WO2019229909A1 - Enthusiasm degree display system, stadium enthusiasm degree display method, program, and sensor terminal - Google Patents

Enthusiasm degree display system, stadium enthusiasm degree display method, program, and sensor terminal Download PDF

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Publication number
WO2019229909A1
WO2019229909A1 PCT/JP2018/020855 JP2018020855W WO2019229909A1 WO 2019229909 A1 WO2019229909 A1 WO 2019229909A1 JP 2018020855 W JP2018020855 W JP 2018020855W WO 2019229909 A1 WO2019229909 A1 WO 2019229909A1
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stadium
cheering
madness
display
thermal
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PCT/JP2018/020855
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French (fr)
Japanese (ja)
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将史 中根
将仁 谷口
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株式会社ウフル
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Priority to PCT/JP2018/020855 priority Critical patent/WO2019229909A1/en
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N23/00Cameras or camera modules comprising electronic image sensors; Control thereof
    • H04N23/60Control of cameras or camera modules
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N5/00Details of television systems
    • H04N5/76Television signal recording
    • H04N5/91Television signal processing therefor
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N7/00Television systems
    • H04N7/18Closed-circuit television [CCTV] systems, i.e. systems in which the video signal is not broadcast

Definitions

  • the present invention relates to a technique for grasping the cheering action of spectators at a stadium using IoT (Internet of Things).
  • IoT Internet of Things
  • Patent Document 1 As an example of a technology for supporting spectator support activities in a stadium, the technology disclosed in Patent Document 1 can be cited.
  • the stadium system server disclosed in Patent Document 1 receives value information for a player (for example, a prize for a player) from a spectator's terminal device via a communication network.
  • the stadium system server tabulates the received value information and displays the summation result (for example, the total amount of the prize money) on the electronic bulletin board installed in the stadium so that the player can visually recognize it.
  • the motivation of the athlete can be increased, and substantial support for the athlete is possible.
  • the stadium's cheering activity at the stadium changes from moment to moment according to the progress of the game for each place in the stadium, and sometimes reaches an enthusiastic level.
  • the spectators who support the first team (visitor team if professional baseball) are seated on the left side of the stadium and the second team (home team if professional baseball). It is common for spectators who support to sit on the light side of the stadium. In this case, the support of the left side audience is excited during the attack of the first team, and the support of the right side audience is excited during the attack of the second team.
  • the object of the present invention is to provide a technique for visualizing the enthusiasm of cheering of the audience in each place of the stadium using IoT (Internet of Things).
  • IoT Internet of Things
  • the present invention uses a plurality of sensors provided at predetermined positions in a stadium to detect a cheering action performed by a plurality of spectators, and to analyze the cheering action And analyzing means for generating information indicating the state of cheering of the audience according to the location in the stadium, and display means for displaying the generated information in association with the location in the stadium.
  • the display means may display the information superimposed on the floor plan of the stadium.
  • the plurality of sensors may collect the cheering of the audience, and the analysis means may determine the degree of cheering based on the loudness of the collected sound.
  • the plurality of sensors may photograph a spectator, and the analyzing means may determine the degree of cheering based on the intensity of spectator movement based on the photographed image. .
  • the analysis means determines whether the collected sound is at least one of a human voice, applause sound, and instrument sound, and the display means determines the determined sound. You may distinguish and display the kind of cheering action corresponding to.
  • the analysis unit may calculate one index indicating the degree of cheering by weighting the identified type of cheering action.
  • the display means displays information on the support status of the spectators on the screen set in the stadium, while the screen of the user terminal displays the information of the spectator who owns the user terminal. You may display the information according to the position, or the information regarding the condition of the support by the kind of support action selected from the plurality of kinds of support actions.
  • the present invention also includes a step of detecting cheering actions performed by a plurality of spectators using a plurality of sensors provided at predetermined positions in the stadium, and data obtained by the plurality of sensors. Analyzing and generating information indicating the status of cheering of the audience according to the location in the stadium, and displaying the generated information in association with the location in the stadium A method for displaying the feveriness level.
  • the present invention also includes a step of detecting cheering actions performed by a plurality of spectators using a plurality of sensors provided at predetermined positions in a stadium on one or more computers, and the plurality of sensors. Analyzing the obtained data, generating information indicating the status of cheering of the audience according to the location in the stadium, and displaying the generated information in association with the location in the stadium And a program for executing the steps.
  • the present invention is provided at a predetermined position in the stadium, detecting means for detecting a cheering action performed by a plurality of spectators, and generating means for generating feature information indicating the detected cheering action, There is provided a sensor terminal having transmission means for transmitting the generated feature information.
  • FIG. 2 is a diagram illustrating an example of a hardware configuration of an edge device 110 included in a thermal madness display system 100.
  • FIG. 2 is a diagram illustrating an example of a functional configuration of an edge device 110.
  • FIG. It is a figure which shows an example of the hardware constitutions of the thermal madness display server 130 contained in the thermal madness display system 100.
  • FIG. 1 is a diagram illustrating a configuration example of a thermal madness display system 100 according to an embodiment of the present invention.
  • the thermal madness display system 100 includes a thermal madness display server 130, a plurality of edge devices 110, and a plurality of IoT devices 140.
  • Each of the plurality of edge devices 110 included in the heat madness display system 100 is arranged in each area of the stadium seat of the stadium where the heat madness of cheering of the audience is visualized by the system.
  • each of the plurality of edge devices 110 includes, for example, one in each of the first base side infield seats, the main stand behind the back net, the third base infield seats, the right side outfield seats, and the left side outfield seats. Be placed. Note that the number of edge devices 110 arranged in each area does not have to be the same, and the number of edge devices 110 arranged in a wider area may be larger.
  • FIG. 1 illustrates the case where two edge devices 110 are included in the thermal madness display system 100, three or more edge devices 110 may be included in the thermal madness display system 100.
  • Each of the plurality of edge devices 110 is connected to a communication line 150 and is connected to a communication line 160 in each installation area.
  • the communication line 150 is a wired or wireless communication line including the Internet
  • the communication line 160 is a wireless communication line in accordance with a predetermined wireless communication standard such as a wireless LAN or Bluetooth (registered trademark).
  • a plurality of IoT devices 140 are connected to the communication line 160, and the thermal madness display server 130 and the display device 120 are connected to the communication line 150.
  • the edge device 110 is a relay device (for example, a gateway) that mediates data communication performed between a device connected to the communication line 160 and a device connected to the communication line 150.
  • the plurality of IoT devices 140 connected to one edge device 110 are installed in an evenly distributed manner so as to cover the entire area where the edge device 110 is installed.
  • FIG. 1 illustrates the case where two IoT devices 140 are connected to one edge device 110 via the communication line 160, three or more IoT devices 140 may be connected. Further, the number of IoT devices 140 connected to one edge device 110 may be different for each spectator seat area.
  • the IoT device 140 includes various sensors such as a microphone, a noise sensor, and a network camera.
  • the IoT device 140 is connected to the edge device 110 via the communication line 160 and transmits sensor data to the edge device 110 at a predetermined cycle.
  • the edge device 110 is a feature that indicates the support status of the audience in the installation area of the own device based on the sensor data acquired from the IoT device 140 connected to the own device via the communication line 160. Information is generated and transmitted to the thermal madness display server 130 via the communication line 150.
  • the display device 120 is a personal computer, a smartphone, or a tablet terminal that can be connected to the communication line 150, and is a device that allows the user to visually recognize the visualization result by the thermal madness display system 100.
  • the heat madness display server 130 calculates the heat madness of the audience support for each area based on the feature information collected from the edge device 110 and causes the display device 120 to display an image indicating the heat madness. Below, it demonstrates centering on the edge device 110 and the thermal madness display server 130 which show the characteristic of this embodiment notably.
  • FIG. 2 is a diagram illustrating an example of a hardware configuration of the edge device 110.
  • the edge device 110 includes a processor 111, a memory 112, a storage 113, and a communication device 114. These devices are connected via a bus 115.
  • the processor 111 executes various processes by reading the program into the memory 112 and executing it.
  • the processor 111 may be configured by a CPU (Central Processing Unit).
  • the memory 112 stores a program executed by the processor 111.
  • the memory 112 may be configured by a ROM (Read Only Memory) or a RAM (Random Access Memory).
  • the storage 113 stores various data and programs.
  • the storage 113 may be configured by a hard disk drive or a flash memory.
  • the communication device 114 is connected to the communication line 150 and the communication line 160, and performs data communication via the communication line 150 or the communication line 160.
  • FIG. 3 is a diagram illustrating an example of a functional configuration of the edge device 110.
  • the edge device 110 includes a generation unit 211, a transmission unit 212, and a communication unit 213.
  • the communication means 213 is the communication device 114 in FIG.
  • a plurality of (two in the present embodiment) IoT devices 140 connected to the edge device 110 via the communication unit 213 serve as a detection unit that detects cheering actions of a plurality of spectators.
  • the generation unit 211 and the transmission unit 212 in FIG. 3 perform the calculation by the processor 111 or the communication unit 213 (communication) in cooperation with the program stored in the memory 112 or the storage 113 and the processor 111 that executes the program.
