WO2018223355A1 - 游戏地图的定位实现方法及*** - Google Patents

游戏地图的定位实现方法及*** Download PDF

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Publication number
WO2018223355A1
WO2018223355A1 PCT/CN2017/087639 CN2017087639W WO2018223355A1 WO 2018223355 A1 WO2018223355 A1 WO 2018223355A1 CN 2017087639 W CN2017087639 W CN 2017087639W WO 2018223355 A1 WO2018223355 A1 WO 2018223355A1
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Prior art keywords
location
team
picture
map
fixed store
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PCT/CN2017/087639
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English (en)
French (fr)
Inventor
罗英杰
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深圳市乃斯网络科技有限公司
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Priority to PCT/CN2017/087639 priority Critical patent/WO2018223355A1/zh
Publication of WO2018223355A1 publication Critical patent/WO2018223355A1/zh

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06KGRAPHICAL DATA READING; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
    • G06K7/00Methods or arrangements for sensing record carriers, e.g. for reading patterns

Definitions

  • the present invention relates to the field of terminals, and in particular, to a method and system for realizing positioning of a game map.
  • the terminal is a common device in people's daily life.
  • the mobile game has become an important component in the game.
  • the existing game cannot display the position of the team member and affect the user experience.
  • the application provides a method for realizing positioning of a game map. It solves the shortcomings of low user experience of the prior art technical solutions.
  • a method for implementing positioning of a game map comprising the following steps:
  • the map location corresponding to the fixed store is acquired based on the fixed store information, and the map location is used as the location of the current character.
  • the obtaining the map location corresponding to the fixed store according to the fixed store information, and the location of the map location as the current role specifically includes:
  • Extract the team members of the current role share the location of the role to the team and share it with the team members.
  • the method further includes:
  • the position between the team members exceeds the set distance, the position between the team members is displayed by the picture-in-picture method.
  • a navigation implementation system for a game map comprising:
  • the obtaining unit is configured to obtain a position picture of the current character
  • the identification unit is configured to identify the location image, remove other characters, and retain fixed store information.
  • the processing unit is configured to acquire a map location corresponding to the fixed store according to the fixed store information, and use the map location as the location of the current character.
  • system further includes:
  • the processing unit is specifically configured to modify the drawing according to the change message and update the drawing.
  • the processing unit is configured to display, by a picture-in-picture manner, a position between the team members when the position between the team members exceeds a set distance.
  • a terminal including: a processor, a transceiver, a memory, and a bus, where the processor, the transceiver, and the memory are connected by using a bus.
  • the processor is configured to obtain a location image of the current character, identify the location image, remove other characters, retain fixed store information, and obtain a map location corresponding to the fixed store according to the fixed store information, and locate the map location As the location of the current character.
  • the processor is specifically configured to extract a team member of the current role, and share the location of the role to the team to share with the team member.
  • the processor is specifically configured to display, by a picture-in-picture manner, a position between the team members when the position between the team members exceeds a set distance.
  • the technical solution provided by the present invention acquires a position picture of the current character, identifies the position picture, removes other characters, and retains fixed shop information; acquires a map location corresponding to the fixed shop according to the fixed shop information, and uses the map position as the current The location of the character, which has the advantage of identifying the location of the current character and sharing the team members, improving the user experience.
  • FIG. 1 is a flowchart of a method for implementing positioning of a game map according to a first preferred embodiment of the present invention
  • FIG. 2 is a structural diagram of a positioning implementation system for a game map according to a second preferred embodiment of the present invention.
  • FIG. 3 is a hardware structural diagram of a terminal according to a second preferred embodiment of the present invention.
  • FIG. 1 is a schematic diagram of a method for implementing a game map according to a first preferred embodiment of the present invention. The method is as shown in FIG.
  • Step S101 Acquire a position picture of the current character.
  • Step S102 Identify the location picture, remove other characters, and retain fixed store information.
  • Step S103 Obtain a map location corresponding to the fixed store according to the fixed store information, and use the map location as the location of the current character.
