WO2018068675A1 - 一种虚拟现实头盔及实现其双运算平台方法 - Google Patents

一种虚拟现实头盔及实现其双运算平台方法 Download PDF

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WO2018068675A1
WO2018068675A1 PCT/CN2017/104965 CN2017104965W WO2018068675A1 WO 2018068675 A1 WO2018068675 A1 WO 2018068675A1 CN 2017104965 W CN2017104965 W CN 2017104965W WO 2018068675 A1 WO2018068675 A1 WO 2018068675A1
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port
computing platform
switching controller
line switching
screen
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PCT/CN2017/104965
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English (en)
French (fr)
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李立纲
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北京小鸟看看科技有限公司
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality

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  • the present invention relates to the field of virtual reality technologies, and in particular, to a virtual reality helmet and a method for implementing the dual computing platform.
  • the integrated virtual reality helmet based on the built-in computing platform has the advantages of portability and no cable
  • the split virtual reality helmet based on the external computing platform such as PC has the advantages of high image quality, low heat generation and no endurance limitation.
  • Two kinds of virtual reality helmets are suitable for different application scenarios.
  • users have requirements for using these two forms of virtual reality helmets, only two sets of different virtual reality helmets can be purchased, which increases the user's use cost, and is for many users. It is not an ideal solution.
  • the invention provides a virtual reality helmet and a method for realizing the dual computing platform, so that the virtual reality helmet can be switched between different computing platforms according to the use scenario, and can be carried independently and can be connected to a PC and the like.
  • the computing platform is used, and the user only needs to purchase a virtual reality helmet to meet different usage scenarios, thereby reducing the user's use cost.
  • a virtual reality helmet including a screen for displaying a picture and a sensor for acquiring attitude data, and a line switching controller and a built-in computing platform disposed in the virtual reality helmet. And a connector for connecting an external computing platform disposed on the virtual reality helmet; the screen, the sensor, the built-in computing platform, and the connector are respectively connected to the line switching controller;
  • the line switching controller controls the screen and the sensor to communicate with the built-in computing platform when the connector is not connected to an external computing platform;
  • the line switching controller controls the screen and sensor to communicate with the external computing platform when the connector is connected to an external computing platform.
  • a method of implementing a virtual reality helmet dual computing platform comprising:
  • the line switching controller is controlled to communicate the screen and sensor with the external computing platform when the connector is connected to an external computing platform.
  • the invention has the beneficial effects that: by setting a built-in computing platform and a line switching controller in the virtual reality helmet, a connector for connecting the external computing platform is set on the virtual reality helmet, when the connector is not connected to the external computing platform.
  • the line switching controller control screen and the sensor are connected to the built-in computing platform; when the connector is connected to the external computing platform, the line switching controller controls the screen and the sensor to communicate with the external computing platform, so that the virtual reality helmet can be built in the computing platform Switching between the external computing platform and the external computing platform to meet the application requirements in different scenarios, the virtual reality helmet can be used independently and can be connected to an external computing platform such as a PC, thereby reducing the user's use cost and increasing the number of users. Product competitiveness.
  • FIG. 1 is a functional block diagram of a virtual reality helmet according to an embodiment of the present invention.
  • FIG. 2 is a flowchart of a method for implementing a virtual reality helmet dual computing platform according to an embodiment of the present invention.
  • the design concept of the invention is that the existing integrated virtual reality helmet has the advantages of being portable and without cables, and the split virtual reality helmet has the advantages of high image quality, low heat generation and no endurance limitation, when the user When the virtual reality helmets of various forms have usage requirements, they have to purchase two sets of different virtual reality helmets, which will increase the user's use cost.
  • the present invention provides a built-in computing platform and a line switching controller in the virtual reality helmet, and a connector for connecting the external computing platform is set on the virtual reality helmet, and the connector is not connected to the external computing platform.
  • the line switching controller control screen and sensor are connected to the built-in computing platform, this is equivalent to the existing integrated virtual reality helmet; when the connector is connected to the external computing platform, the line switching controller controls the screen and the sensor and the outside The computing platform is connected, which is equivalent to the existing split virtual reality helmet.
  • the virtual reality helmet provided by the invention can be switched between the built-in computing platform and the external computing platform to meet the application requirements in different scenarios, and the virtual reality helmet can be carried independently or connected to an external computing platform such as a PC. The use reduces the user's use cost and increases the competitiveness of the product.
