WO2018068161A1 - 一种跨界互动交易***及其方法 - Google Patents
一种跨界互动交易***及其方法 Download PDFInfo
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- WO2018068161A1 WO2018068161A1 PCT/CN2016/000564 CN2016000564W WO2018068161A1 WO 2018068161 A1 WO2018068161 A1 WO 2018068161A1 CN 2016000564 W CN2016000564 W CN 2016000564W WO 2018068161 A1 WO2018068161 A1 WO 2018068161A1
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/06—Buying, selling or leasing transactions
- G06Q30/0601—Electronic shopping [e-shopping]
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
- G06Q30/0207—Discounts or incentives, e.g. coupons or rebates
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
- G06Q30/0241—Advertisements
Definitions
- the present invention relates to the field of transaction technology, and in particular to a transaction system and method thereof that can obtain transaction information and instructions in real time in a virtual world and complete interaction in the real world.
- the main object of the present invention is to provide a cross-border interactive trading system, which can mark a transaction event in a virtual world, and let the player find through the technology of location location. Real-world counterparts and complete interactions with specified trading events within the entity to significantly increase the sales of the physical store and increase the credibility of its consumption.
- the main object of the present invention is to provide a cross-border interactive transaction method, which can guide interaction in the real world through a virtual world, and can drive consumers to the real world to break through the limitations of existing transactions. Can reduce transaction disputes.
- the cross-border interactive transaction system includes:
- a platform vendor's server host comprising at least one processing module, a transmission module and a mediation transaction platform
- the processing module is a background program capable of performing data processing and function operation
- the transmission module can be connected to the Internet
- the server host Connecting at least one player database storing player identification information, a merchant database storing basic identification information of the merchant, and a matchmaking transaction database storing transaction event information;
- At least one player's portable device having at least one transaction operation module, a wireless network transmission module, a positioning module, and an image capture module
- the transaction operation module can be an application for performing a function operation and displaying a virtual world
- the positioning module is configured to locate the player in a real world position
- the wireless network transmission module is configured to wirelessly transmit data through the Internet to the server
- the image capturing module is configured to obtain transaction interaction and product images
- the at least one merchant terminal device has at least one interactive transaction module, a network transmission module and a commodity data module, wherein the interactive transaction module is an application software for performing function operation and displaying a virtual world, and the network transmission module is provided with a wired or
- the wireless method transmits data through a connection with a server host through the Internet, and the commodity data module can store product descriptions and inventory.
- the server host can transmit a transaction event in the virtual world to the player's portable device, for the player to find the corresponding merchant in the real world through the positioning of the portable device and complete the transaction event, and transmit the positioning information to the server host.
- Data of trading event information Enables players to interact with trading events in the real world through the trading event indications in the virtual world, greatly improving the trading effect.
- the method of trading includes at least the following steps:
- Step S11 Starting the online, the platform provider opens the processing module of the server and the mediation transaction platform, and each player opens the transaction operation module of the portable device as needed, and each merchant also opens the interactive transaction module of the terminal device as needed, and The opened portable device and the terminal device can form an online state through a transmission module of the wireless network transmission module and the network transmission module via the Internet and the server;
- Step S12 transmitting the positioning information, the portable device of the plurality of players may be positioned by the positioning module, transmitted to the server, and displayed in the virtual world of the portable device or the terminal device as a virtual player, the plurality of merchants
- the terminal device can transmit the location to the server and display the merchant as a virtual merchant in the virtual world of the portable device or the terminal device;
- Step S13 Looking for a merchant, the server can use the transaction module to deliver at least one transaction event via the Internet, the transaction event is indicated by a virtual merchant in a virtual world of the marketing processing module of the player portable device, and the real world player is based on the portable device.
- the virtual world of the processing module moves in the corresponding real world to find a corresponding merchant or a specific place in the real world;
- Step S14 The transaction interaction, the player interacts with the transaction operation module of the portable device, the image capturing module, etc. through image, voice or text, and transmits the transaction to the matchmaking trading platform of the server;
- Step S15 transaction management, after completing the transaction, the transaction information may be transmitted back to the matchmaking trading platform of the server host through the portable device transaction operation module for transaction management;
- Step S16 End, the server may transmit the updated transaction data of the corresponding virtual player or virtual merchant according to the request of the player in the real world through the portable device or the merchant through the terminal device, and simultaneously store or update the server host.
- Player database, number of merchants According to the data of the library and the mediation transaction database.
