobile power circuit is used to extend the mobile charging function of the headset far-field interaction accessory.
- This embodiment does not limit the frequency at which the headset far-field interaction accessory detects whether its own battery power is too low. It can be the real-time detection of its own battery power, or it can be detected according to a preset period. Of course, it can also be performed when a headset far-field interactive accessory is needed.
- the headset far-field interaction accessory when the headset far-field interaction accessory detects a preset event that triggers the far-field interaction function, it first needs to first check whether the battery power of the headset far-field interaction accessory can meet the working requirements (for example, whether it is lower than a set power value) If it is satisfied, then the step of picking up voice instruction information through the sound pickup device in the headset far-field interaction accessory is performed, if it is not satisfied, then it is refused to perform the step of picking up voice instruction information through the sound pickup device in the headset far-field interaction accessory. Of course, this It can also prompt the user when the battery is low and needs to be charged.
- the working requirements for example, whether it is lower than a set power value
- the connected device when it is detected that the connected device needs to perform the charging function, it can first determine whether the battery power of the headset far-field interactive accessory is lower than the working threshold; if not, the mobile power circuit is used to charge the device connected to the headset far-field interactive accessory. ; If yes, the mobile power circuit is forbidden to charge the device connected to the headset's far-field interaction accessory; of course, it can also prompt the user that the battery is low and needs to be charged.
- This embodiment does not limit the specific manner of outputting the prompt information herein.
- it can be an indicator light output, or a voice output, or you can use the terminal to output prompt information, that is, the headset far-field interactive accessory will actively send charging prompt information to the terminal through the first wireless headset when its battery power is too low to be charged. .
- the headset far-field interaction accessory can be set to sleep. Mode (ie power saving mode). For example, when the wireless headset is not in the headset far-field interaction accessory and the touch switch is released, the headset far-field interaction accessory immediately enters the standby state to save power.
- the headset far-field interaction accessory itself can charge the internal battery through the interface.
- the headset far-field interaction accessory can refuse to charge the wireless headset, and at the same time, it will send a prompt message to the terminal (such as a mobile phone) and ask the user to give The headset's far-field interactive accessory is powered.
- the touch switch on the position where the wireless headset is placed will be pressed. At this time, it is confirmed that the wireless headset is placed in the headset far-field interaction accessory and a preset event is detected. , And then detect the battery power of the two wireless headphones, and charge the two wireless headphones through the charging interfaces 2A and 2B, respectively. At this time, the far-field interaction function of the headset's far-field interaction accessory will be activated, and start to communicate with the wireless headset with higher power through the USB interface or UART interface, while another wireless headset with lower power will enter the sleep state and only charge. .
- the voice instruction information will be transmitted to the working wireless headset, that is, the first wireless headset, and sent to the terminal (such as a mobile phone) via Bluetooth, and then to the network cloud;
- the terminal such as a mobile phone
- the response message is sent back to the headset far-field interactive accessory from the opposite path, and the speaker is broadcast.
- the headset far-field interactive accessory will switch to the wireless headset with high power, and the wireless headset with low power will enter the sleep state and only charge; > 0, the specific value is not limited.
- the earphone far-field interaction method designed a earphone far-field interaction accessory with a mobile charging function. While charging the wireless earphone, the earphone far-field interaction accessory combines with the wireless earphone.
- the wireless headset is turned into a tool for far-field interaction. Allows users to choose the function of near-field or far-field interaction according to their needs while being convenient to carry, which improves the product's use scene, time and value. That is to say, this method realizes the enhancement of the function of the current small wireless earphones and its charging box at the same time of mobile charging.
- the following describes the earphone far-field interaction accessory, earphone far-field interaction method, wireless earphone, and computer-readable storage medium provided in the embodiments of the present invention.
- the earphone far-field interaction accessory, earphone far-field interaction method, wireless earphone, and computer The reading storage medium and the headphone far-field interaction method described above can be referred to each other.
- FIG. 3 is a structural block diagram of a headset far-field interaction accessory according to an embodiment of the present invention.
- the headset far-field interaction accessory may include a pickup device 100 for picking up voice instruction information, and a first wireless headset.
- the headset far-field interaction accessory detects a preset event that triggers a far-field interaction function, and picks up voice instruction information through a pickup device in the headset far-field interaction accessory; sends the voice instruction information to the
- the first wireless headset connected to the terminal causes the first wireless headset to send voice instruction information to the terminal and receive response information fed back by the terminal; receive the response information sent by the first wireless headset; and output response information.
- the sound pickup device 100 may include: a multi-microphone array and an audio processing chip.
- the embodiment does not limit the type of the specific audio processing chip.
- the audio processing chip is mainly responsible for the far-field pickup and noise reduction algorithms (including beamforming, noise reduction and / or speech enhancement) of the Dome array, and outputs the processed I2S signals to the codec chip.
- the Dome array can be connected to an FPC (flexible circuit board) of the motherboard.
- the microphones in the Dome array are disposed on the same plane, and the distance between the two microphones is between 20 mm and 40 mm.
- the specific number of microphones in the multi-microphone array is not limited in this embodiment, and may be, for example, two to four.
- the communication interface 200 is specifically a USB interface or a UART interface.
- the number of communication interfaces is not limited in this embodiment.
- the number of communication interfaces may be equal to the number of wireless headphones.
- the output device 300 may include a power amplifier and a speaker. Wherein, this embodiment does not limit the types and numbers of specific power amplifiers and speakers.
- the processor 500 is specifically a codec chip.
- the type of the codec chip is not limited in this embodiment, such as a USB codec chip / UART codec chip, which needs to be compatible with the type of the communication interface 200 and is responsible for conversion between USB or UART audio signals and I2S signals.
- the codec chip can also provide interfaces for key inputs and status outputs such as LEDs.
- Voice playback operation path The response information will be transmitted wirelessly to the first wireless headset-interface 2A / B-USB / UART codec chip-headphone far-field interaction accessory amplifier-speaker to play.
- FIG. 4 Please refer to FIG. 4 below for a detailed structural diagram of a headset far-field interaction accessory.
- the dashed box is the part that realizes the far-field interaction function of the far-field interaction accessory of the headset, and the multiplexer refers to a multiplexer.
- the power amplifier is the power amplifier, and the horn is the speaker.
- the left BT headset and the right BT headset, which are interfaces 2A and 2B (that is, two communication interfaces 200) for data interaction with the headset far-field interaction accessory, are a type of dual wireless headset.
- the specific working process can be: analog-to-digital conversion, pickup and noise reduction processing according to the sound collected by the Dome Array, and the digital voice signal is transmitted to the Bluetooth headset through the interface 2A or 2B, and then transmitted to the terminal for processing through Bluetooth. ; And the terminal also transmits the voice result to the headset far-field interactive accessory for playback via Bluetooth.
- the headset far-field interaction accessory may further include a mobile power circuit for charging a device connected to the headset far-field interaction accessory.
- the mobile power circuit may include: an input interface, an output interface, a battery, a charge management chip for managing a charging current path and a charging parameter, and a method for converting power transmitted by the charge management chip into a headset far-field interaction accessory.
- Power management chip for the power required by the system.