  • the virtual reality helmet provided in this embodiment includes a screen 110, a sensor 120, a line switching controller 130, a built-in computing platform 140, and a connection. 150.
  • the screen 110, the sensor 120, the built-in computing platform 140, and the connector 150 are connected to the line switching controller 130, respectively.
  • the virtual reality helmet provided in this embodiment can switch between the built-in computing platform and the external computing platform according to the usage scenario.
  • the line switching controller 130 controls the screen 110 and the sensor 120 to communicate with the built-in computing platform 140.
  • the attitude data collected by the sensor 120 is sent to the built-in computing platform 140 through the line switching controller 130.
  • the built-in computing platform 140 processes the image data according to the pose data, and the processed image data is sent to the screen 110 through the line switching controller 130, and the image is displayed to the user by the screen 110.
  • the virtual reality helmet is equivalent to the existing integrated virtual reality helmet, and can work independently without connecting other devices through cables, and does not restrict the movement of the user due to the cable, and is convenient to carry.
  • the line switching controller 130 controls the screen 110 and the sensor 120 to communicate with the PC through the connector 150, and the attitude data collected by the sensor 120 is sent to the line switching controller 130.
  • the PC processes the image data according to the posture data, and the processed image data is sent to the screen 110 through the line switching controller 130, and the image is displayed to the user by the screen 110.
  • the virtual reality helmet is equivalent to the existing split virtual reality helmet, and can utilize the strong computing power of the PC to provide users with higher image quality and reduce the heat generated when the virtual reality helmet works, and no Endurance limit.
  • the virtual reality helmet of the embodiment can be switched between different computing platforms according to the usage scenario, and the screen and the sensor are connected with the external computing platform when the connector is connected to the external computing platform, otherwise the screen and the sensor and the built-in computing are connected.
  • Platform connectivity users only need to buy a virtual reality helmet to meet different usage scenarios, reducing the user's cost of use and enhancing the competitiveness of the product.
  • the screen 110 is connected to the port 1 of the line switching controller 130 through a screen connection line
  • the sensor 120 is connected to the port 2 of the line switching controller 130 through a sensor connection line
  • the built-in computing platform 140 passes A screen connection line and a sensor connection line are respectively connected to the port 3 and the port 4 of the line switching controller 130.
  • the connector 150 is respectively connected to the line switching controller 130 through a screen connection line, a sensor connection line and a control connection line. Port 5, Port 6, and Port 7.
  • the connector 150 notifies whether the line switcher is connected to the external computing platform by controlling the connection line. For example, when the connector 150 is not connected to the external computing platform, the connector 150 transmits to the port 5 of the line switching controller 130 through the control connection line. A low level signal, and when the connector 150 is connected to the external computing platform, the connector 150 transmits a high level signal to the port 5 of the line switching controller 130 through the control connection line.
  • the line switching controller 130 When the port 5 of the line switching controller 130 receives the low level signal, the line switching controller 130 turns on the path between the port 1 and the port 3, and the path between the port 2 and the port 4, and disconnects the port 1 The path between port 5 and the path between port 2 and port 6.
  • the line switching controller 130 When the port 5 of the line switching controller 130 receives the high level signal, the line switching controller 130 turns on the path between the port 1 and the port 5, and the path between the port 2 and the port 6, and disconnects the port 1 The path between port 3 and the path between port 2 and port 4.
  • the screen 110 and the line switching controller 130 can adopt a High Definition Multimedia Interface (HDMI) and electronic data processing (abbreviated as The eDP) and the Mobile Industry Processor Interface (MIPI) are connected in a manner such that the line switching controller 130 includes an HDMI path switching chip, an eDP path switching chip, or an MIPI path switching chip.
  • HDMI/eDP channel switching chip can be selected from the TI HD3SS215 chip.
  • the sensor 120 and the line switching controller 130 may be a Universal Serial Bus (USB), an inter-integrated circuit (I2C), or a serial peripheral interface (Serial Peripheral Interface).
  • USB Universal Serial Bus
  • I2C inter-integrated circuit
  • SPI Serial Peripheral Interface
  • the line switching controller 130 correspondingly includes a USB path switching chip, an I2C path switching chip or an SPI path switching chip, or can also be switched by a high speed circuit switch.