- FIG. 1 is a schematic diagram of a system architecture of the present invention for explaining the relative relationship of each device
- FIG. 2 is a schematic diagram of actual system configuration in the real world according to the present invention.
- FIG. 3 is a schematic diagram of a virtual world displayed by a portable device in the system of the present invention.
- FIG. 4 is a schematic diagram of a real world and a virtual world of the system of the present invention.
- Figure 5 is a schematic flow chart of the method of the present invention.
- FIG. 6 is a schematic diagram of a group purchase transaction screen displayed by the portable device in the system of the present invention.
- the present invention discloses a cross-border interactive transaction system and its method.
- the technical content of the present invention will be described below through specific embodiments, so that those skilled in the art can easily understand the advantages and advantages of the present invention from the contents disclosed in the present specification. efficacy.
- the invention can also pass Other different embodiments are implemented or applied. Therefore, with reference to the specific embodiments of the invention and the components thereof, all of the front and rear, left and right, top and bottom, upper and lower, and horizontal and vertical references are for convenience of description and are not limiting.
- the present invention also does not limit its components to any position or spatial orientation.
- the drawings and the dimensions specified in the specification may be varied in accordance with the design and needs of the specific embodiments of the present invention without departing from the scope of the appended claims.
- the cross-border interactive transaction system provided by the present invention is shown in FIG. 1.
- the system includes a platform server 10, an Internet 20, two or more player portable devices 30, and one or more merchant terminal devices. 40.
- the server 10 can perform wired or wireless connection with each of the portable devices 30 and each of the terminal devices 40 via the Internet 20 for transmitting data, so that the player can find a transaction event in the real world indicating the virtual world. , allowing players to interact with the merchant in the real world to complete the transaction event;
- the detailed configuration of the cross-border interactive transaction system provided by the present invention is as shown in FIG. 1 and FIG. 2, wherein the server host 10 includes at least one processing module 11, a transmission module 12, and a mediation transaction platform 13, and the processing module 11 is a built-in background program for interpreting, analyzing, comparing and processing various data, such as player's player data, merchant data, positioning data or time data, etc., and the transmission module 12 may be wireless technology or wired technology.
- the Internet 20 is connected to receive various data or transmit transaction events to the player's portable device 30 or the merchant's terminal device 40.
- the mediation transaction platform 13 is a built-in program that provides a player and at least one player.
- the server 10 is electrically connected at least.
- the player database 15 can be used to store the player's basic identification data, The data, the completion event data, and the bonus data, etc.
- the merchant database 16 can be used to store the basic identification data of the merchant, the location data, the indication event data, and the reward data, etc.
- the mediation transaction database 18 is used for the players and players in the storage system. Or mediating, trading events, and the like between the player and each merchant for further application and update storage of the matchmaking trading platform 13;
- the portable device 30 can be a player's smart phone, a tablet computer, etc., and has at least one transaction operation module 31, a wireless network transmission module 35, a positioning module 37, and an image capture module 38, wherein the transaction operation
- the module 31 is an application (APP) built into the portable device 30, as shown in FIG. 3 and FIG. 4, and includes a man-machine interface, a displayable virtual world 300 (for example, an electronic map or a street view map), and the foregoing combination.
- a matchmaking transaction screen provided by the trading platform 13, and the virtual world 300 corresponds to a real world 200 building, road, etc. location for searching for a marketing event location and completing a transaction event.
- the positioning module 37 may be a global positioning system (GPS).
- the communication operation module 31 can be used to guide the player to find a merchant or an indication location, and the wireless network transmission module 35 can wirelessly connect with the server 10 to transmit data indicating the location or the player location via the Internet 20, and the image capturing module 38 Can be used to capture images of businesses, players or products;
- the terminal device 40 may be a terminal of a merchant, a desktop computer, a notebook computer, or the like, and has at least one interactive transaction module 41, a network transmission module 45, and a commodity data module 48, wherein the interactive transaction module 41 is built in.
- the application software of the terminal device 40 includes a man-machine interface and a displayable mediation transaction screen provided by the aforementioned mediation transaction platform 13 for setting, modifying, and logging transaction events, and the network transmission module 45 is provided with a wired or
- the wireless device is connected to the server 10 via the Internet 20 to transmit data of the indication or the location of the merchant.
- the terminal device 40 further includes a positioning module 47, the positioning module 47 is configured to cooperate with the interactive transaction module 41 to indicate the location of the merchant, and the commodity data module 48 Corresponding information and inventory quantity that can be used to store the merchant goods, and is used for providing the foregoing matching transaction platform 13 to be paired and used in the transaction;
- a cross-border interactive trading system capable of combining the virtual world with the consumer to conduct the matchmaking transaction in the real world merchant is formed.