- the charging management chip is mainly responsible for the management of the charging current path and charging parameters. It mainly sets the current between the power transmitted from the input interface to the device (such as a wireless headset), the power management chip of the headset far-field interaction accessory, and the battery. Distribution relationship.
- a processor such as a codec chip
- the power management chip mainly converts the power transmitted by the charge management chip into the power required by the system in the headset's far-field interaction accessory.
- the battery is mainly used to charge the wireless headset when no external power is connected, which lasts for a long time.
- the input interface is specifically used for external power to charge the headset far-field interaction accessory itself.
- the output interface is specifically used to charge external devices, and its specific model can be set according to actual needs.
- the input interface is a standard USB interface, which is used to connect external power supply equipment and headset far-field interaction.
- Accessories; the output interface can be a standard USB connector (that is, a USB interface) or Pogo pins (can be 3pins or 5pins, preferably 5pins), used to connect the headset far-field interactive accessories and wireless headphones.
- the output interface can be shared with the communication interface 200 in the above embodiment, that is, the communication interface 200 can also be used as an output interface for charging the connected device.
- This embodiment also does not limit the type and size of the battery, which is designed according to the actual needs of the mobile power circuit. Of course, this embodiment does not limit the specific models of the charge management chip and the power management chip.
- the main power transmission paths are: battery-charge management chip-power management chip; and battery-charge management chip-output interface- Wireless Headphones.
- the main power transmission paths are: input interface-charge management chip-output interface-wireless headset; and input interface-charge management chip-power management chip.
- FIG. 5 Please refer to FIG. 5 below for a detailed structural diagram of a mobile power circuit in a headset far-field interaction accessory.
- the dashed box is the part of the headset far-field interaction accessory that implements the charging function, but the codec chip can belong to the far-field interaction part interface 1 which is the input interface.
- the interface 2A and the interface 2B (that is, the two communication interfaces in FIG. 4 are output interfaces in this embodiment) are used to charge the left BT headset and the right BT headset.
- the specific working process can be: through the interface 1, can charge the battery of the headset far-field interaction accessory and the battery of the wireless headset at the same time, and ensure the normal operation of the headset far-field interaction accessory; When the headset is connected, you can also charge the wireless headset to extend the use time of the wireless headset.
- the headset far-field interaction accessory can simultaneously realize the far-field interaction function and the charging function, it can be composed of FIG. 4 and FIG. 5. That is, it can include a far-field interactive circuit, a mobile power circuit and an interface. For details, please refer to FIG. 6. For the far-field interaction circuit, refer to FIG. 4.
- the main body of this embodiment is a first wireless headset, that is, a wireless headset that performs data interaction with the headset far-field interaction accessory and the terminal at the same time.
- FIG. 7 is a flowchart of another headset far-field interaction method according to an embodiment of the present invention. the method may include:
- the first wireless headset receives voice instruction information sent by the headset far-field interaction accessory, where the voice instruction information is picked up by the headset far-field interaction accessory when it detects a preset event that triggers the far-field interaction function;
- the first wireless headset receiving the voice instruction information sent by the headset far-field interaction accessory may include: the first wireless headset receiving the voice instruction information sent by the headset far-field interaction accessory through a USB interface or a UART interface.
- the method may further include:
- the invention also provides a wireless headset, which includes: a communication interface, a memory, and a processor; wherein, the memory is used to store a computer program, and the processor is configured to execute the computer program to implement the steps of the headset far-field interaction method according to any of the foregoing embodiments .
- the first wireless headset receives voice instruction information sent by the headset far-field interaction accessory; wherein the voice instruction information is picked up when the headset far-field interaction accessory detects a preset event that triggers the far-field interaction function. Sending the voice instruction information to the connected terminal, so that the terminal processes the voice instruction information to obtain the response information; receives the response information; and sends the response information to the headset far-field interaction accessory.
- the communication interface is a 5pins interface including a UART interface.
- a schematic diagram of the 5pins interface refer to FIG. 8.
- the present invention also provides a computer-readable storage medium.
- a computer program is stored on the computer-readable storage medium.
- the steps of the far-field interaction method for an earphone according to any of the foregoing embodiments are implemented.
- the computer program when executed by the processor, when the headset far-field interaction accessory detects a preset event that triggers the far-field interaction function, the voice command information is picked up by the pickup device in the headset far-field interaction accessory; the voice command information is sent to the The first wireless headset connected to the terminal causes the first wireless headset to send voice instruction information to the terminal and receive response information fed back by the terminal; receive the response information sent by the first wireless headset; and output response information.
- the first wireless headset receives the voice instruction information sent by the headset far-field interaction accessory; wherein the voice instruction information is a preset that the headset far-field interaction accessory detects that triggers the far-field interaction function Picked up at the event; sending voice command information to the connected terminal, so that the terminal processes the voice command information to get response information; receive the response information; and send the response information to the headset far-field interaction accessory.
- the voice instruction information is a preset that the headset far-field interaction accessory detects that triggers the far-field interaction function Picked up at the event; sending voice command information to the connected terminal, so that the terminal processes the voice command information to get response information; receive the response information; and send the response information to the headset far-field interaction accessory.
- the computer-readable storage medium may include: U disk, mobile hard disk, Read-Only Memory (ROM), Random Access Memory (RAM), magnetic disk or optical disk, etc.
- the medium may include: U disk, mobile hard disk, Read-Only Memory (ROM), Random Access Memory (RAM), magnetic disk or optical disk, etc. The medium.
- RAM random access memory
- ROM read-only memory
- electrically programmable ROM electrically erasable programmable ROM
- registers hard disks, removable disks, CD-ROMs, or in technical fields Any other form of storage medium known in the art.