  • FIG. 2 is a flowchart of a method for implementing a virtual reality helmet dual computing platform according to an embodiment of the present invention. As shown in FIG. 2, the method for implementing a virtual reality helmet dual computing platform provided by this embodiment includes:
  • Step S210 setting a line switching controller and a built-in computing platform in the virtual reality helmet, and setting a connector for connecting the external computing platform on the virtual reality helmet.
  • Step S220 connecting the screen, the sensor, the built-in computing platform and the connector to the line switching controller respectively.
  • Step S230 determining whether the connector is connected to the external computing platform. If the connector is not connected to the external computing platform, step S240 is performed; if the connector is connected to the external computing platform, step S250 is performed.
  • Step S240 The control line switching controller connects the screen and the sensor with the built-in computing platform.
  • Step S250 The control line switching controller connects the screen and the sensor with the external computing platform.
  • step S220 specifically includes: connecting the screen to the first port of the line switching controller through a screen connection line; connecting the sensor to the second port of the line switching controller through a sensor connection line; passing the built-in computing platform through a A screen cable and a sensor cable are connected to the third port and the fourth port of the line switching controller, respectively.
  • the connector is connected to the fifth port, the sixth port, and the seventh port of the line switching controller through a screen cable, a sensor cable, and a control cable, respectively.
  • step S230 specifically includes: when the seventh port of the line switching controller receives the first control signal sent by the connector, determining that the connector is not connected to the external computing platform; and when the seventh port of the line switching controller When receiving the second control signal sent by the connector, it is determined that the connector is connected to the external computing platform.
  • the control line switching controller After determining that the connector is not connected to the external computing platform, the control line switching controller turns on the path between the first port and the third port, and the path between the second port and the fourth port, and disconnects the first port With the fifth port