- the servo host 10 of the above system can transmit a transaction event of the merchant in the virtual world to the portable device 30 of the player for the player to pass the transaction operation module 31 of the portable device 30.
- the medium positioning data finds the corresponding merchant in the real world and completes the transaction event, and causes the portable device 30 to transmit the package to the server 10
- the data including the positioning information and the transaction event information can effectively record, store, count and manage the player's transaction event data.
- FIG. 3, FIG. 4 and FIG. 5 the process steps of the cross-border interactive transaction method are :
- Step S11 Starting the online connection, firstly, the platform provider opens the processing module 11 of the server 10 and the mediation transaction platform 13, and each of the players 210A and 210B opens the transaction operation module 31 of the portable device 30 as needed, and each of the merchants 220A ⁇ 220D also opens the interactive transaction module 41 of the terminal device 40 as needed, and the opened portable device 30 and the terminal device 40 can transmit the module through the wireless network transmission module 35 and the network transmission module 45 via the Internet 20 and the server 10 respectively. 12 forming an online state for transmitting or receiving the transaction data;
- Step S12 transmitting the positioning information, the portable device 30 of each of the players 210A, 210B can locate the location by the positioning module 37, and display the player 210A, 210B as a virtual player 310A, 310B in the transaction of the portable device 30.
- the identification information, the positioning information, and the like of the virtual players 310A and 310B are then transmitted to the servo host 10 via the Internet 20 via the portable device 30, and then received by the servo host 10 for processing by the processing module 11 for data processing. .
- the terminal device 40 transmits its preset positioning location to the server 10 via the Internet 20, and displays the merchants 220A-220D as a virtual merchant 320A-320D.
- the terminal device 40 further has a positioning module 47 for positioning the location and transmitting the same. Positioning the location to the server 10 for display in the virtual merchants 320A-320D;
- Step S13 Looking for a merchant, after receiving the positioning data transmitted by the player portable device 30, the server 10 can utilize the transaction processing module 11 according to the player database 15, the merchant database 16, and the marketing database 17. The data is analyzed and compared, and at least one transaction event is dispatched using the Internet 20, and the transaction event is also indicated to the virtual merchants 320A-320D in the virtual world 300 of the marketing processing module 11 of the player 210A, 210B portable device 30, the player 210A, 210B is based on processing mode on portable device 30
- the virtual world 300 of the block 11 moves in the corresponding real world 200, and is continuously positioned by the positioning module 37 of the portable device 30, and the location is re-updated, so that the virtual players 310A, 310B are directed to the virtual merchant 320A labeled in the virtual world 300.
- 320D advances, and finally allows the players 210A, 210B to find the corresponding merchants 220A-220D or specific locations in the real world 200 for the purpose of performing the specified transaction event;
- Step S14 transaction interaction, as shown in FIG. 6, the players 210A, 210B can perform the question and reply of the transaction by means of video, voice or text, etc. by the transaction operation module 31 and the image capturing module 38 of the portable device 30, and transmit To the matchmaking transaction platform 13 of the server 10, the merchants 220A-220D can also obtain and track the data of the matchmaking transaction platform 13 through the interactive transaction module 41 of the terminal device 40;
- Step S15 transaction management, after the players 210A, 210B and the merchants 220A-220D complete the transaction behavior in the real world 200, the transaction information may be transmitted back to the transaction module 31 of the portable device 30 and the interactive transaction module 41 of the terminal device 40 respectively.
- the mediation transaction platform 13 of the server 10 is configured to record and update subsequent data for transaction management, and further complete the operation and management of the logistics and the gold flow through the matchmaking trading platform 13 if necessary, so as to facilitate future statistics. Align or analyze;
- Step S16 End, the server 10 may transmit the updated corresponding virtual players 310A, 310B or virtual merchants 320A-320D according to the request of the terminal device 40 through the portable device 30 or the merchants 220A-220D according to the players 210A, 210B.
- the transaction data is displayed in the transaction operation module 31 of the portable device 30 of the player 210A, 210B or the interactive transaction module 41 of the terminal device 40 of the merchant 220A-220D, and simultaneously stores or updates the player database 15 of the server 10 and the merchant.
- the real world player can use the corresponding virtual player displayed in the virtual world to find a transaction event marked on the virtual merchant or a specific place, thereby completing the transaction event in the real world corresponding merchant or place.