  • the technical solution provided by the present invention acquires a position picture of the current character, identifies the position picture, removes other characters, and retains fixed shop information; acquires a map location corresponding to the fixed shop according to the fixed shop information, and uses the map position as the current The location of the character, which has the advantage of identifying the location of the current character and sharing the team members, improving the user experience.
  • the method further includes:
  • Extract the team members of the current role share the location of the role to the team and share it with the team members.
  • the position between the team members exceeds the set distance, the position between the team members is displayed by a picture-in-picture manner.
  • FIG. 2 is a schematic diagram of a game map positioning implementation system according to a second preferred embodiment of the present invention.
  • the system is as shown in FIG. 2, and includes:
  • the obtaining unit 201 is configured to acquire a location picture of the current character
  • the identifying unit 202 is configured to identify the location image, remove other characters, and retain fixed store information.
  • the processing unit 203 is configured to acquire a map location corresponding to the fixed store according to the fixed store information, and use the map location as the location of the current character.
  • the technical solution provided by the present invention acquires a position picture of the current character, identifies the position picture, removes other characters, and retains fixed shop information; acquires a map location corresponding to the fixed shop according to the fixed shop information, and uses the map position as the current The location of the character, which has the advantage of identifying the location of the current character and sharing the team members, improving the user experience.
  • processing unit 203 is specifically configured to: modify the drawing according to the change message, and update the drawing.
  • the processing unit 203 is specifically configured to display, by a picture-in-picture manner, a position between the team members when the position between the team members exceeds a set distance.
  • FIG. 3 is a terminal 30 including a processor 301, a transceiver 302, a memory 303, and a bus 304.
  • the transceiver 302 is configured to send and receive data with and from an external device.
  • the number of processors 301 can be one or more.
  • processor 301, memory 302, and transceiver 303 may be connected by bus 304 or other means.
  • Terminal 30 can be used to perform the steps of FIG.
  • the program code is stored in the memory 303.
  • the processor 301 is configured to call the program code stored in the memory 303 for performing the following operations:
  • the processor 301 is configured to acquire a position picture of the current character, change the drawing according to the change message, and update the drawing.
  • the processor 301 herein may be a processing component or a general term of multiple processing components.
  • the processing element can be a central processor (Central) Processing Unit, CPU), or a specific integrated circuit (Application Specific Integrated) Circuit, ASIC), or one or more integrated circuits configured to implement embodiments of the present application, such as one or more microprocessors (digital signal) Processor, DSP), or one or more Field Programmable Gate Arrays (FPGAs).
  • CPU central processor
  • ASIC Application Specific Integrated Circuit
  • the memory 303 may be a storage device or a collective name of a plurality of storage elements, and is used to store executable program code or parameters, data, and the like required for the application running device to operate. And the memory 303 may include random access memory (RAM), and may also include non-volatile memory (non-volatile memory) Memory), such as disk storage, flash (Flash), etc.
  • RAM random access memory
  • non-volatile memory non-volatile memory
  • flash flash
  • Bus 304 can be an industry standard architecture (Industry Standard Architecture, ISA) bus, Peripheral Component (PCI) bus or extended industry standard architecture (Extended Industry Standard Architecture, EISA) bus, etc.
  • the bus can be divided into an address bus, a data bus, a control bus, and the like. For ease of representation, only one thick line is shown in Figure 3, but it does not mean that there is only one bus or one type of bus.
  • the terminal may further include input and output means connected to the bus 304 for connection to other parts such as the processor 301 via the bus.
  • the input/output device can provide an input interface for the operator, so that the operator can select the control item through the input interface, and can also be other interfaces through which other devices can be externally connected.
  • the program may be stored in a computer readable storage medium, and the storage medium may include: Flash drive, read-only memory (English: Read-Only Memory, referred to as: ROM), random accessor (English: Random Access Memory, referred to as: RAM), disk or CD.
  • ROM Read-Only Memory
  • RAM Random Access Memory

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  • Engineering & Computer Science (AREA)
  • Artificial Intelligence (AREA)
  • Computer Vision & Pattern Recognition (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Instructional Devices (AREA)

