WO2018218496A1 - Dispositif pouvant être porté et système convenant à un jeu cs à joueur réel - Google Patents

Dispositif pouvant être porté et système convenant à un jeu cs à joueur réel Download PDF

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Publication number
WO2018218496A1
WO2018218496A1 PCT/CN2017/086584 CN2017086584W WO2018218496A1 WO 2018218496 A1 WO2018218496 A1 WO 2018218496A1 CN 2017086584 W CN2017086584 W CN 2017086584W WO 2018218496 A1 WO2018218496 A1 WO 2018218496A1
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WIPO (PCT)
Prior art keywords
projectile
controller
hit
armor
game
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PCT/CN2017/086584
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English (en)
Chinese (zh)
Inventor
陈逸奇
魏子涵
米玲
Original Assignee
深圳市大疆创新科技有限公司
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Application filed by 深圳市大疆创新科技有限公司 filed Critical 深圳市大疆创新科技有限公司
Priority to PCT/CN2017/086584 priority Critical patent/WO2018218496A1/fr
Priority to CN201780022598.6A priority patent/CN109069917A/zh
Publication of WO2018218496A1 publication Critical patent/WO2018218496A1/fr

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games

Definitions

  • Embodiments of the present invention relate to the field of wearable devices, and in particular, to a wearable device and system suitable for a live CS game.
  • Cosplay of Counter Strike is a form of game organized by many people. It is a kind of intense and exciting entertainment activity that combines sports and games.
  • the real CS is mainly divided into a paintball attack mode and a laser attack mode.
  • a paintball attack mode if the game participant is hit by the paintball launched by the opponent, a color mark will appear on the hitter's body.
  • the number of color markers can determine the number of times the game participant is hit.
  • the color marker on the game participant is greater than a certain number of times, according to the rules of the game, the game participant needs to stop the game, but the game participant cannot be prevented from cheating. And thus continue to participate in the game.
  • the laser attack mode because the laser is easily blocked or refracted, the laser gun held by the game participants cannot accurately hit the opponent when encountering an obstacle. In addition, the game participants can not experience the live ammunition when they are armed with a laser gun. The feeling of shooting.
  • Embodiments of the present invention provide a wearable device and system suitable for a live CS game to prevent game participants from cheating, and at the same time ensure that the game participants can experience the feeling of live shooting.
  • An aspect of the present invention provides a wearable device suitable for a live CS game, comprising: an armor plate, a controller, and a power supply device;
  • the controller is electrically connected to the armor plate and the power supply device respectively;
  • the armor plate includes a sensor for sensing a projectile hitting the armor plate and transmitting the sensed electrical signal to the controller;
  • the controller is configured to determine, according to the electrical signal sensed by the armor plate, that the armor piece is hit by a projectile, and the value calculated according to the situation that the armor piece is hit by the projectile reaches a preset value. And controlling the projectile launching device corresponding to the wearable device to stop launching the projectile;
  • the power supply device is configured to supply power to the wearable device.
  • the wearable device includes: an armor plate, a controller, and a power supply device; wherein
  • the controller is electrically connected to the armor plate and the power supply device respectively;
  • the armor plate includes a sensor for sensing a projectile hitting the armor plate and transmitting the sensed electrical signal to the controller;
  • the controller is configured to determine, according to the electrical signal sensed by the armor plate, that the armor piece is hit by a projectile, and the value calculated according to the situation that the armor piece is hit by the projectile reaches a preset value. And controlling the projectile launching device corresponding to the wearable device to stop launching the projectile;
  • the power supply device is configured to supply power to the wearable device.
  • the wearable device and system for the live-action CS game provided by the embodiment, hits the projectile on the armor piece by the armor piece of the wearable device, and sends the sensed electrical signal to the controller, and the controller The electrical signal determines the situation in which the armor piece is hit by the projectile.
  • the control projectile launching device stops launching the projectile, preventing the game participant from continuing to participate in the game, and simultaneously Game participants use their projectile launchers to launch projectiles to attack the enemy, allowing game participants to experience the feeling of live fire.
  • FIG. 1 is a structural diagram of a wearable device suitable for a live CS game according to an embodiment of the present invention
  • FIG. 2 is a structural diagram of a wearable device suitable for a live CS game according to another embodiment of the present invention.
  • FIG. 3 is a structural diagram of a wearable device suitable for a live CS game according to another embodiment of the present invention.
  • FIG. 4 is a schematic diagram of an LED array according to an embodiment of the present invention.
  • FIG. 5 is a structural diagram of a wearable device suitable for a live CS game according to another embodiment of the present invention.
  • FIG. 6 is a structural diagram of a wearable device suitable for a live CS game according to another embodiment of the present invention.
  • FIG. 7 is a structural diagram of a wearable device suitable for a live CS game according to another embodiment of the present invention.