- Task and record and complete the completed transaction task on the corresponding virtual player, so that the player can be valid Guided to the merchants, greatly improving their trading results.
- the process steps of the cross-border interactive transaction method may further add the following steps in steps S12 and S13, which include:
- Step S12A The request 210, the player 210A of the real world 200 can request the virtual player 310B in the specific range from the transaction module 11 of the server host 10 via the Internet 20 using the transaction operation module 31 of the portable device 30, and is returned by the server 10 After being transmitted, displayed in the virtual world 300 of the transaction operation module 31, the player 210A can again request the mediation transaction platform 13 of the server host 10 to request another player 210B to a certain merchant 220B to perform a transaction event;
- Step S12B After accepting the commission, any player 210B can learn the request by the transaction operation module 31 of the portable device 30, and can reply to the matchmaking transaction platform 13 of the server 10 to accept the commission, and then execute S13 and thereafter.
- the player 210A can perform an interactive transaction such as viewing and discussion of the actual product in the merchant 220B of the real world 200 through another player 210B.
- the process steps of the cross-border interactive transaction method may further add the following steps in steps S13 and S14.
- Step S13A Requesting a group, after the players 210A and 210B of the real world 200 find the corresponding merchants 220A-220D, if there is a demand for group purchase, the transaction operation module 31 of the portable device 30 can be used to send the server 10 to the server through the Internet 20.
- Transaction processing module 11 requests to conduct a group purchase;
- Step S13B accepting the group, the mediation transaction platform 13 of the server 10 can select or accept the group purchase application of the player 210A, 210B after the authority evaluation 220A to 220D, and the group purchase screen, such as As shown in FIG. 6, the return is displayed on the transaction operation module 31 of the portable device 30 of the player 210A, 210B or the interactive transaction module 41 of the merchant terminal device 40, and then steps S13 and subsequent steps are performed, while other interested players 210A, 210B are displayed. It is also possible to view and trade as virtual players 310A, 310B through the transaction operation module 31 of the respective portable device 30.
- the server 10 in the present invention can transmit a transaction event in the virtual world to the portable device 30 of the player for the player to find the corresponding merchant in the real world through the positioning of the portable device 30 and complete the transaction event, and at the same time, By accepting commissions from other players, you can also make group purchases, greatly improving the effect of their transactions, thereby increasing the added value of products and improving their economic benefits.
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Description
Claims (6)