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Abstract
本发明公开了一种耳机远场交互方法,涉及便携式收听设备技术领域,用于实现无线耳机的远场交互功能;该方法包括:耳机远场交互配件检测到触发远场交互功能的预设事件时,通过耳机远场交互配件中的拾音设备拾取语音指令信息;将语音指令信息发给与终端相连的第一无线耳机,使第一无线耳机将语音指令信息发送给终端并接收终端反馈的应答信息;接收第一无线耳机发送的应答信息;输出应答信息;该方法将无线耳机作为耳机远场交互配件以及终端的桥梁,实现耳机远场交互配件与终端的数据交互,进而实现无线耳机远场交互功能。本发明还公开了一种耳机远场交互配件、无线耳机及计算机可读存储介质,具有上述有益效果。
Description
本申请要求于2018年8月30日提交中国专利局、申请号201811003532.5、申请名称为“一种耳机远场交互方法、耳机远场交互配件及无线耳机”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。
本发明涉及电子设备技术领域,特别涉及一种耳机远场交互方法、耳机远场交互配件、无线耳机及计算机可读存储介质。
目前,无线耳机由于其使用方便,越来越受到大众的青睐。例如TWS(True Wireless Stereo)耳机,现有TWS耳机通过蓝牙技术以实现双耳同时播放的目的。但是目前无线耳机的功能也只限于作为手机的近场交互设备,无法实现远场交互功能。
发明内容
本发明的目的是提供一种耳机远场交互方法、耳机远场交互配件、无线耳机及计算机可读存储介质,能够实现无线耳机远场交互功能。
为解决上述技术问题,本发明提供一种耳机远场交互方法,所述方法包括:
耳机远场交互配件检测到触发远场交互功能的预设事件时,通过所述耳机远场交互配件中的拾音设备拾取语音指令信息;
将所述语音指令信息发给与终端相连的第一无线耳机,使所述第一无线耳机将所述语音指令信息发送给所述终端并接收所述终端反馈的应答信息;
接收所述第一无线耳机发送的所述应答信息;
输出所述应答信息。
可选的,所述方法还包括:
通过确定存在无线耳机放置到所述耳机远场交互配件中来检测所述预设事件。
可选的,通过所述耳机远场交互配件中的拾音设备拾取语音指令信息,包括:
确定所述耳机远场交互配件的运动状态;
选择所述运动状态对应的拾音模式,控制所述耳机远场交互配件中的拾音设备按照所述拾音模式拾取语音指令信息。
可选的,确定所述耳机远场交互配件的运动状态,包括:
获取所述耳机远场交互配件中放置的无线耳机的加速度传感器的数值;
根据所述数值确定所述耳机远场交互配件的运动状态。
可选的,通过所述耳机远场交互配件中的拾音设备拾取语音指令信息,包括:
获取所述耳机远场交互配件所处的环境状态信息;
选择所述环境状态信息对应的拾音模式,控制所述耳机远场交互配件中的拾音设备按照所述拾音模式拾取语音指令信息。
可选的,输出所述应答信息,包括:
按照所述拾音模式对应的输出模式输出所述应答信息。
可选的,所述方法还包括:
输出所述终端通过所述第一无线耳机发送的提示信息。
可选的,所述方法还包括:
利用移动电源电路对与所述耳机远场交互配件相连的设备进行充电。
可选的,利用移动电源电路对与所述耳机远场交互配件相连的设备进行充电,包括:
判断所述耳机远场交互配件的电池电量是否低于工作阈值;
若是,则禁止所述移动电源电路对与所述耳机远场交互配件相连的设备进行充电;
若否,则利用移动电源电路对与所述耳机远场交互配件相连的设备进行充电。
本发明还提供一种耳机远场交互配件,包括:拾取语音指令信息的拾音设备、与第一无线耳机进行数据交互的通信接口、输出应答信息的输出设备、存储器以及处理器;其中,所述存储器,用于存储计算机程序,所述处理器用于执行所述计算机程序时实现上述所述的耳机远场交互方法的步骤。
可选的,所述耳机远场交互配件还包括:对与所述耳机远场交互配件相连的设备进行充电的移动电源电路。
本发明还提供一种耳机远场交互方法,所述方法包括:
第一无线耳机接收耳机远场交互配件发送的语音指令信息;其中,所述语音指令信息为所述耳机远场交互配件检测到触发远场交互功能的预设事件时拾取的;
将所述语音指令信息发送给相连的终端,使所述终端对所述语音指令信息进行处理得到应答信息;
接收所述应答信息并将所述应答信息发送给所述耳机远场交互配件。
可选的,所述方法还包括:
向所述耳机远场交互配件发送所述终端发出的提示信息。
本发明还提供一种无线耳机,包括:通讯接口、存储器、处理器;其中,所述存储器,用于存储计算机程序,所述处理器用于执行所述计算机程序时实现上述所述的耳机远场交互方法的步骤。
本发明还提供一种计算机可读存储介质,所述计算机可读存储介质上存储有计算机程序,所述计算机程序被处理器执行时实现上述所述的耳机远场交互方法的步骤。
本发明所提供的一种耳机远场交互方法,包括:耳机远场交互配件检测到触发远场交互功能的预设事件时,通过耳机远场交互配件中的拾音设备拾取语音指令信息;将语音指令信息发给与终端相连的第一无线耳机,使第一无线耳机将语音指令信息发送给终端并接收终端反馈的应答信息;接收第一无线耳机发送的应答信息;输出应答信息。
可见,该方法利用耳机远场交互配件拾取外部语音指令信息,并利用与终端相连的第一无线耳机将该语音指令信息发送给终端,使终端对该语音指令信息进行响应生成应答信息,并利用第一无线耳机将该应该信息发送给耳机远场交互配件,以使耳机远场交互配件输出该应答信息;即该方法将无线耳机作为耳机远场交互配件以及终端的桥梁,实现耳机远场交互配件与终端的数据交互,进而实现无线耳机远场交互功能,使用户在使用无线耳机时可以拥有近场和远场交互的好处,提高用户体验。本发明还提供了一种耳机远场交互配件、无线耳机及计算机可读存储介质,具有上述有益效果,在此不再赘述。
为了更清楚地说明本发明实施例或现有技术中的技术方案,下面将对实施例或现有技术描述中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图仅仅是本发明的实施例,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据提供的附图获得其他的附图。
图1为本发明实施例所提供的一种耳机远场交互方法的流程图;
图2为本发明实施例所提供的一种多麦阵列的设置方式的示意图;
图3为本发明实施例所提供的一种耳机远场交互配件的结构框图;
图4为本发明实施例所提供的一种耳机远场交互配件的具体结构示意图;
图5为本发明实施例所提供的一种耳机远场交互配件中移动电源电路的具体结构示意图;
图6为本发明实施例所提供的另一种耳机远场交互配件的具体结构示意图;
图7为本发明实施例所提供的另一种耳机远场交互方法的流程图;
图8为本发明实施例所提供的一种5pins接口的结构示意图。