  • a software module realized by controlling the device 114).
  • the generating unit 211 analyzes the received sensor data each time sensor data is received from the IoT device 140, and generates feature information indicating the audience support status.
  • a suitable algorithm may be used as appropriate according to the type of the IoT device 140. For example, when the IoT device 140 is a noise sensor or a microphone, the volume (sound volume) is represented from the amplitude of sensor data (waveform data representing the waveform of the collected sound) output from the IoT device 140.
  • An algorithm for generating data may be used. This is because the cheering of the audience increases as the cheering becomes more vigorous, so that the enthusiasm of cheering can be properly grasped by using the size of the cheering as characteristic information.
  • the IoT device 140 is a network camera that captures the movement of the audience
  • an algorithm that generates data representing the intensity of the movement of the audience in the image represented by the sensor data from the sensor data is used. You can do it. This is because the more the support is raised, the more the audience moves, so that the intensity of the movement can be used as characteristic information so that the enthusiasm of support can be grasped properly.
  • the transmission unit 212 transmits the feature information generated by the generation unit 211 and the position information indicating the installation area of the edge device 110 to the thermal madness display server 130 via the communication unit 213.
  • a set of feature information and position information is referred to as “support status information”.
  • the communication address of the heat madness display server 130 that is the transmission destination of the support status information may be written in the storage 113 in advance or embedded in the program.
  • the position information indicating the installation area of the edge device 110 may be previously written in the storage 113 or may be embedded in the program.
  • the BSSID in the wireless LAN may be used as the position information.
  • FIG. 4 is a diagram illustrating a configuration example of the thermal madness display server 130.
  • the thermal madness display server 130 includes a processor 131, a memory 132, a storage 133, and a communication device 134. These devices are connected via a bus 135. Since the processor 131, the memory 132, the storage 133, the communication device 134, and the bus 135 are the same as the processor 111, the memory 112, the storage 113, the communication device 114, and the bus 115 described above, description thereof is omitted.
  • FIG. 5 is a diagram illustrating an example of a functional configuration of the heat madness display server 130.
  • the thermal madness display server 130 includes an analysis unit 231, a display unit 232, and a communication unit 233.
  • the communication means 233 is the communication device 134 in FIG.
  • the analysis unit 231 and the display unit 232 in FIG. 5 perform the calculation by the processor 131 or the communication unit 233 (communication) in cooperation with the program stored in the memory 132 or the storage 133 and the processor 131 that executes the program.
  • a software module realized by controlling the device 134).
  • the analyzing unit 231 analyzes the feature information and the position information received from the edge device 110 via the communication line 150, and calculates an index indicating the enthusiasm of cheering the audience in the area indicated by the position information. For example, when the IoT device 140 is a network camera that captures the audience and the feature information indicating the intensity of the audience movement is transmitted from the edge device 110, the analysis unit 231 increases the movement of the audience. An index indicating a high degree of enthusiasm (large index) is calculated.
  • the IoT device 140 is a sensor (that is, a noise sensor or a microphone) that collects the sound of the audience's cheers or sounds such as musical instruments, and feature information indicating the volume of the collected sound is transmitted from the edge device 110.
  • the analysis unit 231 calculates an index indicating a higher thermal madness as the volume of the collected sound is larger. In this case, based on the frequency distribution or the like of the collected sound, the analysis unit 231 determines whether the sound is at least one of human voice, applause sound, and sound of sound, and for each type of cheering action
  • the thermal madness index may be calculated by the analysis unit 231. Further, the analysis unit 231 may execute a process of calculating one index indicating the thermal madness of the entire cheering action by weighting and adding the thermal madness index calculated for each type of cheering action.
  • the display unit 232 causes the display device 120 to display the enthusiastic degree of cheering of the audience in the stadium based on the index calculated by the analyzing unit 231.
  • the display means 232 displays the indicator in color on the stadium sketch. For example, for an area where the index value is less than the first threshold value, a blue color is assigned to the corresponding area of the sketch, and the index value is equal to or greater than the first threshold value and the second threshold value (second threshold value). > For areas that are less than the first threshold), a yellow color is assigned to the corresponding area of the sketch, and for areas where the index value is greater than or equal to the second threshold, a red color is applied to the corresponding area of the sketch. The above sketch is displayed on the display device 120.
  • the display unit 232 displays the cheering action For each type, the heat enthusiast's cheering degree may be displayed on the display device 120 in a color by being superimposed on the floor plan of the stadium.
  • FIG. 6 is a sequence diagram illustrating operations of the edge device 110 and the thermal madness display server 130 included in the thermal madness display system 100.
  • Step SA100 in FIG. 6 is a process executed by the generation unit 211 every time sensor data transmitted from the IoT device 140 is received.
  • the generation unit 211 analyzes the sensor data received from the IoT device 140 via the communication line 160, and generates feature information indicating the audience support status.
  • Step SA110 subsequent to step SA100 is processing executed by the transmission means 212.
  • step SA110 the transmission unit 212 transmits support status information including the feature information generated in step SA100 and the position information indicating the installation area of the edge device 110 to the thermal madness display server 130 via the communication line 150.
  • the support status information transmitted from the edge device 110 to the heat madness display server 130 in this way is arranged in the reception order (that is, in time series order) and accumulated in the storage 133.
  • Step 6 is a process that is executed when the thermal madness display request is received from the display device 120 as a trigger.
  • the processor 131 that has received the thermal madness display request reads the support status information accumulated in the storage 133 in time series, and executes the processes of steps SA120 and SA130 for each support status information.
  • Step SA120 is executed by the analysis means 231.
  • the analysis unit 231 analyzes the feature information and the position information included in the support status information, and calculates an index indicating the enthusiastic degree of cheering of the audience in the area indicated by the position information.
  • Step SA130 subsequent to step SA120 is executed by the display means 232.
  • the display unit 232 causes the display device 120 to display the above-described index in color on the stadium sketch.
  • the display device 120 gives a blue color to the corresponding area of the floor plan of the stadium for an area where the value of the index indicating cheering madness is less than the first threshold, and the value of the index is the first threshold
  • second threshold> first threshold For areas that are less than or equal to the second threshold (second threshold> first threshold), a yellow color is given to the corresponding area of the sketch, and the index value is greater than or equal to the second threshold.
  • Visualizes the thermal madness for each area by giving a red color to the corresponding area of the sketch.
  • the cheering is the most exciting in the area where the display color is red, and then the cheering is cheered in the area where the display color is yellow, and the cheering is supported in the area where the display color is blue. It means that it is not so excited.
  • the stadium where the enthusiasm of cheering of the audience is visualized by the enthusiasm display system 100 is the baseball field, and the enthusiasm of cheering of the baseball is the visualization target.
  • the value of the index exceeds the second threshold value in the left-side outfield seat P5, and the value of the index is between the first threshold value and the second threshold value in the third base side in-field seat P4. It is assumed that the value of the index is less than the first threshold value in the main stand P3, the first base-side infield seat P2, and the right-side outfield seat P1.
  • vertical line hatching represents blue
  • diagonal line hatching represents yellow
  • horizontal line hatching represents red.
  • the value of the index exceeds the second threshold value for the right-side outdoor field seat P1
  • the value of the index for the first-side infield seat P2 and the main stand P3 is the first threshold value. It is assumed that the value of the index is less than the first threshold value in the third base side infield seat P4 and the left side outfield seat P5.
  • the images shown in FIG. 7 and FIG. 8 are provided after the game is over as content (for example, a dashboard on a web) that can be viewed by operating the display device 120 after the audience returns home.
  • content for example, a dashboard on a web
  • the spectator can grasp the change in time of cheering excitement in each area as the game progresses through visual observation.
  • communication between supporters on the SNS or blog can be activated after the match is over.
  • the enthusiasm display system 100 of the present embodiment the enthusiasm for cheering the audience in the stadium is visualized for each place.
  • the sensor data is transmitted to the thermal madness display server 130, and the feature data is generated by the thermal madness display server 130, so that the sensor data itself is transmitted.
  • the band is prevented from being compressed, and the processing load on the thermal madness display server 130 can be reduced to speed up the response of the thermal madness display server 130.
  • the embodiment of the present invention has been described above, the following modifications may of course be added to this embodiment.
  • the enthusiasm of cheering for each stadium area is displayed on the display device 120 used by the audience after the match is over.
  • the display device 120 may be an aurora vision provided in a stadium, or a terminal used by a vendor who sells beverages or the like in the stadium.
  • the thermal madness may be displayed on the display device 120 during the match.
  • the terminal used by the salesperson is the display device 120, it is possible to improve the sales of beverages by telling the salesperson a place with high frenzy. The reason is that the more thirst for support and the louder the voice, the more thirsty the audience is.
  • the screen installed in the stadium displays information related to the support status of a plurality of spectators, while the screen of the user terminal displays information according to the position of the spectator who owns the user terminal or a plurality of types of information. It is only necessary to display a process for displaying information on the state of support by the type of support action selected from the support actions. In this way, knowing the situation of cheering for yourself and others during the game will help each person develop a competitive spirit in cheering, promote the excitement of the entire stadium, and increase the appeal of watching the game live at the stadium. It is expected.