Abstract

本发明公开了一种游戏地图的定位实现方法及***,所述方法包括如下步骤:获取当前角色的位置图片;对该位置图片进行识别,去除其他角色的,保留固定店铺信息;依据该固定店铺信息获取该固定店铺对应的地图位置,将该地图位置作为当前角色的位置。本发明提供的技术方案具有用户体验度高的优点。

Description

游戏地图的定位实现方法及*** 技术领域
本发明涉及终端领域,尤其涉及一种游戏地图的定位实现方法及***。
背景技术
终端是人们日常生活中的常用设备,***已经成为游戏中重要组成,现有的游戏无法显示组队人员的位置,影响用户体验度。
技术问题
本申请提供一种游戏地图的定位实现方法。其解决现有技术的技术方案用户体验度低的缺点。
技术解决方案
一方面,提供一种游戏地图的定位实现方法,所述方法包括如下步骤:
获取当前角色的位置图片;
对该位置图片进行识别,去除其他角色的,保留固定店铺信息;
依据该固定店铺信息获取该固定店铺对应的地图位置,将该地图位置作为当前角色的位置。
可选的,所述依据该固定店铺信息获取该固定店铺对应的地图位置,将该地图位置作为当前角色的位置具体包括:
提取当前角色的组队成员,将该角色的位置分享给组队分享给组队成员。
可选的,所述方法还包括:
当组队成员之间的位置超过设定距离时,通过画中画方式显示该组队成员之间的位置。
第二方面,提供一种游戏地图的定位实现***,所述***包括:
获取单元,用于获取当前角色的位置图片;
识别单元,用于对该位置图片进行识别,去除其他角色的,保留固定店铺信息
处理单元,用于依据该固定店铺信息获取该固定店铺对应的地图位置,将该地图位置作为当前角色的位置。
可选的,所述***还包括:
所述处理单元,具体用于依据该更改消息对图纸进行更改,并更新该图纸。
可选的,所述处理单元,具体用于当组队成员之间的位置超过设定距离时,通过画中画方式显示该组队成员之间的位置。
第三方面,提供一种终端,包括:处理器、收发器、存储器和总线,所述处理器、收发器、存储器通过总线连接,
所述处理器,用于的获取当前角色的位置图片,对该位置图片进行识别,去除其他角色的,保留固定店铺信息,依据该固定店铺信息获取该固定店铺对应的地图位置,将该地图位置作为当前角色的位置。
可选的,所述处理器,具体用于提取当前角色的组队成员,将该角色的位置分享给组队分享给组队成员。
可选的,所述处理器,具体用于当组队成员之间的位置超过设定距离时,通过画中画方式显示该组队成员之间的位置。
有益效果
本发明提供的技术方案获取当前角色的位置图片,对该位置图片进行识别,去除其他角色的,保留固定店铺信息;依据该固定店铺信息获取该固定店铺对应的地图位置,将该地图位置作为当前角色的位置,其具有对当前角色的位置进行识别并实现组队人员的共享,提高用户体验度的优点。
附图说明
为了更清楚地说明本发明实施例的技术方案,下面将对实施例描述中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图是本发明的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他的附图。
图1为本发明第一较佳实施方式提供的一种游戏地图的定位实现方法的流程图;
图2为本发明第二较佳实施方式提供的一种游戏地图的定位实现***的结构图。
图3为本发明第二较佳实施方式提供的一种终端的硬件结构图。
本发明的实施方式
下面将结合本发明实施例中的附图,对本发明实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例是本发明一部分实施例,而不是全部的实施例。基于本发明中的实施例,本领域普通技术人员在没有作出创造性劳动前提下所获得的所有其他实施例,都属于本发明保护的范围。
请参考图1,图1是本发明第一较佳实施方式提出的一种游戏地图的定位实现方法,该方法如图1所示,包括如下步骤:
步骤S101、获取当前角色的位置图片。
步骤S102、对该位置图片进行识别,去除其他角色的,保留固定店铺信息。
步骤S103、依据该固定店铺信息获取该固定店铺对应的地图位置,将该地图位置作为当前角色的位置。
本发明提供的技术方案获取当前角色的位置图片,对该位置图片进行识别,去除其他角色的,保留固定店铺信息;依据该固定店铺信息获取该固定店铺对应的地图位置,将该地图位置作为当前角色的位置,其具有对当前角色的位置进行识别并实现组队人员的共享,提高用户体验度的优点。
可选的,该方法还包括:
提取当前角色的组队成员,将该角色的位置分享给组队分享给组队成员。
可选的,当组队成员之间的位置超过设定距离时,通过画中画方式显示该组队成员之间的位置。