为使本发明实施例的目的、技术方案和优点更加清楚,下面将结合本发明实施例中的附图,对本发明实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例是本发明一部分实施例,而不是全部的实施例。基于本发明中的实施例,本领域普通技术人员在没有做出创造性劳动前提下所获得的所有其他实施例,都属于本发明保护的范围。
本实施例中为了使得用户在使用无线耳机时能够实现与终端的远场交互功能,因此采用耳机远场交互配件作为远场交互功能下的指令输入设备以及结果输出设备,以实现无线耳机与终端的远场交互功能。本实施例的执行主体即耳机远场交互配件。具体请参考图1,图1为本发明实施例所提供的一种耳机远场交互方法的流程图;该方法应用于耳机远场交互配件,具体可以包括:
S100、耳机远场交互配件检测到触发远场交互功能的预设事件时,通过耳机远场交互配件中的拾音设备拾取语音指令信息。
本实施例并不对预设事件进行限定,用户可以根据实际情况进行设定。例如检测到耳机远场交互配件中放置了无线耳机,或者是检测到存在无线耳机与耳机远场交互配件相连。进一步,本实施例并不对预设事件的检测方法进行限定,用户可以根据设定的预设事件进行相应设置。例如当预设事件为检测到耳机远场交互配件中放置了无线耳机时,对应的预设事件的检测方法可以是检测耳机远场交互配件中放置无线耳机的各个位置上的压力传感器的数值是否为预设数值来检测预设事件,或者是检测耳机远场交互配件中放置无线耳机的各个位置上的轻触开关处于被按压状态来检测预设事件。当预设事件为检测到存在无线耳机与耳机远场交互配件相连时,对应的预设事件的检测方法可以是检测对应的接口(例如USB接口或者是UART接口)是否处于连接状态来检测预设事件。
为了提高触发远场交互功能的可靠性,优选的,本实施例通过确定存在无线耳机放置到耳机远场交互配件中来检测预设事件。简单理解为只要耳机远场交互配件中存在无线耳机,说明此时无线耳机不在处于与终端的近场交互状态,可以利用其实现与终端的远场交互功能。进一步,为了提高预设事件检测的可靠性。优选的,本实施例中通过轻触开关处于被按压状态确定存在无线耳机放置到耳机远场交互配件中。即利用轻触开关的按压状态检测当前放置无线耳机的位置上是否存在无线耳机。本实施例并不对轻触开关的种类进行限定,例如可以是弹簧式轻触开关。
当耳机远场交互配件检测到触发远场交互功能的预设事件,即可以开启远场交互功能,此时耳机远场交互配件中的拾音设备就处于工作状态随时准备拾取语音指令信息。对应的语音指令信息耳机远场交互配件中的拾音设备可以是在开启远场交互功能时开启,也可以是一直处于开启状态,但是只有在开启远场交互功能时能够拾取语音指令信息。为了节省耳机远场交互配件的电能,优选的仅在开启远场交互功能时开启耳机远场交互配件中的拾音设备。
进一步,本实施例中并不对拾音设备的种类进行限定,例如可以是麦克风,也可以是多麦阵列等。用户可以根据实际的拾音需求以及成本要求进行设定。为了提高拾音设备对环境的适应性,提高拾取的语音指令信息的质量,优选的,本实施例中的拾音设备可以采用多麦阵列,且可以采用音频处理芯片控制与之相连的多麦阵列的远场拾音以及对获取的原始音频信息进行降噪等处理(例如可以包括波束成形算法、降噪算法或者语音增强算法)以提高语音指令信息的可靠性。
本实施例并不限定拾音设备在耳机远场交互配件中的设置的位置。例如可以设置在耳机远场交互配件顶部的外表面,或者是侧面的外表面。用户可以根据实际选取的具体的拾音设备的种类以及拾音特点进行设置位置的选择。当拾音设备为多麦阵列时,本实施例并不限定多麦阵列中麦克风的数量以及各个麦克风之间的间距,以及各个麦克风设置的位置。为了远场拾音的效果良好,优选的,多麦阵列中各个麦克风都要在同一个平面,而两两之间的间距在20~40mm,以及要保持麦克风良好的密封性。对应的多麦阵列中麦克风的数量可以是2~4个以实现远场拾音。具体可以参考图2,以4个麦克风为例给出了一种多麦阵列的设置方式示意图。
可以理解的是本实施例也不限定具体的语音指令信息的内容,例如可以是地址查询,航班信息,交通情况,导航提示,短句翻译等。当然也不会限定语音指令信息的具体格式。具体过程可以参考现有通过拾音设备拾音的具体过程。
S110、将语音指令信息发给与终端相连的第一无线耳机,使第一无线耳机将语音指令信息发送给终端并接收终端反馈的应答信息。
本实施例是为了实现无线耳机的远场交互功能,因此采集到的语音指令信息是需要将其发送到对应的终端,进而接收到终端对该语音指令信息的应答信息。此时,就需要无线耳机作为耳机远场交互配件与对应终端的桥梁,实现耳机远场交互配件与对应终端的数据交互。具体过程即耳机远场交互配件将语音指令信息发给与终端相连的第一无线耳机,第一无线耳机将语音指令信息发送给终端,终端对接收到的语音指令信息进行响应得到应答信息,并将应答信息发送给第一无线耳机,最后第一无线耳机将接收的应答信息发送给耳机远场交互配件,耳机远场交互配件最终向用户输出该应答信息。
具体的,本实施例中并不限定耳机远场交互配件与第一无线耳机进行数据交互的方式。例如可以通过USB接口实现数据交互,也可以是UART接口。即可选的,通过USB接口或UART接口将语音指令信息发给与终端相连的第一无线耳机。具体通信接口的选择可以根据具体无线耳机对外接口以及对应的通讯协议的设置进行相应的设置。一般情况下会选用当前适应性比较广的通讯协议对应的接口,以便提高无线耳机以及耳机远场交互配件的适应性。
本实施例中第一无线耳机为与终端相连,可以与终端进行通讯实现数据交互的无线耳机。即可以理解为,当无线耳机为单耳无线耳机时,那么该无线耳机就是第一无线耳机。当无线耳机为双耳无线耳机时,可以分情况确定第一无线耳机。例如,若两个无线耳机只有主无线耳机可以与终端相连的话,那么只有当主无线耳机放置在耳机远场交互配件中(从 无线耳机是否放置在耳机远场交互配件中并不影响)时,可以将主无线耳机作为第一无线耳机。若两个无线耳机均可以与终端相连的话,此时若只有一只无线耳机放置到耳机远场交互配件中时,可以将该无线耳机作为第一无线耳机。此时若两只无线耳机均放置到耳机远场交互配件中时,可以按照预先设置的选择条件选取第一无线耳机。本实施例并不对该预先设置的选择条件进行限定。例如可以是根据两个无线耳机当前的电量选择第一无线耳机;也可以是将放置到耳机远场交互配件之前与终端相连的无线耳机作为第一无线耳机。
由于第一无线耳机在与终端以及耳机远场交互配件进行数据交互时,需要消耗电量,为了避免第一无线耳机在使用过程中由于没电造成的远场交互功能间断的情况出现,优选的,当存在两个无线耳机时,本实施例中将语音指令信息发给与终端相连的第一无线耳机之前还可以包括:
检测耳机远场交互配件中两个无线耳机的电池电量;
选择电池电量较高的无线耳机作为第一无线耳机;
判断第一无线耳机是否与终端相连;
若是,则执行步骤S110;
若否,则建立第一无线与终端的连接,并执行步骤S110。