  • FIG. 8 is a structural diagram of a wearable device suitable for a live CS game according to another embodiment of the present invention.
  • FIG. 9 is a schematic diagram of a wearable device suitable for a live CS game according to an embodiment of the present invention.
  • FIG. 10 is a structural diagram of a live CS game system according to an embodiment of the present invention.
  • a component when referred to as being "fixed” to another component, it can be directly on the other component or the component can be present. When a component is considered to "connect” another component, it can be directly connected to another component or possibly a central component.
  • FIG. 1 is a structural diagram of a wearable device suitable for a live CS game according to an embodiment of the present invention.
  • the wearable device 10 includes an armor blade 11 , a controller 12 , and a power supply device 13 .
  • the controller 12 is electrically connected to the armor plate 11 and the power supply device 13, respectively;
  • the armor plate 11 includes a sensor for sensing the projectile hitting the armor plate 11 and transmitting the sensed electrical signal to the control.
  • the controller 12 is configured to determine, according to the electrical signal sensed by the armor sheet 11, that the armor sheet 11 is hit by the projectile, and the value calculated according to the situation in which the armor sheet 11 is hit by the projectile reaches a preset value. At this time, the projectile launching device 21 corresponding to the wearable device 10 is controlled to stop firing the projectile; the power supply device 13 is for supplying power to the wearable device 10.
  • the sensor in the armor sheet 11 can sense the shot of the projectile and generate an electrical signal, and simultaneously send the electrical signal to the controller 12.
  • the sensor comprises at least one of the following: a resistive screen, a capacitive screen, a pressure sensor, and an acceleration sensor.
  • the sensor is a resistive screen.
  • the resistive screen is forced to generate a switching signal, and the switching signal is sent to the controller 12, which is a kind of electrical signal.
  • the sensor is a capacitive screen that detects the position being hit by detecting a change in its capacitance value.
  • the pressure sensor can convert the pressure of the projectile to the armor plate 11 into an electrical signal.
  • the sensor is an acceleration sensor, an acceleration is generated when the projectile hits the surface of the armor sheet 11, the acceleration causes the medium of the acceleration sensor to be deformed, the acceleration sensor measures the amount of deformation, and the deformation amount is related to the circuit. Converted to voltage output.
  • the controller 12 can determine the number of times the armor blade 11 is hit by the enemy projectile according to the number of electrical signals sent by the sensor. .
  • the senor can also detect where the armor 11 is hit, optionally, armor
  • the sheet 11 is rectangular
  • the size of the resistive screen is matched with the size of the armor sheet
  • the resistive screen can convert the physical position of the hit point (X, Y) in the rectangular area into a voltage representing the X coordinate and the Y coordinate, therefore, the resistance
  • the screen can detect a point in the rectangular area of the armor sheet 11 that is hit by the projectile.
  • the capacitive screen can detect the horizontal and vertical electrode arrays respectively, and determine the lateral coordinate and the longitudinal coordinate of the hit position according to the change of the capacitance before and after the shot is struck.
  • the rectangular area of the armor sheet 11 may be covered with a pressure sensor or an acceleration sensor, and the controller 12 determines the rectangular area of the armor sheet 11 based on the position of the pressure sensor that generates the electrical signal or the position of the acceleration sensor that generates the electrical signal. The point where the projectile hits.
  • the senor can also detect the strength of the armored piece 11 being hit. Normally, when the armor piece 11 is hit by an enemy projectile at a close distance, the enemy projectile has a greater impact strength on the armor piece 11 when When the armor sheet 11 is hit by an enemy projectile at a long distance, the attacking strength of the enemy projectile to the armor sheet 11 is small. When the armor sheet 11 is hit by an enemy projectile at a close distance, the electrical signal generated by the sensor is large. When the armor sheet 11 is hit by an enemy projectile at a long distance, the electrical signal generated by the sensor is small, therefore, the controller 12 It is also possible to determine the degree of strength of the armor sheet 11 being hit by the enemy projectile based on the magnitude of the electrical signal generated by the sensor.
  • the controller 12 can determine the situation in which the armor sheet 11 is hit by the projectile according to the electrical signal sensed by the sensor of the armor sheet 11, for example, the number, position and strength of the armor sheet 11 being hit by the projectile.
  • the controller 12 can also calculate a value according to the situation in which the armor piece 11 is hit by the projectile. This value can be used to measure the situation in which the armor piece 11 is hit by the projectile. Alternatively, the more the armor piece 11 is hit by the projectile, the more More, the value is larger; the closer the position where the armor sheet 11 is hit by the projectile is closer to the center position of the armor sheet 11, the larger the value; the greater the intensity of the armor sheet 11 being hit by the shot, the larger the value.
  • the controller 12 may calculate the value of the case where the armor piece 11 is hit by the projectile according to the weighted sum of the number, position and intensity of the armor piece 11 being hit by the projectile, or may be hit by the projectile according to the armor piece 11.