请参考图2,图2是本发明第二较佳实施方式提出的一种游戏地图的定位实现***,该***如图2所示,包括:
获取单元201,用于的获取当前角色的位置图片;
识别单元202,用于对该位置图片进行识别,去除其他角色的,保留固定店铺信息
处理单元203,用于依据该固定店铺信息获取该固定店铺对应的地图位置,将该地图位置作为当前角色的位置。
本发明提供的技术方案获取当前角色的位置图片,对该位置图片进行识别,去除其他角色的,保留固定店铺信息;依据该固定店铺信息获取该固定店铺对应的地图位置,将该地图位置作为当前角色的位置,其具有对当前角色的位置进行识别并实现组队人员的共享,提高用户体验度的优点。
可选的,处理单元203,具体用于依据该更改消息对图纸进行更改,并更新该图纸。
可选的,所述处理单元203,具体用于当组队成员之间的位置超过设定距离时,通过画中画方式显示该组队成员之间的位置。
参阅图3,图3为一种终端30,包括:处理器301、收发器302、存储器303和总线304,收发器302用于与外部设备之间收发数据。处理器301的数量可以是一个或多个。本申请的一些实施例中,处理器301、存储器302和收发器303可通过总线304或其他方式连接。终端30可以用于执行图1的步骤。关于本实施例涉及的术语的含义以及举例,可以参考图1对应的实施例。此处不再赘述。
其中,存储器303中存储程序代码。处理器301用于调用存储器303中存储的程序代码,用于执行以下操作:
处理器301,用于的获取当前角色的位置图片,依据该更改消息对图纸进行更改,并更新该图纸。
需要说明的是,这里的处理器301可以是一个处理元件,也可以是多个处理元件的统称。例如,该处理元件可以是中央处理器(Central Processing Unit,CPU),也可以是特定集成电路(Application Specific Integrated Circuit,ASIC),或者是被配置成实施本申请实施例的一个或多个集成电路,例如:一个或多个微处理器(digital signal processor,DSP),或,一个或者多个现场可编程门阵列(Field Programmable Gate Array, FPGA)。
存储器303可以是一个存储装置,也可以是多个存储元件的统称,且用于存储可执行程序代码或应用程序运行装置运行所需要参数、数据等。且存储器303可以包括随机存储器(RAM),也可以包括非易失性存储器(non-volatile memory),例如磁盘存储器,闪存(Flash)等。
总线304可以是工业标准体系结构(Industry Standard Architecture,ISA)总线、外部设备互连(Peripheral Component,PCI)总线或扩展工业标准体系结构(Extended Industry Standard Architecture,EISA)总线等。该总线可以分为地址总线、数据总线、控制总线等。为便于表示,图3中仅用一条粗线表示,但并不表示仅有一根总线或一种类型的总线。
该终端还可以包括输入输出装置,连接于总线304,以通过总线与处理器301等其它部分连接。该输入输出装置可以为操作人员提供一输入界面,以便操作人员通过该输入界面选择布控项,还可以是其它接口,可通过该接口外接其它设备。
需要说明的是,对于前述的各个方法实施例,为了简单描述,故将其都表述为一系列的动作组合,但是本领域技术人员应该知悉,本发明并不受所描述的动作顺序的限制,因为依据本发明,某一些步骤可以采用其他顺序或者同时进行。其次,本领域技术人员也应该知悉,说明书中所描述的实施例均属于优选实施例,所涉及的动作和模块并不一定是本发明所必须的。
在上述实施例中,对各个实施例的描述都各有侧重,某个实施例中没有详细描述的部分,可以参见其他实施例的相关描述。
本领域普通技术人员可以理解上述实施例的各种方法中的全部或部分步骤是可以通过程序来指令相关的硬件来完成,该程序可以存储于一计算机可读存储介质中,存储介质可以包括:闪存盘、只读存储器(英文:Read-Only Memory ,简称:ROM)、随机存取器(英文:Random Access Memory,简称:RAM)、磁盘或光盘等。
以上对本发明实施例所提供的内容下载方法及相关设备、***进行了详细介绍,本文中应用了具体个例对本发明的原理及实施方式进行了阐述,以上实施例的说明只是用于帮助理解本发明的方法及其核心思想;同时,对于本领域的一般技术人员,依据本发明的思想,在具体实施方式及应用范围上均会有改变之处,综上所述,本说明书内容不应理解为对本发明的限制。