  • the path between the second port and the sixth port enables the screen and the sensor to communicate with the built-in computing platform.
  • the virtual reality helmet does not need to be connected to other devices through the cable to work independently, and does not cause the line.
  • the cable restricts the user's movements and is easy to carry.
  • the control line switching controller After determining that the connector is connected to the external computing platform, the control line switching controller turns on the path between the first port and the fifth port, and the path between the second port and the sixth port, disconnecting the first port from The path between the third port and the path between the second port and the fourth port enable the screen and the sensor to communicate with an external computing platform, such as a PC.
  • an external computing platform such as a PC.
  • the computing power of the PC can be utilized for the user. Provides higher picture quality and reduces the amount of heat generated by the virtual reality helmet when it is working, and has no endurance restrictions.
  • the screen and line switching controller may be connected by using one of HDMI, eDP, MIPI, etc., and the line switching controller accordingly includes an HDMI path switching chip, an eDP path switching chip or an MIPI path switching chip.
  • the sensor and line switching controller can be connected by one of USB, I2C, SPI, etc., and the line switching controller correspondingly includes a USB path switching chip, an I2C path switching chip or an SPI path switching chip, or can also pass a high speed circuit.
  • the switch implements switching.

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  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Controls And Circuits For Display Device (AREA)

Abstract

一种虚拟现实头盔及实现其双运算平台方法,该虚拟现实头盔包括用于显示画面的屏幕(110)和用于采集姿态数据的传感器(120),还包括设置在虚拟现实头盔中的线路切换控制器(130)和内置运算平台(140),以及设置在虚拟现实头盔上的用于连接外置运算平台的连接器(150);屏幕(110)、传感器(120)、内置运算平台(140)以及连接器(150)分别连接线路切换控制器(130);当连接器(150)没有连接到外置运算平台时,线路切换控制器(130)控制屏幕(110)和传感器(120)与内置运算平台(140)连通;当连接器(150)连接到外置运算平台时,线路切换控制器(130)控制屏幕(110)和传感器(120)与外置运算平台连通,该虚拟现实头盔既可以随身携带独立使用,又可以连接PC机等外置运算平台使用,降低了用户的使用成本,增加了产品竞争力。

Description

一种虚拟现实头盔及实现其双运算平台方法