  • the enthusiasm degree display server 130 may store a specific timing (for example, a timing at which a specific player appears or a timing at which a player has played) and a support situation at that time in association with each other. Specifically, the server 130 stores time and enthusiasm in association with each other, while the game content created by the game manager or the like (information representing the play content at each time point as time-series information). ), And the enthusiasm is calculated for each of the contents of the play (hit hit, fine play, etc.) and for each player, and provide it to the user during or after the match. The user can grasp the difference in the way of excitement for each player or for each play. On the other hand, the game organizer knows whether there are differences in the way to enjoy the game and the contents of the differences for each place in the stadium, so that the game management method, production method, or audience arrangement method will be more attractive. Can be formulated.
  • any kind of event will be held in the stadium.
  • the present invention can be applied to any sports event other than baseball and soccer.
  • the event may be a performance other than sports.
  • the edge device 110 includes the generation unit 211 that generates feature information indicating the cheering action detected by the detection unit (IoT device 140) and the transmission unit 212 that transmits the feature information generated by the generation unit 211.
  • the generation unit 211 may be provided in the IoT device 140.
  • a thermal madness display system may be configured by using a sensor terminal having a detection unit, a generation unit, and a transmission unit instead of the IoT device 140 and the edge device 110.
  • the generation unit 211 and the transmission unit 212 in the above embodiment are software modules, they may be electronic circuits such as an ASIC.
  • the analysis unit 231 and the display unit 232 in the thermal madness display server 130 may be an electronic circuit such as an ASIC.
  • a program for causing the processor 111 of the edge device 110 to function as the generation unit 211 and the transmission unit 212 is installed in the edge device 110 in advance, and the processor 131 of the thermal madness display server 130 is analyzed by the analysis unit 231 and the display unit 232.
  • the program to function as is installed in the heat madness display server 130 in advance.
  • the step of detecting cheering actions performed by a plurality of spectators using a plurality of sensors provided at predetermined positions in the stadium in one or more computers (processors), and the plurality of sensors Analyzing the obtained data, generating information indicating the support situation of the audience according to the location in the stadium, and displaying the generated information in association with the location in the stadium A program for executing the above may be provided.
  • Such a program may be distributed by writing the program on a computer-readable recording medium, or may be distributed by downloading via a telecommunication line such as the Internet.
  • DESCRIPTION OF SYMBOLS 100 Thermal madness display system, 110 ... Edge device, 120 ... Display apparatus, 130 ... Server, 140 ... IoT device, 150, 160 ... Communication line, 111, 131 ... Processor, 112, 132 ... Memory, 113, 133 ... Storage 114, 134 ... communication device, 115, 135 ... bus, 211 ... generation means, 212 ... transmission means, 213 ... communication means, 231 ... analysis means, 232 ... display means, 233 ... communication means.

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Abstract

A method for displaying the degree of enthusiasm in a stadium according to the present invention includes: a step SA100 of detecting cheering actions made by a plurality of spectators by using a plurality of sensors (IoT devices) provided at predetermined positions within the stadium, and generating feature information; a step SA120 of analyzing the feature information, and calculating an index representing the enthusiasm degree of spectators cheering for each location within the stadium; and a step SA130 of displaying the index on a display device in association with the locations within the stadium.

Description

熱狂度表示システム、スタジアム熱狂度表示方法、プログラム、およびセンサ端末Thermal madness display system, stadium thermal madness display method, program, and sensor terminal
 本発明は、IoT(Internet of Things)を用いて、スタジアムにおける観客の応援行為を把握する技術に関する。 The present invention relates to a technique for grasping the cheering action of spectators at a stadium using IoT (Internet of Things).
 スタジアムにおける観客の応援活動を支援する技術の一例としては、特許文献1に開示の技術が挙げられる。特許文献1に開示の球場システムサーバは競技者に対する価値情報(例えば、競技者に対する懸賞金募集など)を通信ネットワークを介して観客の端末装置から受信する。球場システムサーバは、受信した価値情報を集計し、球場に設置された電光掲示板にその集計結果(例えば、懸賞金の合計金額)を競技者が視認できるように表示する。特許文献1に開示の技術によれば、競技者のモチベーションを高めることができ、競技者に対する実質的な応援が可能となる。 As an example of a technology for supporting spectator support activities in a stadium, the technology disclosed in Patent Document 1 can be cited. The stadium system server disclosed in Patent Document 1 receives value information for a player (for example, a prize for a player) from a spectator's terminal device via a communication network. The stadium system server tabulates the received value information and displays the summation result (for example, the total amount of the prize money) on the electronic bulletin board installed in the stadium so that the player can visually recognize it. According to the technique disclosed in Patent Document 1, the motivation of the athlete can be increased, and substantial support for the athlete is possible.
特開2007-25915号公報JP 2007-25915 A
 スタジアムにおける観客の応援活動の活発さ(応援の盛り上がりの度合い)は、スタジアムにおける場所毎に試合の進行に応じて時々刻々と変化し、時には熱狂的といえる程度に達する場合がある。例えば、野球の応援の場合、先攻のチーム(プロ野球であれば、ビジター側チーム)を応援する観客はスタジアムのレフト側に着席し、後攻のチーム(プロ野球であれば、ホーム側チーム)を応援する観客はスタジアムのライト側に着席することが一般的である。この場合、先攻のチームの攻撃の際にはレフト側の観客の応援が盛り上がり、後攻のチームの攻撃の際にはライト側の観客の応援が盛り上がる。このように、スタジアム内の場所に応じて観客の応援の盛り上がりの程度(以下、便宜上「熱狂度」という)には差がある場合がある。特許文献1の技術では、スタジアムにおける観客の応援の熱狂度を場所毎に把握することはできない。 The stadium's cheering activity at the stadium (the level of excitement of cheering) changes from moment to moment according to the progress of the game for each place in the stadium, and sometimes reaches an enthusiastic level. For example, in the case of baseball support, the spectators who support the first team (visitor team if professional baseball) are seated on the left side of the stadium and the second team (home team if professional baseball). It is common for spectators who support to sit on the light side of the stadium. In this case, the support of the left side audience is excited during the attack of the first team, and the support of the right side audience is excited during the attack of the second team. As described above, there may be a difference in the degree of excitement of cheering by the audience (hereinafter referred to as “heat madness” for convenience) according to the location in the stadium. With the technique of Patent Document 1, it is impossible to grasp the enthusiasm of cheering of the audience in the stadium for each place.
 本発明は、スタジアムの各場所における観客の応援の熱狂度を、IoT(Internet of Things)を利用して可視化する技術を提供することを目的とする。 The object of the present invention is to provide a technique for visualizing the enthusiasm of cheering of the audience in each place of the stadium using IoT (Internet of Things).
 上記課題を解決するために本発明は、スタジアム内の予め定められた位置に設けられた複数のセンサを用いて、複数の観客が行った応援行為を検出する検出手段と、前記応援行為を解析して、前記スタジアム内の場所に応じて観客の応援の状況を示す情報を生成する解析手段と、前記スタジアム内の場所に対応付けて、該生成された情報を表示する表示手段と、を有する熱狂度表示システム、を提供する。 In order to solve the above-described problems, the present invention uses a plurality of sensors provided at predetermined positions in a stadium to detect a cheering action performed by a plurality of spectators, and to analyze the cheering action And analyzing means for generating information indicating the state of cheering of the audience according to the location in the stadium, and display means for displaying the generated information in association with the location in the stadium. Providing a fever display system.
 より好ましい態様においては、前記表示手段は、前記情報を前記スタジアムの見取り図に重ねて表示してもよい。 In a more preferred aspect, the display means may display the information superimposed on the floor plan of the stadium.
 別の好ましい態様においては、前記複数のセンサは観客の歓声を集音し、前記解析手段は、該集音された音の大きさに基づいて、応援の盛り上がり度を決定してもよい。 In another preferred aspect, the plurality of sensors may collect the cheering of the audience, and the analysis means may determine the degree of cheering based on the loudness of the collected sound.
 別の好ましい態様においては、前記複数のセンサは観客を撮影し、前記解析手段は、該撮影された画像に基づいて観客の動きの激しさに基づいて、応援の盛り上がり度を決定してもよい。 In another preferred embodiment, the plurality of sensors may photograph a spectator, and the analyzing means may determine the degree of cheering based on the intensity of spectator movement based on the photographed image. .
 別の好ましい態様においては、前記解析手段は、該集音された音が、人間の声、拍手音、楽器音の少なくともいずれかであるかを判別し、前記表示手段は、該判別された音声に対応する応援行為の種類を区別して表示してもよい。 In another preferred aspect, the analysis means determines whether the collected sound is at least one of a human voice, applause sound, and instrument sound, and the display means determines the determined sound. You may distinguish and display the kind of cheering action corresponding to.
 別の好ましい態様においては、前記解析手段は、特定された応援行為の種類に対して重み付けを行って、応援の盛り上がり度を示す一の指標を算出してもよい。 In another preferable aspect, the analysis unit may calculate one index indicating the degree of cheering by weighting the identified type of cheering action.