具体的,本优选实施例根据无线耳机的电池电量选取合适的无线耳机作为第一无线耳机。本实施例并不限定两个无线耳机的电池电量的检测方式,只要耳机远场交互配件可以获取到两个无线耳机的电池电量数据即可。例如可以是耳机远场交互配件向无线耳机发送电池电量获取信息,由当前主无线耳机获取从无线耳机以及自身的电池电量,并将两个无线耳机的电池电量发送给耳机远场交互配件。当然也可以是耳机远场交互配件分别向各无线耳机发送电池电量获取信息,然后接收各无线耳机反馈的自身对应的电池电量。
在确定当前电池电量较高的第一无线耳机时,需要判断其此时是否与终端相连,若相连则直接执行步骤S110;若不相连则首先建立第一无线与终端的连接,并在连接建立成功后执行步骤S110。本实施例并不限定第一无线与终端建立连接的过程。例如可以是将当前第一无线耳机切换为主无线耳机,然后建立主无线耳机与终端的连接。其中,切换过程以及主无线耳机与终端相连的过程均可以参考现有技术中的过程。此时,另外一个电池电量较低的无线耳机可以处于休眠状态,以节省功耗。
本实施例并不限定上述根据电池电量确定第一无线耳机执行频率。例如可以是当第一无线耳机的电池电量在使用过程中降低到一个阈值时,触发执行。当然,上述根据电池电量确定第一无线耳机的过程可以在耳机远场交互配件的工作过程中一直持续进行,以保证每次与耳机远场交互配件进行数据交互的第一无线耳机均为电池电量较高的无线耳机。
进一步,本实施例并不对终端的类型进行限定。例如可以是手机,平板,PC机等。只要该终端具有与无线耳机进行无线通讯的无线连接模块(本实施例并不对无线连接模块进行限定,如可以蓝牙模块,或者是WIFI模块,或者是BLE模块),以及能够对语音指令信 息进行处理得到应答信息的处理器即可。也就是说本实施例并不限定无线耳机与终端的无线传输的具体方式。当然终端也可以通过无线连接模块与云端相连对该语音指令信息进行处理得到应答信息,终端只要可以接收该应答信息即可。
S120、接收第一无线耳机发送的应答信息。
S130、输出应答信息。
具体的,步骤S120和步骤S130实现耳机远场交互配件与第一无线耳机进行数据交互,接收并输出第一无线耳机发送的应答信息。本实施例并不对该应答信息的输出形式进行限定,例如可以是语音输出,例如通过扬声器输出应答信息;当然也可以是通过显示屏进行输出等。进一步,本实施例并不限定具有输出功能的输出设备设置的位置。例如当输出设备为扬声器时,可以将其设置在耳机远场交互配件外部的侧面。具体可以参考图2。
本实施例在用户不需要拿出终端的情况下,利用耳机远场交互配件以及无线耳机(该无线耳机可以是当前不需要使用或者想要实现远场交互功能时的无线耳机)相结合后实现无线耳机远场交互功能,以用来查询网上资料,包括地址查询,航班信息,交通情况,导航提示,短句翻译等;或者用来接收终端的一些输出信息,包括音乐播放,短信提示,设备控制等。
基于上述技术方案,本发明实施例提供的耳机远场交互方法,能够实现无线耳机的远场交互功能,使用户在使用无线耳机时可以拥有近场和远场交互的好处,提高用户体验。
由于无线耳机使用方便,而该耳机远场交互配件需要配合无线耳机使用,因此该耳机远场交互配件需要能够适应各种使用环境。例如其可以应用在室内,包括家里或办公室;也可以用在室外,如公路,菜场或公园;且在各种使用环境下用户可以具有多种运动状态,对应耳机远场交互配件可以具有多种运动状态,如其可以适应用户在跑步,开车,踩单车等运动状态。
为了能够在各种应用场景下,拾取到可靠的语音指令信息,保证该语音指令信息的质量。本实施例中可以根据当前所处的应用场景,选取对应的拾音模式(其中,每种拾音模式会具有针对该种应用场景特点的降噪算法和/或拾音方向算法等)拾取语音指令信息。本实施例并不对当前应用场景确定方式,以及每种应用场景对应的拾音模式进行限定,用户可以根据实际情况进行设置。例如根据耳机远场交互配件的运动状态确定当前应用场景,或者根据环境状态信息确定当前应用场景,或者设置多种应用场景,通过用户的选择确定当前应用场景等。对应的拾音模式可以针对每种应用场景进行设置,本实施例并不限定每种拾音模式所选用的具体算法,只要可以提高拾音效果即可。
例如在不同的应用场景下,耳机远场交互配件可以调节耳机远场交互配件音量和降噪效果。如在比较嘈杂的地方,如街道上,音量会按噪声水平被适当地提升;在跑步时,对应的降噪算法会被选取,提升语音识别率。
基于上述实施例,当以运动状态识别当前应用场景时,本实施例中通过耳机远场交互配件中的拾音设备拾取语音指令信息可以包括:
确定耳机远场交互配件的运动状态;
选择运动状态对应的拾音模式,控制耳机远场交互配件中的拾音设备按照拾音模式拾取语音指令信息。
具体的,本实施例中并不限定耳机远场交互配件运动状态确定方式,例如可以是根据设置在耳机远场交互配件中的加速度传感器确定其运动状态;由于无线耳机可以是放置在耳机远场交互配件中的,因此也可以根据无线耳机的加速度传感器确定耳机远场交互配件的运动状态。由于现有的无线耳机中一般都会安装加速度传感器,因此为了提高设备中原有器件的利用率,可以直接利用无线耳机的加速度传感器确定耳机远场交互配件的运动状态。即优选的,确定耳机远场交互配件的运动状态可以包括:获取耳机远场交互配件中放置的无线耳机的加速度传感器的数值;根据数值确定耳机远场交互配件的运动状态。
具体的,当耳机远场交互配件在工作状态时,可以接收获取耳机远场交互配件中放置的无线耳机的加速度传感器的数值,进而确定耳机远场交互配件的运动状态。本实施例并不对加速度传感器的数值的数量进行限定;当两个无线耳机中都设置有加速度传感器时,可以获取两个耳机的加速度传感器的数值,也可以是仅获取第一无线耳机的加速度传感器的数值。
本实施例并不对运动状态的数量和划分标准进行限定。例如运动状态可以是静止,走路,跑步。当确定为静止状态时,选取静止状态对应的拾音模式进行语音指令信息的拾取;当确定为走路状态时,选取走路状态对应的拾音模式进行语音指令信息的拾取。从而实现通过选择不同的拾音模式,达到调整耳机远场交互配件的远场拾音能力,使到在不同运动场景均提供最好的方向识别和降噪处理,提高语音识别率。
基于上述实施例,当以运动状态识别当前应用场景时,本实施例中通过耳机远场交互配件中的拾音设备拾取语音指令信息可以包括:
获取耳机远场交互配件所处的环境状态信息;
选择环境状态信息对应的拾音模式,控制耳机远场交互配件中的拾音设备按照拾音模式拾取语音指令信息。
具体的,本实施例中并不限定环境状态信息的具体内容,例如可以是环境噪声的数值。本实施例并不对环境状态信息的种类和划分标准进行限定。例如根据当前环境状态信息可以确定安静,正常,喧哗。当根据环境状态信息确定为安静时,选取安静对应的拾音模式进行语音指令信息的拾取;根据环境状态信息确定为喧哗时,选取喧哗对应的拾音模式进行语音指令信息的拾取;从而实现通过选择不同的拾音模式,达到调整耳机远场交互配件的远场拾音能力,使到在不同运动场景均提供最好的方向识别和降噪处理,提高语音识别率。