交叉引用
本申请引用于2016年10月10日提交的专利名称为“一种虚拟现实头盔及实现双运算平台方法”的第201610884162.5号中国专利申请,其通过引用被全部并入本申请。
技术领域
本发明涉及虚拟现实技术领域,具体涉及一种虚拟现实头盔及实现其双运算平台方法。
背景技术
近年来,随着虚拟现实技术的逐步成熟,各种虚拟现实设备陆续出现。基于内置运算平台的一体式虚拟现实头盔具有便携、无线缆的优点,而基于PC机等外置运算平台的分体式虚拟现实头盔则具有画质高、发热小、无续航限制的优点。
两种虚拟现实头盔适合不同的应用场景,当用户对于这两种形态的虚拟现实头盔都有使用需求时,只能购买两套不同的虚拟现实头盔,会增加用户的使用成本,对于很多用户来说并不是一个理想的解决方案。
发明内容
本发明提供了一种虚拟现实头盔及实现其双运算平台的方法,使得虚拟现实头盔可以根据使用场景在不同的运算平台之间进行切换,既可以随身携带独立使用又可以连接PC机等外置运算平台使用,用户只需要购买一个虚拟现实头盔便可以满足不同的使用场景,从而降低用户的使用成本。
根据本发明的一些实施例,提供了一种虚拟现实头盔,包括用于显示画面的屏幕和用于采集姿态数据的传感器,还包括设置在虚拟现实头盔中的线路切换控制器和内置运算平台,以及设置在虚拟现实头盔上的用于连接外置运算平台的连接器;所述屏幕、所述传感器、所述内置运算平台以及所述连接器分别连接所述线路切换控制器;
当所述连接器没有连接到外置运算平台时,所述线路切换控制器控制所述屏幕和传感器与所述内置运算平台连通;
当所述连接器连接到外置运算平台时,所述线路切换控制器控制所述屏幕和传感器与所述外置运算平台连通。
根据本发明的另一些实施例,提供了一种实现虚拟现实头盔双运算平台的方法,所述虚拟现实头盔包括用于显示画面的屏幕和用于采集姿态数据的传感器,所述方法包括:
在虚拟现实头盔中设置线路切换控制器和内置运算平台,在虚拟现实头盔上设置用于连接外置运算平台的连接器;
将所述屏幕、所述传感器、所述内置运算平台以及所述连接器分别连接所述线路切换控制器;
判断所述连接器是否连接到外置运算平台:
当所述连接器没有连接到外置运算平台时,控制所述线路切换控制器将所述屏幕和传感器与所述内置运算平台连通;
当所述连接器连接到外置运算平台时,控制所述线路切换控制器将所述屏幕和传感器与所述外置运算平台连通。
本发明的有益效果是:通过在虚拟现实头盔中设置内置运算平台、线路切换控制器,在虚拟现实头盔上设置用于连接外置运算平台的连接器,当连接器没有连接外置运算平台时,线路切换控制器控制屏幕和传感器与内置运算平台连通;当连接器连接到外置运算平台时,线路切换控制器控制屏幕和传感器与外置运算平台连通,使得虚拟现实头盔可以在内置运算平台与外置运算平台之间进行切换,满足不同场景下的应用需求,该虚拟现实头盔既可以随身携带独立使用,又可以连接PC机等外置运算平台使用,降低了用户的使用成本,增加了产品竞争力。
附图说明
为了更清楚地说明本发明实施例或现有技术中的技术方案,下面将对实施例或现有技术描述中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图仅仅是本发明的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其它的附图。
图1是本发明一个实施例提供的一种虚拟现实头盔的功能框图;
图2是本发明一个实施例提供的一种实现虚拟现实头盔双运算平台的方法的流程图。
具体实施方式
为使本发明的目的、技术方案和优点更加清楚,下面将结合附图对本发明实施方式作进一步地详细描述。
应当明确,所描述的实施例仅仅是本发明一部分实施例,而不是全部的实施例。基于本发明中的实施例,本领域普通技术人员在没有作出创造性劳动前提下所获得的所有其它实施例,都属于本发明保护的范围。
本发明的设计构思是:现有的一体式虚拟现实头盔具有便携、无线缆的优点,而分体式虚拟现实头盔则具有画质高、发热小、无续航限制的优点,当用户对于这两种形态的虚拟现实头盔都有使用需求时,不得不购买两套不同的虚拟现实头盔,会增加用户的使用成本。针对这种情况,本发明在虚拟现实头盔中设置了内置运算平台和线路切换控制器,在虚拟现实头盔上设置了用于连接外置运算平台的连接器,当连接器没有连接外置运算平台时,线路切换控制器控制屏幕和传感器与内置运算平台连通,此时相当于现有的一体式虚拟现实头盔;当连接器连接到外置运算平台时,线路切换控制器控制屏幕和传感器与外置运算平台连通,此时相当于现有的分体式虚拟现实头盔。本发明提供的虚拟现实头盔可以在内置运算平台与外置运算平台之间进行切换,满足不同场景下的应用需求,该虚拟现实头盔既可以随身携带独立使用也可以连接PC机等外置运算平台使用,降低了用户的使用成本,增加了产品竞争力。
实施例一
图1是本发明一个实施例提供的一种虚拟现实头盔的功能框图,参见图1,本实施例提供的虚拟现实头盔包括屏幕110、传感器120、线路切换控制器130、内置运算平台140和连接器150。屏幕110、传感器120、内置运算平台140以及连接器150分别连接线路切换控制器130。
本实施例提供的虚拟现实头盔可根据使用场景在内置运算平台与外置运算平台之间进行切换。
当连接器150没有连接到外置运算平台时,线路切换控制器130控制屏幕110和传感器120与内置运算平台140连通,传感器120采集的姿态数据通过线路切换控制器130发送给内置运算平台140,内置运算平台140根据姿态数据处理图像数据,处理好的图像数据通过线路切换控制器130发送给屏幕110,由屏幕110将图像显示给用户。此时, 该虚拟现实头盔相当于现有的一体式虚拟现实头盔,不需要通过线缆连接其他设备即可独立工作,不会因线缆制约用户的动作,且便于携带。