 別の好ましい態様においては、前記表示手段は、前記スタジアムに設定された画面に前記複数の観客の応援の状況に関する情報を表示する一方、ユーザ端末の画面には、当該ユーザ端末を所有する観客の位置に応じた情報または複数種類の応援行為のうちから選択された種類の応援行為による応援の状況に関する情報を表示してもよい。 In another preferred aspect, the display means displays information on the support status of the spectators on the screen set in the stadium, while the screen of the user terminal displays the information of the spectator who owns the user terminal. You may display the information according to the position, or the information regarding the condition of the support by the kind of support action selected from the plurality of kinds of support actions.
 また、本発明は、スタジアム内の予め定められた位置に設けられた複数のセンサを用いて、複数の観客が行った応援行為を検出するステップと、前記複数のセンサにて得られたデータを解析して、前記スタジアム内の場所に応じて観客の応援の状況を示す情報を生成するステップと、前記スタジアム内の場所に対応付けて、該生成された情報を表示するステップとを有する、スタジアム熱狂度表示方法、を提供する。 The present invention also includes a step of detecting cheering actions performed by a plurality of spectators using a plurality of sensors provided at predetermined positions in the stadium, and data obtained by the plurality of sensors. Analyzing and generating information indicating the status of cheering of the audience according to the location in the stadium, and displaying the generated information in association with the location in the stadium A method for displaying the feveriness level.
 また、本発明は、1以上のコンピュータに、スタジアム内の予め定められた位置に設けられた複数のセンサを用いて、複数の観客が行った応援行為を検出するステップと、前記複数のセンサにて得られたデータを解析して、前記スタジアム内の場所に応じて観客の応援の状況を示す情報を生成するステップと、前記スタジアム内の場所に対応付けて、該生成された情報を表示するステップと、を実行させるためのプログラム、を提供する。 The present invention also includes a step of detecting cheering actions performed by a plurality of spectators using a plurality of sensors provided at predetermined positions in a stadium on one or more computers, and the plurality of sensors. Analyzing the obtained data, generating information indicating the status of cheering of the audience according to the location in the stadium, and displaying the generated information in association with the location in the stadium And a program for executing the steps.
 また、本発明は、スタジアム内の予め定められた位置に設けられ、複数の観客が行った応援行為を検出する検出手段と、該検出された応援行為を示す特徴情報を生成する生成手段と、該生成された特徴情報を送信する送信手段とを有するセンサ端末を提供する。 Further, the present invention is provided at a predetermined position in the stadium, detecting means for detecting a cheering action performed by a plurality of spectators, and generating means for generating feature information indicating the detected cheering action, There is provided a sensor terminal having transmission means for transmitting the generated feature information.
 本発明によれば、スタジアムのどの場所にいる観客の応援が熱狂的なのかが可視化される。 According to the present invention, it is visualized in which place of the stadium the support of the audience is enthusiastic.
本発明の一実施形態による熱狂度表示システム100の構成例を示す図である。It is a figure which shows the structural example of the thermal madness display system 100 by one Embodiment of this invention. 熱狂度表示システム100に含まれるエッジデバイス110のハードウェア構成の一例を示す図である。2 is a diagram illustrating an example of a hardware configuration of an edge device 110 included in a thermal madness display system 100. FIG. エッジデバイス110の機能構成の一例を示す図である。2 is a diagram illustrating an example of a functional configuration of an edge device 110. FIG. 熱狂度表示システム100に含まれる熱狂度表示サーバ130のハードウェア構成の一例を示す図である。It is a figure which shows an example of the hardware constitutions of the thermal madness display server 130 contained in the thermal madness display system 100. 熱狂度表示サーバ130の機能構成の一例を示す図である。It is a figure which shows an example of a function structure of the thermal madness display server. 熱狂度表示システム100に含まれる各装置の動作を示す図である。It is a figure which shows operation | movement of each apparatus contained in the thermal madness display system. 熱狂度表示システム100による熱狂度の表示例を示す図である。It is a figure which shows the example of a display of the thermal madness by the thermal madness display system. 熱狂度表示システム100による熱狂度の表示例を示す図である。It is a figure which shows the example of a display of the thermal madness by the thermal madness display system.
 以下、図面を参照しつつ本発明の実施形態を説明する。
<1.構成>
 図1は、本発明の一実施形態による熱狂度表示システム100の構成例を示す図である。熱狂度表示システム100は、熱狂度表示サーバ130と、複数のエッジデバイス110と、複数のIoTデバイス140と、を備える。
Hereinafter, embodiments of the present invention will be described with reference to the drawings.
<1. Configuration>
FIG. 1 is a diagram illustrating a configuration example of a thermal madness display system 100 according to an embodiment of the present invention. The thermal madness display system 100 includes a thermal madness display server 130, a plurality of edge devices 110, and a plurality of IoT devices 140.
 熱狂度表示システム100に含まれる複数のエッジデバイス110の各々は、同システムにより観客の応援の熱狂度が可視化されるスタジアムの観客席の各エリアに配置される。上記スタジアムが野球場である場合、複数のエッジデバイス110の各々は、一塁側内野席、バックネット裏のメインスタンド、三塁側内野席、ライト側外野席、レフト側外野席の各エリアに例えば一つずつ配置される。なお、各エリアに配置されるエッジデバイス110の数が同じである必要はなく、広いエリアほど配置されるエッジデバイス110の数が多くてもよい。図1には、2つのエッジデバイス110が熱狂度表示システム100に含まれる場合について図示されているが、3つ以上のエッジデバイス110が熱狂度表示システム100に含まれていてもよい。 Each of the plurality of edge devices 110 included in the heat madness display system 100 is arranged in each area of the stadium seat of the stadium where the heat madness of cheering of the audience is visualized by the system. When the stadium is a baseball stadium, each of the plurality of edge devices 110 includes, for example, one in each of the first base side infield seats, the main stand behind the back net, the third base infield seats, the right side outfield seats, and the left side outfield seats. Be placed. Note that the number of edge devices 110 arranged in each area does not have to be the same, and the number of edge devices 110 arranged in a wider area may be larger. Although FIG. 1 illustrates the case where two edge devices 110 are included in the thermal madness display system 100, three or more edge devices 110 may be included in the thermal madness display system 100.
 複数のエッジデバイス110の各々は、通信回線150に接続されているとともに、各々の設置エリアにおける通信回線160に接続されている。通信回線150はインターネットを含む有線または無線通信回線であり、通信回線160は無線LANやBluetooth(登録商標)などの所定の無線通信規格に従った無線通信回線である。通信回線160には複数のIoTデバイス140が接続され、通信回線150には熱狂度表示サーバ130と表示装置120とが接続される。エッジデバイス110は通信回線160に接続された装置と通信回線150に接続された装置との間で行われるデータ通信を仲介する中継装置(例えば、ゲートウェイ)である。 Each of the plurality of edge devices 110 is connected to a communication line 150 and is connected to a communication line 160 in each installation area. The communication line 150 is a wired or wireless communication line including the Internet, and the communication line 160 is a wireless communication line in accordance with a predetermined wireless communication standard such as a wireless LAN or Bluetooth (registered trademark). A plurality of IoT devices 140 are connected to the communication line 160, and the thermal madness display server 130 and the display device 120 are connected to the communication line 150. The edge device 110 is a relay device (for example, a gateway) that mediates data communication performed between a device connected to the communication line 160 and a device connected to the communication line 150.
 1つのエッジデバイス110に接続される複数のIoTデバイス140は、同エッジデバイス110の設置されるエリア全体が網羅されるように均等に分散させて設置される。図1には、通信回線160を介して1つのエッジデバイス110に2つのIoTデバイス140が接続される場合について図示されているが、3つ以上のIoTデバイス140が接続されてもよい。また、観客席のエリア毎に1つのエッジデバイス110に接続されるIoTデバイス140の数が異なっていてもよい。 The plurality of IoT devices 140 connected to one edge device 110 are installed in an evenly distributed manner so as to cover the entire area where the edge device 110 is installed. Although FIG. 1 illustrates the case where two IoT devices 140 are connected to one edge device 110 via the communication line 160, three or more IoT devices 140 may be connected. Further, the number of IoT devices 140 connected to one edge device 110 may be different for each spectator seat area.
 IoTデバイス140は、例えばマイクロホン、騒音センサまたはネットワークカメラなどの各種センサを含む。IoTデバイス140は通信回線160を介してエッジデバイス110に接続され、予め定められた周期でセンサデータをエッジデバイス110に送信する。詳細については後述するが、エッジデバイス110は、通信回線160を介して自装置に接続されているIoTデバイス140から取得したセンサデータに基づいて、自装置の設置エリアにおける観客の応援状況を示す特徴情報を生成し、通信回線150を介して熱狂度表示サーバ130に送信する。 The IoT device 140 includes various sensors such as a microphone, a noise sensor, and a network camera. The IoT device 140 is connected to the edge device 110 via the communication line 160 and transmits sensor data to the edge device 110 at a predetermined cycle. Although the details will be described later, the edge device 110 is a feature that indicates the support status of the audience in the installation area of the own device based on the sensor data acquired from the IoT device 140 connected to the own device via the communication line 160. Information is generated and transmitted to the thermal madness display server 130 via the communication line 150.