  • the sum of the number, position, and intensity of the sum is used to calculate the value of the case where the armor piece 11 is hit by the projectile, and the value can be calculated according to other methods.
  • This embodiment does not limit the number of times the armor piece 11 is hit by the projectile, Location and intensity The specific method of calculating this value.
  • each of the wearable devices 10 shown in FIG. 1 has a projectile.
  • the shooting device 21, that is, each game participant can launch a projectile through its own projectile launching device to attack the enemy, and each game participant may also be attacked by the enemy projectile.
  • the wearable device 10 and the projectile launching device 21 may be connected by wire or wirelessly.
  • the power supply device 13 can supply power to the projectile launching device 21 while powering the wearable device 10.
  • the power supply device 13 can also supply power to the wearable device 10 in a wireless manner, or the power supply device 13 can only supply power to the wearable device 10, and the projectile launching device 21 There is another power supply unit inside.
  • the controller 12 controls the projectile launching device corresponding to the wearable device to stop firing the projectile, and the controller 12 controls the manner in which the projectile launching device stops firing the projectile.
  • the power supply device 13 is electrically connected to the projectile launching device 21.
  • the controller 12 controls the power supply device 13 to stop supplying power to the projectile launching device 21, causing the projectile launching device 21 to emit no projectiles due to power failure.
  • the controller 12 determines that the number of times the armor blade 11 is hit by the projectile is greater than a preset number of times, the controller 12 controls the power supply device 13 to stop supplying power to the projectile launching device 21.
  • the controller 12 determines that the position at which the armor sheet 11 is hit by the projectile is within the preset area, the controller 12 controls the power supply device 13 to stop supplying power to the shot launching device 21, which may be the center of the armor sheet 11.
  • the dot is the area where the distance to the dot is the preset length.
  • the controller 12 determines that the strength of the armor blade 11 hit by the projectile is greater than the preset intensity, the controller 12 controls the power supply device 13 to stop supplying power to the projectile launching device 21.
  • the wearable device 10 further includes: a wireless communication module 14, the wireless communication module 14 is electrically connected to the controller 12, and the controller 12 transmits the device to the projectile through the wireless communication module 14. 21 transmits a control signal for controlling the projectile launching device 21 to stop firing the projectile.
  • the controller 12 determines that the number of times the armor blade 11 is hit by the projectile is greater than a preset number of times, the controller 12 sends a control signal to the projectile launching device 21 through the wireless communication module 14 to cause the projectile launching device 21 to stop launching the projectile.
  • the controller 12 determines that the position at which the armor blade 11 is hit by the projectile is within the preset area, the controller 12 transmits a control signal to the projectile launching device 21 through the wireless communication module 14 to cause the projectile launching device 21 to stop firing the projectile.
  • the controller 12 determines that the intensity of the armor blade 11 hit by the projectile is greater than the preset intensity, the controller 12 transmits a control signal to the projectile launching device 21 through the wireless communication module 14 to cause the projectile launching device 21 to stop firing the projectile.
  • the projectile hitting the armor on the armor plate is sensed by the armor plate of the wearable device, and the sensed electrical signal is sent to the controller, and the controller determines, according to the electrical signal, that the armor piece is hit by the projectile, according to the situation.
  • the control projectile launching device stops launching the projectile, preventing the game participants from continuing to participate in the game, and at the same time, the game participant launches the projectile through the projectile launching device held by the game. Attacking the enemy allows the game participants to experience the feeling of live shooting.
  • FIG. 3 is a structural diagram of a wearable device suitable for a real-life CS game according to another embodiment of the present invention.
  • the wearable device 10 further includes: a first display device 15
  • the first display device 15 is electrically connected to the controller 12, and the optical signal of the first display device 15 is used to identify the game life information; when the controller 12 determines that the armor blade 11 is hit by the projectile, the controller 12 is also used to control the An optical signal of the display device 15 is such that the game life information identified by the optical signal of the first display device 15 is reduced.
  • each game participant In a live CS game, each game participant is not allowed to play indefinitely. Usually, at the beginning of the game, each game participant has a certain length of game life, such as having a certain amount of blood, with If the game is played, if the armor film 11 of the game participant is hit by the enemy projectile, the blood volume of the game participant should be reduced, in order to allow the game participants to see the remaining blood of themselves or the enemy at a glance, this Embodiments A first display device 15 is provided on the wearable device 10, where the first display device is distinguished from the second display device that appears in subsequent embodiments. The sensor in the armor sheet 11 sends the sensed electrical signal to the controller 12, and the controller 12 controls the light signal of the first display device 15 according to the electrical signal to identify the game life information, which may be residual blood. the amount.
  • the first display device 15 includes at least one of: one or more light emitting diode (LED) lamps, one or more organic light emitting diodes. (Organic Light Emitting Diode, OLED for short), fluorescent light, infrared light.