当连接器150连接到外置运算平台时,例如PC机,线路切换控制器130控制屏幕110和传感器120通过连接器150与PC机连通,传感器120采集的姿态数据通过线路切换控制器130发送给PC机,PC机根据姿态数据处理图像数据,处理好的图像数据通过线路切换控制器130发送给屏幕110,由屏幕110将图像显示给用户。此时,该虚拟现实头盔相当于现有的分体式虚拟现实头盔,可以利用PC机较强的运算能力,为用户提供更高的画质,并减少虚拟现实头盔工作时产生的热量,且无续航限制。
本实施例的虚拟现实头盔可以根据使用场景在不同的运算平台之间进行切换,当连接器连接到外置运算平台时将屏幕与传感器与外置运算平台连通,否则将屏幕与传感器与内置运算平台联通,用户只需要购买一个虚拟现实头盔便可以满足不同的使用场景,降低了用户的使用成本,增强了产品的竞争力。
优选地,在本实施例中,屏幕110通过一条屏幕连接线连接到线路切换控制器130的端口1,传感器120通过一条传感器连接线连接到线路切换控制器130的端口2,内置运算平台140通过一条屏幕连接线和一条传感器连接线分别连接到线路切换控制器130的端口3和端口4,连接器150通过一条屏幕连接线、一条传感器连接线和一条控制连接线分别连接到线路切换控制器130的端口5、端口6和端口7。
连接器150通过控制连接线通知线路切换器是否连接到外置运算平台,例如当连接器150没有连接到外置运算平台时,连接器150通过控制连接线向线路切换控制器130的端口5发送低电平信号,而当连接器150连接到外置运算平台时,连接器150通过控制连接线向线路切换控制器130的端口5发送高电平信号。
当线路切换控制器130的端口5接收到低电平信号时,线路切换控制器130接通端口1与端口3之间的通路、以及端口2与端口4之间的通路,并断开端口1与端口5之间的通路、以及端口2与端口6之间的通路。当线路切换控制器130的端口5接收到高电平信号时,线路切换控制器130接通端口1与端口5之间的通路、以及端口2与端口6之间的通路,并断开端口1与端口3之间的通路、以及端口2与端口4之间的通路。
屏幕110和线路切换控制器130可以采用高清晰度多媒体接口(High Definition Multimedia Interface,简称为HDMI)、电子数据处理(electronic data processing,简称为 eDP)、移动行业处理器接口(Mobile Industry Processor Interface,简称为MIPI)等方式中的一种进行连接,线路切换控制器130相应地包含HDMI通路切换芯片、eDP通路切换芯片或MIPI通路切换芯片。HDMI/eDP通路切换芯片可以选用TI HD3SS215芯片。
传感器120和线路切换控制器130可以采用通用串行总线(Universal Serial Bus,简称为USB)、内部集成电路总线(inter-integrated circuit,简称为I2C)、串行***设备接口(serial peripheral interface,简称为SPI)等方式中的一种进行连接,线路切换控制器130相应地包含USB通路切换芯片、I2C通路切换芯片或SPI通路切换芯片,或者也可以通过高速电路开关实现切换。
实施例二
图2是本发明一个实施例提供的一种实现虚拟现实头盔双运算平台的方法的流程图,如图2所示,本实施例提供的实现虚拟现实头盔双运算平台的方法包括:
步骤S210:在虚拟现实头盔中设置线路切换控制器和内置运算平台,在虚拟现实头盔上设置用于连接外置运算平台的连接器。
步骤S220:将屏幕、传感器、内置运算平台以及连接器分别连接线路切换控制器。
步骤S230:判断连接器是否连接到外置运算平台,若连接器没有连接到外置运算平台,则执行步骤S240;若连接器连接到外置运算平台,则执行步骤S250。
步骤S240:控制线路切换控制器将屏幕和传感器与内置运算平台连通。
步骤S250:控制线路切换控制器将屏幕和传感器与外置运算平台连通。
优选地,步骤S220具体包括:将屏幕通过一条屏幕连接线连接到线路切换控制器的第一端口;将传感器通过一条传感器连接线连接到线路切换控制器的第二端口;将内置运算平台通过一条屏幕连接线和一条传感器连接线分别连接到线路切换控制器的第三端口和第四端口。将连接器通过一条屏幕连接线、一条传感器连接线和一条控制连接线分别连接到线路切换控制器的第五端口、第六端口和第七端口。
进一步优选地,步骤S230具体包括:当线路切换控制器的第七端口接收到连接器发送的第一控制信号时,判断连接器没有连接到外置运算平台;当线路切换控制器的第七端口接收到连接器发送的第二控制信号时,判断连接器连接到外置运算平台。
当判断连接器没有连接到外置运算平台之后,控制线路切换控制器接通第一端口与第三端口之间的通路、以及第二端口与第四端口之间的通路,断开第一端口与第五端口 之间的通路、以及第二端口与第六端口之间的通路,使屏幕和传感器与内置运算平台连通,此时虚拟现实头盔不需要通过线缆连接其他设备即可独立工作,不会因线缆制约用户的动作,且便于携带。
当判断连接器连接到外置运算平台之后,控制线路切换控制器接通第一端口与第五端口之间的通路、以及第二端口与第六端口之间的通路,断开第一端口与第三端口之间的通路、以及第二端口与第四端口之间的通路,使屏幕和传感器与外置运算平台连通,例如PC机,此时可以利用PC机较强的运算能力,为用户提供更高的画质,并减少虚拟现实头盔工作时产生的热量,且无续航限制。
可选地,屏幕和线路切换控制器可以采用HDMI、eDP、MIPI等方式中的一种进行连接,线路切换控制器相应地包含HDMI通路切换芯片、eDP通路切换芯片或MIPI通路切换芯片。传感器和线路切换控制器可以采用USB、I2C、SPI等方式中的一种进行连接,线路切换控制器相应地包含USB通路切换芯片、I2C通路切换芯片或SPI通路切换芯片,或者也可以通过高速电路开关实现切换。