 表示装置120は、通信回線150に接続可能なパーソナルコンピュータ、スマートフォン或いはタブレット端末であり、熱狂度表示システム100による可視化結果をユーザに視認させるための装置である。熱狂度表示サーバ130は、エッジデバイス110から収集した特徴情報に基づいて観客の応援の熱狂度をエリア毎に算出し、当該熱狂度を示す画像を表示装置120に表示させる。以下では、本実施形態の特徴を顕著に示すエッジデバイス110および熱狂度表示サーバ130を中心に説明する。 The display device 120 is a personal computer, a smartphone, or a tablet terminal that can be connected to the communication line 150, and is a device that allows the user to visually recognize the visualization result by the thermal madness display system 100. The heat madness display server 130 calculates the heat madness of the audience support for each area based on the feature information collected from the edge device 110 and causes the display device 120 to display an image indicating the heat madness. Below, it demonstrates centering on the edge device 110 and the thermal madness display server 130 which show the characteristic of this embodiment notably.
 図2は、エッジデバイス110のハードウェア構成の一例を示す図である。
 図2に示すように、エッジデバイス110は、プロセッサ111と、メモリ112と、ストレージ113と、通信装置114と、を備える。これらの装置は、バス115を介して接続されている。プロセッサ111は、プログラムをメモリ112に読み出して実行することにより、各種の処理を実行する。例えばプロセッサ111は、CPU(Central Processing Unit)により構成されてもよい。メモリ112は、プロセッサ111により実行されるプログラムを記憶する。例えばメモリ112は、ROM(Read Only Memory)またはRAM(Random Access Memory)により構成されてもよい。ストレージ113は、各種のデータおよびプログラムを記憶する。例えばストレージ113は、ハードディスクドライブまたはフラッシュメモリにより構成されてもよい。通信装置114は通信回線150および通信回線160に接続されており、通信回線150または通信回線160を介したデータ通信を行う。
FIG. 2 is a diagram illustrating an example of a hardware configuration of the edge device 110.
As illustrated in FIG. 2, the edge device 110 includes a processor 111, a memory 112, a storage 113, and a communication device 114. These devices are connected via a bus 115. The processor 111 executes various processes by reading the program into the memory 112 and executing it. For example, the processor 111 may be configured by a CPU (Central Processing Unit). The memory 112 stores a program executed by the processor 111. For example, the memory 112 may be configured by a ROM (Read Only Memory) or a RAM (Random Access Memory). The storage 113 stores various data and programs. For example, the storage 113 may be configured by a hard disk drive or a flash memory. The communication device 114 is connected to the communication line 150 and the communication line 160, and performs data communication via the communication line 150 or the communication line 160.
 図3は、エッジデバイス110の機能構成の一例を示す図である。
 エッジデバイス110は、生成手段211と、送信手段212と、通信手段213と、を備える。通信手段213は、図2における通信装置114である。また、通信手段213を介してエッジデバイス110に接続される複数(本実施形態では2つ)のIoTデバイス140は、複数の観客の応援行為を検出する検出手段の役割を果たす。図3における生成手段211、および送信手段212は、メモリ112またはストレージ113に記憶されたプログラムと、このプログラムを実行するプロセッサ111との協働により、プロセッサ111が演算を行いまたは通信手段213(通信装置114)を制御することにより実現されるソフトウェアモジュールである。
FIG. 3 is a diagram illustrating an example of a functional configuration of the edge device 110.
The edge device 110 includes a generation unit 211, a transmission unit 212, and a communication unit 213. The communication means 213 is the communication device 114 in FIG. In addition, a plurality of (two in the present embodiment) IoT devices 140 connected to the edge device 110 via the communication unit 213 serve as a detection unit that detects cheering actions of a plurality of spectators. The generation unit 211 and the transmission unit 212 in FIG. 3 perform the calculation by the processor 111 or the communication unit 213 (communication) in cooperation with the program stored in the memory 112 or the storage 113 and the processor 111 that executes the program. A software module realized by controlling the device 114).
 生成手段211は、IoTデバイス140からセンサデータを受信する毎に受信したセンサデータを解析し、観客の応援状況を示す特徴情報を生成する。特徴情報の生成アルゴリズムについては、IoTデバイス140の種類に応じて適宜好適なアルゴリズムを用いるようにすればよい。例えば、IoTデバイス140が騒音センサ或いはマイクロホンである場合には、IoTデバイス140から出力されるセンサデータ(集音された音の波形を表す波形データ)の振幅から音量(音の大きさ)を表すデータを生成するアルゴリズムを用いるようにすればよい。応援が盛り上がっているほど観客の歓声は大きくなるので、歓声の大きさを特徴情報とすることで応援の熱狂度を適格に把握することができるからである。また、IoTデバイス140が、観客の動きを撮影するネットワークカメラである場合には、センサデータの表す画像に写っている観客の動きの激しさを表すデータを当該センサデータから生成するアルゴリズムを用いるようにすればよい。応援が盛り上がっているほど観客の動きは激しくなるので、動きの激しさを特徴情報とすることで応援の熱狂度を適格に把握することができるからである。 The generating unit 211 analyzes the received sensor data each time sensor data is received from the IoT device 140, and generates feature information indicating the audience support status. As a feature information generation algorithm, a suitable algorithm may be used as appropriate according to the type of the IoT device 140. For example, when the IoT device 140 is a noise sensor or a microphone, the volume (sound volume) is represented from the amplitude of sensor data (waveform data representing the waveform of the collected sound) output from the IoT device 140. An algorithm for generating data may be used. This is because the cheering of the audience increases as the cheering becomes more vigorous, so that the enthusiasm of cheering can be properly grasped by using the size of the cheering as characteristic information. When the IoT device 140 is a network camera that captures the movement of the audience, an algorithm that generates data representing the intensity of the movement of the audience in the image represented by the sensor data from the sensor data is used. You can do it. This is because the more the support is raised, the more the audience moves, so that the intensity of the movement can be used as characteristic information so that the enthusiasm of support can be grasped properly.
 送信手段212は、生成手段211により生成された特徴情報とエッジデバイス110の設置エリアを示す位置情報とを、通信手段213を介して熱狂度表示サーバ130へ送信する。以下では、特徴情報と位置情報の組を「応援状況情報」と呼ぶ。なお、応援状況情報の送信先となる熱狂度表示サーバ130の通信アドレスについては、ストレージ113に予め書き込んでおいてもよいし、上記プログラムに埋め込んでおいてもよい。エッジデバイス110の設置エリアを示す位置情報についても同様にストレージ113に予め書き込んでおいてもよいし、上記プログラムに埋め込んでおいてもよい。なお、スタジアムに予め設置された無線LANが通信回線150に含まれており、当該無線LANにエッジデバイス110が接続される場合には、当該無線LANにおけるBSSIDを上記位置情報として用いてもよい。 The transmission unit 212 transmits the feature information generated by the generation unit 211 and the position information indicating the installation area of the edge device 110 to the thermal madness display server 130 via the communication unit 213. Hereinafter, a set of feature information and position information is referred to as “support status information”. Note that the communication address of the heat madness display server 130 that is the transmission destination of the support status information may be written in the storage 113 in advance or embedded in the program. Similarly, the position information indicating the installation area of the edge device 110 may be previously written in the storage 113 or may be embedded in the program. In addition, when the wireless LAN previously installed in the stadium is included in the communication line 150 and the edge device 110 is connected to the wireless LAN, the BSSID in the wireless LAN may be used as the position information.
 次いで、図4および図5を参照しつつ熱狂度表示サーバ130の構成を説明する。図4は、熱狂度表示サーバ130の構成例を示す図である。熱狂度表示サーバ130は、プロセッサ131と、メモリ132と、ストレージ133と、通信装置134と、を備える。これらの装置は、バス135を介して接続されている。プロセッサ131、メモリ132、ストレージ133、通信装置134、およびバス135は、上述したプロセッサ111、メモリ112、ストレージ113、通信装置114、およびバス115と同様であるため、その説明を省略する。 Next, the configuration of the thermal madness display server 130 will be described with reference to FIG. 4 and FIG. FIG. 4 is a diagram illustrating a configuration example of the thermal madness display server 130. The thermal madness display server 130 includes a processor 131, a memory 132, a storage 133, and a communication device 134. These devices are connected via a bus 135. Since the processor 131, the memory 132, the storage 133, the communication device 134, and the bus 135 are the same as the processor 111, the memory 112, the storage 113, the communication device 114, and the bus 115 described above, description thereof is omitted.
 図5は、熱狂度表示サーバ130の機能構成の一例を示す図である。熱狂度表示サーバ130は、解析手段231と、表示手段232と、通信手段233と、を備える。通信手段233は、図4における通信装置134である。図5における解析手段231、および表示手段232は、メモリ132またはストレージ133に記憶されたプログラムと、このプログラムを実行するプロセッサ131との協働により、プロセッサ131が演算を行いまたは通信手段233(通信装置134)を制御することにより実現されるソフトウェアモジュールである。 FIG. 5 is a diagram illustrating an example of a functional configuration of the heat madness display server 130. The thermal madness display server 130 includes an analysis unit 231, a display unit 232, and a communication unit 233. The communication means 233 is the communication device 134 in FIG. The analysis unit 231 and the display unit 232 in FIG. 5 perform the calculation by the processor 131 or the communication unit 233 (communication) in cooperation with the program stored in the memory 132 or the storage 133 and the processor 131 that executes the program. A software module realized by controlling the device 134).