- 一种跨界互动交易***,其特征在于,包含有:一因特网;一平台商的伺服主机,其包含至少一处理模块、一传输模块及一媒合交易平台,该处理模块为一可执行数据处理与功能操作的后台程序,该传输模块连接该因特网,伺服主机连接至少有一储存玩家识别信息的玩家数据库、一储存商家基本识别信息的商家数据库及一储存交易事件信息的媒合事务数据库;至少一玩家的便携设备,其至少具有一交易操作模块、一无线网络传输模块、一定位模块及一影像撷取模块,其中该交易操作模块为一供执行功能操作及可显示虚拟世界的应用程序,定位模块供定位玩家于真实世界的位置,无线网络传输模块供以无线方式通过因特网与伺服主机连接传送数据,且该影像撷取模块供取得交易互动及商品影像;至少一商家的终端装置,其至少具有一互动交易模块、一网络传输模块及一商品数据模块,其中互动交易模块为一供执行功能操作及显示虚拟世界的应用软件,网络传输模块供以有线或无线方式通过因特网与伺服主机连接传送数据,该商品数据模块供储存商品简介及库存。
- 根据权利要求1所述的跨界互动交易***,其特征在于,该便携设备是智能手机或平板计算机。
- 根据权利要求1所述的跨界互动交易***,其特征在于,该终端装置包含有一定位模块,移动式的商家利用该定位模块标示商家地点。
- 一种根据权利要求1~3中任一项所述的跨界互动交易***的交易方法,其特征在于,至少包含有以下步骤:步骤S11:启动联机,平台商开启伺服主机的处理模块及媒合交易平台,各该玩家依需要开启其便携设备的交易操作模块,各该商家也依需要开启其终端装置的互动交易模块,且已开启的便携设备与终端装置分别通过无线网络传输模块与网络传输模块经因特网与伺服主机的传输模块形成联机状态;步骤S12:传送定位信息,该多个玩家的便携设备通过定位模块定位后传送至伺服主机,并将该玩家以一虚拟玩家身份显示于便携设备或终端装置的虚拟世界中,该多个商家的终端装置将自身的位置传送至伺服主机,并将该商家以一虚拟商家身份显示于便携设备或终端装置的虚拟世界中;步骤S13:寻找商家,该伺服主机利用事务处理模块经因特网派送至少一交易事件,该交易事件标示于玩家便携设备的营销处理模块的虚拟世界中的虚拟商家,真实世界的玩家依据便携设备上处理模块的虚拟世界于相对应的真实世界中移动寻找到真实世界中相对应的商家或特定地点;步骤S14:交易互动,玩家以便携设备的交易操作模块、影像撷取模块通过影像、语音或文字的方式进行交易互动,并传送至伺服主机的媒合交易平台;步骤S15:交易管理,完成交易后,将交易信息分别通过便携设备交易操作模块回传至该伺服主机的媒合交易平台,供进行交易管理;步骤S16:结束,该伺服主机根据真实世界中该玩家通过便携设备或该商家通过终端装置的请求,传送更新后的相对应虚拟玩家或虚拟商家的事务数据,同时储存或更新于伺服主机的玩家数据库、商家数据库及媒合事务数据库的数据。
- 根据权利要求4所述的交易方法,其特征在于,该步骤S12与步骤S13中可增加下列步骤S12A和步骤S12B,步骤S12A:委托请求,玩家利用便携设备的交易操作模块通过因特网向伺服主机的事务处理模块请求特定范围内的玩家,并由伺服主机回传后显示于该交易操作模块的虚拟世界中,让该玩家可再次向伺服主机的媒合交易平台提出请求委托另一玩家至某一商家进行交易事件;步骤S12B:接受委托,任一玩家通过其便携设备的交易操作模块得知该委托请求后进一步答复伺服主机的媒合交易平台接受该项委托,接着执行S13及之后的步骤。
- 根据权利要求4或5所述的交易方法,其特征在于,该步骤S13与步骤S14中增加下列步骤S13A和步骤S13B,步骤S13A:请求组团,玩家于寻找到相对应的商家后,利用便携设备的交易操作模块通过因特网向伺服主机的事务处理模块请求进行团购;步骤S13B:受理组团,该伺服主机的媒合交易平台受理团购申请后显示于玩家便携设备的交易操作模块或商家终端装置的互动交易模块上,接着执行S13及之后的步骤。
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KR1020197011373A KR20190068553A (ko) | 2016-10-12 | 2016-10-12 | 교차 상호작용 거래 시스템 및 방법 |
MX2019004350A MX2019004350A (es) | 2016-10-12 | 2016-10-12 | Sistema y metodo de transacciones interactivas cruzadas. |
JP2019518238A JP2019530932A (ja) | 2016-10-12 | 2016-10-12 | クロスオーバー相互作用取引システム及びその方法 |
CA3038843A CA3038843A1 (en) | 2016-10-12 | 2016-10-12 | Crossover interactive transaction system and method |
EP16918877.8A EP3528194A1 (en) | 2016-10-12 | 2016-10-12 | Cross-boundary interactive transaction system and method therefor |
PCT/CN2016/000564 WO2018068161A1 (zh) | 2016-10-12 | 2016-10-12 | 一种跨界互动交易***及其方法 |
BR112019007366A BR112019007366A2 (pt) | 2016-10-12 | 2016-10-12 | sistema e método de transação interativa cruzada |
RU2019113119A RU2019113119A (ru) | 2016-10-12 | 2016-10-12 | Система и способ осуществления перекрестных интерактивных транзакций |
AU2016425999A AU2016425999A1 (en) | 2016-10-12 | 2016-10-12 | Cross-boundary interactive transaction system and method therefor |
ZA201902018A ZA201902018B (en) | 2016-10-12 | 2019-04-01 | Crossover interactive transaction system and method |
PH12019500734A PH12019500734A1 (en) | 2016-10-12 | 2019-04-04 | Crossover interactvie transaction system and method |
IL265892A IL265892A (en) | 2016-10-12 | 2019-04-07 | Crossover interactive transaction system and method |
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EP (1) | EP3528194A1 (zh) |
JP (1) | JP2019530932A (zh) |
KR (1) | KR20190068553A (zh) |
AU (1) | AU2016425999A1 (zh) |
BR (1) | BR112019007366A2 (zh) |