以上所述,仅为本发明的具体实施方式,在本发明的上述教导下,本领域技术人员可以在上述实施例的基础上进行其他的改进或变形。本领域技术人员应该明白,上述的具体描述只是更好的解释本发明的目的,本发明的保护范围应以权利要求的保护范围为准。

Claims (10)

  1. 一种虚拟现实头盔,包括用于显示画面的屏幕和用于采集姿态数据的传感器,还包括设置在虚拟现实头盔中的线路切换控制器和内置运算平台,以及设置在虚拟现实头盔上的用于连接外置运算平台的连接器;所述屏幕、所述传感器、所述内置运算平台以及所述连接器分别连接所述线路切换控制器;
    当所述连接器没有连接到外置运算平台时,所述线路切换控制器控制所述屏幕和传感器与所述内置运算平台连通;
    当所述连接器连接到外置运算平台时,所述线路切换控制器控制所述屏幕和传感器与所述外置运算平台连通。
  2. 如权利要求1所述的虚拟现实头盔,其中,
    所述屏幕通过一条屏幕连接线连接到所述线路切换控制器的第一端口;所述传感器通过一条传感器连接线连接到所述线路切换控制器的第二端口;所述内置运算平台通过一条屏幕连接线和一条传感器连接线分别连接到所述线路切换控制器的第三端口和第四端口;所述连接器通过一条屏幕连接线、一条传感器连接线和一条控制连接线分别连接到所述线路切换控制器的第五端口、第六端口和第七端口;
    当所述连接器没有连接到外置运算平台时,所述连接器通过控制连接线向所述线路切换控制器发送第一控制信号,控制所述线路切换控制器接通第一端口与第三端口之间的通路、以及第二端口与第四端口之间的通路,断开第一端口与第五端口之间的通路、以及第二端口与第六端口之间的通路;
    当所述连接器连接到外置运算平台时,所述连接器通过控制连接线向所述线路切换控制器发送第二控制信号,控制所述线路切换控制器接通第一端口与第五端口之间的通路、以及第二端口与第六端口之间的通路,断开第一端口与第三端口之间的通路、以及第二端口与第四端口之间的通路。
  3. 如权利要求2所述的虚拟现实头盔,其中,
    所述屏幕和所述线路切换控制器采用HDMI方式连接,所述线路切换控制器中包括HDMI通路切换芯片;
    或者,所述屏幕和所述线路切换控制器采用eDP方式连接,所述线路切换控制器中包括eDP通路切换芯片;
    或者,所述屏幕和所述线路切换控制器采用MIPI方式连接,所述线路切换控制器中包括MIPI通路切换芯片。
  4. 如权利要求2所述的虚拟现实头盔,其中,
    所述传感器和所述线路切换控制器采用USB方式连接,所述线路切换控制器中包括USB通路切换芯片或高速电路开关;
    或者,所述传感器和所述线路切换控制器采用I2C方式连接,所述线路切换控制器中包括I2C通路切换芯片或高速电路开关;
    或者,所述传感器和所述线路切换控制器采用SPI方式连接,所述线路切换控制器中包括SPI通路切换芯片或高速电路开关。
  5. 如权利要求1所述的虚拟现实头盔,其中,所述外置运算平台为PC机。
  6. 一种实现虚拟现实头盔双运算平台的方法,所述虚拟现实头盔包括用于显示画面的屏幕和用于采集姿态数据的传感器,所述方法包括:
    在虚拟现实头盔中设置线路切换控制器和内置运算平台,在虚拟现实头盔上设置用于连接外置运算平台的连接器;
    将所述屏幕、所述传感器、所述内置运算平台以及所述连接器分别连接所述线路切换控制器;
    判断所述连接器是否连接到外置运算平台:
    当所述连接器没有连接到外置运算平台时,控制所述线路切换控制器将所述屏幕和传感器与所述内置运算平台连通;
    当所述连接器连接到外置运算平台时,控制所述线路切换控制器将所述屏幕和传感器与所述外置运算平台连通。
  7. 如权利要求6所述的方法,其中,
    所述将所述屏幕、所述传感器、所述内置运算平台以及所述连接器分别连接所述线路切换控制器,具体包括:
    将所述屏幕通过一条屏幕连接线连接到所述线路切换控制器的第一端口;
    将所述传感器通过一条传感器连接线连接到所述线路切换控制器的第二端口;
    将所述内置运算平台通过一条屏幕连接线和一条传感器连接线分别连接到所述线路切换控制器的第三端口和第四端口;
    将所述连接器通过一条屏幕连接线、一条传感器连接线和一条控制连接线分别连接到所述线路切换控制器的第五端口、第六端口和第七端口。
  8. 如权利要求7所述的方法,其中,所述判断所述连接器是否连接到外置运算平台,具体包括:
    当所述线路切换控制器的第七端口接收到所述连接器发送的第一控制信号时,判断所述连接器没有连接到外置运算平台;
    当所述线路切换控制器的第七端口接收到所述连接器发送的第二控制信号时,判断所述连接器连接到外置运算平台。
  9. 如权利要求8所述的方法,其中,所述控制所述线路切换控制器将所述屏幕和传感器与所述内置运算平台连通,具体为:控制所述线路切换控制器接通第一端口与第三端口之间的通路、以及第二端口与第四端口之间的通路,断开第一端口与第五端口之间的通路、以及第二端口与第六端口之间的通路。
  10. 如权利要求9所述的方法,其中,所述控制所述线路切换控制器将所述屏幕和传感器与所述外置运算平台连通,具体为:控制所述线路切换控制器接通第一端口与第五端口之间的通路、以及第二端口与第六端口之间的通路,断开第一端口与第三端口之间的通路、以及第二端口与第四端口之间的通路。
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