 解析手段231は、通信回線150を介してエッジデバイス110から受信した特徴情報および位置情報を解析し、当該位置情報の示すエリアにおける観客の応援の熱狂度を示す指標を算出する。例えば、IoTデバイス140が観客を撮影するネットワークカメラであり、観客の動きの激しさを示す特徴情報がエッジデバイス110から送信されてくる場合には、解析手段231は、観客の動きが激しいほど、高い熱狂度を示す指標(大きな値の指標)を算出する。 The analyzing unit 231 analyzes the feature information and the position information received from the edge device 110 via the communication line 150, and calculates an index indicating the enthusiasm of cheering the audience in the area indicated by the position information. For example, when the IoT device 140 is a network camera that captures the audience and the feature information indicating the intensity of the audience movement is transmitted from the edge device 110, the analysis unit 231 increases the movement of the audience. An index indicating a high degree of enthusiasm (large index) is calculated.
 また、IoTデバイス140が観客の歓声や楽器などの鳴り物の音を集音するセンサ(すなわち、騒音センサ或いはマイクロホン)であり、集音された音の音量を示す特徴情報がエッジデバイス110から送信されてくる場合には、解析手段231は、集音された音の音量が大きいほど、高い熱狂度を示す指標を算出する。この場合、集音された音の周波数分布等に基づいて、当該音が人間の声、拍手音、鳴り物の音の少なくともいずれかであるかを解析手段231に判別させ、応援行為の種類毎に熱狂度の指標を解析手段231に算出させてもよい。また、応援行為の種類毎に算出した熱狂度の指標を重み付け加算して応援行為全体の熱狂度を示す一の指標を算出する処理を解析手段231に実行させてもよい。 In addition, the IoT device 140 is a sensor (that is, a noise sensor or a microphone) that collects the sound of the audience's cheers or sounds such as musical instruments, and feature information indicating the volume of the collected sound is transmitted from the edge device 110. In the case of coming, the analysis unit 231 calculates an index indicating a higher thermal madness as the volume of the collected sound is larger. In this case, based on the frequency distribution or the like of the collected sound, the analysis unit 231 determines whether the sound is at least one of human voice, applause sound, and sound of sound, and for each type of cheering action The thermal madness index may be calculated by the analysis unit 231. Further, the analysis unit 231 may execute a process of calculating one index indicating the thermal madness of the entire cheering action by weighting and adding the thermal madness index calculated for each type of cheering action.
 表示手段232は、解析手段231により算出された指標に基づいて、スタジアムにおける観客の応援の熱狂度を表示装置120に表示させる。好ましい態様において、表示手段232は、スタジアムの見取り図に重ねて上記指標を色彩で表示する。例えば、上記指標の値が第1の閾値未満であるエリアについては上記見取り図の該当領域に青色の色彩を付与し、上記指標の値が第1の閾値以上かつ第2の閾値(第2の閾値>第1の閾値)未満であるエリアについては上記見取り図の該当領域に黄色の色彩を付与し、上記指標の値が第2の閾値以上であるエリアについては上記見取り図の該当領域に赤色の色彩を付与して上記見取り図を表示装置120に表示させる。なお、IoTデバイス140が観客の歓声や鳴り物の音を集音するセンサであり、解析手段231が応援行為の種類毎に熱狂度の指標を算出する態様においては、表示手段232は、応援行為の種類毎にスタジアムの見取り図に重ねて応援の熱狂度を色彩で表示装置120に表示させてもよい。 The display unit 232 causes the display device 120 to display the enthusiastic degree of cheering of the audience in the stadium based on the index calculated by the analyzing unit 231. In a preferred embodiment, the display means 232 displays the indicator in color on the stadium sketch. For example, for an area where the index value is less than the first threshold value, a blue color is assigned to the corresponding area of the sketch, and the index value is equal to or greater than the first threshold value and the second threshold value (second threshold value). > For areas that are less than the first threshold), a yellow color is assigned to the corresponding area of the sketch, and for areas where the index value is greater than or equal to the second threshold, a red color is applied to the corresponding area of the sketch. The above sketch is displayed on the display device 120. In the aspect in which the IoT device 140 is a sensor that collects the cheering sound of a spectator and the sound of a noise, and the analysis unit 231 calculates an index of enthusiasm for each type of cheering action, the display unit 232 displays the cheering action For each type, the heat enthusiast's cheering degree may be displayed on the display device 120 in a color by being superimposed on the floor plan of the stadium.
<2.動作>
 次いで、図6を参照しつつ熱狂度表示システム100に含まれる各装置の動作を説明する。図6は、熱狂度表示システム100に含まれるエッジデバイス110および熱狂度表示サーバ130の動作を示すシーケンス図である。
 図6におけるステップSA100は、IoTデバイス140から送信されたセンサデータを受信する毎に生成手段211により実行される処理である。ステップSA100では、生成手段211は、通信回線160を介してIoTデバイス140から受信したセンサデータを解析し、観客の応援状況を示す特徴情報を生成する。ステップSA100に後続するステップSA110は、送信手段212により実行される処理である。ステップSA110では、送信手段212は、ステップSA100にて生成した特徴情報とエッジデバイス110の設置エリアを示す位置情報とを含む応援状況情報を、通信回線150を介して熱狂度表示サーバ130へ送信する。このようにしてエッジデバイス110から熱狂度表示サーバ130へ送信された応援状況情報は、その受信順(すなわち時系列順)に配列されてストレージ133に蓄積される。
<2. Operation>
Next, the operation of each device included in the thermal madness display system 100 will be described with reference to FIG. FIG. 6 is a sequence diagram illustrating operations of the edge device 110 and the thermal madness display server 130 included in the thermal madness display system 100.
Step SA100 in FIG. 6 is a process executed by the generation unit 211 every time sensor data transmitted from the IoT device 140 is received. In step SA100, the generation unit 211 analyzes the sensor data received from the IoT device 140 via the communication line 160, and generates feature information indicating the audience support status. Step SA110 subsequent to step SA100 is processing executed by the transmission means 212. In step SA110, the transmission unit 212 transmits support status information including the feature information generated in step SA100 and the position information indicating the installation area of the edge device 110 to the thermal madness display server 130 via the communication line 150. . The support status information transmitted from the edge device 110 to the heat madness display server 130 in this way is arranged in the reception order (that is, in time series order) and accumulated in the storage 133.
 図6におけるステップSA120およびSA130の処理は、熱狂度表示要求を表示装置120から受信したことを契機として実行される処理である。熱狂度表示要求を受信したプロセッサ131は、ストレージ133に蓄積されている応援状況情報を時系列順に読み出し、応援状況情報毎にステップSA120およびSA130の処理を実行する。ステップSA120は、解析手段231によって実行される。ステップSA120では、解析手段231は、応援状況情報に含まれる特徴情報および位置情報を解析し、当該位置情報の示すエリアにおける観客の応援の熱狂度を示す指標を算出する。ステップSA120に後続するステップSA130は、表示手段232により実行される。ステップSA130では、表示手段232は、スタジアムの見取り図に重ねて上記指標を色彩で表示装置120に表示させる。 6 is a process that is executed when the thermal madness display request is received from the display device 120 as a trigger. The processor 131 that has received the thermal madness display request reads the support status information accumulated in the storage 133 in time series, and executes the processes of steps SA120 and SA130 for each support status information. Step SA120 is executed by the analysis means 231. In step SA120, the analysis unit 231 analyzes the feature information and the position information included in the support status information, and calculates an index indicating the enthusiastic degree of cheering of the audience in the area indicated by the position information. Step SA130 subsequent to step SA120 is executed by the display means 232. In step SA130, the display unit 232 causes the display device 120 to display the above-described index in color on the stadium sketch.
 例えば、表示装置120は、応援の熱狂度を示す指標の値が第1の閾値未満であるエリアについてはスタジアムの見取り図の該当領域に青色の色彩を付与し、上記指標の値が第1の閾値以上かつ第2の閾値(第2の閾値>第1の閾値)未満であるエリアについては上記見取り図の該当領域に黄色の色彩を付与し、上記指標の値が第2の閾値以上であるエリアについては上記見取り図の該当領域に赤色の色彩を付与することでエリア毎の熱狂度を可視化する。この場合、表示装置120に表示される画像は、表示色が赤のエリアにおいて応援が最も盛り上がっており、次いで表示色が黄色のエリアにおいて応援が盛り上がっており、表示色が青のエリアでは応援がさほど盛り上がっていないことを意味する。 For example, the display device 120 gives a blue color to the corresponding area of the floor plan of the stadium for an area where the value of the index indicating cheering madness is less than the first threshold, and the value of the index is the first threshold For areas that are less than or equal to the second threshold (second threshold> first threshold), a yellow color is given to the corresponding area of the sketch, and the index value is greater than or equal to the second threshold. Visualizes the thermal madness for each area by giving a red color to the corresponding area of the sketch. In this case, in the image displayed on the display device 120, the cheering is the most exciting in the area where the display color is red, and then the cheering is cheered in the area where the display color is yellow, and the cheering is supported in the area where the display color is blue. It means that it is not so excited.