  • LED light emitting diode
  • OLED Organic Light Emitting Diode
  • fluorescent light infrared light.
  • a plurality of LED lamps are exemplified, and the plurality of LED lamps constitute an LED array; or the plurality of LED lamps constitute an LED light bar.
  • Identifying game life information through the light signals of multiple LED lights includes the following feasible implementations:
  • the color information of the plurality of LED lights is used to identify game life information. For example, when the blood volume of the game participant is full, the plurality of LED lights are displayed in green, and as the game progresses, the armor film 11 of the game participant is continuously hit by the enemy projectile, the game participant's The blood volume is gradually reduced. For example, when the remaining blood volume of the game participant is reduced to 50% of the initial blood volume, the controller 12 can control the plurality of LED lights to display yellow; when the remaining blood volume of the game participant is reduced to the initial At 30% of the blood volume, the controller 12 can control the plurality of LED lights to display red; when the remaining blood volume of the game participant is reduced to 0, the controller 12 can control the plurality of LED lights to be turned off.
  • the correspondence between the specific remaining blood amount and the color of the LED lamp is not limited.
  • the arrangement information of the LED lights that are illuminated in the plurality of LED lights is used to identify game life information.
  • the plurality of LED lights constitute an LED array, and the LED lights that are illuminated in the LED array can be arranged to form different graphics, symbols or numbers, etc., and the graphics, symbols or numbers can identify game life information, for example,
  • a plurality of LED lamps constitute an array of LEDs, such as LED arrays 41, 42, 43.
  • the controller 12 can control some LED lights in the LED array to emit light, and some LED lights do not emit light.
  • the LED lights can form Arabic numerals.
  • the LED array 41 indicates that the LED lights form an Arabic numeral.
  • the controller 12 controls the illumination in the LED array.
  • the LED lights constitute different Arabic numerals.
  • the LED array 42 indicates that the illuminated LED lamps constitute the Arabic numeral 8
  • the LED array 43 indicates that the illuminated LED lamps constitute the Arabic numeral 7, and so on.
  • the illumination modes of the plurality of LED lights are used to identify game life information.
  • the controller 12 can also control the illumination mode of the plurality of LED lights, and the illumination mode of the LED lamp includes at least one of the following: a red light flashing, a green light flashing slowly, a yellow light continuously flashing, a red light continuing to flash, a green light continuing to flash, and the like.
  • the controller 12 controls the plurality of LED lights to flash in a red light flashing manner.
  • the controller 12 can control the plurality of LED lights to continuously flash in the yellow light. The way to flash. This embodiment does not limit the correspondence between the game life information and the LED lamp illumination mode.
  • the luminous intensity of the plurality of LED lamps is used to identify game life information.
  • the controller 12 can also control the illumination intensity of the plurality of LED lamps. For example, when the remaining blood volume of the game participant is full, the controller 12 can control the plurality of LED lamps to emit light at the rated power, and the illumination intensity of the plurality of LED lamps is higher. Large, as the game progresses, the game participant's armor sheet 11 is continuously hit by the enemy projectile, and the controller 12 can gradually reduce the luminous intensity of the plurality of LED lights, that is, control the plurality of LED lights to gradually darken when the game When the remaining blood volume of the participant drops to zero, the controller 12 controls the plurality of LED lights to go out.
  • the initial blood volume of the game participants can be set.
  • the blood volume reduction value can also be set.
  • the time of one game is set. It can also be set.
  • the game life information is identified by the optical signal of the first display device, so that the game participant can see the residual blood volume of himself or the enemy at a glance, thereby improving the user experience.
  • FIG. 5 is a structural diagram of a wearable device suitable for a real-life CS game according to another embodiment of the present invention.
  • the armor blade 11 further includes: a second display device 112,
  • the second display device 112 is electrically coupled to the controller 12, the optical signal of the second display device 112 is used to identify game life information and/or strike status information; when the controller 12 determines that the armor blade 11 is hit by a projectile, the controller 12 It is also used to control the optical signal of the second display device 112 to reduce the game life information identified by the optical signal of the second display device 112.
  • the armor sheet 11 is integrated with a sensor 111 and a second display device 112, wherein the sensor 111 is used to sense an enemy projectile hitting the armor sheet 11, and the implementation principle is similar to that of the above embodiment. I won't go into details here.
  • the sensor 111 transmits the sensed electrical signal to the controller 12, which can control the optical signal of the second display device 112 to identify game life information and/or strike status information.
  • the second display device 112 includes at least one of the following: one or more LED lights, One or more OLED lamps, fluorescent lamps, infrared rays.
  • a plurality of LED lamps are exemplified, and the plurality of LED lamps constitute an LED array; or the plurality of LED lamps constitute an LED light bar.
  • the optical signal of the second display device 112 can also be used to identify the game life information.