当然为了进一步提高语音识别率。本实施例可以将运动状态和环境状态信息结合在一起进行拾音模式的确定。即获取耳机远场交互配件所处的环境状态信息以及运动状态;选择环境状态信息以及运动状态对应的拾音模式,控制耳机远场交互配件中的拾音设备按照拾音模式拾取语音指令信息。
进一步,由于在各种应用场景下,用户对通过扬声器等语音输出的应答信息也存在不同的音量需求,因此为了提高用户体验,基于上述实施例,优选的,本实施例可以按照拾音模式对应的输出模式输出应答信息。
具体的,用户可以根据自身拾音能力,检查耳机远场交互配件播放音量。本实施例并不限定拾音模式与输出模式的具体对应关系。例如当根据环境状态信息确定当前为安静、正常还是喧哗,对应的输出模式的输出音量为A、B、C;其中,A小于B,B小于C。
基于上述技术方案,本发明实施例提供的耳机远场交互方法,能够实现无线耳机的远场交互功能,使用户在使用无线耳机时可以拥有近场和远场交互的好处,提高用户体验,且通过对应用场景的识别,提高语音指令信息的拾取效果以及语音输出应答信息的效果,进而进一步提高用户体验。
基于上述任意实施例,为了提高耳机远场交互配件的利用率,使其实现多种功能,本实施例中,耳机远场交互配件还可以输出终端通过第一无线耳机发送的提示信息。
具体的,本实施例中输出的提示信息,不需要先通过耳机远场交互配件进行语音指令信息的拾取,直接是由终端通过第一无线耳机发送过来的提示信息。本实施例中并不对提示信息的具体内容进行限定,例如可以是来电提示,短信提示,天气提示,其他智能设备(例如智能家居设备)的工作状态提示等。当然上述提示信息的输出形式本实施例中并不进行限定,可以是语音输出,也可以是屏幕输出,当然也可以是指示灯输出。进一步,耳机远场交互配件还可以输出自身和/或在耳机远场交互配件中放置的无线耳机的状态(工作状态还是休眠状态)。当然也可以是提供按键等输入形式供用户对耳机远场交互配件进行设置。
基于上述技术方案,本发明实施例提供的耳机远场交互方法,能够实现无线耳机的远场交互功能,使用户在使用无线耳机时可以拥有近场和远场交互的好处,提高用户体验,且通过输出提示信息以扩展耳机远场交互配件的功能。
基于上述任意实施例,为了提高耳机远场交互配件的利用率,使其实现多种功能,本实施例中,耳机远场交互配件还可以包含充电功能,具体的耳机远场交互配件利用移动电源电路对与耳机远场交互配件相连的设备进行充电。本实施例中并不限定移动电源电路的具体形式,以及相连的需要充电设备的类型(例如可以是无线耳机)。移动电源电路的具体 形式可以根据其可以充电的设备的类型进行具体设定。即可以将耳机远场交互配件作为一个移动充电宝,或者是仅对无线耳机充电的移动充电设备。
本实施例并不限定设备与耳机远场交互配件相连的接口,其根据设备类型进行确定。例如可以是USB接口或UART接口。当然耳机远场交互配件还可以具有一个外接电源对耳机远场交互配件充电的接口,以满足耳机远场交互配件正常使用以及对设备进行充电的功能,该接口根据实际需求进行确定,一般会选取当前常用接口,例如USB接口。
基于上述技术方案,本发明实施例提供的耳机远场交互方法,能够实现无线耳机的远场交互功能,使用户在使用无线耳机时可以拥有近场和远场交互的好处,提高用户体验,且通过移动电源电路以扩展耳机远场交互配件的移动充电功能。
基于上述任意实施例,为了保证耳机远场交互配件的正常使用,在用户需要使用该耳机远场交互配件时,都需要首先检测一下耳机远场交互配件的电池电量是否满足使用需求。本实施例并不对耳机远场交互配件检测自身电池电量是否过低的频率进行限制。可以是实时检测自身电池电量,也可以是按照预设周期检测,当然也可以是在需要使用耳机远场交互配件时在进行检测。
例如当耳机远场交互配件检测到触发远场交互功能的预设事件时,首先需要先检测耳机远场交互配件自身的电池电量是否能够满足工作需求(例如是否低于设定的一个电量数值),若满足再执行通过耳机远场交互配件中的拾音设备拾取语音指令信息的步骤,若不满足,则拒绝执行通过耳机远场交互配件中的拾音设备拾取语音指令信息的步骤,当然此时也可以提示用户电量较低,需要充电。或者当检测到连接有设备需要执行充电功能时,可以首先判断耳机远场交互配件的电池电量是否低于工作阈值;若否,则利用移动电源电路对与耳机远场交互配件相连的设备进行充电;若是,则禁止移动电源电路对与耳机远场交互配件相连的设备进行充电;当然此时也可以提示用户电量较低,需要充电。
本实施例在此并不限定输出提示信息的具体方式。例如可以是指示灯输出,或者是语音输出,也可以是利用终端输出提示信息,即耳机远场交互配件将在自身电池电量过低需要充电时,主动通过第一无线耳机向终端发送充电提示信息。
进一步,在通常情况下,用户未使用耳机远场交互配件(如没有使用其的远场交互功能或者是充电功能)时,为了较低功耗,节省能源,可以设置耳机远场交互配件处于休眠模式(即省电模式)。例如,当无线耳机不在耳机远场交互配件里,轻触开关被释放,耳机远场交互配件立刻进入待机状态以省电。而耳机远场交互配件本身可以通过接口给予内部电池充电。当无线耳机在耳机远场交互配件里,但耳机远场交互配件的电池的电量不足,耳机远场交互配件可以拒绝给无线耳机充电,同时会把提示信息送到终端(如手机)要求用户给耳机远场交互配件供电。
下面以一个具体的例子说明该实施例的具体过程:
当把无线耳机固定放入耳机远场交互配件里,摆放无线耳机的位置上的轻触开关会被按压,此时确认了无线耳机摆放在耳机远场交互配件里即检测到了预设事件,然后检测两个无无线耳机的电池电量,并通过充电接口2A和2B分别对两个无线耳机进行充电。这时,耳机远场交互配件的远场交互功能会被启动,通过USB接口或UART接口和电量较高的无线耳机开始通信,而另外一个电量较低的无线耳机会进入休眠状态,只进行充电。当呼叫关键词后,提出短句,语音指令信息会被传送到工作中的无线耳机即第一无线耳机,通过蓝牙发送到终端(如手机),然后到网络云端;短时间内将搜到的结果也就是应答信息从相反路径送回耳机远场交互配件,最后喇叭播出。在使用过程中,当第一无线耳机电量<p(V),耳机远场交互配件会切换到使用电量高的无线耳机,电量较低的无线耳机会进入休眠状态,只进行充电;其中,p>0,具体数值并不做限定。
基于上述技术方案,本发明实施例提供的耳机远场交互方法,设计了带有移动充电功能的耳机远场交互配件,通过在对无线耳机的充电续航的同时,耳机远场交互配件结合无线耳机,通过上述方法使无线耳机变成远场交互的工具。让用户可以在方便携带的情况下,能够按需要选择使用近场或远场交互的功能,提高了产品的使用场景,时间和价值。即该方法实现了在移动充电的同时,提升目前小型无线耳机和其充电盒的功能,采用带有移动充电功能的耳机远场交互配件,把无线耳机和移动电源结合起来,使其变成可以和终端一起用的远场交互设备。在延续无线耳机使用时间的同时,用户可以拥有近场和远场交互的好处。
下面对本发明实施例提供的耳机远场交互配件、耳机远场交互方法、无线耳机及计算机可读存储介质进行介绍,下文描述的耳机远场交互配件、耳机远场交互方法、无线耳机及计算机可读存储介质与上文描述的耳机远场交互方法可相互对应参照。