Claims (9)

  1. 一种游戏地图的定位实现方法,其特征在于,所述方法包括如下步骤:
    获取当前角色的位置图片;
    对该位置图片进行识别,去除其他角色的,保留固定店铺信息;
    依据该固定店铺信息获取该固定店铺对应的地图位置,将该地图位置作为当前角色的位置。
  2. 根据权利要求1所述的方法,其特征在于,所述方法还包括:
    提取当前角色的组队成员,将该角色的位置分享给组队分享给组队成员。
  3. 根据权要求1所述的方法,其特征在于,所述方法还包括:
    当组队成员之间的位置超过设定距离时,通过画中画方式显示该组队成员之间的位置。
  4. 一种游戏地图的定位实现***,其特征在于,所述***包括:
    获取单元,用于获取当前角色的位置图片;
    识别单元,用于对该位置图片进行识别,去除其他角色的,保留固定店铺信息
    处理单元,用于依据该固定店铺信息获取该固定店铺对应的地图位置,将该地图位置作为当前角色的位置。
  5. 根据权利要求4所述的***,其特征在于,所述***还包括:
    所述处理单元,具体用于提取当前角色的组队成员,将该角色的位置分享给组队分享给组队成员。
  6. 根据权利要求4所述的***,其特征在于,所述处理单元,具体用于当组队成员之间的位置超过设定距离时,通过画中画方式显示该组队成员之间的位置。
  7. 一种终端,包括:处理器、收发器、存储器和总线,所述处理器、收发器、存储器通过总线连接,其特征在于,
    所述处理器,用于的获取当前角色的位置图片,对该位置图片进行识别,去除其他角色的,保留固定店铺信息,依据该固定店铺信息获取该固定店铺对应的地图位置,将该地图位置作为当前角色的位置。
  8. 根据权利要求7所述的终端,其特征在于,
    所述处理器,具体用于提取当前角色的组队成员,将该角色的位置分享给组队分享给组队成员。
  9. 根据权利要求7所述的终端,其特征在于,所述处理器,具体用于当组队成员之间的位置超过设定距离时,通过画中画方式显示该组队成员之间的位置。
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Publication number Priority date Publication date Assignee Title
CN103424113A (zh) * 2013-08-01 2013-12-04 毛蔚青 移动终端基于图像识别技术的室内定位与导航方法
CN103699883A (zh) * 2013-12-17 2014-04-02 华中科技大学 一种利用村落地标群识别定位建筑物的方法
US20140267703A1 (en) * 2013-03-15 2014-09-18 Robert M. Taylor Method and Apparatus of Mapping Landmark Position and Orientation
CN105404842A (zh) * 2015-11-19 2016-03-16 北京特种机械研究所 基于地标二维码的agv定位定向及测速方法

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US20140267703A1 (en) * 2013-03-15 2014-09-18 Robert M. Taylor Method and Apparatus of Mapping Landmark Position and Orientation
CN103424113A (zh) * 2013-08-01 2013-12-04 毛蔚青 移动终端基于图像识别技术的室内定位与导航方法
CN103699883A (zh) * 2013-12-17 2014-04-02 华中科技大学 一种利用村落地标群识别定位建筑物的方法
CN105404842A (zh) * 2015-11-19 2016-03-16 北京特种机械研究所 基于地标二维码的agv定位定向及测速方法

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