  • the implementation principle of the second display device 112 for identifying the game life information is consistent with the implementation principle of the first display device 15 for identifying the game life information, and details are not described herein again. Different from the first display device 15, the optical signal of the second display device 112 can also be used to identify the strike status information.
  • the second display device 112 can also display The light effect diffused from the hit position to the periphery to indicate the state after the armor sheet 11 is struck, and is only schematically illustrated herein. In other embodiments, other light effects may be used to embody the armor sheet 11 being struck. After the state.
  • the wearable device 10 may include one of the first display device 15 and the second display device 112, and may also include the first display device 15 and the second display device 112 simultaneously, when the wearable device 10 includes the first When the display device 15 and the second display device 112 are displayed, the game life information identified by the first display device 15 and the second display device 112 is identical.
  • the armor sheet integrates the sensor and the second display device, so that the armor sheet not only can sense the hit of the enemy projectile, but also can identify the game life information and/or the strike status information, thereby further improving the user experience.
  • FIG. 6 is a structural diagram of a wearable device suitable for a real-life CS game according to another embodiment of the present invention.
  • the wearable device 10 further includes: a vibration motor 16 and a vibration.
  • the motor 16 is electrically coupled to the controller 12; when the controller 12 determines that the armor panel 11 is hit by the projectile, the controller 12 is also used to control the vibration of the vibration motor 16. For example, when the armor sheet 11 is hit by the projectile, the controller 12 controls the vibration motor 16 to vibrate based on the electric signal generated by the sensor 111, so that the game participant can feel the vibration, and knows that he is hit according to the vibration.
  • FIG. 7 is a structural diagram of a wearable device suitable for a real-life CS game according to another embodiment of the present invention.
  • the wearable device 10 further includes: a speaker 17, a speaker 17 according to the foregoing embodiment.
  • the controller 12 is electrically connected; when the controller 12 determines that the armor sheet 11 is hit by the projectile, the controller 12 is further configured to control the speaker 17 to emit an audio signal.
  • the controller 12 controls based on the electrical signal generated by the sensor 111.
  • the speaker 17 emits a sound effect that is hit so that the game participant can hear the sound effect and knows that he has been hit according to the sound effect.
  • the wearable device 10 may include one of the vibration motor 16 and the speaker 17, and may also include the vibration motor 16 and the speaker 17.
  • the game participant can know that he or she is hit from the sense of touch and/or hearing, respectively, thereby further improving the user experience.
  • FIG. 8 is a structural diagram of a wearable device suitable for a real-life CS game according to another embodiment of the present invention.
  • the wearable device 10 further includes: a positioning module 18 for positioning.
  • the module 18 is electrically coupled to the controller 12 for positioning the wearable device.
  • the positioning module 18 may specifically be a Global Positioning System (GPS), a Beidou, and an Ultra Wideband (UWB) positioning module.
  • GPS Global Positioning System
  • Beidou Beidou
  • UWB Ultra Wideband
  • the positioning module 18 may specifically be a GPS.
  • the positioning module 18 may specifically be an ultra-wideband positioning module.
  • the wireless communication module 14 is further configured to send at least one of the following information to the server 31 and/or the user terminal 32: the number of times the armor piece is hit by the projectile, the position at which the armor piece is hit by the projectile, the The strength of the armor piece hit by the projectile, the game life information, and the positioning information of the wearable device.
  • the user terminal 32 may specifically be a terminal device such as a mobile phone or a tablet computer.
  • the mobile phone may be a smart phone.
  • the smart phone is installed on the smart phone, and the user searches for the armor film to be shot by the application program APP.
  • the server 31 and/or the user terminal 32 are configured to store or display the number of times the armor piece is hit by the projectile, the position at which the armor piece is hit by the projectile, the strength of the armor piece hit by the projectile, the game life information, One or more of the positioning information of the wearable device.
  • the server 31 may, according to each wearable device, the number of times the armor piece is hit by the projectile, the position at which the armor piece is hit by the projectile, the intensity of the armor piece hit by the projectile, the game life information, At least one of the positioning information of the wearable device determines a battle situation and the battle situation It is sent to the user terminal 32.
  • the server 31 and/or the user terminal 32 can also control the projectile launching device 21, and when the game life information received by the server 31 and/or the user terminal 32 is zero, the server 31 and/or the user terminal 32 feeds the projectile launching device 21 A control signal is sent to cause the projectile launching device 21 to stop firing the projectile.
  • the server 31 may be a remote server, such as a cloud server.
  • the server 31 may also be a local server, and the wearable device 10, the shot launching device 21, the server 31, and/or the user terminal 32 constitute a local area network.
  • the wireless communication module transmits at least one of the number of times the armor piece is hit by the projectile, the position where the armor piece is hit by the projectile, the intensity of the armor piece hit by the projectile, the game life information, and the positioning information of the wearable device. To the server and/or user terminal, so that the game participants can know their current combat situation through their own user terminal.