请参考图3,图3为本发明实施例所提供的一种耳机远场交互配件的结构框图;该耳机远场交互配件可以包括:拾取语音指令信息的拾音设备100、与第一无线耳机进行数据交互的通信接口200、输出应答信息的输出设备300、存储器400以及处理器500;其中,存储器400,用于存储计算机程序,处理器500用于执行计算机程序时实现上述任意实施例所述的耳机远场交互方法的步骤。如处理器用于执行计算机程序时实现耳机远场交互配件检测到触发远场交互功能的预设事件时,通过耳机远场交互配件中的拾音设备拾取语音指令信息;将语音指令信息发给与终端相连的第一无线耳机,使第一无线耳机将语音指令信息发送给终端并接收终端反馈的应答信息;接收第一无线耳机发送的应答信息;输出应答信息。
基于上述实施例,拾音设备100可以包括:多麦阵列以及音频处理芯片。其中,本实施例并不对具体的音频处理芯片的类型进行限定。音频处理芯片主要负责多麦阵列的远场拾音和降噪的算法(包括波束成形,降噪和/或语音增强),输出处理后的I2S信号至编解码芯片。其中,多麦阵列可以连接到主板的FPC(柔性电路板)。
基于上述实施例,多麦阵列中各个麦克风设置在同一平面,且两两之间的间距在20毫米到40毫米之间。其中,本实施例中并不限定多麦阵列中麦克风的具体数量,例如可以是2至4个。
基于上述任意实施例,通信接口200具体为USB接口或UART接口。其中,本实施例中并不对通信接口的数量进行限定。例如通信接口的数量可以和无线耳机的数量相等。
基于上述任意实施例,输出设备300可以包括:功率放大器以及扬声器。其中,本实施例并不对具体的功率放大器以及扬声器的型号和数量进行限定。
基于上述任意实施例,处理器500具体为编解码芯片。其中,本实施例中并不限定编解码芯片的类型,例如USB编解码芯片/UART编解码芯片,其需要与通信接口200的类型相适应,负责USB或UART音频信号与I2S信号之间的转换,作为无线耳机和耳机远场交互配件数据交互的桥梁。另外,编解码芯片也可以提供按键输入和LED等的状态输出的接口。
本实施例中耳机远场交互配件主要存在两个音频传输路径:
远场拾音操作的路径:多麦阵列-音频处理芯片-USB/UART编解码芯片-接口2A/B-第一无线耳机,再通过无线耳机连接到终端。
语音播放操作的路径:应答信息会通过无线传送到第一无线耳机-接口2A/B-USB/UART编解码芯片-耳机远场交互配件的功放-喇叭播放出来。
下面请参考图4,给出了一种耳机远场交互配件的具体结构示意图。其中,虚线框中即为耳机远场交互配件中实现远场交互功能的部分,Multiplexer是指多路复用器。功放即功率放大器,喇叭即扬声器。接口2A以及接口2B(即两个通信接口200)与耳机远场交互配件进行数据交互的左BT耳机,右BT耳机是双无线耳机的一种。其具体工作过程可以是:根据多麦阵列采集回来的声音进行模拟数字转换,拾音和降噪处理,通过接口2A或2B将数字语音信号传输到蓝牙耳机端,然后再通过蓝牙传送到终端处理;而终端也通过蓝牙把语音结果传送到耳机远场交互配件播放。
基于上述任意实施例,耳机远场交互配件还可以包括:移动电源电路,用于对与耳机远场交互配件相连的设备进行充电。
基于上述实施例,移动电源电路可以包括:输入接口、输出接口、电池、用于管理充电电流路径和充电参数的充电管理芯片以及用于将充电管理芯片传输的电能转换为耳机远场交互配件中***所需要的电能的电源管理芯片。其中,充电管理芯片主要负责充电电流路径和充电参数的管理,主要是设定来自输入接口传输过来的电能到设备(如无线耳机)、耳机远场交互配件的电源管理芯片及电池之间的电流分配关系。并可以由处理器(如编解码芯片)负责通过I2C对充电管理芯片进行设定和控制。电源管理芯片主要是把由充电管理芯片传输的电能转换为耳机远场交互配件中***所需要的电能。电池主要是在没有连接外部电源时为无线耳机充电,延续使用时间。
具体的,输入接口具体用于外界电源对耳机远场交互配件自身进行充电。输出接口具体用于对外界设备进行充电,其具体型号可以根据实际需求进行设置,本实施例对此并不进行限定,例如输入接口是标准USB接口,用于连接外部供电设备和耳机远场交互配件;输出接口可以是标准USB连接器(即USB接口)或Pogo pins(可以是3pins或者是5pins,优选为5pins),用于连接耳机远场交互配件和无线耳机。当需要充电的设备为无线耳机时,输出接口可以与上述实施例中的通信接口200可以共用,即通信接口200也可以用作输出接口,用于给相连的设备进行充电。本实施例也不限定电池的型号和大小,其根据移动电源电路的实际需求进行设计。当然本实施例也不限定充电管理芯片以及电源管理芯片的具体型号。
本实施例在当在没有外部供电设备通过输入接口为耳机远场交互配件供电时,主要的电能传输路径为:电池-充电管理芯片-电源管理芯片;以及,电池-充电管理芯片-输出接口-无线耳机。
在有外部供电设备通过输入接口为耳机远场交互配件供电时,主要的电能传输路径为:输入接口-充电管理芯片-输出接口-无线耳机;以及,输入接口-充电管理芯片-电源管理芯片。
下面请参考图5,给出了一种耳机远场交互配件中移动电源电路的具体结构示意图。其中,虚线框中即为耳机远场交互配件中实现充电功能的部分,只是编解码芯片可以属于远场交互部分接口1即输入接口。接口2A以及接口2B(即图4中的两个通信接口,本实施例中也就是输出接口)用于给左BT耳机,右BT耳机充电。其具体工作过程可以是:通过接口1,可以同时为耳机远场交互配件的电池和无线耳机的电池充电,并保证耳机远场交互配件的正常工作;而在当耳机远场交互配件单独和无线耳机连接时,也可以为无线耳机充电,延续无线耳机的使用时间。
当耳机远场交互配件同时能够实现远场交互功能和充电功能时,其可以由图4和图5组成。即可以包括远场交互电路、移动电源电路和接口组成。具体可以参考图6。其中,远场交互电路可以参考图4。
本实施例的执行主体为第一无线耳机,即同时与耳机远场交互配件以及终端进行数据交互的无线耳机。请参考图7,图7为本发明实施例所提供的另一种耳机远场交互方法的流程图;该方法可以包括:
S700、第一无线耳机接收耳机远场交互配件发送的语音指令信息;其中,语音指令信息为耳机远场交互配件检测到触发远场交互功能的预设事件时拾取的;
S710、将语音指令信息发送给相连的终端,使终端对语音指令信息进行处理得到应答信息;
S720、接收应答信息;
S730、将应答信息发送给耳机远场交互配件。
基于上述实施例,第一无线耳机接收耳机远场交互配件发送的语音指令信息可以包括:第一无线耳机接收耳机远场交互配件通过USB接口或UART接口发送的语音指令信息。
基于上述任意实施例,该方法还可以包括:
向第一无线耳机发送终端发出的提示信息。