CA (1) | CA3038843A1 (zh) |
IL (1) | IL265892A (zh) |
MX (1) | MX2019004350A (zh) |
PH (1) | PH12019500734A1 (zh) |
RU (1) | RU2019113119A (zh) |
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WO2022225103A1 (ko) * | 2021-04-23 | 2022-10-27 | 이상열 | 현실과 가상이 융합된 융합공간에 경제 운용 체계를 제공하는 메타버스 시스템 |
KR102463019B1 (ko) * | 2021-04-23 | 2022-11-07 | 이상열 | 현실과 가상이 융합된 융합공간에 경제 운용 체계를 제공하는 메타버스 시스템 |
KR102648829B1 (ko) * | 2022-02-17 | 2024-03-18 | 김진곤 | 가상 상품권 즉석 발행 키오스크를 포함하는 메타버스 공간을 생성하는 메타버스 서버 장치의 작동 방법과 이를 포함하는 메타버스 시스템의 작동 방법 |
KR20230162290A (ko) * | 2022-05-20 | 2023-11-28 | 주식회사 에이젠글로벌 | 메타버스 상에서 상품 유통 데이터를 생성 및 관리하는 방법 및 이러한 방법을 수행하는 장치 |
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CN101021929A (zh) * | 2007-02-17 | 2007-08-22 | 尹波 | 卫星视窗自助式电子商务*** |
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CN102708487A (zh) * | 2011-03-23 | 2012-10-03 | 中兴通讯股份有限公司 | 基于普适计算环境的团购处理方法及*** |
CN102930456A (zh) * | 2012-10-23 | 2013-02-13 | 深圳中兴网信科技有限公司 | 基于位置的信息中介***和信息发布及推送方法 |
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JP2002133278A (ja) * | 2000-10-26 | 2002-05-10 | Canon Inc | 携帯電子機器の消耗品購入装置およびその方法、並びに記憶媒体 |
JP2005108150A (ja) * | 2003-10-02 | 2005-04-21 | Netmile Corp | ポイントを管理するポイント管理システム、ポイント管理プログラム、およびポイント管理方法 |
JP2006163639A (ja) * | 2004-12-03 | 2006-06-22 | Nec Corp | 店舗情報提供システム及び方法並びに店舗情報提供用プログラム |
JP2007249557A (ja) * | 2006-03-15 | 2007-09-27 | Nec Corp | 共同購入システム、共同購入サーバ、共同購入方法、共同購入プログラム及び記録媒体 |
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JP5095038B2 (ja) * | 2010-09-14 | 2012-12-12 | 楽天株式会社 | 購入支援システム |
JP5702989B2 (ja) * | 2010-11-12 | 2015-04-15 | 株式会社日本総合研究所 | 共同購入管理サーバ、システム及びプログラム |
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2016
- 2016-10-12 AU AU2016425999A patent/AU2016425999A1/en not_active Abandoned
- 2016-10-12 EP EP16918877.8A patent/EP3528194A1/en not_active Withdrawn
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- 2016-10-12 BR BR112019007366A patent/BR112019007366A2/pt not_active Application Discontinuation
- 2016-10-12 WO PCT/CN2016/000564 patent/WO2018068161A1/zh unknown
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- 2016-10-12 JP JP2019518238A patent/JP2019530932A/ja active Pending
- 2016-10-12 CA CA3038843A patent/CA3038843A1/en not_active Abandoned
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2019
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Patent Citations (4)
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CN101021929A (zh) * | 2007-02-17 | 2007-08-22 | 尹波 | 卫星视窗自助式电子商务*** |
CN102054247A (zh) * | 2009-11-04 | 2011-05-11 | 沈阳隆惠科技有限公司 | 3d全景实景网络商务平台构建方法 |
CN102708487A (zh) * | 2011-03-23 | 2012-10-03 | 中兴通讯股份有限公司 | 基于普适计算环境的团购处理方法及*** |
CN102930456A (zh) * | 2012-10-23 | 2013-02-13 | 深圳中兴网信科技有限公司 | 基于位置的信息中介***和信息发布及推送方法 |
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RU2019113119A (ru) | 2020-10-29 |
MX2019004350A (es) | 2019-09-02 |
CA3038843A1 (en) | 2018-04-19 |
ZA201902018B (en) | 2019-11-27 |
AU2016425999A1 (en) | 2019-04-18 |
KR20190068553A (ko) | 2019-06-18 |
PH12019500734A1 (en) | 2019-07-24 |
BR112019007366A2 (pt) | 2019-07-09 |
JP2019530932A (ja) | 2019-10-24 |
IL265892A (en) | 2019-06-30 |
EP3528194A1 (en) | 2019-08-21 |
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