  • the server can also be hit according to the number of times the armor piece is sent by each wearable device, and the armor film is At least one of a position hit by the projectile, an intensity of the armor piece hit by the projectile, game life information, and positioning information of the wearable device, the battle situation is determined, and the battle situation is transmitted to the user terminal of each game participant, so that Game participants can also learn about the authorities' battles through their own user terminals.
  • FIG. 9 is a schematic diagram of a wearable device suitable for a live CS game according to an embodiment of the present invention.
  • the wearable device is a live CS vest, wherein 90 represents a main control board, and the main control board 90 can The controller 12, the wireless communication module 14, and the positioning module 18 are integrated in the above embodiments.
  • 13 denotes a power supply device
  • 15 denotes a first display device.
  • the first display device may specifically be an LED light.
  • Bars, 16 denotes a vibration motor
  • 17 denotes a speaker
  • 11 denotes an armor plate.
  • the live CS vest includes an LED light bar, which is located on one side of the live CS vest, such as the left side or the right side.
  • the LED light bar is not limited to the live CS vest.
  • the specific position of the LED light bar is not limited to one, and may be multiple.
  • the left and right sides of the live CS vest are respectively provided with LED light bars.
  • the wearable device includes a live CS vest and a helmet with a first display device disposed on the helmet. That is, the first display device 15 described in the above embodiment is, for example, LED arrays or LED strips can be placed not only on a live CS vest, but also on a helmet.
  • the present embodiment is not limited to the specific form of the wearable device, and the wearable device may be other forms of wearable devices in addition to the vest and the helmet.
  • the projectile hitting the armor on the armor plate is sensed by the armor plate of the wearable device, and the sensed electrical signal is sent to the controller, and the controller determines, according to the electrical signal, that the armor piece is hit by the projectile, according to the situation.
  • the control projectile launching device stops launching the projectile, preventing the game participants from continuing to participate in the game, and at the same time, the game participant launches the projectile through the projectile launching device held by the game. Attacking the enemy allows the game participants to experience the feeling of live shooting.
  • Embodiments of the present invention provide a live CS game system.
  • the live CS game system includes a wearable device and a projectile launching device, the wearable device comprising: an armor plate, a controller, and a power supply device; wherein the controller is electrically connected to the armor plate and the power supply device, respectively;
  • the armor plate includes a sensor for sensing a projectile striking the armor plate and transmitting the sensed electrical signal to the controller; the controller for sensing the armor piece Detecting an electrical signal, determining a situation in which the armor piece is hit by a projectile, and controlling a value corresponding to the wearable device when a value calculated according to a situation in which the armor piece is hit by a projectile reaches a preset value
  • the projectile launching device stops firing the projectile; the power supply device is for powering the wearable device.
  • the senor includes at least one of the following: a resistive screen, a capacitive screen, a pressure sensor, and an acceleration sensor.
  • the controller controlling the projectile launching device corresponding to the wearable device to stop launching the projectile includes the following feasible implementation manners:
  • a feasible implementation manner is: the power supply device is electrically connected to the projectile launching device; and when the controller determines that the number of times the armor plate is hit by the projectile is greater than a preset number of times, the controller controls the The power supply device stops supplying power to the projectile launching device; or when the controller determines that the position at which the armor blade is hit by the projectile is within a preset area, the controller controls the power supply device to stop transmitting to the projectile The device supplies power; or the controller controls the power supply device to stop when the controller determines that the armor blade is hit by a projectile with a strength greater than a preset strength Powering the projectile launching device.
  • the wearable device further includes: a wireless communication module, the wireless communication module is electrically connected to the controller; and when the controller determines the number of times the armor piece is hit by the projectile When the preset number of times is greater than the preset number of times, the controller sends a control signal to the shot launching device through the wireless communication module to stop the projectile launching device from launching the projectile; or when the controller determines that the armor piece is shot When the hit position is within the preset area, the controller sends a control signal to the shot launching device through the wireless communication module to cause the shot launching device to stop launching the projectile; or when the controller determines When the intensity of the armored piece hit by the projectile is greater than the preset intensity, the controller sends a control signal to the projectile launching device through the wireless communication module to stop the projectile launching device from launching the projectile.
  • the projectile hitting the armor on the armor plate is sensed by the armor plate of the wearable device, and the sensed electrical signal is sent to the controller, and the controller determines, according to the electrical signal, that the armor piece is hit by the projectile, according to the situation.
  • the control projectile launching device stops launching the projectile, preventing the game participants from continuing to participate in the game, and at the same time, the game participant launches the projectile through the projectile launching device held by the game. Attacking the enemy allows the game participants to experience the feeling of live shooting.
  • Embodiments of the present invention provide a live CS game system.