本发明还提供一种无线耳机,包括:通讯接口、存储器、处理器;其中,存储器,用于存储计算机程序,处理器用于执行计算机程序时实现上述任意实施例所述耳机远场交互方法的步骤。如处理器用于执行计算机程序时实现第一无线耳机接收耳机远场交互配件发送的语音指令信息;其中,语音指令信息为耳机远场交互配件检测到触发远场交互功能的预设事件时拾取的;将语音指令信息发送给相连的终端,使终端对语音指令信息进行处理得到应答信息;接收应答信息;将应答信息发送给耳机远场交互配件。
基于上述实施例,通讯接口为包含UART接口的5pins接口。其中,5pins接口的示意图可以参考图8。
本发明还提供一种计算机可读存储介质,计算机可读存储介质上存储有计算机程序,计算机程序被处理器执行时实现上述任意实施例所述的耳机远场交互方法的步骤。如计算机程序被处理器执行时实现耳机远场交互配件检测到触发远场交互功能的预设事件时,通过耳机远场交互配件中的拾音设备拾取语音指令信息;将语音指令信息发给与终端相连的第一无线耳机,使第一无线耳机将语音指令信息发送给终端并接收终端反馈的应答信息;接收第一无线耳机发送的应答信息;输出应答信息。和/或,如计算机程序被处理器执行时实现第一无线耳机接收耳机远场交互配件发送的语音指令信息;其中,语音指令信息为耳机远场交互配件检测到触发远场交互功能的预设事件时拾取的;将语音指令信息发送给相连的终端,使终端对语音指令信息进行处理得到应答信息;接收应答信息;将应答信息发送给耳机远场交互配件。
该计算机可读存储介质可以包括:U盘、移动硬盘、只读存储器(Read-Only Memory,ROM)、随机存取存储器(Random Access Memory,RAM)、磁碟或者光盘等各种可以存储程序代码的介质。
说明书中各个实施例采用递进的方式描述,每个实施例重点说明的都是与其他实施例的不同之处,各个实施例之间相同相似部分互相参见即可。对于实施例公开的装置而言,由于其与实施例公开的方法相对应,所以描述的比较简单,相关之处参见方法部分说明即可。
专业人员还可以进一步意识到,结合本文中所公开的实施例描述的各示例的单元及算法步骤,能够以电子硬件、计算机软件或者二者的结合来实现,为了清楚地说明硬件和软件的可互换性,在上述说明中已经按照功能一般性地描述了各示例的组成及步骤。这些功 能究竟以硬件还是软件方式来执行,取决于技术方案的特定应用和设计约束条件。专业技术人员可以对每个特定的应用来使用不同方法来实现所描述的功能,但是这种实现不应认为超出本发明的范围。
结合本文中所公开的实施例描述的方法或算法的步骤可以直接用硬件、处理器执行的软件模块,或者二者的结合来实施。软件模块可以置于随机存储器(RAM)、内存、只读存储器(ROM)、电可编程ROM、电可擦除可编程ROM、寄存器、硬盘、可移动磁盘、CD-ROM、或技术领域内所公知的任意其它形式的存储介质中。
以上对本发明所提供的一种耳机远场交互方法、耳机远场交互配件、无线耳机及计算机可读存储介质进行了详细介绍。本文中应用了具体个例对本发明的原理及实施方式进行了阐述,以上实施例的说明只是用于帮助理解本发明的方法及其核心思想。应当指出,对于本技术领域的普通技术人员来说,在不脱离本发明原理的前提下,还可以对本发明进行若干改进和修饰,这些改进和修饰也落入本发明权利要求的保护范围内。
Claims (15)
- 一种耳机远场交互方法,其特征在于,所述方法包括:耳机远场交互配件检测到触发远场交互功能的预设事件时,通过所述耳机远场交互配件中的拾音设备拾取语音指令信息;将所述语音指令信息发给与终端相连的第一无线耳机,使所述第一无线耳机将所述语音指令信息发送给所述终端并接收所述终端反馈的应答信息;接收所述第一无线耳机发送的所述应答信息;输出所述应答信息。
- 根据权利要求1所述的方法,其特征在于,还包括:通过确定存在无线耳机放置到所述耳机远场交互配件中来检测所述预设事件。
- 根据权利要求1所述的方法,其特征在于,通过所述耳机远场交互配件中的拾音设备拾取语音指令信息,包括:确定所述耳机远场交互配件的运动状态;选择所述运动状态对应的拾音模式,控制所述耳机远场交互配件中的拾音设备按照所述拾音模式拾取语音指令信息。
- 根据权利要求3所述的方法,其特征在于,确定所述耳机远场交互配件的运动状态,包括:获取所述耳机远场交互配件中放置的无线耳机的加速度传感器的数值;根据所述数值确定所述耳机远场交互配件的运动状态。
- 根据权利要求1所述的方法,其特征在于,通过所述耳机远场交互配件中的拾音设备拾取语音指令信息,包括:获取所述耳机远场交互配件所处的环境状态信息;选择所述环境状态信息对应的拾音模式,控制所述耳机远场交互配件中的拾音设备按照所述拾音模式拾取语音指令信息。
- 根据权利要求5所述的方法,其特征在于,输出所述应答信息,包括:按照所述拾音模式对应的输出模式输出所述应答信息。
- 根据权利要求1所述的方法,其特征在于,还包括:输出所述终端通过所述第一无线耳机发送的提示信息。
- 根据权利要求1-7任一项所述的方法,其特征在于,还包括:利用移动电源电路对与所述耳机远场交互配件相连的设备进行充电。
- 根据权利要求8所述的方法,其特征在于,利用移动电源电路对与所述耳机远场交互配件相连的设备进行充电,包括:判断所述耳机远场交互配件的电池电量是否低于工作阈值;若是,则禁止所述移动电源电路对与所述耳机远场交互配件相连的设备进行充电;若否,则利用移动电源电路对与所述耳机远场交互配件相连的设备进行充电。
- 一种耳机远场交互配件,其特征在于,包括:拾取语音指令信息的拾音设备、与第一无线耳机进行数据交互的通信接口、输出应答信息的输出设备、存储器以及处理器;其中,所述存储器,用于存储计算机程序,所述处理器用于执行所述计算机程序时实现如权利要求1至9任一项所述的耳机远场交互方法的步骤。
- 根据权利要求10所述的耳机远场交互配件,其特征在于,还包括:对与所述耳机远场交互配件相连的设备进行充电的移动电源电路。
- 一种耳机远场交互方法,其特征在于,所述方法包括:第一无线耳机接收耳机远场交互配件发送的语音指令信息;其中,所述语音指令信息为所述耳机远场交互配件检测到触发远场交互功能的预设事件时拾取的;将所述语音指令信息发送给相连的终端,使所述终端对所述语音指令信息进行处理得到应答信息;接收所述应答信息并将所述应答信息发送给所述耳机远场交互配件。
- 根据权利要求12所述的方法,其特征在于,还包括:向所述耳机远场交互配件发送所述终端发出的提示信息。
- 一种无线耳机,其特征在于,包括:通讯接口、存储器、处理器;其中,所述存储器,用于存储计算机程序,所述处理器用于执行所述计算机程序时实现如权利要求12或13所述的耳机远场交互方法的步骤。
- 一种计算机可读存储介质,其特征在于,所述计算机可读存储介质上存储有计算机程序,所述计算机程序被处理器执行时实现如权利要求1至9任一项所述的耳机远场交互方法的步骤;和/或12或13所述的耳机远场交互方法的步骤。
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