 ここで、熱狂度表示システム100により観客の応援の熱狂度が可視化されるスタジアムが野球場であり、野球の応援の熱狂度が可視化対象であるとする。そして、先攻のチームの攻撃局面において、レフト側外野席P5では上記指標の値が第2の閾値を上回り、三塁側内野席P4では上記指標の値は第1の閾値と第2の閾値の間の値であり、メインスタンドP3、一塁側内野席P2およびライト側外野席P1では上記指標の値は第1の閾値未満であったとする。この場合、図7に示す画像が表示装置120に表示される。なお、図7において、縦線のハッチングは青色を表し、斜め線のハッチングは黄色を表し、横線のハッチングは赤色を表す。 Here, it is assumed that the stadium where the enthusiasm of cheering of the audience is visualized by the enthusiasm display system 100 is the baseball field, and the enthusiasm of cheering of the baseball is the visualization target. Then, in the attacking phase of the first team, the value of the index exceeds the second threshold value in the left-side outfield seat P5, and the value of the index is between the first threshold value and the second threshold value in the third base side in-field seat P4. It is assumed that the value of the index is less than the first threshold value in the main stand P3, the first base-side infield seat P2, and the right-side outfield seat P1. In this case, the image shown in FIG. In FIG. 7, vertical line hatching represents blue, diagonal line hatching represents yellow, and horizontal line hatching represents red.
 これに対して、後攻のチームの攻撃局面では、ライト側外野席P1では上記指標の値が第2の閾値を上回り、一塁側内野席P2およびメインスタンドP3では上記指標の値は第1の閾値と第2の閾値の間の値であり、三塁側内野席P4およびレフト側外野席P5では上記指標の値は第1の閾値未満であったとする。この場合、図8に示す画像が表示装置120に表示される。図8においても、図7における場合と同様に、縦線のハッチングは青色を表し、斜め線のハッチングは黄色を表し、横線のハッチングは赤色を表す。 On the other hand, in the attack phase of the subsequent team, the value of the index exceeds the second threshold value for the right-side outdoor field seat P1, and the value of the index for the first-side infield seat P2 and the main stand P3 is the first threshold value. It is assumed that the value of the index is less than the first threshold value in the third base side infield seat P4 and the left side outfield seat P5. In this case, the image shown in FIG. Also in FIG. 8, as in FIG. 7, the vertical line hatching represents blue, the diagonal line hatching represents yellow, and the horizontal line hatching represents red.
 図7および図8に示す画像を、観客が自宅に帰ってから表示装置120を操作することで閲覧可能なコンテンツ(例えば、web上のダッシュボードなど)として試合終了後に提供したとする。この場合、上記観客は試合の進行に伴う各エリアにおける応援の盛り上がりの時間変化を、視覚を通じて把握することができる。上記コンテンツを提供することで、試合終了後にSNSやブログでのサポータ間のコミュニケーションを活性化させることが可能になる。 Suppose that the images shown in FIG. 7 and FIG. 8 are provided after the game is over as content (for example, a dashboard on a web) that can be viewed by operating the display device 120 after the audience returns home. In this case, the spectator can grasp the change in time of cheering excitement in each area as the game progresses through visual observation. By providing the content, communication between supporters on the SNS or blog can be activated after the match is over.
 本実施形態の熱狂度表示システム100によれば、スタジアムにおける観客の応援の熱狂度が場所毎に可視化される。また、本実施形態によれば、センサデータを熱狂度表示サーバ130に送信し、特徴情報の生成を熱狂度表示サーバ130に行わせる態様に比較して、センサデータそのものの伝送により通信回線150の帯域が圧迫されることが回避され、また、熱狂度表示サーバ130の処理負荷を軽減して熱狂度表示サーバ130のレスポンスを高速化することが可能になる。また、本実施形態によれば、特徴情報の生成を熱狂度表示サーバ130にて行う態様に比較して、処理能力の低い安価なコンピュータ装置を用いて熱狂度表示サーバ130を構成することが可能になる。 According to the enthusiasm display system 100 of the present embodiment, the enthusiasm for cheering the audience in the stadium is visualized for each place. In addition, according to the present embodiment, the sensor data is transmitted to the thermal madness display server 130, and the feature data is generated by the thermal madness display server 130, so that the sensor data itself is transmitted. The band is prevented from being compressed, and the processing load on the thermal madness display server 130 can be reduced to speed up the response of the thermal madness display server 130. In addition, according to the present embodiment, it is possible to configure the thermal madness display server 130 using an inexpensive computer device having a low processing capacity as compared with an aspect in which feature information is generated by the thermal madness display server 130. become.
<3.変形>
 以上本発明の実施形態について説明したが、この実施形態に以下の変形を加えても勿論よい。
 上記実施形態では、スタジアムのエリア毎の応援の熱狂度を、試合終了後に、観客の使用する表示装置120に表示させた。しかし、表示装置120は、スタジアムに備えられているオーロラビジョン、或いはスタジアムにおいて飲料等を立ち売りする売り子が使用する端末であってもよい。
 この場合、試合中に、上記熱狂度を表示装置120に表示させてもよい。例えば、売り子の使用する端末を表示装置120とする態様であれば、熱狂度の高い場所を売り子に伝えて飲料の売り上げ向上を図ることができる。応援に熱が入り、声が大きくなるほど観客は喉が渇くからである。要は、スタジアムに設置された画面には複数の観客の応援の状況に関する情報が表示される一方、ユーザ端末の画面には、当該ユーザ端末を所有する観客の位置に応じた情報または複数種類の応援行為のうちから選択された種類の応援行為による応援の状況に関する情報を表示する処理が表示されればよい。
 このように、試合中に自分や他人の応援の状況を知ることで、各人に応援における競争心が芽生え、スタジアム全体の盛り上がりが促進され、スタジアムで生で試合を観戦することの魅力が増すことが期待される。
<3. Deformation>
Although the embodiment of the present invention has been described above, the following modifications may of course be added to this embodiment.
In the embodiment described above, the enthusiasm of cheering for each stadium area is displayed on the display device 120 used by the audience after the match is over. However, the display device 120 may be an aurora vision provided in a stadium, or a terminal used by a vendor who sells beverages or the like in the stadium.
In this case, the thermal madness may be displayed on the display device 120 during the match. For example, if the terminal used by the salesperson is the display device 120, it is possible to improve the sales of beverages by telling the salesperson a place with high frenzy. The reason is that the more thirst for support and the louder the voice, the more thirsty the audience is. In short, the screen installed in the stadium displays information related to the support status of a plurality of spectators, while the screen of the user terminal displays information according to the position of the spectator who owns the user terminal or a plurality of types of information. It is only necessary to display a process for displaying information on the state of support by the type of support action selected from the support actions.
In this way, knowing the situation of cheering for yourself and others during the game will help each person develop a competitive spirit in cheering, promote the excitement of the entire stadium, and increase the appeal of watching the game live at the stadium. It is expected.
 熱狂度表示サーバ130は、試合中の特定のタイミング(例えば、特定の選手が登場したタイミングやプレイしたタイミングなど)と、その時点における応援状況とを対応付けて記憶してもよい。具体的には、サーバ130は、時刻と熱狂度とを対応付けて記憶する一方、試合の運営者等によって作成された、試合の内容(各時点におけるプレイの内容を時系列情報として表した情報)を取得し、プレイの内容(ヒットを打った、ファインプレーをしたなど)や登場選手毎に熱狂度を算出して、試合中または試合後にユーザに提供する。ユーザは、選手ごとあるいはプレイ毎に、盛り上がり方の違いを把握することができる。一方、試合の運営者は、試合の楽しみ方の違いの有無やその違いの内容をスタジアム内の場所毎に把握することによって、より魅力的な試合の運営方法、演出方法、あるいは観客の配置方法を策定することが可能となる。 The enthusiasm degree display server 130 may store a specific timing (for example, a timing at which a specific player appears or a timing at which a player has played) and a support situation at that time in association with each other. Specifically, the server 130 stores time and enthusiasm in association with each other, while the game content created by the game manager or the like (information representing the play content at each time point as time-series information). ), And the enthusiasm is calculated for each of the contents of the play (hit hit, fine play, etc.) and for each player, and provide it to the user during or after the match. The user can grasp the difference in the way of excitement for each player or for each play. On the other hand, the game organizer knows whether there are differences in the way to enjoy the game and the contents of the differences for each place in the stadium, so that the game management method, production method, or audience arrangement method will be more attractive. Can be formulated.
 スタジアム内で行われるイベントの種類は問わない。例えば、野球やサッカーのほかいかなるスポーツイベントにも本発明は適用可能である。また、イベントはスポーツ以外の実演であってもよい。 Any kind of event will be held in the stadium. For example, the present invention can be applied to any sports event other than baseball and soccer. The event may be a performance other than sports.