  • the wearable device further includes: a first display device, the first display device is electrically connected to the controller, and an optical signal of the first display device is used to identify game life information.
  • the controller determines that the armor piece is hit by a projectile, the controller is further configured to control an optical signal of the first display device to cause a game life of the optical signal of the first display device to be identified Information is reduced.
  • the first display device comprises at least one of: one or more LED lights, one or more OLED lights, fluorescent lights, infrared rays.
  • identifying the game life information through the optical signals of multiple LED lights includes the following feasible implementations:
  • One possible implementation manner is that the color information of the plurality of LED lights is used to identify game life information.
  • Another possible implementation manner is that the arrangement information of the LED lights that are illuminated in the plurality of LED lights is used to identify game life information.
  • Yet another possible implementation manner is that the illumination modes of the plurality of LED lights are used to identify game life information.
  • Yet another possible implementation manner is that the luminous intensity of the plurality of LED lamps is used to identify game life information.
  • the plurality of LED lamps constitute an LED array; or the plurality of LED lamps constitute an LED light bar.
  • the game life information is identified by the optical signal of the first display device, so that the game participant can see the residual blood volume of himself or the enemy at a glance, thereby improving the user experience.
  • Embodiments of the present invention provide a live CS game system.
  • the armor plate further includes: a second display device electrically connected to the controller, wherein the optical signal of the second display device is used to identify game life information and And/or striking state information; when the controller determines that the armor piece is hit by a projectile, the controller is further configured to control an optical signal of the second display device to make the light of the second display device The game life information of the signal identification is reduced.
  • the second display device comprises at least one of: one or more LED lights, one or more OLED lights, fluorescent lights, infrared rays.
  • the implementation principle of the second display device 112 for identifying the game life information is consistent with the implementation principle of the first display device 15 for identifying the game life information, and details are not described herein again.
  • the plurality of LED lamps constitute an LED array; or the plurality of LED lamps constitute an LED light bar.
  • the armor sheet integrates the sensor and the second display device, so that the armor sheet not only can sense the hit of the enemy projectile, but also can identify the game life information and/or the strike status information, thereby further improving the user experience.
  • Embodiments of the present invention provide a live CS game system.
  • the wearable device further includes: a vibration motor electrically connected to the controller; and when the controller determines that the armor piece is hit by a projectile, the control The device is also used to control the vibration of the vibration motor.
  • the wearable device further includes: a speaker electrically connected to the controller; and when the controller determines that the armor piece is hit by a projectile, the controller is further configured to control the The speaker emits an audio signal.
  • the wearable device further includes: a positioning module, the positioning module is electrically connected to the controller, and the positioning module is configured to locate the wearable device.
  • the game participant can know that he or she is hit from the sense of touch and/or hearing, respectively, thereby further improving the user experience.
  • Embodiments of the present invention provide a live CS game system.
  • the live CS game system further includes: a server and/or a user terminal; the wireless communication module is further configured to send at least one of the following information to the server and/or the user terminal: The number of times the armor piece is hit by the projectile, the position at which the armor piece is hit by the projectile, the strength of the armor piece hit by the projectile, the game life information, and the positioning information of the wearable device.
  • the server and/or the user terminal are configured to: store or display at least one of the following information sent by each of the wearable devices: the number of times the armor piece is hit by the projectile, the armor piece is The position at which the projectile is hit, the strength at which the armor piece is hit by the projectile, the game life information, and the positioning information of the wearable device.
  • the server is further configured to: according to each of the wearable devices, the number of times the armor piece is hit by a projectile, the position where the armor piece is hit by a projectile, and the armor piece is hit by a projectile At least one of strength, game life information, and location information of the wearable device determines a competition situation and transmits the competition situation to the user terminal.
  • the server and/or the server when the game life information received by the server and/or the user terminal is zero
  • the user terminal sends a control signal to the shot launching device to stop the projectile launching device from firing the projectile.
  • the server is a remote server.
  • the server is a local server
  • the wearable device, the shot launching device, the server, and/or the user terminal constitute a local area network.
  • the wireless communication module transmits at least one of the number of times the armor piece is hit by the projectile, the position where the armor piece is hit by the projectile, the intensity of the armor piece hit by the projectile, the game life information, and the positioning information of the wearable device. To the server and/or user terminal, so that the game participants can know their current combat situation through their own user terminal.
  • the server can also be hit according to the number of times the armor piece is sent by each wearable device, and the armor film is At least one of a position hit by the projectile, an intensity of the armor piece hit by the projectile, game life information, and positioning information of the wearable device, the battle situation is determined, and the battle situation is transmitted to the user terminal of each game participant, so that Game participants can also learn about the authorities' battles through their own user terminals.
  • Embodiments of the present invention provide a live CS game system.
  • 10 is a structural diagram of a live CS game system according to an embodiment of the present invention.
  • the live CS game system includes: a user terminal 32, a projectile launching device 21, a server 31, and a wearable device.
  • the wearable device Specifically, it is a live CS vest, and 90 is a main control board.
  • the main control board 90 can be integrated with the controller 12, the wireless communication module 14, and the positioning module 18 described in the above embodiments.
  • 13 indicates a power supply device
  • 15 indicates the first.
  • the first display device may specifically be an LED light bar
  • 16 denotes a vibration motor
  • 17 denotes a speaker
  • 11 denotes an armor plate.
  • the wearable device includes a live CS vest and a helmet with a first display device disposed on the helmet. That is, the first display device 15 such as the LED array or the LED light bar described in the above embodiments may be disposed not only on the live CS vest but also on the helmet.
  • the present embodiment is not limited to the specific form of the wearable device, and the wearable device may be other forms of wearable devices in addition to the vest and the helmet.
  • the projectile hitting the armor on the armor plate is sensed by the armor plate of the wearable device, and the sensed electrical signal is sent to the controller, and the controller determines, according to the electrical signal, that the armor piece is hit by the projectile, according to the situation.
  • the control projectile launching device stops launching the projectile, preventing the game participants from continuing to participate in the game, and at the same time, the game participant launches the projectile through the projectile launching device held by the game. Attacking the enemy allows the game participants to experience the feeling of live shooting.
  • the disclosed apparatus and method may be implemented in other manners.
  • the device embodiments described above are merely illustrative.
  • the division of the unit is only a logical function division.
  • there may be another division manner for example, multiple units or components may be combined or Can be integrated into another system, or some features can be ignored or not executed.
  • the mutual coupling or direct coupling or communication connection shown or discussed may be an indirect coupling or communication connection through some interface, device or unit, and may be in an electrical, mechanical or other form.
  • the units described as separate components may or may not be physically separated, and the components displayed as units may or may not be physical units, that is, may be located in one place, or may be distributed to multiple network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of the embodiment.
  • each functional unit in each embodiment of the present invention may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit.
  • the above integrated unit can be implemented in the form of hardware or in the form of hardware plus software functional units.
  • the above-described integrated unit implemented in the form of a software functional unit can be stored in a computer readable storage medium.
  • the above software functional unit is stored in a storage medium and includes instructions for causing a computer device (which may be a personal computer, a server, or a network device, etc.) or a processor to perform the methods of the various embodiments of the present invention. Part of the steps.
  • the foregoing storage medium includes: a U disk, a mobile hard disk, a read-only memory (ROM), a random access memory (RAM), a magnetic disk, or an optical disk, and the like, which can store program codes. .

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

L'invention concerne un dispositif pouvant être porté et un système convenant à un jeu CS à joueur réel. Un dispositif pouvant être porté (10) comprend : une pièce d'armure (11), un dispositif de commande (12) et un appareil d'alimentation électrique (13), la pièce d'armure (11) comprenant un capteur (111), le capteur (111) permettant de détecter des projectiles touchant la pièce d'armure (11) ; et le dispositif de commande (12) permettant de déterminer, en fonction d'un signal électrique détecté par la pièce d'armure (11), l'état de la pièce d'armure (11) touchée par les projectiles, et de commander un dispositif de tir de projectiles (21) de sorte que ce dernier cesse de tirer des projectiles lorsqu'une valeur obtenue, au moyen d'un calcul, en fonction de l'état de la pièce d'armure (11) touchée par les projectiles, atteint une valeur prédéfinie. Le dispositif de commande (12) commande, en calculant l'état de la pièce d'armure (11) qui est touchée par les projectiles, le dispositif de tir de projectiles (21) de sorte que ce dernier cesse de tirer des projectiles, ce qui empêche les participants du jeu de tricher, et les participants du jeu attaquent des ennemis au moyen d'un dispositif de tir de projectiles en leur possession, de sorte que les participants du jeu puissent faire l'expérience de la pratique du tir.
PCT/CN2017/086584 2017-05-31 2017-05-31 Dispositif pouvant être porté et système convenant à un jeu cs à joueur réel WO2018218496A1 (fr)

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PCT/CN2017/086584 WO2018218496A1 (fr) 2017-05-31 2017-05-31 Dispositif pouvant être porté et système convenant à un jeu cs à joueur réel
CN201780022598.6A CN109069917A (zh) 2017-05-31 2017-05-31 适用于真人cs游戏的可穿戴设备及***

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WO2020133516A1 (fr) * 2018-12-29 2020-07-02 深圳市大疆创新科技有限公司 Système de cardan et plateforme mobile
CN111023893A (zh) * 2020-01-10 2020-04-17 河北铭信兴华电子科技有限公司 一种实兵激光模拟对抗训练***
CN111589096A (zh) * 2020-05-15 2020-08-28 深圳心颜科技有限责任公司 实体游戏数据处理方法、装置、设备、存储介质及实体游戏***

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