 上記実施形態では、検出手段(IoTデバイス140)により検出された応援行為を示す特徴情報を生成する生成手段211と、生成手段211により生成された特徴情報を送信する送信手段212とをエッジデバイス110に設けたが、生成手段211をIoTデバイス140に設けてもよい。また、検出手段と、生成手段と、送信手段とを有するセンサ端末を、IoTデバイス140およびエッジデバイス110の代わりに用いて熱狂度表示システムを構成してもよい。 In the above embodiment, the edge device 110 includes the generation unit 211 that generates feature information indicating the cheering action detected by the detection unit (IoT device 140) and the transmission unit 212 that transmits the feature information generated by the generation unit 211. However, the generation unit 211 may be provided in the IoT device 140. In addition, a thermal madness display system may be configured by using a sensor terminal having a detection unit, a generation unit, and a transmission unit instead of the IoT device 140 and the edge device 110.
 上記実施形態における生成手段211および送信手段212はソフトウェアモジュールであったが、ASICなどの電子回路であってもよい。熱狂度表示サーバ130における解析手段231および表示手段232についても同様にASICなどの電子回路であってもよい。 Although the generation unit 211 and the transmission unit 212 in the above embodiment are software modules, they may be electronic circuits such as an ASIC. Similarly, the analysis unit 231 and the display unit 232 in the thermal madness display server 130 may be an electronic circuit such as an ASIC.
 上記実施形態では、エッジデバイス110のプロセッサ111を生成手段211および送信手段212として機能させるプログラムがエッジデバイス110に予めインストールされており、熱狂度表示サーバ130のプロセッサ131を解析手段231および表示手段232として機能させるプログラムが熱狂度表示サーバ130に予めインストールされていた。しかし、1以上のコンピュータ(プロセッサ)に、スタジアム内の予め定められた位置に設けられた複数のセンサを用いて、複数の観客が行った応援行為を検出するステップと、前記複数のセンサにて得られたデータを解析して、前記スタジアム内の場所に応じて観客の応援の状況を示す情報を生成するステップと、前記スタジアム内の場所に対応付けて、該生成された情報を表示するステップと、を実行させるプログラムを提供してもよい。このようなプログラムは、コンピュータ読み取り可能な記録媒体にプログラムを書き込んで配布されてもよいし、インターネットなどの電気通信回線経由のダウンロードにより配布されてもよい。 In the above embodiment, a program for causing the processor 111 of the edge device 110 to function as the generation unit 211 and the transmission unit 212 is installed in the edge device 110 in advance, and the processor 131 of the thermal madness display server 130 is analyzed by the analysis unit 231 and the display unit 232. The program to function as is installed in the heat madness display server 130 in advance. However, the step of detecting cheering actions performed by a plurality of spectators using a plurality of sensors provided at predetermined positions in the stadium in one or more computers (processors), and the plurality of sensors Analyzing the obtained data, generating information indicating the support situation of the audience according to the location in the stadium, and displaying the generated information in association with the location in the stadium A program for executing the above may be provided. Such a program may be distributed by writing the program on a computer-readable recording medium, or may be distributed by downloading via a telecommunication line such as the Internet.
 100…熱狂度表示システム、110…エッジデバイス、120…表示装置、130…サーバ、140…IoTデバイス、150,160…通信回線、111,131…プロセッサ、112,132…メモリ、113,133…ストレージ、114,134…通信装置、115,135…バス、211…生成手段、212…送信手段、213…通信手段、231…解析手段、232…表示手段、233…通信手段。 DESCRIPTION OF SYMBOLS 100 ... Thermal madness display system, 110 ... Edge device, 120 ... Display apparatus, 130 ... Server, 140 ... IoT device, 150, 160 ... Communication line, 111, 131 ... Processor, 112, 132 ... Memory, 113, 133 ... Storage 114, 134 ... communication device, 115, 135 ... bus, 211 ... generation means, 212 ... transmission means, 213 ... communication means, 231 ... analysis means, 232 ... display means, 233 ... communication means.

Claims (10)

  1.  スタジアム内の予め定められた位置に設けられた複数のセンサを用いて、複数の観客が行った応援行為を検出する検出手段と、
     前記応援行為を解析して、前記スタジアム内の場所に応じて観客の応援の状況を示す情報を生成する解析手段と、
     前記スタジアム内の場所に対応付けて、該生成された情報を表示する表示手段と
     を有する熱狂度表示システム。
    Detecting means for detecting cheering actions performed by a plurality of spectators using a plurality of sensors provided at predetermined positions in the stadium;
    Analyzing the cheering action and generating information indicating the cheering situation of the audience according to the location in the stadium;
    Display unit for displaying the generated information in association with a place in the stadium.
  2.  前記表示手段は、前記情報を前記スタジアムの見取り図に重ねて表示する、
     請求項1に記載の熱狂度表示システム。
    The display means displays the information superimposed on the floor plan of the stadium;
    The thermal madness display system according to claim 1.
  3.  前記複数のセンサは観客の歓声を集音し、
     前記解析手段は、該集音された音の大きさに基づいて、応援の盛り上がり度を決定する、
     請求項1または2に記載の熱狂度表示システム。
    The plurality of sensors collect audience cheers,
    The analysis means determines the degree of cheering based on the volume of the collected sound.
    The thermal madness display system according to claim 1 or 2.
  4.  前記複数のセンサは観客を撮影し、
     前記解析手段は、該撮影された画像に基づいて観客の動きの激しさを決定する
     請求項1~3のいずれか一項に記載の熱狂度表示システム。
    The plurality of sensors image a spectator;
    The thermal madness display system according to any one of claims 1 to 3, wherein the analysis means determines the intensity of the movement of the audience based on the captured image.
  5.  前記解析手段は、該集音された音声が、人間の声、拍手音、楽器音の少なくともいずれかであるかを判別し、
     前記表示手段は、該判別された音声に対応する応援行為の種類を区別して表示する
     請求項3に記載の熱狂度表示システム。
    The analysis means determines whether the collected sound is at least one of a human voice, applause sound, and instrument sound,
    The thermal madness display system according to claim 3, wherein the display unit distinguishes and displays the type of cheering action corresponding to the determined voice.
  6.  前記解析手段は、特定された応援行為の種類に対して重み付けを行って、応援の盛り上がり度を示す一の指標を算出する、
     請求項5に記載の熱狂度表示システム。
    The analysis means weights the identified type of cheering action to calculate one index indicating the degree of cheering,
    The thermal madness display system according to claim 5.
  7.  前記表示手段は、
     前記スタジアムに設定された画面に前記複数の観客の応援の状況に関する情報を表示する一方、ユーザ端末の画面には、当該ユーザ端末を所有する観客の位置に応じた情報または複数種類の応援行為のうちから選択された種類の応援行為による応援の状況に関する情報を表示する
     請求項1~6のいずれか一項に記載の熱狂度表示システム。
    The display means includes
    On the screen set for the stadium, information related to the status of cheering for the plurality of spectators is displayed. On the screen of the user terminal, information corresponding to the position of the spectator who owns the user terminal or a plurality of types of cheering activities are displayed. The madness display system according to any one of claims 1 to 6, wherein information on the state of support by a type of support action selected from among them is displayed.
  8.  スタジアム内の予め定められた位置に設けられた複数のセンサを用いて、複数の観客が行った応援行為を検出するステップと、
     前記複数のセンサにて得られたデータを解析して、前記スタジアム内の場所に応じて観客の応援の状況を示す情報を生成するステップと、
     前記スタジアム内の場所に対応付けて、該生成された情報を表示するステップと
     を有する、熱狂度表示方法。
    Detecting a cheering action performed by a plurality of spectators using a plurality of sensors provided at predetermined positions in the stadium;
    Analyzing the data obtained by the plurality of sensors, and generating information indicating the support situation of the audience according to the location in the stadium;
    Displaying the generated information in association with a place in the stadium.
  9.  1以上のコンピュータに、
     スタジアム内の予め定められた位置に設けられた複数のセンサを用いて、複数の観客が行った応援行為を検出するステップと、
     前記複数のセンサにて得られたデータを解析して、前記スタジアム内の場所に応じて観客の応援の状況を示す情報を生成するステップと、
     前記スタジアム内の場所に対応付けて、該生成された情報を表示するステップと
     を実行させるためのプログラム。
    On one or more computers,
    Detecting a cheering action performed by a plurality of spectators using a plurality of sensors provided at predetermined positions in the stadium;
    Analyzing the data obtained by the plurality of sensors, and generating information indicating the support situation of the audience according to the location in the stadium;
    Displaying the generated information in association with a place in the stadium.
  10.  スタジアム内の予め定められた位置に設けられ、複数の観客が行った応援行為を検出する検出手段と、
     該検出された応援行為を示す特徴情報を生成する生成手段と
     該生成された特徴情報を送信する送信手段と
     を有するセンサ端末。
    A detecting means provided at a predetermined position in the stadium for detecting a cheering action performed by a plurality of spectators;
    A sensor terminal comprising: generating means for generating feature information indicating the detected cheering action; and transmitting means for transmitting the generated feature information.
PCT/JP2018/020855 2018-05-30 2018-05-30 Enthusiasm degree display system, stadium enthusiasm degree display method, program, and sensor terminal WO2019229909A1 (en)

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